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Virtue's Last Reward


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Summary


He awoke in an elevator.

Across the room was a strange girl he’d never met before, even though she seemed to know him...

“Sigma...”

“How do you know my name?” he asked, but before she could answer a rabbit appeared. “This elevator is about to fall!”

Sigma and the girl left the elevator only to find themselves in a massive room with seven other strangers...nine people in all.

The strange rabbit told them that they would have to play the Ambidex Game-a game of betrayal.

The penalty for losing was death.

Could these nine strangers trust one another long enough to escape their prison alive?

The story follows the player character Sigma, a man who is abducted and forced along with eight other individuals to play the Nonary Game, which puts its participants in a life-or-death situation. As the story progresses, the characters begin to unravel the secrets behind the Nonary Game, as well as its true purpose. This game is a direct sequel to 999, there are a lot of references and minor spoilers for the game, so play 999 first! 

Ending Guideline / Suggested Route Order


 This game is a hybrid between a Visual Novel and an Escape the Room point-and-click game, so, consequently this game is divided into two sections: "Escape" where you have to solve puzzles and "Novel" where you read dialog and make choices. There's a very (VERY!) strict enforced playing order, you need to do certain things and beat certain endings to unlock other endings and discover more about the plot, fail to achieve these conditions will result you being stuck in a "Plot Lock", these plot locks doesn't let you proceed trough certain routes, which results you being stuck and having to use the flowchart to return to a previous choice, there's a list of plot locks at the bottom of this guide. When you beat a route just use the flowchart to get back to the choice you want, DON'T start the game again, you'll waste unecessary time. Initially only Clover and Dio's route are unlocked, you'll also need to beat the Laboratory puzzle to unlock more routes. The recommended route order is:

Spoiler

Clover>Laboratory (Route Unlocking)>Tenmyouji>Dio>K>Alice>Sigma>Quark>Luna>Phi>End or Beginning>After Time 

NOTE: Watch the introductory OVA before playing the game.

I strongly suggest that you follow the recommended order above and get all endings (including game overs!), since this is a Multiple Route Mystery game and following the above order will also unlock all plot locks and give all the necessary info to beat the game. Other things to note:

Spoiler

 

  • Always play puzzles on hard and get all files. If you're using a guide there's no reason to switch to Easy since you need to beat all puzzles on hard and collect all files to unlock the "After Time END".
  • I will only be listing novel sections that have choices and\or Plot Locks on them!
  • There's a Achievement\Trophy section at the bottom of this guide. 
  • Some Game Overs don't appear on the flowchart, also, get the Game Over(s) before the Route's main ending. Some Game Overs are obrigatory.
  • There's a list of passwords and plot locks at the bottom of this guide.
  • USE THE FLOWCHART FOR THE LOVE OF GOD, seriously :o(

Read the notes left inside the spoiler boxes!

Route Guideline


Elevator (Prologue)

Spoiler

The elevator is the first puzzle room you enter when you start the game. It kind of serves as a turorial puzzle room and therefore, these puzzles are not that difficult to figure out. It's a very short puzzle.

--- Passwords ---

Spoiler

- Mini-sliding puzzle combination:
Up=U D=Down L=Left R=Right
RURDLURURDLDRUR

- Press 7 on the old person side of elevator

-Press 4 on the baby side of elevator

-Press 3 on the main button section (buttons by door to elevator)

-To get blue password press zero on the main button section (buttons by door to
elevator)

First Step: The Green memory card 

[1] Remove the yellow, green, red and blue handles from the elevator handrails.
New items: Yellow handle, green handle, blue handle, red handle

[2] A fire extinguisher is located in the corner of the elevator. Remove the pin
New items: Fire extinguisher pin

[3] Open the fire extinguisher cabinet by using the fire extinguisher pin as a lockpick.
Items used: Fire extinguisher pin
New items: Triangular tip, square tip, pentagonal tip, hexagonal tip

[4] Combine the hexagonal tip with the red handle. Combine the pentagonal tip with the green handle. Combine the square tip with the blue handle. Combine the triangular tip with the yellow handle.
Items used: Triangular tip, square tip, pentagonal tip, hexagonal tip, yellow handle, green handle, blue handle, red handle
New items: square socket wrench, pentagonal socket wrench, hexagonal socket wrench, triangular socket wrench

[5] Take a look at the elevator shaft right at the bottom next to the exit door. Use the 4 socket wrenches to remove the coloured screws.
Items used: square socket wrench, pentagonal socket wrench, hexagonal socket wrench, triangular socket wrench

[6] Solve the box puzzle: Right, Up, Right, Down, Left, Down, Left, Up, Right, Down, Right, Up, Right, Up, Right. You will gain a green memory card.
New items: green memory card

Second Step: The Blue memory card 

[1] Pick up the poster at the backside of the elevator and read it on the file screen. You`ll have to count the babies and the old people. --> There are 4 babies and 7 old people
New file: Poster in the elevator (File 1/52)

[2] Enter the number 4 at the side of the elevator with the picture of babies. Enter the number 7 at the side of the elevator with the picture of an old man. There were 0 bunnies in the picture, so choose the number 0 and you`ll receive the blue memory card,
New items: Blue memory card

[3] Enter both memory cards into the card reader machine above the safe and you`ll receive the exit password.
Items used: Blue Memory Card, Green Memory Card


Gold\Silver File

[1] Instead of 0, push the button "3" right next to the exit door, because we were talking to Zero III. You`ll receive the red memory card.
New items: red memory card

[2] Enter the red memory card into the card reader machine above the safe and you`ll receive the bonus password
Items used: red memory card

 

Laboratory (Route Unlocking)

Spoiler

NOTE: Do it after Clover's route!
Summary: Yellow, Ally, Red
Unlocks: Lock 2, Lock 4

The laboratory is behind the red door on the second floor. The laboratory is one of the most important puzzle rooms, because solving it opens a lot of mandatory story locks. The laboratory is therefore of great importance.

--- Passwords ---

Spoiler

-Take seeds and binders from left side of table

-Take scalpel from leftmost window

-Take seeds, roots, saline solution, and frog from back cabinet

-Go to 2nd window from left and dissect the frog. Take capsule and take drain
bin.

-Right side of table has more seeds, take them.

-Go to 2nd window from right. Take seeds and then blend them according to
instructions.

-Solution for right window pipe puzzle is all levers facing down.

-Order to put seeds in the solutions from left to right: Half/Half round seed,
Long striped seed, Round seed, Long seed, Round striped seed. Take capsule that
falls out.

-Put all capsules in the microscope and you will get both blue and green
passwords.

First Step: Collecting Items

[1] Left of the safe an IG Replicator is located. Examine it. Afterwards pick up the two binders and the items on the tray left of it. Also pick up the scalpel at the far left of the room. 
New items: Empty Capsule, Empty Capsule, Seed, Seed
New Files: Steps for dissecting a frog (File 15/52), Hydroponics Research 1 (File 16/52), Hydroponics Research 2 (file 17/52)

[2] To the right of the previously mentioned safe is a microscope. Pick up the seeds right next to it. On the right wall there`s another seed container which is placed left of a weird machine. Take it. Also examine the binder to the right of the weird machine.
New items: Seeds, Seeds
New Files: DNA Extraction Instructions (File 18/52)

[3] Look at the containers at the far back of the laboratory. Take everything you can find out of that shelf.
New items: Saline Solution, Frog, Seed, Roots


Second Step: Dissecting a frog

[1] Examine the left wall (the part of the wall with the 3 chambers at the bottom). Take the seeds out of the right chamber. Afterwards examine the drain at the top and eventually use the frog on it.
Items used: Frog
New items: Seed

[2] Take the liquid waste tank from the bottom left chamber. Afterwards examine the frog and use the scalpel on it. Take the blue capsule.
Items used: Scalpel
New items: Liquid waste tank, Blue Capsule


Third Step: The mixer

[1] Examine the mixer at the right wall and read the instructions for DNA extractation. First use the roots on the mixer and then put the saline solution in.
Items used: Roots, Saline Solution

[2] Next put the ethanol from the liquid waste tank into the mixer. Use the empty capsule on the DNA afterwards to receive a green capsule.
Items used: Liquid waste tank, Empty Capsule
New items: Green Capsule

Fourth Step: The valve puzzle

[1] Look at the valves on the right wall. Examine them to start a puzzle. 
The left exit needs 30 units of water, the right of that also 30, the one in the middle 20, the fourth one 50 and the last one again 30. We have to regulate the water flow of the pipes here.

The 40 at the top left must be split into 20 + 20. The twenty units that flow down the right pipe must again be split into 10 + 10. Therefore the bottom right exit will receive 20 + 10 = 30.
The second chamber only receives 10 though. That means it needs another 20. The 80 therefore must be split two times. The top middle lever splits the 80 into 40 + 40. The bottom middle lever splits the 40 that flow down the left pipe into 20 + 20. Twenty of that flow to the left. The second container thus receives 10 + 20 = 30.
The container at the far right needs 30 units. The last two valves must also be split to reach that result: 20 + 10 = 30. The container that needs 50 receives 40 units from the 80 valve and 10 units from the 40 valve.

Top Row: Middle, Middle, Middle
Bottom Row: Middle, Middle, Middle
Push the lever to the right of the valves. All lights at the bottom should light up in green now!

[2] Examine the beakers to trigger another puzzle. The rules for this puzzle are written in the Hydroponic Research Files. To each beaker a type of seed must be attributed. We have 5 types of seeds:
 
RED            YELLOW           GREEN     LT. BLUE         BLUE
Round seed     Long             Round      Long            Round
That is half   striped          Plain      Plain          striped
Yellow/black


+ striped seeds don`t germinate in either Fluid D or Fluid E.

Logical Conclusion: The striped long seed must germinate in Fluid B.
--> Therefore the Long Seed can only germinate in Fluid D
--> That means the round seed must germinate in Fluid C
--> Striped Round seeds must germinate in Fluid E
--> The marked round seeds have only Fluid A left

Put the seeds in the correct beakers. You`ve "sown your seeds"... ...
Take the red capsule out of the hole
New items: Red capsule

[3] Use the capsules on the microscope in the middle of the room to trigger a microscope puzzle.
Items used: Red capsule, blue capsule, green capsule

[4] Solve the DNA puzzle. A = Adenine; G = Guanine; C = Cytosine; T = Thymine. A and T, as well as C and G must be on opposite positions in a DNA sequence. Align the DNA correctly: 
1. Move the fourth line one position to the left
2. Move the second line three positions to the left
3. Move the fourth line three positions to the right
4. Move the fifth line three positions to the right
You`ll immediately receive the escape password.


Gold\Silver File

[1] Put the last seed you have into the mixer. Repeat the previous process by using the saline solution and the liquid waste tank on the mixer. Then use another empty capsule on the DNA and receive the yellow capsule.
Items used: Saline Solution, Seed, Liquid waste tank, empty capsule
New items: Yellow capsule

[2] Put the yellow capsule into the microscope and you`ll receive the gold file password.
New Files: Researcher`s Journal (File 19/52), Axelavir (File 20/52)

--- Novel Section ---

Spoiler

You don't need to read this novel section at it's enteriety, you just need to read until you reach a part with Sigma talking to Luna and Tenmyouji at the Infirmary (after the scene with Phi translating the Journal). By then you'll already have unlocked LOCK 2 and 4 and also made a shortcut for Quark's route,  so use the flowchart to jump back to a previous choice, so you don't receive anymore spoilers...

 

 

Imagem relacionada
Clover

Spoiler

Summary: Yellow, Betray, Ally
Prerequisite: None
Unlocks: Lock 1

--- Novel Section (1) ---

Spoiler

Choose "Go through the Yellow door with Tenmyouji."

--- Infirmary ---

Spoiler

The infirmary is the first puzzle room of the yellow path. This puzzle room can be entered at any time and is not locked.

--- Passwords ---

Spoiler

- Key pieces are: by monitor, under cart, on 3rd bed.

-Scalpel(needed to take out the bedding) is by washbin.

- Take bedding off of 2nd bed with scalpel

-Code to get into cabinet: 5 pills, 2 liquids, 6 triangles

-Other code for cabinet(to get blue pass): 2 pills, 2 triangles, 1 liquid

-Once you put key into grid mini sliding puzzle key is:
U=Up D=Down L=Left R=Right
URULDRDLULDR

-Put white powder into wash bin, refill with water and pour into wash bin to
clean the bedding.

-Green password: Cured

-Blue password: Found

Letters on the 5x5 Adam Scanner grid (if you don’t want to record deal with the sheets. You can just find the letters with this and press them in order and skip the entire puzzle)

---------------------
| Q | D | L | I | F |
--------------------
| G | C | T | U| K  |
---------------------
| Y | M | A| P | W  |
---------------------
| O | S  | H | E| X |
---------------------
| J  | R | N | V | B|
----------------------

First Step: Picking up items

[1] Look at the table below the TV Screen and pick up the metal coin-like thing
New items: Metal coin-like thing

[2] Right next to the table is another small table. On the lower half of that table you`ll need to pick up a worn-out a key. On the upper side is a scalpel.
New items: Worn-out key, scalpel

[3] Take a look at the bottom drawers right next to the table. Behind the right shelf a clipboard is located. Take the memory card and the paper.
New items: Memory card
New File: Paper with drawing on it (File 2/52)

[4] Look on the shelf above. Take the jar.
New items: Jar containing white power

[5] Turn to the far right bed and pick up the metal stake. Combine it with the metal coin-like thing in your inventory to receive a key.
Items used: Metal stake, metal coin-like thing
New item: Metal stake, Pretty Key

Second Step: Cleaning the dirt

[1] Enter the memory card into the TV Screen (right side) and the screen will turn on, giving you information. Apparently you need to mix White powder and water to receive a fluid to remove dirt.
Items used: Memory card
New File: Big monitor hint (File 3/52)

[2] Use the white powder with the wash basin on the table right next to the TV Screen. Empty the jar.
Items used: Jar containing white powder
New items: Empty jar

[3] Move to the sink and fill the empty jar with water.
Items used: Empty jar
New items: Jar containing water

[4] Use the scalpel to cut of the part of the second bed behind the partition
Items used: Scalpel
New items: Dirty Fabric

[5] Fill the wash basin with the water and use the Dirty Fabric to wash of the dirt.
Items used: Jar containing water, Dirty Fabric
New items: Plaid fabric

Third Step: Medicine Puzzle

[1] Use the 2 keys on the keyholes next to the medicine boxes (left of the exit door).
Items used: Worn-out key, Pretty Key

[2] Pull the medicine case out, activating a box puzzle. Here`s the solution: Up, Right, Up, Right, Down, Left, Up, Left, Down, Right. Now count the pills, the yellow triangles and the red bottles --> 2 red bottles, 6 yellow triangles, 5 pills

[3] Try to open the drawer to the left of the medicine puzzle. Enter the correct amount --> 562. You`ll receive a note
New File: Colourful note (File 4/52)

[4] Use the plaid fabric on the bed on the far right (not the ones behind the partition!)
Items used: Plaid fabric

[5] Take a look at the screen directly left to the table. This device is called ADAM and seems to be some kind of medical equipment. Push the power button on the bottom right to activate the scanner.

