Jump to content

Search the Community

Showing results for tags 'sci-fi'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Visual Novels Discussion
    • Visual Novel Talk
    • Recommendations
    • Walkthroughs
    • Game Technical FAQs & Solutions
  • Development Boards
    • Creative Corner
    • Fan Translation Discussion
    • Translation Projects
    • Original Projects
    • Vtuber Programs & Assets
  • Fuwanovel Community
    • Introduce Yourself
    • Members' Lounge
    • Partners & updates
    • Community Coordination and Feedback
  • Other Discussion
    • Anime/Manga Talk
    • General Discussion
    • Gaming Talk
    • The Coliseum of Chatter

Blogs

  • AwesomeCurry Blog
  • The Geek Clinic
  • Anime of the Season
  • Fixings that Aid Men in Performing Better Physically
  • NookGaming Reviews
  • Fabulous on Fuwa
  • Yumi's Corner
  • Phase 10
  • Distractedly Undistracted ~comment te dire ADHD~
  • Project Recruitment
  • Learn Japanese with Eroge: Random Eroge Review
  • The Wonderful World of Slank
  • (NSFW) [18+] Live Now! The Co-Op "Season of Monster Girls" Lewd Mega Bundle!
  • Zero's Talk
  • 13 Common Online Visual Novel Fan Term Definitions
  • Black Heaven
  • Klarkihime Reviews and News
  • Visual Novel Video Essays
  • Hatsumira -from the future undying- Review
  • KuroKairin's Content Wrap-Up
  • OmOneko DevBlog
  • Riku's VN blog   
  • Disearnestly Disearnest
  • Towards The End Sky
  • fgf
  • tay pls
  • Novel21's Blog
  • Ronin Visual Novel Discussions
  • FinalChaos' Blog
  • KagariSoft Blog
  • The Azure Library
  • Moeblog
  • Anime Heaven
  • An Introduction to Ethical Hacking
  • Nemesis' Eroge (エロゲー) Reviews
  • Clephas' VN home
  • Mon Chérie, Ma Chérie
  • An islander's distorted tastes
  • Lino Does Stuff Too You Know
  • Testing 25060
  • Mr Poltroon's Random Codswallop
  • The Ramblings of a Recluse
  • .farside Supplement
  • Anime Was A Mistake
  • Saya no Uta Review
  • Mana
  • denpaarchivist's corner
  • fun2novel's Funtime Hour
  • Glamorous Palestinian Female Escorts
  • fun2novel's Spoiler Hour
  • Glamorous Palestinian Female Escorts
  • Forgotten Visual Novels
  • On A Rainy Day
  • super's VN experiences
  • Satsuki's Bombard Zone
  • Abogado Trafico Greensville Va
  • In The Clouds
  • RCL's Blog
  • Sirus' Blog
  • Sanahtlig's Corner
  • GFL-Redux (GFL porting project)
  • hikki-ota-neet
  • Rooke's ramblings
  • The ECLIPSED
  • Petallush Women's Best Sellers
  • Thoughts of a Rookie
  • anigatari
  • solidbatman vs. Metal Gear Solid
  • WHAT ARE THE MAIN BENEFITS OF PARTYING AT A LUXURY NIGHTCLUB?
  • Lovin' my Vita Loca
  • Unwonted Studios
  • Soloist
  • Random knowledges
  • Rapscallions' Quarter
  • B L O G B O Y S
  • Suika's Space
  • Kitty's Ramblings
  • YandereGirl Blogging & VN Reviews
  • Decay's musings
  • Fuwalegends ~ As told by Fidget Queen
  • starlessn1ght's random stuff
  • Chronopolis' VN Blog
  • firecat's Blog
  • Godline Games
  • AKISEKAI's Blog
  • Shikomizue's Random Game Reviews
  • Zealty
  • Rains' VN and Anime Weather Report
  • Black Rabbit's Coffee Shop
  • The Bookshelf
  • re:Edit
  • MekaMeka Time
  • Seems Legit
  • FuwaReviews Team
  • The Month In Reviews
  • 'What's a tsundere?'
  • solidbatman's Gaming Blog
  • Kaguya does touhou
  • The Better Than Bad It's Good Blog
  • Random stories of Clephas
  • Imgur reviews
  • Zalor's Seminar
  • Dergonu's blog
  • CeruleanGamer's Blogs on Visual Novels with Gameplay!
  • Arc's VN Talk
  • Divided by Rei
  • The Utterly Hopeless Blog
  • Holy Church of Incoherence (Fuwa Branch)
  • Jitaku Keibiin: No Longer Human
  • Pretty Cure on Fuwanovel
  • Forgetful Fuwa
  • John Smith's blog
  • Vn ramblings
  • Dank Mango's
  • Aizen's Rambling Corner
  • The Freditorial
  • Keaton's Terrible Blog
  • Gunpla Blog
  • Reviews and Rants
  • Uncensored and honest reviews
  • Li-Fei's Indie VN Musings
  • Some random blog
  • I am an artist of backgrounds
  • Reading Ginharu Very Slowly
  • Daily Musings
  • The VN dev sector
  • Alei Translation's Blog
  • sm's Random VN Rants
  • Social Justice with Sana-chan
  • Tyrviews
  • Endless Days, Sleepless Nights
  • SJWs leave us gamers & otakus alone & leave what we love alone
  • Vndbreview
  • Daydreamer's Thoughts & Reviews
  • Non chan's moe corner
  • EVN Chronicles
  • Maggie's journal
  • Nobody Cares: The Blog
  • Ranzo's Rancid Ramblings
  • Akshay Attempts Reviews
  • VNs, Streamers, and Exercise!
  • Chuuni Philosophy
  • Mitch and Gaming
  • Discount Nfl Jerseys - Youth Basketball Jerseys Cheap
  • Weiterfechten's Clockworks
  • Anti-Blonde Blog
  • That feeling when someone doesn't mod "le Watakushi"
  • Phantom Visual Novel Reviews
  • Maggie's fics
  • The Kyonyuu Kingdom
  • Word Line Divergence
  • Ramaladni's Gift
  • Review of VNs that I have a physical copy of, including pictures of the physical copy
  • Banter with Asonn.
  • A Closer Look
  • Learning How To Learn Series
  • Kuu's Words Manufactory
  • DivinityCure's Logs
  • onoramblings
  • Bad VN gossip blog
  • Monthly physical visual novel news
  • Lemurian Ruins
  • VN Thoughts
  • Exploring Visual Novels [Pixels, Polygons, Prose VN Feed]
  • Orglings of an Alpacaman
  • A compilation of quality VN from 2000 to 2018
  • Visual Novel Game Reviews
  • HentaiReviews.moe
  • Kickstarters and delays for physical releases
  • Former Spammer's Ramblings
  • Infinity Hole
  • Tsujidou San virgin road
  • Critically Subjective
  • About self satisfaction while playing VN's
  • Mind Of Jardic
  • Sparteh's Philosophy corner - Visual Novel Reviews and Thoughts
  • EVN Chronicles' V-tube Corner

Calendars

  • Community Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location


Interests


Projects


Japanese language


Development skill


X.com


Reddit


TikTok


Instagram


Threads


Steam


YouTube


Facebook


Fediverse


GitHub


Visual Novel Database (VNDB)


My Anime List (MAL)


Anime News Network (ANN)


