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Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (late production)

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(Updated on 25th day of September, 2018.)

Welcome to the updated description of Tales From Windy Meadow, a Visual Novel currently developed for Windows. You can also read about it's world and protagonists on the of website Moral Anxiety Studio.

Tales From Windy Meadow is a single-player collection of interactive stories focused on a community of small village set in bittersweet fantasy world. This Visual Novel explores topics like finding your place in life, loneliness, pursuing your goals and dealing with your past and disadvantages.  

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Our pixel art graphics are inspired by games such as VA-11 Hall-A and Kingdom: Classic, we want to create distinctive visuals and combine them with immersive, relatable writing and both guitar and piano music. 

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To make the dialogues more dynamic, the text-based narration is mostly replaced by animations, limiting the on-screen text almost exclusively to conversations. Even though we're using Ren'Py, we added some custom features to support our storytteling as much as possible. For example, you can bring up the game's map whenever you want to visualize where the various locations are set or use your mouse to hover character names to read their descriptions.

 

The game is in it's final stage. We’ve made more than half of animations, all of the backgrounds, UI, pretty much all of the coding not related to graphics. We still try to make the improve dialogues, music and sound effects, nevertheless we plan to release the game in Q4 of 2018. We have a lot of delay, though it's mostly because with time the game became much more ambitious than we originally assumed.

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To stay in touch with us, follow us on Twitter (@MoralAnxiety) and Facebook (@MoralAnxiety) to make sure you won’t miss any updates!

Much love,
Maciej Aureus Gajzlerowicz
Moral Anxiety Studio

Edited by Aureus
update

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#screenshotsaturday! : )

After a terrible week (on personal level) I feel the next one is going to be awesome. ^^ Tales From Windy Meadow goes forward, big updates ahead! Follow us on FB and on Twitter (@MoralAnxiety) to stay in touch! : )

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#screenshotsaturday

Well hello there! We made a huge progress lately and I would love to share with you newest concept arts from Tales From Windy Meadow, our incoming Visual Novel.

A) One of the in-game areas, a part of the village's domesticated forest. The wilderness in our fantasy setting is a hostile space filled with threats. Because of this, even basic mushroom hunting or looking for herbs is too dangerous for anyone to make a living out of it. In result, every village tries to control a part of the forest, taking care of its plants, keeping beasts away and trying to live in symbiosis.

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B) Meet Calor, our friendly village blacksmith. He doesn't like his job much, but he's good at it. Really good, actually. Because of his talent people from other villages can buy new tools from him without making a trip to the city, what makes Windy Meadow a fairly popular place.
However, we can't decide which beard do we like the most... Which one is your favorite?

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Edited by Aureus

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1) The majority of our spectators, especially from Poland, asked us to keep Calor with the longest beard possible. Just remember that we have to stay reasonable - from time to time a blacksmith has to get pretty close to fire.

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2) This week we wanted to introduce you Argentia. This travelling merchant doesn't live in Windy Meadow, yet she's the most trusted trader who keeps returning to our village from Berytus city. She's a young, but already respected member of the merchant guild, who puts trust in her wit and insight. And, of course - her crossbow as well.

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Happy #screenshotsaturday!

We visually updated the main heroes of Tales From Windy Meadow. Do you also think we made a right step? : )

In the following weeks we're going to introduce you these characters and share some new information about their personality and background. You can also find some additional info in our recent IndieDB devlog.

WindyMeadowHeroes.png
 

Edited by Aureus

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Well hello there!
Tales From Windy Meadow just landed on our website! (We’re going to change the logo, though. ; )) 

It’s also a great opportunity to share with you the description of one of our three protagonists - Vena, the huntress. What do you think about her?

If you have any questions, feel free to ask! : )

VenaFaceSSS.png

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Another #screenshotsaturday, another time for a major update!

Through November we described three protagonists - Vena, Fabel and Iudicia - who are staring in Tales From Windy Meadow, our #pixelart fantasy Visual Novel. Now, with our new logo and some spelling fixes it's a good moment to group all the descriptions together. We edited the original post so you can easily find all the important information!