[6] Use the scanner and click the 5 squares in the right order according to the colourful note we received earlier. First the blue pills, then the red bottle, then the yellow triangle, then the 4 and then the 5. CURED. You`ll gain the escape password!

Gold\Silver File

[1] In your mind overlap the clean sheet that you placed on the bed with the medicine box. 
Positions of Elements on Clean Sheet: 
line 1 position 2 --> Yellow Triangle on Medicine Box
line 2 position 2 --> Blue Pill on Medicine Box
line 2 position 4 --> Blue Pill on Medicine Box
line 4 position 4 --> Red Bottle on Medicine Box
line 5 position 2 --> Yellow Triangle on Medicine Box
Therefore return to the puzzle with the 3-digit combination and enter 2*blue-pill, 2*yellow triangle and 1*red bottle. You`ll find Clean Plaid Fabric.
New items: Clean Plaid Fabric

[2] Place the clean plaid fabric on the bed next to the ADAM, scan it and click the boxes in the right order. You`ll receive the Gold File password.
Items used: Clean Plaid Fabric
New Files: Sun Key (File 5/52), Floor Map for floor A (File 6/52), Supplementary Rules (File 7/52), Newspaper Excerpt (File 8/52)

--- AB GAME (ROUND 1) ---

Spoiler

Choose "Betray"

--- Novel Section (2)---

Spoiler

During this novel section a multi-selection option will appear (Lounge/Infirmary/Crew Quarters) you'll eventually have to select all of them, so just follow the order listed for a better flow or choose at your own leisure. Different combinations of these choices will lead to some minor dialog changes.

--- Treatment Center ---

Spoiler

The treatment center is behind the green door on the second floor. 

--- Passwords ---

Spoiler

-Take both potted plants from corners of room.

-Look at monitor for game board

-Take tablet by safe on the sofa

-Once you open pod room inspect pods 1&2 for objects you need to complete puzzle

-Open jellyfish tank with key. Mini game solution: U=Up, D=Down, L=Left, R=Right

DRDRULLLURRU

-Use other key to open clock and take access card to pod 1. Use potted plants for experiment.

-The four times are:

1. 7:15
2. 6:20
3. 00:15
4. 4:05

-Blue Password: POUR

-Green Password: PAST

First Step: Opening up the treatment center

[1] Take a look right next to the entrance of the treatment center. Below the giant wall clock there`s a safe, a binder and a tablet. Take them. Examine the tablet... on it is written: "Four pieces for the first password. One piece for the second password". This will come in handy later.
New items: tablet
New Files: Door Puzzle Instructions (File 9/52)

[2] Look at the giant monitor right of the exit door. You`ll receive a new file. Additionally also take the plants right and left of the monitor.
New Items: Healthy Plant, Withered Plant
New Files: Illustration of a dice game (File 10/52)

[3] Open the door to the treatment center. You`ll be confronted with a puzzle; your goal is to find the correct 4-digit-code. This puzzle is random, so i`ll be giving you some tips how to solve this puzzle:
a) In your first step pick the numbers 1234
b) In your second step pick the number 5678
If only 3 hits or blows were displayed in both steps, means that the 9 is part of the 4-digit-code.
Let`s go for an example:
1234 = 0 hits - 3 blows
5678 = 0 hits - 0 blows
That means the 9 must be a part of the 4-digit-code. Next i try to eliminate the 1 digit of 1,2,3 and 4 that is not part of the code. 
1256 = 0 hits - 1 blow
That means either 1 or 2 is not part of the 4-digit-code.
1567 = 0 hits - 1 blow
That means the 2 is not part of the 4-digit-code, the 4-digits are 1,3,4 and 9. Now we only have to find the correct order of the digits. We know for sure, that:
1 can`t be on the first position, 3 can`t be on the third position, 4 can`t be on the fourth position
4391 = 0 hits - 4 blows
1 can`t be on the first and fourth position, 3 can`t be on the second and third position, 4 can`t be on the first and fourth position, 9 can`t be on the third position.
All possible solutions are therefore: The 9 and the 3 must be on positions 1 and 4; the 1 and 4 must be on positions 2 and 3. Let`s narrow the possibilities down:
3149 = 2 hits - 2 blows
Either the 3 or 9 must be swapped or the 1 and 4. Let`s try one:
3419 = 0 hits - 4 blows.
That means the correct code must be: 9143
The door code is completely random though, so you`ll either have to use a similar tactic, or your own one!

Second Step: Quark and the treatment pod

[1] Take a look at pod 1 (the one on the left). The clock points to 7:15. Open the pod and pick up the key.
New items: White key

[2] Open pod No.2. The clock on the inside points to 6:20. Also don`t forget to pick up the key inside.
New items: Silver key

[3] Open pod No.2. On the cover there`s another code: 11:1. That`s the last one we need.

[4] Examine the wall clock. It says "No.4". Use the white key on the bottom left part of the wall clock. Open the cover and take the chip (green glowing thing) out.
Items used: White key
New items: Chip with "NO1" written on it

[5] Again enter the pod room. Click on the leftmost monitor and use the chip on it. The system needs to be initialized first though. Therefore open the leftmost pod and use the healthy plant for a test run. Next up is the withered plant. You`ll receive a green and a red memory card.
Items used: Healthy Plant, Withered Plant
New items: Red Memory card, Green memory card

Third Step: The dice game

[1] Open the aquarium by using the silver key from pod No.2. Examine the second lid and solve the minigame to get the purple jellyfish to the top: Down, Right, Down, Right, Right, Right, Right, Up, Left, Left, Left, Up, Up, Right, Up. Receive the artificial jellyfish. Examine it and get the Circular tile.
Items used: Silver key, artificial jellyfish
New items: Artificial Jellyfish, Circular tile

[2] Look at the painting and use the circular tile on the empty hole. A laser pointer will appear after that.
Items used: Circular Tile

[3] Open pod no.3 and look at its cover. Due to the laser pointer the numbers displayed on the cover are now 00:15.

[4] Examine the wall clock again and enter both memory cards in the bottom right corner. Two hands on the clock will now appear. They point to 4:05.
Items used: Red Memory card, Green memory card

[5] Examine the tablet in your inventory again. You`ll have to enter a 4-letter-code. Look at the dice game file you received earlier. Minutes are counted clockwise, hours counter-clockwise. We`ll go through the times we received now one by one:

7:15 = 7 steps counter clockwise, 15 steps clockwise = 8 steps clockwise = P
6:20 = 6 steps counter clockwise, 20 steps clockwise = 14 steps clockwise = A
00:15 = 15 steps clockwise = S
4:05 = 4 steps counter clockwise, 5 steps clockwise = 1 step clockwise = T
The password for the escape file is therefore PAST

Gold/Silver File

[1] "One step for the second password" refers to the bonus password. That means you only play with one game piece and you don`t have to start at the beginning again.

7:15 = 8 steps clockwise = P
From the P we go 6:20 = 14 steps clockwise = O
From the O we go 00:15 = 15 steps clockwise = U
From the U we go 4:05 = 1 step clockwise = R
The gold file password is therefore POUR

New Files: Injection Gun (File 11/52), Moon Key (File 12/52), Floor Map for Floor B (File 13/52), Supplementary AB Rules (File 14/52)

--- AB GAME (ROUND 2) ---

Spoiler

Game Over: Choose "Betray"
Actual Ending: Choose "Ally"

Clover END

 

Tenmyouji
Tenmyouji

Spoiler

Summary: Yellow, Ally, Blue, Ally, Ally
Prerequisite: Lock 2 (Laboratory)
Unlocks: Lock 6, B1 Password

NOTE:From the flowchart go back to AB game round 1 (Yellow Door Path after Infirmary Puzzle), if for some reason you're not following the recommended order, the Infirmary Puzzle Resolution is at the Clover spoiler box.

--- AB GAME (ROUND 1) ---

Spoiler

Choose "Ally"

--- Novel Section (1)---

Spoiler

During this novel section a multi-selection option will appear (Lounge/Infirmary/Crew Quarters) you'll eventually have to select all of them, so just follow the order listed for a better flow or choose at your own leisure. Different combinations of these choices will lead to some minor dialog changes.

--- Novel Section (2)---

Spoiler

Choose "Go through the green door with Quark." then "Go through the blue door with Tenmyouji."

--- PEC ---

Spoiler

The pressure exchange chamber is behind the blue door on the second floor. 

--- WARNING! GAMING BREAKING BUG! (3DS only) ---

Spoiler

DO NOT SAVE IN THIS ROOM EVER! The 3ds version of this game has a GAME CORRUPTING BUG IN THIS ROOM. The game may crash in this room, but you can reboot it if you don’t save in the room. There are cases of people who saved in this room before they knew about it and they lost over 14 HOURS of progress. Save before you enter the room!

--- Passwords ---

Spoiler

-Go upstairs and put on pressure suit, they are located in lockers.

-Look at bench upstairs to see:

Trapezoid  Diamond
Up arrow   Star
Cylinder   Hourglass

- Bench in the pressure chamber reads:

--------------------
|   6          3   |
--------------------
|   4          1   |
--------------------
|   2          5   |
--------------------

-Put the information the benches give you together to decode the elevator
password. To open the box on the elevator (25113): You need to put in the
password of: Cylinder, Hourglass, Star, Star, Diamond

-Take key from box and use it on lockers on lower floor

-Colors to get into the pressure chamber:
Pink-Orange
Yellow-Green
White-Black

-Take tablet from pressure chamber

-Take bunny from pressure chamber and combine it with mini pressure suit.

-Solve pipe puzzle and take key from pressure machine.

-2nd set of color codes (you can get them from Clover by pressing glass)
White-Purple
Yellow-Pink
Blue-Green

-Open locker on bottom floor and go back upstairs

-Put bunny (in the suit) on the stool. Plug in tablet.

-Blue Password: 117

-Green Password: 623

First Step: The first glimpse

[1] The pressure exchange chamber consists of 3 different section. We`ll call them "upper floor", "lower floor" and "pressure exchange room" from now on. First of all, move to the upper floor and collect some items. Examine the lockers and the protective suits to put them on.

[2] Examine the little table left of the safe. Take the binder and make some notes of the symbols on the table.
New Files: PEC - Outside (File 21/52)

[3] Use the elevator to get down and enter the pressure exchange room. A puzzle will trigger, you`ll have to connect the coloured dots according to the File we found on the upper floor:
Red: Right, Down, Bottom Right, Bottom Right --> Orange
Yellow: Right, Down, Right, Bottom Right, Right --> Green
White: Up, Bottom Right, Down, Down, Bottom Right --> Black
The door`ll open. Enter the pressure exchange room

Second Step: The pressure exchange room

[1] Examine the table at the far back and take the tablet. Write down the numbers on the table and overlap them with the table from the upper floor:
1 = Star; 2 = cylinder; 3 = parallelogram; 4 = arrow; 5 = hourglass; 6 = boat
New items: Tablet

[2] Examine the electronical machine and you`ll receive a key.
New items: Small Key

[3] Examine the exit door. After some dialogue Clover should be heading out. Afterwards examine the door to the lower floor.

[4] Return to the electronical machine and push the pressurization button. Look at Zero III and use the Small Key on it. Pick up the doll that is left behind.
Items used: Small Key
New items: Zero Jr. doll

[5] Remove the metal plates near the pipes. Next up is... pick up the 4 laser emitters and use them on the pipe minigame. There are 2 pipe intersections; one is on the left and the other one is on the right. For us, only the left intersection matters. 
Place the yellow and purple emitters on the bottom pipes, so that these are connected. Next, connect the last emitters to the top right pipe (this one should be read now) and the second from the top on the left. 
The puzzle is now solved, redirecting power to the electronical device. Examine it and again push the pressurization button.

[6] Click on the window toward the lower floor. After some dialogue, click on the binder below the electronical device on the lower floor. You`ll receive a file from Clover.
New Files: PEC - Inside (File 22/52)

[7] Examine the door leading to the lower floor again, triggering a similar puzzle to the one before:
White: Top, Top Right, Top, Right --> Purple
Yellow: Down, Down, Right, Up, Right, Top Left, Top Right, Left --> Red
Blue: Top Right, Top, Top, Top Right, Right, Top Right, Down, Right --> Green
Exit the pressure exchange room.

Third Step: Colours, Symbols and Numbers

[1] Enter the elevator and look at the machine in it. The numbers say "25113". According to what we received earlier (see Step 2 - 1), the order of the symbols must be: cylinder, hourglass, star, star, parallelogram. You`ll receive another item. 
New items: Small key

[2] Use the small keys on the locked lockers on the lower floor. In the middle locker is a small protective suit. Pick it up. Combine the Zero Jr. Doll with that suit. In the right locker is another file for the archive. Elevate yourself to the upper floor.
Used items: Protective suit, Small Key, Small Key, Zero Jr. Doll
New items: Protective suit, Zero Jr. in suit
New Files: Paper with colourfol picture (File 23/52)

[3] Look at the little chamber to the left of the exit door. Use the tablet with the USB cable on the desk. Examine the tablet after that. Then place the Zero Jr. in Suit on the stool on the left.
Items used: Tablet, Zero Jr. in suit

[4] Look at the tablet again. This will activate a new puzzle:
You`ll need to enter the correct code to get the escape password. Take a look at the colourful sheet:
1st line: Cyan, Red, Blue, Yellow, Purple, Black --> look at the puzzle screen. Those colours form a 6 (green is not included which would be the top right line!).
2nd line: Cyan, Green, Black, Blue, Yellow --> Red (top left) and Purple (bottom right) are not included. The number is therefore a 2.
3rd line: Cyan, Green, Black, Purple, Yellow --> Red (top left) and Blue (bottom left) are not included, thus making the number a 3.
The escape code is therefore 623

Gold\Silver File

[1] Look at the colours next to the stool in the chamber. You can structure them like this:
1st line: Green + Purple
2nd line: Green + Purple
3rd line: Cyan, Green + Purple

[2] Examine the tablet again:
Green and Purple form a 1 together.
Cyan, Green and Purple form a 7 together.
The gold file password therefore is 117
New Files: Memory card for PEC (File 24/52)

--- AB GAME (ROUND 2) ---

Spoiler

Game Over (1): Betray
Rest of the Route: Ally

--- Novel Section (3)---

Spoiler

LOCK 2 need to be unlocked for you to proceed.

