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Sakura Dungeon


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Sakura Dungeon

Sakura Dungeon


VNDB
Steam
Nutaku


Summary


 Sakura Dungeon is a first-person dungeon crawling RPG set in a fantasy world where monsters and humans have been at war with one another for generations. However, a new battle is brewing....

In this story players will assume the role of Yomi an ancient fox spirit who awakens after several hundred years of deep sleep to find that possession of her lovingly made dungeon has been taken from her! As if that wasn’t enough cause for alarm, she has also been robbed of her power, leaving her weak and vulnerable. She soon discovers that it was a heroic knight who woke her from her slumber, and after a brief fight and “negotiation,” the knight decides to join her on an adventure to reclaim the dungeon! Together, they will unearth great treasures, reveal secrets and hidden rooms, and recruit monster girls to fight by their side...all while avoiding traps, fighting off dangerous enemies and bosses across multiple floors, and uncovering the devious plans of the new dungeon lord. 

One of the most important mechanics of Sakura Dungeon is the ‘capture’ mechanic, wherein the player will be able to capture monster girls they encounter and add them to their party.

Controls


Left-click, Enter, F key, Space Key, Mousewheel-Down
Read through the messages.

Left-click, Enter, F key, Pad-A, Pad-RightTrigger
Activates menu choices, buttons, and sliders.
Interacts an object on a current floor or front wall.

Right-click, Escape, R key, Pad_B, Pad_X
Opens the stats menu. Returns to the previous menu, or closes the current menu.

Arrow keys
Navigates between menu choices, buttons, and sliders.

Arrow Keys, QWEASD keys
Moves party position. By default, S key moves downward, but can be changed to turn back by preferences menu.


Mousewheel-Up, PageUp/Down, 2 key, Pad-Right/LeftTigger
While exploring the dungeon, this key makes you move forward until you meet an obstacle. You can stop moving by pressing any key.

Mousewheel-Up, PageUp, Pad-LeftTrigger
This either makes the dialogue roll back or shows you the backlog, depending on preference settings.

Mousewheel-Up/Down, PageUp/Down, Pad-Right/LeftTrigger
This makes you select a new target. It also scrolls inventory windows.

Ctrl key
When held, it skips dialogue. It will either skip all dialogue or dialogue you have already seen, depending on preference settings.

Tab, S key, Pad-RightShoulder
Makes the game skip dialogue until the key is pressed again. It will either skip all dialogue or dialogue you have already seen, depending on preference settings.

Tab
While you're in the dungeon, this will toggle your map's size.

A, Pad-LeftShoulder
Toggles auto read mode or auto battle mode. This mode can be disabled by pressing any key.

Middle-click, H key, Pad-Y
Hides the text window and other UI effects.

Delete
When a save slot is selected, deletes that save slot.

F1
Opens the game manual.

F5
Quicksave.

F9
Quickload.

F11
Toggles fullscreen mode.


F12
Takes a screenshot.
 
Info and Introduction


 Sakura Dungeon revolves around dungeon crawling, collecting loot, buying items, fighting monsters, capturing said monsters and making them your allies and composing a
party capable of facing the challenges below. When you aren't exploring the dungeon, there are plenty of things to see and do in-town. A number of different scenes and Side Stories become available as you clear floors.

 This Guide Will help getting all CGS, Achievements, Allies, Side Stories\Town Events and other Collectibles while giving you hints and tips on how to progress trough the dungeons.

 

Generic game info


 This Section will cover info on things like items, statistics. For a more detailed explanation on items go to the "Info on Items and Other Game Mechanics" section of this guide.

Info on Statistics

Spoiler

Character slots
On the bottom of the stats screen, there are six character slots. Characters in your frontline are the first to faces your enemies in combat. You can change your party order by clicking a character slot. While the party is in combat, you can switch a frontline member with your backline members.

VP
Vitality point. When a character's VP reaches to zero, they are knocked out and can no longer fight. When all characters in your party are knocked out, the game is over. VP and knocked out monsters are healed when you visit town.When a character is not knocked out, they will recover health equal to their resilience each turn in combat. Taking two steps also heals the same amount. When a character's clothes are damaged, their recovery rate is halved.

AP
Action point. A battle skill costs AP to take an action in her turn. When you enter combat, the AP of each character starts off between 40% to 80% of their maximum AP. When a character does not have enough AP to use a skill, the guard skill allows them to recover AP. The guard skill gains (maximum AP – current AP) / 2 point. AP is also used when a character dodges an attack. When a character has more than 5 AP, her AP subtracts from her opponent's HIT rate and CRITICAL rate. When an attack is
dodged, the dodging character loses 5 AP points. When she fails to dodge an attack, she loses AP equal to half the damage taken.

CP
Concentration power. Some skills cost CP to use. When you enter combat, the CP of each character starts off between 1 and 1 + their mentality stat. Landing an attack grants 1 CP.When critically hit, a character loses 1 CP.When a character's CP reaches to 0, they gain the panicked condition. While she ispanicking, she suffers a 25% penalty to her dodge, hit and critical chance. When her CP reaches to 10, she gains the flow condition. While flow is active, she gains a 25% bonus to her hit, dodge and critical chance. It also allows her to use skills that cost 1 or 2 CP at no cost. If she has a skill which costs 10 CP, she can use it while flow is active. When she does, flow will end. How long panic and flow last depends on the character's mentality stat.

XP and LV
Experience points and character level. A character's strength is measured by her level versus her opponent's level. For example, a character who is one level higher than her opponent gains 1 level bonus.XP is gained in three ways. attacking an opponent, being attacked by an opponent, and being present when a character defeats an enemy. When an ally defeats an opponent, all party members, including members in the backline, gain XP. Fighting against characters with higher levels grants bonus XP. Fighting against characters with lower levels grant lower XP.
Characters in-town also earn a smaller amount of XP every time you defeat an opponent.

Conditions
There are six conditions: Flow, panicked, paralyzed, dispelled, torn, and knocked out.
Some conditions have durations that show how many turns the condition lasts.
Flow – explained on CP.

Panicked – explained on CP.

Paralyzed – Every poison attack has chance to inflict this condition. While paralyzed, every melee and ranged skill get a 50% penalty to their hit rate. This condition expires after several turns or when the battle ends.

Disrupted – The disruption spell inflicts this condition. While a character is disrupted, they cannot use magic skills. This condition expires after several turns or when the battle ends.

Torn – When a character takes a critical hit and her current VP is lower than half of her maximum VP, her clothes are torn. Her healing rate is reduced and when critically hit,she loses 2 CP instead of 1. This condition can only be cured with either a Mending Tonic or by repairing her clothes in-town. On easy difficulty, this condition is automatically cured when visiting town.

Knocked out – explained on VP.

Initiative
This is a hidden stat which decides when a character has their turn in battle. When entering battle, each character gets an initiative count between 10 and 20, minus their agility stat. Characters with a lower intiative count take their turn before characters with a higher count. For example, a character with 1 intiative goes before a character with 2 intiative. Characters with high agility typically go first. Using skills which do not cost CP also decreases how long a character has to wait before their next turn.

Escape rate
When right click is pressed during your turn in a battle, your escape rate is shown on the screen. It's calculated by your current character's AP and level, and your enemies' AP and 
level. Your escape rate also increases for each turn a character takes during battle.

Skill panel
One character has six skill slots on her skill panel. You can change its order by clicking a skill slot. A character can get a new skill by using a scroll. If a character already has six skills, one of them must be replaced with the new skill.

Skill costs
When a character uses a skill, this is how much CP and AP the skill will take. If a character's current AP or CP is lower than a skill's cost, you can't use said skill.

Skill types
What type of action a skill do.

Melee – STR based attack skill. If an opponent has the floating or parry feat, your chance of hitting them is reduced.

Ranged – DEX based attack skill.

Magic – MNT based attack skill. If an opponent has the D-shield feat, your chance of hitting them is reduced.

Guard – explained on AP.

Heal – You gain 2 CP when you use this skill. You also reduce the duration of any negative afflictions on you.

Damage types
What type of damage a skill has.

Physical – Attacker's STR is added, and defender's STR is subtracted from its damage.

Poison – Attacker's RES is added, and defender's RES is subtracted from its damage. Also has a chance to inflict paralyzed, calculated by target's RES.

Air – Attacker's MNT is added, and defender's RES is subtracted from its damage.

Fire – Attacker's MNT is added, and defender's RES is subtracted from its damage.

Ice – Attacker's MNT is added, and defender's RES is subtracted from its damage.

Shock – Attacker's MNT is added, and defender's RES is subtracted from its damage.

Astral – Attacker's MNT is added, and defender's RES is subtracted from its damage. Astral-type attacks bypass resistance and always cost CP to use.

Terror – This is an astral-type spell, but it damages CP instead of VP.

Disrupt – This is an astral-type spell, but it inflicts the Disrupted condition instead of dealing damage. Chance of success is calculated by MNT.

Capture – This is an astral-type spell, but costs higher AP than other skills. When you 
defeat a character with this spell and her LV is not higher than the spell caster, you capture her. Once you capture her, she is sent to the jail in-town. You can talk to her to make her your ally later. Capture does not work on unique enemies or when fighting particularly strong enemies (bosses).

Area of effect
If 'Wide' is written besides a damage type, this skill has an area of effect. This type of skill damages all opponents on the frontline. Damage inflicted by wide skills is halved.

Power
Base damage of a skill. Final damage is modified by LV and attributes.

Hit rate
Base hit rate of a skill. Final hit rate is modified by LV and attributes, then subtracted by opponent's AP.

Critical rate
Base critical rate. Final critical rate is modified by LV and attributes, then subtracted by opponent's AP. Your critical chance is separate from your hit chance. It's calculated after you successfully hit an opponent. When you get a critical hit, you deal 150% damage and make the opponent lose 1 CP. If a monster takes a critical hit and their current AP is lower than half of their maximum AP, then their clothes are damaged.

