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Foreshadowing: My experience in VNs


Clephas

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Foreshadowing is one of those elements in all forms of literature and entertainment media that is pretty much unavoidable.  To be specific, it's been around since at least the time of the Greek tragedies, lol.

However, how a story uses foreshadowing says a lot about its style.  In a lot of chuunige, for example, it gets laid on pretty thick, though they generally choose their moment for 'grand effect' and melodrama.  In nakige, it is usually as a prelude to a tear-jerking event in the immediate future.  In an utsuge, it is a hint of disaster... and in others, it is an overused tool of a hack author.

It just depends on how you use it.

Understand, I have nothing against it as a tool in and of itself.  It's unavoidable if you read fiction, unless you actually go out of your way to avoid stories with narrative and dialogue that hints at a potential future. 

However, I occasionally run across games (not since a year ago, so this isn't a recent thing for me) that transform foreshadowing from a mere element of the story to an intrusive alarm bell constantly ringing in the background.  For some reason, the more meta the theme of the story, the more the writers want to constantly bash you over the head with various levels of cues to be ready for what happens next.  I/O does it, Subahibi does it, and even Futagoza no Paradox did it sometimes.

Why is it that VNs that are trying to fool you do their level best not to fool you?

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However, I occasionally run across games (not since a year ago, so this isn't a recent thing for me) that transform foreshadowing from a mere element of the story to an intrusive alarm bell constantly ringing in the background.  For some reason, the more meta the theme of the story, the more the writers want to constantly bash you over the head with various levels of cues to be ready for what happens next.  I/O does it, Subahibi does it, and even Futagoza no Paradox did it sometimes.

Why is it that VNs that are trying to fool you do their level best not to fool you?

 

Definitely any good piece of fiction will allude to the themes of the story in various ways and I guess it's the mark of a good vs a bad writer that they can do so in a way that entices you in rather than feels forced and obvious.  From the few VNs I've read I think plot twists are quite fundamental to the way they are composed, possibly because they are very long and it's a good way of maintaining interest.  Any plot twist does need to be signalled or it will feel arbitrary and stupid and there's nothing worse than when a character you think is a good guy turns out to be the bad guy without any hint that it should be so.

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