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  1. Ok, like tittle say it Natsuiro High School translation project All info about it uploaded here: http://tlwiki.org/index.php?title=Natsuiro_High_School About Story Translation All scripts uploaded on tlwiki (BUT i don't translate it on tlwiki, it's easy to do on my pc) Who want to help me or have something to discuss post here) And if somebody would help with translation some of images it would be great! If someone intrusted in joining, then write here or p.m. me
  2. Boku no Hitori Sensou / My own private war - latest VN from Looseboy - scenario writer for Devil on a G-String and Sharin no Kuni, Himawari no Shoujo. You can read review by Clephas here. https://vndb.org/v15797 What is done so far: well, I "adapted" game for unicode, so no need to change your locale anymore. Then, I changed the output from that vertical to normal horizontal (you can see in the image below), also translated top menu and MOST of it ALL, lo and behold - PROLOGUE (1st part of it) in GLORIOUS GOOGLE TRANSLATE!!! Obv I can do more, fix imperfections like word wrapping, change border, other stuff, but... no reason for that right now How to use - just download patch and put in the installation directory, where you have wa.exe, this will do the trick! Enjoy! Btw, if someone REALLY want to translate the game - then I need translator and editor and maybe image editor, if first two would be found. Feel free to contact me.
  3. Dang that image is small, anyway this is the project page for my translation of Bittersweet Fools, the first visual novel by Minori. This is a one man project though I am looking for help with proofreading at that stuff. Oh, and I should mention that the security on the original game was too strong so I'm remaking the game in another engine and it will be available on Windows, Android, IOS, Browser and Mac. If you've got any questions at all then by all means, ask away. Progress Episode 1/20 Released Team Ciaran Hillock - Everything
  4. Project Introduction Hello there. Here is my first ever VN project/ I have been working on a story of mine for about a year and recently decided to get involved seriously about it. I have been working on several parts of the project, being a director, developer, scenarist, writer & game designer at the same time. I like it though. The team has been working a lot since we got together & we're lacking a GUI designer. We're planning on advertising our project at Japan Expo in Paris (3 to 5 of July), and we are working on a promotional video for it. "In a world where nuclear energy has the upper hand in everything and the sky has been obstructed by pollution, a part of humanity still hopes in finding happiness. As the country is being cracked between the military forces of the police and the mafia, a new social class is born. Neo Aristocrats, as they call themselves, pretend that the current reality exists only because of humanity's love for evolution and consumption. Imprisoned in gigantic cities made solely for themselves, they keep refusing reality and focus their whole life on studying ancestral traditions and cultures. Ethan, an average yet shrewd Neo Aristo student, lives a happy but unnaturally repetitive life with his friends. Weeks pass with no change. Everything gets overwhelmed when he meets the likes of Alice, a beautiful yet mysterious girl. Ethan will learn that his life has never been what he thought it was and will eventually discover the true face of it." Promotional Song [instrumental version - Work in Progress] - Vocal version will be released with our Promotional video ONLY ! -> Download it here Language : English (French, German, Portuguese and Japanese translations planned). Genres : Thriller, Psychological, Sci-Fi, Romance, Drama, H. Rating : 18+ (Sex, Blood) Lenght : Medium to long. Music influences : Kenji Kawaii, Ludovico Einaudi, Nanase Hikaru, Kajiura Yuki... Universe influences : Dieselpunk/Cyberpunk. Art influences : Ergo Proxy, Black Rock Shooter, Steins;Gate, Persona 4 IMPORTANT : Kickstarter planned when the team is full. Work in Progress - Mostly translating from french (Update 3.0) : Project's team : Team Leader, Developper, Scenarist : Nahilys. Script Writers (All 3 Routes) : ThanasisK, Burnt Offering Chara Designer/Sprites Designer/Background Designer : THE UNKNOWN ( ) Graphic Designer/Animator : In talks. Composer : MrKapow (+ Guitarist & Singers) Programmers : GreyWolfXx, Sylvain S. True Route Summary (Edited) : FULL SPOILERS OF THE STORY Heroines Designs : Total NPC : 5 Alice - Main Heroine Aika - Childhood friend - Side Heroine 1 - Morgan - Young Rebel Genious - Side Heroine 2 - Gameplay : 1 True Route, 1 True Heroine.2 Side Heroines. 2 Ends with the True Heroine. Finish BOTH Side Routes to start True Route. 1 Week loop. Repetitive common route, influenced by choices every week, changing the story by adding more and more informations to get to the final conclusion.
