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solidbatman

What Video Games Are You Playing Right Now?

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14 minutes ago, Jun Inoue said:

Maybe it'll be like with Trails in the Sky, and we are in for a wait of 4-5 years :D

Didn't ToCS Limited Edition come with a second slot for the sequel? Hard to imagine they'd to that and then not bring the second game over quickly. 

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1 hour ago, Funyarinpa said:

Didn't ToCS Limited Edition come with a second slot for the sequel? Hard to imagine they'd to that and then not bring the second game over quickly. 

Do consider that they also wanted to bring Trails in the Sky SC (just realized that it's "TitS" lel xD) as soon as possible, but it took all those years due to constant problems, misunderstandings with Falcom, etc. There's actually the story explained in a Kotaku article (one of the main guys in the project nearly suicided, so go imagine). http://kotaku.com/the-curse-of-kiseki-how-one-of-japans-biggest-rpgs-bar-1740055631

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Have some good news for you Trails fans but Trails of Cold Steel 2 is expected by the end of 2016. It was in a question/answer thing on twitter a while back. I'm hoping trails of cold steel 1 eventually comes to PC I would love to play it but I also have a dead-ish ps3 at the moment and gave up consoles. I play an hour of TitS when I can but for the most part I play only an hour or two a week simply due to other games being released...like xcom 2 for example.

I'm currently playing XCOM 2 and getting my ass handed to me repeatedly. My first character creations were 30 characters from the various muv-luv games. I just beat the tutorial and the first mission after that but I've misclicked quite a few times due to needing to get used to the new controls/mechanics. Hell I blew my squad up with a grenade trying to cancel throwing it. Definitely fun though. 

I've also started playing Fire Emblem Awakening for the third or fourth time in anticipation for Fire Emblem Fates (all the removed content is annoying as hell but I'm done with nintendo after the 3DS is replaced anyway so whatever). I'm looking forward to birthright, conquest, and invisible kingdom as each game is vastly different than the others from what I've heard.

All the other games on my currently playing list are stalled however for a pretty long while most likely. 

 

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2 hours ago, kyrt said:

I've also started playing Fire Emblem Awakening for the third or fourth time in anticipation for Fire Emblem Fates (all the removed content is annoying as hell but I'm done with nintendo after the 3DS is replaced anyway so whatever). I'm looking forward to birthright, conquest, and invisible kingdom as each game is vastly different than the others from what I've heard.

Can you please explain this to me? To my knowledge I don't know of any actual core gameplay changing content that has been cut in either one of these games.  The only thing that comes up is Fates cutting a petting minigame, which to be fair, has no right to be there anyway taking a historic look at the franchise.

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49 minutes ago, Abyssal Monkey said:

Can you please explain this to me? To my knowledge I don't know of any actual core gameplay changing content that has been cut in either one of these games.  The only thing that comes up is Fates cutting a petting minigame, which to be fair, has no right to be there anyway taking a historic look at the franchise.

Originally the removal of the touching minigame was believed to take out the way to level up supports and the dialogue options with those supports but that was changed (whether fan anger or they realized from the beginning we may never know) and while I may not give a damn about the waifu/husbando touching simulator the fact they removed it still irks that part of me which despises this type of censorship. The other main issue is the loss of dual audio which is annoying but understandable due to licensing issues (one of the voices in the game is a debut singer and the music industry is worse than the anything else). Nintendo can also now use youtube as a form of advertisement without the fear of japanese companies constantly taking the videos down for copyright claims. So again it's annoying. I also don't trust Nintendo at all and I fully expect to see more censorship and more localization changes that will irk me before the end but it would be nice if we've discovered all the big ones already. Admittedly locking older characters behind amiibos is yet another issue I have with Nintendo in general. Why put game content locked behind a figure? They should at least give an option to get the content outside of bloody amiibos. Hell just the fact they split this game into 3 when they could have easily done 1 game with 2 routes and a third route dlc bothers me...even though I can argue for this as well...a lot of the people who bought the original 3DS only had a 2 GB memory card so maybe they thought they could save people money by allowing people to buy the games separately.  I could rant about Nintendo's horrible youtube policies, how they deal with content creators, how they deal with localizations (using censorship), there habit of releasing systems only to release new systems less than a year later sometimes with said system only getting 3-4 games (New 3DS really?), and the list could continue on and on as I have many reasons for my dislike of Nintendo but let's not turn this into a rant again Nintendo thread (just one post).

