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Found 46 results

  1. Hi! I've been working on the UI for some days and I could use a bit of feedback. I want to set the UI up before I start drawing the characters so I don't have to move or resize anything in the future. Both the character and the side images in this screenshot are just placeholders. So, does it looks good? It's too big? It's pleasant to the eyes? And finally, (I can change this latter but...) what about the font, easy to read? Cheers!
  2. Link to Trailer When a withdrawn virtual reality nerd has the opportunity to beta test a neural device that feels more “real” than reality itself, everything she assumed about the nature of existence is thrown into question. Download the Demo If you play, please take our feedback survey! Steam Page Story Supernovas blaze in the night sky and major natural disasters are commonplace, but the gaming world is abuzz over a revolutionary virtual reality console. The Penta, developed by InterMense founder Jacob Lessard, promises a direct, neural connection more “real” than reality itself. But what does it truly mean for something to be real? When VR nerd Lilya Martel arrives at InterMense as a beta tester, she expects to spend the weekend battling her social anxiety in exchange for the opportunity to enter Vitalia, the flagship Penta simulation.But the creatures of Vitalia seem more intelligent than any current AI could possibly simulate. And between the physical side-effects of the device and suspicious explanations from the developers, clearly all is not as it seems at InterMense. Ben Evers, another beta tester, claims that Vitalia is the world in which he belongs - permanently. When his life is threatened, Lilya sees that she has become involved in something much riskier and more eye-opening than she realized. As Lilya, Ben, and Jacob’s fates intertwine, they must make some of the hardest decisions of their lives, and confront their own beliefs and perceptions of the nature of existence. Features A Thought-Provoking Narrative - with several mind-bending twists and two perspective characters, the story is both philosophically ambitious and deeply personal. Choices That Matter - a heavily branching story line makes the game re-playable. Your decisions have major consequences - ranging from shifting a character’s attitude, to placing them on a different story branch, to re-directing the outcome of the entire game. Expressive Character Art and Visuals - 14 characters (each with various poses and expressions), 12+ background scenes, 17+ CGs/special illustrations, 15+ ending panels. Character and Relationship-Building - rich character development, affected by your choices, and with opportunities for both romantic and non-romantic relationship-building. Romance is optional, and may be pursued from either Lilya or Jacob’s perspective. ^ Work in Progress CG Original Music and Sound Design - by the talented composer Chase Bethea. Characters More character sheets on the way!! [Updated Oct. 26, 2016] Writing: 95% Editing: 25% Character Art: 65% Backgrounds: 50% CGs: 40% GUI: 60% Music/Sfx: 15% Programming: 70% </reality> is being made by the folks at Fancy Fish Games. We are a tiny indie gamedev studio, passionate about making thought-provoking games. Art & Writing: Natalie Maletz (RedOwl) Code & Story: David Maletz (terra0nova) Music & Sound: Chase Bethea What we hope to get out of this thread - Let you know we exist - Share our progress, updates and announcements - Receive feedback, comments, and critique Does the story interest you? Why or why not? Which part(s) of the story description entices you the most? Is the character art appealing to you? Why or why not? How do you feel about the character descriptions? Did they make you interested to know more about the characters? Why or why not? What do you think of the background art? The game focuses on plot/character development (romance is optional) - is that a downside for you? Have you played or are you planning to play the free demo? Any other comments, observations or critique? We want to hear it all! Follow the project on Tumblr! Follow us on Twitter!
  3. Hello! First of all, this is my second post (but is like the first one) so I want to say: hey everyone. This web is like a VN paradise, I love it haha I've been working on a Cyberpunk VN for a month, mostly on the script but I have some art already and I wanted to show it to you. Hope you like it. I have a lot more but of couse I can't post it. So, thats the art but I want to talk a bit about the story and all of that, just because this is my first VN and I'm excited about it. As is said on the title the game will have a Cyberpunk/Sci-fi thematic with some soft philosophy on it and a lot of robots. All the protagonists are girls (with a bit of Yuri even if this is not an eroge~) Right now I'm thinking about using TyranoBuilder as engine, because I don't know anything about scripting, I'm not sure if is the best option though. I'm a bit worried about the music and the translation because: even if I have experience drawing and writing, this is my first time composing music so I will upload a couple of tracks in the future and you can tell me if they are any good. And since I'm spanish, I need to translate the script but my english is nowhere near perfect, so I may need help to correct the mistakes I will make translating the script. Thats all for now, I'll gladly answer any questions ;D Thanks everyone for reading me. Cheers.
  4. We at 7 Keys Studios have finally launched the crowdfunding campaign for Angels - our vision of a next generation SciFi VR Visual Novel. This comes in parallel to making Chapter 1 available for free on Steam. Find the media kit here. The goal of the campaign is to raise enough money to finance the production of the rest of the story, which is fully voiced and works on a variety of platforms. The production began when Milan Kazarka the creator of the Invisible Apartment visual novel series met with Stan Kuhn who’s been creating virtual and augmented reality products for an assortment of clients. Angels & Demigods was a story which Milan had in store for years, waiting for the right platform to release it on. Stan had the software platform ready to create a new visual novel engine that would bring the genre into VR. The plan was not to reinvent the genre in 3D, but rather to use the best of the principles from making traditional visual novel games, keep the art number one priority and work around the fact that high resolution illustrations are better than 3D textures. We managed to create an immersive experience by carefully working with high-resolution illustrations rather than 3D models. This focus on art-style, the atmosphere makes the experience so authentic and the game so unique and fit for VR. Unlike many current VR games we designed Angels & Demigods around the idea of storytelling in VR, so it’s not just straight up port of existing game mechanics. It’s a unique experience. We work with some great artists and musicians - Henrique “Kite” Xavier who has worked on the Invisible Apartment series, Roly Porter who’s been recognized by Rolling Stone as a musician you should know, Sebastian Bach combining classical and electronic music and voice actors like Sally Feng and JB Coleman. Angels & Demigods is a tribute to both SciFi and anime. It’s a manifestation of ideas collected over the course of many years. - “Angels & Demigods is a story and a set of ideas I had on my mind and on paper in my drawer for a long time waiting for the right moment. I’ve been writing down ideas for stories for fifteen years now. I’m a huge fan of sci-fi, anime. My huge inspiration are movies like The Dune, The Fifth Elementand manga like Battle Angel Alita and works by Tsutomu Nihei. I like to imagine worlds far in the future, beings with superpowers and a the environment a cultural mix. I never really wanted to release any of my stories on paper, since I found the book form of publishing quite limiting. I’m a huge fan of comics, though I never embraced the medium myself for my own work. Still, I like to express my ideas visually. Discovering the visual novel medium was a blessing. I realized that I was able to publish a story in an interactive format and that opened new possibilities. My first visual novel was Invisible Apartment, which transformed to a series of four parts over the course of the last years. With Angels & Demigods we’re taking things further. I was blown away by the first prototypes in which we just experimented with putting a few characters and music into a 360° space. As someone who writes interactive fiction I couldn’t imagine a better platform.” - Milan Kazarka - - in the media: https://versions.killscreen.com/new-game-studio-making-visual-novel-vr/ - pre release article on Killscreen http://www.mobilevrdaily.com/coming-soon/angels-and-demigods-preview/ - pre release article on MobileVRDaily Gameplay videos: https://www.youtube.com/watch?v=uPmyrZ50a4c https://www.youtube.com/watch?v=bo-NoYjJB1U https://www.youtube.com/watch?v=ZHSk7DVvq8Y
  5. A Sun Of Salt Kickstarter / Greenlight A character-centric, horror/romance game made in RPG Maker MV that draws inspiration from Persona 4, Saya No Uta, and To The Moon. - - - - - - - You are captain of a 4 man ship out on a year-long mission. Unbeknownst to your crew and the rest of humanity, the mission acts as the first test of a new technology that will allow you access to your crews thoughts as they sleep. How you use this information, if you use it at all, is up to you. What would you do if you knew the every thought of those around you? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FEATURES - Live life among crew-mates who have relationships, thoughts, and lives of their own that you'll grow to understand as you become friends, rivals, lovers, and enemies. Experience passion and despair in the 4+ endings and branching dialogue. Learn what people truly think with the ability to see the deepest secrets and most revealing thoughts of those around you Solve social puzzles. Use your hidden knowledge of each character's mind to resolve problems and help the crew, manipulate and control OR ignore temptation and follow your heart. A Sun of Salt will launch early to mid 2017 for $5.
