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I take a look at games on this VN inspired community. I'm sure it'll be a hit! :mare:

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Get it? Because it's not boring? :mare: Right? :mare: 


Listen, it took me about 20 minutes to come up with that one. :jinpou: So anyway, in case you haven't figured it out, I will be talking about Horizon Zero Dawn. A new ip from the developers Guerilla Games, best known for the Killzone series. Horizon Zero Dawn isn't just another success story to place on top of the already pile of success stories out there. No, no, no, no, no, no, no it is not. Horizon Zero Dawn is a beacon of hope to any company thinking of taking a risk with a new ip. Before it was released, Horizon Zero Dawn already was garnering interest from its audience because of it's sort of mix between Brave, Turok:Dinosaur Hunter, and Terminator.




Hey, I'd watch that. And now here we are one year later with the game selling over 7 million copies and a new DLC, The Frozen Wilds, proving that despite what EA loves to shove down our throats that singleplayer focused games aren't dying and don't sell well. Now games with multiplayer do sell better as well of games with a connection to a previous universe, such as Call of Duty games, Black Ops, Doom, Gears of War, etc, etc. Horizon is none of these. All it has going for it is its characters, settings, game play, and story. And it succeeds on all.


You play a young, redhead girl named Aloy. No, that's not how you pronounce that name. Look at how it's spelt, imagine how it's pronounced based on that and then forget about it. That's how you pronounce her name. An outcast raised by her guardian to pass a trial she will face when she comes of age so she can finally be accepted as one of the tribe. Aloy being an outcast shapes her actions in the game. As an adult she doesn't go insane with talking with herself to be annoying but just enough to be informative. She also has some nice idle animation and even non idle ones, such as placing her hands just over tall grass so they can skim on her fingertips. Holding out her hands to feel the rain or snow. Little touches of this helps the gamers be immersed with the character and the world. Of course it does help that this is one of the best looking games in recent memory.



I got Horizon and it's DLC while it was on sale, luckily and was very surprised on how immersed I found myself in the game. The mechanics work well in the game and are effective in your journey to avenge your tribe. Speaking of, I kind of feel they lost an opportunity here for some interesting conflict. You see, early on, Her tribe is attacked and a large portion of them are killed. Aloy was just freed from being an outcast literally less than 5 minutes ago, and being an outcast means that no one from the tribe can have contact with you, or accept you as their own. So she, aside from her guardian, Rost, had been living on their own with their wits to help them survive. Now, as they are attacked, Aloy then gets a personal reason to go after the attackers. I felt like this is a missed opportunity for Aloy to have a personal struggle with the whole thing. Like now that she's seen as someone who's useful to the tribe while before everyone treated her like she didn't even exist. She only took the trial so she could find answers about her mother. Just imagining her fighting the tribe that abandoned her and looking past her rooted feelings on the matter would've been interesting to experience.


So, besides hunting with your bow and setting traps, Aloy has another tool in her arsenal, a kind of like bluetooth headset. This allows her to basically go into batman mode and get more information on the world around her. Except the drawback is she can't run while having it on and it also has a very limited range. This works well because one, it's mostly an open world stealth game and two, it allows you to not rely heavily on it. HOWEVER, there are times for sidequests where you must use it to track an item or person or a target. This is when the thing becomes way to simplified. It's basically turn on your bluetooth, point at the glowy bit and then press R1 to make a trail to follow. Sometimes reach the end of the trail and press R1 again. Felt like this tool should've been a tad more complex, like having filters for chemicals, heat, or unique properties that you need to manually cycle through until finding the right one. Something, ANYTHING other than "point at the thing and press a button."


Speaking of press the button, I've gotten to a point with some kind of ancient underground facility and as I approach a control panel for a bridge, Aloy says aloud "How do I get that to activate." Yes, quiet the conundrum here, Aloy. What do we do? Perhaps we find a machine with some kind of pass for the internal workings of the facility? Maybe we play a quick hacking mini-game that's time based to get passed this? Nope! Just hold triangle next to the thing and that'll sort everything out. Again, I wish there was a bit more complexity to the mechanics to the game. I mean, FFS, I need several different bows to fire different elemental arrows, for some reason. Make the one thing that seems like it would be complex complex! AND LET ME PICK UP RESOURCES I'VE USED! Like wire traps or arrows that missed. You can place wire traps that are explosive or shock the enemies that you can't pick up when you want to move them. If you place them in a spot the enemy isn't nearby anymore, you have to adjust yourself so they charge through the trap. Or, if you realize you don't want to fight the enemy anymore, you cant just leave. Otherwise you waste a tripe wire or two since you can't pick them back up.