Despite all this I am still looking forward to the games. Conquest looks like it will be like the early Fire Emblem games...or at least that is what it is being propped up as. It still looks fun both versions and I fully plan to buy the dlc (route) and potentially the map dlc as well. I really enjoyed Awakening and even Radiant Dawn and Sacred Stones so I have hope these will live up to the hype...shame Nintendo will never come to pc though since I will miss their games even if I won't miss the company.

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I've been playing nothing but XCOM 2 for the last few days. Maybe tomorrow I can finish my first campaign. I started it on the Commander difficulty (classic/hard mode) and it feels like a lot of fights are becoming trivial. Although it's annoying that it feels like taking some damage is unavoidable in almost every mission and the injury timers are really high, I guess they want you to have a deeper roster than the one I've been going with.

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I think I have tried 5 times now in XCOM 2. I am getting rekt. The damn RNG feeling when you miss a 95% shot and your character died because of everything you calculated with that "success" fails. Let's add some additional panic or a downspiral catastrophe.  I love you XCOM. But I hate you so much too. :D

@kyrt Is the Japanese audio removed as a whole? Or just some parts with the singer? 

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Currently playing Darkest Dungeon. The visuals are pretty lively and sleek even in 2D!:illya:

Very addictive although somehow very frustrating at times. I spend too much resources on my Veteran Party members only to get slaughtered in the end!? God damn it this game but still like you! :wahaha:

 

The game looks like this. Even though I kept on dying numerous time, cannot seem to stop playing it because its so much enjoyable XD

 

 

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14 hours ago, SilverLi said:

I think I have tried 5 times now in XCOM 2. I am getting rekt. The damn RNG feeling when you miss a 95% shot and your character died because of everything you calculated with that "success" fails. Let's add some additional panic or a downspiral catastrophe.  I love you XCOM. But I hate you so much too. :D

@kyrt Is the Japanese audio removed as a whole? Or just some parts with the singer? 

Yeah XCOM is a love hate game. Fun though. I'm back to being addicted by fire emblem at the moment however so xcom is going to wait a bit before I tackle a second attempt. Speaking of Fire Emblem yes all japanese audio is removed...it will just have the dub. It's possible (but extremely unlikely) that we might get it as a dlc (paid for or free). I would not base my purchase on said uncertainty though. The dub from what I've heard seems decent with most of the characters and even the english version of the song that caused the big issue in the first place is not completely awful...especially the slower version of the song. I'm just going to hope the dub is decent sucks though for anyone hoping to be able to play the japanese version (unless again later dlc).

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21 hours ago, SilverLi said:

I think I have tried 5 times now in XCOM 2. I am getting rekt. The damn RNG feeling when you miss a 95% shot and your character died because of everything you calculated with that "success" fails. Let's add some additional panic or a downspiral catastrophe.  I love you XCOM. But I hate you so much too. :D

@kyrt Is the Japanese audio removed as a whole? Or just some parts with the singer? 

A few xcom tips: Initiating combat correctly is one of the most important skills to nail down. Even though the game suggests you do this, do not break concealment by overwatching everyone but one guy and shooting with the last one. This often allows the enemy to get flank shots on you that you can't do anything about. You also have little control over who you eliminate first. If you have time, set up an overwatch trap so the enemy paths into your soldiers and you overwatch shoot them on THEIR turn, not yours. And if you don't have time, just open fire with someone without much utility like a sharpshooter, and then plan out the rest of your turn based on how they react. 

After you get into contact, use and abuse grenades. ALWAYS bring a grenadier, maybe even bring two if you can. Lean on the frag grenade's cover destruction capabilities heavily to leave enemies exposed. If you're ending missions with spare grenades, then you aren't using them enough, they're truly a godsend. Also build Flashbangs ASAP. If you ever get yourself into a tight spot, toss a flashbang out. If a sectoid or Codex ever does any annoying psychic shit, flashbang them and it will cancel it out. Once you get mimic beacons, start using those to get you out of awkward situations. Activated two enemy groups at once and are at danger of getting flanked? Toss a mimic beacon and the enemy will shoot it instead of you. It's so good. 

