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Need help for implementing Reallive MAX commands to RLDev


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Hello friends.

Me and a friend of mine have been trying to localize Planeterian's Steam version to our native language. I managed to extract the scenario files, thanks to TLWiki's RLDev fork, but since this version is built on RLMax engine, and the RLMAX commands have not been implemented (like ONGOTOCASE, R, etc.), I can't recompile the scenario files. I downloaded Reallive MAX SDK, but since it was fully Japanese, including the documentations, I couldn't understand anything. I've tried to replace these commands with their older synonyms, but even though I recompiled the file successfully that way, the game didn't recognize the file. Is there anybody who can help?

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