Huang Ling Yin Posted April 21, 2018 Share Posted April 21, 2018 21 minutes ago, AstralSword said: I was able to get everything I needed, except the CGs, which are kept inside a PCK extension file. try CriPakTools, but please note... Quote "This theoretically should work with any CPK archive but I'm sure something will break it." Quote Link to comment Share on other sites More sharing options...
AstralSword Posted April 21, 2018 Share Posted April 21, 2018 (edited) On 20/04/2018 at 10:38 PM, Huang Ling Yin said: try CriPakTools, but please note... I am probably doing it wrong, but the codes used on command prompt (following the read me file inside the tool's folder) don't work on the file. If the file "IMAGE.PCK" is in the same folder as the "CriPakTools.exe", I opened command prompt as administrator, changed directory to the folder and used the code " CriPakTool.exe IN_FILE", substituting the IN_FILE part for the name of the actual file I want to extract. Is that it? Because, the code to extract all is "CriPakTools.exe IN_FILE ALL", which I used as "CriPakTools.exe IMAGE.pck ALL". The result is the pic below. What I am doing wrong? Edit: I managed to do it by asking in the ZenHax foruns. Their admin made a custom script to use in QuickBMS and all the CGs came out in .tm2 format, which I was able to convert easily. Thanks for trying to help, Huang Ling Yin! In case you need some image files edited, you need only to ask. Now, back to the project.... Demonbane will get a "Realta Nua" of sorts, after all. Edited April 22, 2018 by AstralSword Just updating. I already got what I needed. Quote Link to comment Share on other sites More sharing options...
iKiritoCy Posted May 4, 2018 Share Posted May 4, 2018 (edited) Is anyone kind enough to decrypt me the scripts from this link? They are from the vn Golden Marriage. They are .ws2 scripts. Normally i'll just use Garbro for this but these scripts are from the Append Patch for the game. They aren't in an actual archive though to just auto decrypt/extract through garbro, so i have to rely on someone. Why does Essemble tends to put their patches on a folder instead of an archive..... Thanks in advance! ^^ http://www.mediafire.com/file/dm84i00y0pztvv9/Golden_Marriage_Append_Scripts.rar Edited May 4, 2018 by iKiritoCy Quote Link to comment Share on other sites More sharing options...
Huang Ling Yin Posted May 5, 2018 Share Posted May 5, 2018 1 hour ago, iKiritoCy said: They are .ws2 scripts if you search in the forum, you'll found the tools i provided on the script extraction thread already... Quote Link to comment Share on other sites More sharing options...
iKiritoCy Posted May 5, 2018 Share Posted May 5, 2018 (edited) 14 hours ago, Huang Ling Yin said: if you search in the forum, you'll found the tools i provided on the script extraction thread already... Sry it's been a while since i needed something from this forum and i didn't check for a new post with extraction tools. Any tips on how to use the specific tools i need? Or are they simple like garbro, or KrkrExtract etc? Edited May 5, 2018 by iKiritoCy Quote Link to comment Share on other sites More sharing options...
Huang Ling Yin Posted May 6, 2018 Share Posted May 6, 2018 8 hours ago, iKiritoCy said: Any tips on how to use the specific tools i need? Or are they simple like garbro, or KrkrExtract etc? depend on which tools you're using, some of them are simple tools with gui, some of them are drag and drop, and the rest are command line, but its not that hard, they come with readme file with usage explanations... Quote Link to comment Share on other sites More sharing options...
GuyInDogSuit Posted May 11, 2018 Share Posted May 11, 2018 I'm having issues extracting media from Momoiro Closet, specifically images. I am using GARbro, and it has an option for Momoiro Closet. I tried "as is" and I get blank images that can't be opened. I tried converting to PNG and I get conversion errors. Help! Quote Link to comment Share on other sites More sharing options...
Huang Ling Yin Posted May 12, 2018 Share Posted May 12, 2018 2 hours ago, GuyInDogSuit said: I'm having issues extracting media from Momoiro Closet, specifically images. I am using GARbro, and it has an option for Momoiro Closet. I tried "as is" and I get blank images that can't be opened. I tried converting to PNG and I get conversion errors. Help! most people here also using garbro for their extractor, so i dont think we can help much, but it would be faster if you create an issue instead, maybe it will be fixed soon. Quote Link to comment Share on other sites More sharing options...