  5. I need a artist and musician for my visual novel, The Unknowns Saga vol 3: Physical Cosmology. It will be a sci-fi and rpg mix into modern day earth, it's up to one character to save us all. The story will be 50,000 words or more (code wont count), the characters from volume 0, 1, and 2 are made but volume 3 still needs characters. There is no money involved in the project, i will be doing the programing as well as the writing. Anime is the style i'm looking for but still open to other styles. I also looking for someone who can do BG but if that proves difficulty then i'll try to find some on the internet. I like the music to be BGM with space place into it. there is no need to make it long it just needs to feel like space, the battles feel like its epic. The series 1st anniversary will be december 1 and I want this game to be very special game to look back upon. summary of the story Ie and Thu got the water with the help from Sri, they both landed on earth where water is found everywhere and water for them is much greater than money. Sri told to see Noui the elf like human who knew everything but Noui was busy to help Thu and Ie so they told them where to find water. Unfortunately the directions they were given were confusing to them, they were following other peoples directions which leads them to the ocean that was filled with salt water. Not knowing the water contain salt they try heading home but were never told how, Sri send them back home after 24 hours but they were behind the deadline and were force to give the salt water to the ruler of the 2th dimension. Rock was not happy about the salt water but wonder where the new found water came from, salt is not an element on the 2th dimension. Thu and Ie told the story of how the black hole drag them into Sri world (dimension 4) then again into our world (dimension 3). Rock let them go and order all of her armies to get ready for dimensional war. Ie didn't want Sri and our world to be invaded so try to go back into the same black hole, however it was heavy guard with Rocks army. He had to go back, then he was sent into a wormhole which leads into our world. Crash into a robot that had Noui, over a few minutes later Dark with his followers were sent somewhere in the galaxy. It didn't take long to sent Ie back to his home but was accidently send into Sri world and got the message to Sri, she then close the black hole to stop Rock's army. Finally Sri sent Thu and Ie into the 6th dimension, which Rock is at war with and had a temporary ceasefire. The President, Zoion, heard Ie and Thu story about how there is a world filled with water. Zoion sent his daughter Zixen to have that dimension ally with this one. Back to Rock's world, he used an experimental engine to travel into our world. Dark Unknown has return from his long journey in space and got a new follow to help with his world domination plan. He got knock out by Rock mothership which made him land close to Lena house. Sri felt Rock's travel but also felt Zixen travel at the same time. Both enemies have yet to make contact so Sri has time to get every Unknown (Thu and Ie included) and stop the war. One set back is that the usa army thinks its an invasion from our galaxy, they call on help from ally planets (Seki planet too) which made things a whole lot worse. - How will this game be published? free on, itch.io, Amazon, Amazon app store, indiegamestand.com and possibly more. - I'm o.k if we decide to start before November 1st, I mostly dont care about the time limit or the prize it might offer. - we communite in slack.com or skype but slack is way better. you can find my games here at: http://firecat.itch.io/ the main characters (the whole cast is too long so i only added the 3 characters). thank you for your time, sorry for the bad english.
  6. Hope this is in the right place - if not, let me know and I'll move it. Long time lurker coming out of his shell, so please let me know if I'm breaking forum etiquette V_V Anyways, hey all! My Name is Kevin, and I'm here to look for writers for a project me and a few others have been working on! Here's a demo video to get things rolling. Edit 2: Demo is up! Edit 3: We have a writer! Many thanks for all the people who applied, and to all those who commented/gave us feedback. We'll be sure to keep you guys updated on the project as it matures in the coming months! Download link (40mb): http://www.mediafire.com/download/y1kb4 ... .4_win.rar Only windows build up for now, working on mac port Notes about the Demo: Once again, I must stress the fact that we don't have a writer (which I suppose is kinda the point). As such, expect the writing to be fairly dodgy, as it was put together by a bunch of artists and a programmer. The build is intended purely as a tech demo demonstrating the capabilities of our system - I'm sure the writers out there can already envision better uses for it! Optimization for lower-end computers is still on-going, so it might lag a bit on older laptops/desktops. If you guys find any bugs with the build, or have any comments, please let us know! https://www.youtube.com/watch?v=AHiQ8veXLns : D pretty snazzy eh? For the more astute, you can see the influences we've drawn from studios SHAFT and Trigger in particular. Project Ven What is Project Ven? We like to call it "a visual novel on crack" (You can see that we're not very good with words - probably why we need a writer). Our goal is to make a visual novel that demonstrates the capabilities of the medium to a mainstream audience, while remaining relevant to existing fans of the genre. Examples of some of the elements we are exploring: Player agency and its role in dictating narrative pacing and content Usage of textual and visual assets in complementary ways Page/link system ala Twine Kinetic typography Experimental rendering systems to simulate 2d "hand-drawn" animations Exploration of space as a narrative device While it's still too early to spill the beans on all the stuff we have planned (nCart rendering system I'm looking at you), suffice to say we have a lot of exciting stuff coming - all of which you can follow throughout the coming months on this blog. Our studio: Title pending The team behind it all. In the latter half of 2014, a group of nerds got together