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Script Extraction Thread

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Hello, I was trying to extract the script from a visual novel - Lucky Dog 1, which used ADV engine, and encountered this extension file .scb

I have learned that it stands for Scala InfoChannel Published Script and can only be opened by their software. But I still have hope that maybe someone here know how to edit that kind of file.

Thank you in advance. ^^

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Well, GIGA tools doesn't work or I can't understand how it works? It is not for translation, just to count the words and lines of text in scenario.

 

I use blfpactool, but usually got something like that... 

 

But .bin files extracted with GARBro works with Marcussana line editor. But I can't count the number of lines and symbols with such program... 

a_AwrNPMzdc.jpg

I can't understand the instructions, to be honest. Maybe, any have video instruction or something? Thanks.

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Anybody have any luck using the multiline editor for extracting the scripts from .ism files (for Sisters Natsu no Saigo no Hi)? I can't get it to extract anything comprehensible, but I'm not sure if that's because I'm doing something wrong (I don't speak Chinese so I'm kind of just guessing things based on kanji) or if it just doesn't work.

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Hello, I registered here for the primary purpose of asking about how to extract scripts from this particular game for translation. I have virtually zero knowledege about VN translation in general, so I'd love to be enlightened about what I need to know first.

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17 hours ago, SakuraCircle said:

Hello, I registered here for the primary purpose of asking about how to extract scripts from this particular game for translation. I have virtually zero knowledege about VN translation in general, so I'd love to be enlightened about what I need to know first.

I've been trying to open this game up too to give translating it a go but I haven't had any luck so far. It uses the same engine as the past couple games ANIM.TeamMM has made (with the built in flowchart) which is a custom engine made by ANIM from as far as I can tell. About the most the software on here can do is extract the CG though. Someone on 4chan has cracked this engine before, but I tried asking around to no success. Maybe you might have better luck.

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Hi There!, I'm a new member here, I decided to register since I was planning on fan translate some of the Complet's old VN's, I tried using the mpxtool with python, PATH is set, but whenever I run the script it always fails with "Syntax Errors". I've fiddled with it for several hours, and is turning me insane, I'm not a programmer and the knowledge I have for use of python or other languages is close to none.

Right now I'm studying Japanese so I thought it would be a nice practice to translate a VN, I was thinking in translating all the scripts and rebuilding the game in a more friendly and modern VN engine like VNMaker, Tyranobuilder or Ren'Py (thogh Ren'Py can be a little difficult due to the need to know some basic programming).

Found an old thread from 2010 on Hongfire forums with some files converted from MPX to TXT, but those are from other complet's works that I'm not focused to translate, I'm more interested into translating the Mamaclub series, Mama Tsuma & Mama Shibori.

If anyone could help me it would be greatly apreciated. BTW I can attach the full MPX folder of Mama Tsuma since is the first VN that I would like as a starting project. (it's allowed to upload here the full MPX folder or is against the rules).

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Hey I'm new and I don't know if this is the most appropriate place to post this, but here goes.

I have been trying to decrypt RUNE games. Their scenario files end with .BCS. I have searched through the internet, but don't seem to be able to find a decoder. 

When it comes to unpacking an archive there is no problems. Most tools are able to do it. The archives end with .g2 which as I understand are decoded with glib2. But basically GARbro can do it no problem. They also have their own image format .PGX. Which also GARbro can be used to understand it.

But when it comes to scenario files I can't find anything. So I delved into the hex myself.

I found several things there, but I don't seem to find a pattern to the first 5 u4 integers given at the start of the file. One of the problems is that the first int is bigger then the file itself. Which would imply some compression. And the last int seems to be always smaller than the file, except I have found exceptions where it is even bigger than the first int. I suspect it might be part of the actual file data. 

And when it comes to others ints. I have not been able to find a consistent pattern through all the files of how they are all linked. There always seems to be an exception to whatever file pattern I may find.

The funny thing is even though it seems to be compressed I noticed that there was a lot of FF in the file. So I ran a xor(FF) and what I got almost makes sense. I can find glimpses of readable data. Commands, file names etc. But they always have some strange artifacts in the middle of them. Like an extra byte stuck in the middle of a word. Almost like the file is corrupted. Here is an example:

25 6E 6F 25 00 25 00 66 69 40 6C 65 6E 61 6D 00
65 0E 00 69 04 6E 66 0F 00 00 62 67 2F 62 67 00
30 00 31 61 2E 70 67 78

Without the nonsense it reads: no filename inf bg/bg01a.pgx... at least I think

It's all encoded in shift-JIS.

Similar stuff is in the rest of the file. Sometimes more obvious, sometimes less.

I still have some ideas of what I might try next, but I feel I might be either, going in the wrong direction, or might face that I don't have the necessary knowledge to do it. So any info you can share would be appreciated. 

 

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On 28.01.2019 at 12:39 PM, Veshurik said:

Well, GIGA tools doesn't work or I can't understand how it works? It is not for translation, just to count the words and lines of text in scenario.

 

I use blfpactool, but usually got something like that... 

 

But .bin files extracted with GARBro works with Marcussana line editor. But I can't count the number of lines and symbols with such program... 

a_AwrNPMzdc.jpg

I can't understand the instructions, to be honest. Maybe, any have video instruction or something? Thanks.

Try changing the folders' names or moving this particular folder to C: or D:. It may help.

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On 2019/1/6 at 11:41 AM, MisakiMain said:

Are there any alternatives to extract resources from Ao no Kanata no Four Rhythm (蒼の彼方のフォーリズム)?

It seems that arcunpacker doesn't work anymore with the new Perfect Edition version of the game :wacko: or I just don't know how to use it properly.

I've tried several other tools such as fxckBGI to no avail.  I'm guessing the devs updated the game with newer engine because it works with 2014 release of the game but not EXTRA1 and Perfect Edition.

If anyone could provide any insights it would be much appreciated!

Garbro will help you

Edited by Kawano Hatsuyuki

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Hmm, can't manage to get KrkExtract to repack the Gusha no Kyouben scripts without the engine (Kirikiri Z) throwing an error when any line modified by a patched file is reached. Even just repacking the script files without decrypting or altering them still results in this:
 

mPas30x.png


GARBro can successfully extract/repack the .ks files without causing an error using the Teakamamire no Fukushuu encryption...but I can't manage to decrypt the .ks text without KrkrExtract, and GARBro throws a "being used by another process" error when I try to tell it to repack the decrypted .ks files KrkrExtract gave me.

EDIT: Looks like ALL of my Akabeisoft3 games result in the same problem--even the ones that GARBro supposedly supports.

EDIT2: Turns out that just tossing Krkrextract de-compiled .ks files into the "temp" dir does the trick for now. So will just focus on translating and worry about getting it to repack down the line.

Edited by Valduran

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Hi,

I'm trying to extract the script from the game 南国ドミニオン (Nangoku Dominion) by Softhouse Chara. Using the WizardsClimberDecrypt tool for Softhouse Chara programs successfully unpacks some archives (such as event CGs, music and sound effects), but fails for the box.vfs archive which would contain the game scenario script with the following error message:

5990f249ad.png

Does anyone know how I can get around this?

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Wait...GarBro can repack scripts? Where is that feature? I extracted some scenario files from the md_scr.med. I edited the scripts in notepad++ and now I'm ready to repack. But I'm not sure what program to use for repacking .med scripts. I'm not sure what engine this uses but it's a Fudegakisoft game (saiminjutsu4). Is there away to repackage scripts to an .file. By the way all the scenario files extract from the md_scr.med have no extension but I was still able to open them in notepad++. All I need is as re compiler.

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