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  1. Hello fuwanovel Community, I want to tell you something about my very first 3D-Adult Visual Novel I'm actually creating: ❀ Game Title: ❀ Ecchi Sensei ❀ Hard Facts: ❀ 42k written words ❀ ❀ 1500 Pictures ❀ ❀ over 60 Decisions and some with real gamechanging effects ❀ ❀4k+ Graphic sizes❀ ❀ Genres with including subgenres: Slice of life, Drama, School, Family, Teacher, Education, Comedy ❀ ❀ Game features: Decisions (over 60), Namechange, Interactions, Health bar, 35+ characters at the age 9 - 50+. Every character has a unique personality and their own story ❀ Erotic content and fetishes: Cosplay, Couple sex, Sexfriend, Harem, Reverse gangbang, Dirty talk, Rape, Reverse Rape, Blackmailing, BDSM, Boob job, Handjob, Blowjob, Deepthroat, Foot job, Anal, Masturbation, Yuri, Incest, Molesting, Milf, Lolicon ❀ Background Story: You (32 Years) are a family father of 4 kids (18, 15, 13, and 9 Years) and your wife is (33) (You can change the first name for every 6 characters) moved after a job-offerte to a small town. In this town was built a giant school with modern facilities and a big dorm for their students. This school is a project hosted by the japanese education minister and his wife who plays the role as the principal of the school. The project implements a new way of education system where the teachers can freely decide what the students learn. You are the teacher of the this years very first graduating class. Your job will be to improve your students grades and prepare them for becoming a part of society. In this school, where only female students are allowed, is a new male teacher a sensation. Everyone is talking about the new male teacher's arrival since weeks. The first day of the game starts with your first day at school. You recently moved into a fancy new house and have no plan what to expect. Your are very smart, nosy, a great thinker and a daydreamer, a bit lazy, sadistic, but on the other side also helpful, and of course, very pervy.. Your 2 main missions are to keep your family intact, and raise the grades of your students. But. There are 2 big problems. The first one lays in your family. Your eldest daugter is your step-daughter, and since you and your wife told her that you are not her real father, she distanced herself far far away from you. But she will come into your class, so you see this as a Chance to come closer with her again. The second problem is your class. Most of them have good grades, but there are also some deliquents, or lazy, or just stupid people into it. Game state: Release Date: 14.July.18 Story: 100% Dialogues: 100% Character Creation: 100% Animation: 100% GFX: 80% Sound: 0% Scripting: 0% As i thought about creating a western Visual Novel, I decided to try to comfort as much as possible with the player. You will ever have the option. You dont like Character XY? No problem, you will be asked if you want to have sex with them. There is also always a option where to release your load, and you often can decide the sexposition. My biggest focus was the story, the dialogues and authentic characters. All this work is just for the first ingame day. I will release every month a new day in similar lengh. I played a lot of other Visual Novels. Original japanese and western ones, and I can say that I never played a game like mine. So.. I would be very happy for every feedback you are willing to give me.