Rangers with phantom are clutch. Try not to reveal your phantom ranger on first contact if at all possible, but obviously don't lose anyone over keeping them hidden. Then use your phantom to scout ahead from the rest of your group so you can initiate combat correctly. I don't like the sword skills too much, I don't think swords do anything that shotguns don't do better, aside from basically being able to "run'n'gun" every turn with the sword. That said, Run'n'gun plus Implacable is a clutch combo. Run right into the heart of the enemy, gun down their key soldier and run right back into cover. Rapid Fire later makes this ridiculous.

Sharpshooters are really only good using the gunslinger traits, but they are incredibly good. You can shoot a billion times a turn just by going all the way down the right tree. For sure give your sharpshooters special damage-adding ammo, as this gives them a huge boost in damage potential since they shoot several times a turn. Adding an ammo type adds at least two damage to each shot (despite only showing one, the DoT is guaranteed to deal at least one damage as well), and you can apply that to multiple targets! So good. They're weak to armor, though, so always bring a good shredding plan. 

For Grenadiers, as I said grenades are the linchpin of any sound tactical plan. This makes their grenade perks great, obviously. But having a gunner build isn't a bad idea either, because Suppression, Holo Targeting, and Chain Shot are so good, and Rupture is godlike. Actually, you probably want Shredder Ammo on everyone, blast padding isn't very good. And you also probably want Salvo on everyone over Hail of Bullets. More actions, more destruction, more good.

Specialists are just kind of shit. They're good in longer, protracted missions where you'll want to heal multiple times, but aside from those they don't really have much of a place, especially in the late game. In the early game, Combat Protocol, Haywire, and Scanning are helpful, and once you get into the mid game you may want to respec them into an overwatch-support build with the medical and overwatch perks. I generally give my specialists flashbangs and save their moves for last. Their combat protocol can finish off enemies who are close to death, or they can flashbang to buy yourself a turn. 

The game really strongly wants you to play fast, and you should do so. It's really punishing if you just sit back and trade shots with the aliens, that's a bad way to go. Blow up cover, find good run'n'gun opportunities (don't leave your precious rangers exposed, though) set up flanks, and generally try to end every single engagement in one, or two turns tops. 

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18 minutes ago, Decay said:

A few xcom tips: Initiating combat correctly is one of the most important skills to nail down. Even though the game suggests you do this, do not break concealment by overwatching everyone but one guy and shooting with the last one. This often allows the enemy to get flank shots on you that you can't do anything about. You also have little control over who you eliminate first. If you have time, set up an overwatch trap so the enemy paths into your soldiers and you overwatch shoot them on THEIR turn, not yours. And if you don't have time, just open fire with someone without much utility like a sharpshooter, and then plan out the rest of your turn based on how they react. 

After you get into contact, use and abuse grenades. ALWAYS bring a grenadier, maybe even bring two if you can. Lean on the frag grenade's cover destruction capabilities heavily to leave enemies exposed. If you're ending missions with spare grenades, then you aren't using them enough, they're truly a godsend. Also build Flashbangs ASAP. If you ever get yourself into a tight spot, toss a flashbang out. If a sectoid or Codex ever does any annoying psychic shit, flashbang them and it will cancel it out. Once you get mimic beacons, start using those to get you out of awkward situations. Activated two enemy groups at once and are at danger of getting flanked? Toss a mimic beacon and the enemy will shoot it instead of you. It's so good. 

Rangers with phantom are clutch. Try not to reveal your phantom ranger on first contact if at all possible, but obviously don't lose anyone over keeping them hidden. Then use your phantom to scout ahead from the rest of your group so you can initiate combat correctly. I don't like the sword skills too much, I don't think swords do anything that shotguns don't do better, aside from basically being able to "run'n'gun" every turn with the sword. That said, Run'n'gun plus Implacable is a clutch combo. Run right into the heart of the enemy, gun down their key soldier and run right back into cover. Rapid Fire later makes this ridiculous.

