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0m3ga Visual Novel Engine


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Wow, it certainly has been a long time since I've been here. You guys have come a long way, and for that, I can finally say I've finished the first real working version of my old visual novel engine that I once did an interview on fuwanovel (https://fuwanovel.net/2013/10/interview-qbertys-om3ga-engine-transcending-platforms/) about.

I'm proud to say that it's finally what I wanted it to become. A non-nonsense simple multi-platform visual novel creation and testing tool. It supports running your visual novels on Android/iOS/Windows/Mac/Linux with only needing to write your story once for all platforms. I'm also testing cloud saving/loading as well. All testers are welcome to http://vnengine.com to check it out.

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You can try it out for yourself at: http://vnengine.com

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This sounds fantastic! As somebody who does not know a whole lot about VN development, could you tell me how this differs from Renpy? My understanding is that Renpy is a pretty accessible platform to create VNs in with minimal programming knowledge. So I am curious what the big differences are between the two. Also, sorry that this question is coming from somebody that isn't that well informed.  

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6 hours ago, Zalor said:

This sounds fantastic! As somebody who does not know a whole lot about VN development, could you tell me how this differs from Renpy? My understanding is that Renpy is a pretty accessible platform to create VNs in with minimal programming knowledge. So I am curious what the big differences are between the two. Also, sorry that this question is coming from somebody that isn't that well informed.  

 
 
 

No worries. The reason why this differs so much from renpy, is because of it's language. I made it extremely simple to write scripts for, you don't need to have ANY programming knowledge to get started. If you check out http://vnengine.com/documentation.html you'll see I made a simple tagging system for all the major features that visual novels have.

Why it's the better choice at the moment, is specifically because if you need a feature added, you can simply e-mail me and I'll have it added for all platforms! Another good reason is that any visual novel made with my engine will be fully compatible with ALL newer versions of the engine (unlike renpy). It also has a lot of internet capability, as well as hooks into mobile functions (like vibrate, GPS, push notifications etc..)

Renpy is definitely fantastic and versatile, but it's built upon something that wasn't designed for visual novels. This engine is 100% designed for visual novels from the ground up.

Edited by qberty
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16 hours ago, qberty said:

No worries. The reason why this differs so much from renpy, is because of it's language. I made it extremely simple to write scripts for, you don't need to have ANY programming knowledge to get started. If you check out http://vnengine.com/documentation.html you'll see I made a simple tagging system for all the major features that visual novels have.

Why it's the better choice at the moment, is specifically because if you need a feature added, you can simply e-mail me and I'll have it added for all platforms! Another good reason is that any visual novel made with my engine will be fully compatible with ALL newer versions of the engine (unlike renpy). It also has a lot of internet capability, as well as hooks into mobile functions (like vibrate, GPS, push notifications etc..)

Renpy is definitely fantastic and versatile, but it's built upon something that wasn't designed for visual novels. This engine is 100% designed for visual novels from the ground up.

That sounds fantastic! Thanks for the clarifications. 

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