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999


Nosebleed

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yOizqAn.jpg

 

Licensed by Aksys Games

 Summary


Nine people have been kidnapped by a mysterious man called Zero and forced to participate in a survival game known as the "Nonary Game". Each one has a bracelet numbered 1–9, which they must use to pass through doors numbered 1–9, to reach the exit before 9 hours run out and the ship in which they are sinks. Various puzzles must be solved in order to advance through the ship and reach the exit, while uncovering the mysteries behind the Nonary Game.
 
Ending Guideline / Suggested Play Order (Important)



This is a puzzle solving game, therefore the walkthrough will be lengthy.

Each ending will be divided into sub sections that correspond to each numbered door to avoid clustering everything into one spoiler tag. I'll also copy and paste several door guides as they repeat themselves through out the game, if you memorize one puzzle once you don't need to re-read the walkthrough, it will always be the same for the respective door so you may skip that area's guide.

There are a total of 6 endings: 3 bad endings, 1 normal ending, 1 dummy ending and 1 true ending .

The true ending is only unlocked by completing the normal ending first. The bad endings are all unlocked from the start. If you do not complete the normal ending and follow the walkthrough of the true ending you will get the dummy ending by default which ends abruptly and does not give you a conclusion to the story.

I suggest you start off with the bad endings in the order I will list below as each bad ending reveals some piece of information that will lead to better understanding of the story and revealing the mystery whereas if you just go for the true ending you will pretty much ruin the mystery, that is my suggestion at least.
 
Ending Guideline

 


 

 

 

cDAEjGj.png

Ending 3

 
Ending Guide

Spoiler

Beginning Area

Spoiler
  • Examine above the sink. 
  • Touch the billboard with a card to pick up Note from bulletin board. 
  • Touch the picture frame next to it to get Picture frame .
  • Turn left,
  • Touch the bottom right bed. 
  • Check the pillow to find  Memo from bed
  • There's a mirror on the left, 
  • Open it to find a red key taped on it. 
  • Pick it up to get Small key (red)
  • Brief cutscene
  • Turn left and check  the stove on the left with a pot on it.
  • Touch the pot to find Small key (blue)
  • Open the door to the stove to find Screwdriver
  • Open the item meni and combine Screwdriver with Picture frame to obtain Picture of an old cruise liner
  • Turn the picture around to find the solution to the codes in the cards
  • Touch the blue case on the bottom right.
  • Make sure you have the blue key selected on the bottom left and touch the lock.
  • Use the blue code you deciphered (the code is 0263).
  • Touch the key to unlock.
  • Open the case and touch the red file.
  • Explanation on digital roots (Important to read)
  • Obtain Stack of blue key cards
  • Go back to the main screen and touch the white wardrobe on the left.
  • Open it to see a red wallet.
  • Touch it, select the rey key and use it on the lock.
  • Use the code decipherer to figure out the code (the code is 7485).
  • Open it and pick up Stack of red key cards
  • Finally go to the door and use the red cards on the lock.
  • Try the blue cards after.
  • Have a flashback on the meaning of digital roots
  • Pick 1, 6, 7 (1+6+7=14, 1+4=5) to have a digital root of 5.
  • Touch the lock to unlock the door
  • Touch the door and exit.

You'll meet up with the other 8 characters. 
You'll have a choice to check Room 5. Select the pair you want, it doesn't change anything.
The next question's answer is "...that everyone who verified had to go." but you can get it wrong.
Next question's answer is 4.
Now, you  have a choice: Door 4 or Door 5.
For this guide I'm going with Door  5
 
Door 5

Spoiler

First class cabin

Spoiler
  • Touch the bed and then touch the pillow to uncover Score plate (A)
  • Turn left and touch the piano.
  • You'll pick up a map of the area.
  • Go back, turn left and you'll face two doors.
  • Open the right one.
  • The safe is locked and there's nothing we can do about it.
  • Open the dresser to find Score plate ©
  • Turn back and go in the left door.
  • You'll be facing two other doors. Enter the other at the end (the right one).
  • Turn around to the left to face two doors (The right one is where you came from).
  • Examine the blue vase to get Vase
  • Go back into the hall and enter the second door on the right.
  • Touch the bath.
  • Use the vase on the water to get Vase filled with water
  • Touch the bath plug to drain the water to find Score plate (D)
  • Exit the bathroom and go back to the previous room.
  • Use the vase on the fireplace and then pick up Score plate 
  • Turn around and check the left door.
  • Open the door, then the cabinet to find Score plate (G)
  • Exit and go through the right door to return to the first screen of the area.
  • Go to the piano and use the score plate on the stand.
  • It's not very hard to figure this puzzle, you just need to play the notes in the right order.
  • You're only using the white keys and only four of them are needed : #3, #4, #5 and #6 From the left.
  • Solution
  • #3, #4, #5, #6
  • #6, #5, #4, #3
  • #4, #3, #5, #6
  • #6, #5, #4, #3
  • The door is now unlocked, touch it to exit.


Casino

Spoiler
  • Touch the table in front to find Card 5
  • Touch the bar in the back to approach it.
  • Touch the shelf on the right to find Card 4
  • Touch the card on the counter on the left to get Card 7
  • Go back and turn to the right.
  • There's two flashlights on the fireplace.
  • Touch both of them to uncover a secret code: Clubs, Diamonds, Hearts.
  • Pick up Card 6 in the middle of the flashlights
  • Go back one screen and touch the blue object in the fireplace to get Coin bag
  • Turn to the right to see 3 slot machines. You only need to use the second one.
  • Use the coin bag on the slot to start another puzzle
  • Remember the code we uncovered (Clubs, Diamonds, Hearts) the goal is obviously to have them in the same order but not on the slots display (Don't even try it, it's useless)
  • See the buttons on the bottom? You simply need to touch them in the order you saw before : Clubs, Diamons, Hearts.
  • You'll get 777 on the slots display, puzzle solved.
  • Now touch the slot at the bottom to find the Venus Key and Card 2
  • Go back and turn right.
  • Touch the dark orange in the right corner.
  • Pick up Card 3 first and then play the Baccarat game.
  • The goal is simple: Just hit 9. Use Card 2, 3 & 4 and grab Card 8
  • Exit the table and turn left.
  • Approach the door.
  • Touch the lock with a 9 on it. Touch the card shaped lock with "LOCK" above it.
  • Use the Card 8. Next use the remaining 3 cards. 
  • The door is now unlocked, touch it to exit

After the dialog
The casino. Lotus will propose something, you can listen to her or blow her off.
1st class cabin cabin is next. You can choose to talk to Clover or not.
The hallway with all the rooms. You can choose to chat with Ace or not.
Go back to the hospital room. You can talk to Santa and tell him who you think is responsible for this. Choose to Finish searching after.
You'll come to the 2nd big choice that affects the ending.
You can choose Door 3, Door 7 or Door 8.
For the sake of this guide, we're picking Door 8.
 
Door 8

Spoiler

Laboratory

  • Turn left and touch the glass.
  • Touch the papers on the right table. You'll need to find something to erase some permanent marker.
  • Go back and turn left to face both exit doors. Turn left again.
  • Touch the electronics on the right to find 3-Pronged power cable
  • Turn left. Open the left lockers with the green lights to find Ethanol.
  • Go back one screen and touch the monitor on the right. It's lacking a power cable so use it on the monitor. Wrong plug. Turn left and touch the bars blocking Clover with the ethanol to give it to her.
  • Then turn left and touch the glass again. Then touch the right table to erase the permanent marker. She'll find some numbers.
  • Touch the monitor in the top right. She'll find what you need for the power cable.
  • Go back one screen, turn right and touch the bars twice to get Clover's note in the file menu and 2-Prong plug
  • Combine it with the power cable to get 2-Pronged power cable
  • There's also a note for the next puzzle.
  • Go back one screen, turn right and touch the monitor.
  • Use the power cable on it. 
  • To solve the puzzle simply check the note to find out in what order you must click the squares

The order is:
http://i.imgur.com/z5LSHTh.png

  • Go back one screen and the lockers on the right and unlocked.
  • You'll find an Earth Key and an Activation key
  • Turn right twice. Touch the console and use the key on the red square with a lock.
  • Go see Clover. Turn right twice, look into the glass.
  • Touch the top left controls twice to get Clover to increase the voltage.
  • A fire will start, go to the screen with the 2 exit doors and open Clover's door first and then the exit one.

