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Penlight [16+] [BxG] [Free / Donate] (Latest Release - October 9th 2021)


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Hey, everyone!

We're starting the new year by finishing off the Redemption storyline from last month. I'm really pleased with how it turned out, I think it's another strong story, and I hope many of you will agree! But I'm happy to now be moving on to other things that may be a little more fun generally~

Besides that, there's another trio of excellent CGs to brighten things up, including a first one for the Villainous Sleeper Agent storyline that was long overdue. Penlight's really got a lot of CGs going for it now, huh? And I've got no intention of stopping anytime soon...

As ever, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the public news post on Patreon.

Anyway, that's about it for this update! Next month's release is going to be a bit of a mixed bag with no clear writing focus, while I have a feeling some of the art additions I have upcoming are going to be very well-received!

Enjoy the new release and I'll be back soon enough~


What's New

  • Redemption storyline fully scripted to a conclusion along one path
  • New CG for Sayori's Doll storyline, just before the epilogue
  • New CG for the Villianous Sleeper Agent story path
  • New CG for Hiroko's original storyline, near the end
  • The dialogue for the Villainous Sleeper Agent scene where the CG appears has been revised slightly
  • Word count is now around 256,000
  • Spanish localisation: Various edits and corrections to the existing script
  • Minor typo corrections

Known Issues

  • Changing the language on a line where an animation occurs (like screen shake) will throw up an error.

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Hey, peoples!

This update is, as I teased last time, a mixed bag of stuff. I've poked around at multiple storylines and added bits of new script and outline to each of them as I tried to settle on one or another. All those greyed-out choices are finally starting to get some attention and maybe I'll be in with a chance of actually finishing writing Penlight one of these days xD

Artwise it's been another fantastic month. The Redemption storyline has its first illustrations now, and Sayori's Doll story gets a couple more, but the highlight is the new one for Nozomi's Trance story. It's so much fun, and I know a lot of people will appreciate that scene coming to life with the CG in place~

As before, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the public news post on Patreon.

Hope you enjoy this one! Next month will see me trying to focus on one of these new story branches with a view to finishing it, and there'll be some more great illustrations to come so look forward to that~

What's New

  • Ticklish Hands: Added the option for Kyou to refuse help and then change his mind
  • Ticklish Hands: Added the option for Kyou to refuse help and take advantage of the situation, written up to about halfway through day 5, the "Trickster" path
  • Villainous Robot: Added the "I can't keep doing this" choice
  • The first part of the "Become my girlfriend" choice on Nozomi's Trance path has now been written
  • Two new CGs for Sayori's Doll storyline
  • Two new CGs for the Redemption storyline
  • New CG for Nozomi's Trance Storyline
  • Edited the bedroom scene of Nozomi's Trance storyline, expanding it slightly to make better use of the new CG
  • A couple of new scenes outlined for the Reversal storyline, and some edits made to existing script
  • Wrote a little more for the Villainous Robot storyline, along a previously unavailable path ("No, I need to chill out")
  • Word count is now around 262,000
  • Spanish localisation: Various edits and corrections to the existing script
  • Minor typo corrections

Known Issues

  • Changing the language on a line where an animation occurs (like screen shake) will throw up an error.

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  • Angela DeMille changed the title to Penlight [16+] [BxG] [Free / Donate] (Latest Release - March 13th 2021)

Hey, peeps!

This past month's writing focus has been all on Hiroko, as I tried to get stuck into one of the branch stories I started on last time. The "Trickster" path, a branch of her Ticklish Hands storyline is taking shape but it's been hard going. See how I've gotten on~

Nozomi's Trance storyline has been the main beneficiary from the art upgrades this time around. There's two new ones and both are pretty striking visually! Also included here is a CG from early in the Villainous Robot route and another CG for Sayori's Doll route for possibly the best scene in that story.

As before, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon.

Anyway, hope you all enjoy the update! For next time, expect more progress on the Trickster path along with another bevy of new CGs spread across the storylines old and new. See you again soon!

