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Ore no Imouto ga Konna ni Kawaii Wake ga Nai(PSP)


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ore_no_imouto.png

 

Ore no Imouto ga Konna ni Kawaii Wake ga Nai (PSP)

 

Synopsis


The plot in Oreimo Portable is a spin-off to the light novels, which explores the relationship between the Kousaka siblings Kirino and Kyousuke. The story begins the year after Kirino's infamous "life consultation" with her older brother, who accidentally discovers her darkest secret: that she is an avid fan and collector of anime and eroge involving older brother-little sister dynamics.

 
After Kirino returns from her trip to the United States, she and Kyousuke continue on their usual antics, with their friends Saori Bajeena and Kuroneko tagging along. At this time, Kuroneko is starting to become close to Kyousuke during Kirino's absence, and their relationship is used by Kuroneko to tease Kirino, who is her rival to Kyousuke, and — surprisingly — her best friend.
 

The player assumes the role of Kyousuke Kousaka, whose life as a mediocre person is changed by his 'life consultation" session with the little sister whom he has learned to ignore. The story later develops into Kyousuke's experiences with the different girls who have interacted with him, including Kirino, her best friend Ayase Aragaki and her classmate Kanako Kurusu.

 

Fan-Translation Patch


You can find the fan-translation patch for the game at https://dizzyziddy.xyz/2015/02/14/oreimo-tsuzuku-psp-disc-1-full-english-patch-release/
As of June 20th, 2019, the patcher was updated to work with Windows 10.

Ending Guidelines / Suggested Route Order


The game decision-making mechanics consist of TwoShot Dialogues and the O.R.E. (Order Record Effect) System. Basically, to choose routes and clear good endings you have to pass TwoShot Dialogues without a fail and use ORE wisely.
 
Almost every scene contains a TwoShot Dialogue, but don't worry, only a few are really relevant and I will mark them for you. Those "less" important ones give you additional CGs and if you fail them, you stumble upon an option "Urgent Evasion" to supposedly avoid the bad end. During a dialog you use [] to retort or X to stay silent.
The O.R.E. System is an interesting alternative to the traditional "multiple choice" gameplay. This System allows you to acquire "Records", which can be used to manipulate the plot and advance within the game.
 
 
This walkthrough might not show how to clear Oreimo to 100%! The game doesn't always state Bad/Normal/Good endings, so this guide will list endings as they make sense. A few endings are called "Fail Ends" because they abruptly end the route, rather than complete the route to give some an ending scene.
Bad endings aren't essential to the gameplay, but some are funny (e.g. one of Kuroneko's Bad Ending). 
"IF Routes" have only one ending (with a single exception).
You don't have to clear Normal Endings to achieve Good Endings.
 
You can start with anyone beside Ayase (check her paragraphs). 
 
-IMPORTANT-
 
O.R.E. = ORE
"DON'T USE ORE" and "NO ORE" also means don't choose either. 
Steps directly avoiding a bad end or jumping to an IF Route are marked RED.
Steps starting routes are marked BLUE.
This is a PSP game so:
A is triangle, [] - is square, X is cross, O is circle. 
 
A opens the backlog.
O advances text.
L opens the O.R.E. Menu.
R fast-forwards through text.
Start opens up the pause menu.
Select turns on automatic fast-forward.
 
Enjoy!

 

Route Walkthrough


kirino.jpg

 

