Kelebek1 Posted November 11, 2020 Share Posted November 11, 2020 3 hours ago, GTX1080Ti said: Hi everyone. I'm trying to extract the opening/ending "image sequence" or raw file from the games, Yosuga no Sora, Haruka na Sora, Natsu no Ame. It seems the opening is stored in the opening.mei file (the file name kinda gives it away). By using GARbro I am able to see a stream of images inside, however its not able to extract it in png format. Is there any tool which can deal with this? A quick google led me to believe this is Entis/ERI format, but literally no pointers to how I can get something out of it. How big is the file? I downloaded the game trial but it doesn't have any opening.mei file in it, seems like it's not included with the trial. Is the file too big to upload? Quote Link to comment Share on other sites More sharing options...
GTX1080Ti Posted November 13, 2020 Share Posted November 13, 2020 (edited) Yosuga no Sora - 66843KB Haruka na Sora - 96542KB Natsu no Ame - 80255KB They're not really very big. Edited November 13, 2020 by GTX1080Ti Quote Link to comment Share on other sites More sharing options...
Flare Posted December 7, 2020 Share Posted December 7, 2020 Hi guys! I would like to know if I can ask for help about extracting data of a otome game in this topic. There's archives that I've never seen, I really need the help of someone that know about programming. If i'm in the wrong topic, please let me know and I'll delete this. Thanks for reading Quote Link to comment Share on other sites More sharing options...
GuyInDogSuit Posted December 19, 2020 Share Posted December 19, 2020 Does anyone know how to extract images from the English version of Riddle Joker? I end up with unusable files like "ev102a.pimg" and GARbro says they're archives, but I've no idea how to extract them. Quote Link to comment Share on other sites More sharing options...
Zakamutt Posted December 19, 2020 Share Posted December 19, 2020 On 12/7/2020 at 1:50 AM, Flare said: Hi guys! I would like to know if I can ask for help about extracting data of a otome game in this topic. There's archives that I've never seen, I really need the help of someone that know about programming. If i'm in the wrong topic, please let me know and I'll delete this. Thanks for reading https://dontasktoask.com Quote Link to comment Share on other sites More sharing options...
Flare Posted December 24, 2020 Share Posted December 24, 2020 Sorry if that was a dumb question. I'm just new in forums so I don't really know how to ask for help in them. The game that i'm translating is "Hakuoki Kyoto Winds", a visual novel otome in Steam. I saw the archives and I think the ones to translate the game are ".pac" (STORY_EN00000.pac , GAME_EN00000.pac to GAME_EN00004.pac) and ".cpk" files (SYSTEM_EN.cpk , GAME_EN.cpk , STORY_EN.cpk). Do you know any tools to extract data from this files and edit them? If you could recommend me ones and give me a little help to learn how to use it I would really appreciate it! Thanks for reading Quote Link to comment Share on other sites More sharing options...
GuyInDogSuit Posted December 26, 2020 Share Posted December 26, 2020 I know this is a long shot, seeing as how morkt hasn't been active for months (since March 30, apparently), but IxSHE Tell (English) just came out on Steam and I can't seem to extract any image files from it successfully. I mean, they DO extract, but then they're not open-able. The archives are in the root.pfs format (Artemis Engine?) and while GARbro recognizes them as archives and allows me to look into them and extract them, the images themselves come out as if they're still.... encrypted. Every other file format works fine, though. For some odd reason, I can only successfully view or extract backgrounds. Audio (ogg) and such plays just fine, too. Also..... Does anyone know how to extract images from the English version of Riddle Joker? I end up with unusable files like "ev102a.pimg" and GARbro says they're archives, but I've no idea how to extract them. Quote Link to comment Share on other sites More sharing options...
Qooappboy Posted December 30, 2020 Share Posted December 30, 2020 On 11/9/2020 at 7:20 PM, loam said: Hey, thanks for reporting this. The bug was caused because the paths were being written with a trailing \ into the .dat file when packing them, because my code is removing the base path without considering that and just removing what you give it in the --input. If you use --input "unpacked_root_folder\" with the broken version, you will notice it will work properly. I used this tool like that while making the Switch +18 patch. This is clearly not the intended behavior, so I've fixed it: Updated download links: Binary: http://www.mediafire.com/file/0zgkf38g3dswoy6/AokanaDatTool.zip/file Source: http://www.mediafire.com/file/51oelx9qq91gh6s/AokanaDatToolSrc.zip/file Thanks for letting me know! PS: I didn't knew a python script existed out there already, but it's clear there wasn't an attempt to understand what the code actually did. I tried to make the code as clear as possible with meaningful variable/function names so I hope somebody finds that useful. When ever I try to use this program it always Crashes on me when I put the .Dat file on top of the (AokanaDatToolextractor). Any advice? Quote Link to comment Share on other sites More sharing options...