What's New

  • Two new CGs for Nozomi's Trance storyline
  • New CG for the Doll storyline
  • New CG for the Robot storyline
  • Word count is now around 267,000
  • Hiroko's Trickster branch of her Ticklish Hands storyline is now scripted with dialogue up to the end of day 5 and outlined up to day 7
  • Slightly edited the scene in Nozomi's Trance storyline where the new CG appears
  • Edited the Robot storyline scene in which the new CG appears, which occurs during the second day
  • The music track "Rain", which plays during some dramatic parts of the story, has been cut down to make it loop more naturally
  • Spanish localisation: Various edits and corrections to the existing script
  • Minor typo corrections

Known Issues

  • Changing the language on a line where an animation occurs (like screen shake) will throw up an error.

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  • Angela DeMille changed the title to Penlight [16+] [BxG] [Free / Donate] (Latest Release - April 10th 2021)
Posted (edited)

Hi, everyone!

This month saw my writing struggles continue as I tried to progress the new Trickster storyline some more. I never really got going, but a few new scenes have been written along with a little reworking of the previous month's scenes. It seems a good place to leave it for now while I find other things to work on because gosh, there's no shortage of stuff to do on this thing!

That means this month's new content leans heavily on its art updates once again ^^; With seven new CGs included here it's the biggest art dump yet! Why yes, this is getting to be rather heavily illustrated for a free visual novel. No, I do not intend to stop anytime soon...

As always, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon.

So yes, next month I'm taking a break from Trickster to finish some other writing tasks and see how things are after that. Enjoy the update and I'll see you then!

What's New

  • New CG for the Delusion storyline
  • New CG for Hiroko's "Ticklish Hands" storyline ending
  • New CG set for Akiko, covering two scenes on the Redemption storyline
  • New CG for Sayori's Alter storyline
  • New CG for Nozomi's Trance storyline
  • New CG for Hiroko's storylines, near the beginning
  • New CG for the Redemption storyline, for the epilogue
  • Hiroko's Trickster storyline has been edited and dialogued a little more through to the seventh day
  • Added a check for two instances where the player can input a name to prevent Kyou from using something he'd consider inappropriate
  • Word count is now around 271,500
  • Spanish localisation: Various edits and corrections to the existing script
  • Updated the end credits with the latest backers
  • Minor typo corrections

Known Issues

  • Changing the language on a line where an animation occurs (like screen shake) will throw up an error.
Edited by Angela DeMille
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  • Angela DeMille changed the title to Penlight [16+] [BxG] [Free / Donate] (Latest Release - May 8th 2021)

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Hi, folks!

This month, I turned my writing focus towards Nozomi's story paths. Her long-neglected second storyline, beginning when Kyou suggests Nozomi act like a zombie, has had some significant work done to it after having been essentially broken for so many months. There's a lot more that needs doing, but we're off to a decent start, I reckon.

A couple of alternate endings have also been written for Nozomi's original path, Trance, which result from a choice made towards the end of the storyline. If you go looking for them, the latest flowchart guide will help you out if you're having trouble~

There's also another ton of new art in here, with most main storylines getting some form of additional illustration including something to close out the current Trickster story writing from last time.

As always, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon.

And that's all for now! Please enjoy the new updates and I'll see you again in June :)

What's New

  • A reconstruction of Nozomi's Zombie storyline, written up to partway through day 6
  • Written two previously outlined decision paths on Nozomi's Trance storyline, each leading to a new ending
  • New CGs for the following storylines: Hiroko (original and "Trickster"), Sayori (Doll and Alter) and Villainous Sleeper Agent
  • New CG for some of the classroom scenes, seen across multiple storylines
  • Minor script changes on most storylines, mostly to address discrepencies caused by the new classroom CG
  • Fixed a bug in one of Hiroko's CGs on her original route that didn't display her shadow correctly
  • Spanish localisation: Various edits and corrections to the existing script
  • Minor typo corrections
  • Word count is now around 276,000

Known Issues

  • Changing the language on a line where an animation occurs (like screen shake) will throw up an error.

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  • Angela DeMille changed the title to Penlight [16+] [BxG] [Free / Donate] (Latest Release - June 12th 2021)

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Hey, gang!

