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Studio Ryokucha


Clephas

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Since I decided to go back and play two of their old games, I thought I'd explain my experiences with this company.

Studio Ryokucha, like many older charage/moege companies, tends to produce two types of games... the standard 'empty candy' charage where there is no central plot to deal with, and the 'candy with filling' type, where there is a central story/plot that serves as the backbone of the game.   To be blunt, their 'empty candy' charage are second-rate at best, due to their tendency to screw up on the endings.  I actually enjoy their visuals and music most of the time, and they are decent at setting up a setting.  However, the heroine paths tend to end on an unfortunately flat note in most of these games.  On the other hand, their 'candy with filling' types tend to be about as solid as anything else along the same lines out there.  My two favorite games by this company, Minamijuujisei Renka and Koiiro Soramoyou are of this latter type.

Now, that in and of itself would not make this company stand out from the others.  No, the thing that makes them stand out is their twist on the older style of character interactions... to be blunt, they still utilize tsundere and deredere heroines in large numbers.  Nowadays, it has become fashionable for most heroines to avoid the tsundere pitfall, and the process of the heroine falling in love with the protagonist tends to be drawn out over a long period of time in the game.  Studio Ryokucha, however, still retains the 'almost from the start in love with the protagonist' style, which is frequently looked down on by experienced otakus.

However, what makes Studio Ryokucha almost unique is their tsunderes... to be blunt, they are pretty much the only company that can still make a tsundere consistently attractive to a veteran like me.  A lot of it is really subtle, but some of it is not.  As an example, it is hard not to become fond of Elize in Minamijuujisei Renka, as she is a weird combination of obvious tsundere, cute-loving little girl, and warrior.  I've picked her as the first heroine I went after in both cases because of the way she reacts to delicious food (that seems like a weird reason even for me, but... *shrugs*).   In other words, this company can still produce moe that doesn't feel forced, a talent that allows them to ignore the realities that are driving tsunderes to extinction. 

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