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General Practitioner


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Hello guys. I wanted to introduce you to my work, still in development: General Practitioner.

As the name suggests this is a game where you will be impersonating a medical doctor who works and manages a small clinic in a small town.
The style is that of a visual novel, but it has elements of an RPG (choices WILL matter as you progress into the story. Plus it will feature an inventory management), of a simulation and of management.

You will meet many characters, not just the patients (which are all scripted and each one will be dateable) but also staff members, occasional acquaintances and more.
You will earn money for each visit and with that you'll have to pay your staff and medical instruments. More instruments will unlock more patients (Dermatology, Pediatrics, Gynecology, etc. etc.).

The medical part is a simulation. I'm working with a real doctor, friend of mine, who tells me what happens in medical clinics (Italian ones, since I'm Italian) and all the medical informations are real.
My inspiration are the old medical simulations like the "Emergency Room series" from Legacy Games.

Of course the game will feature sex and nudity. But you won't be able to just fuck everything that moves, because you could scare patients away and the clinic could close due to debts.
Being a doctor, though, is a good way to make people undress, but that depends on the purpose of the exam, the patient's trust in you and even their mood.

The game is still in development, I began working on it some weeks ago (I'm all by myself) and right now the introduction and the first medical examination is complete. I expect to release a pre-pre-pre-pre-pre alpha version in a few days. Since I work and have a family I can't put all my spare time on the project, but progress is smooth, since I'm a programmer and writing code is on my genetics :D

If you wish to know more about the project (and why not, support it) take a look here: www.patreon.com/generalpractitioner

These are some screenshots of what's avalaible for now, you can find others on the patreon page.

Let me know what you think and thanks for just reading this.

VERSION 0.0.2 is out! https://drive.google.com/open?id=0B3FP7ZM52OC9c2xTV1V1WnVrdW8

Please share your thoughts. It's a pre-alpha build which includes the intro, Erika and Rita characters, one full examination. Point system is already there but still not useful, so it is the money system.

In the next version I will add graphics (the guy at the bus stop), another examination (Clara) and improvements to the user interface (i want to make players click on a hotspot instead than choosing a text option)

Some screens:

clinic_standard.jpg

 

rita_1_exam_2.jpg

 

rita_1_visit_begin_4.jpg

 

Rita_Exam1.jpg

 

rita_visit_main.jpg

 

waitingroom_1.jpg

Edited by Bruni Multimedia
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Great graphics!

2 hours ago, Bruni Multimedia said:

The medical part is a simulation. I'm working with a real doctor, friend of mine, who tells me what happens in medical clinics

2 hours ago, Bruni Multimedia said:

Of course the game will feature sex and nudity. But you won't be able to just fuck everything that moves, because you could scare patients away and the clinic could close due to debts.

I hope this part isn't inspired by real events. :sleep:

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3 hours ago, Bruni Multimedia said:

inventory management

How will that work

3 hours ago, Bruni Multimedia said:

fuck everything that moves

Why not

 

dont mind my jokes I look forward to seeing your game and inevitably selling it to my friend for less than I bought it for after I finish it

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The inventory management will allow you to buy items, properties (cars, more clinics, apartments).

When implemented a flag will be placed for every item you will buy or get. In every choice or conversation you will be given the chance to use something from your inventory and the game will behave accordingly.

Imagine to greet your business partner and shake his hand while holding a dildo. It will be possible :D

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1 minute ago, Bruni Multimedia said:

The inventory management will allow you to buy items, properties (cars, more clinics, apartments).

When implemented a flag will be placed for every item you will buy or get. In every choice or conversation you will be given the chance to use something from your inventory and the game will behave accordingly.

Imagine to greet your business partner and shake his hand while holding a dildo. It will be possible :D

I already love this game, I will shake them with my chloroform rag that I used for strangling peop- I mean my own purposes, yea go with that

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VERSION 0.0.1a is out! https://ufile.io/h0vbb

Please share your thoughts. It's a pre-alpha build which includes the intro, Erika and Rita characters, one full examination. Point system is already there but still not useful, so it is the money system.

In the next version I will add graphics (the guy at the bus stop), another examination (Clara) and improvements to the user interface (i want to make players click on a hotspot instead than choosing a text option)

Edited by Bruni Multimedia
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2 minutes ago, Bruni Multimedia said:

VERSION 0.0.1a is out! https://ufile.io/axjcl

Please share your thoughts. It's a pre-alpha build which includes the intro, Erika and Rita characters, one full examination. Point system is already there but still not useful, so it is the money system.

