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Ore no Imouto ga Konna ni Kawaii Wake ga Nai (PSP) Synopsis The plot in Oreimo Portable is a spin-off to the light novels, which explores the relationship between the Kousaka siblings Kirino and Kyousuke. The story begins the year after Kirino's infamous "life consultation" with her older brother, who accidentally discovers her darkest secret: that she is an avid fan and collector of anime and eroge involving older brother-little sister dynamics. After Kirino returns from her trip to the United States, she and Kyousuke continue on their usual antics, with their friends Saori Bajeena and Kuroneko tagging along. At this time, Kuroneko is starting to become close to Kyousuke during Kirino's absence, and their relationship is used by Kuroneko to tease Kirino, who is her rival to Kyousuke, and — surprisingly — her best friend. The player assumes the role of Kyousuke Kousaka, whose life as a mediocre person is changed by his 'life consultation" session with the little sister whom he has learned to ignore. The story later develops into Kyousuke's experiences with the different girls who have interacted with him, including Kirino, her best friend Ayase Aragaki and her classmate Kanako Kurusu. Fan-Translation Patch You can find the fan-translation patch for the game at http://notcliche.com/ziddy/oreimo-psp-patch/ As of June 20th, 2019, the patcher was updated to work with Windows 10. Ending Guidelines / Suggested Route Order The game decision-making mechanics consist of TwoShot Dialogues and the O.R.E. (Order Record Effect) System. Basically, to choose routes and clear good endings you have to pass TwoShot Dialogues without a fail and use ORE wisely. Almost every scene contains a TwoShot Dialogue, but don't worry, only a few are really relevant and I will mark them for you. Those "less" important ones give you additional CGs and if you fail them, you stumble upon an option "Urgent Evasion" to supposedly avoid the bad end. During a dialog you use  to retort or X to stay silent. The O.R.E. System is an interesting alternative to the traditional "multiple choice" gameplay. This System allows you to acquire "Records", which can be used to manipulate the plot and advance within the game. This walkthrough might not show how to clear Oreimo to 100%! The game doesn't always state Bad/Normal/Good endings, so this guide will list endings as they make sense. A few endings are called "Fail Ends" because they abruptly end the route, rather than complete the route to give some an ending scene. Bad endings aren't essential to the gameplay, but some are funny (e.g. one of Kuroneko's Bad Ending). "IF Routes" have only one ending (with a single exception). You don't have to clear Normal Endings to achieve Good Endings. You can start with anyone beside Ayase (check her paragraphs). -IMPORTANT- O.R.E. = ORE "DON'T USE ORE" and "NO ORE" also means don't choose either. Steps directly avoiding a bad end or jumping to an IF Route are marked RED. Steps starting routes are marked BLUE. This is a PSP game so: A is triangle,  - is square, X is cross, O is circle. A opens the backlog. O advances text. L opens the O.R.E. Menu. R fast-forwards through text. Start opens up the pause menu. Select turns on automatic fast-forward. Enjoy! Route Walkthrough KIRINO KOUSAKA Normal Ends Good End AYASE ARAGAKI Normal End Good End KURONEKO (RURI GOKOU) Bad Ends Normal/Good End SAORI MAKISHIMA (BAJEENA) Normal End Good End MANAMI TAMURA Normal End Good End ANOTHER IF ROUTE - KANAKO KURUSU Good End ANOTHER IF ROUTE - BROTHER AND SISTER Good End ANOTHER IF ROUTE - THE ABOMINABLE KIRINO Good End Bad Ends ANOTHER IF ROUTE - FORBIDDEN YURI Good End? ANOTHER IF ROUTE - AKAGI KOUHEI Good End ANOTHER IF ROUTE - KYOTO TRIP Good End? ANOTHER IF ROUTE - ROCKING ROCK Good End? Attribution The summary is taken from Oreimo Wikia. The idea to add an emulator link came from Nosebleed's walkthrough, thank you! This walkthrough is based on my grinding the half-translated game and Dizzy Ziddy youtube videos (to clear all TwoShot Dialogues). There can be differences between translations! Walkthrough updated to use the final patch's translations. I left a few ORE without Numbers because my game crashed ;/ If anyone sees mistakes, please pm me! Numbers listed with OREs removed to reduce clutter because they do not appear in gameplay except when you check the ORE menu, which isn't required to be opened. Editing done by AirKingNeo to fix formatting errors, fix walkthrough errors, fix color-coding inaccuracies, update the guide to modern standards, update ORE names to final translations, add alternative paths to endings, and fix Saori's route.