Attributes panel
There are three types of attributes. The first column is attribute scores. The second column is damage reduction. The third column is special abilities (feats). Attributes can be raised by enhancement seeds.

VIT
For every point of Vitality, you gain 5 VP and 1 damage reduction against all attacks.

AGI
For every point of Agility, you again 5 AP and an initiative bonus.

MNT
For every point of Mentality, you gain 1 CP and bonuses to CP-related conditions. You also deal 1 more damage and take 1 less damage with elemental and magical attacks.

STR
For every point of Strength, you deal 1 more damage and take 1 less damage with physical and melee attacks.

DEX
For every point of Dexterity, you deal 1 more damage with ranged attacks. This also improves your hit chance by 5%, critical chance by 5%, and dodge chance by 3%.

RES
For every point of Resilience, you gain 1 regeneration. This also makes you deal 1 more damage and take 1 less damage from poison attacks.

Brutal
If this character lands a critical hit, she gains 1 bonus CP.

Patient
If this character takes a critical hit, she does not lose CP.

Adaptive
If this character dodges, she gains 1 CP.

Spiritual
If this character lands a hit, the CP cost for skills is reduced by 1.

Prudent
This character starts with higher CP when entering combat, or when Flow/Panic ends.

Fortitude
If this character is under 50% VP, she gains 1 CP on her turn.

Acrobat
This character gains a dodge bonus equal to 3x her CP.

Grappler
This character gains a melee critical bonus equal to 3x her CP.

Hunter
This character gains a ranged critical bonus equal to 3x her CP.

Conjurer
This character gains a magic critical bonus equal to 3x her CP.

Sneaking
This character starts with a 20% AP bonus at the start of combat. She also increases your escape chance by 20%.
 Recovery This character recovers AP equal to her agility stat + 5.

Endurance
This character's AP drains 50% slower.

Serenity
This character is immune to disrupting attacks and the panic state.

Reflex
This character only loses 1 AP when dodging.

Parry
This character has a chance to parry melee attacks. When attacked, the attacker loses hit rate equal to 25% of her current AP.

Floating
This character has a chance to dodge melee attacks. When attacked, the attacker loses hit rate equal to 50% of her current AP. This also makes her avoid spear trap damage.

S-Field
Stealth-Field. When a character is targeted by a ranged or magic attack, the attacker loses hit rate equal to 25% of her current AP.

D-Shield
Dispel-Shield. When a character is targeted by a magic attack, the attacker loses hit rate equal to 50% of her current AP.

E-Skin
Elemental-Skin. When this character takes elemental damage, she temporarily gains 75% resistance to that damage type.

Capacity
This character gains 1 attribute point for every odd level she earns.

Master
As master of her subordinates, Yomi gains XP every time they defeat a monster.

Dual-Soul
When a character's VP reaches 0, she will be revived with 40% VP. This skill will only activate once in-between town visits.

Info on Items

Spoiler

There are three type of items in Sakura Dungeon: consumables, valuables and outfits. Consumables are items that can be used once while in the stat screen. Valuables are items you can't use, but they cause various events in the story. Outfits are items only Yomi and Ceri have. When you have more than one outfit, you can change their appearance while in town. This only changes their appearance, not attributes. You cannot change their outfits if their current outfit is damaged.

Mana Shards
The currency of the game, can be obtained in Chests, boxes, when defeating enemies, etc.

Warp Stone
Returns you to the surface.

Warding Stone
Reduces encounter rate.

Shiny Lure
Increases encounter rate.

Healing Potion
Restores a character's health.

Mending Tonic
Repairs a character's outfit.

Melting Tonic
Damages a character's outfit.

Reviving Balm
Repairs a character's outfit, restores their health and revives them.

Elixir
Restores your entire party's health, revives knocked out members and repairs everyone's outfits.

Seeds
Raises attributes, depending on what seed is consumed.

Scrolls
Teaches a new skill when used.

Fabric scraps
Materials used to make new outfits.

 

Info on Items and Other Game Mechanics


 This section has more detailed information about the mechanics of the game. 

Battles and Seeds

Spoiler

Battles
Random battles will occur while you explore the various dungeon floors. A battle will also happen once you step onto a battle square. Enemies may yield a special scene if defeated for the first time. Also, a capture skill will be available soon enough. The capture skill requires your character to be higher level or equal level to the enemy you’re targeting in order to capture them. Sometimes recruiting them will give you their CG, like for the Cat Witch for example. AP is an important aspect of battles, AP is everything in this game, it is what determines if you can act, dodge, get critical hit, and even hugely impacts "flow". All stats in game can be maxed with enough time, meaning everyone can be 8 in all stats, also people can be given scrolls to fill out their skills, people however cannot be given abilities/traits (unsure what they are called, they are listed on the right side of their profile) and thus those become the most "powerful" things in the game. "Recovery" is by far the most powerful of those in the game, it means that with high AGI (8 end game and 10+ for Slyvi) they will be recovering AP in massive chunks every single turn without having to "rest" (ie. take no action)- this means that your people will be dealing more damage (high chance to crit, able to use skills, etc) while at the same time taking massively less damage (higher AP pool means less chance for enemy to hit, crit, ect). This means that those that come with this ability/trait trump all those that do not. You will notice with people (even Yomi) that don't have the trait/ability Recovery that they will drop in AP slowly down to nothing and then they will start to take massive hits, crits, lose armor rating and die (or you will just be sitting there clicking "guard" over and over again)- also, if Yomi dies it is an instant game over, something that frankly adds a whole new level of "risk" using her that takes her entirely out of play. The other big thing after "Recovery" is which/what skills do they come with, as some in game rarely if ever drop and can't be sold in store. Forest Spirit + Sand Sentinel come with Holy Arrows skill + Hunter Trait/Ability, which is brutal, and there is really only one "Holy Arrows" scroll in game! Picking up Tatsu and giving her the skill with the scroll means all three have Recovery + Hunter + Holy Arrows, the only thing that makes Sand Sentinel better at that point in time is her % res which is much higher. 


Seeds
The various seeds that you’ll find can raise a party member’s specific stat, like vitality. There are both small and large seeds, save the latter ones for when the small seeds no longer have any effect. Seeds are very costly, be sure to not use a seed at the wrong time! SMALL seeds can boost up to 4, meaning use a small seed (much, much cheaper) when they have 2-3 in that stat. MEDIUM seeds go up to 6, which means DO NOT use on someone with a stat of 2-3, use a SMALL- use the MEDIUM seeds on those with 4-5 in the stat. LARGE seeds will increase to 8, so like the MEDIUM seed, ONLY use a LARGE seed on stats 6-7. HUGE seeds will increase anything over 8 for ever, obviously ONLY use these seeds on stats that are greater then or equal to 8. 

 

CharlotteIsabella
List of Items

Generic Items

Spoiler

See "Info on Items" on the "Generic game info" section of this guide.

Seeds

Spoiler

NOTE: All seeds have Small, Medium and Huge size variations of them. Cost to buy\sell varies depending on the size. There are also seeds that raise the character's to tolerance to certain types of attacks (Poison, Fire, etc.), but those are very rare, so be careful!

Vitality Seeds
A rare item which can be consumed to permanently raise a party member's Vitality by one.

Strengh Seeds
A rare item which can be consumed to permanently raise a party member's Strengh.

Dexterity Seeds
A rare item which can be consumed to permanently raise a party member's Dexterity.

Mental Seeds
A rare item which can be consumed to permanently raise a party member's Mentality.

Resilient Seeds
A rare item which can be consumed to permanently raise a party member's Resilience.

Agility Seeds
A rare item which can be consumed to permanently raise a party member's Agility.

Scrolls

Spoiler

NOTE: Every monster can drop a scroll of the skills they use (except for Bosses) though the drop rate is very low. Example: Archers can drop Arrow or Air Cutter scroll, Genies can drop Ball Lighting scroll, etc. (Thanks for the info @Benji Price !)

Air Cutter Scroll 
[Ranged / Air] (AP-30, CP+0, Power 22, Hit 110, Crit 20)

Arrows Scroll 
[Ranged / Physical] (AP-25, CP+0, Power 19, Hit 110, Crit 30)

Astral Blade Scroll 
[Melee / Astral] (AP-50, CP-10, Power 60, Hit 80, Crit 30)

Astral Flare Scroll 
[Magic / Astral, Wide] (AP-60, CP-10, Power 60, Hit 80, Crit 30)

Avalanche Scroll 
[Magic / Ice, Wide] (AP-40, CP-1, Power 30, Hit 80, Crit 20)

Ball Lightning Scroll 
[Magic / Shock] (AP-40, CP+0, Power 30, Hit 70, Crit 30)

Berserk Scroll 
[Melee / Physical] (AP-40, CP+0, Power 26, Hit 90, Crit 30)

Biting Attack Scroll 
[Melee / Physical] A nasty biting attack (AP-35, CP+0, Power 24, Hit 100, Crit 30)

Capture Scroll 
[Magic / Capture] If a monster is defeated with this skill, it will be transported to your prison (AP -35, CP -1, Power 12, Hit 90, Critical 30).

Obtained from Yomi during an event on the first floor of the Dungeon. Can be bought at the Shop for 1000 Mana Shards.

Combust Scroll 
[Magic / Fire] The target suffers from spontaneous combustion, damaging them (AP-30, CP+0, Power 24, Hit 100, Crit 20)

Claw Slash Scroll 
[Melee / Physical] A series of scratches, made with claws (AP-15, CP+0, Power 12, Hit 120, Crit 30)

Crystal Spike Scroll 
[Magic / Ice] (AP-30, CP+0, Power 26, Hit 90, Crit 20)

Dancing Blade Scroll 
[Melee / Physical] (AP-35, CP+0, Power 24, Hit 100, Crit 30)

Dust Blast Scroll 
[Magic / Air] Summons a powerful gale that kicks up dust at a target (AP-15, CP+0, Power 12, Hit 130, Crit 20)

Ether Burst Scroll 
[Magic / Astral, Wide] (AP-60, CP-2, Power 34, Hit 80, Crit 30)

Fire Breath Scroll 
[Ranged / Fire] (AP-35, CP+0, Power 26, Hit 100, Crit 20)

Fire Twist Scroll 
[Magic / Fire] Twisting flames wrap around the target, damaging them (AP -20, CP +0, Power 18, Hit 110, Critical 20).

