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  1. The Witch in the Forest is about a young woman who lives in the forest and is mystified by all things magical and natural. One day, however, she meets another young woman living deep in the forest- a real witch! Characters Fidelia Fidelia has lived in the forest for all of her life, as she lived there with her parents and grandparents. She's 20 years old and has her own garden where she grows vegetables and herbs. She likes taking walks through the forest and reading fantasy books. Jastiline Jastiline lives in a cottage in the forest towards a section Fidelia never realized she'd never seen before until she takes another route one day. Jastiline is 21 years old and teaches young kids from the city nearby about home skills. Her real passion is flower arranging and she has her own flower garden. She also loves to read fantasy books. Setting & Plot The Witch in the Forest (TWITF) is centered around Fidelia, a somewhat introverted and socially awkward girl who stumbles upon Jastiline's house one day and befriends her. It's a short, NVL-style kinetic novel about their lives as they prepare for their favorite holiday, Halloween! It's set in a some-what modern time, but with a more fantasy take on it- there are cities but things such as cellphones, Internet, etc. don't exist. So, think more along the lines of 30+ years ago. The novel is about one hour long. Credits Character Art, Writing, Programming - Me, Mikomi Kisomi Backgrounds - various photos from Unsplash Music - Alyx This is made for Yuri Jam 2017. Download Download on Itch.io for Free!
  2. Hello everyone! Our two-person team at Woodsy Studio is excited to officially announce Echoes of the Fey - Episode 2: The Last Sacrament. It's actually pretty far along in production right now (about 75% complete), but we're running a Kickstarter to help us to the finish line and fund all of the features we want to implement (such as more CGs and voice acting). The Echoes of the Fey series mixes a high fantasy setting with the mysteries and conspiracies of pulp detective fiction. Play as Sofya Rykov, a private investigator with a secret of her own: she is the only Human able to wield unlimited magic. Her country of Oraz is recovering from a 30-year war between Humans and Leshin (elves) over the use of Fey energy, so her unstable magic is best kept secret. Sofya herself is an unusual protagonist. For starters, we gave her personality traits typically given to the male leads of hard-boiled mystery tales. She sports a sassy, optimistic attitude that laughs in the face of danger, but this is a cover for the fear and helplessness underneath. As a result she sleeps around, drinks heavily, and knows she could die at any moment from the strange magic trapped inside of her. In The Last Sacrament, Sofya’s childhood love and the Emperor’s daughter, Katerina, seeks her protection from threats near the border. Meanwhile Katerina’s rival, Nikolai, needs a dangerous drug stolen from the powerful Krovakyn Church and uses blackmails to force Sofya’s assistance. Nikolai wants a dose of the Sacrament, a mysterious substance from the Krovakyn Church that can cure illnesses and extend lifespans. But repeated use of the Sacrament causes strange side effects, such as hallucinations and physical deformities. Nikolai wants to give the Sacrament to his grandmother, who has already received the maximum dosage allowed. It’s up to you, the player, to solve each case and determine its outcome. Can you track down Katerina’s enemy? And if you manage to steal the Sacrament, what will you choose to do with it? You also have several romance options in The Last Sacrament. If you proceed carefully, you can develop a romantic relationship with Katerina, Arkady, Nikolai, or Heremon. Most of The Last Sacrament consists of traditional VN scenes with choices to direct the story. You can also roam the town of Vodotsk freely as a side-scrolling environment, which opens up side quests and optional investigation opportunities. But the most experimental aspect of Echoes of the Fey: The Last Sacrament is a complex mini-game called RiftRealms. This is a tabletop game that exists in the world of Echoes of the Fey, and as Sofya you can play with other characters. We thought this would be an interesting way to showcase each character’s personality based on how they treat you as a Dungeon master. It also explores the question: what do people fantasize about in a fantasy world? What I'd love to hear from you: 1) Feedback about RiftRealms Via the download-able demo, you can see the first few scenes of the game and try RiftRealms for yourself! We'd love to hear what people think of the mini-game and whether you feel it will be an enjoyable addition to the narrative experience. If you have any other specific feedback about the game right now we'd love to hear that, too 2) Feedback regarding technical game performance Due to the fact that we're building this game in Unreal Engine 4 and implementing some fancy 3D environments, we realize that playing the game will require a better graphics card and CPU than most visual novels. You can set the Overall Visual Quality to LOW in the Options menu if you have a lower-end computer. Either way, we'd love to get a general feel for how the game performs for the average player. PROGRESS The Kickstarter sadly wasn't funded, but we promised that we would stay hard-at-work on the game and ensure it released, though perhaps without all the features we hoped to fund. We anticipated an early 2018 release date, but the unsuccessful campaign and a Steam release of our latest game, miraclr: Divine Dating Sim put us a few months behind schedule. A few months later, we're excited to be ready to give an update on The Last Sacrament. The script is finished and 95% coded into the game. Almost all the art assets are complete and incorporated into the project. The soundtrack is complete except for a couple of remixes that we hope will be a fun surprise for our players. What's left to complete? First off, the remaining portions of the script we've yet to implement in the game. That last five percent is chronologically near the end of the game and (as a result) has more branches/possibilities than most scenes. Second, we're hoping to implement a dynamic version of RiftRealms, the RPG mini-game, so that if players enjoy it they can experience it at any time, not just when the story allows. Finally, the not-insignificant testing and optimization phase, where we'll iron out every bug we can find over the final stretch. So, when will you be able to play The Last Sacrament? As long as there aren't any more unexpected delays, we're aiming for a late May or June release on Steam/itch.io for Windows PCs. Console versions will likely be later this year. Thanks to everyone who signed up to back the project last year. We're looking forward to finally making the game available to you and everyone else!