--- Director's Office ---

Spoiler

The director`s office is behind the right white door on the second floor. 

--- Passwords ---

Spoiler

-Take the knights objects

-Take cheap brandy and expensive brandy, switch their locations

-Colors to open safe:
Blue-White
Green-Magenta
Purple-Yellow

-Business card solution:

Bob         Ellen      Sophie
Ann         Chris      John
Tony        Lola       Ian
Carole      Michael    Katie


-Says book 334 on back. In cabinet with books put stacks of 3, stack of 3, then
stack of 4

-Start up machine in corner with silver key from drawer by computer(open with
short spear). Turn chair around and take battery.

-Green Password: HELP

-Solution for parallelogram puzzle:

BT=Big Triangle  ST=Small Triangle  MT=Middle Size Triangle P=Parallelogram
S=Square
       __________________
      /| \ MT  / | BT   /
     / |  \  /   |     /
    /  |LT \/ P/ |   /
   /   |----| /  |  /
/__BT_ |_S__|/_LT| /


-Blue Password: IILD
 

First Step: Opening up the big safe

[1] Look at the table and examine the laptop. This will come in handy on a different path. It`s good to get a look at it early though.

[2] Examine the shelf and take the globus right next to the safe. Open the shelf and take the brandy from behind the right glass window. Examine the globe to receive a new file.
New items: Globus, Expensive brandy
New Files: World Map (File 25/52)

[3] Look at the bookshelf and take the brandy and the tablet out of the upper shelf. Take the books out of the lower shelf.
New items: Cheap brandy, Tablet, Historical Adventure saga, literary analysis, philosophy books

[4] Examine the safe and solve the puzzle according to the world map we received by examining the globus earlier. Green must be connected to red. Purple to yellow and white to blue:
Green: Up, Right, Top Right, Down --> Red
White: Down, Left, Bottom Left, Up --> Blue
Purple: Right, Top Left, Top Right, Left, Left, Left, Left, Up, Top Left, Right --> Yellow
Open up the safe and receive a binder and a deer.
New Items: Mounted deer
New Files: Business cards page 1 (File 26/52), Business cards page 2 (File 27/52)

Second Step: The business card puzzle

[1] Examine the headless knight and take the slingshot as well a spear.
New items: Short spear, slingshot

[2] Examine the desk and take a closer look at the business card holder to trigger a puzzle. We`ll have to structure the business cards correctly. According to the first note, the following positions become clear:

Bob------------a-----------------b
c-------------Chris------------John
Tony-----------d----------------Ian
e-------------Michael-----------f

Let`s examine the second business card file a bit closer:
Carole is either positioned at point C or E. 
Ann is either positioned at point A or C.
Ellen is above Ann - that means she`s in A, B, C or D. 
Ann can`t be at point A or B then!
Sophie is either at point B or F.
Kate is either at point E or F.

Who could be at which points then?
Ellen is the only one who can be at point A! --> A = Ellen
Ann must be at position C then! --> C = Ann
Carole must be at position E then! --> E = Carole

Bob---------Ellen-------------b
Ann---------Chris------------John
Tony---------d----------------Ian
Carole-----Michael----------f

Kate is either E or F. --> F = Kate
Sophie is either B or F. --> B = Sophie
Lola must be D then. --> D = Lola

Bob--------Ellen-------Sophie
Ann--------Chris-------John
Tony-------Lola--------Ian
Carole----Michael----Kate
Look at the back of the business cards again and note: B00K 334

[3] Examine the bookshelf again and place the books in the order: 3 3 4
Items used: Historical Adventure saga, literary analysis, philosophy books

Third Step: Scattered letters

[1] Look at the bookshelf again and place the expensive brandy on the green plate. Look at the bookshelf from a zoomed out perspective and you`ll see the letter "H".
Items used: Expensive brandy

[2] Place the cheap brandy on the green plate below the little safe and it`ll create a parallelogram.
Items used: Cheap brandy

[3] Look at the red marks above the bookshelf. Place the deer next to the outlet and you`ll create the letter "E".
Items used: Mounted deer

[4] Enter the short spear in the desk drawer and receive a small key.
Items used: Short spear
New items: Small key

[5] Insert the small key into the facial recognition device and examine the photo a bit closer. There`s some new stuff to investigate now!
Items used: Small key

[6] Take the helmet from the chair and use it on the armor stand, so that the letter "L" appears.
Items used: Helmet
New items: Helmet

[7] Is this seat taken? Well... apparently not. Sit on the chair and use the slingshot to destroy the balloon. The room now shows the numbers "HEL". Push the lever right next to the chair to make the letter "P" appear.
Items used: Slingshot

[8] Take the battery of the small table and combine it in the inventory with the tablet to make it work. Afterwards pull the lever again to return to the office.
Items used: Battery
New items: Battery

[9] Examine the laptop now. We`ll need to enter a password. We already got the letters "HELP", so what about trying that one? You`ll receive the escape password that way!

Gold\Silver File

[1] Look at the shelf with the safe. The bottom screen is flickering. Examine the monitor to trigger a tangram puzzle. We`ll need to create a parralelogram, like the one in the shelf:

Items: 
2 small triangles
1 middle triangle
2 large triangles
1 square
1 parallelogram

Put the 2 large triangles at the bottom left. They must be positioned next to each other to form one giant triangle with the tip facing north (that means the left triangle`s tip faces south east and the adjacent triangle to the right faces south west - they are touching each other and forming one giant triangle)
To the right of the rightmost large triangle the middle triangle is located. It`s tip should face south.
Only the top right is missing now. At the far top right, the parallelogram must be placed. Left of it the small triangle, its tip facing north west, then the square (not tilted) and last but not least the small triangle facing north east.

-------"""""""""""""""""""""""""""""""""""" 
------/----"----\-S-"--Sq--"-S- /-P---/ 
---/----L--"--L---\"""""""""""""""""""
-/---------"---------\-----M-------/
/----------"----------\-----------/
"""""""""""""""""""""""""""""

L = Large Triangle
S = Small Triangle
M = Middle Triangle
Sq = Square
P = Parallelogram

You`ll eventually get the gold file password: IILP. Enter it on the tablet.
New Files: Star Key (File 28/52)

--- Novel Section (4)---

Spoiler

You'll get a code for Bomb no.1, write down somewhere!

--- AB GAME (ROUND 3) ---

Spoiler

Game Over (2): Betray
Actual Ending: Ally

Tenmyouji END

 

Dio
Dio

Spoiler

Summary: Magenta, Betray, Betray
Prerequisite: None
Unlocks: Lock 5, B0 Password

NOTE: Go back to the first door choice.

--- Novel Section (1) ---

Spoiler

Choose "Go through the Magenta door with Luna."

--- Lounge ---

Spoiler

This room is one of the first rooms you are able and allowed to enter. It`s not that difficult, but it contains a lot of items which could confuse you.

--- Passwords ---

Spoiler

-First round of drinks (blue password) from left to right is: Blue Ocean, White
Island, Red Planet

-Pieces of the globe can be found: On table, behind cocktail drinks, behind
sliding doors under safe, by the sofa.

-Clock hands are in cocktail glasses.

-Clock in the room needs to be turned to 4:50 which equals: Green Sun

-Second round of drinks (Green password) from left to right is: Green Sun, Red
Moon, Blue Planet

-Check under the left throw pillow on the couch for an important archive

-Another Archive can be found behind the sliding doors on the cabinet.

First Step: Fuck ton of Items

[1] Examine the couch. Remove the left cushion to reveal a magazine. Read it to gain a new file. Additionally don`t forget to take the globe part from below the couch. It`s only a part of a globe, so we`ll have to find some more parts.
New items: Northern hemi-hemisphere
New Files: Astronomy today (File 29/52)

[2] Examine the shelves below the safe therefore gaining a new globe part and a note.
New items: Southern hemi-hemisphere
New Files: Bartender`s journal (File 30/52)

[3] Look at the destroyed globe and take the items scattered around it.
New items: Mysterious disc, northern hemi-hemisphere

[4] Examine the bartender`s table and take the three drinking glasses, as well as the two needles sticking out of the right glass.
New items: Two needles, Empty Glass, Empty Glass, Empty Glass

[5] Next examine all the drinks in the shelf. Take all you can see - no exceptions.
New items: Liqeur (red), Liqeur (yellow), Liqeur (white), Liqeur (green), Liqeur (blue), Bottle of Alcohol (sun), Bottle of Alcohol (Moon), Bottle of Alcohol (Island), Bottle of Alcohol (Ocean), Bottle of Alcohol (Planet), Southern hemi-hemisphere


Second Step: The globe

[1] Combine the southern hemi-hemisphere with another southern hemi-hemisphere. Combine the northern hemi-hemisphere with another northern hemi-hemisphere. Combine the new northern hemi-hemisphere with the mysterious disc and the result with the southern hemi-hemisphere to reconstruct the globe.
Items used: southern hemi-hemisphere, southern hemi-hemisphere, northern hemi-hemisphere, northern hemi-hemisphere, mysterious disc
New items: Globe

[2] Place the globe on the desk. 
Items used: Globe


Third Step: Mixing some drinks

[1] Look at the wall clock and place the needles on it. Rotate the needles until they are posititioned at 4:50 (according to the astronomy magazine). The short hand should be positioned at Green and the long one at sun. It`s laser time...
Items used: Two needles

[2] Time to look at the globe table again. The globe says "Blue Planet". Afterwards look at the wall and the letters. Try to read only the black letters. The result should be the word "Red Moon".

[3] We`ve got 3 drink names now: Green sun, Blue Planet and Red Moon. Time to mix them. Look at the mixing device. Use the red liqueur and the Moon alcohol on the device. Then place a glass below it to get the red moon drink. Repeat this with the two other drinks to get all three drinks you need.
Items used: liqueur (red), liqueur (green), liqueur (blue), bottle of alcohol (Sun), bottle of alcohol (Planet), bottle of alcohol (Moon), Empty Glass, Empty Glass, Empty Glass
New items: Red Moon, Green Sun, Blue Planet

[4] Place all three drinks on the plates on the bartender`s table to receive the escape password.

Gold\Silver File

[1] Read the bartender`s note again. These are the three testimonies:

-----------------------------mother-----------------father---------------------son
Father:---------------------red---------------------white---------------------Ocean
Mother:-------------------Planet------------------Island---------------------blue
Son:-----------------------Moon--------------------green-------------------Moon

One of those three lies. Every person must be attributed exactly 1 alcohol name and 1 colour. If we cross out the father, the mother won`t have a favourite colour. If we cross out the Mother, the son won`t have a favourite colour. That means the liar must be the son.
Conclusion:
Father: white Island
Mother: red Planet
Son: blue Ocean

[2] Look at the mixing device. Use the red liqueur and the Planet alcohol on the device. Then place a glass below it to get the red planet drink (if your glass if full, empty it by using the drain below the mixing device). Repeat this with the two other drinks to get all three drinks you need.
Items used: liqueur (red), liqueur (white), liqueur (blue), bottle of alcohol (Island), bottle of alcohol (Planet), bottle of alcohol (Ocean), Empty Glass, Empty Glass, Empty Glass
New items: Red Planet, White Island, Blue Ocean

[3] Read the bartender`s journal again. The father sat in the center, the mother on the left and the son of the right. But that`s from his perspective. Let`s look at the plates near the tablet again and place our cocktails in the right order to receive the gold file password.
Left: Son: Blue Ocean
Father: Middle: White Island
Mother: Right: Red Planet
Items used: Red Planet, White Island, Blue Ocean

--- AB GAME (ROUND 1) ---

Spoiler

Choose "Betray"

--- Novel Section (2)---

Spoiler

During this novel section a multi-selection option will appear (Lounge/Infirmary/Crew Quarters) you'll eventually have to select all of them, so just follow the order listed for a better flow or choose at your own leisure. Different combinations of these choices will lead to some minor dialog changes.

--- Pantry ---

Spoiler

The pantry is behind the red door on the second floor. 

--- Passwords ---

Spoiler

-Button parts are by safe and in Dolly drawer

-Combine pieces and put in ice machine: Ice mini sliding puzzle combination
U=Up D=Down L=Left R=Right
RDLDRDLRDLD

-Put ice cube in drawer and drawer in dolly, then take ID card and put it in
dolly.

-Take containers in dolly and fill them with water:

Fill the Basic containers with water from the +3 button
Fill the Acidic container with water from the -2 button
Fill the Neutral container with water from the +1 button

-The codes for the shelves on the wall are:

123 E 3
123 B 14
456 A 7
789 A 6
101112 G 6

-Bonus Code for blue password: 101112 B 13

-Green Password:
Put everything into the dolly, the meal breakdown is:

Note: Orange meal may be red for you so just substitute

    A                  B                    C                  D                         E
Orange Meal   Green Salad    Orange Meal   Orange Meal     Purple Meal
Blue fish      Green Salad    Yellow Rice   Blue Fish       Yellow Rice
Green Salad   Blue Fish      Orange Meal   Green Salad     Orange Meal
Purple meal   Yellow Rice    Green Salad   Purple Meal     Purple Meal
Yellow rice   Yellow Rice    Purple meal   Blue Fish       Blue Fish

First Step: Ice Puzzle

[1] Examine the device right next to the exit door. Take the empty containers from the bottom shelf with you. Besides, don`t forget to examine the date notes at the bottom right: 1/13; 3/27; 11/11; 5/7; 7/30.
New items: Empty container, Empty container, Empty container, Empty container

[2] Open the drawer above the notes you just examined and take the item out.
New items: Metal piece, Warm Drawer

[3] Examine the safe and take the beaker next to it.
New items: Empty beaker

[4] Look at the big refrigerator box. Take the button part from the left table and combine the button part with the metal piece to receive a button.
Items used: Metal piece, button parts
New items: Button parts, Button

[5] Use the button on the refrigerator box to trigger a mini-puzzle: Right, Down, Left, Down, Right, Down, Left, Right, Down, Left, Down.
You`ll receive a ice cube.
Items used: Button
New items: Ice cube

[6] Open up the inventory and combine the ice-cube with the warm drawer in order to unfreeze it. Put the drawer with the ice back in the previously mentioned device. After some while the ice cube should be completely defrosted. Pick up the remaining ID card.
Items used: Ice cube, warm drawer
New items: ID card


Second Step: pH detection

[1] Use the id card on the card slot on the top right of the device. It`ll give you an error message. We`ll have to fill the containers first, apparently.
Items used: ID card

[2] Examine the right cabinet behind the food boxes to get access to a binder. Take it.
New Files: Nutritional balance chart (File 31/52), Staff Nutritional Chart (File 32/52)

