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Since I'm in the mood for some off-topic, what exactly is wrong with Valve's games? or counter-strike for that matter? By the way Valve didn't even make counter-strike.

plz if u did basic research u'd know

Here's a proof of valve's involvment with the us govt:

http://forum.davidicke.com/showthread.php?t=114809

And here's another article that has nothing to do with the subject but probably proves valve's evilness anyway:

http://everydayfeminism.com/2015/11/32-types-anti-feminists/

you sheeple are just blinded

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now for the real question, do you trust valve with your information?

Developers are at risk of personal information being shown to the wrong person, players not able to fight valve agreement, and valve making bad games (if you ever played counter strike you know what i'm talking about). why use steam if you the player will never own the game? why do the developers free or profit are forced to share sensitive information? and why do you believe this error wont happen again?

just food for thought

Since I'm in the mood for some off-topic, what exactly is wrong with Valve's games? or counter-strike for that matter? By the way Valve didn't even make counter-strike.

valves owns counter strike so they should at least be held responsible for it and on steam they are claiming that they made it: http://store.steampowered.com/app/730/

this happen: http://steamed.kotaku.com/valve-admits-controversial-counter-strike-changes-didnt-1748386942

then this: http://steamed.kotaku.com/counter-strike-player-takes-out-four-enemies-with-a-sin-1749343245

and lastly this: http://kotaku.com/counter-strike-champ-makes-cheating-teammates-life-a-li-1728785807

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now for the real question, do you trust valve with your information?

Developers are at risk of personal information being shown to the wrong person, players not able to fight valve agreement, and valve making bad games (if you ever played counter strike you know what i'm talking about). why use steam if you the player will never own the game? why do the developers free or profit are forced to share sensitive information? and why do you believe this error wont happen again?

just food for thought

Since I'm in the mood for some off-topic, what exactly is wrong with Valve's games? or counter-strike for that matter? By the way Valve didn't even make counter-strike.

valves owns counter strike so they should at least be held responsible for it and on steam they are claiming that they made it: http://store.steampowered.com/app/730/

this happen: http://steamed.kotaku.com/valve-admits-controversial-counter-strike-changes-didnt-1748386942

then this: http://steamed.kotaku.com/counter-strike-player-takes-out-four-enemies-with-a-sin-1749343245

and lastly this: http://kotaku.com/counter-strike-champ-makes-cheating-teammates-life-a-li-1728785807

Well, now that you posted links from the most reliable news source on the internet, I guess I have no choice but to hate Valve for all eternity.

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now for the real question, do you trust valve with your information?

Developers are at risk of personal information being shown to the wrong person, players not able to fight valve agreement, and valve making bad games (if you ever played counter strike you know what i'm talking about). why use steam if you the player will never own the game? why do the developers free or profit are forced to share sensitive information? and why do you believe this error wont happen again?

just food for thought

Since I'm in the mood for some off-topic, what exactly is wrong with Valve's games? or counter-strike for that matter? By the way Valve didn't even make counter-strike.

valves owns counter strike so they should at least be held responsible for it and on steam they are claiming that they made it: http://store.steampowered.com/app/730/

this happen: http://steamed.kotaku.com/valve-admits-controversial-counter-strike-changes-didnt-1748386942

then this: http://steamed.kotaku.com/counter-strike-player-takes-out-four-enemies-with-a-sin-1749343245

and lastly this: http://kotaku.com/counter-strike-champ-makes-cheating-teammates-life-a-li-1728785807

I play counter strike regularly I'm even a somewhat high ranked player(no global elite, but still) so let me give you some food for though.

  1. While the Winter(R8) update was controversial, they reverted the changes in 3 days something they never did before, which shows that they did understand the wrong they did with the game, and that they are open to feed back.
     
  2. That scout shot is completely normal, if you actually understand CS you know that a gun with sufficient bullet penetration can hit multiple enemies with 1 shot, in that case it was 4 kills with 1 hit, because they lined up and it was all headshots(on the 3 extra kills), and the first one died because he had no armor, therefore insta-kill as well.
     
  3. You can't blame valve for cheating, there will never exist a perfect anti-cheat system so you should blame the people that do find fun in doing it. Also there are what's called vac waves in which batches of people are vac banned if there was evidence of cheating found by the VAC system, could VAC be better/faster? sure it could but never perfect, at the end of the day the blame is in the mindset of the cheaters.
     

So tell me, what kind of responsibility do you expect about CS from valve then?

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now for the real question, do you trust valve with your information?

Developers are at risk of personal information being shown to the wrong person, players not able to fight valve agreement, and valve making bad games (if you ever played counter strike you know what i'm talking about). why use steam if you the player will never own the game? why do the developers free or profit are forced to share sensitive information? and why do you believe this error wont happen again?

just food for thought

Since I'm in the mood for some off-topic, what exactly is wrong with Valve's games? or counter-strike for that matter? By the way Valve didn't even make counter-strike.

valves owns counter strike so they should at least be held responsible for it and on steam they are claiming that they made it: http://store.steampowered.com/app/730/

this happen: http://steamed.kotaku.com/valve-admits-controversial-counter-strike-changes-didnt-1748386942

then this: http://steamed.kotaku.com/counter-strike-player-takes-out-four-enemies-with-a-sin-1749343245

and lastly this: http://kotaku.com/counter-strike-champ-makes-cheating-teammates-life-a-li-1728785807

I play counter strike regularly I'm even a somewhat high ranked player(no global elite, but still) so let me give you some food for though.