Anilist


Kitsu


Discord


Skype


Public E-Mail


Website

  1. Turmoil of the Seven is live on Kickstarter now! Please check it out and play the demo if you're interested! Link to the demo: https://files.fm/u/x7gtdtye In the distant future, humanity embraces the end of the Crusade of Man an intergalactic war that left the entire galaxy unbalanced. The most weakest population, the humans, have now became the most powerful and dominant race in the galaxy. Xenophobia for many humans is a thing of the past, but now as a new era is ushered in, this encourages much nationalism and free thinking for many humans. The Alliance of Free Systems which is the most powerful nation out of the now emerging seven, no longer has its firm grasp on the universe. For many, it was perhaps the end of the Crusade of Man that caused humanity to split, but for others it was during the conflict that instigated a division of humanity. As this new era of revolutions and ideologies dawns, what are the chances of the full unification of humanity like in the past? Or perhaps humanity will be chastised by the other races of the galaxy, once the humans finish fighting among each other? Here are the main characters of the story: For more information on the characters and factions please check out the Kickstarter! Thank you all for taking time to view this post! I tried to make this post short and simple for everyone to read.
  2. NOW LIVE ON KICKSTARTER: https://www.kickstarter.com/projects/borokaistudio/omega-pattern-visual-novel OMEGA PATTERN The content of this post is available in Spanish on http://www.patronomega.com/es/kickstarter/kickstarter-patron-omega/ KICKSTARTER VIDEO FIRST PART The Omega Pattern's first part and free demo are already available on Steam (it has been Greenlit by the Community), Itch.io, Google Play and the App Store: http://www.patronomega.com/en/#download ANALYSES Cubed3 (7/10): "Omega Pattern HD is delightful, interesting, and above all else, worth the price of admission... It's going to be a lot of fun to see how this story progresses as the future episodes come out, as Shaiel's story is definitely going to feel unique amongst the many other entries in this genre." GameRamble (7,7/10): “The story is genuinely intriguing and the choices you get to make actually impacts the story, which is a nice touch... The soundtrack is really solid... Fans of the genre who don’t mind trading in length for replay value should definitely try out Omega Pattern.” Softpedia: “A very promising visual novel... Play your part in a strange world controlled by a powerful corporation and make the desired choices to steer the plot... Fight against an evil organization bent on ruling the world... Nice artwork and many choices to be made.” CGR (7,75/10): "At this current point, Omega Pattern is already a great title and it has me awaiting what comes next for my multiple versions of Shaiel and the decisions that have affected the men that he has become." Español Multianime (8.5/10): "La toma de decisiones es un apartado ampliamente diferenciador, ya que en Patrón Omega, dependiendo de las opciones que vayamos tomando, nuestro personaje irá evolucionando, incluso hasta en sus poderes, ya que El Patrón Omega depende de la personalidad del humano, y gracias al abanico de opciones, podemos rejugarlo y en serio se agradece bastante." Uvejuegos (7/10): "Buena historia, personajes interesantes (en su mayoría), critica social recurrente, lenguaje puramente español así como notable diseño visual y musical. Sin duda es un juego que debería llamar más la atención al público, y no sólo al experto en visual novels." WHAT MAKE IT DIFFERENT? Omega Pattern seeks to offer a more personal and deeper experience in the visual novel genre. In Omega Pattern, we ‘reinvent’ the visual novel concept by giving you the opportunity to choose the main character’s personality in a prologue where you will recall his past. Every personality defines a character with his own storyline which will change as you advance on the story and keep making decisions. The results will depend on the consistency of the character and the impact that your decisions have in the world. In addition to this, the narrative style is different from other visual novels, letting you get into the main character’s head instead of being a mere spectator. We avoid the use of tedious descriptions to explain what’s happening and make use of the main character’s reactions and thoughts to make the scenes more realistic. For example, we prefer to use ‘Shit, my jaw!’ instead of ‘He punches me on the chin’.” GAMEPLAY Omega Pattern is a Visual Novel which offers a variable multiple-choice decision system. This means that both the number of decision points and the number of choices or options that you will find in those decision points may vary according to your previous decisions during the game. SYNOPSIS The world where the Omega Pattern story happens is seemingly normal, similar to the one we live in. However, genetics and fate mean that a few individuals are born with a kind of Pattern or special brain signal which lets them develop unique and varied psychic skills that are determined by their life experiences, which form their behavior and character. From the shadows, an organization known as Bioagora controls the world according to its own interests thanks to the power and influences that they get, in part, from their Agents. These Agents are people who own the Pattern and have been coerced, bought, forced and even captured against their will to be brainwashed and indoctrinated, so they can faithfully serve the Bioagora. Shaiel (21 years old), a man who possesses the Pattern, has found himself forced to live in secrecy in order to avoid falling into the hands of the Bioagora. However, as time passes, it gets more difficult to escape from a power which is increasing exponentially. Seeking for allies has become an unavoidable, and it seems that the only alternative available are the Celtas; a small and poorly organized group with unorthodox methods, whose plan to face the Agents and restoring an order different to the Bioagora’s seems near impossible. As the rest of the population stay impassive in a gray world, Shaiel will have Shaiel to play his cards right and find out the truth hidden by the Bioagora, the Celtas and himself. FEATURES Become the Main Character: Decide what to do in the most relevant moments of Shaiel’s past. This will determine his current personality and therefore his psychic abilities and the decisions that you will be able to take in the future. 3 Story Lines: Access to 3 significantly different story lines, which means that you will have a high replay experience where you will find suspense, action, drama, comedy, horror and romance. +6 Hours: The variable multiple-choice decision system that we have implemented for the first part of the visual novel can grant you up to 6 hours of gameplay or more. Mobile Optimized: You will enjoy the same experience both in the Desktop (PC and Mac), Mobile and iPad versions. Full HD: 2048×1536 resolution for iPad users and 1920×1080 for Desktop and Mobile users. Manga Anime Style: 100% original illustrated material. Original Soundtrack: An OST that creates the perfect atmosphere in every situation. GALLERY CG Event Gameplay Decision Game Menu Main Menu Settings ORIGINAL SOUNDTRACK Game Rumble: "...A really good soundtrack. None of the thirteen songs featured on the soundtrack sound like your typical visual novel fare and they all complement the mood of the game nicely. From sinister tracks like “Gurdjief Lessons” and “Death Valley” to melancholic ones like “In Memory Of” and whimsical ones like “Kids,” the songs are all really good..." Listen to the OST! THE FINAL PART: WHY KICKSTARTER? This Kickstarter campaign expects to get funding for the big final part of the visual novel. Borokai Studio is an indie group and Omega Pattern is his first indie visual novel. Besides being indie, Omega Pattern intends to be a very long visual novel (+40 hours). It’s impossible to afford this kind of project by an indie group without economic support, and here’s where the first part of Omega Pattern appears. We covered the first part expenses and released it without Kickstarter, Patreon or any kind of crowdfunding campaign because we wanted to show you the main concept of Omega Pattern (a visual novel where you define the main character’s personality and Pattern) before using this kind of resources. Omega Pattern is not an episodic visual novel. Our current intention is to release DLCs and bundles with the full Beast, King and Astral routes. The decisions you make in the first part give you access to these routes, but they won’t affect their course. This means that you don’t have to replay the first part again when we release the routes DLCs. The decision system that we’ll use for the routes won’t allow us to separate them into more parts since we want that every decision you make can cause an impact on the story as it advances as well as in the endings. Every route will be different and we’d like to give them an estimated duration of 12 hours or more. But don't worry, if we don't manage to fund the final part in this campaign, we will divide the final part into several DLCs depending on the amount pledged by the bakers and we will relaunch a new Kickstarter campaign with a lower goal in order to release the next Omega Pattern's DLC. COST BREAKDOWN Art (35%): Over 85 CGs, 85 BGs, 8 new major characters and several minor characters. We could decrease the number of BGs and increase the number of CGs. Writing and Translation (30%): The original Omega Pattern's script is written in Spanish and we will have to cover an English professional translation. Programming, implemmentation and administration (10%). Music (10%). Kickstarter (10%). Rewards (5%). STRETCH GOALS The Omega Pattern Kickstarter's main goal is 33.000€. If we reach it, we will try to improve the visual novel with these stretch goals. 