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Roses Of Love - Star Princess Teaser Gameplay in spanish! + dev comments!


Neyunse

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A few hours ago, a small preview of the first minutes of the game Roses Of Love Star Princess in Spanish was published. (The game is made natively in Spanish.)

Having released this teaser I would like to comment a few things regarding the game, the early access version may have changes in the final version, this includes extended scenes and dialogues (but no new characters will appear).

The "Star Princess" route is short, this is due to the removal of the other two romantic interests that will be added in a future DLC. Even so, I'm thinking of publishing a small web novel (I say web novel, but it's the dialogues of the SP route in a more complete way, it has 7 thousand words. While the VN only 3 thousand)

Another reason for cutting scenes is the lack of resources, as many know ROL is a low budget project and uses assets (CC) which is not ideal and forces me to limit myself only to the assets I have, that's why the SP route is shorter compared to what was already written in the route "Twin Roses" and in the text document I have of SP that has 7 thousand words.

The development of a game never goes as planned, but for me this is learning. I learned a lot how to develop a vn and plan dialogues (even if I wrote the same story from beginning to end and then erased everything to start again).

My biggest problem in creating ROL was that I had no idea where to direct the game, this from having cancelled a game just before starting ROL development in 2019. It wasn't until 2021 - 2022 that after deleting the dialogues so many times that I thought about how to get the project on track. I made the idea as simple as I could, as well as the dialogues. But that led me to cut scenes, change many things in the game and even change how the game should be developed.

For example, before the game would come out with 7 endings and other 7 extras, which led me to despair when I saw that I could not fulfill this. Or a messaging system, a functional cell phone system, a mini-game in the cafeteria. There were many ideas, which caused many delays and inconsistencies in the story. Finally, I made the decision to release the game in stages. The first stage was with the "Twin Roses" route, this way the players would at least have something to play, but I was missing the main route. Which led me to delay the game more, finally I was able to finish the first "Stable" draft of the story. Which is the one that will be released sometime this year on itch and steam next year.

This way, I plan to fix the dialogues and improve the story little by little and now focus on the main path, also i hope that the game will be more longer.

The assets will also be measured (that includes any promotional images of the project) and will be changed little by little.

however, in order to change the assets I need to sell the product, the version that will be published (besides being an almost final draft of the project) will help me to get the necessary funds to give a more original design to the game.

- Original Sprite
- Original music
- Original BG
- Original CG
- VA (this is just an idea for the moment)

Currently due to limitations in my country I can't use my currency to pay for any of the above, so I can only keep my projects to sales. Even so, thanks to the support I received during the development and some sales, I was able to get assets (basic ones that I will change) to have at least something playable.

I am very grateful to these people for their support, they helped me a lot. So, now I leave you with the first teaser of the early access! (In spanish)

And finally, I invite you to:

- follow kagarisoft's twitter: https://twitter.com/KagariSoft

- Join to discord community: https://discord.gg/eNnRgbt

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