GuyInDogSuit Posted May 13, 2018 Share Posted May 13, 2018 Thanks, I created an issue, hopefully they can help. Quote Link to comment Share on other sites More sharing options...
disk Posted May 14, 2018 Share Posted May 14, 2018 Heya, I'm not sure if this is the right place to ask but recently I've been trying to translate Kanojo x Kanojo x Kanojo ~Sanshimaitono Dokidoki Kyoudou Seikatsu~, and although extracting the data was fairly easy with the tools in the OP, I've yet to find a way to put them back in. The problem lies in that I don't know what type of archives/packs I'm supposed to build. The folder has 11 files with no filetype called "dat01" through "dat11". With GARbro I managed to unpack them into images, sound files, etc. while dat01 contains the script itself, under the form of many .adv files which seem to be editable in Notepad++. However as mentioned I have no idea how to put them back in the 'dat01' state after editing them. Has anyone seen this type of structure before? Are there some other already translated VNs I should be looking at? Any help or pointer into the direction I should be searching would be much appreciated, thanks! Quote Link to comment Share on other sites More sharing options...
Huang Ling Yin Posted May 15, 2018 Share Posted May 15, 2018 6 hours ago, disk said: Heya, I'm not sure if this is the right place to ask but recently I've been trying to translate Kanojo x Kanojo x Kanojo ~Sanshimaitono Dokidoki Kyoudou Seikatsu~, and although extracting the data was fairly easy with the tools in the OP, I've yet to find a way to put them back in. The problem lies in that I don't know what type of archives/packs I'm supposed to build. The folder has 11 files with no filetype called "dat01" through "dat11". With GARbro I managed to unpack them into images, sound files, etc. while dat01 contains the script itself, under the form of many .adv files which seem to be editable in Notepad++. However as mentioned I have no idea how to put them back in the 'dat01' state after editing them. Has anyone seen this type of structure before? Are there some other already translated VNs I should be looking at? Any help or pointer into the direction I should be searching would be much appreciated, thanks! its hard to tell without further information, anyway since you can get the files you want with garbro, its should tell you what kind of archive type you're trying to extract... Quote Link to comment Share on other sites More sharing options...
disk Posted May 16, 2018 Share Posted May 16, 2018 On 5/15/2018 at 4:42 AM, Huang Ling Yin said: its hard to tell without further information, anyway since you can get the files you want with garbro, its should tell you what kind of archive type you're trying to extract... Oh, you're right. I can't believe I was dumb enough to overlook that. Thanks! Now I'll have to look into what AST script engine is, but at least I have a lead instead of just starring at the binary code hoping to see something I recognize. Quote Link to comment Share on other sites More sharing options...
Draugarnor Posted May 28, 2018 Share Posted May 28, 2018 (edited) Heya Folks. I would like to etract from the following game. https://vndb.org/v14934 My problem is that they are packed in a .pak file. I have already tired KOGADO .pak and arc_unpacker. Both do not work. Does someone have any idea how to extract them? please do not mind it anymore. Got it to work. GARbro was the answear to my problem. Edited May 28, 2018 by Draugarnor Quote Link to comment Share on other sites More sharing options...
bucho.de.q Posted July 16, 2018 Share Posted July 16, 2018 Hi everybody! I have some trouble about extracting CG from .noa files. I need to extract some picture from a japanese game, I've tried with many recommended tools like Crass (crage), Susie, Noa32 and Extractdata with susie plugins but results have been negative, as you can see on the screenshot. Can you help me? http:// http:// clicked "yes" with default setting but no data extracted http:// "all done" but no data extracted inside the folder Quote Link to comment Share on other sites More sharing options...
WaffleGod53 Posted July 23, 2018 Share Posted July 23, 2018 ~Hia, I'm working on modifying dialogue scripts for A Sky Full of Stars 「Fine Days」 and i can't find a way to repackage the text back to .ws2 and into the game. If anybody knows how to repack these text files back into .ws2's and repack it into the game's files please let me know =) Quote Link to comment Share on other sites More sharing options...
Laczy90 Posted August 4, 2018 Share Posted August 4, 2018 Hello everyone! Since I finished my latest translation (Aiyoku no Eustia), I would like to start a new one. My choice fell to Tsujidou-san no Jun'ai Road , because need something comedy about after such a story. I tried to contact the English translation team, but I was not able to. I did not find myself extract and insert tools, so I would like to ask for help. If anyone could help me, I would be grateful. Laczy90 Quote Link to comment Share on other sites More sharing options...
marcus-beta Posted August 4, 2018 Share Posted August 4, 2018 (edited) 7 hours ago, Laczy90 said: Hello everyone! Since I finished my latest translation (Aiyoku no Eustia), I would like to start a new one. My choice fell to Tsujidou-san no Jun'ai Road , because need something comedy about after such a story. I tried to contact the English translation team, but I was not able to. I did not find myself extract and insert tools, so I would like to ask for help. If anyone could help me, I would be grateful. Laczy90 What engine of the Tsujidou-san no Jun'ai Road? And have finished the translation? is to the Hungarian?, if yes, can you send your list of modified chars in that font? I want revert the text to translate to another lang Edited August 5, 2018 by marcus-beta Quote Link to comment Share on other sites More sharing options...
