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kurosakijin

Attempting to create and apply the "patch.dat" English Patch on Niizuma Lovely x Cation

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I have just edited some scripts, and images out from the .dat file modify them, and create a patch.dat or patch8.dat file, and I opened it. It doesn't work, can you tell why?, I was wondering if this is the same method as Kirikiri, and I dunno what Source Engine is the game "Niizuma Lovely x Cation". It might soon I will be creating a translation project for the Hibiki Work's VN.

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4 hours ago, kurosakijin said:

I have just edited some scripts, and images out from the .dat file modify them, and create a patch.dat or patch8.dat file, and I opened it. It doesn't work, can you tell why?, I was wondering if this is the same method as Kirikiri, and I dunno what Source Engine is the game "Niizuma Lovely x Cation". It might soon I will be creating a translation project for the Hibiki Work's VN.

How you can exctract script in the .dat file? First thing first, it's sound to different from kirikiri engine.

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1 hour ago, Kawano Hatsuyuki said:

How you can exctract script in the .dat file? First thing first, it's sound to different from kirikiri engine.

the format of the script is .psb file, of course I user Hex to replace the characters with some text and apply the patch, and also I can't download the Scene Editor, my Internet is too low to download Visual Studio. I'm still wondering what game source engine is that, I'm sure it's not kirikiri, it uses .dat file

https://imgur.com/a/8OAnps2

Edited by kurosakijin
additional

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3 hours ago, Kawano Hatsuyuki said:

pkrLgvd.jpg

Niizuma Lovely x Cation use YaneSDK? Engine. I've never heard of this engine.

that's what I was gonna ask, I'm confuse, well I can patch .xp3(kirikiri file), I was managing to project translate all of Hibiki Work's VN

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