  3. KICKSTARTER | WEBSITE | TWITTER | ITCH.IO | FACEBOOK | INSTAGRAM | TUMBLR | LEMMASOFT Update #10: Mysteries and Science Fiction in A Near Dawn Our KickStarter wrapped at 76% ~ We didn't quite reach our goal. It will be nice to take a little break and reflect on things. You can download the full Prologue for A Near Dawn FREE on Itch.io (Russian Version available, as well) / Steam / GooglePlay (Android Version) A Near Dawn is a visual adventure created by Leonid Pilchin. It is the first commercial project from Far-off Daydream Games. A Near Dawn is an enjoyable yet devastating psychological thriller with amusing highs, gut-wrenching crashes, and mature themes. While grounded in reality, supernatural and science fiction elements will unfold as the story progresses. The opening sees our main character - Seattle-based attorney Sam Nichols - who seems to be experiencing disturbing psychological difficulties, exposed to progressively dire circumstances that threaten to unravel his reality and destroy those closest to him. Haunted by personal demons, with your law firm struggling and on the brink of collapse, you take the helm on an important new case involving a ruthless multinational corporation, defended by some of the vilest people you ever had the misfortune of knowing. The odds already seem stacked against you, but you will soon learn that things are not as they appear, as a deeper conspiracy begins to emerge. Where will you end up if you keep untangling the threads? You must be brave to uncover the truth. This project is an interactive visual novel adventure featuring: Beautiful artwork and animations rendered in 1080p Immersive cinematics with some frame-by-frame animation Original music composed for the game Full voice audio provided by some very talented actors Puzzles to solve - the flow of this game is inspired by traditional adventure games Dynamic decisions that alter the course of your interactions with others - rewards or consequences for your actions Psychological tension - the main character has a darker personality who will come to the surface if you feed that darkness Multiple endings - there is one true ending, but your successes or failures can take you off course Episodic narrative - This is a full game, but it is part of an ambitious project with a far-reaching storyline The plot will not progress without you, you are in control of the main character's actions at every turn. You will explore your environment and speak to other characters to learn about what is happening and what must be done. A key concept of this game was to give as much freedom and put as much detail into the content of the story as could be managed, as such you will have the option to skip important elements of the game not necessary for advancing the main plot if your character chooses to ignore them or fails to explore them. At the same time, you will not be able to move forward without resolving issues necessary for advancing the story along. In fair Seattle, where we lay our scene. We're getting close to finishing art for the opening! The neighborhood diner near your workplace. Our story begins here with a chat between two of our protagonists over a lunch that goes terribly wrong. Where, oh where could this be? Writing - Leonid Pilchin Character Art & Animation - Leonid Pilchin Background Art & UI - Alexander Kaloyan Programming - Leonid Pilchin Music - Soundicate 1. What do you think about the concept? 2. What are your impressions of the characters and story? Who is your favorite? 3. How do you like the art style? 4. Are you interested in playing this game? 5. Would you support this project on KickStarter? Follow us here: WEBSITE | TWITTER | ITCH.IO | FACEBOOK | INSTAGRAM | TUMBLR Let us know what you think and wish us luck!
  4. Summary: Broken Minds is a murder-mystery visual novel set in 90s Japan. When lonely 20-something Noa Karada finds herself being stalked by a mysterious killer in a rabbit mask known as The Orphan, she contacts the Yamagata Private Detective Agency for help. However, as her case grows more complex, the detectives grow more distant and eccentric. Perhaps Noa would’ve been better off never letting them into her life at all… Features: • Explorable environments • Inventive mystery-solving gameplay • Many choices & hidden secrets throughout • Six different endings • Over an hour of original music • That indie game sense of humor you've come to know and love • Intense rabbit-related imagery Available to Buy Now, or Play the Demo! https://lockedon.itch.io/broken-minds Screenshots: Trailer: ~ A Brief Note From The Esteemed Creator ~ Hello everybody! It's my first time on this forum, and on this site in general. I too want visual novels to spread in the West, and am excited by the possibilities of what Western-created VNs can be. I'm especially interested in visual novels that avoid common anime tropes and clichés, and break new ground with a unique tone, look, feel, and perspective. That's what I hoped to do when I created Broken Minds. It's been two years since I started working on it — I'm the sole developer, so progress was a bit slow. I'd really appreciate it if you told me what you think. Thanks! — LockedOn.
  5. 【 Romance ✦ Psychological ✦ Tragedy 】 A game about love , desperation, and sensitivity. Explore the world of romance with web browsers while being exposed to dark, real world problems. Theme: Everyone is Beautiful Warning: Do not follow if you are sensitive to topics like violence, gender identity and death. Demo Features Over 10 events with at least 20,000 words More than 10 CG's to collect for your gallery Play mini-games to boost your love chances and story progression Re-play value with 7 unique endings Addresses real-world problems 6 Hot Boys & 1 Hot Girl Summary It's a brand new school year and you just transferred into W3 Academy. As you begin your 3rd Year, you meet some very interesting people who have issues of their own. School events and festivals lead to some interesting developments between you and a potential romantic interest. But be careful, there's more than meets the eye. You may struggle, cry, or plead in this not-so-ordinary high school life. Shunned if spoken, ignored when muted 。 Characters Credit The Programmer (Former Known As ProgrammerGuy) ◈ programmer | initial story woobv ◈ director | writer | artist × ui designer Demo Progress Deadline: November 6, 2017 Outline: 100% Script: Arc 1 (100%) Sprites: 1% CG: 0% GUI: 100% Programming: 5% We will only be completing one route from Arc 1 for the demo. If there is enough interest, we will continue the project after November 6, 2017. * We will be using free Backgrounds and Audio under the Creative Commons License Updates Oct. o9 - Decided to make the game and recruited The Programmer Oct. 1o - Finished the Outline for Arcs 1 - 4 & 50% of Arc 1 Script Oct. 11 - Created concept artwork for Chrome Boy and Firefox Lad Oct. 12 - Made character sketches for Netscape, Opera, Safari Oct. 13 - Designed the logo, Microsoft Edge and 2 hidden characters Oct. 14 - Drafted the GUI for (1) choice box, (2) text box, (3) register screen, & (4) quit box | Decided to re-do the scope and only publish Arc 1 for the demo Oct. 15 - Finished Main Menu and (almost) the Gallery Oct. 17 - Wrote up Character Outlines & Backgrounds for 2 characters Oct. 18 - Designed Branching for Route 1 of 5 (Arc 1) Oct. 19 - Composer finished Theme Song: SOUNDCLOUD Oct. 23 - Finished writing Main Events of Timeline (#1-10) and Ending #1 (18k milestone) Oct. 25 - All events and endings are complete (for 1 Route/1 Arc) Oct. 26 - Created the remaining GUI assets: (1) Settings Screen, (2) Mini-game boxes, (3) MC Portrait Questions ◼ What do you think of our approach to handle some very tough topics? ◼ What are you expecting/hoping to see in the game? ◼ If you could sum up the characters' personalities in 1 sentence, what would it be (more character concepts coming soon)? ◼ What is the most appealing aspect of this game thus far? ◼ Please describe your first impressions of this game. ◼ Using your best judgment, what do you think this game will be about mostly? Director's Notes Hello, everyone! Thank you so much for your interest in our game. The goal of this game is mostly to bring awareness to some very dark and sensitive topics that many high school students face today. Of course, there are so many issues that our youth struggles with, so we only tackle a few of the bigger topics that are sometimes swept under the rug (like bullying, sexual assault, gender crisis). This may offend some people, but overall, I hope to bring light on these topics. There are so many very. real. problems that people around us continue to deal with. I would like to dedicate this to those who struggled, are struggling, and will struggle with these things.