Obtained from a fixed Treasure Chest on the first floor of the Dungeon.

Fire Slash Scroll 
[Melee / Fire] (AP-30, CP+0, Power 24, Hit 100, Crit 20)

Obtained after defeating the Sword Witch in her library on the fifth level of the Dungeon.

Flurry of Blows Scroll 
[Melee / Physical] A number of blunt attacks made in quick succession (AP-25, CP+0, Power 19, Hit 110, Crit 30)

Gust Scroll 
[Magic / Air] A powerful gust of wind is summoned, striking a target (AP-15, CP+0, Power 12, Hit 130, Crit 20).

Can be randomly dropped from Bunnies.

Hurl Boulder Scroll E
[Ranged / Physical] (AP-35, CP+0, Power 24, Hit 100, Crit 30)

Holy Arrows Scroll 
[Ranged / Astral] (AP-50, CP-1, Power 32, Hit 80, Crit 30)

Holy Bolt Scroll 
[Magic / Astral] (AP-40, CP-1, Power 30, Hit 80, Crit 30)

Holy Slash Scroll 
[Melee / Astral] (AP-40, CP-1, Power 30, Hit 80, Crit 30)

Ice Cutter Scroll 
[Ranged / Ice] (AP-35, CP+0, Power 28, Hit 90, Crit 20)

Ice Flash Scroll 
[Magic / Ice] The user flash freezes their target, damaging them (AP-20, CP+0, Power 20, Hit 110, Crit 20)

Ice Hammer Scroll 
[Melee / Ice] (AP-30, CP+0, Power 26, Hit 90, Crit 20)

Impact Scroll 
[Melee / Physical] An attack which uses something to bludgeon an opponent (AP-15, CP+0, Power 12, Hit 120, Crit 30)

Lightning Slices Scroll 
[Melee / Shock] (AP-35, CP+0, Power 28, Hit 80, Crit 30)

Meditation Scroll 
[Heal] (AP-15, CP+2, Power 0, Hit 0, Crit 0, cures status ailments)

Missile Launcher Scroll 
[Magic / Fire, Wide] (AP-50, CP+0, Power 28, Hit 90, Crit 20)

Poison Bolt Scroll 
[Magic / Poison] (AP-25, CP+0, Power 19, Hit 110, Crit 10)

Poison Breath Scroll 
[Ranged / Poison] (AP-30, CP+0, Power 22, Hit 100, Crit 10)

Poison Dust Scroll 
[Magic / Poison] (AP-15, CP+0, Power 12, Hit 120, Crit 10)

Rapid Claws Scroll 
[Melee / Physical] A rapid, animalistic attack done with sharpened claws (AP-25, CP+0, Power 19, Hit 110, Crit 30)

Rings of Flames Scroll 
[Magic / Fire, Wide] (AP-40, CP-1, Power 28, Hit 90, Crit 20)

Shot Scroll 
[Ranged / Physical] An attack made with a long ranged weapon (AP-15, CP+0, Power 12, Hit 120, Crit 30)

Single Slash Scroll 
[Melee / Physical] A single slash, done with a sharp object (AP-15, CP+0, Power 12, Hit 120, Crit 30)

Smashing Blow Scroll 
[Melee / Physical] (AP-35, CP+0, Power 24, Hit 100, Crit 30)

Spell Disruption Scroll 
[Magic / Disrupt, Wide] (AP-35, CP-1, Power 0, Hit 100, Crit 30, stops enemies from using magic)

Terrorize Scroll 
[Magic / Terror, Wide] (AP-35, CP-1, Power 0, Hit 100, Crit 30, drains enemy CP)

Thunder Scroll 
[Magic / Shock] (AP-25, CP+0, Power 23, Hit 90, Crit 30)

Thunder Chain Scroll 
[Magic / Shock] (AP-35, CP+0, Power 28, Hit 80, Crit 30)

Thunder Storm Scroll 
[Magic / Shock, Wide] (AP-50, CP-1, Power 32, Hit 70, Crit 30)

Tornado Scroll 
[Magic / Air, Wide] (AP-35, CP-1, Power 24, Hit 110, Crit 20)

Tornado Slashes Scroll 
[Melee / Air] The user imbues their weapon with elemental air before delivering a devastating slash (AP-25, CP+0, Power 19, Hit 120, Crit 20)

Toxic Bomb Scroll 
[Magic / Poison, Wide] (AP-35, CP-1, Power 24, Hit 100, Crit 10)

Triple Slashes Scroll 
[Melee / Physical] A quick succession of blows made with a cutting weapon (AP-25, CP+0, Power 19, Hit 110, Crit 30)

Venom Claws Scroll 
[Melee / Poison] The user viciously attacks, their claws imbued with demon-like ferocity (AP-25, CP+0, Power 19, Hit 110, Crit 10).

Can be randomly dropped from Slimes.

Venom Shot Scroll 
[Magic / Poison] A bolt of venom is launched at the target,damaging and potentially poisoning them (AP -15, CP+0, Power 12, Hit 120, Critical 10).

Can be randomly dropped from Slimes.

Whirlwind Scroll 
[Magic / Air] A swirling wind is summoned, striking a target (AP -25, CP +0, Power 19, Hit 120, Critical 20).

 

Imagem relacionada
List of Unlockable Town Events\Side Stories

Spoiler

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Now, there’s a last one that requires some more info:
Go to the room of seals. -> To unlock this take the Ryuu to throne room floor 16 to talk. Go through all options to unlock new CG and new party members. Once unlocked, defeat the level 70 boss for new fabric.

Shop Event

Spoiler

The items that you can buy in the shop will slowly increase as you progress. There will also be some events that open up later on.
Battle with level 15 warrior -> Unlocked floor level 8, unlocks warrior CG.

 

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List of Skills

Spoiler

iBBL8Mi.png?1

 

Getting Started


 There are a few things to do before you start exploring the Dungeons.

Reading the guide

Spoiler

You gonna find the following phrases on the spoiler boxes of the main guide:
ENEMIES TO CAPTURE
-Meaning enemies in game that you should use the "capture" ability on and capture. Note, you have to be at level or above creatures level you are trying to capture and it must be a "killing blow" or it will fail!

HINT: Always save in the monster introductory cutsene, so that, if you accidentaly kill the monster, you can load and try again without having to depend on random battles. Also you can't capture bosses even with you're in the same level as them.

SECRETS TO FIND
-Secrets to find on the level and also useful items that appear on said levels

UNIQUE FOLLOWERS
-Followers you can get that are not your run of the mill dungeon followers, they are one of a kind

RECOMMENDED GRIND LEVEL
-The level I would recommend grinding (fighting battles over and over again) to on each level, based on hardest difficulty (abyssmal). At this level you should be able to breeze through even the boss fights as well as capture all enemies on level.

NOTE: During the guide there are some lines that say "Ignore this or that", BUT, if you're looking to get a full dungeon map, ignore those lines! Just follow the map.

Activating "Beta Branch"

Spoiler

There are a lot of questions about issues in the game that have been solved in the "beta branch" of the game and simply activating the games "beta branch option" would solve their issues. Frankly I don't see a reason to NOT have the beta branch enabled so if you haven't done so yet, go ahead and do some right now!

NOTE: While it's recommended that you activate the "Beta Branch" of the game to solve some issues and problems, it is, totally optional.

To activate, simply:
Click on Library in Steam, find this game in your Steam Library, right click game and select "properties", click on "betas" tab and "opt into" beta branch.

More info on "Beta Branch" here.

Bug Warning!

Spoiler

 The game is kinda of glitchy, so after getting a new CG, always check if this CG is unlocked on you gallery before you exiting the game, if it's not, try loading a save file and get the CG again.

 

Imagem relacionada
Recommended Party

Early Game

Spoiler

SPECIFICALLY: Levels 1-8
PARTY: Ceri + Sylvi + whoever you have captured
ITEMS: All + res/SMALL/MEDIUM stat seeds go on Sylvi, if Sylvi has 4/6 in stat give the SMALL/MEDIUM stat seed to Ceri.

Mid Game

Spoiler

SPECIFICALLY: Levels 9-16
PARTY: Ceri + Yomi + Sylvi + whoever 
ITEMS: All + res/SMALL/MEDIUM/LARGE stat seeds go on Sylvi, if Sylvi has 4/6/8 in stat give the SMALL/MEDIUM/LARGE stat seed to Ceri.

End Game

Spoiler

SPECIFICALL: Levels 17-FIN
PARTY: Sylvi + Succubus + Sand Sentinel + Forest Spirit + Tatsu + Ceri* (has to be in party)
ITEMS: All + res seeds still go on Sylvi, once Sylvi hits 8 in all stats only give her HUGE AGI and MNTL seeds. Once Succubus hits 8 in all stats give her all HUGE STR and VIT seeds. Once Sand Sentinel hits 8 in all stats give her all the HUGE DEX seeds. Get Forest Spirit and Tatsu to 8 in all stats and stop there- Ceri should already be 8 in all stats by this point, don't give her any more seeds...