  1. While the Winter(R8) update was controversial, they reverted the changes in 3 days something they never did before, which shows that they did understand the wrong they did with the game, and that they are open to feed back.
     
  2. That scout shot is completely normal, if you actually understand CS you know that a gun with sufficient bullet penetration can hit multiple enemies with 1 shot, in that case it was 4 kills with 1 hit, because they lined up and it was all headshots(on the 3 extra kills), and the first one died because he had no armor, therefore insta-kill as well.
     
  3. You can't blame valve for cheating, there will never exist a perfect anti-cheat system so you should blame the people that do find fun in doing it. Also there are what's called vac waves in which batches of people are vac banned if there was evidence of cheating found by the VAC system, could VAC be better/faster? sure it could but never perfect, at the end of the day the blame is in the mindset of the cheaters.
     

So tell me, what kind of responsibility do you expect about CS from valve then?

other than cheating (they could at least update it like every mmo game i know), i do expect valve to at least do something creative with their games. i'm not saying add more maps or change the game that everyone knows, something better like the zombie version of the game and maybe more maps.

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now for the real question, do you trust valve with your information?

Developers are at risk of personal information being shown to the wrong person, players not able to fight valve agreement, and valve making bad games (if you ever played counter strike you know what i'm talking about). why use steam if you the player will never own the game? why do the developers free or profit are forced to share sensitive information? and why do you believe this error wont happen again?

just food for thought

Since I'm in the mood for some off-topic, what exactly is wrong with Valve's games? or counter-strike for that matter? By the way Valve didn't even make counter-strike.

valves owns counter strike so they should at least be held responsible for it and on steam they are claiming that they made it: http://store.steampowered.com/app/730/

this happen: http://steamed.kotaku.com/valve-admits-controversial-counter-strike-changes-didnt-1748386942

then this: http://steamed.kotaku.com/counter-strike-player-takes-out-four-enemies-with-a-sin-1749343245

and lastly this: http://kotaku.com/counter-strike-champ-makes-cheating-teammates-life-a-li-1728785807

I play counter strike regularly I'm even a somewhat high ranked player(no global elite, but still) so let me give you some food for though.

  1. While the Winter(R8) update was controversial, they reverted the changes in 3 days something they never did before, which shows that they did understand the wrong they did with the game, and that they are open to feed back.
     
  2. That scout shot is completely normal, if you actually understand CS you know that a gun with sufficient bullet penetration can hit multiple enemies with 1 shot, in that case it was 4 kills with 1 hit, because they lined up and it was all headshots(on the 3 extra kills), and the first one died because he had no armor, therefore insta-kill as well.
     
  3. You can't blame valve for cheating, there will never exist a perfect anti-cheat system so you should blame the people that do find fun in doing it. Also there are what's called vac waves in which batches of people are vac banned if there was evidence of cheating found by the VAC system, could VAC be better/faster? sure it could but never perfect, at the end of the day the blame is in the mindset of the cheaters.
     

So tell me, what kind of responsibility do you expect about CS from valve then?

other than cheating (they could at least update it like every mmo game i know), i do expect valve to at least do something creative with their games. i'm not saying add more maps or change the game that everyone knows, something better like the zombie version of the game and maybe more maps.

Oh yeah, Zombie survival games are exactly what Steam needs more of. Brilliant.

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now for the real question, do you trust valve with your information?

Developers are at risk of personal information being shown to the wrong person, players not able to fight valve agreement, and valve making bad games (if you ever played counter strike you know what i'm talking about). why use steam if you the player will never own the game? why do the developers free or profit are forced to share sensitive information? and why do you believe this error wont happen again?

just food for thought

Since I'm in the mood for some off-topic, what exactly is wrong with Valve's games? or counter-strike for that matter? By the way Valve didn't even make counter-strike.

valves owns counter strike so they should at least be held responsible for it and on steam they are claiming that they made it: http://store.steampowered.com/app/730/

this happen: http://steamed.kotaku.com/valve-admits-controversial-counter-strike-changes-didnt-1748386942

then this: http://steamed.kotaku.com/counter-strike-player-takes-out-four-enemies-with-a-sin-1749343245

and lastly this: http://kotaku.com/counter-strike-champ-makes-cheating-teammates-life-a-li-1728785807

I play counter strike regularly I'm even a somewhat high ranked player(no global elite, but still) so let me give you some food for though.

  1. While the Winter(R8) update was controversial, they reverted the changes in 3 days something they never did before, which shows that they did understand the wrong they did with the game, and that they are open to feed back.
     
  2. That scout shot is completely normal, if you actually understand CS you know that a gun with sufficient bullet penetration can hit multiple enemies with 1 shot, in that case it was 4 kills with 1 hit, because they lined up and it was all headshots(on the 3 extra kills), and the first one died because he had no armor, therefore insta-kill as well.
     
  3. You can't blame valve for cheating, there will never exist a perfect anti-cheat system so you should blame the people that do find fun in doing it. Also there are what's called vac waves in which batches of people are vac banned if there was evidence of cheating found by the VAC system, could VAC be better/faster? sure it could but never perfect, at the end of the day the blame is in the mindset of the cheaters.
     

So tell me, what kind of responsibility do you expect about CS from valve then?

other than cheating (they could at least update it like every mmo game i know), i do expect valve to at least do something creative with their games. i'm not saying add more maps or change the game that everyone knows, something better like the zombie version of the game and maybe more maps.