  6. Hello, friends! I found this forum full of players who love games with compelling characters and great storylines. I love visual novels too so I think your opinion of experienced players will help us to make our project even better. So, below is our concept of Dark Forest: Reborn game with several pre-alpha footages. I'll add more soon here and in our blog! Dark Forest: Reborn - Escape from the last underground citadel of devastated Earth and find your new world where you will save, romance, trick, betray or even kill people...using magic of words in this immersive text-based roleplaying game! Key features of Dark Forest: Reborn 1. NPCs that support natural language interactions and relationship modeling using a modern chatbot's AI core. Multiple romance options. This simply means that in our game you will interract with cool characters using dialogs and phrases like ‘Hello!’, ‘How are you?’ ‘I am your friend, you can trust me!’, ‘Do you prefer human meat or maybe I should bring some fruits?’ You will test your perception, charisma and conversational skills! Based on your words and actions, our characters will decide if you are nice person or not. If not, watchout! 2. Choices and real consequences. The game won’t tell you how to play. 3. Nonlinear and replayable game world that adapts to your personality. Do or say an evil thing and the world around you will look (or even become) evil. You will be able to do a lot of bad things in Dark Forest: Reborn I must add. We will follow the traditions of oldschool roleplaying games in this aspect, Fallout 2 in particular. 4. Real-time combat system with a bit of gore and awesome finishing moves. 5. Game setting inspired by Arcanum and old fallouts in the style of Andre Norton and Stephen King’s fantasy novels. Plot Distant future. Humanity is doomed. Earth is dying. You are imprisoned in a sealed citadel deep underground. Old machines give you everything you need to live. You spend your time trudging through the citadel and researching its chambers. You have almost accepted your lonely fate, when a tragic accident changes everything. It appears that a group of brilliant Earth scientists were living in this citadel before you, until the day they all mysteriously disappeared. They left behind, however, a monstrous ancient device that gives you a second chance, a way of once again reaching the world outside. The world of Dark Forest: Reborn is full of ancient swamps, poisonous hills and abandoned strongholds of fallen civilizations. During your journey you will face strangers, and change their fates forever. Some of them will curse you. Some of them will be ready to give their lives for you. After your adventure you will be judged, and the fate of every character and the world of Dark Forest: Reborn itself will be revealed. Characters Dark Forest: Reborn mixes classic text adventure game mechanics with mechanics of interactions with NPCs via natural language dialog. For example, in location 'House of Cannibals' you may find daughter of the Cannibals, Qara, 21 y/o slender black-haired girl with tired face who lives with her family in the depths of the forest. Your main task will be to escape the House of Cannibals. Qara's motives are not clear so it's up to you to choose your way of completing the quest: you can try to capture her and force her to help you, you can try to gain her trust or just ignore her and escape the House of Cannibals on your own. Everything depends on your personality, kindness, cruelness or even madness. Maybe Qara doesn’t like her family and wants to escape the House of Cannibals too? Or maybe she just wants to eat your entire body alone? She definetly prefers red wine so maybe your fate is just to become a part of her dinner...or maybe this girl will be your best friend. Test your perception, charisma and conversational skills and find out the truth! No no, this type of ‘flirting’ with NPCs like Qara is not okay. You will learn it after the meeting with her family: This style is more suitable: Combat system The world of Dark Forest: Reborn is cruel. You will face local conflicts with highwaymen, clashes of criminal groups and even war. Every event in the game tests your abilities. Your forces are carving towards the centre of enemy army through the infinite waves of mad savages. They surge forward and it seems their strength is infinite. Your rusty sword is the only weapon you have. What will you do? You can try to run away. You can join friendly forces in their attack. You can try to hide. You can cry and ask for help. You can just wait and do nothing. ... Every choice will give you additional choices. Your main task is to survive, but it is a really difficult task in the world where your allies are dead and the battle is lost. Let's try to help? Do you want to hit his head using your sword? No problem. His arm? Left or right leg? Strike his torso? Yes! If you are strong enough, you can even finish him with a single fatal blow. Not enough strength? Try to use words or even so called 'green magic', a gift from a high-tech civilization. You should be fast. The world of Dark Forest: Reborn is a living world - your opponent will not wait for your actions and words, he will keep fighting and hitting you until your death. Press Dark Forest: Reborn hopes to bring the complexity of old-school RPGs to the text adventure genre [pocketgamer] Who we are One software developer experienced in gamedev and natural language processing aka DarkForestCrow – at your service, two writers, one native English speaker/writer will be hired soon. We are friendly, our NPCs are not. Questions to you Would you like to play such game or maybe participate in beta test? Are you interested in games that allow you to build complex relationships or romances with characters? Do you have any suggestions as visual novels / anime fans? I'll post our development updates here. Feel free to comment or check out our blog where you can subscribe and receive important news about Dark Forest: Reborn project and future beta tests 1/2 times per month. Be the first to play Dark Forest: Reborn!