38.000€: MORE ART. Over 100 CGs and 100 BGs. We could decrease the number of BGs and increase the number of CGs. 43.000€: R-18 CONTENT. We will include some erotic, soft and non-explicit content/scenes (Hollywood style). 65.000€: PROFESSIONAL ENGLISH VOICE ACTING. REWARDS Thank you (1€): Every dollar matters! Thank you very much! First Part (5€): Omega Pattern's first part key on the platform of your choice and access to backer-only updates. Final Part (25€): Key of the final part of Omega Pattern on the platform of your choice (retail price $34,99), access to backer-only updates and your name in a special "thank you" section in the end credits. Beta Access (35€): We really recommend this reward if you have played the first part and you can't wait any longer to play the final part. We will upload an updated version of the game every time we finish a chapter's development and you will be able to play that new chapter and continue your gameplay! It includes access to backer-only updates and your name in a special "thank you" section in the end credits. Digital DVD and Poster (40€): International delivery is expensive and we want to invest as much as possible in the visual novel development. Therefore, we propose you this reward which will allow you to print the DVD cover, disc cover and the A3 size poster on your own. It includes the Beta Access reward. OST+Beta Access (50€): Digital Original Soundtrack (retail price $19.99) and Beta Access reward. OST+Digital DVD and Poster (55€): Digital OST and Digital DVD and Poster reward. Art Lover (60€): The artbook will include creators' anecdotes, development information, sketchesand concepts, etc. This reward includes the Digital artbook and Digital DVD and Poster reward. Multiplatform (65€): Omega Pattern's first and final part on PC and mobile. It includes the first part keys, the last part beta keys, access to backer-only updates and your name in a special "thank you" section in the end credits. Multiplatform+Digital DVD and Poster (70€): Omega Pattern's first and final part on PC and mobile. It includes the first part keys, the last part beta keys, access to backer-only updates, your name in a special "thank you" section in the end credits and the digital DVD, disc cover and A3 size poster. Art Lover+OST (75€): Digital OST and Art Lover reward. Full Multiplatform (85€): Omega Pattern's first and final part on PC and mobile. It includes the first part keys, the last part beta keys, access to backer-only updates, your name in a special "thank you" section in the end credits and the digital OST, DVD, disc cover and A3 size poster. Full Digital (100€): Omega Pattern's first and final part on PC and mobile. It includes the first part keys, the last part beta keys, access to backer-only updates, your name in a special "thank you" section in the end credits and the digital OST, DVD, disc cover, A3sizeposterand artbook. Physical (350€): The physical goods included on this reward will have an exclusive and limited edition design and they will be personally signed and dedicated by the creators! It includes the physical limited edition DVD, A3posterand artbook personally signed by the creators and the Full Digital reward. Easter Egg (500€): We have already included our own puns, jokesand nods in the first part. Now it's your turn! This reward allows you to introduce an easter egg in the game. It could be a subtle pun or joke in a dialogue, an object in a background, etc. It includes the Physical reward. Junior Character Designer (1000€): We will guide you in the design process of a minor character's appearance, name, alias, personality trait, etc. It includes Junior Character Designer credit and the Easter Egg reward. Junior Graphic Designer (2000€): We will guide you in the graphic design process of one of the major characters. It includes Junior Graphic Designer credit and the Junior Character Designer reward. Executive Producer (3000€): The Omega Pattern's universe is quite big. We already have great material that we would like to use in the future to create a prequel and we don't rule out the idea of working in a sequel too. This reward will grant you access to all these future projects! It includes copies of all our future games, Executive Producer credit and the Junior Graphic Designer reward. QUESTIONS We encourage you to visit the FAQ section of the Omega Pattern Website and Blog but we will be glad to answer your questions on this page too. You can even use the contact form of the website if you prefer it. HELP US SPREAD THE WORD! Follow us on Facebook and Twitter and share our publications! THANKS FOR YOUR SUPPORT!
  3. What if accomplishing the task you always dreamed of turns into your worst nightmare? For Kazu, a young technophile struggling to make a living in the corporate-owned future of 2065, that question suddenly becomes reality. All he wanted to create was an entertainment system that proves he has the skills to make it as a cybernetics designer. But his creation, the Virtual Machine, turns out to be more than that – dangerously more. Hunted by enemies with both the skills and the assets to turn his life upside down, Kazu has to face the criminal underworld, corrupt corporate officials and the suddenly real dangers of virtual worlds designed to weed out the weak. And not only his own life is at stake, but also that of the only person Kazu truly cares about... Warped Reality is a gritty, hard-boiled cyberpunk visual novel set in a future where chrome skyscrapers bathed in the light of holographic adverts tower over alleyways of blood and grime. Money literally rules the world, and most people only have a choice of submitting themselves to the goodwill of a corporation or scrounging on the leftovers of the world's rich and powerful. In this world, you take the role of Kazu, trying to stand your ground against impossible odds and becoming your own person, independent of others. Your journey will take you from the dregs to the glistening heights of luxury. You will journey through a multitude of virtual worlds, from a mythological age that never was to a future where humanity is a memory long gone by. Will Kazu survive? Will he make it despite everything working against him? Can he trust the people he considers his friends? Will he be able to save the woman he loves? Your choices decide your fate in Warped Reality.
  4. The industrial country Citelle has been locked in a fierce battle with the military country Martasco for centuries. In order to combat the fighting advantage that Martasco had, Citelle invented the HASBER project, an experiment that genetically alters physical abilities. Follow the story of individuals who struggle to get back on their feet after being hurt by society, in a world where prejudice reigns strong, failure is unacceptable, and the HASBER project governs all. There will be a Kickstarter going live on 5/4/2017 at 12PM EST. Follow us on twitter or tumblr! FEATURES - Free to play - Customizable name - 5 visual novel routes, each with a corresponding kinetic novel route - Estimate word count: 200,000 - 300,000 - 10+ endings - 30+ CGs - Original soundtrack - Opening video CHARACTERS
  5. Hi everyone! We're a u7committee — a small team of people from different parts of the world with backgrounds in gaming and video industry. We'd like to announce our Kickstarter project on Fuwanovel. It's called Minotaur, and it's a crossover between visual novel and point and click adventure/puzzle game. Zero escape and Danganronpa series are, of course, a big inspiration (the other side being LucasArts classics... And The Neverhood. Did anyone play The Neverhood?) Please take a look at our Kickstarter trailer. It's pretty short, but it tells a lot about the game: If you like the trailer, you can actually give the game a try. We have a one hour playable demo (which has a complete voice over from some great actors, by the way) for Windows PC and Mac available. You can download it from: Game Jolt | itch.io | IndieDB | Our website Remember: that's VN/adventure game — you'll need to solve puzzles, use inventory etc. But if you don't like that part (or get stuck doing it), jsut use this spoiler-free walkthrough that we wrote. We'd be happy to hear your feedback about the game. And if you liked it, you can check out our Kickstarter page and consider supporting Minotaur (at the moment of writing this, we're nearing €20K of our €30K goal): Our Kickstarter page A couple of words about the game... Minotaur is a sci-fi murder mystery set in the world we've spent two years creating. The game is now 50% done, and we expect to release at the end of this year. (If you're interested, you can read more about it here.) The game is split into five routes and features nine characters. The cast is pretty diverse... there's even a penguin (no EVA reference, I swear): These poor creatures wake up to find themselves trapped in their own apartment building, and (naturally) try to get out, struggling to understand what had happened in the process. More often than not, they die. Graphics are a mix of hand-drawn artwork and 3D modelling. Here are some screenshots from the game: (Did I already tell you there are no EVA references?) And that's that... I hope that you give Minotaur a try. If you happen to have any questions or feedback, let me know and I'll be there. Cheers and thanks for your time! Nick PS: I just can't not say it... Fuwanovel UI is really sexy. And the editor is one of the best I've seen. Writing this post was a pleasure!