The zombie version does exist, be it through mods or through that stupid(aka P2W) nexon iteration of the game. Secondly, VAC is updated, but valve unfortunately isn't able to ever pick up on every cheat, specially the private and paid ones. Finally, a bigger map pool in terms of official competitive play isn't really /that/ needed, considering the work you need to learn everything about them it could possible degrade the scene, if you just want a bigger map pool for the average joe, it already exists through the workshop.

P.S.- If you say that you're saying that you aren't really implying that they should add more maps don't contradict yourself 18 words later.

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now for the real question, do you trust valve with your information?

Developers are at risk of personal information being shown to the wrong person, players not able to fight valve agreement, and valve making bad games (if you ever played counter strike you know what i'm talking about). why use steam if you the player will never own the game? why do the developers free or profit are forced to share sensitive information? and why do you believe this error wont happen again?

just food for thought

Since I'm in the mood for some off-topic, what exactly is wrong with Valve's games? or counter-strike for that matter? By the way Valve didn't even make counter-strike.

valves owns counter strike so they should at least be held responsible for it and on steam they are claiming that they made it: http://store.steampowered.com/app/730/

this happen: http://steamed.kotaku.com/valve-admits-controversial-counter-strike-changes-didnt-1748386942

then this: http://steamed.kotaku.com/counter-strike-player-takes-out-four-enemies-with-a-sin-1749343245

and lastly this: http://kotaku.com/counter-strike-champ-makes-cheating-teammates-life-a-li-1728785807

I play counter strike regularly I'm even a somewhat high ranked player(no global elite, but still) so let me give you some food for though.

  1. While the Winter(R8) update was controversial, they reverted the changes in 3 days something they never did before, which shows that they did understand the wrong they did with the game, and that they are open to feed back.
     
  2. That scout shot is completely normal, if you actually understand CS you know that a gun with sufficient bullet penetration can hit multiple enemies with 1 shot, in that case it was 4 kills with 1 hit, because they lined up and it was all headshots(on the 3 extra kills), and the first one died because he had no armor, therefore insta-kill as well.
     
  3. You can't blame valve for cheating, there will never exist a perfect anti-cheat system so you should blame the people that do find fun in doing it. Also there are what's called vac waves in which batches of people are vac banned if there was evidence of cheating found by the VAC system, could VAC be better/faster? sure it could but never perfect, at the end of the day the blame is in the mindset of the cheaters.
     

So tell me, what kind of responsibility do you expect about CS from valve then?

other than cheating (they could at least update it like every mmo game i know), i do expect valve to at least do something creative with their games. i'm not saying add more maps or change the game that everyone knows, something better like the zombie version of the game and maybe more maps.

The zombie version does exist, be it through mods or through that stupid(aka P2W) nexon iteration of the game. Secondly, VAC is updated, but valve unfortunately isn't able to ever pick up on every cheat, specially the private and paid ones. Finally, a bigger map pool in terms of official competitive play isn't really /that/ needed, considering the work you need to learn everything about them it could possible degrade the scene, if you just want a bigger map pool for the average joe, it already exists through the workshop.

P.S.- If you say that you're saying that you aren't really implying that they should add more maps don't contradict yourself 18 words later.

well the main problem is not the games but valve, people still believe its better to lose game ownership then have the game able to run.

p.s someone fix this quote bug

Edited by firecat
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now for the real question, do you trust valve with your information?

Developers are at risk of personal information being shown to the wrong person, players not able to fight valve agreement, and valve making bad games (if you ever played counter strike you know what i'm talking about). why use steam if you the player will never own the game? why do the developers free or profit are forced to share sensitive information? and why do you believe this error wont happen again?

just food for thought

Since I'm in the mood for some off-topic, what exactly is wrong with Valve's games? or counter-strike for that matter? By the way Valve didn't even make counter-strike.

valves owns counter strike so they should at least be held responsible for it and on steam they are claiming that they made it: http://store.steampowered.com/app/730/

this happen: http://steamed.kotaku.com/valve-admits-controversial-counter-strike-changes-didnt-1748386942

then this: http://steamed.kotaku.com/counter-strike-player-takes-out-four-enemies-with-a-sin-1749343245

and lastly this: http://kotaku.com/counter-strike-champ-makes-cheating-teammates-life-a-li-1728785807

I play counter strike regularly I'm even a somewhat high ranked player(no global elite, but still) so let me give you some food for though.

  1. While the Winter(R8) update was controversial, they reverted the changes in 3 days something they never did before, which shows that they did understand the wrong they did with the game, and that they are open to feed back.
     
  2. That scout shot is completely normal, if you actually understand CS you know that a gun with sufficient bullet penetration can hit multiple enemies with 1 shot, in that case it was 4 kills with 1 hit, because they lined up and it was all headshots(on the 3 extra kills), and the first one died because he had no armor, therefore insta-kill as well.
     
  3. You can't blame valve for cheating, there will never exist a perfect anti-cheat system so you should blame the people that do find fun in doing it. Also there are what's called vac waves in which batches of people are vac banned if there was evidence of cheating found by the VAC system, could VAC be better/faster? sure it could but never perfect, at the end of the day the blame is in the mindset of the cheaters.
     

So tell me, what kind of responsibility do you expect about CS from valve then?

other than cheating (they could at least update it like every mmo game i know), i do expect valve to at least do something creative with their games. i'm not saying add more maps or change the game that everyone knows, something better like the zombie version of the game and maybe more maps.