  6. What if accomplishing the task you always dreamed of turns into your worst nightmare? For Kazu, a young technophile struggling to make a living in the corporate-owned future of 2065, that question suddenly becomes reality. All he wanted to create was an entertainment system that proves he has the skills to make it as a cybernetics designer. But his creation, the Virtual Machine, turns out to be more than that – dangerously more. Hunted by enemies with both the skills and the assets to turn his life upside down, Kazu has to face the criminal underworld, corrupt corporate officials and the suddenly real dangers of virtual worlds designed to weed out the weak. And not only his own life is at stake, but also that of the only person Kazu truly cares about... Warped Reality is a gritty, hard-boiled cyberpunk visual novel set in a future where chrome skyscrapers bathed in the light of holographic adverts tower over alleyways of blood and grime. Money literally rules the world, and most people only have a choice of submitting themselves to the goodwill of a corporation or scrounging on the leftovers of the world's rich and powerful. In this world, you take the role of Kazu, trying to stand your ground against impossible odds and becoming your own person, independent of others. Your journey will take you from the dregs to the glistening heights of luxury. You will journey through a multitude of virtual worlds, from a mythological age that never was to a future where humanity is a memory long gone by. Will Kazu survive? Will he make it despite everything working against him? Can he trust the people he considers his friends? Will he be able to save the woman he loves? Your choices decide your fate in Warped Reality.
  7. Five strangers find themselves trapped in an abandoned hotel that’s set to collapse in 24 hours. To escape alive, they'll have to solve their captor’s riddles and unravel the mystery behind their abduction. Trailer: Screenshots: Project Introduction Hey, everyone. I've been making the rounds promoting my game here and there, and now I turn my eyes to fuwanovel! This is an episodic mystery VN I’ve been working on for way, way too long. This is a passion project that I've been making in my spare time. I was very much inspired by 999, so you may get some ZE vibes from this. Hopefully in a good way! Oh, and the game is 100% free. I'd be very happy if you at least gave it a try! Progress As the thread title may suggest, Exit/Corners is OUT! You can play the game right now by following the link below. Episodes are short - around 10-20 minutes each - but new episodes are released every week. We're already at 8 episodes, so I'd say it's a good time to jump on in! The first arc is a 17-episode series, with new episodes released every Sunday until September 17th of this year. Aside from fixing up what I've already got, I'm currently working on the second arc. It is scheduled for release next year. Play Exit/Corners Play in your browser on the official site: http://exitcorners.com/play.html While I do have the game on itch.io, I'm fixing an issue with that version, so please play on the main site for now. More Useful Links Exit/Corners Twitter: https://twitter.com/ExitCorners Exit/Corners subreddit: https://www.reddit.com/r/ExitCorners/ F.A.Q.: http://exitcorners.com/faq.html 1.0.2 notes - episode release schedule and known issues: https://www.reddit.com/r/ExitCorners/comments/6mqh2p/exitcorners_version_102_episode_release_schedule/ Troubleshooting If you’re having trouble with some aspect of the game, please let me know on social media (reddit or twitter) - it’s the fastest way to get in touch with me. If you’d like to report a bug (and there will be bugs), the subreddit is a good place for that, too. I’m happy to answer any questions you all might have.
  8. After receiving a weird mail consisting of nothing more than an unknown address, Michael—who’s normally so indifferent and placid—finds himself mysteriously and almost unconsciously drawn to it. So much so that he decided to ditch afternoon classes in order to follow a lead that probably doesn’t even exist. But what was at first ‘probably not even worth the effort’ degenerated quite rapidly into something much more significant than that. Indeed, now here he stands, in the middle of a room somehow nostalgic yet so creepy no one would ever feel compelled to connect it with their own memories. This dark, eerie room… Full of birthday decorations even though the building has long since been deserted. His birthday party from seven years ago, recreated almost to the perfection. Its sole purpose? Making him remember that night... That night when he lost his entire self, and all of his memories. The night of his parents’ murders. And as though this situation wasn’t already enough, a Voice, mechanical and almost joyful, proclaims from the other side of the line to be the one behind it all. It continues on with nonsensical words, one after the other. Things Michael doesn’t even comprehend. But he does catch the Voice’s parting words. The Voice’s threat. Something about the importance of his friends, and to what length he needs to go in order to save them. This is the story of a young man who’s desperately trying to cut himself out of the world surrounding him, and the choice he’s ultimately forced to make in order to save the few friends he has. Download the demo now on itch.io! - 300,000+ words (25+ hours~ of gameplay) - 25+ CGs - 25+ custom backgrounds, and 20+ more 'generic' ones - 7+ endings - A true route - Original soundtrack Progress: Scenario: 88% Sprites: Main Characters: 6/6, Side Characters: 1/??? Background: ??? CG: 8% Programming: 4% Music: 15% GUI: 90% Writer: HSelf Programmer: HSelf Sprite: Gato Hayakawa Background: Vui Huynh / minikle CGs: Winnetou – AD / Prophosphere Miscellaneous: Velm Music: Emmanuel Turpin Follow us on twitter for more updates! Questions: - Does the story sounds interesting to you? - Do you like the art style? - About choices in visual novels in general. Do you prefer having lots of choices, but more meaningless ones (skipping insignificant events/changing some dialogues)? Or do you prefer having a restricted amount of choices, but more meaningful (which branches the story)? Or maybe a mix of them both, which might give the illusion of a more concrete experience? - Do you have any tips or advice to give regarding the summary/character descriptions? Or do you feel that the premise of the story is well conveyed? While I tend to be more minimalist on those kinds of things, some might prefer a more tangible approach. - Any suggestion/critic/commentary? Anything would be helpful.
