lukeegd Posted January 7, 2019 Share Posted January 7, 2019 (edited) I made a Github gist that lists some tools needed and has instructions that should deal with these files: .xp3, .amv, .psb, .scn, .psz, .int, .hg3, .cst This is mainly written for all Nekopara games (Vol. 1, 0, 2, 3, and Extra), but it can also be useful for other VNs as well Here's the link: https://gist.github.com/LukeZGD/64b0ecfb7eaccdfbb327ddfea4621723 Also this covers extracting/unpacking only. This does not cover repacking Edited January 7, 2019 by lukeegd Quote Link to comment Share on other sites More sharing options...
GuyInDogSuit Posted January 8, 2019 Share Posted January 8, 2019 GARbro has been a huge help for me so far. Works with a HUGE variety of visual novel archives. Quote Link to comment Share on other sites More sharing options...
GuyInDogSuit Posted January 8, 2019 Share Posted January 8, 2019 Question, how can I decompile games made with Visual Novel Maker? Quote Link to comment Share on other sites More sharing options...
Ulysses Posted January 10, 2019 Share Posted January 10, 2019 On 2019/1/7 at 6:01 PM, lukeegd said: I made a Github gist that lists some tools needed and has instructions that should deal with these files: .xp3, .amv, .psb, .scn, .psz, .int, .hg3, .cst This is mainly written for all Nekopara games (Vol. 1, 0, 2, 3, and Extra), but it can also be useful for other VNs as well Here's the link: https://gist.github.com/LukeZGD/64b0ecfb7eaccdfbb327ddfea4621723 Also this covers extracting/unpacking only. This does not cover repacking Quote QuickBMS with Nekopara script (for .psz to .psb conversion, Vol. 3 only) This is not necessary at all since my FreeMote already handles PSZ. It will be decompressed to PSB when you use EmtConvert or PsbDecompile. lukeegd 1 Quote Link to comment Share on other sites More sharing options...
marcus-beta Posted January 11, 2019 Share Posted January 11, 2019 And in the neko vol.3 it's better translate the cstl and not the cst, since cstl is an utf8 file will support accents lukeegd 1 Quote Link to comment Share on other sites More sharing options...
Hojo Jun Posted January 11, 2019 Share Posted January 11, 2019 Help, help, I need to help extract Stein Gate JAST's .npa file, I tried exnpa tool but failed, if anyone has free time, please help me extract it. Thank you so much!! link https://www.mediafire.com/file/hwbkfmppc4a90aq/NSS_SG_JAST.rar/file Quote Link to comment Share on other sites More sharing options...
GuyInDogSuit Posted January 22, 2019 Share Posted January 22, 2019 Still looking for help extracting Visual Novel Maker games. Quote Link to comment Share on other sites More sharing options...
GuyInDogSuit Posted January 29, 2019 Share Posted January 29, 2019 How do I work with .dat files, specifically ones that are used with Unity Engine VNs? Quote Link to comment Share on other sites More sharing options...
GuyInDogSuit Posted January 31, 2019 Share Posted January 31, 2019 Bump Quote Link to comment Share on other sites More sharing options...
sena_kaito Posted February 2, 2019 Share Posted February 2, 2019 Hello everyone! Do anyone know how to extract .dat files from Hello,good-bye? Just try using GARbro and arc_unpacker and no luck I think they used Unity Engine VN. Anyone can help me? Thank you in advance. Here sample file. Quote Link to comment Share on other sites More sharing options...
GuyInDogSuit Posted February 2, 2019 Share Posted February 2, 2019 2 hours ago, sena_kaito said: Hello everyone! Do anyone know how to extract .dat files from Hello,good-bye? Just try using GARbro and arc_unpacker and no luck I think they used Unity Engine VN. Anyone can help me? Thank you in advance. Here sample file. I've been trying to, too, but with no luck. No one seems to be watching this thread anymore. Quote Link to comment Share on other sites More sharing options...
sena_kaito Posted February 2, 2019 Share Posted February 2, 2019 (edited) 1 hour ago, GuyInDogSuit said: I've been trying to, too, but with no luck. No one seems to be watching this thread anymore. Yeah, you're right. Seems no one watching here :/ Also, I have problem with .war files from Sorcery Jokers. GARbro can read, but always invalid data. Any solution? Sample file here Edited February 2, 2019 by sena_kaito add .war file Quote Link to comment Share on other sites More sharing options...
