Got My First Normal End in Aoishiro
Usually, when you hear "Normal End," you wouldn't really hear someone say, "First Normal End" since there's usually only one Normal End that unlocks the True End (with the exceptions being "Normal End" for Heroine A or Heroine B). Seems like Aoishiro breaks that mold by not having Bad Ends, but also multiple "Normal Ends" as well.
This actually reminds me of Higurashi no Naku Koro ni: Matsuri, the PS2 version of Higurashi that features a branching route structure filled with Bad Ends (which is why I really wanted to play it over the vanilla Higurashi sound novel; but it's untranslated and I don't own a Playstation 2). There was actually one Bad End I remember distinctly where (Higurashi spoiler)
Keiichi ran away from the town instead of trying to solve the mystery. This apparently led to something terrible, but I couldn't find out exactly what...
So yeah, this "Normal End" definitely reminds me of that, because I (Aoishiro spoiler)
chose to go home instead of waiting for the storm to pass, which seemed like a sensible decision, but I also got the feeling it's one of those "Go home" endings where the game tells you that "What are you even playing this for if you don't have that sense of adventure?!" lol
Sigh. It's kinda a silly ending, but I love it, because it's still a sensible decision on my part, and the game allowed me to make that choice.
Anyway, aside from the untranslated encyclopedia and (therefore) my ignorance of its folklore jargon, I actually kinda dig how the endings are structured. Hopefully, my limited knowledge of its folklore won't affect my enjoyment of the story, because things are just starting to get interesting.
On an unrelated note, from now on, whenever the last post of "What are you playing?" belongs to me, I would probably just post my updates here in blog form instead to avoid double posting.
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