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Ok well I made a very hacky one that can at least get the files out of script.dat (won't work with others, and only works for this trial): http://pastebin.com/qH0gTuG7 - Python 2.7, run it as "script.py script.dat." I can't re-crypt them.

 

I have no idea how this format actually works. I don't know what the first dword is, I don't know how the TOC works, every file seems to be 0x15 bytes (or maybe they're chunks, just compressed separately?). Seems to have a bunch of weird encryption on it, I assume it must be where the offset, comp len and uncomp len is. Dunno about the rest. There's also 2 unknown dwords at the end after file 9, before the first file data start.

 

Other data types (tlg/ogg/png) have different decryption as far as I see too.

 

So this one's beyond me, I leave it to binaryfail and nfinite. :)

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Ok well I made a very hacky one that can at least get the files out of script.dat (won't work with others, and only works for this trial): http://pastebin.com/qH0gTuG7 - Python 2.7, run it as "script.py script.dat." I can't re-crypt them.

 

I have no idea how this format actually works. I don't know what the first dword is, I don't know how the TOC works, every file seems to be 0x15 bytes (or maybe they're chunks, just compressed separately?). Seems to have a bunch of weird encryption on it, I assume it must be where the offset, comp len and uncomp len is. Dunno about the rest. There's also 2 unknown dwords at the end after file 9, before the first file data start.

 

Other data types (tlg/ogg/png) have different decryption as far as I see too.

 

So this one's beyond me, I leave it to binaryfail and nfinite. :)

Thanks. Can this code can also extract the other .dat files in that game?

BTW, I already sent a msg for binaryfail earlier. I hope to get his reply soon.

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Nope, it can't. I hard-coded all the file positions and lengths because I can't figure out how to get them from the archive itself, so it'll only work with script.dat. The arcx.dat files use a whole different way of encryption based on the filename (which I couldn't see at all for the script files). So long story short; nope, it only works with script.dat. Sorry.

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Hi,

 

I have only one question. Does a tool exist for extracting/decrypting the LiveMaker .exe file? Considering that forum search for "livemaker" gave me zero results I assume there isn't but thought I'd ask nevertheless. 

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You should learn to read.

 

Not only are you posting links that have nothing to do with extracting, you're posting a link for something you didn't even read and you're trying to act smart for it.

The link you posted describes the process of compressing/crypting/publishing the game after you've finished making it and what I need and what I asked for was the opposite of it.

 

Thank you very much for your help, dear sir.

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You should learn to read.

 

Not only are you posting links that have nothing to do with extracting, you're posting a link for something you didn't even read and you're trying to act smart for it.

The link you posted describes the process of compressing/crypting/publishing the game after you've finished making it and what I need and what I asked for was the opposite of it.

 

Thank you very much for your help, dear sir.

ahem!sorry about that... I read somewhere that you can edit the game without extracting it using livenovel.

and also you can't find anything inside the .exe of a vn.

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Anyone able to assist me with extracting the scripts from Zettai Meikyu Grimm by Karin Entertainment? The scripts should be in game.dat (type: VCD file?). I tried AnimeED and ExtractData but no luck so far. Any hints on what tools I should try?

 

zmg.png

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