The zombie version does exist, be it through mods or through that stupid(aka P2W) nexon iteration of the game. Secondly, VAC is updated, but valve unfortunately isn't able to ever pick up on every cheat, specially the private and paid ones. Finally, a bigger map pool in terms of official competitive play isn't really /that/ needed, considering the work you need to learn everything about them it could possible degrade the scene, if you just want a bigger map pool for the average joe, it already exists through the workshop.

P.S.- If you say that you're saying that you aren't really implying that they should add more maps don't contradict yourself 18 words later.

well the main problem is not the games but valve, people still believe its better to lose game ownership then have the game able to run.

p.s someone fix this quote bug

Well then Valve isn't really the main evil, any digital distribution platform(be it for games or not) only sells you a license of sorts, therefore you can put companies like Ubisoft, Sony, Microsoft and EA in that mix as well. You can say that it's valve's fault for starting this way of distribution, however it's quite logical in how it would evolve. So while I would like to really own the games I have in my digital libraries, I do understand why I don't.

 

Lastly, if I may ask how do you manage to contradict yourself every other post? if you were complaining about valve's games how can you say that they aren't even really the main problem(as in something that matters overall) anymore?

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now for the real question, do you trust valve with your information?

Developers are at risk of personal information being shown to the wrong person, players not able to fight valve agreement, and valve making bad games (if you ever played counter strike you know what i'm talking about). why use steam if you the player will never own the game? why do the developers free or profit are forced to share sensitive information? and why do you believe this error wont happen again?

just food for thought

Since I'm in the mood for some off-topic, what exactly is wrong with Valve's games? or counter-strike for that matter? By the way Valve didn't even make counter-strike.

valves owns counter strike so they should at least be held responsible for it and on steam they are claiming that they made it: http://store.steampowered.com/app/730/

this happen: http://steamed.kotaku.com/valve-admits-controversial-counter-strike-changes-didnt-1748386942

then this: http://steamed.kotaku.com/counter-strike-player-takes-out-four-enemies-with-a-sin-1749343245

and lastly this: http://kotaku.com/counter-strike-champ-makes-cheating-teammates-life-a-li-1728785807

I play counter strike regularly I'm even a somewhat high ranked player(no global elite, but still) so let me give you some food for though.

  1. While the Winter(R8) update was controversial, they reverted the changes in 3 days something they never did before, which shows that they did understand the wrong they did with the game, and that they are open to feed back.
     
  2. That scout shot is completely normal, if you actually understand CS you know that a gun with sufficient bullet penetration can hit multiple enemies with 1 shot, in that case it was 4 kills with 1 hit, because they lined up and it was all headshots(on the 3 extra kills), and the first one died because he had no armor, therefore insta-kill as well.
     
  3. You can't blame valve for cheating, there will never exist a perfect anti-cheat system so you should blame the people that do find fun in doing it. Also there are what's called vac waves in which batches of people are vac banned if there was evidence of cheating found by the VAC system, could VAC be better/faster? sure it could but never perfect, at the end of the day the blame is in the mindset of the cheaters.
     

So tell me, what kind of responsibility do you expect about CS from valve then?

other than cheating (they could at least update it like every mmo game i know), i do expect valve to at least do something creative with their games. i'm not saying add more maps or change the game that everyone knows, something better like the zombie version of the game and maybe more maps.

The zombie version does exist, be it through mods or through that stupid(aka P2W) nexon iteration of the game. Secondly, VAC is updated, but valve unfortunately isn't able to ever pick up on every cheat, specially the private and paid ones. Finally, a bigger map pool in terms of official competitive play isn't really /that/ needed, considering the work you need to learn everything about them it could possible degrade the scene, if you just want a bigger map pool for the average joe, it already exists through the workshop.

P.S.- If you say that you're saying that you aren't really implying that they should add more maps don't contradict yourself 18 words later.

well the main problem is not the games but valve, people still believe its better to lose game ownership then have the game able to run.

p.s someone fix this quote bug

Well then Valve isn't really the main evil, any digital distribution platform(be it for games or not) only sells you a license of sorts, therefore you can put companies like Ubisoft, Sony, Microsoft and EA in that mix as well. You can say that it's valve's fault for starting this way of distribution, however it's quite logical in how it would evolve. So while I would like to really own the games I have in my digital libraries, I do understand why I don't.

 

Lastly, if I may ask how do you manage to contradict yourself every other post? if you were complaining about valve's games how can you say that they aren't even really the main problem(as in something that matters overall) anymore?

this guy explains it perfectly, he once worked in the IT development and like you also has played games that valve put out:

 https://www.youtube.com/watch?v=TaiZKV2Quv0

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now for the real question, do you trust valve with your information?

Developers are at risk of personal information being shown to the wrong person, players not able to fight valve agreement, and valve making bad games (if you ever played counter strike you know what i'm talking about). why use steam if you the player will never own the game? why do the developers free or profit are forced to share sensitive information? and why do you believe this error wont happen again?

just food for thought

Since I'm in the mood for some off-topic, what exactly is wrong with Valve's games? or counter-strike for that matter? By the way Valve didn't even make counter-strike.

valves owns counter strike so they should at least be held responsible for it and on steam they are claiming that they made it: http://store.steampowered.com/app/730/

this happen: http://steamed.kotaku.com/valve-admits-controversial-counter-strike-changes-didnt-1748386942

then this: http://steamed.kotaku.com/counter-strike-player-takes-out-four-enemies-with-a-sin-1749343245

and lastly this: http://kotaku.com/counter-strike-champ-makes-cheating-teammates-life-a-li-1728785807

I play counter strike regularly I'm even a somewhat high ranked player(no global elite, but still) so let me give you some food for though.