  2. Development Blog Hello! I'm one of the writers and founding members of a small indie VN team currently composed of transgender and non-binary devs dubbed Jockstrap Penguin Studios. We've recently begun development of our first visual novel, entitled Candyfloss, which is centered around the lives of several trans and non-binary teenagers living in central Florida. Notes: Ten (10) "romancable" characters Multiple routes and endings No adult content/NSFW planned Written, illustrated, and programmed entirely by trans and NB individuals The main cast has been fleshed out and writing for the main route is underway, though we've decided to hold off on releasing the characters' bios in full until the appropriate concept art is finished; our sprite artist has already produced a number of preliminary sketches and is in the process of digitizing them. Needless to say, we'll be updating both here and our game dev blog at the soonest opportunity. We also have a Discord server where members can nag the devs keep up with our progress and ask any questions they may have for the team. (In an attempt to curb trolling/harassment, I ask that you message me privately to request an invite link.) Progress: Art — Beginning stages Writing — First draft of the main route has been started; all characters are fully fleshed out Programming — 0% Music Composition — Beginning stages
  3. What’s Grimm & Tonic This is a weekly web visual novel, that follows the residents of the fictional city of New Eden. New scenes released every Friday. Check it out here What’s “Last Call" In this VN, you wake up one evening to find Death sitting on your sofa. Broke, friendless and apparently soul-less, He offers you a temporary job at the premiere, local, shady hole-in-the-wall, DEAD-END. Maintaining a healthy Work-Life balance is pretty tricky on a good day but it’s damn near impossible when your boss threatens foreclosure on your mortal existence. As the new bartender at DEAD-END, you’ll make new friends, mix weird drinks, all while navigating Life, Death and everything in between. What are the Themes? The game will focus on the following themes: Wishing vs. Desire vs. Action Locus of Control Coping Mechanisms Personal Growth You can expect the game to touch on topics such as suicide, alcohol abuse and depression. This title is going to be focused towards an audience aged 16 and up. There will be references to alcohol and adult situations. However, there will be no explicit nudity What's the Master Plan? I'll be releasing new scenes every week for free (like a webcomic) and I plan to package episodes (comprising of 4-5 scenes) for commercial release going forward. The MSRP for the episodes will be $4.99, but you can get them at a cheaper rate through my patreon. Open to Feedback? Yep. Looking forward to any comments anyone may have: Pacing. Ideas/Suggestions. Both Positive and Negative criticisms.
  4. Hi all! I just wanted to spread the word that our Adult Otome Visual Novel - Yakuza Kiss - is now on Steam early access. You can find all the relevant information and links below, but if you have any questions please feel free to ask me anything! TRAILER https://www.youtube.com/watch?v=izpeklRaVHQ GAMEPLAY https://www.youtube.com/watch?v=KJ_cNGNEDnM SCREENSHOTS & GIFS PRESS RELEASE Pink Potion Games is releasing its debut game, "Yakuza Kiss", an adult visual novel made especially for players who love sweet romance, but also want the hot and steamy parts! Join Jeong Moon on her descent through Cyan City - a sprawling neon metropolis ruled by the criminal underworld. Completely disillusioned by the city and life in general - desperate for a way out - she ends up in the wrong place, at the wrong time and finds herself working for the yakuza. She quickly catches the attention of Yuki Yamaguchi, a yakuza leader hellbent on rebuilding his father's criminal empire. To survive in this strange new world she will have to face her deepest fears and give in to her darkest desires. "Yakuza Kiss" features all the classic visual novel elements players know and love, but gives them a refreshing twist. For example, the game characters are animated with Live2D and the location art features sprite and particle animations. All important story scenes are accompanied by illustrations that appear on the screen frame by frame, as if the player is reading a comic book. Throughout "Yakuza Kiss" the player is confronted by choices that will form the personality of the main character and change the final outcome. The original soundtrack is influenced by synthwave and - just as the ambience, SFX and visual effects - it is designed to bring the dark atmosphere of Cyan City to life. The 1st chapter of "Yakuza Kiss" is available on Steam Early Access where consequent chapters will also be released as they are completed. All the chapters should be available by Q4 2019, but interested players should grab this Visual Novel right now since as we add more content, the price will go up. For more images, videos and information you can visit www.pinkpotiongames.com/yakuza-kiss. "Yakuza Kiss" has been developed with Unity3D and will require Windows 7/8/10, a 1,5GHz processor, 2 GB of RAM and DirectX 10. Pink Potion Games was formed in 2016 by an experienced indie developer duo. Our mission is to offer the female adult visual novel fans something new and exciting! You can visit us online at www.pinkpotiongames.com. LINKS Steam page: https://store.steampowered.com/app/847950/Yakuza_Kiss/ VNDB page: https://vndb.org/v23139 Pink potion website: http://www.pinkpotiongames.com Pink Potion Patreon: https://www.patreon.com/PinkPotion Pink Potion twitter: https://twitter.com/PinkPotionGames