  6. Hi there, I'm currently free for commissions and am a keen bg artist I have a very adaptable style and a great grip on perspective, and frankly, I really enjoy it! I'm UK based so work in £s, but paypal handles this very easily so dont let that deter you!! Email me at: [email protected] with any questions you may have! Portfolio Link: chsmith11.carbonmade.com Min Cost of 1 BG: £100 (negotiable) Max Cost of 1 BG: £250 (negotiable) Cost For Variations: Day / Night / Weather £50 Max Cost of 1 CG: N/A Turnaround Time: It takes me 10-20 hours per image depending on complexity. have competed 3 backgrounds in the space of 1 week for another company. Royalties Desired: No Resume: please check out my profile for some of my recent artwork. I'm also creating my own comics tapastic.com/series/bajo-mano Please inform me how many images you need for your project! BG artwork in a comic page Lineart BG in a comic page lineart BG solo
  7. “For thousands of years we have fought bloody wars that have cost millions of lives. Do you know why we had so much conflict? Simple. Resources. We killed and maimed each other so we could have a bigger piece of the pie. So we could have more. Today we have grown more resource hungry than we have ever been and we are milking our planet dry. So what can we do to satisfy the extreme thirst we have developed? War? No, no need for such savagery. The answer does not lie here on earth but in the heavens above us. We must look to the stars for the ore we so desperately need. Yes, I am talking about asteroid mining. Now I see you all have your hands raised, no doubt you will scream at me that this is not possible and that we do not have the technology available to us. That is where you are wrong… ladies and gentlemen, I present to you the world’s first fully functioning cold fusion reactor…” Sir Alfred Richardson CBE, FRS, – Research & Development Director of the Royal Holloway Space Corporation VOTE YES ON With the perfection of the cold fusion reactor under their wing the Royal Holloway Space Corporation has it’s eyes firmly set in the stars. Well, better said, they have their eyes firmly set on nearby asteroids. Why? Asteroid mining for precious and rare metals of course! They’ve developed the ships that will conduct this mission, now all they need are the pilots… “Military Liaisons” is an arcade space-shooter/Visual Novel where you play as Flight Lieutenant Colin Michaels, an ace RAF pilot that is sent to the Royal Holloway Space Corporation’s secret test facility in Switzerland for a competition to see which country’s pilots are best qualified for this strange but marvellous mission. Featuring: * A delightful and charming story * Multiple endings * A fun and addicting space shooter minigame * Beautifully drawn sprites * Enchanting soundtrack Official Homepage
  8. A collaborative group of friends and I decided one summer's day to begin creating a visual novel like no other. Turmoil of the Seven is a sci-fi RPG visual novel that takes seven factions of cultures widely known around the world, and places them in a futuristic, but chaotic universe. The protagonists of the Visual Novels depend on which of the four characters you would choose to pick. Tristen Talon, Ryou Hidekari, and Heinz Ritter are currently the three protagonists we have right now, the fourth protagonist is still being decided. The seven factions in the game are: The Alliance of Free Systems, The Honorable Shogunate of Hidekari, The Imperium of Weisslande, The Holy Mandate of Alvan, The Absolute and Royal Systems of Arthuria, The Galacian Empire of Alyssandria, and finally, The Union of Ursan Republics. These seven factions are the primary forces in the game right now, while we are currently creating minor factions that will be somewhat nomadic during gameplay. Magic is in this game, and we are also devising how that will turn the tide of battle in the game. The game is currently in development and we need your support and feedback to make it a reality! Feel free to check out our Kickstarter at: Feel free to follow us on Twitter, where most of the game's updates will be posted Twitter: https://twitter.com/OfficialToTSVN Thank you all so much for taking the time to look through our Kickstarter. Your contributions won't go to waste
  9. Website (Intro and download) Hello, TC Kain+ is an evolved form of my previous WIP VN called TC Kain which has a thread here. The reason for "plus" is that the game now runs in Unity3D and I've added space battle mini games to it. This VN is a little different from others. It has no element of anime. It is not about relationships. It is about war and politics as well as life and death based on a sci-fi world I've created. I've built this world based on year 9599 and wrote extensive lore to enrich the world. The title is Two Clusters Kain arc plus or, in short, TC Kain+. Story There are four main characters. Two are immediately introduced. Two others are introduced much later. Kain and Suu who are introduced at the beginning take most screentime. Kain hails from a humble beginning. As an ex-journalist working for a magazine company on Moon, he joins Sol navy just to get away from his financial hardships casued by severe recession. His goal, initially, is simply to feed himself. But he soons finds himself heavily engulfed in war, politics, and women. Suu hails from a strong family. She has powerful parent and background. Having deep respect, almost to a point of being overly zealous, toward his father, she volunteers to join Sol navy to aid her father in achieving his dream. However, she soon finds that the world outside of sheltered life isn't what she thought it'd be. Third character, Juron, is introduced in chapter 6. Forth, and final, character, Magenta is introduced in chapter 8. This VN portrays their lives. Few ingame screenshots Art This VN uses exclusively CG (Computer Grahpics). I use Blender. However, due to large amount of cast, I also use stock CG assets that I purchased. You can generally tell the different on the screen from stock assets and mine unfortunately. Over time, I hope to replace them with my own. But modelling clothes, humanoid figures, and such take a loooong time. Therefore, not all characters are made in Blender and some are from stock assets. VN and its arts are inseparable. Though, in my case, it's CG art. For an example, on a screne. Before render After a quick, simple, test render Full render before being fed into GIMP for post processing Tactical mini space battle A major improvement from my previous TC Kain is an addition of mini space battles. This is the reason I decided to import my VN to Unity. There is a test battle feature where you can just try the mini game. There will be more test battles added in the future. From chapter 8 and onward, there will be story related space battles. Thank you
  10. Hello fuwa community. This is PervyGames with our official announcement for our first visual novel entitled, Quantum Crusaders. Quantum Crusaders is an epic, scifi/fantasy, comedy about three brothers whom are recruited by the Cosmic Federation to fight against the forces of the Kor. The visual novel will have the choice of choosing between James Alderic Knight, Robert Knight, and David Knight. We also have a yuri route planned if we get into stretch goal territory. Progress: Writing for demo ~ 66% complete. Missing David Knight's route. Characters for demo ~ 15% complete. Using mostly placeholders for characters while we work on the story. Music for demo ~ 0% complete. Working with composer, Emanuel Abrudean on the main theme. Trailer for Kickstarter campaign ~24% done. Voice overs are done. Waiting on animation team to create the visuals for the anime trailer. Also waiting on Emanuel for main theme. Rewards for Kickstarter campaign ~ 0% done. In planning stages for all rewards both physical and digital. The visual novel and it's trailer are in development. We have slated the Kickstarter campaign to begin October 31st, 2017, and end December 9th, 2017. For more information you can listen to my long winded podcast on Souncloud here --> Quantum Crusaders 1st Podcast Or you can stay tuned to this forum post for future updates. I can't wait to share this visual novel with all of you. Have a great weekend, PervyGames
  11. Hi! I've been working on the UI for some days and I could use a bit of feedback. I want to set the UI up before I start drawing the characters so I don't have to move or resize anything in the future. Both the character and the side images in this screenshot are just placeholders. So, does it looks good? It's too big? It's pleasant to the eyes? And finally, (I can change this latter but...) what about the font, easy to read? Cheers!