KIRINO KOUSAKA

Normal Ends

Spoiler
1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE Siscaly Tournament.
3) Kirino's TwoShot Dialogue => [] [] [] []
4) Kirino's TwoShot Dialogue => X X X []
5) Use ORE National Class.
6) Use ORE Keep Calm!
7) Kurneko's TwoShot Dialogue => [] X [] []
8) Use ORE Siscaly Tournament.
9) Use ORE Tournament Prizes.
10) Use ORE Radio Kaikan.
11) Kirino's TwoShot Dialogue => [] [] [] []
12) Use ORE SisxSis.
13) Kirino's TwoShot Dialogue => [] [] [] []
14) Use ORE Siscaly Tournament.
15) Manami's TwoShot Dialogue => X [] [] []
16) Kirino's TwoShot Dialogue => X X [] []
17) Manami's TwoShot Dialogue => [] [] X []
18) Use ORE Regional Edition Meruru.
19) Use ORE Regional Edition Meruru.
20) Kirino's TwoShot Dialogue [] [] X [] []
21) Use ORE Regional Edition Meruru.
22) Kirino's TwoShot Dialogue => [] [] X []
23) Kirino's TwoShot Dialogue => [] [] X [] (yes, it's the same)
24) Kirino's TwoShot Dialogue => X [] X []
25) Use ORE Laptop.
26) Use ORE Denpa Song.
27) Kirino's TwoShot Dialogue => [] X X [] X
28) Use ORE Treated as a Stranger.
29) Kirino's/Dad's TwoShot Dialogue => [] []
30) Use ORE Treated as a Stanger.
31) Kirino's TwoShot Dialogue => X [] [] []
32) Use ORE Tournament Prizes.
33) Use ORE Something’s Strange.
34) Kirino's TwoShot Dialogue => [] [] [] [] []
35) Kirino's TwoShot Dialogue => [] X X []
36) Use ORE My Friends
37) Use ORE A Truly Important Person.
38) Don't use ORE.
 

-OR-

36) Use ORE My Friends.
37) Dont use ORE.
38) Use ORE SisxSis (OR you can use NO ORE and then you will have a Twoshot Dialogue: X [] [] [] )
39) Use ORE Treated as a Stanger.
40) Use ORE Truly Important Person.
41) Don't use ORE.

-OR-

30) Use ORE The Older Brother!
31) Kirino's TwoShot Dialogue => X [] [] []
32) Use ORE Tournament Prizes.
33) Use ORE Something’s Wrong.
34) Kirino's TwoShot Dialogue => [] [] [] [] []
35) Kirino's TwoShot Dialogue => [] X X []
36) Use ORE My Friends
37) Use ORE SisxSis (OR you can use NO ORE and then you will have a Twoshot Dialogue: X [] [] [] )
38) Use ORE Treated as a Stanger.
39) Use ORE The Older Brother!
40) Use ORE A Real Brother.

 
Normal End 2
36) Use ORE My Friends.
37) Use ORE A Truly Important Person.
38) Use ORE New Self

-OR-

36) Use ORE My Friends.
37) Don't use ORE.
38) Use ORE SisxSis (OR you can use NO ORE and then you will have a Twoshot Dialogue: X [] [] [] )
39) Don't use ORE.

-OR-

36) Use ORE My Friends.
37) Don't use ORE.
38) Use ORE SisxSis (OR you can use NO ORE and then you will have a Twoshot Dialogue: X [] [] [] )
39) Use ORE Treated as a Stanger.
40) Don't use ORE.
41) Don't use ORE.

-OR-

36) Use ORE My Friends.
37) Don't use ORE.
38) Use ORE SisxSis (OR you can use NO ORE and then you will have a Twoshot Dialogue: X [] [] [] )
39) Use ORE Treated as a Stanger.
40) Don't use ORE.
41) Use ORE The Older Brother!

 
Bad End (You can still obtain the Good End going down this path, just changing at the end to match the Good End steps)
21) Don't use ORE. 
22) Kirino's TwoShot Dialogue => [] [] X []
22.5) Don't use ORE.
23) Kirino's TwoShot Dialogue => [] [] X []
24) Kirino's TwoShot Dialogue => X [] X []
25) Use ORE Laptop.
26) Use ORE Denpa Song.
27) Kirino's TwoShot Dialogue => [] X X [] X
28) Use ORE Treated as a Stranger.
29) Kirino's/Dad's TwoShot Dialogue => [] [] 
30) Use ORE Treated as a Stanger.
31) Kirino's TwoShot Dialogue => X [] [] []
32) Use ORE Tournament Prizes.2
33) Use ORE Something’s Strange.
34) Kirino's TwoShot Dialogue => [] [] [] [] []
35) Kirino's TwoShot Dialogue => [] X X []
36) Use ORE My Friends.
37) Use ORE A Truly Important Person.
38) Use ORE The True Kirino.