  1. While the Winter(R8) update was controversial, they reverted the changes in 3 days something they never did before, which shows that they did understand the wrong they did with the game, and that they are open to feed back.
     
  2. That scout shot is completely normal, if you actually understand CS you know that a gun with sufficient bullet penetration can hit multiple enemies with 1 shot, in that case it was 4 kills with 1 hit, because they lined up and it was all headshots(on the 3 extra kills), and the first one died because he had no armor, therefore insta-kill as well.
     
  3. You can't blame valve for cheating, there will never exist a perfect anti-cheat system so you should blame the people that do find fun in doing it. Also there are what's called vac waves in which batches of people are vac banned if there was evidence of cheating found by the VAC system, could VAC be better/faster? sure it could but never perfect, at the end of the day the blame is in the mindset of the cheaters.
     

So tell me, what kind of responsibility do you expect about CS from valve then?

other than cheating (they could at least update it like every mmo game i know), i do expect valve to at least do something creative with their games. i'm not saying add more maps or change the game that everyone knows, something better like the zombie version of the game and maybe more maps.

The zombie version does exist, be it through mods or through that stupid(aka P2W) nexon iteration of the game. Secondly, VAC is updated, but valve unfortunately isn't able to ever pick up on every cheat, specially the private and paid ones. Finally, a bigger map pool in terms of official competitive play isn't really /that/ needed, considering the work you need to learn everything about them it could possible degrade the scene, if you just want a bigger map pool for the average joe, it already exists through the workshop.

P.S.- If you say that you're saying that you aren't really implying that they should add more maps don't contradict yourself 18 words later.

well the main problem is not the games but valve, people still believe its better to lose game ownership then have the game able to run.

p.s someone fix this quote bug

Well then Valve isn't really the main evil, any digital distribution platform(be it for games or not) only sells you a license of sorts, therefore you can put companies like Ubisoft, Sony, Microsoft and EA in that mix as well. You can say that it's valve's fault for starting this way of distribution, however it's quite logical in how it would evolve. So while I would like to really own the games I have in my digital libraries, I do understand why I don't.

 

Lastly, if I may ask how do you manage to contradict yourself every other post? if you were complaining about valve's games how can you say that they aren't even really the main problem(as in something that matters overall) anymore?

this guy explains it perfectly, he once worked in the IT development and like you also has played games that valve put out:

 https://www.youtube.com/watch?v=TaiZKV2Quv0

Hold on! Hold on! Slow down there cowboy. There are way too many redundant premises and one too many conclusions in your logic there. Let's break it down together shall we? First things first, what is your main conclusion? From what I can manage to cobble together, it seems as though your big picture is that we should stop trusting Valve. You then follow up this conclusion with another conclusion about how devs are at risk of exposing their personal information. Now here's the problem: a conclusion is not dependent on another conclusion. Rather then drawing up a new argument, let's just keep things simple and assume that the second conclusion is actually a premise for the first conclusion. Unfortunately we have now run into another problem. The premise of devs exposing their personal information, despite just being turned into a premise, can not stand on its own. Therefore you're going to need a valid premises in oorder for this to work. Let's move on to the next statement. You said that players are unable to fight the Valve agreement. Putting personal opinions aside, this could arguably work as a premis for your conclusion even though I do find it unfair of you to imply that a company should leave themselves legally vulnerable in order to be in good graces with their consumers. It's not Valve that's evil, it's the rulebook of business that's evil. Moving along, you then go on to say that Valve makes bad games... What does that have to do with trusting Valve? I would suggest that you take out this premise for a more effective argument is.

Your next premise is stated more as a rhetorical question which seems to be implying that your premise is that all of Valves digital consumers are not the owners of the physical good. While this O statement seems redundant, it actually seems to stand on its own. Good job!

You then go into a very in depth description on why Counter Strike sucks. Once again irrelevant so just get rid of it. Also as a side note, given how in depth you went into your gripes with Counter Strike, it seems to me that you simply have a vendetta against Valve, not for the Cache incident, but with CS itself.

Ah, you then finnaly provide us some relevant support. Unfortunately there are two problems that have just raised.

First, this support doesn't really fit anywhere. You would think that it would go above the Devs at risk but after watching the video myself, putting the support there changes the standpoint of your argument. The fact that in the video, the expert admits that he is unfamiliar with the type of programming that Valve uses to store the cach data makes the validity of almost everything he says afterwords undetermined. Now the only way for the argument to be in the Aristotelian standpoint. This means that your argument is valid only if the support you provided is true. 

 

Now then, any questions?

 

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Hold on! Hold on! Slow down there cowboy. There are way too many redundant premises and one too many conclusions in your logic there. Let's break it down together shall we? First things first, what is your main conclusion? From what I can manage to cobble together, it seems as though your big picture is that we should stop trusting Valve. You then follow up this conclusion with another conclusion about how devs are at risk of exposing their personal information. Now here's the problem: a conclusion is not dependent on another conclusion. Rather then drawing up a new argument, let's just keep things simple and assume that the second conclusion is actually a premise for the first conclusion. Unfortunately we have now run into another problem. The premise of devs exposing their personal information, despite just being turned into a premise, can not stand on its own. Therefore you're going to need a valid premises in oorder for this to work. Let's move on to the next statement. You said that players are unable to fight the Valve agreement. Putting personal opinions aside, this could arguably work as a premis for your conclusion even though I do find it unfair of you to imply that a company should leave themselves legally vulnerable in order to be in good graces with their consumers. It's not Valve that's evil, it's the rulebook of business that's evil. Moving along, you then go on to say that Valve makes bad games... What does that have to do with trusting Valve? I would suggest that you take out this premise for a more effective argument is.