In the next version I will add graphics (the guy at the bus stop), another examination (Clara) and improvements to the user interface (i want to make players click on a hotspot instead than choosing a text option)

I'll play it when I get home :)

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On 2017-5-16 at 2:08 AM, Bruni Multimedia said:

Hello guys. I wanted to introduce you to my work, still in development: General Pratictioner.

Should I be worried that you've misspelled even the title of your work...? It's Practitioner .

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While I was developing 0.0.1a I wasn't sure how to manage the players' choice of events. Having them choose every day what to do via dialogue lines didn't seem to fit in properly. Adding hotspots in scenarios could have worked, but I think it will take very long time to develop properly and, more important, without mistakes on my part.
So I found over the net this fantastic script from qirien (kudos, mate): https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=31571 and I'm implementing it in my game.
 
genpra.jpg
 
Starting with 0.0.2 the players will have the ability to choose what to do every day. More and more options will be added in time, for now you'll have the options above avalaible.
I'm also rewriting the code to have it being controlled by events instead of variable checks. While this is fairly an invisible feat for the players it will allow me to manage the code and writing the game much better.

I also made a new link to download the game without the misspelling in the title. Thanks again ittaku.
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I'm already working to the next version.

I have made some modifications. This is the uncomplete changelog aas of today:

*    Revamp of user interface

*    Added "History" of previous conversations
*    Added calendar with days, months and holidays (events will be added in future updates)
*    Added scheduler to choose which activity to perform each morning/afternoon/evening
*    Added 4 new stats: charm, integrity, knowledge and clinic fame
*    Added 5 new activities like relax, hang out, study, explore city
*    Added Jack (unknown guy at bus stop) images
*    Revamped medical examinations:
        -    Medical examinations will be a part of gameplay excluded from sexual activities
        -    You can engage in sexual activities with patients if you meet and hang out with them out of the clinic.
        -    Of course if a patient already knows you there could be many special events to unlock
        -    There still will be nudity on medical exams but only to check the patient.
*    In the first three medical examination the player will receive a hint of wether you are performing good or bad on most of the choices

 

Some screens of version 0.0.2. Check out the game, I promise you won't be disappointed if you give it a chance.
Every release of my game is FREE and always will be. Patreon is just something to try to finance new programs and templates, not the main goal. I'm doing this game for myself and for whoever wants to try it.

Immagine.jpg


immagine2.jpg

immagine3.jpg
immagine4.jpg

immagine5.jpg

 

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Before I release 0.0.2 I want to complete the rendering overhaul, add at leats a picture to every activity avalaible (relax, study, hang out, work, explore city) and add a new patient with a complete examination of them.
That's likely to happen over the weekend so expect a new release on monday morning, This release will be a better example of what to expect from the full game once it's complete.
 
The game will feature a full in-game year experience. Holidays and special events will be covered and there will be some drama too. Of course you won't have to visit two patients each day, that would be boresome, but expect some surprises every time you choose to go to work.
 
I'm very excited about the whole development. In my mind this will be more than the usual indie visual novel and you'll be surprised by the simulation part too.
Of course I won't get very far without your comments about the game and the direction it takes at every release, so try the game if you wish and tell me everything you think about it!
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In 0.0.2 which will be released on monday 05/22 I will introduce the Codex. It will be some sort of Encyclopedia that will contain informations about patients you visit, staff you hire and even medical conditions and guidelines. This are written in collaboration of a true doctor, but should never replace the advice of your personal family physician.
In time the Codex will contain many more informations and while the medical infos are avalaible from the start, the patient and staff ones will be avalaible only when you actually meet a person.
Plus, some infos will be avalaible only if you correctly assess the illness of the patient, if any, and will remain hidden if you don't.

codex2.jpg

codex3.jpg

codex4.jpg

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While waiting for the release of the next version of General Practitioner I made this video that shows the new features avalaible.

Forgive my english, I'm Italian and I'm not used to speak in English, I hope I'm comprehensible.

And sorry for the bad quality, this is the first video ever for me, I'll improve in the future I promise :)

https://youtu.be/toObMVIuQXE

Edited by Bruni Multimedia
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As promised version 0.0.2 is here!
Before the day ends I will post a "road map" of the future contents and releases. For now I'd like you to enjoy this new version of my game and, more important, to tell me if you like it, where I need to improve it and if you find any bugs please report them to me! It's the only way I have to release a very good full game!