Good End

Spoiler
36) Use ORE My Friends.
37) Don't use ORE.
38) Use ORE SisxSis (OR you can use NO ORE and then you will have a Twoshot Dialogue: X [] [] [] afterwards)
39) Use ORE Treated as a Stanger.
40) Use ORE A Truly Important Person.
41) Use ORE I always always loved you.

 

 

 

ayase.jpg

 

AYASE ARAGAKI

 
Normal End
Spoiler
1) Kirino's TwoShot Dialogue => [] X X
2) Don't use ORE.
3) Manami's TwoShot Dialogue => X [] X
4) Use ORE Kitano Tenman-gu.
5) Use ORE Siscaly Tournament.
6) Manami's TwoShot Dialogue => X [] [] []
7) Manami's TwoShot Dialogue => [] [] X []
8) Don't use ORE.
9) Use ORE Renowed Shop’s Oil-Absorbing Sheets.
10) Don't use ORE.
11) Use ORE Renowed Shop’s Oil-Absorbing Sheets.
12) Use ORE H-Game.
13) Use ORE I love you the most.
14) Ayase's TwoShot Dialogue => [] X X []
15) Don't use ORE.
16) Saori's TwoShot Dialogue => [] X []
17) Use ORE H-Game.
18) Use ORE Summer Comiket.
19) Kuroneko's TwoShot Dialogue => [] [] X
20) Ayase's/Kanako's TwoShot Dialogue => [] []
21) Use ORE I love you the most.
22) Use ORE I love you the most.
23) Use ORE Leave it to me.
24) Kirino's TwoShot Dialogue => [] []
25) Don't use ORE. (In case you have it)
 
Normal End Alternative
(Game counts this version of the Normal Ending as the same as the original one for completion, but both are completely different and you don't obtain ORE No. 64 at the end of it)
 
21) Don't use ORE.
 
Bad End
24) Kirino's TwoShot Dialogue => X -OR- [] X

 

Good End

Spoiler
To achieve the Good Ending you need to use ORE No. 64 My Little Sister Can't Be This Cute. If you start the game with this route, unfortunately, you won't have it and land instead of in Ayase's Normal Ending.
 
First, you need to finish Kirino's Good End or Ayase's Normal End and start New Game, play all the route again and then the Good End will reveal itself.
 
24) Kirino's TwoShot Dialogue => [] []
25) Use ORE My Little Sister Can't Be This Cute.

 

 

 

kuroneko.jpg

 

KURONEKO (RURI GOKOU)

 

Bad Ends

Spoiler
1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE Siscaly Tournament.
3) Kirino's TwoShot Dialogue => [] [] [] []
4) Kirino's TwoShot Dialogue => X X X []
5) Use ORE National Class.
6) Use ORE Keep Calm!
7) Kurneko's TwoShot Dialogue => [] X [] []
8)Use ORE Siscaly Tournament.
9) Use ORE National Class.
10) Use ORE National Class (again).
11) Use ORE Increase Our Changes of Victory
12) Kurneko's TwoShot Dialogue => [] [] X []
13) Use ORE Tournament Prizes.
14) Manami's TwoShot Dialogue => X [] [] []
15) Kirino's TwoShot Dialogue => X X [] []
16) Manami's TwoShot Dialogue => [] [] X []
17) Use ORE No. 16 Abe no Seimei.
18) Don't use ORE.
19) Don't use ORE.
20) Kurneko's TwoShot Dialogue => X [] X []
21) Kirino's TwoShot Dialogue = > [] []
22) Use ORE Important Goal.
23) Kurneko's TwoShot Dialogue => X X X []
24) Use ORE Junior
25) Kuroneko's TwoShot Dialogue => [] X X
24) Kurneko's TwoShot Dialogue =>  X X X [] [] 
25) Kurneko's TwoShot Dialogue => [] [] [] []
26) Use ORE My World
27) Use ORE My World (again)
26) Kurneko's TwoShot Dialogue => [] [] [] X [] 
27) Kurneko's TwoShot Dialogue => X [] X []
28) Use ORE Untamed Cat
29) Use ORE Club
29) Use ORE Classroom.
30) Kurneko's TwoShot Dialogue => [] X [] []
31) Use ORE My Own Future.
32) Don't use ORE.
33) Use ORE Untamed Cat.
 