GuyInDogSuit Posted January 10, 2021 Share Posted January 10, 2021 On 12/26/2020 at 1:28 AM, GuyInDogSuit said: I know this is a long shot, seeing as how morkt hasn't been active for months (since March 30, apparently), but IxSHE Tell (English) just came out on Steam and I can't seem to extract any image files from it successfully. I mean, they DO extract, but then they're not open-able. The archives are in the root.pfs format (Artemis Engine?) and while GARbro recognizes them as archives and allows me to look into them and extract them, the images themselves come out as if they're still.... encrypted. Every other file format works fine, though. For some odd reason, I can only successfully view or extract backgrounds. Audio (ogg) and such plays just fine, too. Also..... Does anyone know how to extract images from the English version of Riddle Joker? I end up with unusable files like "ev102a.pimg" and GARbro says they're archives, but I've no idea how to extract them. Bump? Quote Link to comment Share on other sites More sharing options...
Freezey Posted January 15, 2021 Share Posted January 15, 2021 (edited) Does anyone know how to use asmodean's tools?, specifically exnllpk for the .lpk format. I'm able to extract the script file but can't figure out how to use the gameinit.sob for the key that is needed to extract the others. Link for exnllpk Edited January 17, 2021 by Freezey Problem solved Quote Link to comment Share on other sites More sharing options...
rinnow Posted January 23, 2021 Share Posted January 23, 2021 On 12/26/2020 at 6:28 PM, GuyInDogSuit said: I know this is a long shot, seeing as how morkt hasn't been active for months (since March 30, apparently), but IxSHE Tell (English) just came out on Steam and I can't seem to extract any image files from it successfully. I mean, they DO extract, but then they're not open-able. The archives are in the root.pfs format (Artemis Engine?) and while GARbro recognizes them as archives and allows me to look into them and extract them, the images themselves come out as if they're still.... encrypted. Every other file format works fine, though. For some odd reason, I can only successfully view or extract backgrounds. Audio (ogg) and such plays just fine, too. Also..... Does anyone know how to extract images from the English version of Riddle Joker? I end up with unusable files like "ev102a.pimg" and GARbro says they're archives, but I've no idea how to extract them. I guess you can use this https://github.com/sst311212/exixshepng Quote Link to comment Share on other sites More sharing options...
Sigma57f Posted January 27, 2021 Share Posted January 27, 2021 Hi everyone! So, um, I'm trying to translate Remember 11 to my language (spanish), but I'm having trouble with the script files. These are packed in an AFS file which I managed to extract with a tool. The problem is that they're in .BIP format and I can't find any way to edit them. I tried searching for several days by now, but the closest I've gotten ended up in me not knowing how to convert them into .BIP again (and I'm not even sure it would've worked, either way). So, if anyone knows a tool or some way to edit the script, I'd really really appreciate it! Quote Link to comment Share on other sites More sharing options...
GuyInDogSuit Posted February 14, 2021 Share Posted February 14, 2021 On 1/22/2021 at 9:34 PM, rinnow said: I guess you can use this https://github.com/sst311212/exixshepng Thanks! Is it supposed to only be able to convert one at a time, though? There's almost no instructions on how to use it otherwise. Quote Link to comment Share on other sites More sharing options...
WinkelHime Posted February 15, 2021 Share Posted February 15, 2021 Hello, need some help with Eiyuu Senki/ES Gold modding. I'm using arc_conv and it's working fine, except for one file - AUEvent/Face.dat. I can unpack it, like other ES .dat files, but after repacking it back (even without adding/changing anything inside) game shows errors on startup and crashing on start of campaign. Back in 2016, when we worked on ES translation port form PS3/Vita, I remember having same issue, but our teammate wolfmoren somehow managed to properly repack it (and we added PS3/Vita characters to the game). Alas, 4 years is a long time, Hongfire died, I lost contact with wolfmoren and our private messages about ES modding got deleted on forum we used. Without ability to modify Face.dat, properly adding new characters is impossible, which severely limiting any additional modding I would like to do. I appreciate any help/advice, thanks. Quote Link to comment Share on other sites More sharing options...
Tester Posted February 17, 2021 Share Posted February 17, 2021 (edited) I have created a new GUI tool SLGSystemDataTool for quite obscure for hackers or coders engine — SLG System. Legendary series Sengoku Hime and Sangoku Hime are on this engine (probably all Gesen 18 games are on it, but it'll need some testing). Unlike of my previous tools, this one does not support scripts (I did manage to decompile Sengoku Hime 1's scripts, but they are rather tricky, and there was some complications, so I did not release it). What can it do? - Extract all types of archives (szs, and SFP (SPD+SPL). - Repack all archives. - Convert all types of images (tig, tic, TIM or even alb) to standart formats. - Reconvert all types of images from standart formats. - Convert and reconvert VOI audio (it has ogg and some technical data).- Reconverted alb are half (or less than a half) of original size. It was reached by abusing technology used in this exotic image format. It also has a help module, which has info about working with video mdm and mda (the tool is not required) besides other formats. It would be appreciated if the top post would be updated accordingly. Supported formats: szs, SFP (SPD+SPL), tig, tic, TIM, alb, VOI.Engine: SLG System. Edited February 17, 2021 by Tester Plastic Memories and rinnow 1 1 Quote Link to comment Share on other sites More sharing options...