Changelog for 0.0.2:

*    Revamp of user interface
*    Added calendar with days, months and holidays (events will be added in future updates)
*    Added scheduler to choose which activity to perform each morning/afternoon/evening
*    Added 4 new stats: charm, integrity, knowledge and clinic fame
*    Added 5 new activities like relax, hang out, study, explore city
*    Added Jack (unknown guy at bus stop) images
*    Revamped medical examinations:
        -    Medical examinations will be a part of gameplay excluded from sexual activities
        -    You can engage in sexual activities with patients if you meet and hang out with them out of the clinic.
        -    Of course if a patient already knows you there could be many special events to unlock
        -    There still will be nudity on medical exams but only to check the patient.
*    In the first three medical examination the player will receive a hint of wether you are performing good or bad on most of the choices
*    The graphics are now correctly set to 1280x720 without errors
*    Added Clara's examination
*    Added a "Codex" which will contain up-to-date patient and staff informations, medical info and hints on the various illnesses you may encounter in the game
*    Every daily action has its graphic scene loaded
*    Added Ray's character and workplace
*    Added background in the options menu and at the start

download: https://drive.google.com/open?id=0B3FP7ZM52OC9c2xTV1V1WnVrdW8

Alternative download link directly from my Patreon page: www.patreon.com/generalpractitioner

Edited by Bruni Multimedia
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Not everyone wants to deal with sex scenes, family time, hanging out with friends and so on... Somebody just wants to play the medical examinations without worrying about the staff, the incomes and everything else.

It's for these people that I've made two game modes avalaible starting with 0.0.3:

- STORY MODE is the complete experience of General Practitioner. You will live as doctor and manage your time between your job and your free time.

- EXAMINATION MODE is the game focused only on the medical examinations. You will visit one patient after another without all the other game elements (4 examinations will be avalaible in 0.0.3)

You will be able to choose your game mode after the initial interview with Dr. Kirkman (also introduced in 0.0.3) 

0.0.3 will be out:

- June 5th for $20 patrons

- June 12th for $10 patrons

- June 19th for $5 patrons

- June 30th for the general public

Thank you all for following this game's development.

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In case you're wondering how far I am into the development of the next alpha version for the game here's the changelog as of today.
In the list everything marked as "D" before the "*" is actually "Done", while the other things are in development.

D* Corrected some grammar errors in dialogues
D* Added two game modes:
    - STORY MODE is the complete experience of General Practitioner. You will live as doctor [player_name] [player_surname] and manage your time between your job and your     free time
    - EXAMINATION MODE is the game focused only on the medical examinations. You will visit one patient after another without all the other game elements.
D* Added interview with dr Kirkman at start of game
D* Added a new stat: Sexperience
    - Sexperience will determine the outcome of many sexual-related events. You may acquire sexperience by choosing certain dialogue paths or attending certain locations or events
D* Added marital status for the player character
D* Added sister/cousin for the player character
    - The story arc will begin any morning after May 8th if no other events take priority and only if you choose "Clinic" as your morning's activity
    - You will receive a phone call from your sister/cousin telling you she's coming to your place with her daughter
    - They will arrive after 2 days from the phone call
    - A new activity "Family Time" will be avalaible until they are your guests. This activity unlocks some events with them.
    - It is possible, if a week since their arrival has passed and you didn't select "Family time" activity that some of the events will never occur
    - If no special events are happening you will still increase your bond with your sister/family every time you choose "Family Time"
* Developed sister/cousin first part story arc
D* Clara's examination won't start until May 2nd
* New examination avalaible: Anne
D* New examination avalaible: Paul
    - Paul's examination won't start until May 4th and until you finished Clara's
D* New activity avalaible: gym
D* New activity avalaible: pool
* New activity avalaible: Church
D* New activity avalaible: "massage parlour"
* Added some lines of conversation at ray's
D* Character Norah introduced in Massage Parlour
D* Added sex scene with ...
D* Clinic is now closed on Sundays ("Work" action won't be avalaible on sundays)
* Church is now open on Sundays ("Church" action will be avalaible on sundays)
D* Examinations will now end with new requests for the player:
    - Diagnose the disease
    - Prescribe medications
    - Plan a follow up and recommend more exams

* Added a "Vanilla" game mode which contains the full story without all sexual parts (could be finished implementing in 0.0.4)
* Added many options to flirt with a patient in the examination room. These options won't be present in the "Vanilla" game mode (see previous point)

What do you think about these new additions to the game? Write down your impressions, I need your feedback while I go on with the game.