Your next premise is stated more as a rhetorical question which seems to be implying that your premise is that all of Valves digital consumers are not the owners of the physical good. While this O statement seems redundant, it actually seems to stand on its own. Good job!

You then go into a very in depth description on why Counter Strike sucks. Once again irrelevant so just get rid of it. Also as a side note, given how in depth you went into your gripes with Counter Strike, it seems to me that you simply have a vendetta against Valve, not for the Cache incident, but with CS itself.

Ah, you then finnaly provide us some relevant support. Unfortunately there are two problems that have just raised.

First, this support doesn't really fit anywhere. You would think that it would go above the Devs at risk but after watching the video myself, putting the support there changes the standpoint of your argument. The fact that in the video, the expert admits that he is unfamiliar with the type of programming that Valve uses to store the cach data makes the validity of almost everything he says afterwords undetermined. Now the only way for the argument to be in the Aristotelian standpoint. This means that your argument is valid only if the support you provided is true. 

 

Now then, any questions?

 

All I want to say is, if those little words here and there happen to be references to CS, I applaud you sir. Other than that, it does show that there is some kind of vendetta against valve, I had just said that some other companies use the same business model, yet only Valve seems to be deserving of the hatred towards that model, which in turn leads to criticism to anything valve related, like their games as was the case in point.

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in the most simple terms

main conclusion? valve is evil

the risk both developers and players face when using valve steam?

http://store.steampowered.com/subscriber_agreement/

Valve's refusal to assume responsibility when accounts are hacked and customer information stolen, its automatic ownership of any user-created content on Steam, and the fact you can't get anything back on your Steam Wallet even if your account is closed/banned.

in legal terms

The licence

Your license confers no title or ownership in the Content and Services. To make use of the Content and Services, you must have a Steam Account and you may be required to be running the Steam client and maintaining a connection to the Internet.

The user created

You are entitled to use the Content and Services for your own personal use, but you are not entitled to: (i) sell, grant a security interest in or transfer reproductions of the Content and Services to other parties in any way, nor to rent, lease or license the Content and Services to others without the prior written consent of Valve, except to the extent expressly permitted elsewhere in this Agreement (including any Subscription Terms or Rules of Use); (ii) host or provide matchmaking services for the Content and Services or emulate or redirect the communication protocols used by Valve in any network feature of the Content and Services, through protocol emulation, tunneling, modifying or adding components to the Content and Services, use of a utility program or any other techniques now known or hereafter developed, for any purpose including, but not limited to network play over the Internet, network play utilizing commercial or non-commercial gaming networks or as part of content aggregation networks, websites or services, without the prior written consent of Valve; or (iii) exploit the Content and Services or any of its parts for any commercial purpose, except as expressly permitted elsewhere in this Agreement (including any Subscription Terms or Rules of Use).

steam wallet

Funds added to the Steam Wallet are non-refundable and non-transferable. Steam Wallet funds do not constitute a personal property right, have no value outside Steam and can only be used to purchase Subscriptions and related content via Steam (including but not limited to games and other applications offered through the Steam Store, or in a Steam Subscription Marketplace). Steam Wallet funds have no cash value and are not exchangeable for cash. Steam Wallet funds that are deemed unclaimed property may be turned over to the applicable authority.

5. THIRD PARTY CONTENT

In regard to all Subscriptions, Contents and Services, that are not authored by Valve, Valve does not screen such third party content available on Steam or through other sources. Valve does not assume any responsibility or liability for such third party content. Some third party application software is capable of being used by businesses for business purposes - however, you may only acquire such software via Steam for private personal use.

C. NO GUARANTEES

NEITHER VALVE NOR ITS AFFILIATES GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE OPERATION AND ACCESS TO STEAM, THE CONTENT AND SERVICES, YOUR ACCOUNT AND/OR YOUR SUBSCRIPTIONS(S) OR ANY INFORMATION AVAILABLE IN CONNECTION THEREWITH.

and lastly this evil agreement

This Section does not prevent you from bringing your dispute to the attention of any federal, state, or local government agencies that can, if the law allows, seek relief from us for you.

An arbitration is a proceeding before a neutral arbitrator, instead of before a judge or jury. Arbitration is less formal than a lawsuit in court, and provides more limited discovery. It follows different rules than court proceedings, and is subject to very limited review by courts. The arbitrator will issue a written decision and provide a statement of reasons if requested by either party. YOU UNDERSTAND THAT YOU AND VALVE ARE GIVING UP THE RIGHT TO SUE IN COURT AND TO HAVE A TRIAL BEFORE A JUDGE OR JURY.

YOU AND VALVE AGREE NOT TO BRING OR PARTICIPATE IN A CLASS OR REPRESENTATIVE ACTION, PRIVATE ATTORNEY GENERAL ACTION OR COLLECTIVE ARBITRATION, EVEN IF AAA’s PROCEDURES OR RULES WOULD OTHERWISE ALLOW ONE. THE ARBITRATOR MAY AWARD RELIEF ONLY IN FAVOR OF THE INDIVIDUAL PARTY SEEKING RELIEF AND ONLY TO THE EXTENT OF THAT PARTY’S INDIVIDUAL CLAIM. You and Valve also agree not to seek to combine any action or arbitration with any other action or arbitration without the consent of all parties to this Agreement and all other actions or arbitrations.