  9. Hello, we are Broken Hammer Games. Our current project in development is: All is Fair in Dust and Air. VNdb: https://vndb.org/v21699 We are originally a fan team, turned indie developer who has a contract with Muse Games, the creators of Guns of Icarus. Our VN is based on the Guns of Icarus world. A steampunk/dieselpunk kind of world where airships are the main method of travel. Our story currently spans every nation faction within the world of Guns of Icarus and is expected to clock in past 700,000 word count. Being based within the world of Guns of Icarus, Dust and Air attempts to tell a story based on the pieces of lore that Muse has created. Their world lore is very open and vague, giving us plenty of room to flesh it out with this story. Our story is not canon, but it is within the realm of possibility and Muse could certainly choose to make some of it canon later. For more details you can check out our website: https://www.brokenhammergames.com or visit our IndieGoGo page: https://www.indiegogo.com/projects/all-is-fair-in-dust-and-air-visual-novel-anime/x/16780722#/ Our current progress is we are in active development on our initial neutral arc story. Between 40-50%. There is an alpha demo up here which offers the first day of that story: https://www.brokenhammergames.com/demo-download The story arcs are all finished in at least draft format. Edit passes are taking place in prep for production. Recruitment is open but we are looking only for serious people who are interested in long term commitments with the project. Most of us work day jobs or have college so we're understanding about limitations for workloads. But more than that, we seek people who will mesh well with our current team. Art styles/writing styles/etc. We want this project to be as much your project as it is ours. You can drop us a line at [email protected] . Most recruitment decisions will take place on conclusion of our IndieGoGo campaign. Thanks! SCREENSHOTS!
  10. *** Available Now! *** ~ Click here to visit the game's page on itch.io! ~ A group of students, their Professor and his T.A. arrive on a secluded island for a 4 week long science program. The plan is to study the natural flora on the island while earning double the credit. This is interrupted when the Professor is killed after an impromptu beach party. When they try to call for help they find that the phones do not work. There is no boat, and no way to contact the mainland. A charter boat isn't set to arrive for them until the 4 weeks are over. You play as Delilah, who must decide where to focus her energy, and who to focus it on. Mistakes can be deadly. Some of the students start to crack under the pressure. Try to survive and solve the murder while potentially indulging in romance. ~ 55,000 words count ~ ~ 7 original music tracks ~ ~ 20 + endings ~ ~ 10 Achievements ~ ~ 10 + CGs ~ Credits: Developer/Writer/Programmer: Me - Scribbles Additional Programmer: TBA Character Art: Sexbomb - https://lemmasoft.renai.us/forums/viewtopic.php?t=35637 CG Artist: Tanya Bobrowski GUI Artist: Potouto Graphic Design - http://potouto.com/ Music: Solo Acapello - https://soundcloud.com/solo-acapello Background Art: BunnyVoid - http://bunnyvoid.deviantart.com/ Proofreader: Jackie "gamerbum" Maillet Beta testers: Teeth, Windchimes, SunsetMoon, Blackcross, Katelyn "Googaboga" Clark, Mammon Content Warning: Some Sexual Content Adult Situations Violence Potentially upsetting content and situations Writing (Completed) Sprite Art (Completed) Illustrations (Completed) Background art (Completed) Music (Completed) User Interface (Completed) Coding (Completed)
  11. In Starry Dreams, the player is a new resident of Sunflower Apartments, where they meet several interesting characters- two of which who want to open their own bakery! As the story progresses, the success of the bakery hinges on whether or not the player is good enough friends with the characters. The player plays as the nameable protagonist who has just moved into the apartments of most of the characters in Starry Dreams. There are a total of 6 characters in Starry Dreams, not including the player character. You build relationships with the characters, which decides how the story progresses. The better a friend you are to some of them- how much you support them- dictates if their dreams and goals are accomplished. The aim of the project is to make a light-hearted LGBT story that's cute but doesn't focus on the characters being LGBT- instead, it's about their lives and their goals. Two characters, Marion and Frederika, are a non-binary couple who want to build a bakery together. Two other characters, Licellia and Bricie, are a lesbian couple that have their own aspirations, developed later in the story. Starry Dreams focuses on becoming friends with the characters and either supporting their dreams or being apathetic to them. Progress Sprites: 100% done CGs: 80% BGs: 80% Writing: 100% Scripting: 100% GUI: 100% Demo Beta Download Here I'm currently requesting feedback on the beta version!
  12. Hello! I’m Keliar from X3 Brothers and I’m happy to present you a demo of our current project – the suspense novel Genie. You can download the current demo (0.3c May 13) here. It’s available for Windows/Mac/*nix systems in Russian and English languages. The story revolves around a young detective is assigned to a mysterious murder case two days prior to his long-awaited promotion. Will he be able to overcome the pressure from his higher-ups and apprehend the culprit? Genie has more in common with Moacube’s novels Cinders and Solstice, rather than classic Japanese style. We took the pseudo-Victorian period as our main inspiration for the art - black and white pencil drawings base with a dash of pastel and brushwork. With this short demo, we want to test our concept with Steam Greenlight and decide our future course of action. Let us know what do you think about the art style and overall concept. Your feedback is greatly appreciated!