You'll rejoin your teammates again. At the question from Santa, answer however you want.
After this, you'll be asked another choice.
The first one is pretty hilarious but it doesn't change anything so choose what you prefer and you'll come upon Door 6 Meanwhile, Santa & Lotus found Door 1. 
Ace will ask you if you think Zero's on this ship. The correct answer is that he indeed is but you can get it wrong.
You use the Mercury card to unlock a passager to Door 2.
You're now facing a choice. Door 1, Door 2 or Door 6.
To get the ending this guide is going for, you'll need to choose Door 1.
 
Door 1

Spoiler

Chart room

Spoiler

Examine the cabinet and open the drawers to find Stack of nautical charts. 
Turn left and touch the map on the wall twice. 
Check the shelf above the desk next to get the ship's log into the file menu. 
Examine the desk and open the middle drawer to find Pocket Watch
After quick scene
Turn right and open the door. 

Wheel room

Spoiler
  • Turn left. 
  • Examine the engine order telegraph on the left. It's missing an handle. 
  • Touch the steering wheel and you'll start a puzzle.
  • Remember the ship log? The solution to this puzzle is :
  • South
  • West
  • Southwest
  • Northwest
  • East
  • North.
  • Once it's done, you'll receive the Handle.
  • Go back to the engine order telegraph and use the handle on it. 
  • You'll trigger another puzzle. This makes use of the nautical charts.
  • The solution is : FULL -> HALF -> SLOW -> FULL -> HALF -> DEAD -> STOP.
  • Go back one screen, turn right twice. Touch the left door and the lock with a weird shape. 
  • Use the pocket watch on it. Nothing happens. 
  • Go back two screens. Check gray vent. It's actually a digital scoreboard. 
  • Ace will easily find out the solution and set the watch correctly. 
  • Use the pocket watch on the lock again to unlock the door and go through it


Captain's quarters

Spoiler
  • Examine the small table next to the bed to find Music box 
  • Turn right, approach the desk. Open the drawer and find a numeral system chart. 
  • Finally, touch the keyboard then touch one of the monitors with the letters. 
  • There's nothing else to do here. Exit the desk and open the door on the right. 


Communications Office

Spoiler
  • Check the table. You'll find Small crewdrivers 
  • Combine it with the music box to get Cylinder. 
  • Open the drawers to find Ink. 
  • Go back one screen, turn left. Approach the desk, the middle drawer is locked and you need to solve a puzzle first. 
  • Open the left drawer to find Paper. 
  • Combine the ink with the cylinder to get Dirty Cylinder. Combine it with the paper to get Morse code chart.
  • Touch the telegram and use the paper on it. Reproduce the code on it. 
  • For a dot, just press and release. Press and hold for a line. Once you're finished, it unlocks the drawer. 
  • You'll find some red file in it with ALLICE on top of it. Also, you get the Uranus key card. 
  • Don't forget to pick up the Unique Key.
  • Now exit to return


Captain's quarters

Spoiler

Only one door to unlock. It has an empty camera pointing at it and some lock. 
Use the unique key on the lock and it'll power up.
There's the numeral system chart you need to use. So you need to convert a word into a code. A=10, B=11, etc...
If you were stumped and tried to convert ALLICE you're wrong. Remember the monitors? It said "ZERO". So the solution is 35 14 27 24.
Unlock the door and exit through it

Play through the remaining scenes to get ending 3

 

 

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Ending 5

 
Ending Guide

Spoiler

Beginning Area (it's the same as before, you can skip if you memorized it)

Spoiler

Examine above the sink.
Touch the billboard with a card to pick up Note from bulletin board. 
Touch the picture frame next to it to get Picture frame .
Turn left,
Touch the bottom right bed. 
Check the pillow to find  Memo from bed
There's a mirror on the left, 
Open it to find a red key taped on it. 
Pick it up to get Small key (red)
Brief cutscene
Turn left and check  the stove on the left with a pot on it.
Touch the pot to find Small key (blue)
Open the door to the stove to find Screwdriver
Open the item meni and combine Screwdriver with Picture frame to obtain Picture of an old cruise liner
Turn the picture around to find the solution to the codes in the cards
Touch the blue case on the bottom right.
Make sure you have the blue key selected on the bottom left and touch the lock.
Use the blue code you deciphered (the code is 0263).
Touch the key to unlock.
Open the case and touch the red file.
Explanation on digital roots (Important to read)
Obtain Stack of blue key cards
Go back to the main screen and touch the white wardrobe on the left.
Open it to see a red wallet.
Touch it, select the rey key and use it on the lock.
Use the code decipherer to figure out the code (the code is 7485).
Open it and pick up Stack of red key cards
Finally go to the door and use the red cards on the lock.
Try the blue cards after.
Have a flashback on the meaning of digital roots
Pick 1, 6, 7 (1+6+7=14, 1+4=5) to have a digital root of 5.
Touch the lock to unlock the door
Touch the door and exit.

 

After the usual scenes pick Door 5 again

 

Door 5 (it's the same as before, you can skip if you memorized it)

Spoiler

First class cabin


Touch the bed and then touch the pillow to uncover Score plate (A)
Turn left and touch the piano.
You'll pick up a map of the area.
Go back, turn left and you'll face two doors.
Open the right one.
The safe is locked and there's nothing we can do about it.
Open the dresser to find Score plate ©
Turn back and go in the left door.
You'll be facing two other doors. Enter the other at the end (the right one).
Turn around to the left to face two doors (The right one is where you came from).
Examine the blue vase to get Vase
Go back into the hall and enter the second door on the right.
Touch the bath.
Use the vase on the water to get Vase filled with water
Touch the bath plug to drain the water to find Score plate (D)
Exit the bathroom and go back to the previous room.
Use the vase on the fireplace and then pick up Score plate 
Turn around and check the left door.
Open the door, then the cabinet to find Score plate (G)
Exit and go through the right door to return to the first screen of the area.
Go to the piano and use the score plate on the stand.
It's not very hard to figure this puzzle, you just need to play the notes in the right order.
You're only using the white keys and only four of them are needed : #3, #4, #5 and #6 From the left.
Solution
#3, #4, #5, #6
#6, #5, #4, #3
#4, #3, #5, #6
#6, #5, #4, #3
The door is now unlocked, touch it to exit.

Casino

Spoiler


Touch the table in front to find Card 5
Touch the bar in the back to approach it.
Touch the shelf on the right to find Card 4
Touch the card on the counter on the left to get Card 7
Go back and turn to the right.
There's two flashlights on the fireplace.
Touch both of them to uncover a secret code: Clubs, Diamonds, Hearts.
Pick up Card 6 in the middle of the flashlights
Go back one screen and touch the blue object in the fireplace to get Coin bag
Turn to the right to see 3 slot machines. You only need to use the second one.
Use the coin bag on the slot to start another puzzle
Remember the code we uncovered (Clubs, Diamonds, Hearts) the goal is obviously to have them in the same order but not on the slots display (Don't even try it, it's useless)
See the buttons on the bottom? You simply need to touch them in the order you saw before : Clubs, Diamons, Hearts.
You'll get 777 on the slots display, puzzle solved.
Now touch the slot at the bottom to find the Venus Key and Card 2
Go back and turn right.
Touch the dark orange in the right corner.
Pick up Card 3 first and then play the Baccarat game.
The goal is simple: Just hit 9. Use Card 2, 3 & 4 and grab Card 8
Exit the table and turn left.
Approach the door.
Touch the lock with a 9 on it. Touch the card shaped lock with "LOCK" above it.
Use the Card 8. Next use the remaining 3 cards. 
The door is now unlocked, touch it to exit

 

 

Follow the previous guide except when asked which door you want to go in pick Door 7

 
Door 7

Spoiler

Operating Room


 

Spoiler

Nothing to do there so turn left. 
Examine the table and pick up the Scalpel 
Examine the mannequin next to it. There's something hidden inside. 
Turn left twice, touch the object on the table to the left to find Fake chest. 
You'll have to collect fake human parts to make another fake human. 
Turn left, touch the other table with objects and pick up the Kocher forceps.
Exit the screen, turn left twice and touch the mannequin with the forceps to get Fake organ
Combine it with the scalpel for Organ key. 
Exit the screen, turn left, touch the open space and click the right arrow that appears. 
Two doors, right one is the entry, left one is where you're going. Use the key to unlock that door.