  12. Link to Trailer When a withdrawn virtual reality nerd has the opportunity to beta test a neural device that feels more “real” than reality itself, everything she assumed about the nature of existence is thrown into question. Download the Demo If you play, please take our feedback survey! Steam Page Story Supernovas blaze in the night sky and major natural disasters are commonplace, but the gaming world is abuzz over a revolutionary virtual reality console. The Penta, developed by InterMense founder Jacob Lessard, promises a direct, neural connection more “real” than reality itself. But what does it truly mean for something to be real? When VR nerd Lilya Martel arrives at InterMense as a beta tester, she expects to spend the weekend battling her social anxiety in exchange for the opportunity to enter Vitalia, the flagship Penta simulation.But the creatures of Vitalia seem more intelligent than any current AI could possibly simulate. And between the physical side-effects of the device and suspicious explanations from the developers, clearly all is not as it seems at InterMense. Ben Evers, another beta tester, claims that Vitalia is the world in which he belongs - permanently. When his life is threatened, Lilya sees that she has become involved in something much riskier and more eye-opening than she realized. As Lilya, Ben, and Jacob’s fates intertwine, they must make some of the hardest decisions of their lives, and confront their own beliefs and perceptions of the nature of existence. Features A Thought-Provoking Narrative - with several mind-bending twists and two perspective characters, the story is both philosophically ambitious and deeply personal. Choices That Matter - a heavily branching story line makes the game re-playable. Your decisions have major consequences - ranging from shifting a character’s attitude, to placing them on a different story branch, to re-directing the outcome of the entire game. Expressive Character Art and Visuals - 14 characters (each with various poses and expressions), 12+ background scenes, 17+ CGs/special illustrations, 15+ ending panels. Character and Relationship-Building - rich character development, affected by your choices, and with opportunities for both romantic and non-romantic relationship-building. Romance is optional, and may be pursued from either Lilya or Jacob’s perspective. ^ Work in Progress CG Original Music and Sound Design - by the talented composer Chase Bethea. Characters More character sheets on the way!! [Updated Oct. 26, 2016] Writing: 95% Editing: 25% Character Art: 65% Backgrounds: 50% CGs: 40% GUI: 60% Music/Sfx: 15% Programming: 70% </reality> is being made by the folks at Fancy Fish Games. We are a tiny indie gamedev studio, passionate about making thought-provoking games. Art & Writing: Natalie Maletz (RedOwl) Code & Story: David Maletz (terra0nova) Music & Sound: Chase Bethea What we hope to get out of this thread - Let you know we exist - Share our progress, updates and announcements - Receive feedback, comments, and critique Does the story interest you? Why or why not? Which part(s) of the story description entices you the most? Is the character art appealing to you? Why or why not? How do you feel about the character descriptions? Did they make you interested to know more about the characters? Why or why not? What do you think of the background art? The game focuses on plot/character development (romance is optional) - is that a downside for you? Have you played or are you planning to play the free demo? Any other comments, observations or critique? We want to hear it all! Follow the project on Tumblr! Follow us on Twitter!
  13. Hello! First of all, this is my second post (but is like the first one) so I want to say: hey everyone. This web is like a VN paradise, I love it haha I've been working on a Cyberpunk VN for a month, mostly on the script but I have some art already and I wanted to show it to you. Hope you like it. I have a lot more but of couse I can't post it. So, thats the art but I want to talk a bit about the story and all of that, just because this is my first VN and I'm excited about it. As is said on the title the game will have a Cyberpunk/Sci-fi thematic with some soft philosophy on it and a lot of robots. All the protagonists are girls (with a bit of Yuri even if this is not an eroge~) Right now I'm thinking about using TyranoBuilder as engine, because I don't know anything about scripting, I'm not sure if is the best option though. I'm a bit worried about the music and the translation because: even if I have experience drawing and writing, this is my first time composing music so I will upload a couple of tracks in the future and you can tell me if they are any good. And since I'm spanish, I need to translate the script but my english is nowhere near perfect, so I may need help to correct the mistakes I will make translating the script. Thats all for now, I'll gladly answer any questions ;D Thanks everyone for reading me. Cheers.
  14. We at 7 Keys Studios have finally launched the crowdfunding campaign for Angels - our vision of a next generation SciFi VR Visual Novel. This comes in parallel to making Chapter 1 available for free on Steam. Find the media kit here. The goal of the campaign is to raise enough money to finance the production of the rest of the story, which is fully voiced and works on a variety of platforms. The production began when Milan Kazarka the creator of the Invisible Apartment visual novel series met with Stan Kuhn who’s been creating virtual and augmented reality products for an assortment of clients. Angels & Demigods was a story which Milan had in store for years, waiting for the right platform to release it on. Stan had the software platform ready to create a new visual novel engine that would bring the genre into VR. The plan was not to reinvent the genre in 3D, but rather to use the best of the principles from making traditional visual novel games, keep the art number one priority and work around the fact that high resolution illustrations are better than 3D textures. We managed to create an immersive experience by carefully working with high-resolution illustrations rather than 3D models. This focus on art-style, the atmosphere makes the experience so authentic and the game so unique and fit for VR. Unlike many current VR games we designed Angels & Demigods around the idea of storytelling in VR, so it’s not just straight up port of existing game mechanics. It’s a unique experience. We work with some great artists and musicians - Henrique “Kite” Xavier who has worked on the Invisible Apartment series, Roly Porter who’s been recognized by Rolling Stone as a musician you should know, Sebastian Bach combining classical and electronic music and voice actors like Sally Feng and JB Coleman. Angels & Demigods is a tribute to both SciFi and anime. It’s a manifestation of ideas collected over the course of many years. - “Angels & Demigods is a story and a set of ideas I had on my mind and on paper in my drawer for a long time waiting for the right moment. I’ve been writing down ideas for stories for fifteen years now. I’m a huge fan of sci-fi, anime. My huge inspiration are movies like The Dune, The Fifth Elementand manga like Battle Angel Alita and works by Tsutomu Nihei. I like to imagine worlds far in the future, beings with superpowers and a the environment a cultural mix. I never really wanted to release any of my stories on paper, since I found the book form of publishing quite limiting. I’m a huge fan of comics, though I never embraced the medium myself for my own work. Still, I like to express my ideas visually. Discovering the visual novel medium was a blessing. I realized that I was able to publish a story in an interactive format and that opened new possibilities. My first visual novel was Invisible Apartment, which transformed to a series of four parts over the course of the last years. With Angels & Demigods we’re taking things further. I was blown away by the first prototypes in which we just experimented with putting a few characters and music into a 360° space. As someone who writes interactive fiction I couldn’t imagine a better platform.” - Milan Kazarka - - in the media: https://versions.killscreen.com/new-game-studio-making-visual-novel-vr/ - pre release article on Killscreen http://www.mobilevrdaily.com/coming-soon/angels-and-demigods-preview/ - pre release article on MobileVRDaily Gameplay videos: https://www.youtube.com/watch?v=uPmyrZ50a4c https://www.youtube.com/watch?v=bo-NoYjJB1U https://www.youtube.com/watch?v=ZHSk7DVvq8Y
  15. A Sun Of Salt Kickstarter / Greenlight A character-centric, horror/romance game made in RPG Maker MV that draws inspiration from Persona 4, Saya No Uta, and To The Moon. - - - - - - - You are captain of a 4 man ship out on a year-long mission. Unbeknownst to your crew and the rest of humanity, the mission acts as the first test of a new technology that will allow you access to your crews thoughts as they sleep. How you use this information, if you use it at all, is up to you. What would you do if you knew the every thought of those around you? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FEATURES - Live life among crew-mates who have relationships, thoughts, and lives of their own that you'll grow to understand as you become friends, rivals, lovers, and enemies. Experience passion and despair in the 4+ endings and branching dialogue. Learn what people truly think with the ability to see the deepest secrets and most revealing thoughts of those around you Solve social puzzles. Use your hidden knowledge of each character's mind to resolve problems and help the crew, manipulate and control OR ignore temptation and follow your heart. A Sun of Salt will launch early to mid 2017 for $5.