Sharpshooters are really only good using the gunslinger traits, but they are incredibly good. You can shoot a billion times a turn just by going all the way down the right tree. For sure give your sharpshooters special damage-adding ammo, as this gives them a huge boost in damage potential since they shoot several times a turn. Adding an ammo type adds at least two damage to each shot (despite only showing one, the DoT is guaranteed to deal at least one damage as well), and you can apply that to multiple targets! So good. They're weak to armor, though, so always bring a good shredding plan. 

For Grenadiers, as I said grenades are the linchpin of any sound tactical plan. This makes their grenade perks great, obviously. But having a gunner build isn't a bad idea either, because Suppression, Holo Targeting, and Chain Shot are so good, and Rupture is godlike. Actually, you probably want Shredder Ammo on everyone, blast padding isn't very good. And you also probably want Salvo on everyone over Hail of Bullets. More actions, more destruction, more good.

Specialists are just kind of shit. They're good in longer, protracted missions where you'll want to heal multiple times, but aside from those they don't really have much of a place, especially in the late game. In the early game, Combat Protocol, Haywire, and Scanning are helpful, and once you get into the mid game you may want to respec them into an overwatch-support build with the medical and overwatch perks. 

The game really strongly wants you to play fast, and you should do so. It's really punishing if you just sit back and trade shots with the aliens, that's a bad way to go. Blow up cover, find good run'n'gun opportunities (don't leave your precious rangers exposed, though) set up flanks, and generally try to end every single engagement in one, or two turns tops. 

Just gonna add something. I'd say that actually rangers with sword skills are one of the most insane and op units there are. Bladestorm, Reaper, Untouchable... basically after getting a few promotions your ranger will 1-hit enemies with its sword, dodge all enemy melee attacks and ignore overwatch shots, counterattack/attack anyone getting near it, dodge ranged shots thanks to Untouchable, etc. If the enemy is really close together it might be a bit too dangerous (unless you already have Reaper, in which case you'll simply kill them 1 by 1 in the same turn), but in most missions the enemy doesn't really go together that much after the initial "we've spot you and taken cover" positions. And, once you unlock the stun sword (quite early in the game), the enemies you don't kill with 1 hit, you leave stunned or unconscious, most of the times.

I also disagree with Sharpshooters. Pure snipers end up getting far more kills. And with some weapon upgrade that gives aim + special bullets, they'll snipe most enemies. To this, add Death from Above (getting a kill from higher ground takes only 1 action and doesn't end your turn) and Kill Zone (this one is insane, you take a reaction shot against any enemy that moves or attacks inside a really big cone zone). This means a single Sharpshooter can easily kill a whole group of enemies within a single turn. Gunslinger is also good since some enemies will get too close, which is why I always bring 1 of each, but Snipers simply outdamage gunslingers, and offer so much cover. They have the problem of demanding not to move if you wanna shot with the rifle, but since you want to put it on high ground and leave them there, it's not that problematic. And once you get the Spider Suit, this becomes even easier.

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To be fair, I wasn't really ruling out Untouchable, that perk is really good and I probably should have mentioned it. I don't consider it a sword perk, though.

I dunno, the swords just don't really do it for me. I much prefer the flank and shoot approach. You can gun down huge enemies in short order with rapid fire, providing the best single-target damage in the game.

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@Decay Yeah I am already using most of your tips and tricks. I experiment a lot when I play so a few playthroughs may go to hell in just a month or two because I tried something new. I am a fan of the advanced warfare building (random perks). Yes it is completely random but the feeling when you get something ridiculous OP on a class that benefits so much from it. But yes it is a lot to invest. I mostly build it because of the damn 22 days wounds. That's at least minimum 3 fights. 

I think Specialist are pretty good as a support. Destroying mechs, healing and overall just a pain in the ass with disrupting and supporting your frontliners. Yes they don't do that much later on but just disabling that big mech for a turn or two is valuable if you have to clean up the grunts first. But I think all classes got a function. It all depends on the map, enemies and outcome of the map. Bladerunners are nice. Sadly my Lt. Bladerunner died in my last fight yesterday. The only casualty. UFO attacks... 

I am always using grenades. In some cases too much. But blowing up covers are a must if you don't want a prolonged fight where the counterfire probably kills one of your guys with my luck. Flashbangs and smokes are really nice to have.

