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Nanashi3 last won the day on December 3 2013
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Hi, https://github.com/3licie/majiro-tools maybe? They're fairly old. Edit: see also http://lolex.org/lightpath/lp-5/ for some details of the mjo format (if the mjo header matches "MajiroObjX1.000") Python implementation (produces .dec and .txt) https://github.com/regomne/chinesize/tree/master/Majiro/parser C implementation (produces .dec and .script.txt) http://wiki.wareya.moe/Majiro (https://gist.github.com/wareya/515480aea76e34a628e1e5fb46acd1bf, https://gist.github.com/wareya/cecf091068008916345b6a3b3b4c60ea)
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iKiritoCy reacted to a post in a topic: Data extraction thread
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thrae reacted to a post in a topic: Data extraction thread
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Hello there, The engine is WillPlus/AdvHD, so you'll have best luck looking for compatible tools (Pulltop) There are numerous people who worked on both scenario (retranslation) and graphics patches for If My Heart Had Wings (IMHHW) or koirizo DAT is probably just the extension for bitmap files. ARC is the extension for archives (but it is NOT required to repack modded files IIRC, you just put them in the EXE directory) [1] See thread and (WillPlus) [2] https://github.com/ZudoMC/AutoSpriter [3] https://github.com/Inori/FuckGalEngine/tree/master/AdvH
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Google fu gives this: https://sourceforge.net/projects/rlpaktool/ See also https://github.com/marcussacana/LucaSystem by @marcus-beta Edit: and in garbro https://github.com/morkt/GARbro/issues/325
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I don't think you will find anything already pre-made... This is Heat-soft & other sister brands, I guess the format is https://github.com/morkt/GARbro/blob/master/ArcFormats/Ipac/ArcIPAC.cs A header, 4-field entries... Fairly vanilla, unlike their games, if you ask me Code from crass #include <windows.h> #include <tchar.h> #include <crass_types.h> #include <acui.h> #include <cui.h> #include <package.h> #include <resource.h> #include <cui_error.h> #include <utility.h> #include <stdio.h> /* 接口数据结构: 表示cui插件的一般信息
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Nanashi3 reacted to a post in a topic: Data extraction thread
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Well the tools are not perfect but after extracting the RES.Dat using the java tool cmd cd RES\script_charactor.dat ren *.gim *.gim.gz Extract those gz files using 7-zip for example: => AZU_1B.dat, etc. to YOKO_3L.dat are created. These are GPDA-headered files too but the java tool fails with a heap memory error. Tenoritool can split those but with the wrong extensions - the first files are textual configs [AZU_1B.0001.dat and AZU_1B.0002.dat] - The largest file, like the one you posted, is a GIM image [AZU_1B.0003.dat] - the rest are e
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Ok so it seems there was an unhandled case in the file parsing. I have compiled a new one for you @ https://github.com/mchubby/taiga-aisaka/releases (source changes at https://github.com/mchubby/taiga-aisaka/commit/14e066) The resulting files could be further processed by the SDK's GimConv (if you need to mod & convert back) and Gim Viewer http://hsreina.shadosoft-tm.com/display/post/56
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Try https://github.com/xyzz/taiga-aisaka Here is a precompiled copy with Java 8: https://mega.co.nz/#!7s90TQwD!JeRYuxxB62f9bt19RU_-mwYqX0eWgHwNAn0Uu4L8YTE Example usage: java -jar Gpda.jar res.dat Compilation howto: javac Gpda.java jar cfe Gpda.jar Gpda *.class Slightly modified to extract regardless of whether ".dat" is lowercase or not.
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thrae reacted to a post in a topic: Data extraction thread
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You may download the v0.4 here: https://web.archive.org/web/20171201163843/https://tlwiki.org/index.php?title=File:Yuno_arctools.zip
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AFAICT it is an output parameter that is used to for the --repack corresponding command It produces such a file <archive> <header entriesCount="602" dataOffset="0x2f10"> <undecodedData>some base64 stuff</undecodedData> </header> <entries entriesCount="602"> <entry unknown0="0x1" offset="0xea0d0" size="0x940" unknown1="0x250dc57a"/> ... </entries> <files entriesCount="602"> <file offset="0x2f10" size="0x1f40" filename="file_0000.tm2" type="TM2"/> ... </files> </archive>
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Hi there, I had a Qt Gui kit lying on my computer https://mega.co.nz/#!L1UBCQ6T!P1B2hWNRuAoPsT4xjuHgs7Q_etfQUE04K9tK5n_kgUU It crashes on IMG extraction though :/
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<3 Thanks for the hard work, you rock.
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Does the following help? https://basicvntls.wordpress.com/koichoco-tools-and-file-info/
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Each .ypf archive has characteristics linked to a specific YU-RIS engine version. Refer to thread below, which mentions dsp2003's animed tool to extract those archives.
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Debuggers and Reverse Engineering Tools
Nanashi3 replied to stormwyrm's topic in Fan Translation Discussion
Still OllyDBG 1, PPSSPP, IDA. Noteworthy: https://www.reddit.com/r/ReverseEngineering/comments/29rafa/breaking_spotify_drm_with_panda/ -- Uses a QEMU plugin called PANDA to record executed instructions and replay them. Apparently, the http://www.rrshare.org/ has shared captures including Win7 ones. IDA also has an x86 Bochs emulator, that may be useful for running small snippets, but I have no idea how to use it. -
How to recognize a random VN's engine?
Nanashi3 replied to Luycchin's topic in Fan Translation Discussion
Hey there @krofna, Dunno if you're reading this. It seems ios::binary is missing in WriteUnpack(). It doesn't really matter for Unices, but the cross-compiled exe you provided writes extra \x0d bytes. Out, Nanashi3~