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Edit Title bar kirikiri


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Hello guys, I'm just joined this forum today after 5th try to sign up xD

Currently i and my team is translating visual novel called "kanojo no seiiki" to our languange and its goes smoothly. But when i'm trying to edit The Title bar in the appconfig.tjs it does nothing and not working.

Untitled.pn

do you guys know how to edit this title bar or i missing something else ?

Thanks, Gilang4321

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Check if there is a config.tjs I guess, that seems to be the default location

I would also try tracing the patch of execution from the first script and see what scripts are called in what order, and also search all files for "System.title". Not sure what else might be it though

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I have tried find "title" tag in the scenario folder but still no luck

also i'm editing system.title to my text and not hing happens :(

tried finding with the VN title but nothing can be found

Edited by Gilang4321
mpre explanation
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WHATTTTTTTTTTTTTTTTTTTTTTTTTTTTTT HOWWWWWWWWWWWWWWWWWWWWWWWW

how did you do that... i already edit appconfig.tjs file but nothing happend... do you use garbro to extract and pack the .tjs file ? and what encryption did you use?
can you send me the file PLZZZZ...

 

btw thanks for the reply

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6 minutes ago, Gilang4321 said:

WHATTTTTTTTTTTTTTTTTTTTTTTTTTTTTT HOWWWWWWWWWWWWWWWWWWWWWWWW

how did you do that... i already edit appconfig.tjs file but nothing happend... do you use garbro to extract and pack the .tjs file ? and what encryption did you use?
can you send me the file PLZZZZ...

 

btw thanks for the reply

Yes. Just a simple Garbro repack ver.2 xp3 with no encryption specified. 

MEGA Link for the tjs.

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Just now, Gilang4321 said:

I just tried your tjs file and repack it with garbro to patch.xp3 and nothing happendUntitled.png

how did you repack it

I see you've packed it into patch.xp3. But within the original game scripts, nothing is telling the exe to read your patch.xp3 on initialization. Either pack it into data.xp3 itself, or change scripts to tell the game what additional archive to load. 

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2 minutes ago, Philly said:

I see you've packed it into patch.xp3. But within the original game scripts, nothing is telling the exe to read your patch.xp3 on initialization. Either pack it into data.xp3 itself, or change scripts to tell the game what additional archive to load. 

i have tried to repack all data.xp3 to my own data.xp3 but garbro keep telling me no bgm001 in the folder but it was there... also patch.xp3 works fine if i use it for scn file and ui psd file....... can you tell me to make the game read my appconfig in the patch.xp3 script to read it ?

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2 minutes ago, Gilang4321 said:

i have tried to repack all data.xp3 to my own data.xp3 but garbro keep telling me no bgm001 in the folder but it was there... also patch.xp3 works fine if i use it for scn file and ui psd file....... can you tell me to make the game read my appconfig in the patch.xp3 script to read it ?

Hmm. If the patch.xp3 works then you shouldn't have any problems...
I just looked into the scripts and it does seem they've retained the useArchiveIfExists function.
But for whatever reason, the AppConfig.tjs isn't being overwritten within the addtional archive. Might be because of archive load order, AppConfig.tjs only loaded on initialize, or just how kirikiri is set up to handle that particular file. 

I'd say your best (easist) bet would be just unpack the original data.xp3, change AppConfig.tjs, and repack. If Garbro is throwing you an error then that's on your end, because I'm able to. Try restarting Garbro, change the path in which you are extracting\repacking. 

Also to your question, the relevant codes for archive loading are found in data\system\Initialize.tjs. 

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13 minutes ago, Philly said:

Hmm. If the patch.xp3 works then you shouldn't have any problems...
I just looked into the scripts and it does seem they've retained the useArchiveIfExists function.
But for whatever reason, the AppConfig.tjs isn't being overwritten within the addtional archive. Might be because of archive load order, AppConfig.tjs only loaded on initialize, or just how kirikiri is set up to handle that particular file. 

I'd say your best (easist) bet would be just unpack the original data.xp3, change AppConfig.tjs, and repack. If Garbro is throwing you an error then that's on your end, because I'm able to. Try restarting Garbro, change the path in which you are extracting\repacking. 

Also to your question, the relevant codes for archive loading are found in data\system\Initialize.tjs. 

 

I'm gonna find a way to repack my data.xp3 and will give the update soon.... thank you for your help :)

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  • 4 weeks later...
On 7/8/2020 at 10:12 PM, Gilang4321 said:

Hello guys, I'm just joined this forum today after 5th try to sign up xD

Currently i and my team is translating visual novel called "kanojo no seiiki" to our languange and its goes smoothly. But when i'm trying to edit The Title bar in the appconfig.tjs it does nothing and not working.

Untitled.pn

do you guys know how to edit this title bar or i missing something else ?

Thanks, Gilang4321

Hi Gilang4321.

No sure if this is already resolved. For some reason, the game seems to prioritize appconfig.tjs in your data.xp3 instead of patch.xp3, so you can't just put your appconfig.tjs file into patch.xp3. You have to replace the original data.xp3 for your new appconfig.tjs to work.

If you plan to just release a patch.xp3 file and not to modify the original data.xp3, then there's another way. Add this line to data\main\config.tjs:

global.ENV_GameName = "Title here";

Then you can just put the new config.tjs in your patch.xp3 and it'll work.

Spoiler

kanojoconfig.pngkanojotitle.png

 

Edited by Frank
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  • 2 weeks later...
On 8/3/2020 at 2:52 PM, Frank said:

Hi Gilang4321.

No sure if this is already resolved. For some reason, the game seems to prioritize appconfig.tjs in your data.xp3 instead of patch.xp3, so you can't just put your appconfig.tjs file into patch.xp3. You have to replace the original data.xp3 for your new appconfig.tjs to work.

If you plan to just release a patch.xp3 file and not to modify the original data.xp3, then there's another way. Add this line to data\main\config.tjs:

global.ENV_GameName = "Title here";

Then you can just put the new config.tjs in your patch.xp3 and it'll work.

  Hide contents

kanojoconfig.pngkanojotitle.png

 

HOLY MOTHER OF ... THANKS FRANK and sorry for my late respomse ... now i can fix all file to be translated
Really Thanks for your help

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