(AKA- even suing us you cant tell everyone not even if its legal, about what happen behind close doors)

what i shown demonstrates what valve has place to keep making money and not favor the user/developer. Since valve is running a international business, this agreement has broken more than 6 countries that have laws to protect users/developers. AU, FR, USA, UK, JP (japan is still new but its a law nonetheless), and KR. On the developer contract we dont know anything about since valve has another agreement for developers.

Randy Pitchford, the man, trusts Valve, the company responsible for Steam -

"I love Valve games, and I do business with the company," Pitchford notes. Borderlands is currently available for pre-sale through Steam. "But, I'm just saying, Steam isn't the answer. Steam helps us as customers, but it's also a money grab, and Valve is exploiting a lot of people in a way that's not totally fair."

lastly, what you must do to sell a game:

https://partner.steamgames.com/documentation/payment_info

Q. Can I use special characters unique to my local language in completing the paperwork?
A. No, do not use special characters that are unique to a language other than English.

(my commet: americans and their evil langrage)

Q. Can I enter an alias/nickname when I onboard?
A. No. You must enter your legal first and last name when onboarding. Do not enter an alias or nickname during the onboarding process.

Q. Can I receive payments in my PayPal account or other similar non-bank accounts?
A. No. Payments can only be received via bank-to-bank transfers.

(in other words, 18 years or older, unless signed by parent)

Q. Do you pay in currencies other than US dollars?
A. We pay in US dollars only. If your bank account is held in any other currency, the conversion to your local currency will be done by your bank when receiving the payment. Please check with your bank to ensure that they can receive USD – some banks will not accept USD. If your bank does not accept USD, you will need to provide banking information for a bank which will accept USD in order to receive payment.

(BS they charge fee for conversion, check your bank for info)

Q. Who is WorldPay and why am I seeing payments from them?
A. We use a third party payment provider to make our monthly payments. It’s possible that you may see WorldPay as the label description associated with your incoming Steam payment.

steam has crazy talks, unlike any of you i do have experience in selling a game. also getting a game on amazon, what valve has offer is complete BS as this never happen in my time with both amazon and itch. the risk is real, from a IT point of view as you see there is many loopholes to gain access into the developers info. If you account got hacked too bad all games might get deleted and have to wait for valve to do something, if your bank account got hacked, you lose a way to gain money and steam doesn't want paypal,  if you develop outside the usa then expect lower income from bank fees, lastly you are stuck with steam only offering PC marketing nothing like mobile game can sell.

you to imply that a company should leave themselves legally vulnerable in order to be in good graces with their consumer:

no, they should do better to support consumers not make it worst. 80% of the agreement is fine but 10% of it is just pure evil, 10% is something they need to fix or add. this is a legal question thats too customise (its an actual bloody word) to talk about and only leads to nowhere but unlimitedly this agreement doesnt help the consumer at all. This happen on ebay, sprint, Bayer (the drug doesnt work), FIFA (They’ve been known to accept bribes. They have billions of dollars in reserve even though they’re supposed to be a non-profit organization), For-Profit Universities (long story short watch out for bad universities), and more. the only reason valve is target is because its the only platform that offer it, everyone else is download by website or download on our app and offer refunds if anything is bad, steam is steam only game with lock-on wallets to force users to use the money they spent.

Moving along, you then go on to say that Valve makes bad games...

R.I.P half life 3, R.I.P portal 3, R.I.P team fortress 3 we all want them but they just dont care.

 the expert admits that he is unfamiliar with the type of programming that Valve uses - dude its on your PC, it doesn't use one programing it uses several language which can cause problems. its the reason why you have to keep updating steam, its why many developers complain about importing it to steam, its the reason for the bug, and many other problems.

so ask yourself, when's valve even going to help people.

 

 

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>its automatic ownership of any user-created content on Steam

It's not your website, it's Valve's, you have agreed to their ToS when you signed up which clearly state they have the right to mess with whatever you post on their site.

This doesn't demonstrate jackshit, almost every single website has this clause in their ToS. Fuwanovel probably does too somewhere. If every single site that has this clause in their ToS is evil, then you best stop using the internet m8.

As for their terms for selling a game, what part of that is unreasonable may I ask?
Of course you can't use "special characters" when you're dealing with an ENGLISH retailer.
Of course you need to use your real, legal name when filling legal paperwork.
Of course Valve isn't going to use a third party like Paypal for transferring money, bank-to-bank transfering is much more secure.
Of course, given that they're located in the US, you have to pay in US dollars, and any bank will let you convert your currency, you don't need Paypal for that.

You fail to demonstrate why Valve is evil in any way, shape, or form, you just assume they are for whatever reason because you don't particularly like their terms. I assure you, if Valve was truly evil, it wouldn't be the number 1 digital retailer in the world.

As for "making bad games", you not liking games doesn't mean those games are somehow inherently bad, nor are they legitimate proof that valve is evil, I don't even know why you keep going with this argument.

Yes, Valve is not perfect, they have shitty customer service and shitty quality control on games, but to go from that to "Valve is an evil corporation that's just looking to screw over users and developers" is a big stretch.

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>its automatic ownership of any user-created content on Steam

It's not your website, it's Valve's, you have agreed to their ToS when you signed up which clearly state they have the right to mess with whatever you post on their site.