  7. Well, hello there minna, i am...oh please, everyone know about me, the shity tsundere who always brags about his favourite show and has a big urobuchi fetish. Well, what do you have to expect from this shitty fanfiction? Cringy english, poorly done fights, non-existant drama, shitty romance and a ton of stupid memes, i don't even know why am i doing this, but guess i have to do it. And, of course, please correct me if my english is terrible (it is, there's no if) (Really, feel free to give me any criticism, i need that in order to improve my english) Prologue : the epitome of the genesis. Typical japanese street, Akihabara, 26 Mars 2017 The sun was bright, too bright for my NEET eyes, the air is cold, too cold for my NEET skin and the streets are crowded, too crowded for my NEET mind...And here i am, in Akiba, the anime mecca, the holy land of the perverts, the sacred ground of the eroge and... ??? :Oi oi, gaijin-san, why the fuck are you standing like this? is that a gaijin tradition or what? I got suddenly interrupted by mister Takao. I know it sounds weird, but he's actually my japanese pen pal, i just recently got to meet him, and since i discovered he was also an otaku, it was even easier for me to talk to him, i mean, it's been only 3 days since i got my vacations for Japan, and i'm already hanging out with a bunch of japanese dudes. Gaijin-san : You can speak with yourself Mister Takao, it was just thinking about...stuff, stranger stuff as you may think, you know, i'm not really a NEET, i do have a job and all, but i prefer to drow myself into otaku stuff and all. Japanese dude A : Hahaha Takao-kun, your gaijin-san friend is kinda right, i never expected to meet a gaijin so open about otakuness. Japanese dude B : haven't you heard about the new big eroge? with lot of bishoujo and cute traps? Takao : you may be the only one here into cute traps, i mean, what are you, gay? Gaijin-san : nah, i don't think traps are gay, since they are girly and all. And we continued, laughing and talking about stupid shit and anime...everywhere on screens, you could see the new Berserk anime made by Ufotable, new ads for some weird eroge as well as ads for creepy maid café...on the streets, you could see some Jietai patrols, equiped with modern, but they completely feel normal, compared to the HUGE amount of cosplayers roaming the streets, cosplay of every thing, from lusty maids to some crazy characters. In short, Akiba was a heaven for me...if only, it didn't happen, my biggest fear... Takao : Eh, why did the sky suddenly turn dark? Gaijin-san : what do you...what... In one instant, the whole scenery changed, the peaceful akiba turned into hell, as the sky darkened, multiple....things fell to the ground, struck to towers, buildings or even the streets, the debris fell over us, and...nearly killed us. Gaijin-san : guys! we must get the fuck out of here, run to the metro station! Now! But as i was yelling, one of the things well on our position, crushing the ribs of one of Takao's friend...it took us a whole minute to awake again...unfortunately, one of us didn't make it. Takao: Kuso kuso kuso! what do we do now?! what the hell is happening here! We didn't even have the time to think of something, a ship approached us...no doubt was possible. Gaijin-san : Aliens...FOLLOW ME! WE must get the fuck out of here! ..... Meanwhile. TV Journalist : as we speak now, the same scenes repeating everywhere, Paris, London, Tokyo, New York and many, many other big towns were assaulted in the same way, what was first mistaken as an meteor shower was, in fact, and trust me, this is not a joke, an Alien invasion, one of our journalist caugh the picture of one of these...things...before he got killed and.. the TV got interrupted and, a blurred face appeared...the counsilman, why am i not surprised. Counsilman : Hello comma...eh wait, you're not the Commander...thanks to you i look like a stupid guy, get me your commander, now. ???: We still have no information regarding the commander, sir, it's his holiday and. Counsilman : Wait, didn't he tell you? he's in Japan and...oh...ok, i'll tell them. Change of plan mysterious soldier, the UN has activated the FuwaCOM cell, unfortunately, your commander is missing. As the Counsilman continue to speak, another guy entered the room, it was C.O Bradley, he's in charge of the logistic and supplying the field units with intel and orders, his nickname was Texas Dice, a rather weird nickname in my opinion. Bradley : Oh sorry lieutenant Tsundere, didn't knew you were with the super secret counsil everyone on the base knows his existence. Counsilman : Mh...seriously, why such people are our only chance?...speak, mister Bradley, why are you even here. Bradley : We got a transmission from the commander...he's being under assault by the aliens, he's in Japan, i tried to pinpoint his position, he's near the Akihabara trainstation...why the fuck is he so fond of trains?..oh, and he asked Tsundere to lead the recovery team, so...good luck Lieutenant. Tsundere : You know, i have a name, my name is Christina, not Tsundere!...Oh sorry Counsilman, but we have to recover our commander, i think it's the right course of action, you agree? Counsilman : You could go fuck yourself, i don't care anymore...just go recover the Commander, i'll talk with him about the future operations, Dismiss! We had no time to lose, i ran as fast as i could to the armory, the mission was vital, if we dont recover our rightful leader, we'll lose the war...it's your fault, stupid otaku! As i arrived to the armory, only 3 soldiers were here: The first of them, a tall slavic guy, with long white hairs, a big scar on his left cheek, and an adidas-inspired strips on his armor, a sniper rifle -the PGM Hecate II, with the inscriptions "Vodka for life", his name : Corporal Vlad "Voko" Brejnev, a fine soldier from the czech army, even if he's...rather lunatic, and mostly speak with dank memes. The second soldier, a bit shorter, with a brown skin, black hairs and a juvenile, beardless face, his name : Ahmed "HuMaN" Iskander, a Palestinian soldier under the Jordanese army...with an israeli flag...yeh, the flag was my idea, i wanted to mess up with him, if you've seen his face, magad it was funny. It's a tradition to do a bit of tease with new soldiers, and he wasn't the exception to the rule. He was our demolition experts, always carrying a standard FuwaCOM assault rifle and X-04 explosives. And Finally, the last of them, a rather generic size(But a very big..."size" i can tell you), with anime-esque blue hairs, a rather generic brown skin, he is...oh, right, i remember now, Lance-Corporal Noel "Big Gun" Ferrara, a proud portuguese special forces member, bearing a big ass minigun ...i'll have to deal with that grotesque team. Oh, who am i? Lieutenant Christina "Tsundere" LaRoche, even if i'm not a tsundere. I used to work for GIGN, and got promoted to this...ultra secret anti-alien project, FuwaCOM, our objective is to assure planetary defence, we're the first...and the last line of survival, if we do not save our leader, the world is doomed, with that in mind, i had only one order to give them. -soldiers! we are humanity's last hope...let's save our Commander! And this is the story of how humanity's trash dealt with the biggest threat even faced by earth since Donald Trump's Election. END ....I'm sorry, sorry!
