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Mad Pierre

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Posts posted by Mad Pierre

  1. 11 hours ago, Scorp said:

    No, Mikan engine is that mnakamura HTML5 engine, he choosed that name, right?

    C's Ware's Mikan is closed source, of course (maybe it have some relation to Entis engine, but seems scenario script format is unique). He would have to hack VM bytecode, find out what each of them does and create a decompiler/converter to make it working with his engine.

    Damn, that already became confusing ;)

    Judging from VNDB, Mikan is released in Windows era, so probably it shouldn't be too hard to run it in OllyDbg / IDA or something. It's not like debugging PC'98, DOS or PSP games — now that's the nightmare.

  2. 13 minutes ago, tymmur said:

    If we aim at names like that, then why not add support for Musumaker? The main heroine is called Mikan.

      Reveal hidden contents

    It looks easy and fun to add support for right until you play long enough to encounter all the minigames.

     

    I believe it would be next to impossible to implement in a *generic* HTML-based engine. Without *lots* of additional programming.

    I'm looking at Nakamura's JSON format now — actually, there's nothing like "hot regions" there, or any possibility to interact with graphics at all => no buttons, no custom UIs, etc. And, as for counting stuff, there is obviously a Turing-complete functionality to do the counting (i.e. "var_set") and you can do conditional jumps, but there's no way you can output a variable anywhere - not to text dialogue, not to a image area, nothing.

    Lots of games would require that. At least implementing "maps" with clickable areas should be first priority.

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