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Rejet translation

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I'm translating Rejet's game.

I found a lot of things like CreateFontA by debugging the exe file to print out the language that I wanted.

But I couldn't find number like 80 anywhere. can you help with this problem?



Edited by kkjjwwo

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the 80, (0x80 or 80h) is the charset encoding to the font, you can change that but this don't will change the game character support in the most part of the cases because usually a visual novel use the 932 charset to their script, and the 932 charset don't have many special chars that isn't to japanese....

Anyway, the 0x80 iCharSet given to the CreateFontA/W or CreateFontIndirectA/W

If you just want change the font charset, there are many tools that can do that:
For example, my StringReloader, FontMod and ETC


Edited by marcus-beta

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