  8. Hey, all! The Anomaly is a commercial English Visual Novel project that my colleagues and I at Annexe Interactive have been developing for a while now. The game centers around a high school student and his friends after a mysterious anomalous phenomenon occurs suddenly in the sky above Colorado Springs. It will contain minigame and player-choice elements and will include elements of mystery, conspiracy, and various historical and scientific concepts including American Government and Quantum Theory. The game is estimated to be released sometime in late 2016. We recently launched a kickstarter campaign that we hope will provide us with the funds necessary to complete the game. And help or feedback would be much appreciated! https://www.kickstarter.com/projects/annexe/the-anomaly Story Life in Colorado Springs is a drag for 17-year-old high school student Tucker. There’s nothing to do, the people are boring, and the only thing keeping Tucker from losing his mind is his small group of friends who share a similar sentiment and similar interests. While the young man and his companions don’t hold much compassion for the physical world around them, their skills in the digital one tell a different story. Tucker is a hacker, and along with his friends Ross and Valerie, he finds every opportunity he can to leave the doldrums of the real world behind and lose himself in cyberspace. Whether it’s something as silly as vandalizing the Cheyenne Mountain High School website, or as serious as tapping into secret government archives, no task is too great or small for Tucker his merry little band of tech-savvy misfits. When Tucker meets a new girl at school named Kiera, things quickly become more complicated, and he and his friends’ carefree lives soon take an even more dramatic turn when the mysterious local phenomenon of “The Hum” begins to cause strange and confusing effects to the people of Colorado Springs. Taking it upon themselves to get to the bottom of things, the group soon find themselves knee deep in a complex and treacherous world of secrets, conspiracy, and very real danger. Features Player choices that effect the outcome of the game Hacking minigame that can also effect the outcome of the game Various other mechanics such as video messaging and texting Detailed sprites and CGs with various expressions For credits and other information regarding the project, check out the Kickstarter page at the top of this post! Any questions, comments, concerns, or any form of feedback would be greatly appreciated and welcomed! Thanks for reading!
  9. Project Introduction Team Name: AdultSciFi Game Name: Last Days of the Universe Visual Novel Information A super-massive black-hole is continously expanding in the center of a universe on the verge of collapse. Entire civilizations have been destroyed, others have escaped... for a while. No one is safe. You are the leader (female or male depending on the Patreon support) of a world facing obliteration. Will you find a way to escape the impending doom? Last Days of the Universe is the title of the first project by AdultSciFi. It's an adult science-fiction visual novel. The game is programmed in Unity and will be available for PC and other platforms (to be determined). Development versions will be released from time to time. Team Members AdultSciFi (Me ) Websites http://AdultSciFi.net Patreon PROGRESS 2016/05/14 I am currently at the very beginning of the project. There is an image gallery on the project's website to show how the visuals of the game will look. I am currently starting work on a prototype to evaluate how the game will play. 2016/07/20 I am currently working on the first sex scene of the game. 2016/08/14 Continuing work on the story and images. 2016/08/29 WIP Download available on the game's website! Let me know what you think!
  10. Alpha's Adventures is now live on Kickstarter: https://www.kickstarter.com/projects/1847704475/alphas-adventures-an-adult-yuri-visual-novel Please check it out and help spread the word/consider supporting it if you can! Synopsis Follow Alpha as she changes herself and others across 4 unique routes. The setup differs from most visual novels in that there is no common route - you simply pick the heroine of your choice from a selection screen and enjoy their self-contained story. Completing all of the heroine's endings allows you to unlock Alpha's and ??? shared route. Project overview I plan to launch a kickstarter so that I can finish (and if stretch goals are met, extend) this project. I'm aiming for an early January 2017 launch date, which is also when I will release the demo I am currently working on. The demo will cover a portion of each heroine's route. Links Out http://officeryou.tumblr.com/ https://twitter.com/officer_you Information -3 heroine routes -3 choices per heroine route -Each heroine has 2 endings -1 unlockable character/route for completing every ending -10+ CG's -For 18+ only (will contain scenes of an intimate nature and themes some may find distressing) Main Character Heroines Side characters (stretch goal exclusive) ??? CG Previews With all of that said and done, I welcome any and all feedback and questions! *Except the kind of questions that invite spoilers, of course.
  11. «Eyes of Gods» is a dramatical visual novel with elements of mystery and cyberpunk which tells us about a struggle, uneasy choices and hope. The development of the storyline wholly depends on selections the player will make in the game. Support us on Steam GreenLight and Indiegogo! THE DEMO VERSION OF THE VISUAL NOVEL “EYES OF GODS” IS AVAILABLE FOR DOWNLOAD! Demo-version (Windows) - http://www.mediafire.com/download/n4dyvt056njup11/Eyes_of_Gods-1.0-win.zip Demo-version (Mac) - http://www.mediafire.com/download/h80w5r3kjqbyyxj/Eyes_of_Gods-1.0-mac.zip Demo-version (Linux) - http://www.mediafire.com/download/lbi9xy44c4091oe/Eyes_of_Gods-1.0-linux.tar.bz2 Group Facebook: facebook.com/groups/eyesofgods/ Site: http://solarsidegames.com/ The plot People… In a rotten world where people forgot the definition of "humanity", two coalitions fight for power. One of them is the Order who keeps under its heel a puppet government and another one is the Alliance – a gang of yesterday’s bandits who decided to take power. What way to choose ? Who has truth behind him? Should one reject the old rules and rely on the ideas of the future ? The truth is to be looked for in the tricky tangles of people’s destinies, hopes and vicious desires. And what about gods ?... The Order uses the faith in them for its black deeds. And the main asset of the Order are no donations from millions of believers but children born with black eyes. These children are called "seers" because they can see the future and look within the mysteries of the past. It is believed that the seers are chosen by gods and that the Most High watch mortals through their eyes. From infancy the seers are taken away from their families to the Order where they are given to drink potions depriving them of their consciousness. To the regret of the Order, only a few are born seers so scientists try to create "the messengers of gods" artificially, by means of experiments. Certainly, nobody believes in a fairy-tale about the divinity of black eyes anymore, except for the desperate ordinary people who have nobody else to ask for help. But who knows, what if the gods watched for real?... The player is invited to walk through his way with Luca, a hired killer who was born with only one god’s eye. You will have to decide on what party to join in an unfolding conflict between the Order and the Alliance, and also to determine who really Luca is – a simple murderer or something more. Early concept Music A composer has written magnificent soundtracks that you will be able to enjoy during the game. We invite you to hear some fragments of the soundtracks from the novel. https://soundcloud.com/ryrpzexntvku/sets/eyes-of-gods-1 Characters Luca Luca is the main character. He earns money being a hired killer. He has only one “god’s eye “ that he hides under a blindfold. Luca doesn’t want to enter the war (doesn’t matter whether it’s for the right cause or not), his own small world, far away from the Order’s intrigues, is good enough for him. However, one fact changes everything… Early concept: Dora Dora is a victim of the Order’s unsuccessful experiments in an attempt of creating« the seers » artificially. She managed to escape from the Order’s facility when she was ten and she first met Luca in the slums. Dora has a sweet temper but a strong will. From child hood she decided to fight for the Alliance where she found a shelter and a refuge. Early concept: Cloyd Cloyd is a former military man whose sister was a seer. He has been hiding her from the Order for fifteen years but in the end he couldn’t save her. Cloyd has a harsh temper, his own codes of honor, and he won’t stop until he achieves the intended goal. Early concept: White Lady The White Lady is the first leader of the Order. Cruel and mysterious woman, she thinks that she controls the balance of powers in the country. She got her nickname for her color preference in clothing. Early concept: Garey Garey is the leader of the Alliance. He is physically undeveloped but very smart. In the past Garey was a professor of a University, and in his spare time he created his own drug dealing net. Even though he hides himself behind words of virtue, he only cares of himself. Early concept: Spider Spider is the deputy of the White Lady, the second leader of the Order. He is smart, charming, able to find an approach to people. At the same time he is diagnosed with alexithymia (he can’t understand and almost doesn’t feel any emotions). If he had an idol – that would be Hannibal Lector. He is acquainted with Luca. Before joining the Order he had worked with Luca for two years. Early concept: Leland Leland is the third leader of the Order. He loves ballet and makes considerable donations for the needs of art, he also supplies arms. He was married five times but none of his wives could outlive the first year of marriage. Leland is sure that his ancestors were aristocrats. He collects porcelain dolls, five of them have faces of his deceased wives. Early concept: Astra Astra is the fourth leader of the Order. She dreams about taking the place of the White Lady. She has three children ( all girls, she adopted each of them). She favors the illegal organ trade. She was the one who caught Cloyd’s sister. Astra suffers from fits of melancholy. She doesn’t see the sense neither in her and nor in others’ lives. Only the fight for power helps her to distract herself from painful thoughts. Early concept: Abby Abby is Luca’s friend, who he has been raising since she was ten. She is a cheerful girl. She dreams of a new life for her and for Luca. She saves money for moving to a different country. Early concept: Nancy Nancy is a popular seamstress in the slums. It was precisely her who found Luca and raised him like her own son. Nancy is a rather rude and simple woman, she values her relatives more than anything. Art About the project - Follow the hitman’s way who is able to see the future and to look within the mysteries of the past. - Make selections that will effect the storyline. - 12 main and 7 additional endings! - 2 possible love-affairs! - 20+ exciting musical compositions! - More than 60+ unique backgrounds and 60+ CG - scenes! - The game will be available for Windows, Macintosh and Linux.
