pual Posted June 18, 2018 Share Posted June 18, 2018 I was playing YU-NO to about 55% completion and then made a mistake. I used golden key to open mansion sack house but then decided to go into woods instead of house. As a result i didn't have key in next playthrough and considering routes are long it's annoying to go get the key again. I rotate saves but this time saved too often so there was nothing useful available. Are there save editors or relatively painless way to edit YU-NO save file just enough so that key is available? Version is the one with TLWiki page. Quote Link to comment Share on other sites More sharing options...
pual Posted June 19, 2018 Author Share Posted June 19, 2018 (edited) There are FLAG00..FLAGXX files in YU-NO dir, and they are modified as I play. I suspect modifying these are the key, and looking at TLwiki if each FLAG file corresponds to map screen, FLAG31 would be the right one. There is reference to C10_01.MES in it which is a script file in MES.ARC (C10_01.MSD after unpacking). Some command there must check the flag, i just don't understand enough how this script syntax works. Anyone familiar with these? EDIT: thanks to TLWiki's great YU-NO node graph I've pinpointed my save to be in node 31_02B, whereas the Storehouse is 32 and Well is 30. So maybe with some debugger support i'll be able to change the current location and golden key flag. Edited June 24, 2018 by pual Quote Link to comment Share on other sites More sharing options...
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