Site Work Failed, But We Didn't Die
Ugh. Still more roadblocks. Need to get an as-yet unknown password from Nay in order to get this sucker changed. For now, please enjoy the mess of a forums we've got, and dream of the forums we will
probably never one day have.
< 3 - Tay
You can dismiss this alert by clicking on the "X" button
Search the Community
Showing results for tags 'Console'.
Found 2 results
I've finally gotten around to purchasing a Sega Dreamcast. I was lucky enough to get a Japanese region HKT-3000 model from a third party seller on Amazon. He lived in the US, so I fortunately did not have to pay much for shipping. While the system ships through the mail, I'm looking at the various games available for the system. Sure, I'm definitely going to play Shenmue and Marvel vs. Capcom, but there's of course a bunch of import games that the US never got. I'm talking about the visual novels available for the Dreamcast. VNDB lists a ton of VNs on the system here: http://vndb.org/v/all?q=&fil=plat-drc Does anyone have any particular recommendations? I'm well aware that the Infinity and KEY games had Dreamcast ports. One particular series I'm interested in is the Memories Off series. It's only in Japanese, but hey, I'm learning the language anyway. If someone could point to me some Dreamcast VNs that don't have too complicated Japanese, I'd be most grateful. I'm also aware that since the Dreamcast has little protection, there's a dedicated homebrew scene. Are there any English patches available for any good Dreamcast VNs? Thanks for taking the time to read this post! I look forward to hearing the responses.
Hello everyone, I hereby proudly present a modest set of tools which aim at pulling out text from console VNs published by Yeti/Regista/Cyberfront. There was no identifiable name for the VN engine, and it is only one among many others Cyberfront etc. use. Tested titles are: Cross + Channel PSP and X360 Secret Game and its sequel Rebellion's PSP Kana Imouto PSP Hoshizora Planet PSP Ryuu-Koku PSP Konneko PSP Tamayura PSP Root Double X360 Those tools were written in Python 3 and may be freely used provided proper credit is given. Since it is a dynamic scripting language, sourcecode is freely available. How to use it: 0- Install Python 3 (whatever version) 1- Unzip archive contents. Edit all PS1 files to match your Python 3 path. 2- Extract sn.bin from your game media and copy it into the same folder. Give it a significant name, e.g. sg2psp-sn.bin 3- Open a Powershell prompt and change directory to the extract folder 4- Run _1-extpak.ps1 ( C:\Mydir PS> .\_1-extpak.ps1 ) It should generate a bunch of z__*.opcodescript files 5- Run _2-extjis.ps1 ( C:\Mydir PS> .\_2-extjis.ps1 ) For each opcodescript, a resource txt file may appear depending on whether strings were detected. 6-Optionally you may want to convert those txt files to po for importing them into a Weblate project for instance You may also want to take a look at the presentation I created for installing Weblate on a cloud service: https://slid.es/mchubby/weblate-on-pythonanywhere I had no time to retest the whole process again though >_< Known Non-Bugs: The last item of each archive is not a game script. It certainly serves a purpose, but it does not matter as far as text extraction is concerned. Known Bugs: Rebellion's SG script 002 won't be parsed correctly.. Not that it matters, it seems to be an orphan script. TODO: Decode root double PS3 (BLJM-61100) 's sn.sdat, but I cannot find the corresponding klicensee even after bruteforcing. help? Figure out bitmap format of XTX graphics mode 1 and 2 asmodean's spc2bmp only supports 32bpp bitmaps (mode 0) only clue I have atm is http://tieba.baidu.com/p/2397878791 ; they have the same issue here http://tieba.baidu.com/p/2631815322 PS: @Ziddy, apologies for not answering PMs, I was horribly busy