  12. Hello, I've been working on a visual novel based on my own writing. It is a freeware visual novel and I intend to keep it free. It is built with TyranoBuilder, Blender, Daz3D, and GIMP for post processing of CG renders. The title: Two Clusters - Kain arc Website: http://www.twoclusters.com/ This story is set in Two Clusters universe set in far future of year 9600~. The main character is Kain, an ex-journalist who was forced to join space navy in order to feed himself. He soon finds himself engulfed in wars and his journey begins in space. This VN is played on the internet at http://www.twoclusters.com/web-version Introducing two (out of 3) main characters Few ingame screenshots
  13. Coeus Corrupt (Ko-wus) Pantheon: Greek Age: 1482 Height: 14' or 19' standing Fighting Style: Soul Leeching Alignment: Chaotic Evil FANTASY In the bowels of a long lost Anunnaki burial chamber roams the Titan Coeus. He once was the most intelligent Titan to ever exist and was the most likely to succeed at developing humanity in the outside world. Fate was cruel to him though as his curiosity got the best of him. Nun warned all the ancient bloodlines of the three dominant spirits that were sent to Earth with him. Nun possessed one but the other two were lost in the crash landing of his ship. Coeus searched for years for relics of the long lost Sirius ship and did not heed the warning of Nun to notify him immediately if they ever were to be discovered. When he touched the relic, the spirit within it infused with his core, causing him to fall into madness. He tried to fight the urge for a time but eventually it took over and he killed an Anunnaki by draining it of its soul. Uranus, his father, intervened on his behalf when Marduk seeked vengeance. Marduk did not trust Uranus to honor his word though and negotiated the terms of his punishment. The Annunaki would build a cursed facility under the ground which would keep him imprisoned for eternity with special sigils that drained his power. He is forever roaming these halls waiting for the day he can be free to feed again. HISTORY Coeus is of the Greek pantheon, known as the Titan of rational intelligence. He fathered many children and was considered a positive Titan. In the Titanomachy (The war between Titans and Olympians,) he was overthrown and imprisoned for an eternity in Tartarus (Hell.) unlike the other Titans, he went mad in his imprisonment and broke free of his chains in an attempt to escape but failed in his attempt. THEORY We decided to change the timeline a bit and tie his historical madness into his inquisitive nature. We liked the tragedy of an intelligent and benevolent Titan falling from grace due to his lack of wisdom. By showing his fall, we make him more relatable and also incorporate cross pantheon relationships between the Anunnaki and the Titans. This allows us to create vivid lore that mixes the two worlds and enriches the story of a mad god who was once a benevolent saint. Full blown critiques plz. This is a rough of the Coeus concept which will be properly rendered at a later date. The image is the scale.
  14. NEW UPDATE Nun's Facility BG Please leave some constructive criticism. UPDATE 3: Nun Animations Things to consider when replying: Concept Layers Animations Expressions
  15. A Visual Novel set in Space. Fulfill your duty. Fall in love. Betray your friends. Get murdered by an A.I. Welcome aboard the Everett. OVERVIEWQuantum Suicide by Cotton Candy Cyanide is inspired by story-driven Japanese Visual Novels such as Danganronpa, and the Virtues Last Reward series. In Quantum Suicide, you play as a researcher aboard a spaceship on an epic mission to find humanity a new home. You have the ability to choose your name and gender, a choice that can change your destiny from the very beginning. Quantum Suicide contains 6 courtable options (3 females, 3 males). With their own hopes, desires, personalities, and sexual preferences, you will have to move carefully to earn each character's affections. Each courtable character has at least three posed sprites, each with multiple facial expressions. In addition, all characters are partially voiced by professional Japanese voice actors.Boasting over 50+ hours of gameplay, you must navigate your way through over 30 different endings, including bad, good, and true endings for all courtable options. Each week, you are thrown into The Deletion Game where you must battle for your survival through a series of puzzles and strategy mini-games as you attempt to see the Everett's mission through to the end...alive. Quantum Suicide is a commercial game scheduled for sale on Steam late 2017. https://www.kickstarter.com/projects/cccn/quantum-suicide-a-visual-novel-in-space-kill-or-be http://www.mediafire.com/download/7x9xbsqzhjgsscs/QuantumSuicide-all.zip http://steamcommunity.com/sharedfiles/filedetails/?id=556943619 STORYThe year is now 2117. You are a second generation ship-born researcher studying inter-dimensional travel. Your choices change the fortunes of all aboard the Everett. Friendship and love lay waiting at your feet, but you should be wary. The road to the stars is full of hardship. A malprogrammed A.I. dedicated to preserving resources pulls you into a twisted, murderous game. When tensions are high, who knows what even the kindest crew member will do? How will you protect those you love? Will you betray friends to save yourself? Will you be slaughtered in cold, empty space? Will you slaughter?It's time to ask yourself: what would you do to survive? CHARACTER ARTQuantum Suicide's lead artist is Ygor Lisboa aka Danzzila. We were drawn to him for his wonderful, expressive Japanese style and he is responsible for our character design, sprites, and CG art. Each main character has three poses, with three expressions per pose. Supporting characters currently only have one pose, with multiple expressions. BACKGROUND ARTAh, background art. You are hardly given the credit you deserve but as soon as you are lacking, it becomes apparent. The interior of the Everett was designed with a sparse, military practicality in mind, but we also wanted it to be atmospheric and vivid enough to be visually interesting for the player. To get the best art, you have to go to the best artist so we went to background extraordinaire, Owen Carson.The scenes capture the beauty of the ship, the wonder of space, and the eerieness of a closed circuit situation. With at least 20 variations for the background to date (with plans for a few extra for the few game), the Everett will come alive, even if you don't stay that way! GRAPHIC USER INTERFACEOur Game User Interface (GUI) is designed to be intuitive, and add to the overall science fiction tone of the game. Further screens such as CG Gallery, Music Player, Mini-Games, Archive Files, and Bonus Content are to be added as the game is created. The Quantum Suicide Logo and the GUI were designed by the talented Luna Chai Li. MUSICWhat would intergenerational