K450 Posted November 14, 2015 Share Posted November 14, 2015 If you haven't tried it yet, see if nvsg_converter (from the same toolset as bin_archiver) does what you need.That tool requires you to specify the X/Y positions on the command line, rather than stashing it in a file.I tried using that before, but couldn't figure out some of the variables and what they did.However, after a bit more digging, this is what I've inferred so far:nvsg_converter.convert_from_png("inputpng","outputimage",imagecount,x-coord,y-coord)Where only the first two arg inputs are strings, imagecount determines the nvsg format, and the x-and y-coords reference the location of the bottom-left pixel of the image in relation to the game window.I don't know what values imagecount can take on, or what those values mean in relation to FVP, so a hint would be helpful here.Right now I'm stuck on this error. Using Pillow 2.6.0 x64 (before toString() was deprecated). Quote Link to comment Share on other sites More sharing options...
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