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Dinx wrote on how to get machine-voicing of the unvoiced parts in a visual novel


Guest Aaeru

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Dinx wrote on how to get machine-voicing of the unvoiced parts in a visual novel

http://visualnovelaer.fuwanovel.net/2013/06/machine-voice-the-unvoiced-parts-of-a-visual-novel/#comment-21648

very helpful to have the unvoiced lines voiced, because a lot of anime viewers are better with their listening skills than reading skills.

watch the youtube on ^ that page and you will see how it works.

karumaruka2.png

There is two ways to go about inserting voice to games.

devOSD: http://www.hongfire.com/forum/showthread.php/139063-devOSD-transparent-eroge-translation-overlay

Has voice support if you want to run it in parallel with Translation Aggregator.

It is harder to filter what is said with the voice with regex.

Use (?:regex) patern to capture lines that you want to skip for example (?:【莉々子】.*) will skip the voice.

Use | to add multiple patterns to a regex line.

(regex) voices that capture.

This is how it will look final.

(?:【莉々子】.*)|(?:【紗夜】.*)|(?:【雪乃】.*)|(?:【琴音】.*)|(?:【.*】)?(.*)

The last (?:【.*】)?(.*) will skip voicing the names.

Different games need different rules.

You might also want to add a pattern with \d+ to skip for stat heavy screens.

You might also want to add (?:.*) at the end if you want to skip anything that you haven’t explicitly captured.

.*(?:(|「)(.*)(?:」|))|(?:.*)

The second is to use visual novel reader which is a more simple solution.

http://www.hongfire.com/forum/showthread.php/410340-An-ITH-based-Galgame-Translator-Annotator

You add patterns with the speech target in the shared dictionary.

You can add how many patterns you want and can make them specific to a game.

The quality of voice is dependent on the voicepack you use.

I would recommend finding voices with clarity in mind rather then the games protagonist’s sex.

I am currently using voiceware Misaki.

I’m not sure exactly what kind of voicepacks are compatible but if the Microsoft TTS can use it,it will probably work.

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