space travel be without a great soundtrack? Quiet. No one wants quiet. Quiet is scary, and cold, and sad. To ensure that your travels among the stars is not a quiet affair, we've had a soundtrack lovingly crafted by our talented musicians. We've been lucky enough to be given permission to use the song 変異個体-ГЕNЕ- by SEVERUS WAND for our atmospheric trailer currently in production but we also have a complete Original Soundtrack by Wojciech Wojnowski.ABOUT USCotton Candy Cyanide (CCCN-) is made up of two people: Ashley Pearson (Nyx) and Tina Richards (MoltenCherry). We often go by our gamer tags.We created CCCN- to create games that we, ourselves, wanted to play. Both of us greatly enjoy games such as Dangan Ronpa, Virtue's Last Reward, and Persona; games that challenge us, make us fall in love with characters, and then break our hearts. Unfortunately, we found these sorts of titles scarce in the Western gaming market. While Steam has been exploding with visual novels recently, we wanted to create something a little darker than a slice of life, romantic novel. We've got 'Cyanide' in our name for a reason.WHY ARE WE POSTING ON FUWANOVELThere are a multitude of reasons that we are posting on the Fuwanovel Forums.Firstly, we are hoping that by posting here we might gain some support from people as passionate about Visual Novels as we are. As many of you know, creating a game isn't always rainbows and butterflies. We find it really comforting to know that we have a community behind us. Secondly, we've put a lot of money, and time, and love into Quantum Suicide. This is our first project and we are trying our very hardest to make Quantum Suicide the highest quality product possible. Now that we are approaching the end of our initial 'concept' phase, we are simply bursting at the seams with excitement to share our project with you! If you are interested, it would truly mean the world to us if you would back us on Kickstarter or upvote us on Steam Greenlight. And finally, if you would like to stay up to date with the progress of Quantum Suicide, please follow us on Facebook and Twitter.
  16. Hello! I'm Viridea, and I also use the name, Viridea Productions just to refer to every project I will work on in the future! I'm working on an original series called, Viridescent Dragon, and it's a kinetic visual novel that is divided into individual chapters. Download it on Gamejolt and itch.io: Gamejolt: http://gamejolt.com/games/viridescent-dragon-chapter-1/92223 itch.io: http://veedragon.itch.io/viridescent-dragon-chapter-1 indiedb: http://www.indiedb.com/games/viridescent-dragon-chapter-1 Hey guys! This is my first Kinetic Visual Novel, called Viridescent Dragon. It's about 50 minutes long if you autoplay the text. I originally had an earlier version of this game called "Charlit Chapter 1" But I updated that game and renamed it to Viridescent Dragon Chapter 1. Yes, this novel is gonna be in chapters as you can see. Here is some info about the game: After waking up in a forest, meet Charlotte, the smack-talking, amnesic dragon girl who travels with her friends on a quest to regain her memories... Who is she and where did she really come from? The journey won't be easy, as she will have to conquer many obstacles and find out the hidden truths about the world she travels through, the friends she makes, the reigning monarchs, and the deities that are worshiped... This is the first of many humorous and drama-filled chapters to come. Press the "A" key to Auto play the text. This game is in 1920 x 1080 resolution, in window mode and full screen mode. Sorry, Windows only. Unless you can find a way to play .exe files on something else. Also, be careful, as the game can crash when you close it, as Novelty, the program I used to create this game, is still in its Beta stages. Be sure to save often, just in case. This is the main reason I consider this game, "unstable". Credits Original Story and Character Art by me, Kassidie Butler (Viridea) 2015 Music by Audionautix.com and AngelHeights (on deviantART) SFX by Freesound.org Backgrounds from Pixabay.org Backgrounds edited with FotoSketcher and Adobe Photoshop CC 2015 Thank you very much, and I hope you enjoy the game!
  17. SVG SOURCE FILES ADDED - 301 FREE 2D UI Sprites (#1) Perfect for 2D game development, 3D game development, visual novel creation and game engine usage. Get it @ http://soloflare.blogspot.co.uk
  18. So this is my latest attempt at writing an space-opera story, its heavily derived on the first Dune book, Muv Luv Alternative, Legend fo the Galactic Heroes and even, surprisingly Overlord, it shoudn´t be immediatelly obvious, but they are all here, oh did i mention Vandread and Macross? yea, that too! Warning: It can take a while, but certain chapters i wrote can be considered sexual, but i don´t think i wrpte explicitly, im a horrible erotic writer, i know because i´ve tried. For now i will only post the prologue and charpter 1, so people can read it in parts and make specific critiques. No worries tough, no +18 yet. Please note there maybe quite a few grammatical or structral errors in my writing, just know im aware there are, but i coudn´t find them, and try to be costructive in your critiques, thank you. Prologue: It was a clear day on the Galactic Institute of technology and Social Sciences of Sahyr, founded upon on the 10th anniversary of the Sayyanid Revolution, the room was full of people, of all species and creed, united to learn more about their world and their times, the class was History 6, on the period from the conquest of Sahyr by the old Sultanate, to its subsequent decline and rise of the Sayyanids Caliphate, and a personal biography of their leader, Caliph Sayyan, the first of his name. The professor was no one other than Omar, a personal friend to the Caliph himself, and the persn Rayyan himself said "not even my wife, Sara knows as much of me, mysellf included, than Omar. Lucky yo, he´s an historian.", Omar was a old man, by the standards of the Sahhos, who could live through 180 standard years, he towered impressive 201 years worth of experience, and there was was, doing what he did for the last 160 years, studying and teaching history to anyone interested. He entered the room full of young minds "all this potential stored, all those species, when it was that i became such a powerfull man?" he thought to himself, he cleared his throat, his voice wasnt as good as 20 years ago, but he coudl still talk powerfully, the mere act of clearing his throat was enough to bring all the attention to himself, he has seen this thousands of times, and never got tired, not even with 160 years of experience. He then began his lecture: "There are aways those who say "the era of revolutions is ending" and again and again they are proven wrong, revolution is an idea so powerfull, that its cannot simply "die", its resilient to the worst kind of totalitarianism, and that, i think, is the reson why we shoudn´t ever