[3] Examine the front and the back of the previously mentioned cabinet and release all 4 wheel locks. Move the cabinet and search the right part of the cabinet now. Take all items.
New items: pH detection chemical
New Files: pH detection document (File 33/52)

[4] Examine the monitor left of the entrance door. Next to it is a calender. Take it. On the back "The day the man was abducted" is written.
New Files: Calendar: First half of the year (File 34/52), Calendar: Second half of the year (File 35/52), Calendar note (File 36/52)

[5] Take a closer look at the water device between the entrance and exit door. We now have to detect a variety of pH values:
Push the "0" button, and fill the empty beaker in your inventory with water by combining it with the faucet. After that combine the water-filled beaker with the pH detection chemical. Compare the result with the pH detection document in your file menu. Empty your glass by making use of the drain afterwards.
Repeat this with all 7 buttons to receive the following results:
+3: Dark Blue --> pH9
+2: Blue --> pH8
+1: Green --> pH7
0: Light Green --> pH6
-1: Yellow --> pH5
-2: Red --> pH4
-3: Dark Red --> pH3
Items used: pH detection chemical, empty beaker

[6] We have to fill the basic water tanks in our inventory with ph9. Therefore you`ll need to push the button +3. The neutral water tank must be filled with pH7. Push button +1 for that one. Last but not least the acidic water tank that needs pH4, that means button -2. Fill all 4 water tanks with the right water.
Items used: Empty container, Empty container, Empty container, Empty container
New items: water-filled container, water-filled container, water-filled container, water-filled container

[7] Put all 4 containers into the device from the beginning. 
Items used: water-filled container, water-filled container, water-filled container, water-filled container


Third Step: Food rations

[1] Let`s take a look at the screen left of the entrance door again. We`ll have to enter a specific code. Let`s take out the calendar and look those dates from the device earlier up:
123 456 789 101112 means we`ll have to decide in which season the date falls (123 means January - March. 456 means April - June. 789 means July - September. 101112 means October - December)
The letter represents the column (that means the weekday of the date: A = Monday, B = Tuesday, C = Wednesday, D = Thursday, etc.). E is f.e. column number 5 in our calendar file.
The last number represents the week (that means the line in our calendar. We`ll now have to enter the codes for our 5 dates:
1/13 --> column E, line 3. Solution: 123 E 3
3/27 --> column B, line 14. Solution: 123 B 14
11/11 --> column G, line 6. Solution: 101112 G 6
5/7 --> column A, line 7. Solution: 456 A 7
7/30 --> column A, line 6. Solution: 789 A 6
Enter those codes into the monitor and you`ll receive a variety of different items.
New items: Box of meat rations, Box of fish rations, Box of pasta rations, Box of salad rations, Box of soup rations

[2] Enter all 5 rations into the device from the beginning. The screen should light up now, giving you access to another puzzle. 
We`ll have to structure the food rations of every day according to our balance charts:
Red dish: +1 bread, +3 meat, +3 cheese
Blue dish: +1 bread, +3 meat, +2 cheese
Green dish: +2 bread, +1 meat
Purple dish: +3 bread, +1 meat, +2 cheese
Yellow dish: +1 bread, +2 meat, +1 cheese

Let`s make an example of day 1. The goal is 8 bread, 10 meat and 8 cheese rations with 5 dishes. The game gives us an example:
-------------bread-------------meat----------cheese
1*red--------1------------------3-----------------3
1*blue------1-------------------3-----------------2
1*green----2-------------------1-----------------0
1*purple----3------------------1-----------------2
1*yellow----1------------------2-----------------1

--> 8, 10, 8

We have 4 red dishes, 4 blue dishes, 4 green dishes, 4 purple dishes and 4 yellow dishes left for the last 4 days.

Day 2 needs 7 bread units, 9 meat units and 4 cheese units. That means we don`t have that much possible combinations. I`ll spare us the algebra solution, unfortunately i have character limitations in this guide, therefore here`s the solution without too much ado:

0*red--------0------------------0-----------------0
1*blue------1-------------------3-----------------2
2*green----4-------------------2-----------------0
0*purple----0------------------0-----------------0
2*yellow----2------------------4-----------------2

--> 7, 9, 4

Day 3
2*red--------2------------------6-----------------6
0*blue------0-------------------0-----------------0
1*green----2-------------------1-----------------0
1*purple----3------------------1-----------------2
1*yellow----1------------------2-----------------1

--> 8, 10, 9

Day 4
1*red--------1------------------3-----------------3
2*blue------2-------------------6-----------------4
1*green----2-------------------1-----------------0
1*purple----3------------------1-----------------2
0*yellow----0------------------0-----------------0

--> 8, 11, 9

Day 5
1*red--------1------------------3-----------------3
1*blue------1-------------------3-----------------2
0*green----0-------------------0-----------------0
2*purple----6------------------2-----------------4
1*yellow----1------------------2-----------------1

--> 9, 10, 10

You`ll receive the escape password shortly thereafter.

Gold\Silver File

[1] Let`s take a look at the calendar note again. We were abducted on December 25th. Look at the calendar again and use the same method as before to enter the correct numbers into the monitor left of the entrance door: 101112 B 13
You`ll receive the gold file password.

--- AB GAME (ROUND 2) ---

Spoiler

Game Over: Ally
Actual Ending: Betray

--- Novel Section (3) ---

Spoiler

You'll receive password for Bomb no.0, write it down!

Dio END

 

K
K

Spoiler

Summary: Magenta, Ally, Blue, Betray
Prerequisite: Lock 1 (Clover Ending) 
Unlocks: Lion Key 2

NOTE:From the flowchart go back to AB game round 1 (Magenta Door Path after Lounge Puzzle), if for some reason you're not following the recommended order, the Lounge Puzzle Resolution is at the Dio spoiler box.

--- AB GAME (ROUND 1) ---

Spoiler

Choose "Ally"

--- Novel Section (1)---

Spoiler

During this novel section a multi-selection option will appear (Lounge/Infirmary/Crew Quarters) you'll eventually have to select all of them, so just follow the order listed for a better flow or choose at your own leisure. Different combinations of these choices will lead to some minor dialog changes.

--- Novel Section (2)---

Spoiler

Choose "Go through the red door with Clover." then "Go through the blue door with K."

--- Rec Room ---

Spoiler

The rec room is behind the blue door on the second floor. It will only be available if you have chosen the magenta door at the beginning though.

--- Passwords ---

Spoiler

-Luminol on the pool table will reveal the 6 pocket letters. Billiard ball
password:

--------------------
|C=13        A=4   |
|                  |
|F=9         D= 2  |
|                  |
|B=1         E=6   |
|                  |
---------------------

You need to input it in ABC order or it won’t work: A=4, B=1, C=13, D=2, E=6,
F=9

-Allen wrench is in shield by knights, you need to switch their weapons to get
it.

-Combine pool cue and Allen wrench to open coin slot on bunny ride.

-Take extension cord from bunny ride and ride it, you will get picture. Picture
back says: Z9, D1

-Jukebox codes:
Z9, D1-put CDS in case by jukebox

-Combine the dart shafts and tips to make darts.

-Dart codes: The portions are the parts around the actual dartboard, they all
have a value. Take dart poster by dart board to understand how to get a dart
score.

-The blue password is:
Portion 17 (upper left), 2nd row in. It is a red number and the value is 34.
Portion 8 (on the bottom), 3rd row in. It is a green number and the value is 24.
Portion 11 (bottom right), 3rd row in. The number is blue and the value is 33.

-The green password is:

Portion 6 (bottom), 3rd row in. It is a red number and the value is 18.
Portion 20 (top), 2nd row in. It is a green number and the value is 40.
Portion 11 (bottom right), 3rd row in. It is a blue number and the value is 33.

First Step: Suits of Armor

[1] Examine the billard poster left of the exit door. Take it with you.
New Files: Billiards poster (File 37/52)

[2] Take a closer look at the refrigerator taking everything you can grab. Billiard balls are on top of the refrigerator, inside is some kind of scrap and a bottle of luminol.
New Items: Billiard balls, Scrap of felt, Luminol

[3] Examine the ride and grab the extension cord. We`ll need a coin for the ride, so we should come back later.
New items: Extension cord

[4] Zoom in on the suits of armor. Steal the lance and the axe from the center armor suits. The armor suit on the left has a pool cue. The one on the right a trident. Take all of them.
New items: Lance, double-bladed axe, pool cue, trident

[5] Again zoom in on the center armor suits. Give the left one the double-bladed axe. Afterwards look at the control panel and push the circular button. You`ll receive a wrench soon after that.
Items used: Double-bladed axe
New items: Allen wrench

Second Step: Billiard and the jukebox

[1] Use the luminol on the billiard table in the middle of the room. Afterwards, push the lightswitch next to the exit door to turn the light off. Look again at the billard table to reveal the following symbols:
C--A
F--D
B--E
Use the scrap of felt on the bottom right corner of the table to reveal the letter "E". Push the light switch again to turn the lights on.
Items used: Scrap of felt

[2] Examine the billiard table in the middle of the room. Make use of the billiard balls you received earlier to trigger a puzzle: The file from earlier will be a huge clue to uncover this mystery:

-----------------1-----------------
-------------14---9--------------
----------6-----8---2------------
------13----7---15---3----------
--5-----12---4----11---10-----

The billiard table instructions show you: Ball A must be a non-striped purple one. 
Looking at the poster that can only be Ball No.4. 
Comparing it to the luminol results: (A) Ball No.4 must be thrown into the top right hole

Ball B must be a non-striped yellow one. 
Looking at the poster that can only be Ball No.1. 
Comparing it to the luminol results: (B) Ball No.1 must be thrown into the bottom left hole

Ball C must be a striped orange one. 
Looking at the poster that can only be Ball No.13. 
Comparing it to the luminol results: (C) Ball No.13 must be thrown into the top left hole

Ball D must be a non-striped blue one. 
Looking at the poster that can only be Ball No.2.
Comparing it to the luminol results: (D) Ball No.2 must be thrown into the center right hole

Ball E must be a non-striped green one. 
Looking at the poster that can only be Ball No.6.
Comparing it to the luminol results: (E) Ball No.6 must be thrown into the bottom right hole

Ball F must be a striped yellow one. 
Looking at the poster that can only be Ball No.9.
Comparing it to the luminol results: (F) Ball No.9 must be thrown into the center left hole
Items used: Billiard balls
New items: Dart tips

[3] Combine the wrench with the pool cue and use this make-shift key on the blue box in front of the ride. Finally some coins!
Items used: Pool cue, allen wrench
New items: Coins

[4] Use some coins on the ride to get a photo.
Items used: Coins
New items: Photo of K

[5] Look at the jukebox and use the extension cord to power it. After that, use a coin to activate it.
Items used: Extension cord, coins

[6] The back of K`s photograph says Z9, D1. Enter both of these codes on the jukebox to receive 2 gold discs.
New items: Gold disc, gold disc 

[7] Examine the picture frames right next of the jukebox. Put the two gold discs inside to get access to the darts in the middle frame. Take them.
Items used: Gold disc, gold disc 
New items: Dart case

[8] Combine the dart case with the dart tips to receive complete darts.
Items used: Dart case, dart tips
New items: Darts

Third Step: The dart puzzle

[1] Look at the darts machine and take the poster from the right.
New Files: Darts Poster (File 38/52)

[2] Use the dart tips on the dart game to trigger the next puzzle: We´ll have to reach 91 points in order to success. Read the darts file to understand how the puzzle works. We have only 3 darts though.
That dart case shows that the red dart is the smallest and the green dart the biggest. That means Green > Blue > Red. The green number must be the highest and the red one the lowest. There is only 1 way to do so:
91 =
1) 40 = 2*20 = center (green) circle of 20
2) 33 = 3*11 = outer (blue) circle of 11
3) 18 = 3*6 = outer (red) circle of 6
40 + 33 + 18 = 91
You`ll get the escape password.

Gold\Silver File

[1] We`ll have to use all colours this time to create the number 91. That is because the dart case has some arrows pointing from left to right: Red > Blue > Green. The red number must be the highest and the green number the lowest. There`s only 1 way to reach that result:
91 =
1) 33 = 3*11 = inner (blue) circle of 11
2) 24 = 3*8 = inner (green) circle of 8
3) 34 = 2*17 = center (red) circle of 17
33 + 24 + 34 = 91
You`ll be rewarded with the gold file password

--- AB GAME (ROUND 2) ---

Spoiler

Game Over: Ally
Actual Ending: Betray

--- Novel Section (3) ---

Spoiler

You need to have unlocked Lock 1 to reach the ending.

--- Novel Section (4) ---

Spoiler

Write down the code that K says!

K END

 

Alice
Alice

Spoiler

Summary: Cyan, Ally, Betray
Prerequisites: Lock 5 (Dio Ending), Lock 4 (Laboratory)
Unlocks: Lock 7, Lock 9, B3 Password

NOTE: Go back to the first door choice.

--- Novel Section (1)---

Spoiler

Choose "Go through the Cyan door with Alice."

--- Crew Quarters ---

Spoiler

The crew quarters are behind the cyan door on the first floor. Therefore it`s one of the first rooms you can reach.

--- Passwords ---

Spoiler

-Locker password for room 2: 4985

-Locker password for room 4: 3472

-Phone number for room 3: 2592

-Phone number to get pin to unlock the locker in room 1: 2652

-Blue password: 9861

-Green password: 1986

-Remember to pick up book on the table in room 1.

First Step: Unlocking door No. 3

[1] Enter door No.1. Look at the book "Schrödingers Cat" that has been placed on the table. Afterwards, examine the bed. The area with the left knee has been ripped out.