  13. (full video trailer coming soon) Download the free demo and delve straight into the adventure...! Kickstarter: Coming Soon! Capital punishment hasn't occurred in the United Kingdom since 1964, but, on the 15th March 2019, a colossal domestic terrorist attack on the state's most prestigious law school leaves the criminal legal system in chaos. With thousands of deaths, survivor Storm Sente, a mere 20-year-old law student, finds himself called to the bar to fulfil his premature duty. But as the so-called People's Movement for the Revival of Capital Punishment grows into an ever-larger, ever-present threat, the bar is by no means a safe place to be. With even the long-standing local police corruption rearing its ugly head, there's more to fight against than the cases themselves as friends become almost indistinguishable from enemies – the very future of law and order hangs in the balance, from forces both inside and out. Join Storm and investigate crime scenes, defend clients in court, achieve justice for the innocent and – with a bit of luck – uncover the truth of the fateful terrorist attack and the sprawling cult behind it. Acquittal: Induction™, the first instalment in a planned series, was born from inspiration from Capcom's Ace Attorney series and is in many ways a homage. Alternating between the investigation of criminal cases at the crime scene and the defence of clients in heated courtroom trials, it inherits its basic mechanics from the classic visual novel series, while taking and running with those core concepts. The game draws more inspiration from both British courtroom dramas and real-life cases, also adapting the genre to a format more befitting the PC/Steam platform, featuring updated, stylish graphics and new Sherlockian game mechanics (such as Testimony Analysis, Brainstorming and Concatenation) in the way of divergent thinking. These new game modes allow for logic and puzzle-solving like never seen before, moving from pointing out simple contradictions in testimonies to deducing complex facts and theories in order to fight your case and uncover the truth. Featuring a distinctive style, innovative gameplay mechanics and an epic story with a colourful cast of characters to match, Acquittal: Induction is comprised of five episodes, each longer and more challenging than the last. The 1st of these (The First Daybreak) is available to be sampled in the demo. The subsequent episodes will be released incrementally (as free updates included in the purchase) as development completes with funding. This law-drama adventure game will be available for PC, Mac and Linux, to be released on Steam. The first episode of Acquittal: Induction has been completed, of which the entire first half is available for free to download as the demo. With further funding, the remaining four episodes will be completed in turn and released incrementally, as updates to the original game. Releasing episodes in this pseudo-agile way ensures security for the project, allowing players to be able to download and start playing content as soon as it's ready, rather than waiting a potentially painfully long time until the entirety of the game is completed. In addition, we'll be launching on Steam in order to get the game released on one of the best and most powerful distribution platforms around, supporting cloud save services, achievements, and much more! Though produced, developed, programmed and written by Procella Games, a great number of hugely talented people have already contributed to the various elements going into the game: Composers |Caleb Cuzner · Sherrick Wiegel Arranger |Ryuno VFX artist |Lazcht (Stellar-Ø) Sound designer |Clea Leshlick (Stellar-Ø) Character artist |Daphne Robinson Character animator |David Fuentes Background/incidental artists |Badriel · Julian Seifert GUI/logo designer |Juan Mojica Videographer |WhiteCharisma Prototype concept artist |Nicole Aniceto Prototype character artist |Karl Rillera Prototype background/animation artist |Alexis Rillera Prototype GUI designer |Angel Wareman Not to mention the wide range of voice talent: Storm Sente |Austin Lee Matthews Sebastian Donovan |David J. Dixon Lizzy Harrison |Kira Buckland Charlie Lawrence |Corey Holland Howard Silberling |Joshua Tomar Terri Wonder |Kristyn Mass The graphical interfaces and sound design for the entire game have already been fully completed. The original soundtrack has been fully composed (available physically as a reward tier...!), while the tracks for the first episode have been fully mastered - funding will also complete mastering for the rest. Here's a sample of the orchestral/electronic soundtrack as composed by Caleb Cuzner/Sherrick Wiegel and arranged by Ryuno. Acquittal: Induction's sleek GUI was designed by Juan Mojica, allowing for streamlined organisation of collected evidence and personnel profiles, with the dynamic screen animations and stylish divergent thinking interfaces being designed by Lazcht of Stellar-Ø. As such, the majority of funding for the remainder of the game will go into producing more of the vibrant character designs and animations and stunning backgrounds. The backgrounds for the courtroom were designed based on real British Crown Courts, expertly brought to life by Badriel, with the colourful cast of characters vividly designed and realised by Daphne Robinson and fluently animated by David Fuentes. - - - - - I've always been interested in English criminal law, and have toyed around with the idea of bringing the magnificent British courtroom dramas into a collaboration with one of my favourite game series, Ace Attorney. I hope fans of Phoenix Wright, Britain, criminal law, visual novels and PC gaming can all come together and hopefully enjoy this exciting project! Please do check out the demo, share your feedback and comments, follow us on social media and help share with others! In particular, liking us on Facebook and/or following us on Twitter is by far the best way to stay up-to-date with all the incoming news.
  14. Absolutely Haunting! is a shorter eroge VN about your school's Occult Club, which only has three members! Gabrielle, Lucy, and you decide to liven up your club activities, and investigate the rumors about the abandoned old school. Halfway through the night, you discover you're locked in, and the haunting rumors of this place may not be rumors at all. Figure out who or what is haunting the school, juggle your feelings for your two friends, and try to avoid possession - or don't! We'd offer some more of the H-Scenes here, but that would ruin the fun of the game! - Important Links! - Our Patreon, with Updated New Public Version!! - Gameplay! - Visual Novel Multiple explorable routes! Two cute girls! Dually crafted through Tyrano and Ren'Py! - Stretch Goals - Graduate beyond VN basics with choice-based map exploration Inventory system to help solve the haunting mystery Time progression system - You only have so long to solve this story! Comprehensive adult scene library - Sexual Content & Fetishes - (In other words, what most of us are here for!) Bold - Currently Implemented Red - Future plans! - Voyeurism - Creampies (Impregnation) - Mild BDSM - Spanking - Vanilla M/F - Titfuck - '69' - Exhibitionism - Possession/Mind Dom - Mindbreak - Yuri - Group (M/F/F) QUESTIONS- How do you feel about the GUI layout? Can we improve?- Which girl do you like better, Gabby or Lucy?- What's the area we need the most improvement on? - What should we continue on with, stylistically?- Are there any types of sexual content you want to see added? - Other criticisms or tips you'd offer our team?