forget the Rayyanid revolution, of course, it wasn´t any kind of totalitarian state, the Sultanate was becoming progressively more liberal, and at the time of its end, there was even talk of abolishing slavery, but to Rayyan, to all those brave Sahhossi, who fought against the tyrany of deprivation of freedom, the mere thought of being aslave and give their intelectual energy to the humans or anhy kind of species, for that matter, was abhorrent." He paused, looking at his students, for a moment he wished Rayyan was there, looking at him with expectant eyes, to what he had to say, his eyes full of the unique potential that all genius, no matter the times, seems to have. Then he saw someone lifting the hands, an young human female, redhead, his favourites: "Come one, don´t be shy, ask away." She looked at him, she reminded him of Sara at a young age. "Do you think even the Caliphate will suffer a revolution one day? I don´t mean to sound disrespectful, but the way you talked, it reminded me that of the revolutions the old holmeworld of my species, Earth, has gone through, you words seems specially true, but do you think even the Caliphate will resist revolutions?" Omar just smiled, the young, aways forgeting their place, but it coudn´t be helped, it could be blasphemous fo her, but if it was a blasphemy then he was guilty of it then too, may God have mercy on his soul, because he thought it was an excelent question, he just smiled and said: "If you pay attention to my lecture, about this, you may be able to reach the anwser this yourself, and the you respond your own question, and hen write a book when you are a few hundreds lightyears from the Caliph Suer-Secret Police, okay? I would love to read about it." Everyone laughed at how easily he got ot of the situation without being explicitly rebelious. He laughed as well, remembering the old time. Chapter One – The Governor Emir Rashid, the Governor-General of Sahyr, was feelling lazy today, this backwater planet full of an entire species of hippies sure was a handful, the mere amount fo letters denouncing, very eloquently, mind you , how wrong was slavery ona multitude of different philosophical angles was absurd, all of them was directed to the Sultan, of course, but none of them actually get trough, he coudnt trouble his Sultan with meaningless debates, slavery was a legal and long-standing traditon of the Sultanate, those abolitionists can´t simply transform centjuries wort of culture debating alone, they should just accept their luck and live on, pleasing their masters wth their great minds, or try to rebel and save him the efort of taking care of them a... "Sir? Are you alright?" The Emir finally opened his eyes to see a young sahhossi servant, he aways found their head protusions very ugly, but ne ver comented on it, he was hated enough already by the local populace, he couldn´t spare govong more mtoives for them to rebel because he didn´t liek one of their facial features. Then he talked at a very tired, slow-paced voice. "Indeed i am, dear servant, indeed i am. I was just...lost in thought, that´s all. What do you want Emil?" The youngster, had the apearance of a human child, humanoid generally, they werent so very different of a human, well, if you didn´t took into account their enlogated heads, where thehy stored their big, powerful brains (yes, plural, the Sahhossi had not one brain, but 3 of them, that worked as one as a node-brain, capable of multitasking at very efficient level) "You´ve asked of me, to bring ye some coffe and biscuits, i hope it is of your satisfaction, i´ve took in consideration your previous grievances with the strongness of your coffe, tis time i think ive reached perfection relative to you standards." Damn, Emil was no more than 14 years old, was a child by Sahhossi standards, but like mst Sahhossi, he talked like an human adult, rich vocabulary and complex sentence structure and all that, talk about being premature, worse, he complained about the coffee no mroe than 3 times until now, since he began asking his servant to do it, he was irritated, so , even tough the coffe was quite good, if a bit too weak to his taste, he cmplained saying ikt was the worst coffee he had ever tried, on the fourth try he achieved just that, perfection, this was one of the ebst coffee he had ever experiemented, the flavour was like a rich forest of different sensations, he coudn´t help but o smile at Emil. "This was a masterpiece Emil, sorry about b eing so strict before with you, i was lashing out on you, so i made unreasonable demands to you, your coffe was quite good, but i ask of you to make this everyday to me, could you do that?" Emil stoic expression didn´t change, but he nodded. "Certainly sir, do you have anything more to ask of me, i´ve already planned the nest 3 days of work and i wish to begin right away." "Certainly, but Emil, don´t think i have ever seen you smile, why?" "Even if you let me be completely honest with you, and promisse me not to get offended, you would still get offended and punish me for suposed 'insolence', so i prefer not to talk, its that alright to you? Sir?" Ugh, that last "sir" was quite loaded with sarcasm, wait, Sahhossi could be sarcastic? Damn, not even a week on this end of the galaxy and someone was already sarcastic to him. "No, that´s ok, go o..." But there was no one there "fuck, i just began working here and people already hate me..."., dejected, he then looked at the next letter, it was one of those white paper letter, written not on hand, but using typography, the author was very meticulous at drawing ot the letters so he coudn´t be indentified. It wasn´t the last time this guy sent a letter to the emperor, on the fourth letter, the author just infered from the lack of response, that he was being censored, so he began adressing the Emir directly: " Good Morning As praxis demands, i request once again that slavery should be abolished as the immoral and unethical activity this is, condemned even by Allah. But that will not work, right? You are saturated with such philosophical essays about it, and even after such eloquent texs explaining why is it wrong, you still insist upon refusing to debate tnhe issue, so be it, the time of asking has ended. Yours truly, Yanyra Expect me." "Oh great, now i have to deal with yet another rebellion, abslutely fantastic" he thought. But if rebelions happned everyday on the Sultanate, what was that feeling of fear in the bscure parts of his mind? Was that going to be diffent?
  19. https://www.youtube.com/watch?v=9Ak8wWkMAEA&feature=share Please leave comments and likes on the youtube channel as well. -) It is our new promotional piece for Black Sands http://forums.fuwanovel.net/topic/10931-black-sands-origins-historymythologyscifiupdated-72615/ This could possibly be how our entire project will look if we hit our stretch goal. Please leave feedback and have a good day NEW IMAGE What do you guys think of this bad boy?