[2] Enter door No.2. Take the metal piece from the desk. Examine the bed again. The area around the left forearm has been ripped out.
New items: Small piece of metal

[3] Enter door No.4 and take the key part. Examine the bed: The right knee has been ripped out.
New items: Part of a key

[4] Return to the hallway. Combine the two key parts to receive a solid key. Use that to open door No.3.
Items used: Small piece of metal, part of a key


Second Step: The lockers

[1] Enter door No.3. On the bed the right forearem has been ripped out. Take the knife from the table and try to open the locker... that surprisingly isn`t locked. Take the aluminum out of the locker.
New items: Box cutter, Large roll of aluminum foil

[2] Combine the box cutter and the aluminum 4 times to receive 4 aluminum foil shapes.
Items used: Box cutter, Large roll of aluminum foil
New items: Aluminum foil (shapes), Aluminum foil (pattern 1), Aluminum foil (pattern 2), Aluminum foil (pattern 3)

[3] Look at the desk and use the aluminum foil (pattern 3) on it so that the lines overlay. You`ll receive the code "LOCKER".
Items used: Aluminum foil (pattern 3)

[4] Enter door No.1. Use the aluminum shapes on the table in this room. You`ll reveal the code: circle, star, rotated square, triangle.
Items used: Aluminum foil (shapes)

[5] Enter door No.2. Use the aluminum foil (pattern 1) on the table in this room which will reveal the code 4985. Turn towards the locker in this room. We`ll have to enter the code 4985 by adding one number of the horizontal line with one number from the vertical line.
3+1 = 4 
6+3 = 9
6+2 = 8
3+2 = 5
Take the cassette tape out of the locker.
Items used: Aluminum foil (pattern 1)
New items: Small cassette tape

[6] Again return to Door No.3. Examine the phone and put the cassette tape you found behind the lid.
Items used: Small cassette tape

[7] Enter door No.4. Put the last aluminum foil on the table to reveal the next code: 3472. Again turn towards the locker.
0+3 = 3
3+1 = 4
6+1 = 7
0+2 = 2
Examine the wallet and take the coin.
Items used: Aluminum foil (pattern 2)
New items: Coin

[8] Face the poster and use the coin to trigger a minigame. The star-6 is on her right arm. The circle-1 is on her left arm.The triangle-9 is on her right leg. The rotated square-8 is on her left leg. 
Items used: Coin

[9] Enter door No.1 and examine the phone. Push the Number 2 on the top to call Alice and get the code 25**. Push the number 4 to get the rest of the code **92. Call the number 2592 to hear the message from the tape from earlier to get the code 2652. Again enter this code into the same phone to open up the lid. Take the metal pin.
New items: Small metal pin

[10] Examine the locker and use the pin to activate the last number puzzle. We now have to combine the two codes from earlier (circle, star, rotated square, triangle):
1) circle = 1 
2) star = 6
3) rotated square = 8
4) triangle = 9
Well, now here`s a pretty nefarious trick. The triangle and the star on the girl poster were pointing downwards, that means we have to rotate the two numbers in 180 degrees. The 6 turns into a 9 and the 9 turns into a 6. The finished code is therefore 1986.
0+1 = 1
6+3 = 9
6+2 = 8
3+3 = 6
You`ll receive the escape password.


Gold\Silver File

[1] We`ll have to find a different code for opening the locker now. The code for the escape password was 1986. Let`s enter this code into the phone. You`ll immediately receive the mirrored password 9861.

[2] Okay, let`s try to open the locker again now. The password this time is 9861:
6+3 = 9
6+2 = 8
3+3 = 6
0+1 = 1
You`ll be rewarded with the gold file password this time.

--- AB GAME (ROUND 1) ---

Spoiler

Choose "Ally"

--- Novel Section (2)---

Spoiler

During this novel section a multi-selection option will appear (Lounge/Infirmary/Crew Quarters) you'll eventually have to select all of them, so just follow the order listed for a better flow or choose at your own leisure. Different combinations of these choices will lead to some minor dialog changes.

--- B. Garden ---

Spoiler

The B.Garden is behind the blue door on the second floor. 

--- Passwords ---

Spoiler

- Button combination for red buttons:
LRRLMMR

-Take metal detector from gravestone. Use it on 1-3 rows of mini garden. Also
inspect yellow pepper to left of garden.

-Keys are found: In shack, under pot by garden, on scales

-Take knife from scales and open drawer. Combine knife with veggies

-Weight of coins light to heavy: RED-WHITE-YELLOW-GREEN

-Handle pieces located: In drawer of scales, on bench by waterfall

-Locked boxes located: Under spotted mushroom, under grass patch by stream,
under flowers by mini garden.

-Put coins into the space by waterfall in this order: RED-WHITE-YELLOW-GREEN

-Find stars by using completed handle on butterfly slot in wall.

Blue Password star order: RED-BLUE-YELLOW-PURPLE-GREEN (ordered big to small)

Green Password star order: PURPLE-BLUE-YELLOW-GREEN-RED

First Step: Preparations

[1] We start at the left of the big tree. Walk toward the waterfall. Look at the little bench to the left and take the metal rod that`s lying on top of it.
New items: Metal rod

[2] Zoom in on the little shack on the right and take the shovel and the key that are placed inside the shack with you.
New items: Large shovel, Bronze key

[3] Return to the starting point. Look at the mushroom that`s positioned in front of the big tree and use the shovel to dig something out,
Items used: Large shovel
New items: Box with silver lid

[4] Return to the waterfall area and examine the grass next to the little stream in front of the big tree. Again use the shovel to dig here and you`ll find another box.
Items used: Large shovel
New items: Box with bronze lid

[5] Walk to the center of the garden. Look at the flower pot to the right and move it to reveal a silver key.
New items: Silver key

[6] Take a closer look at the bushes. There`s a pepper lying left of it. Examine it to find a coin in there.
New items: Yellow coin

[7] Continue walking toward the scales. Examine the white flowers next to the pool and use the shovel to dig out the next box.
Items used: Large shovel
New items: Box with gold lid

[8] Examine the tombstone behind the pool and take the metal detector. 
New items: Metal detector

[9] Examine the scales and take all items you can find.
New items: Gold key, Small knife, piece of metal

[10] Combine the boxes in your inventory with their respective keys. Afterwards combine the torn scraps of paper, so that you get a full paper with dots.
Items used: Box with gold lid, Box with silver lid, Box with bronze lid, gold key, silver key, bronze key
New items: Paper with dots


Second Step: Coins

[1] Return to the middle of the garden. Use the metal detector on the tomato bushes to get a tomato. Next, combine the small knife in your inventory with the tomato to reveal a red coin.
Items used: Metal detector, Small knife, Freshly-picked tomato
New items: Freshly-picked tomato, red coin

[2] Use the metal detector on the onions in the middle. You`ll receive a onion. Again use the knife on it to reveal a white coin.
Items used: Metal detector, Small knife, Freshly-excavated onion
New items: Freshly-excavated onion, white coin

[3] Use the metal detector on the right cucumbers. You`ll receive a cucumber. Again use the knife on it to reveal a green coin.
Items used: Metal detector, Small knife, Freshly-picked cucumber
New items: Freshly-picked cucumber, green coin

[4] Use the 4 coins on the balance scale. You should find out which coin weighs the most and which weighs the least. Don`t try the scale too often, otherwise the gamemode will automatically switch to "Easy" if you`re not careful enough.

White + Green ---------- Yellow + Red
White and Green weigh more

White + Yellow --------- Green + Red
draw

Yellow ------ White
Yellow weighs more

Green ----- Red
Green weighs more

Yellow ---- Green
Green weighs more

Solution: Green > Yellow > White > Red. We can`t enter the solution here though. We`ll just have to keep that in mind...


Third Step: Stars in the stream

[1] In your inventory combine the piece of metal with the metal rod to get a lever handle.
Items used: Metal rod, piece of metal
New items: Lever handle

[2] Return to the starting point and use the lever handle on the indendation to the left. You`ll reveal stars in the water stream. Write them down.
From the waterfall to the pool:
1. Small purple star
2. Big blue star
3. Normal yellow star
4. Very small green star
5. Giant red star
Turn the lever again to change to daytime.
Items used: Lever handle

[3] Turn toward the red buttons near the waterfall. Take out the paper with dots. According to this note you`ll have to push the button in this order: Left, Right, Right, Left, Middle, Middle, Right. The waterfall should cease now.

[4] Take a closer look at the rock behind the waterfall. Remember the coins? Enter the coins you weighed in this position:

Red < White < Yellow < Green

[5] We`ll now have to push the stars in the right order. 
1. Small purple star
2. Big blue star
3. Normal yellow star
4. Very small green star
5. Giant red star
--> Purple, Blue, Yellow, Green, Red
You`ll receive the escape password


Gold\Silver File

[1] Now, let us order the stars after their size: Giant -> Big -> Normal -> Small - > Very Small
According to our list above, that must be:
--> Red, Blue, Yellow, Purple, Green
Congratulations for the gold file password
New Files: Mystery schematic (File 43/52), Note about IG (File 44/52)

--- Novel Section (3) ---

Spoiler

Lock 4 need to be unlocked for you to proceed.

--- AB GAME (ROUND 2) ---

Spoiler

Game Over: Ally
Rest of the Route: Betray

--- Novel Section (4) ---

Spoiler

To trigger the following event you need to have unlocked Lock 5.
You need to deciphere the long string of numbers.

To reach the Game Over: Fail to deciphere the password enough times. (Just keep clicking "enter")
To reach the Actual Ending: Type the correct password (If you can't deciphere it, see the bottom section of this guide (Passwords and Locks)).

--- Novel Section (5) ---

Spoiler

You'll receive the password for Bomb no.3, write it down!

Alice END

 

Sigma
Sigma

Spoiler

Summary: Cyan, Betray, "No" (Green Door), Ally
Prerequisites: Lock 6 (Tenmyouji Ending and Laboratory), Lock 7 (Alice and Dio's Ending+Obrigatory Game Over).
Unlocks: Lock 3, Lion Key 1, B2 Password

NOTE: From the flowchart go back to AB game round 1 (Cyan Door Path after Crew Quarters Puzzle), if for some reason you're not following the recommended order, the Crew Quarters Puzzle Resolution is at the Alice spoiler box.

--- AB GAME (ROUND 1) ---

Spoiler

Choose "Betray"

--- Novel Section (1) ---

Spoiler

During this novel section a multi-selection option will appear (Lounge/Infirmary/Crew Quarters) you'll eventually have to select all of them, so just follow the order listed for a better flow or choose at your own leisure. 

--- Novel Section (2) ---

Spoiler

Choose "No" (Green Door)

--- Archives ---

Spoiler

The archives are located behind the green door on the second floor. 

--- Passwords ---

Spoiler

-Take all different books off of shelves and put in this order from left to
right: GO UP-THE STAIRWAY-TO THE SUN-AND LION

-Take all contents from table, scales, and locked box.

-Dice weigh:
Red  =50 g
Green=100 g
Blue= 150 g

-Password for locked box: 05150

-Create REPORT archive by combining screwdriver with music box, cylinder with
ink, and cylinder with ink with paper.

-Go to monitor in center of room and put in memory chip from lion.

Blue password is dice in same color spot as bookmark says.

Green password: Dice have to match both the color listed on bookmark and the
number on the report.

BOOKMARK:

         B R
       R G
         B
         G

REPORT:

          6 5
        2 4
          1
          3

First Step: The Cylinder code

[1] Okay, first off, we`ll need to take 4 books out of the bookshelves. These 4 books are coloured differently and pretty easy to spot. Starting from the safe, the bookshelf on the right contains a blue book. One to the right is the red book. One to the right is the orange one. One to the right (left of the entrance door) is the green book. Take them all.
New items: Blue book, red book, orange book, green book

[2] Examine the scales and take the weight and the die. Also open the drawer to take the screwdriver.
New items: Weight, red die, screwdriver

[3] Look at the desk. Grab the ink, the blue die, the paper and the music box.
New items: Blue ink, blue die, music box, notebook paper

[4] Combine the music box with the screwdriver to reveal the cylinder.
Items used: Music box, screwdriver
New items: Cylinder

[5] Combine the cylinder with the bottle of ink. Combine the result with the notebook paper to receive a pattern. We`ll need this later.
Items used: Cylinder, blue ink, notebook paper
New Files: Report (File 45/52)


Second Step: Of Books and dices

[1] Look at the monitor in the center of the room. We`ll now have to place the books in the correct slots. Let`s read what they say on the back:

The Stairway: B-06-30
Go Up: A-05-02
To the sun: C-05-18
And Lion: D-07-03

The letter of the code represents the bookshelf. The numbers in the middle the bookshelf-line. The numbers on the place of the book in the specific shelf line. These empty spots are the same spots you took the books out of before.
That means:

Go Up: Bookshelf A, line 5, free slot 2
The Stairway: Bookshelf B, line 6, free slot 30
To the sun: Bookshelf C, line 5, free slot 18
And Lion: Bookshelf D, line 7, free slot 3

A secret passage should open now.

[2] Climb the stairs, finding a doll. Examine the stuffed lion to receive a memory card.
New items: Memory card

[3] Look at the little box in the corner of the room. Take the green die.
New items: Green die

[4] Return to the scales and use the dies on them. We`ll have to figure out how much every die weighs:
Green, Blue ------ 50g
Green, Blue weighs more

Blue ------ 50g
Blue weighs more

Green ---- 50g
Green weighs more

Red ----- 50g
Draw-------------------------------> Red weighs exactly 50g

Blue ---- Green
Blue weighs more

Red, 50g ------ Green
Draw-----------------------------> Green weighs exactly 100g

Green, 50g ----- Blue
Draw----------------------------> Blue weighs exactly 150g

Items used: Blue die, green die, red die, weight

[5] Let`s return to the box. According to it, we have to add Blue and Green and multiplay with red:
Red = 50
Green = 100
Blue = 150

150 + (100 * 50) = 150 + 5000 = 5150
5150 is the correct code. Enter it and take the book. Examine it in your inventory to receive a bookmark.
New Files: Bookmark (File 46/52)

[6] Enter the memory card into the small slot of the device in the middle of the room. You`ll trigger a dice puzzle. Let`s structure the dice according to our report and our bookmark in our file collection:

-----6---5
2---4-----
----1-----
----3----

--------Blue--Red
Red--Green------
--------Blue-------
-------Green------

This is how we`ll have to move the dices:

Red 5: Left, Left, Up, Up
Blue 2: Up, Up, Up, Right
Green 4: Right, Right, Right, Right, Right, Right, Down, Left, Left, Up, Up, Up
Red 1: Down, Left, Left, Left, Left, Left, Left, Up, Right, Right, Right, Down
Blue 3: Down, Down, Down, Left, Left, Up, Right, Down, Right, Down, Left, Up, Right
Green 6: Right, Down, Left, Up, Right, Down, Down, Right, Right, Down, Left, Up, Up
You`ll receive the escape password
Items used: Memory card


Gold\Silver File

[1] The gold file password is way easier. We`ll just have to match the colours of the dices:

Red 5: Down, Down, Down, Left, Left
Blue 2: Up, Up, Up, Right
Green 4: Right, Right, Right, Right, Up, Up
Red 1: Up, Up, Up, Up, Left, Left, Left
Blue 3: Down, Down, Down
Green 6: Right, Right, Down
The gold file password is yours.

--- Novel Section (3) ---

Spoiler

You need to unlock Lock 6. There's an obrigatory Game Over here that will unlock some choices.
After getting the Game Over, select this event again from the flowchart, you'll unlock some choices (Floor B Warehouse\Archives\B. Garden\Pantry\Crew Quarters), the obvious right choice is "Crew Quarters" but I recommend selecting all the other options since they provide a alternate versions of the obrigatory "Game Over" and also some extra dialog, but, in the end it's up to you to decide. 
So to get the Alternate Game Over: Select any other choice that isn't "Crew Quartes".
To Proceed to the Rest of The Route: Select "Crew Quarters".