Chemical Closet

Spoiler


Touch the green chest. You'll see a paper. 
Touch it to find it a hint : Iron=1, Salt=2, Water=3, Carbon Dioxide=?, Ammonia=?, Ethanol=?. 
Those 3 missing numbers are the code to open the chest. 
Pick up the two bottles on the left to get Red liquid and Blue liquid 
There's 6 areas you can touch with some chemical substance. Examine each one 3 times.
Touch the chest. The code is only 3 numbers long. Easy to solve.
Iron is 1 iron atom.
Salt is 1 sodium atom, 1 chloride atom.
Water is 2 hydrogen atoms, 1 oxygen atom.
Carbon dioxide is 1 carbon atom, 2 oxygen atoms.
Ammonia is 1 nitrogen atom, 3 hydrogen atoms.
Ethanol is 2 carbon atoms, 6 hydrogen atoms, 1 oxygen atom.
1+2=3, 1+3=4, 2+6+1=9 : the code is 349.
You'll find inside a Fake right arm and a Fake heart. 
Exit to go back to the operating room

 

 

Go down and touch the open space then the arrow to the left. 

Use the organ key again to unlock the door and enter
 
Preparation Room

Spoiler


Go forward. Check the cabinet on the left. Open the drawer to find some medical record. 
It says John is 51.3 kg and Lucy 53.2 kg. 
Go back a screen and touch the small table on the right. 
Use the blue liquid on the beaker then touch the flashlight. The blue light lights up.
Exit the screen, turn to the right, approach the lockers, open the blue one to get Fake left leg.
Repeat the same thing with the red liquid. Now open the red locker to find Fake right leg. 
Finally, use blue liquid then red liquid so it goes purple. Light it up and you'll be able to open the purple locker and find Fake stomach
Turn left and go down twice to get back to the operating room.

Operating room

Spoiler


Go down, turn left twice and touch the white drape over the table. 
You'll uncover bodies parts of a fake female. Use a fake body part and you'll assemble the entire body. 
Touch it again to enter a puzzle. You need to get the right weight for both bodies
Lucy must be 53.2 kg and John 51.3 kg.  Switch all John's body parts except the heart.
Exit the screen, turn left. Examine the weight scale and it'll reveal a key. 
Touch it to get Jupiter Key. 
Turn left twice. Touch the left open space to turn left.
Open the door to go back to the preparation room


Go forward, use the Jupiter key on the door. After some chat with Clover you'll be out

 

When faced with the choice of Door 1, 2 or 6, choose Door 6 this time around.

 
Door 6

Spoiler


Steam Engine Room

Spoiler


Turn right, touch the stairs and go up. 
Go up again and ignore the device. Touch Door A and enter it. 
Turn left and enter Door B. Turn right and check the winch. 
Touch the wheel and you'll get Wheel. 
Turn back and go through door B again. This time, turn right twice and enter Door C. 
Check the winch there too. Use the wheel on it. It'll send some box to the ground.
Turn right and enter Door C again. Turn left and go through Door A. 
Touch the stairs to go down. Touch them a second time to go on ground level. 
Turn left. Touch the box to get Control panel for something. 
The panel on the right in the same screen is where you need to use it so open it. 
It'll activate and you can now collect Box filled with coal. 
Turn left and touch the 3 round shapes on the right. Use the coal on them to put it in the furnance. 
Exit the screen and turn right twice. Go up the stairs again. However, this time, you want to go to the device. 
Touch the right-most switch to activate the wheels.
Go down to ground floor. There's 3 openings to the left. 1 wheel in each. 
Go into the first one with the gold wheel. Touch the gold wheel then pick up the plate to get Gold disc. It's in the bottom left. 
Do the same to the other 2 openings and you'll find the Bronze disc in the bottom right and the Silver disc in the top position. 
You can now activate a console. Go down twice, turn right. Touch the stairs to go up. 
Approach the console. Touch it with a plate to put them into place and trigger a puzzle.
First off, they're in the wrong position.
Switch the Silver and Gold so the Silver is on top.
Now switch the Gold and Bronze.
You should have Silver Top, Gold bottom left, Bronze bottom right.
See the red lines? They fit together to form a star so just touch each disc to rotate it so the red lines are turn towards the center. They'll fit perfectly.
You'll unlock the massive door next to you. Enter it to exit.


Cargo Room

Spoiler


Touch the white bag on the right to find Card with head-shot (Santa). 
Next go to the other in the back to find Card with head-shot (#9). 
Go down, turn left. Touch both bags to get Card with head-shot(Snake) and Card with head-shot (Clover). 
Touch the brown box next to one of the white bags. Open it to find Card with head-shot (Ace). 
Exit the screen, turn left and touch the white bag on the floor to find Card with head-shot (Seven). 
Touch the 3 big boxes in the back to find Card with head-shot (Junpei) and Card with head-shot (June). 
Exit the screen. Touch the green boxes on the floor. They're numbered 1 to 9. You're missing one. 
Touch the boxes again to find Card with head-shot (Lotus). 
Use the cards on the boxes and you'll get 9 Pins. 
Exit the screen, go right and up the stairs. Go up again and once more to reach the top. 
Touch the device to get a better look. Check the lock on the bottom and use the pins on the grey square with 6 white squares inside.
You'll trigger the next puzzle and honestly the one i struggled the most with in the entire game
You need to calculate the root of two numbers using the top 3 squares and the bottom 3. 
Use them in this order :
1 1-3-4 (8 )
2 2-5-9 (7)
 
1 1-2-3 (6)
2 6-8-9 (5)
 
1 3-4-6 (4)
2 1-2-9 (3)
 
1 1-3-7 (2)
2 4-6-9 (1)
 
You'll trigger yet another puzzle
It's basically a magic square. You want to hit F or 15 in hexadecimal. So here's one possible solution:
8 1 6
3 5 7
4 9 2
 
Exit the screen, check the monitor on top of the device. Push the red button to start the game.
You've got 50 moves to move all brown squares into the yellow squares. The easiest way is to put one of them in the 2nd yellow square from the top then finish the others.
Here's one solution :
 
##=Unmovable blocks
B1-B4=Movable blocks
Y=Yellow squares
S=Starting point
numbers=the order of steps you must take

 
http://img14.imageshack.us/img14/5157/9hs0.png
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http://i.imgur.com/8nBQyvm.png
Now go exit the screen, turn right 3 times. Touch the crate and go forward. 
You can now go up the boxes. Touch one box and go over the boxes. 
Open the coffin to find a golden revolver and a Rusty key. 
Go down 3 times, go left and up the stairs. 
Finally, use the key on the locked door and exit the place.



