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Video Game History - Blood


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Video Game History - Blood

 
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Blood Pc-Dos game box art

 
 

In January 1996 Duke Nukem 3D was released and at the time it sported revolutionary new graphics using Ken Silverman's Build engine. First person shooters had become incredibly successful thanks to games like Duke Nukem 3d and of course Id software's games Wolfenstein 3d, and Doom. In June 1996 Quake was realised and once again revolutionized the already very popular genre of first person shooters. Not only did it feature jaw dropping full 3d visuals but it sported a multi-player component that took the world by storm. Even though the Build engine was now outdated other game companies still wanted to capitalize on the success of the first person shooter genre. Duke Nukem 3D had taken inspiration from classic action films with Duke quoting lines from Evil Dead: Army of Darkness,Die Hard, terminator. John Carpenters film 'They Live' and a host of others.

 After the success of Duke Nukem 3d. 3d realms started work on two new first person shooters using the build engine. Blood and Shadow Warrior. 3d realms would later sell off the rights to the game Blood to Monolith who would finish production. Both games would take inspiration from classic films just as Duke Nukem 3D had done. With Blood's hero Caleb referencing horror films like the shining, and Shadow Warriors hero Lo Wang referencing martial arts films. The build engine although now outdated had been enhanced for Blood. It now featured Voxel graphics, which essentially allowed the weapons, keys, ammo and other pick-ups throughout the game to appear in 3d. As the name suggests, Blood is an extremely gory game. It featured blood and gore all over the walls and floors and there was even a physics element to the games gore. The most noticeable of which is that not only can you dismember certain enemies. But the Zombie for instance once you dismember his head you can kick it around by walking over it. Delightful.

Blood also featured another fairly innovative aspect a secondary fire mode to the weapons. This was pretty unusual for 1997. An example of this is that the sawed off shotgun inspired by evil dead allows you to fire a single shot with the primary fire mode or give the enemy both barrels with the secondary fire. Other guns in the game included the pitchfork as your starting weapon, flare gun, Thompson machine gun,a voodoo doll and rocket launcher. My favourite was the shotgun unsurprisingly. Enemies in the game featured rats, flying gargoyle demon type things, cultist members with machines, zombies and the like. And they where all surprisingly deadly, for instance the zombie if you don't finish him off will get back up and drive his axe into your back. This is one of those classic first person shooters where death is literally around every corner so get ready to save often unless you're truly hardcore.
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Blood Pc Dos gameplay screenshot

To progress in the game you had to turn switches, blow up explosive barrels to access new areas and of course find keys. Unlike previous first person shooters you had to find up to six keys not 3 in order to complete a level which can become quite a chore especially as you delve into the later chapters of the game.
The story of the game Blood isn't told through occasional text screens like in Doom but rather cut scenes. The plot is not very fleshed out and is very forgettable it has something to do with a cult named 'the cabal' who worships the god Tchernobog who was voiced by Monolith's CEO Jason Hall. There's something in there about betrayal but really nobody buys a game like this for the plot. the time period isn't very specific, personally I would of guessed the game had to be set in the late 1920's, or 1930's or 40's because of the fact it has a Thompson sub-machine gun in it. But Blood was retroactively dated in 1928 in it's sequel Blood 2:The chosen. Not that it really matters.

Throughout the game you'll visit haunted mansions, sewers, lumber mills, mortuaries and just about every cliché' horror location you can think of. The game is very tongue in cheek to say the least. Blood released in 1997 and did not sell particularly well despite being a blast to play. It received two expansion packs: 'cryptic passage' that was developed by Sunstorm Interactive and published by WizardWorks Software. and Monoliths own expansion 'plasma pak'. Until recently tracking down a copy of Blood and it's expansion packs was a little tricky due to the poor sales of the games. But it's now available with it's expansions from good old games.

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