GuyInDogSuit Posted February 2, 2019 Share Posted February 2, 2019 8 hours ago, sena_kaito said: Yeah, you're right. Seems no one watching here :/ Also, I have problem with .war files from Sorcery Jokers. GARbro can read, but always invalid data. Any solution? Sample file here English or Japanese release? You need to pick the correct encryption algorithm for whichever files you're extracting. Quote Link to comment Share on other sites More sharing options...
sena_kaito Posted February 4, 2019 Share Posted February 4, 2019 (edited) On 2/2/2019 at 9:07 PM, GuyInDogSuit said: English or Japanese release? You need to pick the correct encryption algorithm for whichever files you're extracting. English release. Yeah, I know that method. But seems GARbro failed to decrypt :/ Spoiler And finally I know the way to extract .dat files from unity engine, haha Edited February 4, 2019 by sena_kaito GuyInDogSuit 1 Quote Link to comment Share on other sites More sharing options...
GuyInDogSuit Posted February 4, 2019 Share Posted February 4, 2019 3 hours ago, sena_kaito said: English release. Yeah, I know that method. But seems GARbro failed to decrypt :/ And finally I know the way to extract .dat files from unity engine, haha How do you do that? Quote Link to comment Share on other sites More sharing options...
sena_kaito Posted February 5, 2019 Share Posted February 5, 2019 21 hours ago, GuyInDogSuit said: How do you do that? Using this tool,http://dnrv2.cyriaca.net/makuta/projects/hello/hate2.exe How to use, Open CMD on hate2 folder Then type: hate2 "input file" "output folder" (without quotes) hate2 X:\img.dat X:\img (example) And voila! Nb: maybe you need turn off your antivirus, in some case, they treat as fake detection. Good luck! GuyInDogSuit and Magicflier 2 Quote Link to comment Share on other sites More sharing options...
GuyInDogSuit Posted February 5, 2019 Share Posted February 5, 2019 9 hours ago, sena_kaito said: Using this tool,http://dnrv2.cyriaca.net/makuta/projects/hello/hate2.exe How to use, Open CMD on hate2 folder Then type: hate2 "input file" "output folder" (without quotes) hate2 X:\img.dat X:\img (example) And voila! Nb: maybe you need turn off your antivirus, in some case, they treat as fake detection. Good luck! Thank you so much! I don't have anything to try it on currently, but I will soon, I bet. Quote Link to comment Share on other sites More sharing options...
sena_kaito Posted February 5, 2019 Share Posted February 5, 2019 9 hours ago, GuyInDogSuit said: Thank you so much! I don't have anything to try it on currently, but I will soon, I bet. Sure! You're welcome. Waiting good news from you XD Ah, do you know other games than Hello,good-bye which using Unity Engine VN? Quote Link to comment Share on other sites More sharing options...
GuyInDogSuit Posted February 6, 2019 Share Posted February 6, 2019 (edited) 8 hours ago, sena_kaito said: Sure! You're welcome. Waiting good news from you XD Ah, do you know other games than Hello,good-bye which using Unity Engine VN? Forest Fortress by Flaming Firefly, Poke Abby HD by oxoPotion, Neko Maid Hiroimashita! by CatBellUnion. None of these use dat files, though. *the latter two aren't VNs but rather "hentai games". Edited February 6, 2019 by GuyInDogSuit Quote Link to comment Share on other sites More sharing options...
sena_kaito Posted February 7, 2019 Share Posted February 7, 2019 19 hours ago, GuyInDogSuit said: Forest Fortress by Flaming Firefly, Poke Abby HD by oxoPotion, Neko Maid Hiroimashita! by CatBellUnion. None of these use dat files, though. *the latter two aren't VNs but rather "hentai games". Hm.. I think I've already extracted the Forest Fortress, using GARbro. .dat files have a lot of version :/ But I prefer VN than hentai games, haha. I just need that sprites for drawing reference XD Quote Link to comment Share on other sites More sharing options...