--- AB GAME (ROUND 2) ---

Spoiler

Game Over: Betray
Actual Ending: Ally

--- Novel Section (4) ---

Spoiler

You need to unlock Lock 7 to proceed to the Ending.

--- Novel Section (5) ---

Spoiler

Write Down the Bomb no.2 code!

--- Novel Section (6) ---

Spoiler

Write down what Luna says!

Sigma END

 

Quark
Quark

Spoiler

Summary: Yellow, Ally, Red, Ally
Prerequisites: Lock 3 (Dio, Alice, Tenmyouji and Sigma Ending and Laboratory)
Unlocks: ID Card with Password

NOTE: Since you unlocked a shortcut for this ending, return to the novel section after the laboratory puzzle, if for some reason you're not following the recommended order go to the Clover box to resolution of the Infirmary Puzzle and go to the Laboratory Section to the resolution of the Laboratory Puzzle (Obsviously), choose "Ally" in the AB Game then choose the Red Door.

--- AB GAME (ROUND 2) ---

Spoiler

Game Over: Betray
Actual Ending: Ally

--- Novel Section (1) ---

Spoiler

You need to unlock Lock 3 to proceed for the ending.

--- Novel Section (2) ---

Spoiler

Write down the ID and Password at the back of the ID Card!

Quark END

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Luna
Luna

Spoiler

Summary: Magenta, Ally, Green, Ally, Ally
Prerequisites: (Lion Key 1) Sigma's Ending, (Lion Key 2) K's Ending
Unlocks: Lock 10

NOTE:From the flowchart go back to the event where you have to choose which door to enter on the second set of Chromatic Doors (Magenta Door Path after Lounge Puzzle and AB Game 1), if for some reason you're not following the recommended order, the Lounge Puzzle Resolution is at the Dio spoiler box then Choose "Ally" at AB Game 1. Beware that this is the "Safe Ending" for Virtue's Last Reward, a lot of major things are revealed and this should be your last ending before Phi's route.

--- Novel Section (1) ---

Spoiler

Choose "Go through the green door with Luna."

--- Gaulem Bay ---

Spoiler

The gaulem bay is behind the green door on the second floor.

--- Passwords ---

Spoiler

-First battery pack is by tool box

-Chevron block locations: By the robot, workbench, in one of the lockers in a
lab coat

-Radio is by robot

-To open toolbox: Take key and dip it into oil by the robot

- Use silver key to open 2nd drawer by computer, put in the star shape (made by
combining the chevron blocks). Use new handle on the star shape by the door and
the robot.

- Tablet is in bottom drawer by computer

-Plug radio in by computer

-Radio Frequency is:  400 Hz you get it by pressing middle button 4 times

-To find needed voltage: Take boxers off of one of the 12 robots (left side)
and combine it with detergent. You will find the voltage under the oil spill by
the robot on the table. Voltage is 120 V.

-Path you take to get 120 V: 35, 10, 30, 40, 5

-2nd battery pack is in the hands of one of the 12 robots (on right)

-Green Password: BEACONOFHOPE

-Blue Password: REMINISCENCE

First Step: The Chevron blocks

[1] Examine the robot on the table. Take all the items that are scattered around him.
New items: Radio, Chevron block

[2] Examine the safe and press the button above the safe to activate the robot on the table. 

[3] Look at the shelf left of the exit door. Again, take all items you come across. There`s a battery on the left side of the shelf and a rusty key in the keyhole of the box.
New items: Blue Battery, Rusty Key

[4] Look at the shelf on the left. There`s a chevron block on top of it. Take it. Above the shelf is a poster. Examine it and add it to your file collection.
New items: Chevron block
New Files: Poster with an eye on it (File 39/52)

[5] Open the 3 lockers to the left of the shelf and take everything you can out of them.
New items: Name tag, chevron block
New Files: Frequency List (File 40/52)

[6] Look at the computer terminal on the left. Examine the shelves below the laptop. Take the tablet out of the lowest drawer.
New Items: Tablet

[7] Combine the three chevron blocks in your inventory.
Items used: Chevron block, Chevron block, Chevron block
New items: Combined blocks (star)


Second Step: Finding the handle

[1] Put the rusty key into the oil puddle next to the robots head.
Items used: Rusty key
New items: Oil-covered key

[2] Put the oil-covered key into the workbox on the shelf left of the exit. Open it and take all items out.
Items used: Oil-covered key
New items: Bottle of detergent, screwdriver, silver key

[3] Again examine the drawers beneath the laptop. The top drawer can now be opened by the silver key. Open it and make use of the combined blocks (star). Next open the middle drawer and take out the handle.
Items used: Silver key, combined blocks (star)
New items: Handle

[4] Place the handle on the star indendation behind the robots table and turn it.
Items used: Handle


Third Step: Powering up the robots

[1] Examine the robots to the right and take the red battery that one robot holds in his hand.
New items: Red battery

[2] Combine the screwdriver with the tablet and place the blue and red battery inside to start it up. We still need a password though, so... let`s keep looking.
Items used: Screwdriver, blue battery, red battery

[3] Take a closer look at the laptop again and place the radio on the cable next to it. You`ll trigger a puzzle. The name tag from earlier had some notes on the back: ID 11010. Let`s take a closer look at the frequency list in our files. This ID is connected to the frequency 400Hz. 
The left button in the radio puzzle moves the arrows 3 to the right.
The middle button moves them 5 steps.
The right button moves them 7 steps.
We`ll have to place the arrows at 400Hz after pushing 4 buttons. The total number of steps has to lie between 4*3 = 12 and 4*7 = 28. The possible combinations how we can reach this 400Hz is: 
a) 2 steps to the right --> not between 12 and 28
b) 11 steps to the right --> not between 12 and 28
c) 20 steps to the right --> correct
d) 29 steps to the right --> not between 12 and 28
Conclusion: We have to go 20 steps and find a combination to reach the number 20 with 3, 5 and 7. 
Solution: 7 + 7 + 3 + 3
That means we have to push the left button twice and the right button twice to solve this puzzle. 
Items used: Radio
New Files: Rough sketch of the room (File 41/52)

[4] Examine the robot with the boxers a few times and take his boxers with you.
New items: Boxers

[5] According the rough sketch of the room there`s something below the oil puddle next to the robot. Combine the bottle of detergent with the boxers and use that on the oil puddle. There is written "120V".
Items used: Bottle of detergent, boxers

[6] Look at the yellow screen right of the exit door and trigger a puzzle: We`ll have to reach 120 volt. You`ll have to form a line that starts at the left side of the screen, crosses the boxes (adding all up must result in 120) and ends at the right side of the screen. These numbers must be connected in the following order:
Left side of the screen --> right (35), down, right, down (10), left, down, right, down (30), right, up, right, up, right (40), up (5), right, down, right --> right side of the screen

[7] Press the button located in the middle of the big console to start up the robots. 

[8] Let`s concentrate on the eyes of the robots for now. Starting from the left

B = Black
R = Red

BR BB RR BR RB RB
---middle of the room--- 
RB BR BB RB RB RR

Let`s look at the poster again:

RB EM EA IC ON NI
---------------------------
OS CF EN HC OE PE

Let`s combine the poster code and the black/red code. But let`s only concentrate on the red eyes (ignoring the black letters):

/B // EA /C O/ N/
O/ /F // H/ O/ PE

The solution for the puzzle is "BEACONOFHOPE". Enter that into the tablet in your inventory (the one that you powered earlier to receive the escape password).

Gold\Silver File

[1] Let`s concentrate on the black eyes now:

B = Black
R = Red

BR BB RR BR RB RB
---middle of the room--- 
RB BR BB RB RB RR

Let`s look at the poster again:

RB EM EA IC ON NI
---------------------------
OS CF EN HC OE PE

R/ EM // I/ /N /I
/S C/ EN /C /E //

The password for the gold file is therefore "REMINISCENCE". Enter that into the tablet to receive the gold file password.
New Files: GAULEM bay plug (File 42/52)

--- AB GAME (ROUND 2) ---

Spoiler

Game Over (1): Betray
Rest of the Route: Ally

--- Security ---

Spoiler

The security office is behind the left white on the second floor. It`s therefore one of the last rooms you encounter in the game.

--- Passwords ---

Spoiler

-Collect 2 hourglasses

-Computer Passwords:
 Green chair: ADGB
 Yellow chair: SGDQNY
 Red chair: TMJYUVGJ

-The moves to complete the hexagon/triangle puzzle to the left side of the
monitor:
1. Press the hexagon on the bottom in the middle
2. Press the hexagon on the top row in the middle.
3. There should be two pink hexagons in the middle row now. Press the one on
the left.
4. Press the right hexagon in the middle row.

-Message given from puzzle “I was you”

-Moves for hexagon/triangle puzzle to the right of the monitor:
1. Press the left green hexagon on the middle row.
2. Press the right green hexagon on the middle row.
3. Press the topmost pink triangle in the middle row.
4. Press the remaining pink triangle in the middle of the puzzle.

-Message given from puzzle “Will be me”

-Solution to hourglass puzzle: 0407091115

-The blue password is: She knows everything
To get this password, turn off all the power switches that aren’t those words.
Also set the words to the bottom of the monitor or that won’t work.

-The green password is: I was you will be me
Turn off all the power switches that don’t relate to that sentence. Arrange the words at the top of the monitor.

First Step: Codes

[1] Ascend the stairs. Push the lion button behind the safe. Turn around and remember the two colour schemes.
Right: hexagons - green; triangles - purple
Left: hexagons - purple; triangles - green

[2] Descend the stairs and examine the stairs again. There are a bunch of codes. Each code corresponds to a colour:
Red (TMJYUVGJ)
Purple (ZYKGLPE)
Cyan (TISG)
Yellow (SGDQNY)
Green (ADGB)
Blue (ESDMAS)
Push the lion button again to turn the lights on.

[3] Examine the left shelf and take the hourglasses.
New items: Hourglass with red sand, hourglass with yellow sand


Second Step: Monitors

[1] Descend the stairs and open the electronic panel. Push all switches to green. Examine the big monitor in the middle afterwards.

[2] Examine the monitor behind the red chair and enter the red password: TMJYUVGJ. You`ll trigger a puzzle: 
The monitor is on the same side as the left colour scheme code from above. Therefore all hexagons need to get purple and all triangles green:
- Push the 2 hexagons in the middle
- Push the 2 triangles in the center
The message "WILL BE ME" will appear on the screen above you.

[3] Look at the monitor behind the green chair and enter the green password: ADGB.
Trigger the next puzzle (all hexagons need to go green and the triangles purple):
- Push the 2 hexagons in the middle
- Push the hexagon in the top center and in the bottom center
The message "I WAS YOU" will appear above you.

[4] Enter the yellow password behind the yellow chair: SGDQNY. You`ll trigger a hourglass puzzle:
Each hourglass corresponds to exactly 1 number. The number each hourglass corresponds to, is the number of lines in each hourglass. You can count them or just try other methods. It`s not that big of a deal, so here`s the solution:
Red = 4
Blue = 7
Green = 9
Yellow = 11
Pink = 15
0407091115 is therefore the solution you have to enter below.

[5] Stop the puzzle you just triggered and move to the power switches. You need to remove the words "SHE", "EVERYTHING" and "KNOWS". That means 3 switches have to be off:

On------On-----On
On------On-----Off
On------Off-----Off

Return to the big monitor and move the remaining words around (you have to move the black squares to the bottom, so that the following sentence appear at the top two lines):
I WAS YOU
WILL BE ME.
You`ll receive the escape password.


Gold\Silver File

[1] Let`s turn this last puzzle around. This time we only need "SHE", "KNOWS" and "EVERYTHING":

Off-----Off-----Off
Off-----Off-----On
Off-----On-----On

Return to the screen and form the sentence:
SHE KNOWS EVERYTHING
to receive the gold file password.

--- Novel Section (2) ---

Spoiler

You'll be provide with three options to select (Clover\Dio\K), the right option is "It's Clover." but if you want you can save here or use the flowchart to see all options, since each option provides some extra dialog.

--- Novel Section (3) ---

Spoiler

There's a passive story lock here, you need to use the password that you acquired on K and Sigma's route. I hope you wrote it down.
So to get the Game Over: Just choose "Back" and give up on trying to put the password.
To proceed to The Rest of The Route: Type the correct Password and ID. (If you can't remember it, see the bottom section of this guide (Passwords and Locks)).

--- AB GAME (ROUND 3) ---

Spoiler

Game Over (2): Betray
Actual Ending: Ally

Luna END

 

Phi
Phi

Spoiler

Summary: Cyan, Betray, "Yes" (Red Door), Ally
Prerequisites: All Main Endings(+Phi Game Over) 
Unlocks: End or Beginning, After Time.

NOTE:From the flowchart go back to the event where you have to choose if you're okay with Alice's proposal (Cyan Door Path after AB GAME 1 (Betray)), if for some reason you're not following the recommended route order, the Crew Quarters Puzzle Resolution is at the Alice spoiler box, after that choose "Betray" on AB GAME 1.

--- Novel Section (1) ---

Spoiler

Choose "Yes" (Red Door)

--- Control Room ---

Spoiler

The control room is behind the red door on the second floor. 

--- Passwords ---

Spoiler

-Blue Password: Take USB from laptop and combine it with clipboard next to the
laptop.