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  • 3 weeks later...
  • 2 months later...

The latest public release of the game is available for free here:

http://www.indiedb.com/games/general-practitioner/downloads/general-practitioner-005-clinical-methods

INTRODUCING COMFORT LEVEL (CL)
Every examination has been updated to include the "Comfort Level" (CL) of a patient.

The CL substitutes the "Trust level" of the patient.
The comfort level of a patient is calculated both by the patient's trust towards you and his/her mood, education and shyness.
Every patient will have a different CL, it's up to you to raise it to a level where you can treat him/her in the best of ways.
Every action will affect the CL, from asking questions to having the patient undress to examining him/her body parts.

Each patient has a different mood. While a patient can be looking for professional doctors, another one could look for a more strict one.
Some even prefer a playful medic, while some others are looking for more sexual stuff. It's up to you to determine your patient's character and behave accordingly.

You can now reply to a patient in seven different ways:
- Calm
- Professional
- Strict
- Sensitive
- Charming
- Flirty
- Playful

Each patient will see his/her CL raise/lower based on your behaviour and his/her character. Each patient is now based on one of six archetipes (some will be added in future updates):
- Normal
- Doubtful
- Agitated
- Sad
- Shy
- Sensual
- Tired

Each archetipe works with the MC's methods in a rock/paper/scissors kind of combination. A sad patient could be stimulated by a playful answer, or even a calm one, while shy patients could get mad if they receive a flirty answer from their caregiver.

The CL influences everything in the exam, from asking a patient to undress to examining him/her, up to giving a proper medical evaluation of the issue at hand.


GENERAL:
* Bug fixing
* Added new Codex entries
    - Codex entries now have pictures depicting the object of the entry
* Added 181 new images (as of 0.0.5a)
* Improved the coding of the game, which should now be smoother on slower machines
* Added a tutorial for the game
    - You can disable the tutorial when starting a new game.
    - The tutorial is always ON on Exam Mode
* Added a quick menu in the lower right corner of the screen
* Added a "Load" option in the contextual menu


GAMEPLAY
* You can now fast skip a new game directly to the new content introduced in the updates
    - Click "New game", perform the interview with Dr. Kirkman and then follow the instructions on screen
* You can now interview and hire a new staff member from a pool of three
    - Perks and costs of the new staff member are outlined in the game
* Vanilla mode is now completely implemented. Vanilla mode disables sexual content in the game.
* Examination mode's exam has been modified to include the changes made to the exams in story mode
* Examination mode will consider all staff to be available and every item as been bought
* You can now buy items from the store!
    - Check the Codex for info about perks given by each item
    - You can access the online shop in the Daily Planner after Rita's examination
* The 1st day of each month you will be prompted to pay wages for your staff and fees for your equipment

EXAMINATIONS:
* Comfort Level for each patient has been introduced (see the beginning of this changelog).
* New examination available: Kiko
    - Kiko's exam will be available after June 2nd
    - Kiko's exam has been chosen by a 30$ patron
    - Kiko is a flirtable character
* New examination available: Katia
    - Katia's exam will start after June 18th
    - In the final game Katia's exam will be restricted to whose that hire Dr. Borelli in the staff. However, since the other examinations are still in development the game will act as you hired Dr. Borelli.
      THIS IS NOT A BUG.
    - Katia is not a flirtable character
* New examination available: Mark
    - Mark's exam will start after June 18th
    - In the final game Mark's exam will be restricted to whose that hire Dr. Kaplan in the staff. However, since the other examinations are still in development the game will act as you hired Dr. Kaplan.
      THIS IS NOT A BUG.
    - Mark will become a flirtable character in future updates of the game
* Added more dialogue options in every exam released until now
* Clara's exam's difficulty has been revamped in order to apply the CL changes

STORY:
* New storyline: "Clinical Methods"
    - CM is scheduled to begin after you talked with Dr. Richards at the end of "Trip to Seattle" content
    - CM will start on June 17th regardless of your daily activities
    - CM will introduce you to interviewing and hiring new staff members for the clinic. Choose wisely.
* New storyline: "Kiko"
    - After your examination of Kiko you will be prompted to the new storyline regarding her
    - Kiko's storyline will be explored even in future updates

    
Known issues:
- Stats/Money gain and loss is functioning, however stats are still not used in events nor situations
- The game will end on June 30th to prevent players to go further. Full version of the game will cover an additional 11 months and there will be at least two more events in May.

In development:
* Added sound effects (breathing / heart) to all examinations

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