But I am most of the time killing myself with stupid decisions and experimenting. I rarely listen to others and want to experiment myself. But thanks for the tips. Some of them I didn't think about. Going to try it.

 

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Checking out Dungeon Travelers 2. Pretty much what I expected so far, looks fun and fan-servicey :makina:

We're quickly introduced to not one, but two childhood friend heroines, yay! What's the best thing about childhood friends? You can run into them in a totally provocative position and still have a normal conversation!

Spoiler

Wrs8qm3.jpg (960×544)


~~
Didn't even bother watching Sword Art Online yet, so Hollow Fragment is gonna be indefinitely delayed. Maybe when Summer comes around..

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I just got arslan the warriors of legend, since it was a dynasty warrior type game with hack and slash, always been a fan of those. It even came with the first episode of the anime, but it was funimation...meh,  the game is kind of different from the original koei type games, has this new mechanic where you can lead  Calvary and infantry charges,as if killing people by the hundreds isn't already enough.There are several parts to the story and then its free-mode where you can choose from different characters.  Its a great game,but not much different from your average koei games, so I would recommend it if your a koei fan, but otherwise don't spend 60 bucks on it. 

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10 hours ago, Eclipsed said:

Checking out Dungeon Travelers 2. Pretty much what I expected so far, looks fun and fan-servicey :makina:

We're quickly introduced to not one, but two childhood friend heroines, yay! What's the best thing about childhood friends? You can run into them in a totally provocative position and still have a normal conversation!

  Reveal hidden contents

Wrs8qm3.jpg (960×544)


~~
Didn't even bother watching Sword Art Online yet, so Hollow Fragment is gonna be indefinitely delayed. Maybe when Summer comes around..

Have fun grinding in dungeons! 

Nah, Dungeon Travelers is actually really entertaining game, provided you like dungeon crawling and fan-service. The girls are all really cute and the combat system is solid.

Speaking of DT2, I think I should finish that game. I have a syndrome of buying all the DRPGs, loving them and then for some reason stop playing them around the final dungeon. It's usually either that I get stuck on a boss or some new shiny game is released, but to this day I've yet to finish most of the DRPGs I have. But as long as I like them I guess that's okay.   

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I think I am closing on in my first completion of the XCOM 2 campaign, I have everything under control and I can whenever I want push down several dots on the Avatar project. I have to say that how you play earlygame vs lategame is very different. At least in my case. Phantom rangers lol. The double crits with rapid fire. Vaporizing aliens are fun.

Some thoughts of my campaign so far and of the different classes.

Spoiler

But overall grenadiers and rangers are the classes I abuse to maximum at the moment. Phantom rangers outclasses bladedancers lategame. But in early/midgame I think bladedancers are the better choice. Because of the lack of resources, experience and weapons/items. Bladedancers are able to chop down any sectoids and rush into battle and trigger bladestorm if they try to run away. If you got a specialist with some healing/support everything is fine. But phantom rangers with rapid fire are ridiculous. 

Grenadiers are your backbone. They destroy cover, shred armor and is overall great and a pain in the ass. In a squad of 6 at least 2 are grenadiers. They are what you need against highly armored units. It is fun experimenting with the EXO suits too. 

Sharpshooters are nice too when you pick of weaker/important units. (fuck shieldbearers). I haven't unlocked their true potential yet. But I know they are very capable soldiers during the whole campaign.

Specialists are as Decay said earlier something you use as support with flashbangs, mimic beacon, medic, hack and such. If you don't trigger several groups at the same time my squad can easily bring down any unit in a single turn, even the Avatar, Automaton, that huge MEC (forgot the name). Shredding armor and holo targeting is your best friend.

Aid protocol isn't that bad actually. I have been experimenting a bit with it. It is very situational. But the other options are more valuable if you can use them though.

Overall a great game. 

 

 

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Got Pokémon Super Mystery Dungeon yesterday. Pretty enjoyable so far, although I heard it's still not as good as Explorers of the Sky.

The narration and characterization is pretty good, and the (European) Spanish localization is really amusing. Gameplaywise it feels very much like DS Mystery Dungeon games, which is good. The beginning of the game, however, feels a little easier, so I hope difficulty scales properly.

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