-To find lever password: Combine protractor and compass and use on white sheet
of paper

-Lever Password (Used to get lever for power grid): ON_OFF_ON_OFF_OFF_OFF
Use password on 6 levers by laptop

To unlock left locker:
-Blue clock time (510 minutes) converted: 8 hours 30 minutes
-Red clock time (11400 seconds) converted: 3 hours 10 minutes

Press in this order
-----------------------------
|    3   |         |     1  |
-----------------------------
|        |   2     |        |
-----------------------------
|        |         |   4    |
-----------------------------

Code to unlock right locker (clipboard found behind boxes): 7213

Press in this order:

--------------------------
|       |        |  1    |
--------------------------
|       |        |  2    |
--------------------------
|       |   4    |    3  |
--------------------------

-To start power grid- Use handle and turn levers in this way:

L     L     D     D
D     D     L      D

- Solution for tree root puzzle

Yellow: 6
Green: 9
Red: 8
Blue: 10

First Step: The Compass

[1] Examine the shelves between the red and blue clock. Take the compass and the protractor.
New items: Compass, Protractor

[2] Examine the box right left of the shelves. Behind them a clipboard is located. Take it with you.
New items: Numbers clipboard

[3] Zoom in on the laptop to the right side of the control panel. Next to it is another clipboard. Take it. Also don`t forget to take the memory stick with you by examining the laptop.
New items: Test clipboard, memory stick

[4] Look at the poster left of the lever wall. Combine the protractor with the compass in your inventory and use the extended compass on the poster. These words are on the circle periphery created by the extended compass (starting with the top and going clockwise):
ON, OFF, ON, OFF, OFF, OFF
Items used: Compass, protractor


Second Step: Levers and switches

[1] Move to the levers right next to the laptop you investigated earlier (the levers left of the exit door). Pull them according to the code you receives some moments ago:
Pull the 1st and the 3rd lever.
You`ll receive a lever handle.
New items: Lever handle

[2] Examine the wall with the tons of pipes. There`s a lever handle missing. Put it in there. You`ll trigger a puzzle afterwards. This puzzle is similar to the one in the laboratory:

-The bottom right unit needs ??. These are only two digits. Due to that, the 240 from above must be split two times. The right levers must therefore stay in the middle: 240:2 = 120. 120:2 = 60.
-The one left of that one says ?4?. 120 + 60 = 180 are already flowing to that unit. The tens digit has to be a 4 though. That means we need ?60 more. Just split the 320 in half. 120 + 60 + 160 = 340.
-The one next to that one is only a ones digit. Nothing should flow toward that one. The lever above it must face to the left.
-The one left of it needs ??0. It currently receives 160 already. No problem here.
-If you split 210 you receive a 5 at the ones digit. Cause the ??0 can`t have a 5 there, the lever that faces the ??0 has to be turned to the left. The 210 must therefore be split at the beginning.
-The 105 from the left are not allowed to be split again, therefore the lever at the bottom left has to face left. The bottom at the top left therefore has to face left too.

Solution:
Top Row: Left, Middle, Middle, Middle
Bottom Row: Left, Left, Left, Middle
Items used: Lever handle


Third Step: The Machine

[1] Look at the wall clocks. The red wall clock shows the number 11400sec. The blue one on the right shows the number 510min. 
Let`s face the left locker and trigger a math puzzle:

Red clock: 11400sec. = 190min. = 3 hours + 10min.
Blue clock: 510min. = 8 hours + 30min.

The code we need to enter is therefore 8 30 3 10:
6+2 = 8
13+17 = 30
1+2 = 3
6+4 = 10
Take the item out of the locker.
New items: Rainbow tree root

[2] Combine the USB stick with the Numbers clipboard and put it back into the laptop. We receive the following code:
--------3
--2------
7--1----
Examine the screen again to receive the code: 7213

[3] Examine the right locker now. We`ll have to enter the code 7213:
5+2 = 7
2+0 = 2
2/2 = 1
1+2 = 3
Take the disc out of the locker.
New items: Disc-shaped part

[4] Put the rainbow tree root and the disc into the mysterious device right next to the pipe puzzle.
Items used: Rainbow tree root, disc-shaped part

[5] The last puzzle is craving to be solved. Let`s scroll the right part up. Every color corresponds to the number 100. Scroll to the middle:

Yellow = 4/16 = 1/4 = 25%
Red = 3/15 = 1/5 = 20%
Green = 6/20 = 30/100 = 30%
Blue = ?/? ---> Blue must be the remaining 25%

Scroll to the bottom. You`ll have to select the right numbers and place them next to the correct colour here. If we add both numbers of the same colour up, we`ll have to match it with the exact percentage number from above:

Yellow = 25% = 19 + 6 --> Yellow = 6
Red = 20% = 12 + 8 --> Red = 8
Green = 30% = 21 + 9 --> Green = 9
Blue = 25% = 15 + 10 --> Blue = 10

You`ll receive the escape password after that.


Gold\Silver File

[1] Combine the USB stick with the Test clipboard and put it back in the laptop. You`ll easily receive the gold file password.
New Files: Small computer terminal (File 47/52)

--- AB GAME (ROUND 2) ---

Spoiler

Game Over: Betray (Obrigatory!)
Rest of the Route: Ally

--- Novel Section (2) ---

Spoiler

You need to unlock Lock 8 to proceed.

--- Novel Section (3) ---

Spoiler

You need to unlock Lock 9 to proceed.
After you pass through the Lock you'll eventually reach the Archives, here Phi will ask Sigma to perform and Action (Scratch Head\Cross Arms\Put Hands on Hips\Applaud,etc...) it's doesn't matter which you choose, but I recommend choosing all of them (Create a save file or use the flowchart), since some choices can give some funny dialog. She will then ask about the cat in the box (It's Alive.\It's Dead.), once again there's no right answer but both choices give you some korky dialog, the final question is about the Dice, it doesn't matter which you choose since you'll always be right.  

--- Novel Section (Bomb Deactivation!) ---

Spoiler

To proceed to Bomb 0 you need to unlock Lock 10.
You now be faced with the Task to deactivate all Bombs (3 to 0), I hope you wrote down the passwords! If not you can check the "Locks and Passwords" section at the bottom of this guide. NOTE: Bombs 3-1 Game Overs are the same with the only thing changing being the Background and the Final Line (Bomb 2), but, the Bomb 0 Game Over is different!
To get the Game Over(s): Fail to put the passwords enough times OR Select the "Back" option.
To Proceed to the Rest of The Route: Put on all the right passwords.

--- Q ---

Spoiler

Q is behind the center white door on the second floor and the last room you`ll encounter in the story. It is therefore by far one of the most difficult rooms in the game.

--- Passwords ---

Spoiler

-Tiles to press on white walls. Assuming the wall you are facing is north, one
to right is east, one to left is west, one behind you is south


- North Wall
-------------------------------------------
|     |     |     |     |     |     |     |
-------------------------------------------
| X   |     |     |     |     |     |     |
-------------------------------------------
| X   |     |     |     |     |     |     |
-------------------------------------------
| X   |     |     |     |     |     |     |
-------------------------------------------
| X   |     |     |     |     |     |     |
-------------------------------------------

-East Wall

-------------------------------------------
|     |     |     |     |     |     |     |
-------------------------------------------
|     |     |     |     |     |     |     |
-------------------------------------------
| X   | X   | X   |     |     |     |     |
-------------------------------------------
| X   | X   |     | X   | X   | X   |     |
-------------------------------------------
| X   | X   |     | X   | X   | X   |     |
-------------------------------------------

- South Wall
D is the location of the door on the south wall.

-------------------------------------------
|     |     |     |     |     |     |     |
-------------------------------------------
|     |     |     |     |     |     |     |
-------------------------------------------
|     |     |     |     |     |     | X   |
-------------------------------------------
|     |     | X   | D   |     |     |     |
-------------------------------------------
|     | X   | X   | D   |     |     |     |
-------------------------------------------

-West Wall

-------------------------------------------
|     |     |     |     |     |     |     |
-------------------------------------------
|     |     |     |     |     |     |     |
-------------------------------------------
|     |     |     |     |     |     | X   |
-------------------------------------------
| X   |     |     |     |     |     | X   |
-------------------------------------------
| X   |     |     |     |     |     | X   |
-------------------------------------------


-Hexagon/triangle puzzle solution:

1. Press upside-down triangle on bottom left.
2. Press upside-down triangle on bottom right.
3. Press green hexagon on left end of the middle row.
4. Press the green hexagon on the right end of the middle row.
5.   Press the green hexagon in the middle on the top row.

-Now onto the dart puzzle. Start off by taking the darts. This time around you
have to make 100 points on the board using red green and blue. The points are
done the same way, the outer circle is multiplied by 1, 2nd circle by 2, and
3rd circle by 3. The solution is this:

Green number: It is located in section 13 toward top part of the circle, 3rd
row in. The number is 39 and it is green

Blue number: It is located in section 14 toward the top part of the circle, 2nd
row in. The number is 28 and it’s blue.

Red number: It is located in section 11 on the top part of the circle, 3rd row
in. It is red 33.

-Notice that this time around you have to put in the green number 1st, blue
2nd, and red 3rd. If you don’t follow that order it will not register.

-DICE PUZZLE

 G=Green R=Red B=Blue

-------------------------------------------------
|     |     |     |     |     |     |     |     |
-------------------------------------------------
|     |     |     |     |     |     |     |     |
--------------------------------------------------
|     |     |     |G2   |     |     |     |     |
-------------------------------------------------
|     |     |     |R4   |     |     |     |     |
-------------------------------------------------
|     |     |     |B5   |G6   |     |     |     |
-------------------------------------------------
|     |     |     |     |R3   |     |     |     |
-------------------------------------------------
|     |     |     |     |B1   |     |     |     |
-------------------------------------------------
|     |     |     |     |     |     |     |     |
-------------------------------------------------

-G2 is oriented so that the left dot is lower than right dot
-R4 orienting doesn’t matter with this number
-B5 orienting doesn’t matter with this number
-G6 is oriented so that the dots make horizontal rows, 3 on top and 3 on bottom
-R3 is oriented so that the 3 is on a downward slope
-B1 orienting doesn’t matter.

-AB GAME


-First Solution (Green):

Round 1,2, and 3:

1. US and D
2. A and E
3. B and C
Choose Ally

-To get the second solution (blue) where we must be the only ones to pass 9:
First Round Pairs:

1. US and D
2. A and E
3. B and C
Choose Betray

Second Round Pairs:

1.  US and D
2. A and C
3. B and E
Choose Betray

Third Round Pairs:

1. US and D
2.  A and E
2. B and C
Choose Betray

First Step: The center cube

[1] Examine the 4 different sides of the cube. We`ll have to play minesweeper with each one:

Look at the side of the cube with the exit door in the background:

0 0 0 0 0 0 0
0 0 0 0 0 0 0
1 0 0 0 0 0 0
2 1 0 0 0 0 0
3 1 0 0 0 0 0
3 1 0 0 0 0 0
2 1 0 0 0 0 0

These must be the indicated panels then:

c c c c c c c
c c c c c c c
c c c c c c c
x c c c c c c
x c c c c c c
x c c c c c c
x c c c c c c

Examine the wall around the exit door and enter this exact pattern (you`ll have to click the x squares). 

[2] Look at the side of the cube with the wall left of the exit door and right of the entrance door in the background:

0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 1
1 0 0 0 0 1 2
2 1 0 0 0 1 3
2 1 0 0 0 1 2

These must be the indicated panels then (match the following panels with the wall left of the exit door and right of the entrance door):

c c c c c c c
c c c c c c c
c c c c c c c
c c c c c c c
c c c c c c x
x c c c c c x
x c c c c c x

[3] Examine the side with the entrance door in the background:

0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 1
0 0 1 0 0 1 1
0 2 2 1 0 0 1
1 2 3 1 0 0 0

These are therefore the indicated panels (enter them on the wall next to the entrance door):

c c c c c c c
c c c c c c c
c c c c c c c
c c c c c c c
c c c c c c x
c c x c c c c
c x x c c c c 

[4] Let`s examine the last remaining side of the cube:

0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
1 1 1 0 0 0 0
3 4 2 2 1 1 0
4 4 3 3 4 3 1
3 3 2 3 4 3 1

Here are the last indicated panels you must enter on the wall:

c c c c c c c
c c c c c c c
c c c c c c c
c c c c c c c
x x x c c c c
x x c x x x c
x x c x x x c


Second Step: Familiar puzzles

[1] Examine the four purple books in the bookshelf.
New Files: Picture of blue dice (File 48/52), Picture of red dice (File 49/52), Picture of Green dice (File 50/52)

[2] Take a closer look at the colour scheme. This will trigger a puzzle that is similar to the one in the security office. We`ll have to colour the hexagons and triangles red:
- Push the hexagon in the top center
- Push the two hexagons in the middle
- Push the two triangles in the bottom middle
The other shelf will open. Take every item you can find there.
New items: Memory card (red)
New Files: AB Game, Q Edition (File 51/52)

[3] Grab the darts out of the dart showcase.
New items: Darts

[4] Use the darts on the dart game to trigger a puzzle similar to the one in the rec room:
We now have to throw 3 darts and reach a point total of 100. We`ll have to throw a dart at each colour and... the same rules as in the dart game in the rec room apply too:
100 =
1) 39 = 13*3 = inner (green) circle of 13
2) 28 = 14*2 = center (blue) circle of 14
3) 33 = 11*3 = inner (red) circle of 11
33 + 39 + 28 = 100
Take the green memory card out of the showcase.
Items used: Darts
New items: Memory card (green)

[5] Examine the dice board. This puzzle is similar to the one in the archives. Read all the dice files you have and overlap them in your brain:

c c c c c c c c
c c c c c c c c
c c c g c c c c ------------ g = green (2)
c c c r c c c c ------------- r = red (4)
c c c b g c c c ------------ b = blue (5), g = green (6)
c c c c r c c c ------------- r = red (3)
c c c c b c c c ------------ b = blue (1)
c c c c c c c c

To reach this result, we have to do the following steps:

Red 6: Right, Down, Down, Down, Down
Blue 6: Up, Left, Down, Down, Left, Left
Red 5: Right, Right, Down, Left, Left
Blue 2: Up, Up, Right, Right, Down, Right, Down, Right
Green 1: Right, Right, Right, Right, Down, Left, Down
Green 3: Up, Up, Up, Up, Right, Right, Down
Take the blue memory card.
New items: Memory card (blue)


Third Step: AB Game

[1] Enter the three memory cards into the slots near the computer below the bookshelf. You`ll trigger the last puzzle.
Items used: Memory card (blue), Memory card (red), Memory card (green)

[2] We need to get 9 points. That is the aim of this puzzle. A and B are pairs. C, D and E are solos. The note says we have to get 9 points along with the others. The votes therefore always have to be Betray - Betray and Ally - Ally. 
A and E are betrayers.
B and D always ally.
That means A and E must play against each other and B and D too.
C always copies his opponent, that means he`s our partner for now. 

-Round 1-
US vs. C
A vs. E
B vs. D
--> Ally

-Round 2-
US vs. C
A vs. E
B vs. D
--> Ally

-Round 3-
US vs. C
A vs. E
B vs. D
--> Ally

You`ll receive the escape password after that.


Gold\Silver File

[1] Start the AB game again. According to the note, we have to be the only one to reach 9BP now. Try this:

-Round 1-
US vs. D
A vs. C
B vs. E
--> Betray

-Round 2-
US vs. C
A vs. E
B vs. D
--> Ally

-Round 3-
US vs. C
A vs. E
B vs. D
--> Ally

The gold file password is yours. Congratulations.
New Files: Axelavir x2 (File 52/52)

--- Novel Section (4) ---

Spoiler

You need to put the right password (that you found on Quark's Ending) to proceed to the rest of this novel section. If you forgot, you know what to do ;o) (Passwords and Locks bottom section).
To get the Game Over: Give up on putting the Password and choose the "Back" option.
To Proceed to The Rest of The Route: Put the right Password.
After using the password you'll enter a novel section with an Obrigatory Game Over, when you reach this Game Over a new location will appear on the flowchart (Before the Elevator where the game starts).

