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Ugh. Still more roadblocks. Need to get an as-yet unknown password from Nay in order to get this sucker changed. For now, please enjoy the mess of a forums we've got, and dream of the forums we will probably never one day have.

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KICKSTARTER  ||  TWITTER

Welcome to Love Shore, a city that transforms at night. The futuristic metropolis also just happens to also be populated with cyborgs, old gods hidden in the depths of a criminal underground, and humans eager to crawl their way to the top, no matter what the cost. 

After a fertility crisis changed the landscape of the city for good, a single company stepped in to help the residents: Life S. Incorporated, a biotech firm that claimed to be able to build life out of raw DNA, creating a fully formed human with thoughts, feelings, and morality of their own. 

Their minds, physical appearance, and personality would be drawn from their parents’ DNA, but the children would be ‘born’ using artificial bodies. This new generation would be called the S.Humans: a non-aging, tough form of new life. 

Love Shore is a visual novel game that takes concepts we've always loved in sci-fi, action, and horror and blends them together to create something wild. It features a queer, diverse cast, a seemingly endless city, and a story of coming into yourself and doing what you think is right…with a heavy dose of drama and violence mixed in for good measure.

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Love Shore features two playable protagonists with four romanceable options, each with their own storylines. The cast is entirely LGBT+. The game’s projected features will include 12 chapters, 24 possible endings, 60 CGs, 25 unique locations, and an original soundtrack.

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Follow one of two protagonists, Farah or Sam, as you investigate the city's criminal underbelly, and help your companions on their quests for redemption, love, and power.

Love Shore has a cast of vastly different individuals, from S.Humans to Gods. Each person is unique in their motivations and in the way they interact with the world, and with you. Be careful to choose your friends and lovers wisely.

Protagonists

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Love Shore is a vast and intricate city, and you’re going to need some local help to  find out what’s going on. Each of your companions have different strengths, weaknesses, and connections that can either help or hinder you. Your companions can be your love interests, or you can just pursue true bromance: the choice is yours.

All companions in Love Shore have an approval rating for Sam or Farah, based on their interactions with them, and these ratings  can unlock new dialogue and different paths! If you want to check out all the companions, check out our Kickstarter!

THE TEAM

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The beautiful sprites featured in Love Shore (as well as all the CGs) are done by Kabo. They are the lead character designer with a deep love for fashion and neon. (Hence, perfect for Love Shore). 

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Zi is the amazing individual behind all the environments you see in game! She is an illustrator and concept artist who loves doing promotional work inspired by film. 

And that beautiful menu you see above? That’s by our UI Designer Sonja, who contributes a retro-sleek and professional look to the game. Besides being a huge memer, they have worked on a variety of design projects and games, both personal and professional.

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Son M. and Emmett are the co-writers of Love Shore, who additionally moonlight as producers for the game. 

Jason is a freelance programmer, and founder of indie gamedev studio Stray Basilisk. He's a dedicated sci-fi nerd, and card-carrying Philip K Dick and Stanislaw Lem fanboy. Jason joined the team to help bring Perfect Garbage's creative vision for Love Shore into reality.

Jayson is the musical brains behind our soundtrack. He is an independent artist, musician who makes his own music and has worked on sound design for a handful of projects.

Our theme song (the one that plays during the credits/menu) was composed and produced by 1X4X44R exclusively for Love Shore. If you like the sound, check out their other music!

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We are trying to reach $50,000 on Kickstarter! It's a steep goal, I know, but to pay for the art fairly, the music and programming, it's the smallest amount we could ask! The majority of the funding goes straight into the art (53%). 

Art - 53%
UI Design - 4%
Game Development / Programming - 22%
Sound - 2%
Writing - 19%

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[DEMO FOR MAC OR PC]

Features the “First Chapter” of Love Shore and acts as a World/Character introduction to showcase the art, music and storytelling that will be present in the completed game.

  • Two main characters with completely unique, yet intertwining stories to choose from
  • Each character has four romanceable options
  •  Rated 17+ for mature language, sexual themes, and violence. THE DEMO DOES NOT INCLUDE MATURE CONTENT.

The demo of Love Shore is a work in progress, showcasing our team’s abilities to produce a story of this caliber. There are no save/load options but should take only 30 minutes to play both character introductions. There are an estimated 12 chapters per route included in the final game. 

 

Thanks for taking the time to look over this! It's a project I'm very passionate about and I'm still learning my way, even during this kickstarter! Please Enjoy!

KICKSTARTER

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Edited by BogBoogie
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