  15. Hi I'm hoping to get some feedback on a visual novel demo. It have builds on all pc platforms and android. I do hope to be able to improve the artwork, as it stands now, it's only me working this project. Thanks in advance http://www.pandadeath.com/rio-demo.html
  16. Link to our Kickstarter Here’s the link to the demo (Windows, Linux, and Mac): https://naivesprites.itch.io/a-very-important-date You’re invited to The Looking Glass, Mimsboro’s finest restaurant. Join my four employees and myself as we take you on a wonderful journey through the café world. New in town? The Looking Glass is a grand place to start fresh. Troubling day? Cleanse the nonsense of the world with one of our special herbal teas. Looking to meet new people? When the sun sets, The Looking Glass becomes the most vibrant hotspot in town. But the heart of The Looking Glass isn’t the world class cuisine or nightlife, it’s our employees. Take time to get to know each of us and you’ll make friends for life. Our magical personalities are sure to relieve the doldrums of everyday life. So mark your calendars, my new friend, you wouldn’t want to be late for this will be [A Very Important Date]! - Gwyn Arkwright, Owner of The Looking Glass Cafe A Very Important Date is a café romance set in a strange, yet familiar world, with loose ties to Lewis Carroll's Alice stories. But this isn’t the typical Alice in Wonderland styled story! While A Very Important Date takes a few notes from the Carroll classics, you don't have to be a big fan of them to enjoy this game for its rich dialogue, witty humor, and unique art style! Our story follows Alison Sunderlund, an average small town Ohio girl. By day she can be found working as a server in a local café and by night she takes care of her house and family: her dad and younger brother. Though she doesn't have a lot on her plate, the life she has gives her very little free time. But Alison's life changes one morning when she wakes up sitting under a tree in a brand new world. Confused, Alison sets out to discover more about her new surroundings, accidentally stumbling upon the Arkwright estate, home of Gwyn Arkwright and The Looking Glass Café. With no place to go and a way back home seeming impossible, Gwyn, being the kind soul that he is, gives Alison a job and a place to stay for the time being. Everything's peachy except... now Alison must choose which of The Looking Glass' five employees will train her! Will Alison stick with what she knows and remain a server? Will she a cut a new path as a cook's assistant? Will she wipe away her past burdens as a low-level dishwasher? Will Alison ever figure out what strange world she's in? Will she ever return to her old life? Will she want to? All stories* are written by Noëlle Hyzy, the winner of Voltage Inc.'s 4th Annual International Script Writing Contest for Romance Apps. The full finished release of A Very Important Date will feature: * 5 suitors (with 4 more planned) * Expressive animated characters * 12 chapters for each Suitor's Main Story * 3 possible endings per Main Story * 3 chapter Epilogues for each Suitor * 40+ hours of content across all stories * ≈50,000 words per Main Story * 300,000+ words across the whole game * At least 6 CGs per Main Story * Main character CG options * 14 amazing tracks from Composer Geoff Moore * 60+ beautiful backgrounds * Episodic content * Will be available for Windows, Mac, Linux, iOS, and Android Naïve Sprites is an up-and-coming visual novel developer that makes games for iOS devices. The company is housed in Franklin, Ohio, but it has six talented artisans from all across the world on its team. Our mission is to provide visual novel readers with strong, female-led stories that are entertaining, engaging, and do away with "damsel in distress" cliché. Chibi Subaru: Project Director, Executive Producer, Writer, Conceptualizer Justin V: Co-Writer, Editor, Art Editor, Background Concept Artist Joe "Bonesy": Marketing & Advertising kooriesque: Character Concept Artist darkenmarr: Sprite and CG Arist furude and lordless: BG Artist IchBinJager and WolfBorg: Programmers Geoff Moore: Composer Season 1: Main Stories Current word count: ≈266,000 Gwyn FINALIZED Outline: 100% Writing: 100% Editing: 100% Emil FINALIZED Outline: 100% Writing: 95% Editing: 95% Rory Outline: 70% Writing: 60% Editing: 10% Harlan Outline: 80% Writing: 75% Editing: 25% Sven Outline: 100% Writing: 80% Editing: 0% Season 1: Epilogue Gwyn Outline: 50% Writing: 10% Editing: 0% Season 1: Sequels Gwyn Outline: 20% Writing: 0% Editing: 0% CGs: 5% Sprites: ≈ 50% (For Demo: 95%) - Undergoing Redesign in Live2D Backgrounds: 46/?? (For Demo: 100%) Music: 5/14 In-Gameplay UI: 95% Rest of GUI: 45% Coding: ??% 12/28/2016 12/11/2016 12/6/2016 11/29/2016 11/19/2016 11/18/2016 11/16/2016 11/13/2016 8/24/2016 7/19/2016 4/26/2016 4/1/2016 3/31/2016 1/1/2016 12/16/2015 You can follow our progress and learn more about A Very Important Date by visiting the links below: Facebook Tumblr Twitter DeviantArt
  17. John is a young man suffering from severe depression. As he loses his sense of purpose in life, he begins to see the world in unfocused gray. Just when he begins to lose all hope, John meets a girl... A very special girl. Though Lizzie appears affectionate and devoted, it becomes clear that she's so violent and unstable that a normal boy would run away from her. But when John sees her, he sees someone else suffering from a mental condition. John is willing to risk his safety for a chance to help Lizzie gain some mental stability. Lizzie is willing to murder everyone in school if she believes it would make him happy. Will he reject her or succumb to his depression? Will she lose control and ruin her chances? Is there a sinister conspiracy lurking in their school, or is it only a figment of their mental struggles? Or... could the two of them actually be exactly what the other needs? Depending on your choices, their relationship will end in tragedy, violence, or just maybe happiness. Project Info This is a completed visual novel you can find in a variety of places: VNDB: https://vndb.org/v21499 Steam: http://store.steampowered.com/app/655770/Crimson_Gray/ itch.io (SFW): https://sierralee.itch.io/crimson-gray itch.io (NSFW): https://sierralee.itch.io/crimson-gray-nsfw MangaGamer: http://blog.mangagamer.com/detail.php?product_code=1027 Nutaku: https://www.nutaku.net/games/download/crimson-gray/ DLsite English: http://www.dlsite.com/ecchi-eng/work/=/product_id/RE204113.html DLsite Japanese: http://www.dlsite.com/maniax/work/=/product_id/RJ204113.html Info Crimson Gray is a psychological thriller, exploring the psyches of the characters and the strange circumstances that brought them together. It has a focus on subtle actions having consequences, your choices impacting the characters' mental stability in ways that could make choices later in the story have very different results. Lizzie has multiple poses and many expressions to convey a wide variety of different emotions, which you'll have to navigate during the game. The backgrounds are also part of the game's core themes: John sees the world in black and white to represent his depression, and the world becomes increasingly unfocused when he succumbs to it. Hi everyone! I'm Sierra Lee - I make a variety of games, but I've never posted any of them here before. This is my first major Steam release, so I hope people will take a look! Most of the rest of my games are free and can be found in my signature links. More RPG content, but there are some VN hybrids in there as well.