  5. Hello everyone! Description: Sorority Rites is a short kinetic novel game that takes place 3 years before the events of ' The Last Yandere ' and the award-winning horror game ' Dere .Exe '. This kinetic novel centers on new school transfer Myles, an 18-year old nobody, and her attempts to succeed at a deadly initiation ritual. She encounters Venice, the most popular girl on campus, and is forced to stay at a supposedly haunted mansion in order to pass the local sorority's initiation rites. However, things take a much darker turn. Will Myles reject the sorority life? Will she escape the haunted mansion intact? Download this spooky VN for free to find out! Click to download Visual Novel
  6. We are a team of two people with virtually no budget, and one day we decided to make a videogame. Visual novels seemed like the most suitable option back then: they are not particularly hard to programm and allow a decent story. By now we have most of our story layed out and are building scenes with sketch art. Its going to be a short, choose-your-own-adventure kind of story, somewhat ironical in tone with crude and dark humor, set in a low fantasy world full of cynical assholes. Its mosltly inspired by The Witcher and the original Thief games, with some influence from criminal thriller movies. What I am concerned about, though, is selling the game once it is made. Sure, it has anthropomorphic characters which is probably a plus, but it's entirely un-erotic and un-romantic, characters are designed to be quirky and often outright ugly, and the art style is quite un-anime. We simply have now idea how and where we can advertise such a game once we have cool stuff to show. As an example of my art, I'd love to show some pages from a webcomic I abandoned a while ago. It's set in the very same world our VN is gonna take place in, and is drawn in the same art style (careful there's strong language and occasional graphic violence) http://badamned.thecomicseries.com/comics/25/ We also made a demo/test VN with primitive sketch art and a nonsensical story: https://drive.google.com/file/d/0Bz-k56Eamc2FWHZ6WVJFZ2ZqMmM/view pls help ur my only hope
  7. Hey, all! I finally decided to do a post on Fuwanovel about TsukiWare's latest projects! We've reached our original $3,000 goal, and there is a stretch goal or two that could be met if enough people are interested! The spoilers below contain information about both of our titles - let us know your thoughts! If you're interested in backing us, our Kimochi Red Light campaign ends on March 24, 2017, at 1:55AM EDT. I will start to post more information once the campaign has ended, including a few updates regarding our UI, Programming, and a couple other links that I need to update once I confirm a few things. We will be releasing demos of these titles, which I will also link here as well! (Images in this spoiler are NSFW)
  8. Story The allegiance of the 5 big kingdoms over the past century, Ashwell Kingdom located at the center and being the biggest and most influential, Thamor Kingdom in the west who boasts of military excellence and revolutionary weapons created, Loseon Kingdom in the north known for their rich agriculture and reign over the mountainous regions, Maicheven Kingdom in the east known for increased trades and mastery in the craft of aerial weapons and transportation such as aeroplanes, and lastly the Richmond Kingdom, a seaside kingdom and the last to join the allegiance with a relatively recent lineage, has made the country of Eclaria successful in almost all aspects, outgrowing the others found within its vicinity. However, despite the harmonious relationships of these kingdoms, a notorious phantom thief lurks around the whole country with a hidden identity, stealing the most revered artifacts, leaving no kingdom free from his hands. Gems, chests, crowns and scepters from the past generations, he leaves none of the precious artifacts behind. No one knows particularly why the phantom thief commits such crimes, as the stolen artifacts are nowhere to be seen. Recently, the phantom thief has sent a message for Ashwell Kingdom, declaring his plans of stealing a prized possession that they treasure. While Ashwell is governed by matriarchy, Rose D'elaphontaine Ashwell, only child of the Ashwell family and next in line to the throne, seizes the opportunity to catch the infamous phantom thief and put a stop to his crimes, therefore deeming herself worthy of serving the kingdom in the eyes of her constituents as well as the Queen herself. For the past century, the Ashwells have governed their kingdom this way, with the Queen Regent as the Head of the Kingdom and the King as her General. However, Rose is