--- ESPECIFICS ---

Spoiler

1. Sylvi

E1DBF8ED14EDF70B77C23A861FB86D00266DC696

-Add all % res seeds
-Get her up to 8's in all, give her HUGE AGI +MNTL seeds
-Give her "Wide" magic spells

2. Succubus

E4831800C2AC70C501021324D11A6B9C9C4C5BF5

-Get her up to 8's in all, give her HUGE VIT + STR seeds
-Give her "Melee" abilities

3. Sand Sentinel

5577586A672E606478A52E0789B039DA358C119D

-Get her up to 8's in all, give her HUGE DEX seeds
-Give her "Ranged" magic spells

4.-5. Forest Spirit + Tatsu29B3DC35D89CBAD409EA58222ED040E8495012E2

629D8B8EB6926ACE2DCF5B6D6EA2FA8F150DE5C2

-Get them up to 8's in all, don't give any HUGE
-Give them "Ranged" magic spells

6. Ceri1AB5A9362CE390AE3D2D39033CA166ED1B946A23

-Have to have in party
-Get her up to 8's in all ASAP, don't give her any HUGE
-Give her "Melee" abilities 

~This group will destroy everything with ease even on Abyss difficulty~

 


The Guide


 

Sakura Dungeon level 1
Level 1

Spoiler

NOTE:Before entering the dungeon, go to the shop, so you can get a free warp stone.
ENEMIES TO CAPTURE
- Bunny

Make your way past the first battle and the event point. Then proceed towards the barrel north of the first event (not marked on the map) and click it to get 5 mana shards.
You can ignore the second barrel in the top left since there’s nothing inside, so make your way to the topmost event. If you encounter the rabbit again make sure to capture her.
After seeing the final event, go down to the next level.

 

level2
Level 2

Spoiler

ENEMIES TO CAPTURE
-Boar

Head forward past the event and ignore the barrel at the first fork. Make your way to the second event point (east) then head on towards the battle event. Defeat the Boar girl by capturing her (If you hadn’t already done so). Grab the chest to the north after that to get a healing potion.

Feel free to warp out and add the rabbit and boar to your party (Don’t buy a new warp stone). Then head back inside to make your way back.

After the first chest make your way down towards the second chest to obtain a Fire Twist scroll, then back north to the second battle. After that, ignore the gate and head for the barrel up north to get a new warp stone. Now go through the gate (Click it twice) and defeat the Slime boss. Then go to level 3.

 

Sakura Dungeon level 3
Level 3

Spoiler

ENEMIES TO CAPTURE
-Slime
-Cat

SECRETS TO FIND
-Bikini Outfit Set

RECOMMENDED GRIND LEVEL
-7

Head forward to get the first event then go through the right door and unlock the teleporter. After that head back to the other door and break all of the vases and barrels to get a healing potion and a small vitality seed. Head back out and go north, then west, through the 2 doors down south and check the barrel for a warp stone. Loop back out of the dead end and continue your way to the battle event. Once defeated, continue down to the last room + boss battle, and open the chest for a fabric scrap.

Warp out or make your way back north to start on the east side of the map, moving around the north wall to go through the first 2 doors and towards the next battle. After completing the battle move further down to enter the last room, awaiting another big battle inside. Open the chest to get the key for the north door. Go north to go down to the next floor.

 

Sakura Dungeon level 4
Level 4

Spoiler

ENEMIES TO CAPTURE
-Spear Warrior

SECRETS TO FIND
-Dancer Outfit Set

RECOMMENDED GRIND LEVEL
-10

UNIQUE FOLLOWERS
-Sylvi (In-Town Between Lv4 and Lv5)

You start this map at the top, head through the corridor and then down at the first split to get to the first barrel which will get you a small resilient seed. Head back up and then down along the west side of the map. Switch east at the first fork in the middle of the map then south to reach a chest with 300 mana shards.

Head back out of this corridor and make your way northeast, taking on the battle event in the corner. After the battle head north, east and south respectively, until you find another battle at the dead end. Once defeated go 2 squares up and west through the fork until you reach the second chest. It’ll give you a Dancer Scrap to unlock a new outfit.

Now go east and down to the barrel in the bottom right corner for 25 mana shards. Then go all the way to the bottom left door, right through the battle event and past the door leading to the exit (One of the vases in the big room yields 25 mana shards). Enter the bottom left chamber to fight the Witch. You’ll find a Whirlwind scroll in the chest afterwards, then head on towards the next floor.

 

Sakura Dungeon level 5
Level 5

Spoiler

ENEMIES TO CAPTURE
-Fox Tamer

SECRETS TO FIND
-School Swimsuit Outfit Set

RECOMMENDED GRIND LEVEL
-12

NOTE:This map has 3 staircases leading down. The west one leads to level 6, the northeast one to level 7, and the north one to level 8.
Immediately go into the door on the right and unlock your teleporter. Use it to go back to unlock Sylvi and your new outfits (if you hadn’t done so just yet). Also be sure to stock back up and do your “Walk around town” events.

Head north to the junction event, then west and south into the room with the first chest, in which you’ll find a swimsuit scrap. Once received, go out of the room and up by the most western corridor (Ignore the door with the stairs to the next level) and head inside the first room you find. After the battle you’ll find a warding stone in the northernmost barrel.

Go back out of the room and enter the room directly east of it. In the barrel you’ll find 50 mana shards. Ignore the other rooms in the center and head to the most southeastern room for a fight and a reviving balm from the chest.

After getting the balm head to the room directly north of this one and open the vase for 30 mana shards. Now follow the eastern corridor north and enter the room with the 3 vases and the battle event. You’ll find a mending tonic in one of them.

Now, you can’t go to the boss on this floor just yet, first you’ll need to obtain keys from both level 6 and 7. So grind some levels if you need to, then go to the room in the northwest corner to find the library and fight a level 15 sword witch and get a Fire Slash scroll as well as an Operation Spell if you defeat her.

Go back to base or head directly to level 6 (southwest staircase), your call.

 

Sakura Dungeon level 6
Level 6

Spoiler

ENEMIES TO CAPTURE
-Witch

You start level 6 from the top right. Also note that there’s no way down from here to the 7th floor. This’ll also be the first floor with spikes on the ground.

Head down to the event, then west, down, and west through the battle event. Zigzag your way down around the spikes and head into the east corridor to open the barrels for a melting tonic. choose “Just tell her.” when prompted with the choice. After that go back and make your way to the second battle event, as well as the barrel behind it. It’ll contain a warp stone that you might need later on.

Now, again, work your way west and down, avoiding the traps in your way to reach the chest in the bottom center. It’ll contain a poison dust scroll. Next you’ll have to again make your way up and west, followed by moving all the way down to the chest in the bottom chamber. The chest holds the first key to the 8th floor.

If you want an elixir (Heals and restores entire party) you can make your way up to the northwest chest to retrieve it. Make sure your party is properly healed before stepping onto the trap tiles. After this you’ll need to warp out if you don’t want to get a game over.

Head back to level 5 and take the northeast staircase to reach level 7.

 

Sakura Dungeon level 7
Level 7

Spoiler

ENEMIES TO CAPTURE
-Warrior

SECRETS TO FIND
-Ancient Statue #1

In level 7 there’s only 1 way forward until you reach the first event. Then turn right to click on the right wall to slip through. (You can see the passable walls on the image above). Ignore the vase in the top right and make your way west to the next hidden passage down. Now go back east until you hit the wall and go down again.

All this back and forth might be getting confusing but you now you have to go west and down again to break the vase. It’ll contain a small mentality seed. After getting this go back up one row and move all the way east to the event tile. Once there, go one row south, then east to clear the first battle event.

Turn around to head west, then north, west, and south again respectively. Continue zigzagging to the second battle event in the bottom left, and continue your way to the chest in the west for a meditation scroll. Then make your way to the east chamber to get the second key from the chest.

Now go out of the chamber and to the last chest just to the north for the first shard of the lucky statue. You can then warp out if you feel like it, or make your way back to level 5. Your choice.

 

Sakura Dungeon level 8
Level 8

Spoiler

ENEMIES TO CAPTURE
-Sword Witch

SECRETS TO FIND
-Bunny Suit Outfit Set
-Succubus Orb (During the Succubus cutsene choose "let Succubus have her way with Ceri" to get a set of CGS)

RECOMMENDED GRIND LEVEL
-16

To get to floor 8 you must first make your way to the north door on floor 5, and fight your way past the big group of enemies to proceed down the stairs to level 8. Once you’re at the floor head straight forward to the vase ahead for 50 mana shards, then head back south and into the eastern passage. Go into the first fork and fight your way to a chest with 500 mana shards.

Now make your way to the chamber near the north east corner. One of the barrels will have a small dexterity seed and the chest will yield a tornado scroll. Once that is done make your way to the last chest, you’ll have to fight a level 17 witch bunny to get a bunny suit scrap from the chest. Then head for the vase in the bottom right respectively for a small resilient seed. Now make sure to unlock the door that leads back to the entrance hallway before continuing elsewhere.

If you decide to go back to base, note that the first shop battle will also be available. Then make your way through the western corridor up to the northwest room to watch the observatory event. If you’re playing the adult version it’ll also give you a succubus orb, which you’ll need for the boss room. Head for it now and meet the level 17 succubus, choose to let her have Ceri to unlock 2 CG scenes (adult version), then make your way back to her and fight her. Defeat her to unlock level 9 and yomi.

Sakura Dungeon level 9
Level 9

Spoiler

ENEMIES TO CAPTURE
-Mud Girl
-Witch Bunny

SECRETS TO FIND
-Ancient Statue #2

UNIQUE FOLLOWERS
-Yomi (gained in town after lv 8)

RECOMMENDED GRIND LEVEL
-18

Level 9 has breakable walls which you can see on the image above. First make your way to the barrel just northeast of the starting point, it’ll contain 50 mana shards. After that head east to the first chest (you can ignore the other barrel in the bottom half of the map) for a poison bolt scroll. Then head north and smash through the eastern breakable wall in the middle corridor, and make your way up to the staircase (make sure your party is healed).

You’ll fight a level 22 Tribeswoman for a CG unlock and 2 medium strength seeds. Choose the stout bush for strength and vitality, the tea plant for a mental and a resilient seed, and the river reed for agility and dexterity. Once received, make your way back to the western end of the map, then head north through the breakable wall towards to barrel in the north for a small strength seed. Next you can navigate your way east, then south to reach the last chest hidden behind a breakable wall for your second piece of the luck statue.

Once received, head back towards the stairs leading down to level 10.

