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Recruitment for High School DxD for 3ds [Wanted: second hacker and translators]


ILOVEPIE

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Visual Novel:

3ds-highschool-dxd.jpg

 

Please post below if you are interested in helping.

Wanted:

  • Translator(s)/Translation Check - must be able to proficiently translate from kanji hiragana and katakana must also have some experience with working in Shift-JIS encoding.
  • Someone with Mobiclip Tools for Nintendo CTR (if agreements allow for you to re-encode video for this project)
  • another hacker who has more experience with VN file formats, must be comfortable with potentially having to create new tools to extract/inject scripts and or text.
Status:
  • Decrypting/Extracting game files - 100%
  • Identify what files do what - somewhere between 20% and 50%
  • anything else - 0%
Currently known specs of the game:

 

Audio engine:
CRI ADX2 for 3DS

Cutscene format:
moflex (mobiclip video for nintendo CTR)

Texture format:
CTR Texture Format

Text encoding:
Shift-JIS

Known text-containing files:
/text/TextData.bin - UI messages (such as "do you want to overwrite this save?")
/data/event/tutorial.dat - self explanetory.

known filetypes:
.acf (Atom Config File)
.acb (Atom CueSheet Binary)
.ctx (CTR Texture)
.h (C/C++ header file)
.moflex (mobiflex video)
.shbin (compiled 3DS shader)

unknown filetypes:
.awb
.enc
.bin (Binary File, but what's the format)
.dat (Data, but what's the format)

File name acronyms:
RAS - files for/concerning/about Rias Gremory
ISI - files for/concerning/about Hyodo Issei (player)
ASA - files for/concerning/about Asia Argent
KNK - files for/concerning/about Toujou Koneko
AKN - files for/concerning/about Himejima Akeno
YUT - files for/concerning/about Kiba Yuto

Characters that don't seem to have acronyms:
Raynare
Donnaseige
Karawarner (if appears ingame)
Miltelt (if appears ingame)
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  • 2 weeks later...

Sorry, I didn't see this post before I replied to the other thread in which you asked.

I could lend a hand if I had a script. That would be an enormous help. So far I haven't worked on any projects where I didn't have to play through to game first to find and screenshot as much text as I could (check my Twitter posts in my profile if you want to feel my pain).

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  • 1 month later...

There are some developer 3DS models, but you'll be paying out your arse if you wanted to get a hold of one, and even then it won't run unsigned or retail games, according to: https://gbatemp.net/threads/3ds-development-hardware.327858/

 

Welp, I'll look at a text file, but with no debugging whatsoever, and no way to test if the game works, don't expect too much.

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Yes, you'll need a piracy cart to play this if it's ever done and released, some of them also disable region lock.

It's called a flash cart and you can use a CFW if you don't have one.

Welp, I'll look at a text file, but with no debugging whatsoever, and no way to test if the game works, don't expect too much.

what do you mean by this?

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what do you mean by this?

 

You want someone to look at extracting/inserting the scripts right? I said I'll take a look at one of those files. But like I said, with no debugging or even testing to see if a reinsertion works, it's not going to be easy. I'll need a file though, I can't decrypt the game myself.

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There are some developer 3DS models, but you'll be paying out your arse if you wanted to get a hold of one, and even then it won't run unsigned or retail games, according to: https://gbatemp.net/threads/3ds-development-hardware.327858/

 

Welp, I'll look at a text file, but with no debugging whatsoever, and no way to test if the game works, don't expect too much.

Eh, that sucks. I have gateway and a 4.1 3ds, but without proper tools I'm not sure if that'll be worth the time, sorry.

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  • 3 weeks later...

it's still alive but i can't edit the scripts until i get another hacker to go through the engine's assembly code with me so we can figure out the format. (doing dissassembly/reverse engineering on your own is hard)

ok, I'm glad to hear that

Good luck and thank you for the hard work

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