  16. Well, hello there minna, i am...oh please, everyone know about me, the shity tsundere who always brags about his favourite show and has a big urobuchi fetish. Well, what do you have to expect from this shitty fanfiction? Cringy english, poorly done fights, non-existant drama, shitty romance and a ton of stupid memes, i don't even know why am i doing this, but guess i have to do it. And, of course, please correct me if my english is terrible (it is, there's no if) (Really, feel free to give me any criticism, i need that in order to improve my english) Prologue : the epitome of the genesis. Typical japanese street, Akihabara, 26 Mars 2017 The sun was bright, too bright for my NEET eyes, the air is cold, too cold for my NEET skin and the streets are crowded, too crowded for my NEET mind...And here i am, in Akiba, the anime mecca, the holy land of the perverts, the sacred ground of the eroge and... ??? :Oi oi, gaijin-san, why the fuck are you standing like this? is that a gaijin tradition or what? I got suddenly interrupted by mister Takao. I know it sounds weird, but he's actually my japanese pen pal, i just recently got to meet him, and since i discovered he was also an otaku, it was even easier for me to talk to him, i mean, it's been only 3 days since i got my vacations for Japan, and i'm already hanging out with a bunch of japanese dudes. Gaijin-san : You can speak with yourself Mister Takao, it was just thinking about...stuff, stranger stuff as you may think, you know, i'm not really a NEET, i do have a job and all, but i prefer to drow myself into otaku stuff and all. Japanese dude A : Hahaha Takao-kun, your gaijin-san friend is kinda right, i never expected to meet a gaijin so open about otakuness. Japanese dude B : haven't you heard about the new big eroge? with lot of bishoujo and cute traps? Takao : you may be the only one here into cute traps, i mean, what are you, gay? Gaijin-san : nah, i don't think traps are gay, since they are girly and all. And we continued, laughing and talking about stupid shit and anime...everywhere on screens, you could see the new Berserk anime made by Ufotable, new ads for some weird eroge as well as ads for creepy maid café...on the streets, you could see some Jietai patrols, equiped with modern, but they completely feel normal, compared to the HUGE amount of cosplayers roaming the streets, cosplay of every thing, from lusty maids to some crazy characters. In short, Akiba was a heaven for me...if only, it didn't happen, my biggest fear... Takao : Eh, why did the sky suddenly turn dark? Gaijin-san : what do you...what... In one instant, the whole scenery changed, the peaceful akiba turned into hell, as the sky darkened, multiple....things fell to the ground, struck to towers, buildings or even the streets, the debris fell over us, and...nearly killed us. Gaijin-san : guys! we must get the fuck out of here, run to the metro station! Now! But as i was yelling, one of the things well on our position, crushing the ribs of one of Takao's friend...it took us a whole minute to awake again...unfortunately, one of us didn't make it. Takao: Kuso kuso kuso! what do we do now?! what the hell is happening here! We didn't even have the time to think of something, a ship approached us...no doubt was possible. Gaijin-san : Aliens...FOLLOW ME! WE must get the fuck out of here! ..... Meanwhile. TV Journalist : as we speak now, the same scenes repeating everywhere, Paris, London, Tokyo, New York and many, many other big towns were assaulted in the same way, what was first mistaken as an meteor shower was, in fact, and trust me, this is not a joke, an Alien invasion, one of our journalist caugh the picture of one of these...things...before he got killed and.. the TV got interrupted and, a blurred face appeared...the counsilman, why am i not surprised. Counsilman : Hello comma...eh wait, you're not the Commander...thanks to you i look like a stupid guy, get me your commander, now. ???: We still have no information regarding the commander, sir, it's his holiday and. Counsilman : Wait, didn't he tell you? he's in Japan and...oh...ok, i'll tell them. Change of plan mysterious soldier, the UN has activated the FuwaCOM cell, unfortunately, your commander is missing. As the Counsilman continue to speak, another guy entered the room, it was C.O Bradley, he's in charge of the logistic and supplying the field units with intel and orders, his nickname was Texas Dice, a rather weird nickname in my opinion. Bradley : Oh sorry lieutenant Tsundere, didn't knew you were with the super secret counsil everyone on the base knows his existence. Counsilman : Mh...seriously, why such people are our only chance?...speak, mister Bradley, why are you even here. Bradley : We got a transmission from the commander...he's being under assault by the aliens, he's in Japan, i tried to pinpoint his position, he's near the Akihabara trainstation...why the fuck is he so fond of trains?..oh, and he asked Tsundere to lead the recovery team, so...good luck Lieutenant. Tsundere : You know, i have a name, my name is Christina, not Tsundere!...Oh sorry Counsilman, but we have to recover our commander, i think it's the right course of action, you agree? Counsilman : You could go fuck yourself, i don't care anymore...just go recover the Commander, i'll talk with him about the future operations, Dismiss! We had no time to lose, i ran as fast as i could to the armory, the mission was vital, if we dont recover our rightful leader, we'll lose the war...it's your fault, stupid otaku! As i arrived to the armory, only 3 soldiers were here: The first of them, a tall slavic guy, with long white hairs, a big scar on his left cheek, and an adidas-inspired strips on his armor, a sniper rifle -the PGM Hecate II, with the inscriptions "Vodka for life", his name : Corporal Vlad "Voko" Brejnev, a fine soldier from the czech army, even if he's...rather lunatic, and mostly speak with dank memes. The second soldier, a bit shorter, with a brown skin, black hairs and a juvenile, beardless face, his name : Ahmed "HuMaN" Iskander, a Palestinian soldier under the Jordanese army...with an israeli flag...yeh, the flag was my idea, i wanted to mess up with him, if you've seen his face, magad it was funny. It's a tradition to do a bit of tease with new soldiers, and he wasn't the exception to the rule. He was our demolition experts, always carrying a standard FuwaCOM assault rifle and X-04 explosives. And Finally, the last of them, a rather generic size(But a very big..."size" i can tell you), with anime-esque blue hairs, a rather generic brown skin, he is...oh, right, i remember now, Lance-Corporal Noel "Big Gun" Ferrara, a proud portuguese special forces member, bearing a big ass minigun ...i'll have to deal with that grotesque team. Oh, who am i? Lieutenant Christina "Tsundere" LaRoche, even if i'm not a tsundere. I used to work for GIGN, and got promoted to this...ultra secret anti-alien project, FuwaCOM, our objective is to assure planetary defence, we're the first...and the last line of survival, if we do not save our leader, the world is doomed, with that in mind, i had only one order to give them. -soldiers! we are humanity's last hope...let's save our Commander! And this is the story of how humanity's trash dealt with the biggest threat even faced by earth since Donald Trump's Election. END ....I'm sorry, sorry!
  17. Hey, all! The Anomaly is a commercial English Visual Novel project that my colleagues and I at Annexe Interactive have been developing for a while now. The game centers around a high school student and his friends after a mysterious anomalous phenomenon occurs suddenly in the sky above Colorado Springs. It will contain minigame and player-choice elements and will include elements of mystery, conspiracy, and various historical and scientific concepts including American Government and Quantum Theory. The game is estimated to be released sometime in late 2016. We recently launched a kickstarter campaign that we hope will provide us with the funds necessary to complete the game. And help or feedback would be much appreciated! https://www.kickstarter.com/projects/annexe/the-anomaly Story Life in Colorado Springs is a drag for 17-year-old high school student Tucker. There’s nothing to do, the people are boring, and the only thing keeping Tucker from losing his mind is his small group of friends who share a similar sentiment and similar interests. While the young man and his companions don’t hold much compassion for the physical world around them, their skills in the digital one tell a different story. Tucker is a hacker, and along with his friends Ross and Valerie, he finds every opportunity he can to leave the doldrums of the real world behind and lose himself in cyberspace. Whether it’s something as silly as vandalizing the Cheyenne Mountain High School website, or as serious as tapping into secret government archives, no task is too great or small for Tucker his merry little band of tech-savvy misfits. When Tucker meets a new girl at school named Kiera, things quickly become more complicated, and he and his friends’ carefree lives soon take an even more dramatic turn when the mysterious local phenomenon of “The Hum” begins to cause strange and confusing effects to the people of Colorado Springs. Taking it upon themselves to get to the bottom of things, the group soon find themselves knee deep in a complex and treacherous world of secrets, conspiracy, and very real danger. Features Player choices that effect the outcome of the game Hacking minigame that can also effect the outcome of the game Various other mechanics such as video messaging and texting Detailed sprites and CGs with various expressions For credits and other information regarding the project, check out the Kickstarter page at the top of this post! Any questions, comments, concerns, or any form of feedback would be greatly appreciated and welcomed! Thanks for reading!