 

Sakura Dungeon level 10
Level 10

Spoiler

ENEMIES TO CAPTURE
-Tribeswoman

SECRETS TO FIND
-Swimsuits Outfits Set

RECOMMENDED GRIND LEVEL
-20

Once on level 10 first head through the eastern corridor to find a medium mental seed in one of the 2 barrels. Then loop all the way back to the chest in the north for another swimsuit scrap.

Now make your way to the inner circle and loop around to reach the event in the northeast, you’ll have to fight 3 level 18 mud girls to obtain a poison resistance seed. Then go back and break your way through the west breakable wall to get to the innermost circles. Ignore the 2 barrels in the western section but drop by the chest just north of the wall for a reviving balm, then make sure to check the last sole barrel before the boss room gate for 50 mana shards.

Head for the boss tile now to fight the level 23 tiger. You’ll get her CG after defeating her as well as access to the 11th floor. If you want to go back at least try to reach the teleporter on that floor first before heading back.

 

Sakura Dungeon 11
Level 11

Spoiler

ENEMIES TO CAPTURE
-Fox Archer

SECRETS TO FIND
-Tribal Outfit Set
-D-Shield Yomi

RECOMMENDED GRIND LEVEL 
-24

The first thing that you should do is to unlock the teleporter in first room through the corridor to the east of the entrance. Once that’s out of the way, move north to the first vase to find a warp stone, then loop back to the north side of the first door to unlock it.

Now head towards the southwest chamber for a mending tonic in one of the 2 barrels and a Thunder Chain scroll in the chest. Followed by the vase just north of the room, it contains a healing potion. Then head to the north side of the second door to unlock that one as well.

Next up is the room + event in the northwest of the map. You might want to choose to train some more before going there if your party is low, as you’ll have to fight a level 28 monk to defeat her and obtain her CGs. Bring your strongest physical or ranged attackers as magic user get penalized by her D-Shield ability. Defeating her will also reward Yomi with the same very useful ability.

Whether you leave her for later (you can always come back) or defeat her is up to you, but I do recommend paying a visit to the bottom of the western corridor to grab a medium vitality seed from the barrel. Next is the last barrel in the north east portion of the map. It’ll contain 25 mana shards. In the north east room you’ll also find 35 mana shards and a tribal cloth scrap. Now make sure to also unlock the final and 3rd door from the north side.

The boss fight on this floor is a fairly straight forward Fox Archer pack battle.

 

Sakura Dungeon level 12Lv12<-->Lv13Sakura Dungeon level 13
Level 12&13

Spoiler

ENEMIES TO CAPTURE
-Cat Witch
-Tiger

SECRETS TO FIND
-Ancient Statue #3

RECOMMENDED GRIND LEVEL
-26

Floors 12 & 13 are connected through a series of pitfalls and stairs so be prepared for some confusion as you work through these. The doors in the center corridor are all locked from the other side so just make your way south until you fall into the first pitfall. Then go through the short corridor on level 13 to take the stairs back up to 12. You’ll end up in the southwestern portion of the map.

Once there, move north to unlock the first one from the set of four doors, then head for the vase in the southwest corner for a medium agility seed. Now make your way to the northeast pitfall in this portion of level 12, and fall down. Once on level 13, make your way to the west set of double barrels for a warp stone. After that go back south to use the stairs up, then move your way to the pitfall behind the battle event, fall down, and head up the stairs again to enter the northwest section of floor 12.

Head to the event first. If you want 60 mana shards you fall down the pitfall directly east of the event tile and find the double barrel on level 13 to get them. Then head back up and go east again to make your way to the northernmost chest. Make sure to unlock the door as you pass by (avoid the pitfalls for now). In the chest you’ll find 1000 mana shards. Now find the battle event in this section and fall down the pitfall behind it. Then head back up the stairs once again.

You’re now in the northeast section of floor 12. Walk past the first 2 doors (unless you want 35 mana shards from the barrels on floor 13) and enter through the north door in the eastern corridor. Ignore the vase and make your way to the sole chest in this section for a Toxic Bomb scroll. Walk back out of the room and continue along the corridor to the barrel for 75 mana shards. Then unlock the door to the central corridor just behind you and enter the other door behind you to fall down to level 13 again.

Walk through the corridor to get up the stairs to the last section of the 12th floor. Fall down through the first pitfall that you find and get a medium resilient seed from the pair of barrels on floor 13. Get back via the stairs and head for the chest behind the hidden wall for the 3rd piece of the lucky statue. Now make sure to loop around the pitfall as you make your way to the pitfall in the southwest part of this section.

Make your way up to level 12 again and be sure to unlock the last inner corridor door (don’t fall down!), then enter the final gate to the boss fight with the level 27 Fox Miko and her 2 archers. Once done, make your way to floor 14.

 

Sakura Dungeon level 14
Level 14

Spoiler

ENEMIES TO CAPTURE
-Monk
-Panda

SECRETS TO FIND
-Leaf Bikini Outfit Set (in town)
-Tiger Outfit Set
-Holy Bolt

UNIQUE FOLLOWERS
-Maeve (gained in town) (put her on your back up party)

RECOMMENDED GRIND LEVEL
-28 (There is a super hall here for grinding) 

First unlock the teleporter in the western room as you enter this floor. Now might also be a good time to go back to the monk on level 11 if you haven’t defeated her yet. back on floor 14 you’ll find that this floor basically has a large set of rooms. So first head through the western corridor and into the first room to the south for a vase with 65 mana shards. Then into the chest room to the southwest for a chest with 700 mana shards. Now head for the 3-barreled room to the northwest and grab a warp stone from one of them.

The 3-barreled room next to it also contains a medium dexterity seed in one of them. Next head to the room with the hidden chest for a Holy Bolt scroll. Ignore the south door to the room next to it and make for the northeast room, then make your way to the trapped room with the chest for an elixir. Now head back out and all the way south, then through the maze of rooms for the last chest. It’ll contain a tiger cloth scrap.

Next up is the second teleporter in the western maze of rooms, so make your way northwest and work your way there. Use it and head for the boss (also unlock the north door in the second chamber), to battle a level 28 Fox Miko. You’ll now have the key to unlock the north door and head down to level 15.

 

Sakura Dungeon level 15
Level 15

Spoiler

ENEMIES TO CAPTURE
-Fox Miko

SECRETS TO FIND
-French Maid Outfit Set
-Ancient Statue 4
-Dual Soul (Yomi)

RECOMMENDED GRIND LEVEL 
-30

Head through the corridor and down through the western door. From here you’ll first need to take the shortest possible route to the southern door, a single step too many will mean you won’t be able to unlock the door and you’ll have to do it all over again. Stick to the eastern side of the corridor until you reach the battle event, then move west. Once the south door is unlocked don’t go back through for any of the vases, they only contain 45 mana shards anyway. Besides, the door will be locked once again if you do.

Now move east and drop by the south vase on your way for a healing potion, then continue on your way through the long corridor to unlock the north door. Next go through the hidden passage for another shard of the lucky statue, the fourth. Go back out of the passage and through the door just south of it. This’ll start another timed door unlock, so ignore everything and make your way south via the shortest route. Stick to the eastern side again and switch west just north of the second battle event as you make your way down. Ignore the chest room for now and go through the second door. We’ll get back there.

Head for the east barrel for a medium strength seed, then head for the main corridor to unlock the south door. Walk up all the way north and head into the timed room on the right once again. Stick west this time, ignoring by the western vase (only a warp stone in there) and simply go directly for the chest room to get a maid outfit scrap. Now you can either warp out or head back north out of the room, your choice.

After that’s done make your way south to the event tile, then east for the stairs leading up. You’ll have to fight a level 35 Nine Tails (Use magic resist characters if you can) to unlock her CG and the Dual-Soul ability for Yomi.

Finally, head over to the last stairs to reach level 16.

--- CORRECT PATH 1# ---

Spoiler

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--- CORRECT PATH 2# ---

Spoiler

D18A7C63437D71CF5BE44F3AC359389AC16A31B5

--- CORRECT PATH 3# ---

Spoiler

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Sakura Dungeon level 16
Level 16

Spoiler

ENEMIES TO CAPTURE
-Fox Knight

SECRETS TO FIND
-Air Resistance Seed
-Dragon Orb

RECOMMENDED GRIND LEVEL
-34

Once on this floor, head for the teleporter in the room just east of the starting point. Next head for the barrel in the southeast corner for a warp stone. Then move one room north for 1000 mana shards in the chest. And in the double barrel room north of that you’ll find a healing potion in one of them.

Once received, head for the room in the northeast corner and get ready for a fairly big battle. Open up the chest after the battle for a Dragon Key, which we’ll need for the northwest corner. Start making your way there and drop by the vase on the way for 90 mana shards. Open the chest once you reach the room to retrieve the Dragon Orb, it’ll weaken the floor boss’ level from 38 to 35.

Now make your way 1 room south for a medium agility seed in the center vase. The barrel one room south will contain 80 mana shards. Finally, the last chest behind the hidden wall will contain an air resistance seed. After that it’s time for the boss room in the center of the map. Make sure to use a variety of attacks on her because of her E-Skin ability.

After you defeated her add Maeve to your party (if you don’t have her already) and enter the throne room again for some knight on dragon girl action (CG Unlock). Now head back to town.

 

Sakura Dungeon level 17
Level 17

Spoiler

ENEMIES TO CAPTURE
-Nine Tails
-Forest Spirit (When captured, put her on your back up party, so you can already start leveling her up!)

SECRETS TO FIND
-Avalanche Scroll

RECOMMENDED GRIND LEVEL
-36

If you have a map image, then floor 17 is a pretty easy map. First head north to the second barrel for a new warp stone, then head on to the chest for an avalanche scroll.

Next, you’ll have to make your way all the way southwest to the second chest for a reviving balm. You’re best of by heading all the way south first, and then turn west. Once taken, head north to the barrel just north of the chest you are at for a medium dexterity seed. Now head for the exit (remember you can always use the secret passage on this floor for quick transport), unless you want the 95 mana shards from the last barrel. In that case you’ll have some more moving to do.