Bad End 2
31) Use ORE My Own Future.
32) Don't use ORE.
33) Use ORE Cute Junior.

-OR-
 
32) Use ORE Important Friend OR ORE Like a Little Sister.


Normal/Good End

Spoiler

Normal End
31) Use ORE My Own Future.
32) Don't use ORE.
33) Don't use ORE.
34) Kuroneko's TwoShot Dialogue => X [] [] X []
35) Use ORE "The things that should be done".

-OR-

35) Don't use ORE.
36) Don't use ORE.


Good End
31) Use ORE My Own Future.
32) Don't use ORE.
33) Don't use ORE.
34) Kuroneko's TwoShot Dialogue => X [] [] X []
35) Don't use ORE.
36) Use ORE Important Goal.

 

 

 

saori.jpg

 

SAORI MAKISHIMA (BAJEENA)

Normal End

Spoiler
The game system DOESN'T state bad/normal endings for Saori so I decided (following the translator Dizzy Ziddy) that the most depressing is a Bad End and I called the less depressing Normal.
 
1) Kirino's TwoShot Dialogue => [] X X
2) Use ORE Siscaly Tournament.
3) Kirino's TwoShot Dialogue => [] [] [] []
4) Kirino's TwoShot Dialogue => X X X []
5) Use ORE National Class.
6) Use ORE Keep Calm!
7) Kurneko's TwoShot Dialogue => [] X [] []
8)Use ORE Siscaly Tournament.
9) Don't use ORE.
10) Use ORE AniMate.
11) Use ORE Matchmaking.
12) Saori's TwoShot Dialogue => X [] X []
13) Manami's TwoShot Dialogue => X [] [] []
14) Kirino's TwoShot Dialogue => X X [] []
15) Manami's TwoShot Dialogue => [] [] X []
16) Use ORE Heian Animation.
17) Use ORE Heian Animation.
18) Use ORE Tournament Prizes.
19) Saori's TwoShot Dialogue => [] X [] [] []
20) Don't use ORE
21) Saori's TwoShot -> X [] [] []
22) Use ORE Truly Valuable Things.
23) Don't use ORE
24) Use ORE Truly Valuable Things.
25) Use ORE To Try the patience of a Saint.
26) Saori's TwoShot Dialogue => X [] [] X -OR- x [] [] [] [] (Each sequence gives different dialogue)
27) Use ORE It's just a Life Experience.
28) Use ORE Promise About The Future.
29) Use ORE Truly Valuable Things.
30) Saori's TwoShot Dialogue => X [] X []
31) Use ORE Bracelet.
32) Use ORE Will Never Come True.
33) Saori's TwoShot Dialogue => [] X X []
34) Use ORE If the compatibility is bad, it's impossible.
35) Saori's TwoShot Dialogue => X [] [] []
36) Saori's TwoShot Dialogue => [] []
37) Saori's/Kirino's TwoShot Dialogue => X [] [] X []
38) Saori's TwoShot Dialogue => [] X []
39) Saori's TwoShot Dialogue => X [] [] [] []
40) Don't use any ORE.
 
-OR-
 
40) Use ORE Love Otaku hobbies.
41) Don't use ORE.
 
Bad End
40) Use ORE Do whatever you want (Will show up after a few lines are passed).
 
-OR-
 
40) Use ORE Love Otaku hobbies.
41) Use ORE Do whatever you want. (Will show up after a few lines are passed)
 
Fail Ends
(Rather than Bad Endings, I named these Fail Endings because the route ends abruptly, rather than a proper Bad Ending.
All of Saori's Fail endings are counted as the same ending for game completion.
Differentiation between each ending is based on original steps for the route.)

Fail End 1
25) Don't use ORE

Fail End 2
27) Don't use ORE
28) Use ORE Will Never Come True.

-OR-

28) Don't use ORE
29) Use ORE Will Never Come True.