  18. Project Introduction Team Name: AdultSciFi Game Name: Last Days of the Universe Visual Novel Information A super-massive black-hole is continously expanding in the center of a universe on the verge of collapse. Entire civilizations have been destroyed, others have escaped... for a while. No one is safe. You are the leader (female or male depending on the Patreon support) of a world facing obliteration. Will you find a way to escape the impending doom? Last Days of the Universe is the title of the first project by AdultSciFi. It's an adult science-fiction visual novel. The game is programmed in Unity and will be available for PC and other platforms (to be determined). Development versions will be released from time to time. Team Members AdultSciFi (Me ) Websites http://AdultSciFi.net Patreon PROGRESS 2016/05/14 I am currently at the very beginning of the project. There is an image gallery on the project's website to show how the visuals of the game will look. I am currently starting work on a prototype to evaluate how the game will play. 2016/07/20 I am currently working on the first sex scene of the game. 2016/08/14 Continuing work on the story and images. 2016/08/29 WIP Download available on the game's website! Let me know what you think!
  19. Alpha's Adventures is now live on Kickstarter: https://www.kickstarter.com/projects/1847704475/alphas-adventures-an-adult-yuri-visual-novel Please check it out and help spread the word/consider supporting it if you can! Synopsis Follow Alpha as she changes herself and others across 4 unique routes. The setup differs from most visual novels in that there is no common route - you simply pick the heroine of your choice from a selection screen and enjoy their self-contained story. Completing all of the heroine's endings allows you to unlock Alpha's and ??? shared route. Project overview I plan to launch a kickstarter so that I can finish (and if stretch goals are met, extend) this project. I'm aiming for an early January 2017 launch date, which is also when I will release the demo I am currently working on. The demo will cover a portion of each heroine's route. Links Out http://officeryou.tumblr.com/ https://twitter.com/officer_you Information -3 heroine routes -3 choices per heroine route -Each heroine has 2 endings -1 unlockable character/route for completing every ending -10+ CG's -For 18+ only (will contain scenes of an intimate nature and themes some may find distressing) Main Character Heroines Side characters (stretch goal exclusive) ??? CG Previews With all of that said and done, I welcome any and all feedback and questions! *Except the kind of questions that invite spoilers, of course.
  20. «Eyes of Gods» is a dramatical visual novel with elements of mystery and cyberpunk which tells us about a struggle, uneasy choices and hope. The development of the storyline wholly depends on selections the player will make in the game. Support us on Steam GreenLight and Indiegogo! THE DEMO VERSION OF THE VISUAL NOVEL “EYES OF GODS” IS AVAILABLE FOR DOWNLOAD! Demo-version (Windows) - http://www.mediafire.com/download/n4dyvt056njup11/Eyes_of_Gods-1.0-win.zip Demo-version (Mac) - http://www.mediafire.com/download/h80w5r3kjqbyyxj/Eyes_of_Gods-1.0-mac.zip Demo-version (Linux) - http://www.mediafire.com/download/lbi9xy44c4091oe/Eyes_of_Gods-1.0-linux.tar.bz2 Group Facebook: facebook.com/groups/eyesofgods/ Site: http://solarsidegames.com/ The plot People… In a rotten world where people forgot the definition of "humanity", two coalitions fight for power. One of them is the Order who keeps under its heel a puppet government and another one is the Alliance – a gang of yesterday’s bandits who decided to take power. What way to choose ? Who has truth behind him? Should one reject the old rules and rely on the ideas of the future ? The truth is to be looked for in the tricky tangles of people’s destinies, hopes and vicious desires. And what about gods ?... The Order uses the faith in them for its black deeds. And the main asset of the Order are no donations from millions of believers but children born with black eyes. These children are called "seers" because they can see the future and look within the mysteries of the past. It is believed that the seers are chosen by gods and that the Most High watch mortals through their eyes. From infancy the seers are taken away from their families to the Order where they are given to drink potions depriving them of their consciousness. To the regret of the Order, only a few are born seers so scientists try to create "the messengers of gods" artificially, by means of experiments. Certainly, nobody believes in a fairy-tale about the divinity of black eyes anymore, except for the desperate ordinary people who have nobody else to ask for help. But who knows, what if the gods watched for real?... The player is invited to walk through his way with Luca, a hired killer who was born with only one god’s eye. You will have to decide on what party to join in an unfolding conflict between the Order and the Alliance, and also to determine who really Luca is – a simple murderer or something more. Early concept Music A composer has written magnificent soundtracks that you will be able to enjoy during the game. We invite you to hear some fragments of the soundtracks from the novel. https://soundcloud.com/ryrpzexntvku/sets/eyes-of-gods-1 Characters Luca Luca is the main character. He earns money being a hired killer. He has only one “god’s eye “ that he hides under a blindfold. Luca doesn’t want to enter the war (doesn’t matter whether it’s for the right cause or not), his own small world, far away from the Order’s intrigues, is good enough for him. However, one fact changes everything… Early concept: Dora Dora is a victim of the Order’s unsuccessful experiments in an attempt of creating« the seers » artificially. She managed to escape from the Order’s facility when she was ten and she first met Luca in the slums. Dora has a sweet temper but a strong will. From child hood she decided to fight for the Alliance where she found a shelter and a refuge. Early concept: Cloyd Cloyd is a former military man whose sister was a seer. He has been hiding her from the Order for fifteen years but in the end he couldn’t save her. Cloyd has a harsh temper, his own codes of honor, and he won’t stop until he achieves the intended goal. Early concept: White Lady The White Lady is the first leader of the Order. Cruel and mysterious woman, she thinks that she controls the balance of powers in the country. She got her nickname for her color preference in clothing. Early concept: Garey Garey is the leader of the Alliance. He is physically undeveloped but very smart. In the past Garey was a professor of a University, and in his spare time he created his own drug dealing net. Even though he hides himself behind words of virtue, he only cares of himself. Early concept: Spider Spider is the deputy of the White Lady, the second leader of the Order. He is smart, charming, able to find an approach to people. At the same time he is diagnosed with alexithymia (he can’t understand and almost doesn’t feel any emotions). If he had an idol – that would be Hannibal Lector. He is acquainted with Luca. Before joining the Order he had worked with Luca for two years. Early concept: Leland Leland is the third leader of the Order. He loves ballet and makes considerable donations for the needs of art, he also supplies arms. He was married five times but none of his wives could outlive the first year of marriage. Leland is sure that his ancestors were aristocrats. He collects porcelain dolls, five of them have faces of his deceased wives. Early concept: Astra Astra is the fourth leader of the Order. She dreams about taking the place of the White Lady. She has three children ( all girls, she adopted each of them). She favors the illegal organ trade. She was the one who caught Cloyd’s sister. Astra suffers from fits of melancholy. She doesn’t see the sense neither in her and nor in others’ lives. Only the fight for power helps her to distract herself from painful thoughts. Early concept: Abby Abby is Luca’s friend, who he has been raising since she was ten. She is a cheerful girl. She dreams of a new life for her and for Luca. She saves money for moving to a different country. Early concept: Nancy Nancy is a popular seamstress in the slums. It was precisely her who found Luca and raised him like her own son. Nancy is a rather rude and simple woman, she values her relatives more than anything. Art About the project - Follow the hitman’s way who is able to see the future and to look within the mysteries of the past. - Make selections that will effect the storyline. - 12 main and 7 additional endings! - 2 possible love-affairs! - 20+ exciting musical compositions! - More than 60+ unique backgrounds and 60+ CG - scenes! - The game will be available for Windows, Macintosh and Linux.