 

Sakura Dungeon level 18
Level 18

Spoiler

ENEMIES TO CAPTURE
-Hammer

SECRETS TO FIND
-Ice Resistance Seed
-Ancient Statue #5
-Terrorize scroll

UNIQUE FOLLOWERS
-Captain Bonny (in town between Lv 18 and Lv 19)

RECOMMENDED GRIND LEVEL 
-38

Ignore the barrel to the east of the entry point but do head for the event room to fight a level 39 Fox Knight to unlock her CG and obtain an ice resistance seed.
Now head back out and move to the double barrel just west of you. One of them holds a medium strength seed.

Next head for the second chest in the north for a Terrorize scroll. Then move all the way south to the hidden chest for another lucky statue shard. After that move back out of the corridor and then head north to the boss room. Drop by the barrel on your way for 110 mana shards. The boss is level 40 Queen Bee. You’ll need to defeat her to proceed to the next floor so train if you need to. Now head down to the next floor, we’ll come back here after level 20.

 

Sakura Dungeon level 19
Level 19

Spoiler

ENEMIES TO CAPTURE
-Genie
-Wand Witch

SECRETS TO FIND
-Riddle
-Lingerie Outfit Set

RECOMMENDED GRIND LEVEL 
-40

Walk into the west room to unlock your teleporter. Now head into the first eastern corridor to get a Chocolate Puzzle from the hidden chest. Then back out and onward into the top western corridor. In the vase/barrel room you’ll find a Medium Vitality Seed.

Now head into the second eastern corridor and make your way through the corridors to the door that leads into the central area. Ignore the vase on your way. In the central area, go north and unlock the eastern lever, then continue and take the eastern barrel for 125 mana shards. Head back and press the western lever this time, then unlock the northern door before going through the north west door.

In the corridor go all the way to the southwest vase for a Mending Tonic. Then go east through the door to fight a level 42 assassin. Her S-Field ability will give her more dodge chance for ranged and magic attacks. So melee attacks will have the most effect. Note that the first time after defeating her you’ll have to fight a level 35 version of her with just Yomi, the next time you head into town. But first you should head for the central corridor again to press eastern lever again. Then head down and go for the east chest for a lingerie fabric scrap. The vase in there yields nothing.

Once received, head back out and head for the next floor.

 

Sakura Dungeon level 20
Level 20

Spoiler

ENEMIES TO CAPTURE
-Assassin

SECRETS TO FIND
-Jeweled Chalice
-Sylvi stat increase (in town between levels 20-21)
-Chocolate Mimic

UNIQUE FOLLOWERS
-Queen Bee (teleport to pyramid 19 and then walk back to level 18 after getting Jeweled Chalice)
-Chocolate Mimic found on level 20 (if you want all CG's, creat a save file then choose "negotiate" then load a save file and choose "fight") 

RECOMMENDED GRIND LEVEL
-42

Once at floor 20, make your way through the initial corridor and immediately head west to the first barrel for 105 mana shards. After that move towards the chest behind the hidden wall. It’ll contain an jeweled chalice which we’ll use for the queen bee  soon. Next head for the eastern vase (behind the battle event) for a medium mental seed.

Once in the third row of rooms, use the easternmost door to make your way west. Head for the chest first to obtain a Thunder Storm scroll. Then go one room to the west for a warp stone.

Now you can make your way through the enemies (or walk past) to the boss to take on a level 44 Noblewoman and 2 lackeys. She has a D-Shield ability as well as strong poison attacks. If you can’t defeat her you might as well consider going back to the Queen Bee on level 18 first, to recruit her with the newly received jeweled chalice. The queen bee also has high poison resistance.

If you do manage to defeat her without the queen bee, don’t forget to still go and get her. You’ll also receive a new CG if you do.
Before you go down to floor 21, make sure to drop by the hidden room in the east. You’ll find a chocolate mimic in the chest. Be sure to save before opening the final door if you’re running the adult version of the game. Choose “Try to negotiate” first, for a CG unlock.
Once that’s done load up your save and fight her this time instead (Level 45) for another CG unlock.

Finally head over to floor 21.

 

Sakura Dungeon level 21
Level 21

Spoiler

ENEMIES TO CAPTURE
-Noblewoman
-Abyssal Cow (you need 4- TALK TO ANUBIS BEFORE CAPTURING ANY! or a game breaking bug can happen!)

SECRETS TO FIND
-Key to open west door (from Anubis) and lever pulled to open east door (library warrior + noble)
-Ancient Statue #6 FIN
-Chocolate Outfit Set (Take Chocolate Mimic to baths)
-Wedding Outfit Set

RECOMMENDED GRIND LEVEL
-46

Important: Don’t capture your 3rd cow before entering the boss room at least once. Your game might get stuck and you’ll have to load an earlier save.

Head out of the spawn room and into the first room on your left to unlock the floor 21 teleporter. Also note that level 21 is another floor that has multiple stairs leading down. The western staircase will lead to floor 22, the eastern one to 22, and the north one to 23. From this level on you’ll also encounter Abyssal Cows, we’ll need 3 of them later on, but first make sure to visit the boss room to trigger her event (You won’t fight her). After that make sure to focus on capturing at least 3 cows (Remember your capture skill will only work if you’re of higher or equal level to the enemy). The cows are level 43, and you’ll need them later on in this level.

Now head for the chest in the southeastern section of rooms to obtain a wedding dress scrap. Then make your back out of the room and head north to fight all 3 enemy tiles to get a few more cow battles in. Then continue going north to get a large agility seed from the vase in the northeast corridor (Ignore the event room for now, we’ll get back later). Next is the hidden chest in the northwest, again ignore the event room on your way there, we’ll go back there after capturing an Exalted Angel. Open the chest for the last piece of the lucky statue. Head back to town and enter the shop to complete it and get an increased chance to find items after each battle.

Go back to level 21 and go to the barrels in the west for a medium resilient seed in the middle one, and a mending tonic in the bottom one. Now it’s the time the capture those 3 cows. So if you aren’t level 43 yet with a capture skill user, grind your way to level 43, fight the 3 cows in the eastern section of the floor (the battle tiles) and capture them. Once you have them head back to town once again to start the cow milking event and obtain cow milk. You’ll need to capture a new cow after this if you want to add one to your collection.

Finally, head back to level 21 and make your way to the boss room, dropping by the west vase for 135 mana shards. Then head into the boss room to unlock the western door to floor 22. Head for it and go down to the new floor.

 

Sakura Dungeon level 22
Level 22

Spoiler

ENEMIES TO CAPTURE
-Brawler

CORRECT ORDER OF LEVER PULLS
-Pull Lever Down (northeast) + Pull Lever Up (southeast) + OPEN CHEST + Pull Lever Down (southeast) + OPEN CHEST + Pull Lever Up (center) + Pull Lever Down (northwest) + Defeat Jailer + Pull Lever Up (northwest) + Pull Lever Down (center)

SECRETS TO FIND
-Bondage Outfit Set 

RECOMMENDED GRIND LEVEL
-48

Level 22 has walls that can be removed via a lever, these walls are marked on the map with the “hidden” wall graphic.

On level 22, first head straight ahead in western direction, then north (ignoring the vase) to the event tile to find the first lever. Pull it down and head back out, then all the way south to pull the lever up again. Continue west and head for the chest room to find a reviving balm.

Go back and pull the lever down again, then make your way north. Once there, head west and ignore the event room. This is another room we’ll come back for later (after encountering your first Abyssal Goat). Head south once you can and ignore any lever events as you break a vase for a healing potion and another barrel for a large strength seed on your way to the second chest. In the chest you’ll find a bondage fabric scrap.

Now you’ll have to make your way back up to the lever event just north of this room to pull the lever up. Once that’s done, head back south and then into the western corridor. Drop by the northern vase for a large dexterity seed. Then continue north to pull the lever down again before going all the way south toward the boss room.

Fight and defeat the level 49 Whip Wielder and her guards to get a Golden Key. It’ll unlock the door to level 24 (Not a typo). If you’re having trouble, make sure to bring some magic wielders to avoid her parry ability. Warp or walk back out to level 21.

 

Sakura Dungeon level 23
Level 23

Spoiler

ENEMIES TO CAPTURE
-Tribal Warrior

SECRETS TO FIND
-Ribbon Outfit Set
-Warp Gem

UNIQUE FOLLOWERS
-Sand Sentinel found on lv 23 (enter the room she is found in again directly after defeating her) (put her on your back up party to start leveling her up)
-Exalted Angel found on lv 23 (take to bathhouse on level 21 after recruiting)

RECOMMENDED GRIND LEVEL
-50

To get to level 23, first make your way to the northeastern event room on floor 21 (another library). Upon opening the door you’ll unlock a CG and you’ll have to fight a level 47 Hammer and Noblewoman. After defeating them you can make your way to the eastern door to reach level 23.

Once there, step over the teleport symbol on the floor and enter the level proper. Be careful from here on to avoid all other teleporters on the floor. They’ll bring you back to the start of the floor (Unless mentioned in the guide). Make your way north to the northwest room to get a large mental seed from one of the vases. Get out of the room and step onto a teleporter to get ported back to the start.

Move south this time to get a healing potion from the southwest room. Then zigzag your way to the chest in the southeast room for a ribbon scrap. Once that’s done, head back the way you came and fork to the event room in the middle of the chamber to fight a level 52 Sand Sentinel. She should be fairly easy despite her high level. Once defeated she’ll be added to your growing group of subordinates. Also, be sure to enter the room once more (without her in your party) to unlock her CG (Adult only).

Continue on to the northeast room to get 150 mana shards. Then it’s time to make your way to the boss room to fight a level 52 Exalted Angel. This fight should be more difficult than the Sand Sentinel so train a bit if you need to. After defeating the Angel you’ll be able to add her to your party and you’ll also obtain the warp gem. Use it to warp out back to town.