Fail End 3
29) Don't use ORE

Fail End 4
32) Don't use ORE


Good End

Spoiler
40) Use ORE Love Otaku hobbies.
41) Use ORE Promise About The Future.
42) Use ORE Misery of a Child.

 

 

 

manami.jpg

 

MANAMI TAMURA

 
 
Normal End
Spoiler
1) Kirino's TwoShot Dialogue => [] [] X
2) Don't use ORE.
3) Manami's TwoShot Dialogue => X [] X
4) Use OREThe Marriage Waterfall of Kiyomizu-dera.
5) Use ORE Siscaly Tournament.
6) Manami's TwoShot Dialogue => X [] [] []
7) Manami's TwoShot Dialogue => [] [] X []
8)Use ORE No. 06 The Marriage Waterfall of Kiyomizudera.
9) Use ORE School Trip.
10) Use ORE Popularity.
11) Manami's TwoShot Dialogue => [] [] X []
12) Manami's TwoShot Dialogue => X [] X []
13) Don't use ORE
14) Don't use ORE
15) Manami's TwoShot Dialogue => [] X [] X []
16) Manami's TwoShot Dialogue => [] [] [] []
17) Use ORE Memories of Youth.
18) Manami's TwoShot Dialogue =>  [] [] X []
19) Use ORE. No 53 Galge (Not using ORE Gives you an extra scene with a CG but you won't be able to get the Good Ending).
20) Don't use ORE
21) Don't use ORE
22) Manami's TwoShot Dialogue => [] [] []
23) Don't use ORE
24) Dont use ORE
 
Normal End 2 (Bad End-like)
19) Use ORE Galge.
20) Use ORE Engagement.

 

Good End

Spoiler
The game system DOESN'T state bad/normal endings for Manami so I decided that this one is a Good/True End.
 
19) Use ORE Galge.
20) Don't use ORE
21) Don't use ORE
22) Manami's TwoShot Dialogue => [] [] []
21) Use ORE The Old Manami.
22) Manami's/Kirino's TwoShot Dialogue => X [] X []

 

 

 

kanako.jpg

 

ANOTHER IF ROUTE - KANAKO KURUSU

Good End

Spoiler
1) Kirino's TwoShot Dialogue => [] X X
2) Don't use ORE.
3) Manami's TwoShot Dialogue => X [] X
4) Use ORE Kitano Tenman-gu.
5) Use ORE Siscaly Tournament.
6) Manami's TwoShot Dialogue => X [] [] []
7) Manami's TwoShot Dialogue => [] [] X []
8) Use second ORE Renowed Shop’s Oil-Absorbing Sheets.
9) Don't use ORE
10) Use ORE Renowed Shop’s Oil-Absorbing Sheets.
11) Use ORE H-Games.
12) Use ORE I love you the most.
13) Ayase's TwoShot Dialogue => [] X X []
14) Don't use ORE
15) Saori's TwoShot Dialogue => [] X []
16) Use ORE H-Game.
17) Use ORE Summer Comiket.
18) Kuroneko's TwoShot Dialogue =>  [] [] X
19) Ayase's TwoShot Dialogue => X X []

 

 

 
PpQ5JMH.jpg?1
 
ANOTHER IF ROUTE - BROTHER AND SISTER
 
Good End
Spoiler
You can only get to this route once you complete all of the Main girls' routes.
It is basically the "truest" ending to the game and Kirino's route.
Oreimo Tsuzuku PSP, the sequel to this game, Kirino Route is a sequel of this route.
 
1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE Siscaly Tournament.
3) Kirino's TwoShot Dialogue => [] [] [] []
4) Kirino's TwoShot Dialogue => X X X []
5) Use ORE National Class.
6) Use ORE Keep Calm!
7) Kurneko's TwoShot Dialogue => [] X [] []
8) Use ORE Siscaly Tournament.
9) Use ORE Tournament Prizes.
10) Use ORE Radio Kaikan.
11) Kirino's TwoShot Dialogue => [] [] [] []
12) Use ORE SisxSis.
13) Kirino's TwoShot Dialogue => [] [] [] []
14) Use ORE Siscaly Tournament.
15) Manami's TwoShot Dialogue => X [] [] []
16) Kirino's TwoShot Dialogue => X X [] []
17) Manami's TwoShot Dialogue => [] [] X []
18) Use ORE Regional Edition Meruru
19) Kirino's TwoShot Dialogue [] [] X X []
20) Use ORE Regional Edition Meruru.
21) Use ORE The Album of Memories.