and asked themselves the question: why haven't visual novels grown as a medium since its 2000s heydays? Compared to other "niche" genres such as voxel games, rogue-likes and simulators, the genre hasn't seemed to have progressed as much, and still remains a budding industry in the West. While we salute the folks at Dischan Media, Freebird Games, and Sekai Project - examples of companies that have made great strides in furthering the genre - we remain deeply dissatisfied at the state of the medium, for we know that it's true potential has barely been touched. So we decided to do it ourselves, and that is how Project Ven came to be. Overtime, we have formulated the following Manifesto: Expand and evolve Visual Novels as a medium for a universal audience. Explore new ways in which Visual Novels can be used as a story-telling medium. Raise the quality bar for Visual Novels not only in the West, but worldwide. I hope it doesn't sound too presumptious - but we really want to (like Fuwas' tagline) "Make Visual Novels Popular in the West". We need a Writer! We have the technical know-how. We have the visuals down-pat. We have the programmer, the designer, the artist, the animator…but we're still missing one crucial element - the writer. This is why we have created this "tech demo": not only to show what we want to do, but to show what we can do - the capabilities of the team and the quality we are aiming for. So if you're a writer interested in creating a high-quality, "next-gen" visual novel, please apply! What we are looking for: Fast and loose writing: Due to the nature of our game, you will be expected to create a large number of text assets - however, you will also be given a large amount of creative freedom in what you write: as can be seen in our demo, we have anything from poems, jokes, anecdotes, screenplays, to recipes. Collaboration: As fellow creatives we understand the pain of having to compromise your vision. That being said, a few of us on the team are also quite keen on the world-building and character design aspects of the game, so be ready for some collaboration! That being said, for our project the story trumps all, so don't be afraid of having to compromise due to artistic or technical constraints - it will be our job to match the story. Volume: We must once again stress the importance of speed: specifically, we're looking at around 180 pages of work (100 pages for the main script, 80 for all the side stories/objects) in 4 months, leaving 2 months for polish/QA. Setting Though the plot and setting of the game has not yet been finalized, we are currently leaning towards magic realism as the genre. We are also steering away from romance; this is due to a variety of reasons, but mainly due to oversaturation from existing works. Scope We wish to start off by testing the grounds with a smaller project: our goal is to release a ~1 hour long novelette within 6 months. The system and pipeline has already been set up for easy integration with text assets - the bulk of the work will not be integration but creation and editing. By aiming for a smaller release we can also focus on quality of execution and polish. The fast release will also let us know on how to progress with the eventual "larger" game, depending on how the initial release goes. Finances We are working with a revenue share model. (Most of us are just students or recent graduates). That being said, we plan to apply for various funding bodies such as the Indiefund & Film Victoria - if any funding is successful, all members of the team will immediately get a share of the funding. For anyone interested in the position, please include an example of previous work you have done. As we are on an extremely tight schedule, please contact us by the 23rd of March. Look forward to the demo, which should be up by this Thursday Friday - apologies for the delay - we realised the submission deadline for the competition is Friday, so will use this opportunity to polish it up further. Feel free to contact us about if you have any questions, or simply ask us below! (I'll be sticking around) email: [email protected] twitter: @projectven blog: http://projectvn.blogspot.com.au/
  7. Description ------------------------------------------------------------------------------------------------------ Progress Translation: 32977/32977 Translation Check - 32977/32977 Editing: 32977/32977 Image editing: 100% Hacking: 100% Who's working on this at the moment? Translation: Chifuyu-chan Editing: Mimosa Hacking: anonymous Project Website Big thanks to everyone who helped us along the way! Scripts are now 100% edited and currently being inserted into the game. Please do buy the game if possible! It has been a long road due to time constraints and real life hurdles, but it has finally been completed. Don’t get your hopes up though, since I am the only person inserting the scripts manually as my editor (@mimosa) finally left after doing an exceptional job. Still, it may take a while for me to release it because of a stubborn personal reason. This would be my first and last visual novel project and I want it to be near perfect, free of bugs and errors, because I would never look back on this project again and that may leave you guys hanging. With that said, me and some testers I choose on discord will play the game thoroughly so that we would be free of those things. I cannot promise any dates since I only do this in my free time because of my work, but rest assured that it will be finished and we’ll have Kururu ease our hearts.
  8. Recruiting For Witch's Garden Opening: E-mote System: I'm looking for: Translators Translation Checkers: Must be at least decent in Japanese Editors: Prefer if you were a native English speaker Image Editors Hackers Script dumping, and fixing all the issue with the game engine(catsystem2) Quality Checkers Put your info at the recruitment page on my site---http://despairtranslations.blogspot.com/p/recruitment.html Or skype me at [email protected] Irc---http://chat.mibbit.com/#Despair_TL Update: Images being done, really needs a translator to help translate the text withing the images. Currently staff 3 TL(s), 3 Image Editors, and 1 Editor. NEEDS MORE TL(s), AND TLC(s)
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