 

Sakura Dungeon level 24
Level 24

Spoiler

ENEMIES TO CAPTURE
-Abyssal Goat
-Whip Wielder

OPENING THE WALL
-Enter rooms in order, ie, 1 (south west), 2 (north east), 3 (center west), 4 (center east), 5 (north west), 6 (south east) 

SECRETS TO FIND
-Dragons Gift
-Jewelry Outfit Set

UNIQUE FOLLOWERS
-Ryuuou on level 16 (give her Dragons Gift)
-Ryuuou’s servants on level 16 (after recruiting Ryuuou) (Add Tatsu to your party)

RECOMMENED GRIND LEVEL
-52

NOTE: This floor has 6 levers which will open up the wall next to the event in the long vertical corridor near the center of the map. You can find these in the small rooms in the southeastern section of the map.

Before we head to level 24, add the Chocolate Mimic and the Exalted Angel to your party and head to the northwest event room on floor 21. Entering will unlock a new CG as well as give you a chocolate bar which you can bring to Isabella for a new outfit. Then enter the room once more to unlock an Exalted Angel CG piece. Once obtained you’re free to adjust your party as you see fit before heading down to floor 24.

Once on the floor immediately head all the way west, then north through the empty room, then east and peek into the barrel room on your way for a large vitality seed. Continue your way north, ignoring all the rooms except the most northern vase for 120 mana shards. Now head east to the chest behind the hidden wall. Open it to obtain the Dragon’s Gift. We’ll use it in a moment, first you should head out of the room, save, and then make your way to the enemy just north of the room. You’ll have to fight a level 53 enemy.

Once defeated, go straight ahead to obtain a warding stone from the barrel in the room, then make your way south. Drop by the vase room as well for a Mending Tonic, then unlock the door that leads back to the entrance stairs. You have probably encountered at least one Abyssal Goat by now, if not, wander around the floor some more. Once you’ve seen one, warp out and head back to floor 16, make your way to the boss room and give her the statue to add the Ryuuou to your party (level 51). Now warp out and adjust your party as you see like then head to floor 21, and onto floor 22. Go into the event room to unlock 2 new Ceri CGs, then head back to floor 24.

Head for the 6 rooms in the southeast. We’ll go by them in a set order to unlock all the right levers. First stop is the southwest room. Enter it and step onto the lever event. Next is the northeast room, followed by the central western room. Then cross over to the central eastern room for door number 4. The fifth lever is in the northwest room, leaving the southeast room to be the final one. So head north through the central corridor, and turn east at the newly opened wall.

Make your way north and drop by the room with the vase for a large resilient seed, before heading towards the boss room. You’ll battle the 2 level 54 twins Emma and Ella, bring a strong batch of magic users if you have trouble defeating them. Once defeated, move on to the hidden chest to find some Divine Jewels which you can turn into an outfit. Then head down to the next level at least once to unlock the floor and read the event. Then head back to town if you wish to do so.

 

Sakura Dungeon level 25
Level 25

Spoiler

ENEMIES TO CAPTURE
-Abyss Demon
-Abyss Mimic
-Abyssal Watcher

SECRETS TO FIND
-Fight the Broom Witch on level 6 in the Observatory Room 
-Abyssal Shard (Demon Outfit Set)
-Fire Resistance Seed

UNIQUE FOLLOWER
-Anubis (Go back to lv 21 once level 56 and fight Anubis)

RECOMMENDED GRIND LEVEL
-56

There’s only 1 real way through this floor. Head straight ahead and drop by the barrel to get a huge mental seed, then make for the double barrel in the southwest for a warding stone. Drop by the chest just northeast of your current position for a new elixir, and ignore the next 2 barrels on your way north, although you can drop by the western chest to battle a mimic for some more xp if you want, but it’s not required. One of the 2 barrels in the northern room contains 200 mana shards.

There’s another mimic in the first room southwest fork of the way down, as well as a mimic in the north central room. Fight or avoid them, your choice. But be sure to drop by the most northeast room for an abyssal shard (clothing fabric). Once obtained, turn back south and drop by the next chest just east of the path if you want to battle another mimic. After that open the door to entrance so that you have an easy way back here in case you want to head to town.

There’s another mimic in the southeast chest but the barrel contains a huge agility seed, so make sure to grab it. Move north to the boss room to fight a level 57 boss with 2 lower level minions. She’ll join your party as a level 55 minion once you defeat her. Then continue down to floor 26.

 

Sakura Dungeon level 26
Level 26

Spoiler

ENEMIES TO CAPTURE
-Abyss Slime

SECRETS TO FIND
-Holy Slash

Confusion Lights
-There are "lights" on this level which will spin you around in circles, trying to make it difficult to move forward. The trick is to walk under these lights backwards (ie walk up to the light, spin around, and then click "S") and then when it has spun you around to just click "W" or "forward"- you can repeat this process as much as needed to end up on the path you desire (ie. "S" + "W", repeat)

UNIQUE FOLLOWER
-Reaper Sister Emma
-Reaper Sister Ella
-Succubus (Add her to your party)

RECOMMENDED GRIND LEVEL
-60

NOTE: level 26 has rotating illusions
Head south and face the western wall when you get to the “illusion” to get past it. Continue heading south and hit the next rotator from the north, facing the east wall. At the rotator north of the first barrel, face north as you head into it to get send to the barrel. Open it for a huge vitality seed. Face the western wall as you head back out of the short corridor to get back on the path.

Approach the next one from the south and face west to go north toward the chest for a Holy Slash scroll. Head back and backpeddle into the rotator, then face south and do it again. Now you can move forward to continue west then north. Face the next one from the south and turn south as well when you go into it. No need to go to the chest unless you want to battle a mimic. Continue on and take the first fork north to walk straight into the next rotator. Head through the corridor to the event tile to find Emma. You won’t need to fight her, so head back and walk straight into the rotator again to continue through the corridor until you reach the stairs, make sure to unlock the door on your way.

You’re now in the northwest. Head straight on, and into the south fork to fight a mimic if you wish to do so. Then move down the stairs again. It’ll teleport you north, just north of the barrel there. Hit it to get 250 mana shards. Navigate west and use the stairs leading down first, to get teleported to the barrel in the south. Open it for a huge resilient seed then head back and walk around to the stairs leading up.

In the southwestern area, head on to the event tile to find Ella and have the reaper twins join your party. The rest of the map doesn’t yield anything, so let’s head for the boss next. Take the northwest stairs leading up. Approach the next rotator facing east and head up the next stairs. You’ll find yourself in the room with the rotator and 6 set of stairs. Take the northeast one to find yourself in the last western room with a barrel. Head for the next stairs and then move east toward the boss room. Fight the level 60 succubus and her 2 lower level aides.

After defeating her, go around the rotating wall and head down the stairs to the next floor.

Anubis and training
NOTE: If you’re still in the low 50s at this point I recommend going back to town to adjust your party and also head to floor 21 so that we can recruit Anubis. If you think you’re high enough you can do this part after level 27.
Head to the boss room on floor 21 to fight a level 56 Anubis. Defeating her will add her to your part. Then make your way back to level 27 and fight as many enemies as you can to train.

 

Sakura Dungeon level 27
Level 27

Spoiler

ENEMIES TO CAPTURE
-Spirit Guardian (can’t capture on level, after beating end game boss do “ghost” town event)

SECRETS TO FIND
-Holy Arrows

RECOMMENDED GRIND LEVEL
-62

Head north and take the eastern fork, pick up the elixir from the chest, and continue on north. Head to the northwest room to break the seal inside and continue down south. Open the chest and one of the barrels for a Holy Arrows scroll and 300 mana shards before moving to the southwest room. Break the seal and move back to the main hallway.

Use the the western fork this time and pick up the huge dexterity seed from the barrel on your way north. Break the seal in the northeast room and head south. There’s a huge strength seed in the middle barrel, so make sure to pick it up. Then clear the last seal in the southeast room and head toward the boss room.

Behind the first door awaits a group of 7 enemies, so beware and make sure your party is healed before engaging. After defeating them head forward and prepare to fight the level 62 Vesta. She’s a little bit annoying with her resistances and high regeneration but shouldn’t be too difficult overall. Flow combined with Holy/Astral attacks should do the trick if you have troubles. However, once you defeat her she’ll resurrect with Dual-Soul and you have to fight her again as a level 63. It’s a difficult fight so train even more if you have to, auto-fight and spacebar speed things up by a ton.

Once defeated you’ll see the ending credits and return to town.

 

Sakura Dungeon level 28
Level 28 (Spaceship lv 1)

Spoiler

HOW TO UNLOCK
-After getting past floor 19 go back to Observatory Room on level 8 and fight Wand Witch, then beat game. After doing all the walk in town events and going back into the dungeon once more the spaceship should open up.

RECOMMENDED GRIND LEVEL 
-66

To unlock floor 28. Head to level 5 and make your way to the event room in floor 8 (just go north), to fight and defeat a low level wand witch. You’ll also unlock her CG in the proces.
Warp back to town and use Explore Dungeon to find this floor.

You’ll start in the southwest of the floor. Just move straight on to the event tile in the southeast to press a button. Go back to the central room and through the north door. Once in the next corridor head for the event tile in the west rooms to press another button. Go north to the chest to find a healing potion. Now move all the way northeast to find a large vitality seed and large strength seed in the next chest.

Finally, head over to the western teleporter and teleport to the next level.

 

Sakura Dungeon level 29
Level 29 (Spaceship lv 2)

Spoiler

SECRETS TO FIND
-Key Card
-Master Key Card
-Physical Res Seed

UNIQUE FOLLOWERS
-Chika (after getting the Master Key Card go to her room and free her- you will have to fight first)

RECOMMENDED GRIND LEVEL
-68

Most doors on this floor will need a keycard to open. Make your way to the central corridor, then head to the southeast chest for the first level keycard. Then make your way over to the western chest for a ball lightning scroll.

Now train if you need to, until you’re strong enough to defeat the level 68 commander in the top northern room. You’ll get a master key once defeated. With it, first head to the northeast chest to get a physical resistance seed. Now go back to the northwest chest for a large mental seed and large resilient seed. The chest just east of that holds 3,000 mana shards.