  18. The Masquerade Killer [Commercial] [GxB/G/N] [Otome, Historical Romance, Murder Mystery] Our Kickstarter is now live! Please consider backing us or signal boosting! Itch.io (Windows, Mac, Linux) Mirror: Windows | Mac | Linux The Masquerade Killer is a mystery, historical romance, otome game, set in the Victorian era. Join Elvira on her mission to solve a murder while attempting to blend into the upper-class society of London! Which path she takes in both romance and life will depend entirely on you. Full game is expected to be released sometime around February, 2018, if our crowdfunding campaign is successful. It will be sold at a price of $14.99. Ebullience Games (Official website | Tumblr | Twitter) Artist: Greenace Writer: Windchimes Editors: Perennial Lily, Azuumi Background Artist: Choirul Abidin Logo & GUI Artist: potouto Composer: Alcaknight Video Editor: Rito Main Menu & Trailer Song: Alyx Information / KS Assets and Fandisk GUI: WinterMochie Progress Writing All route outlines: 100% Common route (demo): 100% Julius's route: 65% Seth's route: 0% August's route: 0% Charlotte's route: 0% Character Art Main characters: 100% Second poses / outfits: 80% Side characters: 50% CGs All routes: 0% BGs All routes: 50%
  19. Project Introduction Team - Sun Labyrinth Project Title - Tell a Demon Visual Novel information Tell a Demon is a Visual Novel for Windows, Mac, and Linux. It tells three intertwining stories of love, loss, and vengeance set in the 1920s style post-Imperial city-state of Asher. Player choices affect the outcome, with several endings for each character. Download the Demo or Purchase through: Official Website | Itch.io Staff or Team Members Musician - ProjectTrinity Artist, writer - S. A. Welland Progress 100% Complete Extra relevant information Website - http://tad.sunlabyrinth.com/ (Demo available) GxB, GxG, and BxG possibilities, but it's not a dating sim. Romantic options occur on plot-related branches, rather than designated routes, and it varies with each character's past history.
  20. Summary: One day, the face of the Earth was changed permanently when it came into contact with a mysterious force known as the “Alpha Nebula”. With it, humans developed various unexplainable abilities, and divided themselves based on those traits. The main factions include: The Tonitrui, the Excedente, the Praecantator, the Permuto, and the Northmanni. All have their own set of unique abilities that came with infamous Alpha Nebula collision, with the exception of the Northmanni who remain largely unchanged. Among these races however, existed a special group of people who managed to retain all the other race’s abilities. They were a very powerful, but small isolated group of people, called “emulators”. Arin Arlento was one of these people, living in a remote village with his grandfather and other emulators. All was going peacefully, until it was attacked by the Northmanni empire, who slaughtered his entire race and kidnapped his childhood friend, Aria. Being the only other survivor, Arin escaped into the Northmanni empire, hiding and plotting his revenge. That is until finding out that Aria is still alive, and is being experimented on by the Northmanni. Resentful of the world that took everything away from him, Arin begins his quest to retrieve his friend, and exact retribution on those who destroyed all that he held dear. It’s one misguided man against the world. Genres:[action, adventure, superpower, psychological, romance, war.] The GUI, done by Trey Fletcher; Structure: the story would be mostly linear as the choices mostly appear during battle and have their instant bad ends attached to it. The common route before each branching point is not very long as it serves to introduce the heroine who you would be branching into. It has an enforced playing order of Alacria->Aniam. Once the reader branches into the four other heroines the main story ends there and it focuses on the specific problems of the heroine. Due to various issues, Episicava would be released in 3 separate volumes as opposed to one whole. Setting: one of the main features of this story is that it is adventure styled. The protagonist and his posse of troubled combat capable girls move about on the various continents to seek new shelter. Each continent represents an ethnicity or fault of human nature. Northmanni- Modern day society. Styled after Japan and America. Fulgur- represents humanity’s scientific progression and the harm it causes. Tribus- represents African tribalism and the cultural implications it puts on its people. Progress: story- 1) prologue- 100% (will be used for demo) 2)part 1- { common route 100%, Alacria's route 70%} 3)part 2- {common route 100%, Aniam's route 70%} art- 1) sprites - 85% 2) bgs - 100% 3) cgs - 95% 4) GUI- 100% 5) Character designs- 100% music- 100% programming - 75% Team; Kotario (me) - Lead dev and main writer Snailmusk - Assistant dev and secondary writer Tristan Hallihan (Cipher) - Secondary writer Tim Reichert - Composer Nathan Cleary - Composer/Sound designer Leo Flores - Concept artist and character design Zhao - Main Character Artist and character design Hanh Chu - Secondary Character Artist Kertasu - Secondary Character artist Alais Legrand - Backgrounds Artist Joe "Bonesy" - Programmer/Marketer/PR Valhalla - Graphic Designer miscellaneous Please show your support for the Episicava visual novel by becoming a patron! thank you! https://www.patreon.com/user?u=3731847 check out our website at : http://epicworksnovels.com Some of our recently done CGS: Some of the backgrounds done by Alais Legrand; Thanks!
  21. Hello, I am Bukacain, and I am one half of Zuripai Games. : ) We are creating a NSFW visual novel, Paizuri University. “Paizuri University is a comedic hentai story about the life of Bill, a photography student at Oat Pi University. And Kareen, a pink haired cutey with a not so secret wild side. Follow them as they get caught up in lewd situations involving hot teachers, students, melons and inanimate objects!!!” Current Progress Paizuri University is being developed chapter by chapter. We have completed the Prologue and Chapter 1, with Chapter 2 now in development. The prologue and Chapter 1 are now available to the public. Chapter 2 is currently Patron only, with version 0.0.4 and version 0.1.0 available. New in 0.0.4 is our First Person Roaming feature! You can see the change log for 0.0.4 here, and also a link to an article where we show off some screenshots here. And the change log for version 0.1.0 is here. The ultimate goal with the Paizuri University series is to create a Hybrid Visual Novel for adults that contains unique gameplay elements. And from that, we will have a base to create even more adult games! ~LINKS~ Patreon page: Zuripai Games VNDB: vndb.org/v20959 MASTER LIST OF ALL DOWNLOADS: here Play the Prologue (complete): GameJolt: Click here Newgrounds: Click here Itch.io: Click here Play Chapter 1 (complete): GameJolt: Click here Itch.io: Click here Team Members Zuripai Sama Director, Writer, Programmer & Graphic Designer (Twitter) twitter.com/zuripaisama Bukacain Editor & Artist (Twitter) twitter.com/bukacain Thank you, and enjoy playing~
  22. - Planning: 100% - Writing: 35% - Sprites: 50% - Programming: 50% - Backgrounds: 100% - CG: 20% - Music: 100% (royalty-free, unless an artist is hired) - GUI: 40% (currently looking for artist) Sprite Art, Writing, and Programming: Eirrir CGs: Bana, Ameriya Backgrounds: Bella Hsiao Music: Royalty-free Music (for now?) Any feedback about the demo would be greatly appreciated! The flow of the story and the style of writing are the things I'm most concerned about at this stage of development. Feel free to be brutally honest. For those who have played the demo, 1) Which version did you play? Windows, Linux, or Mac? And did you run into any bugs or glitches? 2) What was your overall impression of the demo? Did you enjoy it? Did it keep your interest? 3) What did you think of the animated backgrounds (i.e. the heat wave effect)? Did it add anything to the experience? Currently, there is an option in "settings" to turn the heat wave on and off. 4) How was my overall writing? Did it flow well? Was there any moment that you felt the dialogue was awkward or stilted? 5) Was there anything that you didn't like about the game or that you want to be changed? Do you have any suggestions for improvement? This question is especially important because I'm still at the stage where tweaking and changing things around is relatively easy. 6) What was your favorite aspect/part of the demo?