Follow through the rest of the scenes to get ending 5

 

109_OaamXX1.png

Ending 6

 
Ending Guide

Spoiler


Beginning area (it's the same as before, you can skip if you memorized it)

Spoiler

Examine above the sink.
Touch the billboard with a card to pick up Note from bulletin board.
Touch the picture frame next to it to get Picture frame .
Turn left,
Touch the bottom right bed.
Check the pillow to find Memo from bed
There's a mirror on the left,
Open it to find a red key taped on it.
Pick it up to get Small key (red)
Brief cutscene
Turn left and check the stove on the left with a pot on it.
Touch the pot to find Small key (blue)
Open the door to the stove to find Screwdriver
Open the item meni and combine Screwdriver with Picture frame to obtain Picture of an old cruise liner
Turn the picture around to find the solution to the codes in the cards
Touch the blue case on the bottom right.
Make sure you have the blue key selected on the bottom left and touch the lock.
Use the blue code you deciphered (the code is 0263).
Touch the key to unlock.
Open the case and touch the red file.
Explanation on digital roots (Important to read)
Obtain Stack of blue key cards
Go back to the main screen and touch the white wardrobe on the left.
Open it to see a red wallet.
Touch it, select the rey key and use it on the lock.
Use the code decipherer to figure out the code (the code is 7485).
Open it and pick up Stack of red key cards
Finally go to the door and use the red cards on the lock.
Try the blue cards after.
Have a flashback on the meaning of digital roots
Pick 1, 6, 7 (1+6+7=14, 1+4=5) to have a digital root of 5.
Touch the lock to unlock the door
Touch the door and exit.


 
After the usual scenes this time we're picking Door 4
 
Door 4

Spoiler


Room 92

Spoiler


You can examine the black & white painting in the back, it'll be useful later on. 
Turn right and touch the object on the small round table to snatch Matches.
June wonders if you're worried about her, answer however you want, no real effect there. 
After the scene, enter the door. There's a map posing as some painting that you need to grab. 
June wonders if the ship might be related to the Titanic, you have free choice since it has no repercussions. 
And June goes on about some Egyptian curse. You can go with her if you want.
Turn right, check the dresser. Open the drawer to find Dresser key. 
Open the door to go back to where you started. Turn left, if you touch the back of the hallway, you can go 
forward and find a bathroom. 
You have no use for it yet but keep it in mind. 
Finally, exit this room through the door on the left to rejoin Santa & Lotus.


Room 93

Spoiler


If you look at the painting in the back, you can see it's incomplete, you'll need to find 3 missing pieces.
For now, turn left and touch the candle on the table to get Candle.
Combine it with the matches for Lit candle.
Use it on the open doorway so you can explore the area.
Select the key, use it on the drawer right in front of you. Open it to find Plate.
Exit that screen, turn right and touch the bed. Touch the blue object on it to uncover a Curtain.
You can now exit that screen and the light will go out. T
urn left and touch the candle that has now melted to get Candlestick key.
Exit through the door. Touch the display case and use the candlestick key on the lock to open it and find Plate.
Santa will offer to give you a bookmark with a clover on it. You don't need it for this current playthrough but it's necessary for the true ending.
When you're done chatting, you're left with only one item, the curtain.
You need to go to the bathroom. Turn right, touch the back of the corridor to go forward and open the door in front.
Turn left and you'll see it's missing a curtain. Use it on the curtain rod in the top of the screen.
Turn right, touch the curtain to close it and touch what you see through the hole.
The other bathroom has some hidden tile. Turn left, exit the bathroom. Go down and exit through the right door back to Room 92


Room 92

Spoiler

 


Touch the back of the hall to go the other bathroom.
Once you're in touch the mosaic on the wall. You need to touch the 5th tile from the top, 3rd from the right. 
You'll obtain Plate
Exit and go back to room 93
 

 


Room 93

 

Spoiler


Check the painting, use a plate on it to enter the puzzle
The fastest way to solve it is :
Switch the top left tile with the bottom right one.
Then switch the bottom right with the top right.
Rotate the top left two times.
Rotate the top right once.
 
Open the hidden panel to find Mars key.
When Lotus asks about the painting, just answer Dog.
Exit the screen and go through the door a final time and use the key on the big door to exit the place. 


 

 


Kitchen

Spoiler

 


Touch the 4 plates then the paper to uncover an hexadecimal code that will be used later on.
Turn right twice, touch the sink at the bottom. You can get a Whenstone on the right.
Exit that screen, turn left and enter the right door.
In the pantry touch the white drape and check the middle shelf to find a brown box.
Open it for Rusty knife. Combine it with the whetstone for Knife.
Exit that screen and check the cheeses on the right. Second from the top, middle cheese is hiding a Bottle of oil. Exit the room and go back in the kitchen
Touch the far left door. Use the oil on the bolt and open it.
 

 


Freezer

Spoiler

 Open the hiding place on the floor to get Sturdy rope and Water bottle.
Next, check the shelves for Chunk of pork
Open the safe to find Frozen Chicken and Dry ice
Some long conversation about some ice. I suggest you listen to it.
Go into item menu, combine dry ice with frozen chicken for Dry ice (crumbled).
Combine it with water bottle for Water bottle with dry ice in it.
Combine again with rope to finally get Water bottle bomb and use it on the door handle.


Kitchen

Spoiler

 


Turn right, touch the heater in the back and use the pork on it.
Then use the knife on it for Pork note.
It says C + 10 + F. It refers to the previous hexadecimal code.
Exit, turn right and touch the lock in the bottom left.
The solution is 
C (12) + 10 (16) + F (15) = 43.
Open to find Saturn key card and use it on the lock on the door on the right of the screen to exit

 

 

After the usual scenes this time we're picking Door 3
Santa will complain about leaving 4 people behind. Ignore him and choose it anyway.
 
Door 3

Spoiler


In the Shower Room you can see L. L. R. written in blood.
Turn right, open the left-most stall. Check the shelf above the stall. You'll find Toilet paper and luminol.
Back out one screen and touch the bottom of the stall to get Bucket and Broom.
Exit the screen, turn left. Luminol is used for blood so use it on the L.L.R. wall.
Flip the switch on the left amidst the blood. It's actually L.L.R.L.R.L. 
Exit, turn left, open the panel at the bottom. 
Here's where L L R L R L comes into play
There's 6 valves, 3 possible positions for each. Using the code on the wall, the solution is:
1st valve : Left 
2nd valve : Left
3rd valve : Right
4th valve : Left
5th valve : Right
6th valve : Left
Now, exit and turn left. The drain overflowed. Touch the drain on the floor. You'll see a card floating.
Open the drain and pick up Blue key card. Next, combine the toiler paper with the broom for Broom wrapped in toilet paper. You can see 634+ on it.
Exit, turn right. Use the bucket with the showers to get bucket filled with hot water.
Turn left again, open the middle stall and check the toilet. Lift the seat and you'll see some blue tar.
Go back one screen and open the tank and use the hot water there.
Pick up the item hidden there for a Screwdrier.
Exit the screen and touch the tank again to flush. Finally, lift the seat again to see the code 185=.
Exit the stall, turn right. There're a small clock on the wall Touch it. It's actually a thermometer.
Use the screwdriver on it to get Thermometer.
Turn right and use it on the showers. It'll unlock A piece of paper with the code 957+.
Finally, turn left again and check the last stall, open the tank to find Red key card.
Exit the stall, turn right and check the door and see it's double-locked.
Use the red card to undo the first lock. Then the blue card. It has to be in order I think.
Next up, the code.
Reading the the 3 papers you'll get 634 + 957 + 185 =
Which by doing some math you'll get 1776
Enter the code and unlock the door, touch it to exit


You'll be rejoined with everyone else. Since you didn't explore the remaining doors you'll be forced into Door 2 by default
 
Door 2

Spoiler


Confinement rooms:

Spoiler


This was one of the most tiring and boring ones
 
In the confinement Room Front Hallway enter the first door on the left.
 