  21. Hello, I've been working on a visual novel based on my own writing. It is a freeware visual novel and I intend to keep it free. It is built with TyranoBuilder, Blender, Daz3D, and GIMP for post processing of CG renders. The title: Two Clusters - Kain arc Website: http://www.twoclusters.com/ This story is set in Two Clusters universe set in far future of year 9600~. The main character is Kain, an ex-journalist who was forced to join space navy in order to feed himself. He soon finds himself engulfed in wars and his journey begins in space. This VN is played on the internet at http://www.twoclusters.com/web-version Introducing two (out of 3) main characters Few ingame screenshots
  22. Coeus Corrupt (Ko-wus) Pantheon: Greek Age: 1482 Height: 14' or 19' standing Fighting Style: Soul Leeching Alignment: Chaotic Evil FANTASY In the bowels of a long lost Anunnaki burial chamber roams the Titan Coeus. He once was the most intelligent Titan to ever exist and was the most likely to succeed at developing humanity in the outside world. Fate was cruel to him though as his curiosity got the best of him. Nun warned all the ancient bloodlines of the three dominant spirits that were sent to Earth with him. Nun possessed one but the other two were lost in the crash landing of his ship. Coeus searched for years for relics of the long lost Sirius ship and did not heed the warning of Nun to notify him immediately if they ever were to be discovered. When he touched the relic, the spirit within it infused with his core, causing him to fall into madness. He tried to fight the urge for a time but eventually it took over and he killed an Anunnaki by draining it of its soul. Uranus, his father, intervened on his behalf when Marduk seeked vengeance. Marduk did not trust Uranus to honor his word though and negotiated the terms of his punishment. The Annunaki would build a cursed facility under the ground which would keep him imprisoned for eternity with special sigils that drained his power. He is forever roaming these halls waiting for the day he can be free to feed again. HISTORY Coeus is of the Greek pantheon, known as the Titan of rational intelligence. He fathered many children and was considered a positive Titan. In the Titanomachy (The war between Titans and Olympians,) he was overthrown and imprisoned for an eternity in Tartarus (Hell.) unlike the other Titans, he went mad in his imprisonment and broke free of his chains in an attempt to escape but failed in his attempt. THEORY We decided to change the timeline a bit and tie his historical madness into his inquisitive nature. We liked the tragedy of an intelligent and benevolent Titan falling from grace due to his lack of wisdom. By showing his fall, we make him more relatable and also incorporate cross pantheon relationships between the Anunnaki and the Titans. This allows us to create vivid lore that mixes the two worlds and enriches the story of a mad god who was once a benevolent saint. Full blown critiques plz. This is a rough of the Coeus concept which will be properly rendered at a later date. The image is the scale.
  23. NEW UPDATE Nun's Facility BG Please leave some constructive criticism. UPDATE 3: Nun Animations Things to consider when replying: Concept Layers Animations Expressions
  24. A Visual Novel set in Space. Fulfill your duty. Fall in love. Betray your friends. Get murdered by an A.I. Welcome aboard the Everett. OVERVIEW Quantum Suicide by Cotton Candy Cyanide is inspired by story-driven Japanese Visual Novels such as Danganronpa, and the Virtues Last Reward series. In Quantum Suicide, you play as a researcher aboard a spaceship on an epic mission to find humanity a new home. You have the ability to choose your name and gender, a choice that can change your destiny from the very beginning. Quantum Suicide contains 6 courtable options (3 females, 3 males). With their own hopes, desires, personalities, and sexual preferences, you will have to move carefully to earn each character's affections. Each courtable character has at least three posed sprites, each with multiple facial expressions. In addition, all characters are partially voiced by professional Japanese voice actors. Boasting over 50+ hours of gameplay, you must navigate your way through over 30 different endings, including bad, good, and true endings for all courtable options. Each week, you are thrown into The Deletion Game where you must battle for your survival through a series of puzzles and strategy mini-games as you attempt to see the Everett's mission through to the end...alive. Quantum Suicide is a commercial game scheduled for sale on Steam late 2017. https://www.kickstarter.com/projects/cccn/quantum-suicide-a-visual-novel-in-space-kill-or-be http://www.mediafire.com/download/7x9xbsqzhjgsscs/QuantumSuicide-all.zip http://steamcommunity.com/sharedfiles/filedetails/?id=556943619 STORY The year is now 2117. You are a second generation ship-born researcher studying inter-dimensional travel. Your choices change the fortunes of all aboard the Everett. Friendship and love lay waiting at your feet, but you should be wary. The road to the stars is full of hardship. A malprogrammed A.I. dedicated to preserving resources pulls you into a twisted, murderous game. When tensions are high, who knows what even the kindest crew member will do? How will you protect those you love? Will you betray friends to save yourself? Will you be slaughtered in cold, empty space? Will you slaughter? It's time to ask yourself: what would you do to survive? CHARACTER ART Quantum Suicide's lead artist is Ygor Lisboa aka Danzzila. We were drawn to him for his wonderful, expressive Japanese style and he is responsible for our character design, sprites, and CG art. Each main character has three poses, with three expressions per pose. Supporting characters currently only have one pose, with multiple expressions. BACKGROUND ART Ah, background art. You are hardly given the credit you deserve but as soon as you are lacking, it becomes apparent. The interior of the Everett was designed with a sparse, military practicality in mind, but we also wanted it to be atmospheric and vivid enough to be visually interesting for the player. To get the best art, you have to go to the best artist so we went to background extraordinaire, Owen Carson. The scenes capture the beauty of the ship, the wonder of space, and the eerieness of a closed circuit situation. With at least 20 variations for the background to date (with plans for a few extra for the few game), the Everett will come alive, even if you don't stay that way! GRAPHIC USER INTERFACE Our Game User Interface (GUI) is designed to be intuitive, and add to the overall science fiction tone of the game. Further screens such as CG Gallery, Music Player, Mini-Games, Archive Files, and Bonus Content are to be added as the game is created. The Quantum Suicide Logo and the GUI were designed by the talented Luna Chai Li. MUSIC What would intergenerational space travel be without a great soundtrack? Quiet. No one wants quiet. Quiet is scary, and cold, and sad. To ensure that your travels among the stars is not a quiet affair, we've had a soundtrack lovingly crafted by our talented musicians. We've been lucky enough to be given permission to use the song 変異個体-ГЕNЕ- by SEVERUS WAND for our atmospheric trailer currently in production but we also have a complete Original Soundtrack by Wojciech Wojnowski. ABOUT US Cotton Candy Cyanide (CCCN-) is made up of two people: Ashley Pearson (Nyx) and Tina Richards (MoltenCherry). We often go by our gamer tags. We created CCCN- to create games that we, ourselves, wanted to play. Both of us greatly enjoy games such as Dangan Ronpa, Virtue's Last Reward, and Persona; games that challenge us, make us fall in love with characters, and then break our hearts. Unfortunately, we found these sorts of titles scarce in the Western gaming market. While Steam has been exploding with visual novels recently, we wanted to create something a little darker than a slice of life, romantic novel. We've got 'Cyanide' in our name for a reason. WHY ARE WE POSTING ON FUWANOVEL There are a multitude of reasons that we are posting on the Fuwanovel Forums. Firstly, we are hoping that by posting here we might gain some support from people as passionate about Visual Novels as we are. As many of you know, creating a game isn't always rainbows and butterflies. We find it really comforting to know that we have a community behind us. Secondly, we've put a lot of money, and time, and love into Quantum Suicide. This is our first project and we are trying our very hardest to make Quantum Suicide the highest quality product possible. Now that we are approaching the end of our initial 'concept' phase, we are simply bursting at the seams with excitement to share our project with you! If you are interested, it would truly mean the world to us if you would back us on Kickstarter or upvote us on Steam Greenlight. And finally, if you would like to stay up to date with the progress of Quantum Suicide, please follow us on Facebook and Twitter.
×
×
  • Create New...