  20. Kickstarter Link: http://kck.st/1mXd4pd Hello everyone!I'm the main developer of Project Nostalgia. We have been developing this game for almost a year, focusing mostly on the engine part of the game, which we plan to release after the game is completed. This is a project in which we have put our heart and love every single day since the moment we started it.If you find the project interesting, please support us. Not monetarily, but spreading the word(Tweet/Facebook, for example).We have also put a demo/prototype together for all of you to try. Please, any feedback are more than welcome.If you have any question about the project, please feel free to ask us, PM me, or email me (ask for email).We really hope you enjoy what we have to offer. We have put a lot of effort on this game and we would like to hear everyone's opinion.Our whole team thanks you.Magna Studios -THE GAME- Nostalgia is committed to bring you a fully-interactive experience for WiiU & PC. Join Alice to find the answers of the Universe in this Interactive Adventure/Graphic Novel game set in the present world & a Cyberpunk world. Nostalgia is a hybrid between genres such as Visual Novels and Rpgs. We're trying to do our best to mix both genre in this game. Gameplay heavily inspired of games such as Phoenix Wright, 999/Zero Escape: Virtue Last Reward, Snatcher, and classic RPGs like Mother, and the great stories such as Brave New World book. We want to bring new feels to Adventure / Graphic Games. -Features- Unique Characters from each worlds - Even though you may interact/play with your alter ego, every character is different. Everyone has different moods, ideas and even different weapon types. Beautiful Graphics - We are working extremely hard to bring beautiful, stylized and fully-animated graphics to your screen. Full Interaction - In Nostalgia, you will be able to interact with almost everything, and each object will have its own, unique description. Unexpected Outcomes - We want cliches out, simple as that. Solid true twists, no sugar coating. Decision Making - Each decision has it owns outcome. So re-playability is guarantee -Story- You play as Alice, a 22 years old Chemical Engineering student. Alice was one of the 15 children who were captured when they were born to be used as experimental subjects. She spent 12 years of her life being kept in this facility. None of the children met each other while being kidnapped. All 15 children were released around the world when the project totally failed. This project was called Project Nostalgia. All 15 children were separated and has not seen each other since then. Ten years later, upon leaving her school Alice experiences a side effect of the experiments that were performed on her, momentarily causing her great pain and a sudden state of unconsciousness. In her dreams, Alice sees herself locked in a room, with no escape. Alice is being told she has 10 minutes to escape or else, she would die. The game talks about the Multi-Universe theory, each Nostalgia features a heavy, deep and cruel story. There's Violence, Murder, Heavy language, and strong references. This is a game aimed to 16+. -Characters- Both worlds Alices! Please, I'd like to hear your honest opinion so far. This is a professional game, for both PC & Console. A few question that I'd to ask: -So far, are you happy with the graphics? Yes/No? Why? -If we ever release a Kickstarter, you think you would support it? Why? -The game is a Visual Novel, however we're implementing puzzles zones (just like VLR/999) and a 1v1 battle system (complementary to the story). How does this make you feel? -There is high violence, nudes, murder. Would you still like to play it? -As we before, we're doing our best to bring full interactive experience. This mean, most of the object will have some form of interactivity. Do you think this will affect the way you play/read Visual Novels? Thank you so much, and have a good day!
  21. Genre:Adventure, Investigative, Management, and psychological Visual Novel Platforms:PC, Mac, Linux, PS4 Languages:English (Fully Voiced), English (Text) Visual Style: DreamWorks style graphics mixed with dark and mythological themes. Progress:~20% of the game completed. (20 hour game) Estimated release:~Summer 2017 “Whether friend or tyrant, I will become a King!" Welcome to the Rift, a dimensional tear located in Canaan where the ancient gods were created and where you must prove your worthiness to lead the world of men. You have allies and the training needed to fight, but nothing will prepare you for the wonders and horrors of the unstable plains in the Rift. Manage Respect, Relationships, and Mental will when making decisions. Assigning team members to missions best suited for them. Discovering weaknesses to epic enemies through investigations. Collecting real world lore and in game lore by discovering hidden items. Unlocking secrets of the past by collecting memory gems. Making timed decisions and avoiding damage in high intensity situations. Leveling up your characters to specialize in unique skills. Time In the game, everything will cost time to complete and characters may be away, unable to do a task available. Time is managed by the player and he has 6 months to prepare to face Nun. Special events will happen at certain times such as full moon cycles, changing of season, etc. This will give the player a level of management that makes them feel immersed. Leveling Each character has core stats which helps them succeed in feats. Completing certain missions and training will gain you very limited talent points to specialize your character in lore friendly ways. Respect You are a leader. You must earn the respect of your soldiers! Decisions you make and the success of those decisions will affect the confidence your allies have in you. If you fail a lot, they will lose confidence and go rogue during critical decisions. You may even lose command. A true Pharaoh never loses command… Kinship While how successful you are in decision making and your sense in the field affects the way they see you, it does not help one bit on how they think of you as a person. In order to get on their good side, you must appeal to their innate personalities. One cannot please everyone so make your choices wisely. It is worth noting that Kinship affects how allies act when not around you or when not commanded. Stability You are the strongest. Unfortunately, you are also the most flawed… You have an issue with Dementia and you must suppress these voices throughout your time in the Rift. The tradeoff is considerable though because when you were young, and you let the voices run wild, you could do things others could only dream of. In these dark days, will you allow your mind to slip in order to wield more power or will you avoid such pleasures and rely on knowledge of self? The rift has stood for thousands of years, since the day Nun arrived from the planet Nibiru. Located in the barren lands of Canaan, this void was created to keep the outside world uncontaminated while Nun worked on his creations. He spent centuries studying the humans and when he figured out this world, he created ancients similar to the life found on his home planet. They warred with each other inside the Rift until only 3 families remained. When they left the Rift, Nun used a stability gem to alter reality and hide the incomprehensible damage done. But now, thousands of years since the great sundering, Nun has created another race of beings to combat his creations from ions past. In order for them to prove themselves, they must survive the Rift, as it were during the time of the ancients. Stability is no more! Can the mortals survive the Trials of the Rift? There are many different types of quests in Black Sands. We will briefly go through some of them to better understand the gameplay mechanics involved in each. In Black Sands, time, health, and deployment all work against you as you stride to prepare yourself for the final battle with Nun. Scouting - designed to seek new quests exclusively. Minimal danger Investigation - A quest that requires discipline and perception. Player must decipher material and decide what is important and not. Proper investigation rewards secrets. Tracking - This is an extremely heavy skill check category that requires quick decision making and a little luck. These missions are available only once before they go back into the quest pool. Social - This is a quest where you develop relationships with the other characters and learn more about them. Instant Events - Automatically happen when certain criteria are met. May have nothing to do with prior tasks. Group Events - The entire group must participate. Nun will go over your notes and inspect your facility whenever this happens. Epic Events - Storyline Events that are either triggered by actions or chose by the player. These tend to have more decision making then other events. Exploration - A quest designed to explore unknown locations. These quests have no prior knowledge so player must use their wits to move forward. The farther you get, the better the rewards. These missions can be ended at any time but there is no guarantee you can return. This game is directly inspired by Dragon Age and Telltale. Their strong narratives and crucial game changing decisions inspired me to design a visual novel unlike any before it. Additional motivation was found in the way Hollywood depicts middle eastern and Saharan people. We do a lot of research and use annotations in game to teach the actual history behind the fantasy of our world. Future We will be converting all sprites to Live2d and making them look a bit more realistic and 20x more brutal. The goal is to make this like Conan while having the art leveling of pixar, dreamworks. How can I help? Follow us on facebook, Cosplay our characters, Share the hell out of this, and Pay homage to the gods by buying some of our merchandise. Don’t forget to sign up for the newsletter and remember, Nun sees all. We have these posters and more. You can support us while getting something tangible that will uplift both you and your families. Facebook Twitter Official Page Official Store Youtube
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