Starting next week, we're going to focus a little bit more on the Windy Meadow itself - the area designs and the mood we're looking for. You can expect a new YouTube upload as well. The programming of the game had to be postponed, but we still hope to share with you the game's gameplay in December. : )

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We hope you're going to have a fantastic weekend!

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It took us two months but we almost finished the Windy Meadow’s map. Our goal is to turn it into a useful tool for you to - while playing our Visual Novel, you can always turn on the map to see where specifically you are, what is going to be especially useful for those of you who can’t spend much time during a single session of reading.

See full resolution here!

 

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Edited by Aureus

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Happy ScreenShotSaturday! While we’re preparing something special for the holidays, let’s take a look at some side characters appearing in Tales From Windy Meadow. Both of these ladies belong to the village watch - we teased the third member of their crew last week. 

The warrior on the left is an experienced soldier sent to Windy Meadow from the city. The blade of her halberd is heavy enough to cut through most of the beasts living in the nearby forests, while her armor is a classic gambeson - a long, padded jacket made of dyed linen. It’s a decent defensive suit that can be worn for a long time without getting too uncomfortable. Her service here isn’t a highlight of her career - many people consider this sort of duty to be obnoxiously boring and dangerous.  

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Also - do you remember one of our protagonists, Iudicia? Here you can see her younger sister, Firma, in her favorite red shirt. Since she comes from a poor family, she can’t afford advanced military equipment. Her strength and determination convinced the mayor to give her this job, she’s more of a self-learned peasant than an actual warrior. Nobody questions her role in defending the village during the last assault of trolls, but she’s well aware that she’s sometimes mocked by kids for her clumsy moves.

She doesn’t care, though. She knows that she started in a bad spot, but she does her best to move forward. At least she didn’t have to become a vagabond, nor a bandit. Hopefully, a bit of a smile will help her get through this time.

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Happy holidays! A special ScreenShotSaturday update, a nice little video showing the speed draw of one of our NPC head shots. Also, a great chance to show you 2 of the songs we're going to use in Tales From Windy Meadow! 

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Living in the Empire can be rough, and if you’re not a well-off person, it can be a real struggle. Especially if you live in a small village such as Windy Meadow.

However, it led people to develop great skills utilizing secondhand tools, weapons, trinkets and even ruins. In this #ScreenShotSaturday we wanted to highlight one of the examples of this process - the house of Limos, the local fisherman.

Before the first houses were raised in this area, the only construction you could find here was the lonely military tower. It was meant to provide refuge for boats and travelers that tried to make use of the nearby rivers. When the roads became known for the safe roads, a new tavern was built. After it the first settlers came, finally one of them was able to develop a farm. Windy Meadow was slowly becoming a reality.

When the upper parts of this military tower were demolished during a dragon’s attack, the people living nearby had to decide if they will stay or move away. Since they couldn’t afford to recreate the tower, they decided to raise the palisade and spread their defenses instead.

Nevertheless, Limos, who was in his twenties, couldn’t add his own share to this investment and in result couldn’t be a part of the protected village areas. And since the ruins of the tower were right next to the rivers, he decided to stay in them for some time. Save enough coins selling fish and move inside the village walls after some time.

But after years of postponing this plan Limos admitted he has no interest in moving out any time soon. Even though his place is quite small and he had to pay some workers to make a simple outbuilding, it’s a perfect spot to enjoy some privacy and take care of smelly fishing business without complaints from the neighbors. And every year without a massive monster attack makes Limos hope that this just-for-some-time-house will bring him cheerful memories until the end of his days.

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We are in an awkward spot where we have many parts of the project being a work in progress. Because of this, for this ScreenShotSaturday we've made a mix of our graphics, showing a scene that is not related to the game's story itself. WIP goblins, WIP boar and WIP wilderness background, just to tease your fantasy appetite. ; )goblinsSSS.png

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