erogamesales Posted April 28, 2016 Share Posted April 28, 2016 TOP 10: 1- Maitetsu (~13593 copies) (Increase of 10% from previous game) 2- Dungeon of Regalias ~Haitoku no Miyako Ishgalia~ (~11799 copies) (Increase of 56% from previous game) 3- Otome ga Irodoru Koi no Essence (~7636 copies) (Drop of 54% from previous game) 4- Akeiro Kaikitan (~7314 copies) (Increase of 23% from previous game) 5- Rep Kiss (~7291 copies) (Increase of 44% from previous game) 6- Meimon Joshikou Ryokou ~Ore Dake Otoko Nandesuga!?~ (~4899 copies) (Increase of 48% from previous game) 7- Toki wo Tsumugu Yakusoku (~4577 copies) (Drop of 50% from previous game) 8- Dies irae ~Interview with Kaziklu Bey~ (~4439 copies) (Drop of 40% from previous game) 9- Omokage ~Ecchi na Happening!? Nandemo Dontokoi!~ (~3565 copies) (Drop of 66% from previous game) 10- Maki-chan to Now. Kanketsuhen (~2898 copies) (Increase of 33~150% from previous game) Source: http://blog.livedoor.jp/twode_perf/archives/59118916.html Quote Link to comment Share on other sites More sharing options...
Narcosis Posted April 28, 2016 Share Posted April 28, 2016 The sad, sad state of modern eroge industry. XReaper and Mugi 2 Quote Link to comment Share on other sites More sharing options...
Nosebleed Posted April 28, 2016 Share Posted April 28, 2016 Hail the lolitrains. moonstarfc, Polycentric, Mugi and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Okarin Posted April 28, 2016 Share Posted April 28, 2016 - The latter to arrive have skewed results, as they may sell more given enough time. - It's a-okay, but I'm not very interested in how well titles that we may never see here are doing; it's more interesting as a picture of the Japanese market. - Japanese publishers should acknowledge the Western market (such as Steam) as a gift from Heaven, since it allows them to basically pump their sales. Quote Link to comment Share on other sites More sharing options...
Narcosis Posted April 28, 2016 Share Posted April 28, 2016 47 minutes ago, Okarin said: - Japanese publishers should acknowledge the Western market (such as Steam) as a gift from Heaven, since it allows them to basically pump their sales. Not without a price and a lot of additional work, tho. In most cases, it's not really a viable choice for small studios with limited budget and a tight schedule; Steam's current policy blocks eroge in general from appearing on their market, no matter how good they are. Patching those games to fit the requirements takes a lot of time and effort, while a large majority wants them uncensored and in original state. You can't really please everyone. I expect this will continue to the point of no return, where the market will finally collapse under it's own weight, burst - where a lot of studios will fall and crumble, following by another market rebirth, possibly spawning an entirely new wave of trends (that will go along the new tech advancements etc.). It's a natural cycle for any industry and this one is already undergoing a massive change; it will either grasp new possibilities and endure or fall and alter to fit the new times. Quote Link to comment Share on other sites More sharing options...
Okarin Posted April 28, 2016 Share Posted April 28, 2016 Yes, I was broadly pointing out to major titles that get easily translated; take Root Double, for example. The hype. I wish that the industry was less moe-driven from now on, keeping it to a minimum, but I guess moe has a powerful appeal. Quote Link to comment Share on other sites More sharing options...
Veshurik Posted April 29, 2016 Share Posted April 29, 2016 19 hours ago, Narcosis said: The sad, sad state of modern eroge industry. Why do you think so? Quote Link to comment Share on other sites More sharing options...
Narcosis Posted April 29, 2016 Share Posted April 29, 2016 21 hours ago, Okarin said: Yes, I was broadly pointing out to major titles that get easily translated; take Root Double, for example. The hype. I wish that the industry was less moe-driven from now on, keeping it to a minimum, but I guess moe has a powerful appeal. The 'moe' aspect exists mainly because of market oversaturation. When you're forced to chose between a supposedly 'great' unique project, which might not sell well and a mediocre work, that will definitely meet the sales' expectations, it's obvious you'll go for the latter from a business standpoint; the stakes are simply way too high to risk cutting down the tree you're sitting on. To put it simply, there's no time, nor place for experiments. We'd propably see a lot more studios striving working on better and more interesting games, if not for the current market situation. 6 hours ago, Veshurik said: Why do you think so? You must have been living under a rock for at least the past couple of years, unless you're not really following the japanese market. It doesn't take a genius to understand in what kind of dire situation japanese developers are right now; it's a constant struggle to make the ends meet and earn enough to continue doing the things you'd love to do, for a large majority of studios. It's a world, when one mistake in production, one >single< flopped game can literally put you out of business... and by flop I don't mean 'crap'. A lot of great and promising studios, which made quality games are already biting the dust, because they weren't able to find a big enough niche in a niche. TL&DR Niche market with deep connotations to otaku culture. Too many studios, too many games, not enough consumers. XReaper and Darklord Rooke 2 Quote Link to comment Share on other sites More sharing options...
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