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  • 3 months later...
On 2/28/2022 at 2:40 PM, Anonym271 said:

Yes, I once wrote a tool that could repack SystemC FPK files and I also implemented a compression algorithm for it. Can you tell me what game you are working on? Because I believe there are at least two versions of the file format and my program only works with one of them.

However, you could also just try it out: https://github.com/Anonym271/betterfpk. You can find an EXE in the releases section or of course clone the repository and modify it to your desires.

It's a command line tool, use it like this:

Extraction:
betterfpk.exe -e <my-archive.fpk> [output-directory]
  
Repacking:
betterfpk.exe -p <my-folder> [output-file.fpk]

It's not really fast and the compression results also aren't that great, but it should do the job I guess.

Hi, I tried using this tool and it unpacked fine but if I try repacking it without changes it does not produce a file with the same size as the original, and the game does not run with the repacked file.

This is the game if you want to take a look: https://vndb.org/v6623#main

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37 minutes ago, yellowrock said:

Hi, I tried using this tool and it unpacked fine but if I try repacking it without changes it does not produce a file with the same size as the original, and the game does not run with the repacked file.

This is the game if you want to take a look: https://vndb.org/v6623#main

I fixed some bugs about two weeks ago but forgot to publish them as a new release. I just updated it, could you check out the new version and see if it works?

The file size won't be the same as the original one since my compression algorithm is not as good as the developers'. I just tested the new version and repacked some CGs and it worked for me. If you still have issues, tell me and I will look deeper into the problem with your specific game.

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36 minutes ago, Anonym271 said:

I fixed some bugs about two weeks ago but forgot to publish them as a new release. I just updated it, could you check out the new version and see if it works?

The file size won't be the same as the original one since my compression algorithm is not as good as the developers'. I just tested the new version and repacked some CGs and it worked for me. If you still have issues, tell me and I will look deeper into the problem with your specific game.

It works now, thanks for the quick fix. 

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  • 3 months later...
Posted (edited)

Could someone help me, I'm trying to edit the text of the english release of STARLESS.

Extracting the data is simple enough, but altering the text is proving difficult, textractor++ messes with the coding/arrangement so I hopped over to arc_conv and the subprogram text_conv to convert the .mjo files into .txt files, but when I try to revert them back to .mjo files they end up completely empty.

I followed the steps listed here, but they just don't seem to work...

https://forums.fuwanovel.net/topic/4887-data-extraction-thread/page/17/#comment-346655

https://github.com/3licie/majiro-tools/blob/master/txt2mjo_howto.txt

For example this """""text_conv majiro staed001b_ero_scene_ed03.mjo staed001b_ero_scene_ed03.mjo < staed001b_ero_scene_ed03.txt"""""" is in the cmd prompt, with the files and text_conv in the same folder, but it just creates an .mjo file with nothing in it.

 

Edit: Also if there's a way to ADD new lines to an .mjo file I'd greatly appreciate being told how.

Edited by Valdiz
forgot something
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On 6/1/2024 at 11:38 PM, Valdiz said:

Could someone help me, I'm trying to edit the text of the english release of STARLESS.

Extracting the data is simple enough, but altering the text is proving difficult, textractor++ messes with the coding/arrangement so I hopped over to arc_conv and the subprogram text_conv to convert the .mjo files into .txt files, but when I try to revert them back to .mjo files they end up completely empty.

I followed the steps listed here, but they just don't seem to work...

https://forums.fuwanovel.net/topic/4887-data-extraction-thread/page/17/#comment-346655

https://github.com/3licie/majiro-tools/blob/master/txt2mjo_howto.txt

For example this """""text_conv majiro staed001b_ero_scene_ed03.mjo staed001b_ero_scene_ed03.mjo < staed001b_ero_scene_ed03.txt"""""" is in the cmd prompt, with the files and text_conv in the same folder, but it just creates an .mjo file with nothing in it.

 

Edit: Also if there's a way to ADD new lines to an .mjo file I'd greatly appreciate being told how.

Use https://github.com/arcusmaximus/VNTranslationTools.

It supports.mjo format and you can add linebreak as well, the default is 50 letters but you can change that in Vntectpatch..exe.config file.

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  • 2 weeks later...



Ello all, I trying to get Hara ☆ Hara!! ~Nakadashi Gakuen Se~katsu~ (Swayeye's first game in the Hara series) Special Edition to run but the exe the game comes with is not working at all.
The game was recently translated (MTL'd) and I was testing the game out however ran into this problem.
It's a Kirikiri2 exe file, and for some reason it requires admin rights to run (only on Windows 10, older OSes don't show that).

The special edition is basically the DL version of the game that came out in 2009, versus the original CD version of the game which came out back in 2007.