Confinement Room 1:
Check the sink. There's something in the drain. We need to flush it out.
There's also a strange drawing of a whirlpool. Go back one screen, touch the small wall on the right to go into an open bathroom stall.
Touch the toilet paper tube to find Screwdriver shaft
If you lift the seat, you'll see a Sun. This means something.
Exit the screen, turn right. There's a small desk. Touch it. Its drawer is screwed in.
You can't open it without handle to the screwdriver.
Exit the room back to the hallway and pick the second door
 
Confinement Room 2
Check the sink. Another drawing of water. It seems to be flowing. There's no knob on the faucet.
Exit the screen. Check the bed, you'll find Towel.
Exit and check the bathroom stall next. Lift the seat to see a Moon.
Exit the stall, turn left. Another desk. Check the drawer to undo it and get center room drawer. 
Exit the room back to the hallway, pick Door 3 this time
 
Confinement Room 3
There's nothing at the bed or the sink. 
Check the stall, lift the seat to find 14=E.
There's also some string to flush that doesn't work in the top left. Exit the screen.
You can see two mirrors. If you examined the drawer closely, it has a mirror on the bottom.
Use it on the column of light and then the left mirror to see a code :

  7
Use it on the right mirror to see :
Sun
   Moon.
So, we need to do something 4 with the Sun, 7 with the moon.
Turn right, look at the desk, doesn't open either. Exit to go back to the hallway and go back into door 1
 
Confinement Room 1
Go to the stall. Pull the string to get Handle. Combine with the shaft to get Screwdriver. 
Before doing anything else, pull the string 4 times.
Turn around and check the desk. Use the screwdriver to unscrew the two screws.
Open the drawer to get Desk drawer. Leave back to the hallway and enter door 2
 
Confinement Room 2
Check the stall, pull the string 7 times.
Turn around and look into the sink. Combine screwdriver and center room drawer to get Knob.
Use the knob on the faucet. Touch again to turn water on.
Exit the screen, turn left, check the desk. Use the desk drawer on the desk.
Open the drawer again to find Tile. Exit to the hallway and pick door 1 again.
 
Confinement Room 1
Just check the sink, you'll find Tile. After the dialog with Seven exit bac to hallway and into door 3 once more.
 
Confinement Room 3
Turn right. Check the desk, you can finally open the drawer. You'll find two Tiles. Exit.
 
Once in the confinement Room Front Hallway, turn right, touch the door on the right. use a tile on it.
Puzzle time again
4 tiles. 4 letters. Simple. Just replace every "E".
Open the door and exit


Torture chamber

Spoiler

 


Turn right, touch the desk, pick up Wrench.
Exit, turn left, touch the chair and then the green monitor to trigger a puzzle
You need to make both sides the exact same.
Set the top left, bottom left and bottom right to ON and leave the top right to OFF. Touch "Check".
Check the monitor again, it says it needs water.
Exit the screen, touch the console in the back. It's packed with controls.
Just touch the yellow lever a few times to activate some water.
Exit the screen. Touch the now green floor. You'll see EDBF on the shark.
If you check the green monitor, it says it cannot communicate with external hardware.
Go back to the console. Touch the buttons E D B F to turn the power on
Check back the green monitor. "Subject has not been properly placed".
Turn left, use the wrench on the tank. You can find Sun key in it.
Turn right, go to the chair and use it on the manacles.
Finally, check the green monitor one last time to trigger another puzzle
There's 3 screens, one on the left, on the right and the main one.
All but the main have switches and both sides need to be exactly equal to their counterpart. And the switched have 3 modes now.
Solution :
Left side : Top    -  2
            Bottom -  2
Right side : Top    - 1
             Bottom - 1
Exit the screen, exit through the door in the back to escape.

 



Follow the remaining scenes to get ending  6

 

5ipUbzT.png

Ending 4

 
Ending guide

Spoiler


This is the normal ending that you must complete in order to get the true ending!
 
Beginning Area (it's the same as before, you can skip if you memorized it)

Spoiler


Examine above the sink. 
Touch the billboard with a card to pick up Note from bulletin board. 
Touch the picture frame next to it to get Picture frame .
Turn left,
Touch the bottom right bed. 
Check the pillow to find  Memo from bed
There's a mirror on the left, 
Open it to find a red key taped on it. 
Pick it up to get Small key (red)
Brief cutscene
Turn left and check  the stove on the left with a pot on it.
Touch the pot to find Small key (blue)
Open the door to the stove to find Screwdriver
Open the item meni and combine Screwdriver with Picture frame to obtain Picture of an old cruise liner
Turn the picture around to find the solution to the codes in the cards
Touch the blue case on the bottom right.
Make sure you have the blue key selected on the bottom left and touch the lock.
Use the blue code you deciphered (the code is 0263).
Touch the key to unlock.
Open the case and touch the red file.
Explanation on digital roots (Important to read)
Obtain Stack of blue key cards
Go back to the main screen and touch the white wardrobe on the left.
Open it to see a red wallet.
Touch it, select the rey key and use it on the lock.
Use the code decipherer to figure out the code (the code is 7485).
Open it and pick up Stack of red key cards
Finally go to the door and use the red cards on the lock.
Try the blue cards after.
Have a flashback on the meaning of digital roots
Pick 1, 6, 7 (1+6+7=14, 1+4=5) to have a digital root of 5.
Touch the lock to unlock the door
Touch the door and exit.

 

After the usual scenes you must pick Door 5 for the normal ending
 
Door 5 (it's the same as before, you can skip if you memorized it)

Spoiler


First class cabin

Spoiler


Touch the bed and then touch the pillow to uncover Score plate (A)
Turn left and touch the piano.
You'll pick up a map of the area.
Go back, turn left and you'll face two doors.
Open the right one.
The safe is locked and there's nothing we can do about it.
Open the dresser to find Score plate ©
Turn back and go in the left door.
You'll be facing two other doors. Enter the other at the end (the right one).
Turn around to the left to face two doors (The right one is where you came from).
Examine the blue vase to get Vase
Go back into the hall and enter the second door on the right.
Touch the bath.
Use the vase on the water to get Vase filled with water
Touch the bath plug to drain the water to find Score plate (D)
Exit the bathroom and go back to the previous room.
Use the vase on the fireplace and then pick up Score plate 
Turn around and check the left door.
Open the door, then the cabinet to find Score plate (G)
Exit and go through the right door to return to the first screen of the area.
Go to the piano and use the score plate on the stand.
It's not very hard to figure this puzzle, you just need to play the notes in the right order.
You're only using the white keys and only four of them are needed : #3, #4, #5 and #6 From the left.
Solution
#3, #4, #5, #6
#6, #5, #4, #3
#4, #3, #5, #6
#6, #5, #4, #3
The door is now unlocked, touch it to exit.


Casino

Spoiler


Touch the table in front to find Card 5
Touch the bar in the back to approach it.
Touch the shelf on the right to find Card 4
Touch the card on the counter on the left to get Card 7
Go back and turn to the right.
There's two flashlights on the fireplace.
Touch both of them to uncover a secret code: Clubs, Diamonds, Hearts.
Pick up Card 6 in the middle of the flashlights
Go back one screen and touch the blue object in the fireplace to get Coin bag
Turn to the right to see 3 slot machines. You only need to use the second one.
Use the coin bag on the slot to start another puzzle
Remember the code we uncovered (Clubs, Diamonds, Hearts) the goal is obviously to have them in the same order but not on the slots display (Don't even try it, it's useless)
See the buttons on the bottom? You simply need to touch them in the order you saw before : Clubs, Diamons, Hearts.
You'll get 777 on the slots display, puzzle solved.
Now touch the slot at the bottom to find the Venus Key and Card 2
Go back and turn right.
Touch the dark orange in the right corner.
Pick up Card 3 first and then play the Baccarat game.
The goal is simple: Just hit 9. Use Card 2, 3 & 4 and grab Card 8
Exit the table and turn left.
Approach the door.
Touch the lock with a 9 on it. Touch the card shaped lock with "LOCK" above it.
Use the Card 8. Next use the remaining 3 cards. 
The door is now unlocked, touch it to exit



Once again follow the scenes like you have before.
For the normal ending, you need to take Door 8 when you come across the door choice

Door 8 (it's the same as before, you can skip if you memorized it)

