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help with translating EAGLS games


m72law

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Hello everyone,

 

I'm currently trying to translate an older EAGLS novel made by OLE-M: Oppai no Ouja 48 https://vndb.org/v3356

I managed to extract the .pak files using arc_unpacker but from what more I tried, game needs repacking of translated Script files and this is what I'm having issues with.

Found a tool online called HSHINTAI_decrypt which is supposed to be for EAGLS but whenever I use it I get an array out of bounds exception:

System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at scriptthingy.ScriptFile.TryToFindDataFileKey(Byte[] dataFile, List`1 FileOffsets, Int32 keyLength, Byte[]& outputKey)

I tried using it on other games made with EAGLES like https://vndb.org/v1802 but it didn't work for that either. https://vndb.org/v8082 seems to work though so I'm thinking it probably has something to do with the games using an older version of the engine 🤔 which the tool is not compatible with.

Any ideeas ?

 

Thanks

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On 12/12/2021 at 3:30 PM, m72law said:

Hello everyone,

 

I'm currently trying to translate an older EAGLS novel made by OLE-M: Oppai no Ouja 48 https://vndb.org/v3356

I managed to extract the .pak files using arc_unpacker but from what more I tried, game needs repacking of translated Script files and this is what I'm having issues with.

Found a tool online called HSHINTAI_decrypt which is supposed to be for EAGLS but whenever I use it I get an array out of bounds exception:

System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at scriptthingy.ScriptFile.TryToFindDataFileKey(Byte[] dataFile, List`1 FileOffsets, Int32 keyLength, Byte[]& outputKey)

I tried using it on other games made with EAGLES like https://vndb.org/v1802 but it didn't work for that either. https://vndb.org/v8082 seems to work though so I'm thinking it probably has something to do with the games using an older version of the engine 🤔 which the tool is not compatible with.

Any ideeas ?

 

Thanks

Did it use any encode that makes it readable?

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4 hours ago, xOnlyFadi said:

Did it use any encode that makes it readable?

In game it looks something like this:

example.png

The formatting is a bit weird with large text bodies but I think the engine supports some commands to format text better.

Other than that the game seems to crash whenever there's an apostrophe character ' in any text body, I'm not sure if it's due to encoding or the engine has issues with that character as I couldn't find a single instance of ' in all script files.

 

 

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