In this month's update, Nozomi's Zombie route rewrite is well underway. It's changed quite a bit from the original version and is a lot more ambitious as I try some new things with it to set it apart from Nozomi's Trance route.

Elsewhere we have another load of new art added to the game, with the added CGs on the Trance and Sleeper Agent routes particularly memorable. There are now 90 unlockable CGs in this game, which for a visual novel that can still be had for free is rather incredible~

All that plus a couple fixes to longstanding issues, is your lot for this month's release, which you can find in PC, Linux, Mac and Android versions on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon.

In July I'm intending to continue with the Zombie route rewrite while the new artwork continues to come in. Until then, enjoy the update and I'll be back next month as always ^^

What's New

  • WRITING: Second rewrite of several scenes for Nozomi Zombie script. Rough dialogue has been laid out through to day 6
  • CG: New CG assets for the following storylines: Villainous Sleeper Agent, Hiroko Ticklish Hands (x2), Nozomi Zombie, Nozomi Trance (x2) and Sayori Doll
  • CG: A few more assets added to the classroom CG. The character's facial expressions in some of the classroom scenes should match up better with what's happening now
  • CG: A couple more assets added to Sayori's first Doll CG in her room. The assets are used in a scene towards the end of the storyline
  • FIX: Changing languages on a line of dialogue that includes a screen animation (i.e. shaking effects) should no longer produce an error
  • FIX: For Redemption storyline, fixed a display bug which prevented a background from being displayed during an early scene
  • FIX: For Doll storyline, fixed a display bug that occurred during the doll pose scene
  • Spanish localisation: Various edits and corrections to the existing script
  • Word count is now around 279,000
  • Minor typo corrections

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  • Angela DeMille changed the title to Penlight [16+] [BxG] [Free / Donate] (Latest Release - July 10th 2021)

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In this month's update, I add another load of CGs, tweak some older content and continue making progress on writing Nozomi's second storyline. There's a lot I'm happy about with this one ^^

One of the highlights in this release is the new art for the villainous story paths. Each of the paths now has an illustration to introduce them and a rewritten opening scene to boot, so those are well worth checking out again!

As for Nozomi's second story, "Zombie" (which I should be clear isn't fully descriptive; it's not really about zombies ^^;), I made a lot of scrappy progress trying to get it done. It's certainly looking different enough to distinguish itself from the other stories in the game that's for sure~ Anyway, I'm trying to get it written to some sort of conclusion by the time the next public release rolls around so that should be something to look forward to.

As always, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon.

Hope you enjoy the new release!

What's New

  • WRITING: Rough dialogue written for the Zombie storyline through to day 9, and some rough outlining for day 10
  • ART: New CGs for the following storylines: Villainous Devotion, Redemption, Nozomi Trance, Sayori Alter (x2), Villainous Sleeper Agent, Villainous Robot and Nozomi Zombie
  • ART: The icons representing Kyou's penlight and phone have been updated with new drawings
  • ART: Several of Sayori's existing CG scenes have been lengthened and improved with additional art
  • UI: Changed the CG Gallery screen to a scrolling display, allowing more images to be accommodated compared to the previous version
  • LOCALIZATION: Various edits and corrections to the existing Spanish script
  • Word count is now around 284,000
  • Minor typo corrections

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  • Angela DeMille changed the title to Penlight [16+] [BxG] [Free / Donate] (Latest Release - August 14th 2021)

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Penlight public release day is upon us yet again!

This past month saw a little further development of the Villainous Devotion path, with several scenes being rewritten (one of them majorly) to go along with some fun new CGs added to it. But most importantly I managed to fully outline a path through the new-look "Zombie" storyline from beginning to end~ As ever, I'm interested to see what people make of it all.

Another fun thing to note: As of this release, the number of unlockable CGs in the game has surpassed 100! Where will it end?!

As always, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon.