Spoiler


Laboratory
Turn left and touch the glass.
Touch the papers on the right table. You'll need to find something to erase some permanent marker.
Go back and turn left to face both exit doors. Turn left again.
Touch the electronics on the right to find 3-Pronged power cable
Turn left. Open the left lockers with the green lights to find Ethanol.
Go back one screen and touch the monitor on the right. It's lacking a power cable so use it on the monitor. Wrong plug. Turn left and touch the bars blocking Clover with the ethanol to give it to her.
Then turn left and touch the glass again. Then touch the right table to erase the permanent marker. She'll find some numbers.
Touch the monitor in the top right. She'll find what you need for the power cable.
Go back one screen, turn right and touch the bars twice to get Clover's note in the file menu and 2-Prong plug
Combine it with the power cable to get 2-Pronged power cable
There's also a note for the next puzzle.
Go back one screen, turn right and touch the monitor.
Use the power cable on it. 
To solve the puzzle simply check the note to find out in what order you must click the squares
The order is:
http://i.imgur.com/z5LSHTh.png
Go back one screen and the lockers on the right and unlocked.
You'll find an Earth Key and an Activation key
Turn right twice. Touch the console and use the key on the red square with a lock.
Go see Clover. Turn right twice, look into the glass.
Touch the top left controls twice to get Clover to increase the voltage.
A fire will start, go to the screen with the 2 exit doors and open Clover's door first and then the exit one.


After unlocking the passage to Door 2 you'll need to pick a door once more.
For the normal ending you must pick Door 6

Door 6 (it's the same as before, you can skip if you memorized it)

Spoiler


Steam Engine Room

Spoiler


Turn right, touch the stairs and go up. 
Go up again and ignore the device. Touch Door A and enter it. 
Turn left and enter Door B. Turn right and check the winch. 
Touch the wheel and you'll get Wheel. 
Turn back and go through door B again. This time, turn right twice and enter Door C. 
Check the winch there too. Use the wheel on it. It'll send some box to the ground.
Turn right and enter Door C again. Turn left and go through Door A. 
Touch the stairs to go down. Touch them a second time to go on ground level. 
Turn left. Touch the box to get Control panel for something. 
The panel on the right in the same screen is where you need to use it so open it. 
It'll activate and you can now collect Box filled with coal. 
Turn left and touch the 3 round shapes on the right. Use the coal on them to put it in the furnance. 
Exit the screen and turn right twice. Go up the stairs again. However, this time, you want to go to the device. 
Touch the right-most switch to activate the wheels.
Go down to ground floor. There's 3 openings to the left. 1 wheel in each. 
Go into the first one with the gold wheel. Touch the gold wheel then pick up the plate to get Gold disc. It's in the bottom left. 
Do the same to the other 2 openings and you'll find the Bronze disc in the bottom right and the Silver disc in the top position. 
You can now activate a console. Go down twice, turn right. Touch the stairs to go up. 
Approach the console. Touch it with a plate to put them into place and trigger a puzzle.
First off, they're in the wrong position.
Switch the Silver and Gold so the Silver is on top.
Now switch the Gold and Bronze.
You should have Silver Top, Gold bottom left, Bronze bottom right.
See the red lines? They fit together to form a star so just touch each disc to rotate it so the red lines are turn towards the center. They'll fit perfectly.
You'll unlock the massive door next to you. Enter it to exit.


Cargo Room

Spoiler


Touch the white bag on the right to find Card with head-shot (Santa). 
Next go to the other in the back to find Card with head-shot (#9). 
Go down, turn left. Touch both bags to get Card with head-shot(Snake) and Card with head-shot (Clover). 
Touch the brown box next to one of the white bags. Open it to find Card with head-shot (Ace). 
Exit the screen, turn left and touch the white bag on the floor to find Card with head-shot (Seven). 
Touch the 3 big boxes in the back to find Card with head-shot (Junpei) and Card with head-shot (June). 
Exit the screen. Touch the green boxes on the floor. They're numbered 1 to 9. You're missing one. 
Touch the boxes again to find Card with head-shot (Lotus). 
Use the cards on the boxes and you'll get 9 Pins. 
Exit the screen, go right and up the stairs. Go up again and once more to reach the top. 
Touch the device to get a better look. Check the lock on the bottom and use the pins on the grey square with 6 white squares inside.
You'll trigger the next puzzle and honestly the one i struggled the most with in the entire game
You need to calculate the root of two numbers using the top 3 squares and the bottom 3. 
Use them in this order :
1 1-3-4 (8 )
2 2-5-9 (7)
 
1 1-2-3 (6)
2 6-8-9 (5)
 
1 3-4-6 (4)
2 1-2-9 (3)
 
1 1-3-7 (2)
2 4-6-9 (1)
 
You'll trigger yet another puzzle
It's basically a magic square. You want to hit F or 15 in hexadecimal. So here's one possible solution:
8 1 6
3 5 7
4 9 2
 
Exit the screen, check the monitor on top of the device. Push the red button to start the game.
You've got 50 moves to move all brown squares into the yellow squares. The easiest way is to put one of them in the 2nd yellow square from the top then finish the others.
Here's one solution :
 
##=Unmovable blocks
B1-B4=Movable blocks
Y=Yellow squares
S=Starting point
numbers=the order of steps you must take
http://img14.imageshack.us/img14/5157/9hs0.png
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http://i.imgur.com/ifasGTr.png
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http://i.imgur.com/qjTQkRV.png
---------------------------------
http://i.imgur.com/lD10YbR.png
---------------------------------
http://img833.imageshack.us/img833/5316/mcoc.png
---------------------------------
http://i.imgur.com/19DIO31.png
---------------------------------
http://i.imgur.com/JYMUmtF.png
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http://i.imgur.com/8nBQyvm.png
Now go exit the screen, turn right 3 times. Touch the crate and go forward. 
You can now go up the boxes. Touch one box and go over the boxes. 
Open the coffin to find a golden revolver and a Rusty key. 
Go down 3 times, go left and up the stairs. 
Finally, use the key on the locked door and exit the place.



Now it's where things start getting a bit different and you start to connect the dots.
After the scenes
At the first question, answer "The Left Hand".
At the 2nd question, answer "What else could they mean?"
At the 3rd question, pick the 3rd choice.
After some more scenes answer "Junpei + Seven + the bracelet"
Follow the remaining scenes to get ending 4

 

xGZtrbB.png

Ending 1 and 2

 
Ending Guide

Spoiler


Now finally the true ending which should be unlocked if you completed ending 4
The reason why both ending 1 and ending 2 are together is because they are the exact same, except ending 2 doesn't give you a conclusion it just cuts off at the end (hence why it's called dummy ending).
If you complete ending 1 you'll automatically get ending 2, hence why you needed to do ending 4 first.
 
Beginning Area (it's the same as before, you can skip if you memorized it)

Spoiler


Examine above the sink. 
Touch the billboard with a card to pick up Note from bulletin board. 
Touch the picture frame next to it to get Picture frame .
Turn left,
Touch the bottom right bed. 
Check the pillow to find  Memo from bed
There's a mirror on the left, 
Open it to find a red key taped on it. 
Pick it up to get Small key (red)
Brief cutscene
Turn left and check  the stove on the left with a pot on it.
Touch the pot to find Small key (blue)
Open the door to the stove to find Screwdriver
Open the item meni and combine Screwdriver with Picture frame to obtain Picture of an old cruise liner
Turn the picture around to find the solution to the codes in the cards
Touch the blue case on the bottom right.
Make sure you have the blue key selected on the bottom left and touch the lock.
Use the blue code you deciphered (the code is 0263).
Touch the key to unlock.
Open the case and touch the red file.
Explanation on digital roots (Important to read)
Obtain Stack of blue key cards
Go back to the main screen and touch the white wardrobe on the left.
Open it to see a red wallet.
Touch it, select the rey key and use it on the lock.
Use the code decipherer to figure out the code (the code is 7485).
Open it and pick up Stack of red key cards
Finally go to the door and use the red cards on the lock.
Try the blue cards after.
Have a flashback on the meaning of digital roots
Pick 1, 6, 7 (1+6+7=14, 1+4=5) to have a digital root of 5.
Touch the lock to unlock the door
Touch the door and exit.