This doesn't demonstrate jackshit, almost every single website has this clause in their ToS. Fuwanovel probably does too somewhere. If every single site that has this clause in their ToS is evil, then you best stop using the internet m8.

As for their terms for selling a game, what part of that is unreasonable may I ask?
Of course you can't use "special characters" when you're dealing with an ENGLISH retailer.
Of course you need to use your real, legal name when filling legal paperwork.
Of course Valve isn't going to use a third party like Paypal for transferring money, bank-to-bank transfering is much more secure.
Of course, given that they're located in the US, you have to pay in US dollars, and any bank will let you convert your currency, you don't need Paypal for that.

You fail to demonstrate why Valve is evil in any way, shape, or form, you just assume they are for whatever reason because you don't particularly like their terms. I assure you, if Valve was truly evil, it wouldn't be the number 1 digital retailer in the world.

As for "making bad games", you not liking games doesn't mean those games are somehow inherently bad, nor are they legitimate proof that valve is evil, I don't even know why you keep going with this argument.

Yes, Valve is not perfect, they have shitty customer service and shitty quality control on games, but to go from that to "Valve is an evil corporation that's just looking to screw over users and developers" is a big stretch.

you completely ignore everything, including the part where they broke 6 laws in 6 countries.

its not called TOS its called -> subscriber agreement <- in legal terms its a binding agreement or contract since you cant unserstand the difference: http://legal-dictionary.thefreedictionary.com/Binding+Agreements

https://en.wikipedia.org/wiki/Contract

1) n. an agreement with specific terms between two or more persons or entities in which there is a promise to do something in return for a valuable benefit known as consideration. Since the law of contracts is at the heart of most business dealings, it is one of the three or four most significant areas of legal concern and can involve variations on circumstances and complexities

con·tract  (kŏn′trăkt′)
noun
a. An agreement between two or more parties, especially one that is written and enforceable by law.

Valve is using a 3th party to transfer money, i clearly give you the official link to the FAQ that developers ask about bills:

Q. Who is WorldPay and why am I seeing payments from them?
A. We use a third party payment provider to make our monthly payments. It’s possible that you may see WorldPay as the label description associated with your incoming Steam payment.

WorldPay website - http://www.worldpay.com/

also its not number one in digital retail, thats belongs to Amazon (did steam launch a real live rocket?! NO, also steam did not make billions this year or else the news media will be covering it): http://abcnews.go.com/Technology/blue-origin-amazons-jeff-bezos-successfully-launches-returns/story?id=35389131

i'm not the only one who said its evil, people who work closely and had done business with valve are saying the same thing.

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>its automatic ownership of any user-created content on Steam

It's not your website, it's Valve's, you have agreed to their ToS when you signed up which clearly state they have the right to mess with whatever you post on their site.

This doesn't demonstrate jackshit, almost every single website has this clause in their ToS. Fuwanovel probably does too somewhere. If every single site that has this clause in their ToS is evil, then you best stop using the internet m8.

As for their terms for selling a game, what part of that is unreasonable may I ask?
Of course you can't use "special characters" when you're dealing with an ENGLISH retailer.
Of course you need to use your real, legal name when filling legal paperwork.
Of course Valve isn't going to use a third party like Paypal for transferring money, bank-to-bank transfering is much more secure.
Of course, given that they're located in the US, you have to pay in US dollars, and any bank will let you convert your currency, you don't need Paypal for that.

You fail to demonstrate why Valve is evil in any way, shape, or form, you just assume they are for whatever reason because you don't particularly like their terms. I assure you, if Valve was truly evil, it wouldn't be the number 1 digital retailer in the world.

As for "making bad games", you not liking games doesn't mean those games are somehow inherently bad, nor are they legitimate proof that valve is evil, I don't even know why you keep going with this argument.

Yes, Valve is not perfect, they have shitty customer service and shitty quality control on games, but to go from that to "Valve is an evil corporation that's just looking to screw over users and developers" is a big stretch.

you completely ignore everything, including the part where they broke 6 laws in 6 countries.

its not called TOS its called -> subscriber agreement <- in legal terms its a binding agreement or contract since you cant unserstand the difference: http://legal-dictionary.thefreedictionary.com/Binding+Agreements

https://en.wikipedia.org/wiki/Contract

1) n. an agreement with specific terms between two or more persons or entities in which there is a promise to do something in return for a valuable benefit known as consideration. Since the law of contracts is at the heart of most business dealings, it is one of the three or four most significant areas of legal concern and can involve variations on circumstances and complexities

con·tract  (kŏn′trăkt′)
noun
a. An agreement between two or more parties, especially one that is written and enforceable by law.

Valve is using a 3th party to transfer money, i clearly give you the official link to the FAQ that developers ask about bills:

Q. Who is WorldPay and why am I seeing payments from them?
A. We use a third party payment provider to make our monthly payments. It’s possible that you may see WorldPay as the label description associated with your incoming Steam payment.

WorldPay website - http://www.worldpay.com/

also its not number one in digital retail, thats belongs to Amazon (did steam launch a real live rocket?! NO, also steam did not make billions this year or else the news media will be covering it): http://abcnews.go.com/Technology/blue-origin-amazons-jeff-bezos-successfully-launches-returns/story?id=35389131

i'm not the only one who said its evil, people who work closely and had done business with valve are saying the same thing.

let_it_go____by_yann_x_by_yann_x-d72q3b6

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