But anyways, small gripes in an otherwise great game. Certainly pick it up when you get the chance. On sale or full price, you can go wrong with this unique experience.


Oh, right. You fight robotic dinosaurs.



Shadow of The Colossus for the PS4 is a remake of the PS2 game released back in 1876. The graphics hasn't been lightly touched here and there to make another profit from idiots like me who buy a game they already played and beaten. The graphics have been worked from the ground up to appear like modern day graphics. The game supports 4k resolution, and the environment has been reworked to include more textures, such as grass and rocks. You may be asking yourself "Mitch, the hell are you doing writing anything? Your grammar and sentence structure is so bad that I've contemplated blocking your illiterate ass several times." and you would be write. You may also be asking yourself why these details matter at all. Who cares about a little grass and some added rocks here and there? Well, you see with most remastered's they simply just up the engines lighting and maybe a few fixes on textures and character models, but to have a complete remake? That's something to be praised for. How many times has a game been just essentially re-released as a "remastered" and hardly anything was added?


I mean, just look at the major differences from ps2, ps3 and the ps4.




There is an obvious difference between each version outside of just simple furthering the render distance and upping textures. The PS4 version is the version you must have. It brings to life a level of definition that honors the original creators art.




What else the remake adds is a photo mode with filters that can be accessible at any point by pressing down on the d-pad. New collectibles, the game keeps tracks of your statistics, and changes the controls a bit while still keeping the old school feel.


Speaking of the old school feel, all you do is still kill colossi still. No new enemies, no hidden collectibles to gather except for some gold coins which no one is sure what they do if anything, no new colossi, just the same old giant, albeit pretty empty world. Of course, this emptiness could've been intentional and not simple a limitation of what the ps2 can handle. Now, there are bigger worlds from the ps2 era with more going on, such as GTA San Andreas, but you have to keep in mind that structurally, these are two different games. Now, I know its hard to wrap your head around the fact that this



is not the same as this,



but please bear with me here. GTA San Andreas focused on the feel of a large, living, breathing city. With citizens going about their day, gyms, fast food joints and a plethora of side activities. But the character models for GTA SA was very plain as far as animation is concerned. Sure there were unique ones with characters having arms stuck to their side, some people who slouch as they walk, etc, etc. While Shadow of The Colossus's character animations were complex. The main character flailed his arms around like he was constantly trying to shake something off, but it was detailed nonetheless. And of course there's the massive colossi's animations as well. Each was unique in design and in animation. This of course took up space on the memory and it worked.


But enough of that, lets go back a little. Lets just take a step back from our monitors and look at the decision to keep the world practically bare to maybe give the player and the character you control a sense of mystery and forbiddeness in the land. The character is already doing something that is seems atrocious to his kind and even the gods as he is slowly punished for slaying these ancient creatures for a selfish reason, that is, to bring back a woman who has died. Apparently sacrificed for some ritual as well. The sense of loneliness is exactly what the character is. Alone. He acts on his own decision to bring a life that has already gone frolm the world and apparently for a pre-established reason. But dammit, he's gonna do it! He will climb that forbidden mountain, even if it means his life! He is being selfish but he must see it through for the one he loves!


Of course, take that as you will. Still doesn't change the fact that it is quite empty aside from lizard tails and fruits to eat. Something carried over from the ps2 that back then wasn't as big an issue as it would've been today if it was first released today.


A trip down memory lane except better than you remembered. With all the high resolution textures and character models your eyes can barely handle. And, for those who have been curios about this games hype back in the day but never got around to it, now's your chance... assuming it goes on sale, because 40 bucks is a bit much, despite my weak will caving into the idea of owning this game. :rimu:




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