After the usual scenes you must pick Door 4 to get the true ending

Door 4 (This one is different! Read at least Room 93 and Freezer)

Spoiler


Room 92


 

Spoiler

You can examine the black & white painting in the back, it'll be useful later on. 
Turn right and touch the object on the small round table to snatch Matches.
June wonders if you're worried about her, answer however you want, no real effect there. 
After the scene, enter the door. There's a map posing as some painting that you need to grab. 
June wonders if the ship might be related to the Titanic, you have free choice since it has no repercussions. 
And June goes on about some Egyptian curse. You can go with her if you want.
Turn right, check the dresser. Open the drawer to find Dresser key. 
Open the door to go back to where you started. Turn left, if you touch the back of the hallway, you can go 
forward and find a bathroom. 
You have no use for it yet but keep it in mind. 
Finally, exit this room through the door on the left to rejoin Santa & Lotus.

Room 93

Spoiler


If you look at the painting in the back, you can see it's incomplete, you'll need to find 3 missing pieces.
For now, turn left and touch the candle on the table to get Candle.
Combine it with the matches for Lit candle.
Use it on the open doorway so you can explore the area.
Select the key, use it on the drawer right in front of you. Open it to find Plate.
Exit that screen, turn right and touch the bed. Touch the blue object on it to uncover a Curtain.
You can now exit that screen and the light will go out.
urn left and touch the candle that has now melted to get Candlestick key.
Exit through the door. Touch the display case and use the candlestick key on the lock to open it and find Plate.
Santa will offer to give you a bookmark with a clover on it. Take it. It's required to get the true ending.
When you're done chatting, you're left with only one item, the curtain.
You need to go to the bathroom. Turn right, touch the back of the corridor to go forward and open the door in front.
Turn left and you'll see it's missing a curtain. Use it on the curtain rod in the top of the screen.
Turn right, touch the curtain to close it and touch what you see through the hole.
The other bathroom has some hidden tile. Turn left, exit the bathroom. Go down and exit through the right door back to Room 92


Room 92

Spoiler

 


Touch the back of the hall to go the other bathroom.
Once you're in touch the mosaic on the wall. You need to touch the 5th tile from the top, 3rd from the right. 
You'll obtain Plate
Exit and go back to room 93
 

 


Room 93

Spoiler

 


Check the painting, use a plate on it to enter the puzzle
The fastest way to solve it is :
Switch the top left tile with the bottom right one.
Then switch the bottom right with the top right.
Rotate the top left two times.
Rotate the top right once.
 
Open the hidden panel to find Mars key.
When Lotus asks about the painting, just answer Dog.
Exit the screen and go through the door a final time and use the key on the big door to exit the place. 

 


Kitchen

Spoiler


Touch the 4 plates then the paper to uncover an hexadecimal code that will be used later on.
Turn right twice, touch the sink at the bottom. You can get a Whenstone on the right.
Exit that screen, turn left and enter the right door.
In the pantry touch the white drape and check the middle shelf to find a brown box.
Open it for Rusty knife. Combine it with the whetstone for Knife.
Exit that screen and check the cheeses on the right. Second from the top, middle cheese is hiding a Bottle of oil. Exit the room and go back in the kitchen
Touch the far left door. Use the oil on the bolt and open it.

 

 

Freezer

Spoiler


Open the hiding place on the floor to get Sturdy rope and Water bottle.
Next, check the shelves for Chunk of pork
Open the safe to find Frozen Chicken and Dry ice
Seven will talk about ICE-9. Listen to him! It's needed for the true ending
Go into item menu, combine dry ice with frozen chicken for Dry ice (crumbled).
Combine it with water bottle for Water bottle with dry ice in it.
Combine again with rope to finally get Water bottle bomb and use it on the door handle.

 

 

Kitchen

Spoiler


Turn right, touch the heater in the back and use the pork on it.
Then use the knife on it for Pork note.
It says C + 10 + F. It refers to the previous hexadecimal code.
Exit, turn right and touch the lock in the bottom left.
The solution is 
C (12) + 10 (16) + F (15) = 43.
Open to find Saturn key card and use it on the lock on the door on the right of the screen to exit

 

 

Follow the same thing you did before

After the usual scenes, when you're faced with the door choice you must pick Door 7.

 

Door 7 (Different! Please read the last lines)

Spoiler


Operating Room

Spoiler


Nothing to do there so turn left. 
Examine the table and pick up the Scalpel 
Examine the mannequin next to it. There's something hidden inside. 
Turn left twice, touch the object on the table to the left to find Fake chest. 
You'll have to collect fake human parts to make another fake human. 
Turn left, touch the other table with objects and pick up the Kocher forceps.
Exit the screen, turn left twice and touch the mannequin with the forceps to get Fake organ
Combine it with the scalpel for Organ key. 
Exit the screen, turn left, touch the open space and click the right arrow that appears. 
Two doors, right one is the entry, left one is where you're going. Use the key to unlock that door.


Chemical Closet

Spoiler


Touch the green chest. You'll see a paper. 
Touch it to find it a hint : Iron=1, Salt=2, Water=3, Carbon Dioxide=?, Ammonia=?, Ethanol=?. 
Those 3 missing numbers are the code to open the chest. 
Pick up the two bottles on the left to get Red liquid and Blue liquid 
There's 6 areas you can touch with some chemical substance. Examine each one 3 times.
Touch the chest. The code is only 3 numbers long. Easy to solve.
Iron is 1 iron atom.
Salt is 1 sodium atom, 1 chloride atom.
Water is 2 hydrogen atoms, 1 oxygen atom.
Carbon dioxide is 1 carbon atom, 2 oxygen atoms.
Ammonia is 1 nitrogen atom, 3 hydrogen atoms.
Ethanol is 2 carbon atoms, 6 hydrogen atoms, 1 oxygen atom.
1+2=3, 1+3=4, 2+6+1=9 : the code is 349.
You'll find inside a Fake right arm and a Fake heart. 
Exit to go back to the operating room

If you've unlocked the true ending you can ask Seven a question.

You need to answer "...Know about ice-9?" to get the true ending

 

 

Go down and touch the open space then the arrow to the left. 
Use the organ key again to unlock the door and enter
 
Preparation Room

Spoiler


Go forward. Check the cabinet on the left. Open the drawer to find some medical record. 
It says John is 51.3 kg and Lucy 53.2 kg. 
Go back a screen and touch the small table on the right. 
Use the blue liquid on the beaker then touch the flashlight. The blue light lights up.
Exit the screen, turn to the right, approach the lockers, open the blue one to get Fake left leg.
Repeat the same thing with the red liquid. Now open the red locker to find Fake right leg. 
Finally, use blue liquid then red liquid so it goes purple. Light it up and you'll be able to open the purple locker and find Fake stomach
Turn left and go down twice to get back to the operating room.


Operating room

Spoiler


Go down, turn left twice and touch the white drape over the table. 
You'll uncover bodies parts of a fake female. Use a fake body part and you'll assemble the entire body. 
Touch it again to enter a puzzle. You need to get the right weight for both bodies
Lucy must be 53.2 kg and John 51.3 kg.  Switch all John's body parts except the heart.
Exit the screen, turn left. Examine the weight scale and it'll reveal a key. 
Touch it to get Jupiter Key. 
Turn left twice. Touch the left open space to turn left.
Open the door to go back to the preparation room


Go forward, use the Jupiter key on the door. 

This time the dialog with Clover will be different

When you're faced with a choice. You need to choose "Give her the 4-leaf clover".

That's another thing needed for the true ending.

Then another choice, choose "Patch it up" though it doesn't really affect the ending.

 

 

After the usual scenes, when faced with the choice of Door 1, 2 or 6, you must choose Door 1

 

Door 1 (Same thing as before, make sure you check the monitors!)

