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Knowledge required in hacking a visual novel?


raphael512

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You need to know a variety of different programming languages, be able to reverse engineer a program, have wide knowledge about game design and visual novel developers - their tools of trade and any engines, that are available on the market. It often involves breaking through different types of file encryption and various protection mechanisms, unpacking the game's archives or even tearing apart whole engines in order to make a bunch of changes within the code.

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You need to know a variety of different programming languages, be able to reverse engineer a program, have wide knowledge about game design and visual novel developers - their tools of trade and any engines, that are available on the market. It often involves breaking through different types of file encryption and various protection mechanisms, unpacking the game's archives or even tearing apart whole engines in order to make a bunch of changes within the code.

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You don't really need to have any kind of special programming skills — very basic knowledge of C is sufficient.

What you need is knowledge of assembler, debugging and reverse-engineering software like IDA Pro, and sufficient knowledge about data storage/compression/encryption. Also, you will need some knowledge on interpreters and bytecode, since plenty of engines use their own bytecode for scripts instead raw sources.

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