Anyways the exe isn't working on Windows 10 (x64), as it runs only in the background taking up 25% of the cpu forever until I force close it.
I tried running the game under Windows XP and Windows 7 VM to see if it runs to no avail. I had to use the  Game's CD 1.01 Patch exe which worked however
it runs on an older version of KiriKiri2 and can't open 3 of the extra settings and can't play the Harem route as it crashes due to missing files that are present in
the original Special Edition DL exe.

So I was wondering if anyone knows how to either fix/patch the exe or extract any of the embedded .ks files that are apparently needed to use/run the game's
settings including the Harem Route? I'll leave a link to the exe here in case anyone wants to examine it:
https://mega.nz/file/IlJDBYJY#zN8ZCAK5WjQY7iHhinh4WOSQSDC_NEJ0jnGUNoKYwUs
(I'll delete this link once it's resolved)

Thanks and sorry to bother!

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  • 3 weeks later...
On 7/6/2024 at 2:46 AM, Linky said:

What tools can be used to extract and package this .bin file? - https://disk.yandex.com/d/wx11ZB-wh3Q9Tg


Hmm...after using GARBro (Game Resource Browser) to browse the scripts.bin you provided...ah this is the script from "Tincle ★ Twinkle Festival!" I see!
Very nice! Are you planning on translating it or just trying to read the scripts for eaiser time to play? Either way let me help!

In GARBro, It says that the scripts.bin is a DxLib Engine Resource Archive (Though the game was made in Pix Studio so I guess it uses DXLib which is Interesting!).
I don't know anything about DxLib but I believe they're tools to archive it, GARBro is able to extract the scripts.bin so if you want that you can get it here:
https://github.com/crskycode/GARbro

(I'm using a forked version of GARBro as this is more active and up-to-date)

Extract and Open GARBro once done, then either open or browse to the folder where your scripts.bin is and you can either open it to browse the script files or choose to extract it!
(When extracting, make sure to tick off "Extract Images" and "Extract Audio" as they're no such files within the scripts.bin and it'll not properly extract them!)

As for archiving the scripts back together well...I saw a tool called "DxaEncode" but I don't know if it's the right program to do it or if there's something better/different needed to archive it, give it a try though as you can find instructions and the DL link under "DXLibary" here:
https://lenen.shoutwiki.com/wiki/Game_Tools_and_Modifications

Hope this helps, your welcome and see ya!

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17 hours ago, sweethappiness said:


Hmm...after using GARBro (Game Resource Browser) to browse the scripts.bin you provided...ah this is the script from "Tincle ★ Twinkle Festival!" I see!
Very nice! Are you planning on translating it or just trying to read the scripts for eaiser time to play? Either way let me help!

In GARBro, It says that the scripts.bin is a DxLib Engine Resource Archive (Though the game was made in Pix Studio so I guess it uses DXLib which is Interesting!).
I don't know anything about DxLib but I believe they're tools to archive it, GARBro is able to extract the scripts.bin so if you want that you can get it here:
https://github.com/crskycode/GARbro

(I'm using a forked version of GARBro as this is more active and up-to-date)

Extract and Open GARBro once done, then either open or browse to the folder where your scripts.bin is and you can either open it to browse the script files or choose to extract it!
(When extracting, make sure to tick off "Extract Images" and "Extract Audio" as they're no such files within the scripts.bin and it'll not properly extract them!)

As for archiving the scripts back together well...I saw a tool called "DxaEncode" but I don't know if it's the right program to do it or if there's something better/different needed to archive it, give it a try though as you can find instructions and the DL link under "DXLibary" here:
https://lenen.shoutwiki.com/wiki/Game_Tools_and_Modifications

Hope this helps, your welcome and see ya!

While I was waiting for a response, I found a way to make the game run its scripts from an extracted state/form.
To do this, you need to extract the scripts into the folder "C:\Program Files (x86)\DigitalCute\ttf\ttf\scripts" and move the "scripts.bin" file itself to a different location.

Edited by Linky
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On 7/12/2024 at 9:14 AM, Linky said:

While I was waiting for a response, I found a way to make the game run its scripts from an extracted state/form.
To do this, you need to extract the scripts into the folder "C:\Program Files (x86)\DigitalCute\ttf\ttf\scripts" and move the "scripts.bin" file itself to a different location.


Ah that's very nice to know! Will come in handy when it comes to translating their games heh, thanks and your welcome!
Are you planning on translating the game btw or something else?

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17 hours ago, sweethappiness said:


Ah that's very nice to know! Will come in handy when it comes to translating their games heh, thanks and your welcome!
Are you planning on translating the game btw or something else?

I'm considering creating a machine translation patch, but I'm not sure if it's worth the effort.

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17 hours ago, sweethappiness said:


Ah that's very nice to know! Will come in handy when it comes to translating their games heh, thanks and your welcome!
Are you planning on translating the game btw or something else?

No, I doubt I would be able to create a machine translation patch because of the following problem - 

1.jpg

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