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SuperTest4EVER

How to handle .scn files?

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So I'm making a patch called "Wagamama High Spec++" which changes the way the game looks and includes different materials (except character art, SD art and just about everything in terms of drawing). But since I'm at it I'm also planning on trying to... translate the game too. And I know what you're thinking, "the game is already translated to English."

I wanna practice a bit, to be fair. But there's one problem: I have no idea how to open .scn files (.ks.scn, to be precise) and I can't open it without getting a headache from all this binary code.

Or is that the file I'm looking for?

If anyone's familiar with Kirikiri engine, I'd appreciate the help.

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