 

 

2B3vx9X.png?1
 
ANOTHER IF ROUTE - THE ABOMINABLE KIRINO

Good End

Spoiler

You can only get to this route after you complete the "Brother and Sister" If route.

 

Warning: Getting just a single choice wrong in this route will immediately lead to a bad end! Just obey Kirino and be quiet!

 

1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE Other Side.
3) Kirino's TwoShot Dialogue => X X [] X
4) Kirino's TwoShot Dialogue => X [] X X
5) Kirino's TwoShot Dialogue => X X X X
6) Kirino's TwoShot Dialogue => X X X X (Again..)
7) Kirino's TwoShot Dialogue => X X X X (And again...)
8) Kirino's TwoShot Dialogue => X X X X (Last one!)


Bad Ends

Spoiler

Bad End 1

1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE Other Side.
3) Kirino's TwoShot Dialogue =>  []

 

Bad End 2

1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE Other Side.
3) Kirino's TwoShot Dialogue => X X [] X
4) Kirino's TwoShot Dialogue => []

 

Bad End 3

1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE Other Side.
3) Kirino's TwoShot Dialogue => X X [] X
4) Kirino's TwoShot Dialogue => X [] X X
5) Kirino's TwoShot Dialogue => []

 

Bad End 4

1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE Other Side.
3) Kirino's TwoShot Dialogue => X X [] X
4) Kirino's TwoShot Dialogue => X [] X X
5) Kirino's TwoShot Dialogue => X X X X
6) Kirino's TwoShot Dialogue => []

 

Bad End 5

1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE Other Side.
3) Kirino's TwoShot Dialogue => X X [] X
4) Kirino's TwoShot Dialogue => X [] X X
5) Kirino's TwoShot Dialogue => X X X X
6) Kirino's TwoShot Dialogue => X X X X (Again..)
7) Kirino's TwoShot Dialogue => []

 

Bad End 6

1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE Other Side.
3) Kirino's TwoShot Dialogue => X X [] X
4) Kirino's TwoShot Dialogue => X [] X X
5) Kirino's TwoShot Dialogue => X X X X
6) Kirino's TwoShot Dialogue => X X X X (Again..)
7) Kirino's TwoShot Dialogue => X X X X (And again...)
8)Kirino's TwoShot Dialogue => []

 

yuri.jpg

 

ANOTHER IF ROUTE - FORBIDDEN YURI 

 
Good End?
Spoiler
You can clear this route only after completing Ayase's Good End.
 
1) Kirino's TwoShot Dialogue => [] X X
2) Don't use ORE.
3) Manami's TwoShot Dialogue => X [] X
4) Use ORE Kitano Tenman-gu.
5) Use ORE Siscaly Tournament.
6) Manami's TwoShot Dialogue => X [] [] []
7) Manami's TwoShot Dialogue => [] [] X []
8) Use ORE Renowed Shop’s Oil-Absorbing Sheets.
9) Don't use ORE.
10) Use ORE Renowed Shop’s Oil-Absorbing Sheets.
11) Don't use ORE.

 

kouhei_akagi.png

 

ANOTHER IF ROUTE - AKAGI KOUHEI

 
Good End
Spoiler
The route actually ends early on the first and second playthrough of it. On the third playthrough and beyond, you'll get the full route. You can achieve it from any basic route just remember to NOT USE ANY ORE after the TwoShot Dialogue with Manami during the trip to Kyoto (or miss any of the key-steps that get you into a route).
 