--- Past ---

Spoiler

You'll enter an alternative version of the elevator puzzle, different from the one mentioned, you can't interact with anything (Phi will stop you) except the Safe, use the Green Password, get the Key and Exit. 
After another obrigatory Game Over, a new location will appear at the the bottom of Phi's branch. The rest is read only. 
 

Phi END

 

Imagem relacionada
End or Beginning

Spoiler

After beating Phi's End, you'll unlock a new event at the Flowchart (Before the Alternate Elevator), select it, this ending is Read only.

END or BEGINNING 

 

Kurashiki Akane
After Time (Alternate End)

Spoiler

To unlock this ending you need to have beaten all Puzzles on Hard and got all files (including Golden Ones), you'll also need to beat all Main Endings. After fullfiling all this conditions, a new option will appear at the bottom of Phi's branch, just select it, the rest is Read Only.

ALTERNATE ; END 

 

List of Plot Locks and Passwords


 In this section you'll find a list of Plot Locks and Passwords you might have missed.

Locks

Spoiler

-Lock No. 1 “How can Phi and K be saved?”: Laboratory Puzzle and Clover's Ending.

-Lock No. 2 “Proof it isn’t murder”.: Laboratory Puzzle.

-Lock No. 3 “5 Minute’s of Life”: Sigma's Ending.

-Lock No. 4. “There isn’t enough anti-viral medication”: Laboratory Puzzle and Clover's Ending.

-Lock No. 5. “What is the long string of numbers”: Dio's Ending.

-Lock No. 6 “Where did Alice go?”: Play through a cenario where Alice ends up dead at the Crew Quarters (Ex. Tenmyouji) then play trough this section two times, there's an obrigatory Game Over at this lock. 

-Lock No. 7 “Who planted the Bomb”: Dio's END.

-Lock No. 8 “How do we stop Phi?”: Get Phi's Game Over and All other Main Endings.

- Lock No. 9 “Who planted the Bomb”: Unlocked Lock 7 and Dio and Alice's ending.

- Lock No. 10 “Where is the Zero Bomb”: All main endings (+Phi Game Over).

Passwords

Spoiler

Two Headed Lion
ID: GTFDML016 (origin: Sigma Ending)
Password: MILKEVOLI (origin: K Ending)

One Headed Lion
ID: KURASHIKI (origin: Quark Ending)
Password: JUMPYDOLL (origin: Quark Ending)

Alice Ending - Decoding
COMPLETED (Literaly)

Bombs
No.1: BQZ RGJ DXR (origin: Tenmyouji Ending)
No.2: EQD DYR NTK (origin: Sigma Ending)
No.3: LXQ LHC NMR (origin: Alice Ending)
No.0: LXA QNS GDQ (origin: Dio Ending)

 

Achievements


 If you followed the above walktrough, you should've unlocked all Achievements, but, here's a list anyways:
NOTE: It will also include 999 trophies of the Nonary Games version (Steam). The vita trophies are after this section.

 
jjgdb8.pngYou Found It
Gained all trophies.

 
jjgd65.pngWhy'd You Do That, You Dumas!
Opened the eighth lock in VLR.

 
1d687j.pngWho Set Up Us The Bomb, Part A
Opened the ninth lock in VLR.

 
d5e300.pngWho Set Up Us The Bomb, Part 1
Opened the seventh lock in VLR.

 
7e38j1.pngWe All Die By a Yellow Submarine
Saw the Submarine ending in 999.

 
3eg858.pngTo Each According to His Needle
Opened the first lock in VLR.

 
d5e310.pngTime After Time
Saw Phi's ending in VLR.

 
0ge83g.pngThrough the Looking Glass
Saw K's ending in VLR.

 
3eg804.pngThat Wasn't Supposed to Happen
Saw any of the bad endings.

 
54j871.pngTears in the Rain
Saw Luna's ending in VLR.

 
3eg874.pngSome Days You Just Can't Get Rid of a Bomb
Opened the tenth lock in VLR.

 
e457ee.pngSeek a Way Out Again
Gained all Memories of Escape in 999.

 
661874.pngSecret Agent Woman
Saw Clover's ending in VLR.

 
jjgd08.pngRedacted
Found ALL the secrets in VLR!

 
ge461j.pngNo Lying Down On the Job
Opened the sixth lock in VLR.

 
6618d5.pngMaster of Escapology
Escaped from eight rooms in VLR.

 
0ge874.pngLet Me Ax You a Question
Saw the Ax ending in 999.

 
43d80e.pngIs That Your Final Answer?
Solved the final question in 999.

 
e4573b.pngIn Root Beer Veritas
Saw Tenmyouji's ending in VLR.

 
6618d4.pngIf I Told You You Had A Nice Antibody...
Opened the fourth lock in VLR.

 
7e3871.pngI Can't Believe It's Not Murder!
Opened the second lock in VLR.

 
b01jg7.pngHe Was Convicted of a String of Numbers
Opened the fifth lock in VLR.

 
43d80d.pngGotta Hand It To You
Opened the third lock in VLR.

 
jjgd55.pngFire and Ice
Saw the end. Or maybe the beginning? 
NOTE: Aka beat the END or BEGINNING after Phi's route.

 
7e380g.pngEvery Ending Begins Somewhere
Saw any of the endings in VLR.

 
ge46j7.pngEscapey
Escaped on Hard difficulty in VLR.

 
d5e3g4.pngEscapest
Escaped everything on Hard difficulty in VLR.

 
1d685d.pngDon't Forget Your Towel
Finished all scenarios in 999.

 
b01j84.pngDoctor of Escapology
Escaped from sixteen rooms in VLR.

 
54j8ej.pngCut and Run
Saw the Knife ending in 999.

 
3eg838.pngChance of Loss is Not Zero
Saw the Zero Lost\Safe ending in 999.

 
b01j67.pngBest Served Cold
Saw Alice's ending in VLR.

 
8g7858.pngBehind Blue Eyes
Saw Dio's ending in VLR.

 
ge463j.pngArms Race
Saw Sigma's ending in VLR.

 
43d8ed.pngAn Equal and Opposite Reaction
Saw Quark's ending in VLR.

 
8g78j1.pngA Sixth Sense of What's Coming
Saw all previews in 999.

 
1d683d.pngA Consumate Collection
Found ALL the files in VLR!


1d680j.pngA Certain Point of View
Caught a glimpse of another time.
NOTE: Aka finish the "After Time END"

 

Trophy


 This section will cover all vita trophies, if you followed the guide until now you should've all of them unlocked, but, here's a guide anyway:

NOTE:platinum.png=Platinum Trophy, trophy_gold.png=Gold Trophy,trophy_silver.png=Silver Trophy,trophy_bronze.png=Bronze Trophy,trophy_hidden7.png=Hidden Trophy.

0DB.jpgVirtue's Last Reward platinum.png
Acquired all trophies.
NOTE:This will unlock after you've obtained all other trophies.

416.jpgBachelor of Escapology trophy_bronze.png
Escaped from the elevator.

416.jpgMaster of Escapology trophy_bronze.png
Escaped from eight rooms.

C23.jpgDoctor of Escapology trophy_silver.png
Escaped from sixteen rooms.
NOTE:There are a total of sixteen rooms that you have to escape from. Each ending path has roughly two endings and some have three. Here's a list of all the rooms:

  • Elevator
  • Lounge
  • Infirmary
  • Crew Quarters
  • GAULEM Bay
  • Rec Room
  • Pantry
  • Pressure Exchange Chamber
  • Laboratory
  • Treatment Center
  • B. Garden
  • Archives
  • Control Room
  • Security
  • Director’s Office
  • Q


416.jpgEscapey trophy_bronze.png
Escaped on Hard difficulty

416.jpgClassified trophy_bronze.png
Found a secret

416.jpgAn Eidetic Experience trophy_bronze.png
Found a file.

3EE.jpgA Consumate Collection trophy_gold.png
Found ALL the files!

416.jpgEvery Ending Begins Somewhere trophy_bronze.png
Saw any of the endings.

416.jpgThat Wasn't Supposed to Happen trophy_bronze.png
Saw any of the bad endings.

3EE.jpgEscapest trophy_hidden7.pngtrophy_gold.png
Escaped everything on Hard difficulty.
NOTE:You should never switch the difficulty to Easy. The only difference between Hard and Easy is that if you get stuck on Easy, the other characters in the room with you will help you solve the puzzles. On Hard the puzzles are no different and the mini-games don’t change at all. 

3EE.jpgRedacted trophy_hidden7.pngtrophy_gold.png
Found ALL the secrets!
NOTE:Files are obtained by thoroughly searching each room. The provide clues for how various things in the game work, like voting rules, AB keys, etc. In addition to this they also give you info for solving puzzles. You can tell if you’ve found everything in a room by checking your Flow Chart. On the chart, if you tap an Escape icon, you’ll see that it says "Archives" and it'll let you know if you have everything in that room. For example, if you look at the Elevator, it'll say x/8. If it says anything other than 8/8 then you’re missing something.
Part of this trophy, requires that you obtain all Gold Files. Gold Files can only be obtained on Hard difficulty. On your Flow Chart, if the Escape icon says Hard and you have all the Archives, then that room is considered 100% completed.

416.jpgTo Each According to His Needle trophy_hidden7.pngtrophy_bronze.png
Opened the first lock.
NOTE:Story Lock 01 is located on the K Good Ending path.
In order to clear this lock, you need to complete the Clover Good Ending.

416.jpgI Can't Believe It's Not Murder! trophy_hidden7.pngtrophy_bronze.png
Opened the second lock.
NOTE:Story Lock 02 is located on the Tenmyouji Good Ending path.
In order to clear this lock, you need to complete the Quark Game Over Ending.

416.jpgGotta Hand It To You trophy_hidden7.pngtrophy_bronze.png
Opened the third lock.
NOTE:Story Lock 03 is located on the Quark Good Ending path.
In order to clear this lock, you need to complete the Sigma Good Ending.

416.jpgIf I Told You You Had A Nice Antibody... trophy_hidden7.pngtrophy_bronze.png
Opened the fourth lock.
NOTE:Story Lock 04 is located on the Alice Good Ending path.
In order to clear this lock, you need to complete the Laboratory Puzzle.

416.jpgHe Was Convicted of a String of Numbers trophy_hidden7.pngtrophy_bronze.png
Opened the fifth lock.
NOTE:Story Lock 05 is located on the Alice Good Ending path.
In order to clear this lock, you need to complete the Dio Good Ending.


416.jpgNo Lying Down On the Job trophy_hidden7.pngtrophy_bronze.png
Opened the sixth lock.
NOTE:Story Lock 06 is located on the Sigma Good Ending path.
In order to clear this lock, you have to watch it play out first. Once you get the "To Be Continued..." message, save your game and return to your Flow Chart. Select the Lock No. 06 icon and replay this section. You'll be given a choice on where to go first...choose the Crew Quarters to clear this lock.

416.jpgWho Set Up Us The Bomb, Part 1 trophy_hidden7.pngtrophy_bronze.png
Opened the seventh lock.
NOTE:Story Lock 07 is located on the Sigma Good Ending path.
In order to clear this lock, you need to complete both the Dio Good and Alice Good Endings.

416.jpgWhy'd You Do That, You Dumas! trophy_hidden7.pngtrophy_bronze.png
Opened the eighth lock.
NOTE:Story Lock 08 is located on the Phi Good Ending path.
In order to clear this lock, you need to complete the Phi Game Over ending.

416.jpgWho Set Up Us The Bomb, Part A trophy_hidden7.pngtrophy_bronze.png
Opened the ninth lock.
NOTE:Story Lock 09 is located on the Phi Good Ending path.
In order to clear this lock, you need to complete both the Dio Good and Alice Good endings.

416.jpgSome Days You Just Can't Get Rid of a Bomb trophy_hidden7.pngtrophy_bronze.png
Opened the tenth lock.
NOTE:Story Lock 10 is located on the Phi Good Ending path.
In order to clear this lock, you must complete the Luna Good ending.
Technically Story Locks come with natural progression of the game. As you're going through the multiple paths, you may run across a section that you can't pass and instead you'll get a "To Be Continued..." message. This indicates that you've run into a story lock. The only way to clear it is to get information from another path and come back to it later. If you're unable to clear a story lock, it will show up as a black box on your flow chart with a question mark. Once you possess the necessary information to clear the lock, it will change from black to blue.
Depending on the order you're playing the game in, you might already have the information needed to clear a lock when you come to it. If this is the case you won't get a "To Be Continued..." message, instead you'll just clear the lock as soon as you come to it.

C23.jpgTears in the Rain trophy_hidden7.pngtrophy_silver.png
Saw Luna's ending.

C23.jpgThrough the Looking Glass trophy_hidden7.pngtrophy_silver.png
Saw K's ending.

C23.jpgBehind Blue Eyes trophy_hidden7.pngtrophy_silver.png
Saw Dio's ending.

C23.jpgIn Root Beer Veritas trophy_hidden7.pngtrophy_silver.png
Saw Tenmyouji's ending

C23.jpgAn Equal and Opposite Reaction trophy_hidden7.pngtrophy_silver.png
Saw Quark's ending.

C23.jpgSecret Agent Woman trophy_hidden7.pngtrophy_silver.png
Saw Clover's ending.

C23.jpgBest Served Cold trophy_hidden7.pngtrophy_silver.png
Saw Alice's ending.

C23.jpgArms Race trophy_hidden7.pngtrophy_silver.png
Saw Sigma's ending.

C23.jpgTime After Time trophy_hidden7.pngtrophy_silver.png
Saw Phi's ending.

3EE.jpgFire and Ice trophy_hidden7.pngtrophy_gold.png
Saw the end. Or maybe the beginning?
NOTE:There is a total of 22 endings in this game. Each character has a Good Ending and at least one Bad Ending. There's also the End or Beginning and the ending for another time. This game requires a lot of jumping around to get information from various paths. Some endings are story locked and require that you finish another path before continuing on the one you’re on.

3EE.jpgA Certain Point of View trophy_hidden7.pngtrophy_gold.png
Caught a glimpse of another time.
NOTE:This is the After Time Ending and becomes available once you've completed all other endings. Once you've completed all character's good and bad endings, this option will become available on your Flow Chart on the bottom right. There are no escapes or puzzles just watch the story and this will unlock.

 

Attribution


 This walkthrough is based on info attained on this Steam Guide by LastNonak, Gamefaqs.com, Thonky.com, Exophase.com and Playstation Trophies.org with some adjustments and additions made by me.

Edited by Guest
IT'S OVER! :o)
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