rinnow Posted February 23, 2021 Share Posted February 23, 2021 On 2/14/2021 at 6:46 PM, GuyInDogSuit said: Thanks! Is it supposed to only be able to convert one at a time, though? There's almost no instructions on how to use it otherwise. https://gist.github.com/sst311212/3ac36d712457251ff8bdb76ca2a7d9c1 Use this .bat. Also I'm not sure but did you try krkrextract for riddle joker? Quote Link to comment Share on other sites More sharing options...
NewbTransla Posted February 28, 2021 Share Posted February 28, 2021 Hi! Anybody knows what type of engine does ANIM.TEAM.MM games use? Is there a way to extract the .dat scripts? Hopefully somebody can help me. Quote Link to comment Share on other sites More sharing options...
GuyInDogSuit Posted March 11, 2021 Share Posted March 11, 2021 On 2/22/2021 at 11:49 PM, rinnow said: https://gist.github.com/sst311212/3ac36d712457251ff8bdb76ca2a7d9c1 Use this .bat. Also I'm not sure but did you try krkrextract for riddle joker? I'm not sure what this is for? Quote Link to comment Share on other sites More sharing options...
NekoPrism Posted March 20, 2021 Share Posted March 20, 2021 So I’m trying to replace images for one of the games I’m translating, but it uses both .bmp and .kg. .bmp is fine but .kg literally has like no documentation on the internet for some reason. Would really like some help on this! Quote Link to comment Share on other sites More sharing options...
foubou Posted March 25, 2021 Share Posted March 25, 2021 On 12/30/2020 at 5:39 AM, Qooappboy said: When ever I try to use this program it always Crashes on me when I put the .Dat file on top of the (AokanaDatToolextractor). Any advice? @Qooappboy This is not a drag & drop tool. You have to open the Windows command-line (cmd) in the folder where your AokanaDatTool.exe is located. Once you have opened cmd, copy/paste this cpmmand line : "AokanaDatTool.exe" --unpack --input "X.dat" --output "D:\Games\Aokana Four Rhythms Across the Blue\extracted" Replace the X in the command-line by the name of the archive you want to unpack and modify the output folder if necessary. Ping me for more help ! @loam Thank you for your amazing tool, I was able to unpack the archives of Aokana. I am interested in doing a french fan translation of the game and your tool will greatly help me ! I discovered that most of the dialogues are in the patch.dat file. Your tool can unpack successfully this archive and it creates a lot of folders. The dialogues are in scripts/merge folder : inside, there a lot of bs5 files. I opened them with NotePad++ and I noticed that every dialogue has the symbol ␂ in front of it. The beginning of the game is in ep01.bs5 : I translated some texts and it works like a charm just using NotePad++ ! However, the diatric letters are not integrated in the game (only é appear in game, characters such as èàçôîùÀÇ need to be implemented). Here is an example with a missing è for the word problèmes : https://ibb.co/PgwvX7X Do you think you can take a look at the font files ? Another member is trying to translate the game too and opened a thread about the font here, I suggest we move there if you are willing to help us. Thank you ! Quote Link to comment Share on other sites More sharing options...
Jo.To Posted March 28, 2021 Share Posted March 28, 2021 Does anyone have exufarc? It's not on asmodean's website nor anywhere else for that matter and I kinda need it to extract certain .arc files. I would use arc_conv but Windows Defender keeps deleting it because of actual trojans and malware. Quote Link to comment Share on other sites More sharing options...
foubou Posted March 29, 2021 Share Posted March 29, 2021 @Jo.To Maybe you can try using QuickBMS : http://aluigi.altervista.org/quickbms.htm There are several scripts able to unpack ARC format. I hope you'll find one that works for your project. Quote Link to comment Share on other sites More sharing options...
rinnow Posted March 31, 2021 Share Posted March 31, 2021 Does anyone know how to repack .cpz files from CMVS engin? (e.g. Aoitori アオイトリ ) Also i want to convert png to pb3. Quote Link to comment Share on other sites More sharing options...
Haoren Posted April 5, 2021 Share Posted April 5, 2021 Does anyone know of tools to extract .int files? both Garbro and exkifint are not working. The game is the trial version of Amakano 2. Quote Link to comment Share on other sites More sharing options...
rinnow Posted April 6, 2021 Share Posted April 6, 2021 10 hours ago, Haoren said: Does anyone know of tools to extract .int files? both Garbro and exkifint are not working. The game is the trial version of Amakano 2. you should try to use garbro again. click EXE確認 (maybe different on other languages) and chose .exe that runs アマカノ2. This worked for me. Quote Link to comment Share on other sites More sharing options...
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