  23. For complete information check out in our IndieGoGo! >>> https://www.indiegogo.com/projects/nusantara-bermuda-triangle-visual-novel-adventure-fantasy/x/16687918#/ Genre: Otome Fantasy, Adventure, Romance, Comedy, Mystery WARNINGS: swearing, blood, death, psychological, and a little gore Rating: 16+ In 20XX, an enormous earthquake shook the world and caused a triangular crater to suddenly appear in the middle of Bermuda Triangle. The world was aghast with this discovery; even more so when scout teams discovered an ‘invisible wall’ around it, preventing further investigation. As if it wasn’t enough, spiritual events also increased all over the world after this phenomenon occurred. Our heroine, Maya (19), was a young adult who was busy earning her living so this kind of event was of little importance aside from adding an exciting spice into her life. But then her world crumbled when a Goddess came and announced that her family would die in a car accident in the near future. The Goddess offered Maya a deal: She would alter her family’s fate in exchange for closing the Bermuda Crater. To do that, Maya would have to go to a place called Forgotten Isles, find what caused it, and look for a solution. If she agreed, three men will accompany her, acting as bodyguards. Apparently, they each have their own circumstances and a wish to be granted. Characters: Here's our rename-able Heroine -And many more! x'D Background & GUI Samples: Game Info: Hi! This is SweetChiel who is responsible for the fantasy adventure visual novel with winged guys in loin cloths*cough* -I mean, traditional Indonesia Batik clothes. Remember this baby of mine? The warm welcome I received for Nusantara: Legend of the Winged Ones pushed me to make more visual novels with Indonesian elements in it. Please take note that Nusantara: Bermuda Triangle is NOT a sequel of Nusantara: Legend of the Winged Ones. It is set in the same world, but it will be in a wider horizon and a brand new story. I really didn't expect myself to jump head first into becoming a visual novel developer since I didn't know a thing about programming 3 years ago, but who knew! After a trial of errors and tears, I feel that Ren'Py now is like a magic item which allows me to create a whole new world! Features: - 4 Love interests (The last bachelor will be unlocked once you finished with all 3 main bachelors routes, more info later in IndieGoGo) - 9 Endings - 1 Minigame - Casual Status Raising - Regular & Time-Limited Choices - Translation/Definition Notes - Mini Encyclopedia - lots of original CGs & BGs (I haven't calculate the exact number yet) My Honored Proofreaders: - KrystalFlare - crystalscm - Blasé&Voracious I found awesome proofreaders! It's so much fun working with them and I love the result <3 :'3 Game Progress: - Plot: 75% - Script: 25% - Character Sprite: 60% - Programming: 25% (Demo Finished) - Backgrounds : 55% - Songs & Sound Effect: 75% DOWNLOAD DEMO HERE (Windows, Mac, Linux) Questions for you: 1. Which character caught your attention the most? 2. What do you expect to see in Bermuda? 3. Will you guys be happy if I add a route to romance the antagonist? xD 4 It will took awhile until I publish a demo since I still have things to experiment with Ren'Py -but feel free to give suggestion/critiques :'3 I will update once every Monday in lemmasoft forum/facebook fanpage/tumblr/itch.io <3 Oh, I also opened a Patreon: there will be more sneak peeks, step by step WIPs of my backgrounds, behind the scenes, and even a spot for beta-testing without strings attached if you want! I hope to see you around! xoxo, SweetChiel
  24. Truth Unveiled Hello! My name is Miya and I'm recruiting for Truth Unveiled. I am the team leader. At this time, our team is made up of two programmers, three writers, and I. This is a non commercial project. Our Team pigionsdeliver - Lead writer (on lemma) Otometea - Writer (on lemma) Philip Napier - Writer (Not on this site) Logic Nerd - Lead programmer (on lemma) James Inness - programmer (Not on this site) Our progress so far First, let me say that this game is being built in a custom engine that allows episodic release. It is like Ren'py but has many more features. So the script for Episode 1 (of 5) is finished. It needs editing. If you are interested in being an editor, I can send it to you via email or skype. Information below. For the Episode 1 demo, that puts us at about 30% completion What we Need We need a sprite artist for about 7 sprites with your basic expressions. I, myself, am an artist and would be happy to provide you with basic concept art to aid you. I'll do whatever it takes to make your job easier. We need a background artist, I want these locations to be unique. I'm not above using the creative commons but everyone wants to be original. We need a musician. We have our plot in place and would love to have themes per character as well as menu and dynamic event tracks. This is ambition, but at the least, we need background music. We need an editor. We have a VERY talented writing crew and as a small downside, the script needs to be converted to more layman's terms to appeal to a wider demographic. Summary Truth Unveiled is a GxB otome game about a 24 year old English professor that features the option to reject dating any of the available suitors if you wish. You can befriend them or go your own way to find out just what's boiling beneath the surface of your own psyche. Story Synopsis MC (Main Character) Burroughs has done everything she could to run away from her gift. Now, she is forced to stop running from death. It’s time she unveiled her gift and face her problems head on. MC has been able to see spirits her whole life but since her 24th birthday the problem has escalated. With the help of her inner voice and a range of attractive suitors, she discovers more than she bargained for. And, as big as her problems seem, those who surround her carry secrets of their own, some just as big and others more dangerous than she could’ve ever imagined. Life is never simple but the only option left for MC is to live it. No matter how much she tries to avoid it. A messaging feature will be included. Text the guys, make a friend, or choose a route. You're the one in control. However, the neutral story is available if you do not wish to date! Contact information Contact me! Email: [email protected] Skype: [email protected](do NOT email this account!!!) Google+: Miya Hangouts: Miya Moo Or here in the pms I look forward to hearing from you. (I'm still getting acquainted with this site, so sorry for the weird spacing and irregular font size. I have no idea how to fix it.)
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