Laczy90 Posted August 5, 2018 Share Posted August 5, 2018 (edited) Quote What engine of the Tsujidou-san no Jun'ai Road? And have finished the translation? is to the Hungarian?, if yes, can you send your list of modified chars in that font? I want revert the text to translate to another lang I think it use kikiri, and has .dat files. I found such a tool, but I do not understand how to use it. https://github.com/vn-tools/whale-tools My font modifications: á=# é=$ ű=_ ú=+ ő=* ö=& ü=~ ó=/ í=| Edited August 5, 2018 by Laczy90 Quote Link to comment Share on other sites More sharing options...
marcus-beta Posted August 5, 2018 Share Posted August 5, 2018 Kirikiri but with dat?... Strange... I will download the game to take a look. Quote Link to comment Share on other sites More sharing options...
marcus-beta Posted August 5, 2018 Share Posted August 5, 2018 @Laczy90, so... you don't know how to use... well download from here: https://megaupload.nz/n4w0F0ffbd/Tsujidou-san_no_Jun_ai_Road_Tools.rar install before of all this program: https://www.python.org/download/releases/3.2/ Drop the .dat file over the "extract.bat" and you will see this directory to repack drop this directory to the 'repack.bat' I tried extract but the scripts.dat result is too small, maybe this tool failed to extract someting so keep atention, but i tried launch and the game run without problem. Laczy90 1 Quote Link to comment Share on other sites More sharing options...
Laczy90 Posted August 6, 2018 Share Posted August 6, 2018 (edited) 11 hours ago, marcus-beta said: @Laczy90, so... you don't know how to use... well download from here: https://megaupload.nz/n4w0F0ffbd/Tsujidou-san_no_Jun_ai_Road_Tools.rar install before of all this program: https://www.python.org/download/releases/3.2/ Drop the .dat file over the "extract.bat" and you will see this directory to repack drop this directory to the 'repack.bat' I tried extract but the scripts.dat result is too small, maybe this tool failed to extract someting so keep atention, but i tried launch and the game run without problem. Thank you! I managed to get the text out, and now I'm starting to test the way things work. The size of the text files is not totally strange, about 8,000 pages in total, which is normal. I do not know why the english was so big, the original japanese has same size. Edited August 6, 2018 by Laczy90 Quote Link to comment Share on other sites More sharing options...
tenshi25 Posted August 15, 2018 Share Posted August 15, 2018 I want to start translating https://vndb.org/v5416 , the game files are the following: Using GARbro, I found out A, B, C, bgm and PDT have audio files while lm24 and lm32 have the images, but I couldn't read neither mk.dat or script.dat. I tried using NSDec and GARbro, NSDec gives me an unreadable file for both of them and GAR shows script.dat has several .BIN inside but it couldn't open them, I also tried opening those .BIN with exfavbin and crass with no success. Could someone please either tell me which tool should I use to extract these files or extract them for me? Quote Link to comment Share on other sites More sharing options...
able1214 Posted September 3, 2018 Share Posted September 3, 2018 (edited) Hey I know someone has already mentioned this on page 30, but I'm still looking for a way to unpack/repack .dbs files under dat folder from Summer Pockets. There are actually scripts in there that are not included in Scene.pck such as the creator names from shimamon fighter mini game as shown below: Does anyone have a clue? I also uploaded the files if needed. https://mega.nz/#!sZgy2QwT!WSizjZzYrlidXNCVItrv-Oj5bBaYI2g1VI_1z5Z7-8g Edited September 3, 2018 by able1214 Quote Link to comment Share on other sites More sharing options...
marcus-beta Posted September 3, 2018 Share Posted September 3, 2018 @able1214https://github.com/marcussacana/SiglusSceneManager able1214 1 Quote Link to comment Share on other sites More sharing options...
able1214 Posted September 4, 2018 Share Posted September 4, 2018 (edited) 17 hours ago, marcus-beta said: @able1214https://github.com/marcussacana/SiglusSceneManager lol I didn't even realize that since I have this tool for a long time. BTW cg_info.dbs and music_info.dbs in Summer Pockets use Shift-JIS encoding and your tool uses UTF-16, opening those two files shows unreadable texts as shown: It'd be nice if you could fix it Edited September 4, 2018 by able1214 Quote Link to comment Share on other sites More sharing options...
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