Once collected move all the way south to the final event. You’ll get a CG unlock first, then release her to fight a level 69 enemy. Defeat her to add Chika to your party. Then head for the eastern teleporter to warp to the final floor.

 

Sakura Dungeon level 30
Level 30 (Spaceship lv 3)

Spoiler

SECRETS TO FIND
-Spacesuit Outfit Set

RECOMMENDED GRIND LEVEL
-70+

The last level! First head to the southwest chest for some carbon fibre sheets. Then move into the big area just north of it and head all the way north. Pick up an elixir from the chest and then move to the event tile to press the first button. Now move all the way back down and do the same thing on the east side of the room. (There’s a large agility seed and large dexterity seed in the chest).

 

Resultado de imagem para Izanami Sakura Dungeon
Post Game

Spoiler

Go to Ryuuou on level 16 and talk to her, go back to town and do the walk in town event “check on seals”. Fight Izanami. Gain “Talisman Outfit Set”.

 

Collectibles


 If you followed this guide from the beginning, you should have collected everything, but if you're still missing some stuff...

CGS

Spoiler

~8 in each row, 15 rows total, the opening title CG is [1,1] with a grand total of 120 CG’s~

[1, 1]: Opening Title
[1, 2-3]: Boar beat down on level 2
[1, 4-5]: Bunny beat down on level 1
[1, 6-7]: Succubus beat down on level 26
[1, 8] + [2, 1]: Witch beat down on level 4
[2, 2-5]: Breaking of captured cat witch 
[2, 6-7]: Beat down of Fox Knight on level 18
[2, 8] + [3, 1]: Monk beat down on level 11
[3, 2-3]: Cat beat down during walk through town event “looking for treasure” floor 4
[3, 4-5]: Chocolate mimic beat down on level 20, choose option “fight”
[3, 6-7]: Panda beat down from “walk in forest” walk through city event on lv 14
[3, 8] + [4, 1]: Sword Witch beat down on lv 5
[4, 2-3]: Tribeswoman beat down on level 9
[4, 4-5]: Beat down witch bunny on lv 8
[4, 6-7]: Beat down nine tails on level 15
[4, 8] + [5, 1]: Beat down tiger on level 12-13
[5, 2-3]: Beat down Wand Witch on floor 8 in the Observatory Room post level 19
[5, 4-5]: Archer fox at range, walk in town event after recruiting one from lv 11
[5, 6-7]: Fox Miko beat down on lv 14
[5, 8] + [6, 1]: Fox tamer walk in city event after recruiting one on lv 5
[6, 2-3]: Visit the shop and confront the warrior after recruiting one on level 7
[6, 4-5]: Beat down Yomi, have to remove her from your party and then fight her in late game
[6. 6-8]: Let the Succubus on lv 8 “have her way” with Ceri with Succubus Orb- Missable
[7, 1-2]: “Negotiate” with the chocolate mimic on lv 20
[7, 3-4]: Walk in town event between Yomi and Ceri after beating Yomi in [6, 4-5]
[7, 5-7]: Let the Succubus "have her way" with Ceri tied to [6, 6-8]?: Walk in city event after creating ribbon outfit set?
[7, 8] + [8, 1]: Yomi walk in town even “some time alone”
[8, 2-4]: Succubus capture event lv 26
[8, 5-6]: Tiger and Yomi walk in city event after capture of tiger on lv 12
[8, 7-8]: Witch and Yomi walk in city event after capture of witch on lv 6
[9, 1-4]: Defeat end game boss and "check on her" walk through town event
[9, 5]: Maeve walk in city event triggered after recruiting Maeve and completing relic
[9, 6]: Fight the “Jailer” on level 22
[9, 7-8]: Milking the cows from level 21
[10, 1-2]: Exalted Angel milk bath, recruit her and bring her to the bath on 21
[10, 3-4] From meeting Anubis on 21
[10, 5-6]: Meeting the queen bee on lv 18 and giving her the chalice 
[10, 7-8]: Meeting Ryuuou on lv 16
[11, 1]: Letting Maeve “have some fun” with Ryuuou on level 16
[11, 2]: Take chocolate mimic to baths on lv 21
[11, 3-6]: Bringing milk back to Anubis on lv 21
[11, 7-8]: Ceri walk in town events mud bath and tigers
[12, 1-3]: Bring the Abysmal Goat and Ceri to vacant room on level 22
[12, 4-8]: Ceri walk in city events, capture all creatures as you go as well as find the lingerie set
[13, 1-2]: Capture an assassin
[13, 3]: get the bondage outfit set and do the camera walk through town event
[13, 4-5]: Unlock demon costume set on Yomi
[13, 6]: Defeat the reaper sisters lv 24
[13, 7-8] + [14, 1]: Maeve walk through city event with mud girls
[14, 2]: Recruit Sylvi
[14, 3]: Recruit Bonny Pirate
[14, 4-5]: Torture the jailer walk in town event from lv 22
[14, 6-7]: Sylvi walk in town events with slime girls and genie + forest spirit
[14, 8]: Warrior + Nobel found in room on lv 21
[15, 1]: The tailor + shopkeeper walk in city event after putting the ancient statue back together
[15, 2]: After recruiting the Sand Sentinel, go back into the room she was found in without her 
[15, 3]: Defeat post game boss Hiriko in space ship and do walk in city events
[15, 4]: Recruit Ryuuou and then talk to her servants "anything...?" lv 16
[15, 5-6]: Defeat and then check on the Spirit Guardian found post game walk in town events 
[15, 7]: Find the prisoner on the space ship post-game 
[15, 8]: Defeat the post-game boss Izanami and do walk in town events

Ancient Luck Statue Pieces

Spoiler

NOTE: See the main guide for further reference!
#1. Level 7 
#2. Level 9
#3. Level 12
#4. Level 15
#5. Level 18
#6. Level 21

Outfits

Spoiler

NOTE: See the main guide for further reference!
Bikini: Level 3
Dancer: Level 4
School Swimsuits: Level 5 
Bunnysuit: Level 8
Swimsuits: Level 10
Tribal: Level 11
Leaf: Level 14
Tiger: Level 14
Maid: Level 15
Lingerie: Level 19
Chocolate: Level 21 (with Chocolate Mimic in party)
Wedding: Level 21
Bondage: Level 22
Ribbon: Level 23
Jewelry: Level 24
Demon: Level 25
Scifi: POST GAME SPACESHIP lv 3
Talisman: Visit Ryuuou again on lv 16 POST GAME, then do walk in town even "check seal" 

 

Achievements


 If you followed this walktrough from the beginning, you should have got the majority of the achievements, but, if you're are missing any, follow the guide bellow. NOTE: Some trophies are story releated, and you'll get them naturally while going trough the game, seeing town events, getting collectibles, beating floors, etc.

g74eej.pngUnstoppable
Defeat 2,500 enemies.
 
 
847gg8.pngTitan Weapon System
Defeat Hiriko.

 
5bj441.pngThe hero and the fox
Defeat Yomi.

 
5bj461.pngThe first obstacle
Defeat the first floor guardian.

 
j1gjj5.pngThe End
Defeat the dungeon lord.

 
b31007.pngTaste for battle
Defeat 1,000 enemies.

 
j1gj85.pngSweet Charisma
Recruit the Queen Bee into your party.

 
7d3egg.pngOne small step
Clear the first floor of the dungeon.

 
d8e5d0.pngLeading the troops
Use Yomi in your party.

 
6g16b4.pngHigh Quality Dairy
Give Anubis an offering of milk.

 
6g16e4.pngHero of the Human Cities
Recruit Maeve into your party.

 
01egbg.pngHeart of Darkness
Step into the Abyss.

 
5bj411.pngHarvest Time
Recruit the Reaper Twins into your party.

 
e854jb.pngGuardian of the Underworld
Recruit Anubis into your party.

 
g74egj.pngFunctional Observatory
Make the observatory operational again.

 
g74e8j.pngFun in the water
Find all of the swimming wear outfits.

 
847gb8.pngFortuna
Reassemble the state of Fortuna.

 
7d3eeg.pngFont of Everlasting Sweetness
Recruit the chocolate mimic into your party.

 
b310e7.pngFashion Statement
Collect 10 outfits for your wardrobe.

 
847ge8.pngEssence of the Void
Acquire the warp gem.

 
7d3e6g.pngEndless Dunes
Recruit the Sand Sentinel into your party.

 
34gee4.pngDungeon Lord
Win the game on abyssal mode.

 
116ddj.pngDungeon Expert
Win the game on hard mode.

 
34ged4.pngDon't fear the reaper
Defeat the reaper twins.

 
01eg6g.pngComplete Wardrobe
Find every outfit in the game.

 
01eggg.pngClose encounter of the fox kind
Discover the fox girl's ship.

 
e8544b.pngCalamity of the Gods
Defeat Izanami.

 
d8e540.pngBurning Soul
Acquire the Dual-Soul ability for Yomi.

 
d8e550.pngBreaker of Armies
Defeat 5,000 enemies.

 
46d3jd.pngBound Protector
Recruit the Spirit Guardian into your party.

 
j1gj45.pngAstral Blade
Acquire the Astral Blade skill for Ceri.

 
34gej4.pngAn old friend
Recruit Sylvi into your party.

 
b310b7.pngAn Ancient Mariner
Recruit Captain Bonny into your party.

 
46d34d.pngA sultry foe
Win your second battle against the succubus.

 
e8546b.pngA recurring pest
Drive away the warrior from the shop.

 
116dgj.pngA Misty Night
Avoid an assassination attempt.

 
116dej.pngA fickle dragon
Recruit the Ryuuou into your party.

 

Attribution


 This walkthrough is based on info attained on Otaku Lair, Sakura Dungeon Wiki, this Steam Guide by Ssenkrad_II, this other Steam Guide by BtF-DroneS, Exophase.com, The manual of the game and my own experience with the game with some adjustments, Tweaks and Additions made by me.

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