The fastest and easiest path to take is using Manami's route so I'll be using that one as a guide
 
1) Kirino's TwoShot Dialogue => [] X X
2) Dont use ORE.
3) Manami's TwoShot Dialogue => X [] X
4) Use ORE The Marriage Waterfall of Kiyomizu-dera.
5) Use ORE Siscaly Tournament.
6) Manami's TwoShot Dialogue =>  X [] [] []
7) Manami's TwoShot Dialogue =>  [] [] X []
8)Don't use any ORE.
9) Don't use any ORE after this.

 

 

kyoto-trip1.jpg

 

ANOTHER IF ROUTE - KYOTO TRIP 

 
Good End?
Spoiler
This IF Route is triggered by using the ORE No. 61 Explore the Inn obtained once you complete Akagi's IF Route twice and start a new playthrough. You use it during the Kyoto Trip.
 
Again you can access it through any basic route but I'll use Manami's as the guide since it's the fastest.
 
1) Kirino's TwoShot Dialogue => [] X X
2) Don't use ORE.
3) Manami's TwoShot Dialogue => X [] X
4) Use ORE The Marriage Waterfall of Kiyomizu-dera.
5) Use ORE Siscaly Tournament.
6) Manami's TwoShot Dialogue =>  X [] [] []
7) Manami's TwoShot Dialogue =>  [] [] X []
8)Don't use any ORE.
9) Use ORE Explore the Inn.

 

 

d8HeRoq.jpg

 

ANOTHER IF ROUTE - ROCKING ROCK

 

Good End?

Spoiler
This chapter branches off of Manami's route after you're already dating her, basically you just have to keep picking Galge to get in it.
 
1) Kirino's TwoShot Dialogue => [] [] X
2) Don't use ORE.
3) Manami's TwoShot Dialogue => X [] X
4) Use ORE The Marriage Waterfall of Kiyomizu-dera.
5) Use ORE Siscaly Tournament.
6) Manami's TwoShot Dialogue =>  X [] [] []
7) Manami's TwoShot Dialogue =>  [] [] X []
8) Use ORE No. 06 The Marriage Waterfall of Kiyomizudera.
9) Use ORE School Trip.
10) Use ORE Popularity.
11) Manami's TwoShot Dialogue => [] [] X []
12) Manami's TwoShot Dialogue => X [] X []
13) Don't use ORE. 
14) Use ORE Galge.
15) Manami's TwoShot Dialogue => [] X [] X []
16) Manami's TwoShot Dialogue => [] [] [] []
17) Use ORE Memories of Youth.
18) Manami's TwoShot Dialogue => [] [] X []
19) Use ORE Galge.
20) Don't use ORE.
21) Use ORE Galge.

 

Attribution


The summary is taken from Oreimo Wikia.
The idea to add an emulator link came from Nosebleed's walkthrough, thank you!
This walkthrough is based on my grinding the half-translated game and Dizzy Ziddy youtube videos (to clear all TwoShot Dialogues). There can be differences between translations! Walkthrough updated to use the final patch's translations.
I left a few ORE without Numbers because my game crashed ;/ If anyone sees mistakes, please pm me! Numbers listed with OREs removed to reduce clutter because they do not appear in gameplay except when you check the ORE menu, which isn't required to be opened.

Editing done by AirKingNeo to fix formatting errors, fix walkthrough errors, fix color-coding inaccuracies, update the guide to modern standards, update ORE names to final translations, add alternative paths to endings, and fix Saori's route.
Edited by Mr Poltroon
Updated patch link
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  • 9 months later...

Notice: I edited most of this walkthrough because of several errors and inconcistencies.

I completed the game 100% with the full translation and checked with a Japanese walkthrough to make sure I didn't miss any choice.

 

Routes I added

  • If Route: Brother and Sister
  • If route: Abominable Kirino
  • If Route: Rock

Endings I added

  • Manami True Ending
  • 2nd Saori Ending
  • 2nd Kuroneko Ending
  • 2nd and 3rd Kirino Ending
  • 2nd Manami ending

 

Lastly I edited most of the guides to reflect all the new branches, mainly in the Kuroneko and Kirino routes but all the others were also revised and checked to see if they were working properly (Kanako and Yuri routes weren't working properly at first)

 

Hope you enjoy!

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