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Gunjo Gakuen (Deep Blue School) is a facility designed to gather and isolate those students who got a high score on an adaptation exam (scoring high on this exam indicates that the student is less likely to be able to adapt to society) mandated by the government.
After a failed summer vacation with other members of the school's broadcasting club, Taichi Kurosu and some of the other club members return to the city, only to find that all living creatures within it except for the club members have completely vanished. In order to confirm the status of the outside world, Taichi decides to gather other club members to help Misato Miyasumi, the president of the broadcasting club, who is trying to set up a broadcasting antenna to contact any possible survivors.
Ending Guideline / Suggested Route Order

Cross Channel consists of a single ending and therefore there will be no replaying the game to get every single path. Instead the game repeats itself as you're progressing and you get to experience each heroine individually and then reach a true ending after all of their "routes" are done. 
You will start off the game in what is known as "week one" where only one route is available. Making wrong choices will not give you a bad ending, it will merely make you repeat that week again and you may change your choices to attempt and get the heroine you want, hence why i will be omitting the Bad End section from this walkthrough. Regarding a suggested route order there isn't one as the game has a forced playing order to unlock each path.
Route Guideline


Miyasumi Misato

(Week one)



Good End

Character description: A girl with glasses and large breasts. She is the president of the broadcasting club. Her exam score is never revealed, but Taichi does note her engaging in severe self-destructive behavior from time to time, which would put her at least above 30. She refers to Taichi as "Peke-kun". She has a problem with Tomoki, the brother she has been separated from since the divorce of their parents.
Go to the Roof
Knock her down
Grab her chest
Help out
Talk to her
Dress her wounds
Play it safe
Staff credits
Go to the roof
Look at her panties
Flip her skirt
Go to the roof
Help out
Go to club
Dress her wounds
Approach her
Approach her further
Approach her



Kirihara Touko

(Week two)


Good End

Character description: A girl descended from a samurai clan. She used to go out with Taichi, but currently is very harsh to him. "Kirihara" is an anagram of Harakiri, which Taichi sometimes uses as her nickname. She scored 44% on the exam, and as Taichi says at one point, is "desperately trying to hold on to the last 56% of her humanity as best she can."
Eat them by myself
Go to School
Talk to Touko
Look at her panties
Help her clean
Go to the classroom
Talk to her
Talk to her
Invite Sakuraba


Sakura Kiri

(Week three)



Good End

Character description: A squeamish girl who hates and fears Taichi. She is a good friend of Miki. Kiri and Miki are nicknamed "the flowers" by Taichi, because they seem to be "two flowers from the same pot."
Try going to the hokora
First-year classroom
Call out to her
...Harass & Sign
Give her a sandwich
Try going to the club room
Try going to the first year classroom
Follow Kiri
Don't accept it


Yamanobe Miki

(Week four)



Good End

Character description: A girl with cheerful character and humble breasts. Taichi jokes about her being his pupil in perversion. Is sometimes cruel but is funloving.


Go to the Tasaki Shop
Try going to the second year classroom
Try going to the health room

Hasekura Youko
(Week five)
Good End

Character Description: A kunoichi (female ninja). She's always monitoring Taichi. She is very devoted to Taichi, sometimes to the point of stalking him, but he for the most part ignores her. She used to be Taichi's first love, and is admired by Taichi for being an almost complete person in his mind.
Club room
Touko's house
Throw myself at her
First year classroom
First year classroom
Hold back

Mini routes
(Week six)
Good End

Description: After completing Youko's route, and thus all major routes, you will begin "week six."  This time, the first choice you make regarding where to go selects which mini-route you will follow.  There are six mini-routes, and all of them must be completed.  The order you do it in is largely irrelevant, although Kiri's must precede Miki's, and Youko's must come last.
Suggested choices:
First year classroom
Call out to her
Go to school
Second year classroom
Go to school
Go to school
Invite her on a date

True Ending
(Week Seven)
There are no choices to be made during week seven, all you have to do is read through it and enjoy the ending of the novel. 
Regarding CG collection: Following this walkthrough should award you 100% of all the CGs as the game forces you to play through every path and thus it's unlikely you will miss one.

This walkthrough was put together and slightly edited by me using the following sources:




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