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ynate

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Posts posted by ynate

  1. Thank you for the replies.

    19 minutes ago, Zakamutt said:

    you can try simply adding enough spaces to cause a character break when needed

    That makes sense. If there really is no other way, I might go with this.

    The only gripe I have with this approach is that, the Text window and the Text Log window have a different maximum character per line. So even if I make the text displayed in the Text window "look good," it will look kind of messed up in the Text Log window.

    1 hour ago, Infernoplex said:

    my advice is to get a proper hacker

    Do you know where I could find someone for this? I think it is possible that they could reverse-engineer how an engine does its word wrapping. Though I feel getting someone to do it might be a bit overkill, especially since this issue is very minor and purely cosmetic. 😅

  2. Hello,

    I'm fiddling with a game made with YU-RIS right now, and because the script is originally designed for Japanese characters, there is no word wrap.
    I figured I should do the word wrapping myself by putting line breaks, but I can't for the life of me figure out how to do it. By the way, I'm using Ozmafia Script Tool to extract the text.

    What I know so far is:
    1. The newline macro (\R) listed on the YU-RIS manual (http://yu-ris.net/manual/eris/) do not work for me.
    2. If I put a newline directly (\n, \r\n), it gets converted into a space.

    I would appreciate if someone could point me to the right direction.  

     

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