Spoiler


Chart room

Spoiler


Examine the cabinet and open the drawers to find Stack of nautical charts. 
Turn left and touch the map on the wall twice. 
Check the shelf above the desk next to get the ship's log into the file menu. 
Examine the desk and open the middle drawer to find Pocket Watch
After quick scene
Turn right and open the door. 


Wheel room

Spoiler


Turn left. 
Examine the engine order telegraph on the left. It's missing an handle. 
Touch the steering wheel and you'll start a puzzle.
Remember the ship log? The solution to this puzzle is :
South
West
Southwest
Northwest
East
North.
Once it's done, you'll receive the Handle.
Go back to the engine order telegraph and use the handle on it. 
You'll trigger another puzzle. This makes use of the nautical charts.
The solution is :
FULL -> HALF -> SLOW -> FULL -> HALF -> DEAD -> STOP.
Go back one screen, turn right twice. Touch the left door and the lock with a weird shape. 
Use the pocket watch on it. Nothing happens. 
Go back two screens. Check gray vent. It's actually a digital scoreboard. 
Ace will easily find out the solution and set the watch correctly. 
Use the pocket watch on the lock again to unlock the door and go through it


Captain's quarters

Spoiler


Examine the small table next to the bed to find Music box 
Turn right, approach the desk. Open the drawer and find a numeral system chart. 
Finally, touch the keyboard then touch one of the monitors with the letters. 
There's nothing else to do here. Exit the desk and open the door on the right. 


Communications Office

Spoiler


Check the table. You'll find Small crewdrivers 
Combine it with the music box to get Cylinder. 
Open the drawers to find Ink. 
Go back one screen, turn left. Approach the desk, the middle drawer is locked and you need to solve a puzzle first. 
Open the left drawer to find Paper. 
Combine the ink with the cylinder to get Dirty Cylinder. Combine it with the paper to get Morse code chart.
Touch the telegram and use the paper on it. Reproduce the code on it. 
For a dot, just press and release. Press and hold for a line. Once you're finished, it unlocks the drawer. 
You'll find some red file in it with ALLICE on top of it. Also, you get the Uranus key card. 
Don't forget to pick up the Unique Key.
Now exit to return


Captain's quarters

Spoiler


Only one door to unlock. It has an empty camera pointing at it and some lock. 
Use the unique key on the lock and it'll power up.
There's the numeral system chart you need to use. So you need to convert a word into a code. A=10, B=11, etc...
If you were stumped and tried to convert ALLICE you're wrong. Remember the monitors? It said "ZERO". So the solution is 35 14 27 24.
Unlock the door and exit through it

 

 

Now it's where things start going very differently.

Pick the 3rd choice on the next question.

You can remember choices from another path you did.

You release Snake and you can finally get into Door 9. Just pick "Seven + Junpei + Cap".

 

Door 9

Spoiler

Library

There's a note saying "Light the books". From where you are, select the bottom right part of the bookshelfs. 
In the middle, you'll see some shelf with only 4 books. Puzzle time
Order them to give this result:

Spoiler

O P E N

H E R E

F I  N D

B U L B
You'll get a Powerful lightbulb. 
Turn right, pick the bottom right bookshelf and pick the middle one to get Book. 
Search it to change it into Pop-up book with the letters L R K.
Turn right again. Touch the right shelf then the center one. Another Pop-up book with the letters H E A D. 
Turn right again, check the top left bookshelf then the bottom right section. You'll find a Powerful lightbulb. 
Now go left and down the stairs on the left.
On the bottom left, there's 4 stacks of books of 4 different authors : DADKIND, OWEN, LEIBERNIZ and SHELDRAKE.
Turn right. Check the left bookshelf. Then the bottom right one to get another Pop-up book with the letters S E 5.
Turn right again. Touch the glass on the left next to the bookshelf. Touch the books behind. Then touch the lock. 
The code is the order of the books right behind it. So the code is 632415. 
Open the glass, you'll find another Powerful lightbulb.
Exit that screen, go into the round stall, use the books there. 
Use the lightbulbs on the books next (the white things sticking out). It gives you SHELDRAKE-5. Touch the writing. 
You need to take another look at the books. Go left twice. Bottom left bookshelf. Bottom right books.A door appears. 
Go back upstairs to check this out. Check the small rectangular screen. Touch the keyboard. More puzzles
You need to translate it into letters. Remember the code in Room 1? You're going to use that. So you have
XIII (13), XIV (14), X (10), XIII (13)
So, 13=D, 14=E, 10=A, 13=D --> DEAD. 
The right door opens, enter it to proceed

 

 

Study

Spoiler


Maddening puzzles incoming
Touch the nautical chart on the right. Now turn left. 
There's a computer on the right but it's the hardest puzzle I leave it for last. 
Turn left again. Touch the device on the left. It uses the nautical chart. Puzzle time
The path is laid out by the nautical charts.
South
West
Southeast
Northeast
East
North
East.
Now check on the right to find Helm emblem.
Exit and turn left again. Open the cabinet. Find some information. You get the Morse Alphabet. 
Turn left now. Touch the right wall. Touch a few times, you'll open it and find a coffin with ALL-ICE written on it.
Turn right twice, touch the other blue monitor in the middle. It's a morse puzzle
3 letters, you can figure it out but if not. The solution is ICE (as per the coffin)
. .
- . - .
.
You get Code emblem
Turn right now, touch the right computer to start a sudoku puzzle.
 [D]+[6]+[4]=A (10)
 [1]+[F]+[5]=L  (21)
 [9]++[C]=L  (21)
  =    =    =
  A    L    L
A=10, L=21, so you need to have the right numbers. Using logic, you need to get this

*  6 4
1 F 5
9 *  C
* =blank

Now how to get to that is agonizing. 
Thankfully this is a walkthrough so the right order of the squares you must touch is the following

* 2 1

* 3 *

* 4 5

Everything should be empty. Now go into this order

1 2 3

*  * 4

*  6 5

You'll get Cross emblem when it's finished.
Now touch the left computer. There's 3 computers and 4 slots. Use the helm emblem you have.

      6             3
+++++++ ++++++++
+    4    + +  1  2    +
+    5    + +  3  7    +
+    6    + +  8        +
+++++++ ++++++++

Use the cross emblem and the next one is :

      1             7
+++++++ +++++++ 
+    2    + +  4 6   + 
+    3    + +  7 8   + 
+    5    + +          + 
+++++++ +++++++ 

Use the code emblem next 

      7             7
+++++++ +++++++ 
+    4    + +    2    + 
+    5    + +    6    + 
+    7    + +    8    + 
+++++++ +++++++ 

Exit the machine, go left 3 times and touch the wall to get back to the coffin. 
You can open it now. You find the Neptune key and a Coffin emblem. 
Exit, go right 3 times, back to the 3 monitors. Use the coffin emblem for one last puzzle.
      8           9

+++++++ +++++++ 
+  2  4  + +          + 
+  5  7  + +          + 
+  8      + +          + 
+++++++ +++++++ 

Finally open the drawer to find a picture and Key card 0. 
Exit the screen, go left 3 times and go to the door. Use the card on the lock.
Finally you're out and there's a bunch of scenes until the final puzzle. A sudoku one but a pretty easy one this time
Solution:

 

4 3 1 * 8 7 2 * 5 6 9

5 8 7 * 6 4 9 * 2 1 3

6 2 9 * 3 5 1 * 8 7 4 

2 4 5 * 9 6 8 * 7 3 1

1 6 8 * 7 2 3 * 4 9 5

9 7 3 * 4 1 5 * 6 2 8

3 9 4 * 2 8 6 * 1 5 7

7 1 6 * 5 9 4 * 3 8 2

8 5 2 * 1 3 7 * 9 4 6

 
2+4+5+7+8...



And that is it. Enjoy the true ending!


 
Attribution

This walkthrough was put together and simplified by me using the following source: http://faqs.neoseeker.com/html/200465/

Edited by Mr Poltroon
Updated (some) images to not use imgur and fixed old links.
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