Anyway, I hope everyone enjoys the update! And there'll be more to come at the usual time~

What's New

  • WRITING: Zombie storyline outlined through to a conclusion along one path, and scripted through to about a third of day 11
  • WRITING: A scene on the Villainous Devotion storyline, using the new CG assets, has been majorly rewritten
  • ART: New CGs for the Villainous Devotion (x3), Sayori Alter and Zombie (x2) storylines
  • ART: Number of CGs is now over 100!
  • ART: A small image depicting the "mind trick" now appears when it's used
  • MUSIC: Added one new music piece to the soundtrack, which plays during the Zombie storyline
  • LOCALIZATION: Various edits and corrections to the existing Spanish script
  • Word count is now around 293,000
  • Minor typo corrections

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  • Angela DeMille changed the title to Penlight [16+] [BxG] [Free / Donate] (Latest Release - September 11th 2021)

Hey, everyone!

It's a bit of a muted release this time I'm afraid. Both me and my artist were pretty badly affected by illness and it seriously disrupted my plans for the month. There's a few more scenes scripted for Nozomi's Zombie storyline, although I was really wanting to finish it by now >.<

There's a couple of new CGs for the story as well, although I had to make do with preliminary sketches to present one of them, which is meant to be the first part of a very ambitious CG scene. Also, our main girls all have had a new pose and expressions added to their sprites. Penlight's characters are already pretty expressive given the visual novel format, and I've always thought it important while constructing the game that their sprites do have a big range to choose from while they're talking and reacting to things. Makes them seem more alive on-screen. So out of all the setbacks I had this past month I was happy to at least get that done for them.

As always, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon.

Anyway, that's all for now. At this time of writing both me and my artist are doing a lot better so next month I should finally get the Zombie story path done while adding a lot more of the illustrations I wanted for it. I hope you'll all look forward to it~

What's New

  • WRITING: Zombie storyline scripted through to the end of day 11
  • ART: Added the partial Zombie route Rehearsal scene CG, albeit in sketch form
  • ART: Added new poses and expressions for Nozomi, Hiroko and Sayori's sprites. They can be seen in the opening scenes of the game, Sayori's and Hiroko's original storylines and the Zombie storyline
  • ART: New CGs for Zombie storyline: One all-new and one from mostly reused art assets
  • ART: Made Hiroko's sprite 5 pixels shorter
  • GUI: Enlarged the width of the scrollbar in the CG gallery by 20%
  • LOCALIZATION: Various edits and corrections to the existing Spanish script
  • Word count is now around 297,500
  • Minor typo corrections

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  • Angela DeMille changed the title to Penlight [16+] [BxG] [Free / Donate] (Latest Release - October 9th 2021)

oI3STI3.png

Hey, everyone!

With this update I have at last completed the "Zombie" storyline along one story path. And on the month of Halloween, no less! Shame that the name has had less and less relevance the longer this story has gone on then, haha ^^;

Anyway, there may still be a couple kinks to work out in the script, but all in all I reckon it's become a fun and unique experience.  Not to mention a massive improvement over the broken original storyline that it replaced. And that's without talking about it having the most ambitious CG sequence in the entire game, most of which has now been completed with only a few finishing touches left to put on it. Do check it out!

As always, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon.

Next month we'll be seeing some new endings given to existing storylines as I look to finish writing some of the alternate choices dotted around the game. Penlight's been a fun ride, and we're still a long way from completing the thing, but it's nice to finally start making moves in that direction.

In the meantime, please enjoy the new release and I'll see you again soon!

What's New

  • WRITING: Zombie storyline scripted to an ending along one story path
  • WRITING: Edited Sayori's Alter storyline script to include the latest sprite art, edited some existing dialogue and added some new script
  • ART: Added some new poses and expressions to the Zombie route rehearsal scene CG
  • ART: Added a second CG to the Zombie route rehearsal scene
  • ART: Added a new outfit to Kyou's, Nozomi's, Sayori's and Hiroko's sprites
  • SFX: Added a new ambient sound for the Zombie route epilogue scene
  • LOCALIZATION: Various edits and corrections to the existing Spanish script
  • Word count is now over 300,000!
  • Minor typo corrections

Known Issue

  • The big CG sequence near the end of Nozomi's Zombie storyline has not yet been added to the CG gallery

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