Nikdo Posted February 13, 2019 Share Posted February 13, 2019 Hello, I'm trying to extract images from Amagami (PS2 version). It was said here before that there is not much chance for non-pc game like this, but I've happened find something that seem to be usable: https://github.com/SaracenOne/amg-codec-tool The thing is that this program has no actual release (I don't understand why some creators are just not making them) and I cannot compile my own release, because I have NEVER actually succeed in installing Microsoft Visual Studio. (I'm not kidding, I've tried it on about four different devices with Windows in the range of five years and the installation always failed and uninstall back again before completing). Is there anyone who can compile it for me here? Or is there any other program I can use? Thank you. Quote Link to comment Share on other sites More sharing options...
Mutank Posted February 13, 2019 Share Posted February 13, 2019 Hellos everyone, I've been trying to edit the files from Yosuga no sora (to be specific, the CG archive data1.noa ) and have managed to extract a bunch of eri files from the noa archive that holds the data. However, once I modified the files and reconstructed a noa archive using noa32, the game can't seem to read any of the files within the archive. Furthermore, the modified archive was approximately 10mbs smaller than the original, but the modifications I made shouldn't make such a difference. I even tried decompressing the original noa archive (with both Crass and MEI Player) and then just reconstructing it without changing anything, but the same problem occurs, leading me to feel that the initial decompressing process is failing to extract certain files within the archive. I've been looking around for solutions but can't seem to find any. Is there another way to decompress noa archives? Or is there a problem with the way I'm compressing? Any help would be appreciated, i've been on this for days now Quote Link to comment Share on other sites More sharing options...
Nanashi3 Posted February 13, 2019 Share Posted February 13, 2019 13 hours ago, Nikdo said: Is there anyone who can compile it for me here? Or is there any other program I can use? Thank you. Hi there, I had a Qt Gui kit lying on my computer https://mega.co.nz/#!L1UBCQ6T!P1B2hWNRuAoPsT4xjuHgs7Q_etfQUE04K9tK5n_kgUU It crashes on IMG extraction though :/ Quote Link to comment Share on other sites More sharing options...
Nikdo Posted February 14, 2019 Share Posted February 14, 2019 20 hours ago, Nanashi3 said: Hi there, I had a Qt Gui kit lying on my computer https://mega.co.nz/#!L1UBCQ6T!P1B2hWNRuAoPsT4xjuHgs7Q_etfQUE04K9tK5n_kgUU It crashes on IMG extraction though :/ OK, thank you. I have QuickBMS to extract the IMG files, so it's not a problem. But this tool seems to require some XML file to extract the arcs. I've look into all directories and even into AMAGAMI.IMG, but there is no XML here. How am I suppossed to use it? Quote Link to comment Share on other sites More sharing options...
Nanashi3 Posted February 14, 2019 Share Posted February 14, 2019 3 hours ago, Nikdo said: OK, thank you. I have QuickBMS to extract the IMG files, so it's not a problem. But this tool seems to require some XML file to extract the arcs. I've look into all directories and even into AMAGAMI.IMG, but there is no XML here. How am I suppossed to use it? AFAICT it is an output parameter that is used to for the --repack corresponding command It produces such a file <archive> <header entriesCount="602" dataOffset="0x2f10"> <undecodedData>some base64 stuff</undecodedData> </header> <entries entriesCount="602"> <entry unknown0="0x1" offset="0xea0d0" size="0x940" unknown1="0x250dc57a"/> ... </entries> <files entriesCount="602"> <file offset="0x2f10" size="0x1f40" filename="file_0000.tm2" type="TM2"/> ... </files> </archive> Quote Link to comment Share on other sites More sharing options...
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