clueless as to who and what the real phantom thief is capable of, and in her case, what she doesn't know can truly harm her. As Rose gets closer to the truth, she comes to experience baffling emotions and these foreign feelings cause a stir inside of her. She comes across two dashing men with a recognizable social status and one who has always stood by her side. Because of the phantom thief, her life takes a major 180-degree turn, changing the princess who only knew of proper courtesy, political talks and marriage solely out of convenience. When she finds out the whole truth, will she go according to plan and ascend to the throne with flying colors, or will she risk everything in the name of love? Characters Rose D'elaphontaine Ashwell Growing up as the only child, Rose has exercised her authority in the castle all her life, constantly being in control. She possesses a spontaneous attitude and strong will, but knows how to maintain the proper courtesy and demure act. Rose is the type to charge into battle without formulating a strategy, moving with the flow and sticking up to her principles without fail. Dealing with thousands of suitors and meeting countless males in her lifetime, love is but a foreign word in her heart's dictionary. Albert Fletcher Albert was found by King Ashwell in one of his state visits to Sitopia, a country to the far east, where he met him all alone and quickly grew fond of the boy's potential. Bringing him to Eclaria and taking him under his wing, the best teachers provided him unrivaled research material and trained him for combat - in return for his loyal service. Albert has been in the castle since he was 8 years old, his parents unknown to him until now. His only family are the royal family and everyone in the castle. Richard Knightley Richard is the eldest son in the Knightley family, with one younger brother. All eyes are on this man, dealing him massive pressure to become successful. Becoming the successor of the Knightley family is not an easy childhood to go by. He did have acquaintances, but no one to call his friends. With the Knightley's influence and power all over the kingdom, they have close ties with the royal family. Although he is aware that marrying the princess will be the easiest way to get his dream, he knows better than to do so with his pure efforts and unparalleled skill. Oliver Richmond Oliver is the second child in the family, leaving him the slightest pressure to begin with and the freedom to do his hobbies and travel most of the time. Though contained and trained to a certain formality, he looks up to his big brother and treats his little sister very carefully. He remembers his sister whenever he is with Rose, as according to him, she resembles his dear sister. Supporting Characters Lord Nighwater, Queen Ashwell, Young Master Daniel, Princess Rose's Lady in Waiting, Artisan Marco Game Features 3 Persons of Interest Approximately 54,000 words of Storytelling 10+ Original Backgrounds 9 Event Illustrations 10+ Original Soundtracks & Custom Sound Effects One True Ending Project Development [Music Demo to be Uploaded Soon!] Script Writing: 100% Main Sprites: 100% Proofreading: 100% Supporting Sprites: 100% Background Art: 8% CG Art: 10% Chibis and Icons: 70% GUI: 10% Logo: 100% Programming: 0% Musical Composition: 50% Production Team Project Head and Writer: Hyesun Chan (hyesunxoxo) Proofreaders: TheUsernameIsTaken, HarukaNami Sprite Artists: maeamika, Adhylia Background Artist: Ryuu Art CG Artists: Adhylia and Ryuu Art [Line Artists], Sleepy-Mia [Colorist] Chibi & Icons Artist: Red-Baby GUI, Logo & Promotional Artist: Camy Sound and Music Composer: Jeff Penny (diatonicnerds) Programmer: Lezalith Story: Hyesun Chan & TheUsernameIsTaken Guide Questions for Leaving Feedback (Optional) <3 Does the storyline sound interesting to you? What is your first impression of the game? What do you think about the characters? Which individual appeals to you the most? Would you be interested in playing a kinetic novel like Phantom of the Blooming Rose? What do you think about kinetic novels? Take a wild guess: who do you suspect to be the phantom thief? Any other comments, questions and/or additional feedback? Thank you for visiting our topic! Please stay tuned, we will announce the release of the demo very soon! We hope to embark on this development journey with all of you <3
  9. I'm Josh, the founder of the Studio Élan. I'm also part of Alienworks, the group that released "Highway Blossoms" and is working on "The Human Reignition Project." With Studio Élan, we just released a demo for our first game, "Heart of the Woods." It's a yuri game through and through, although I primarily consider it to be a fantasy game with romance elements, rather than a romance game with fantasy elements. I've copy/pasted the synopsis for the game below. The demo is available on Steam for PC only, and it's on Itch.io for PC/Mac/Linux. It'll be on Denpasoft probably next week, and we'll also update the Steam version with Mac/Linux versions around then too. There's a free patch to add in the adult content - for the demo, this is just one scene. The character artist for the game is Rosuuri, whom I also worked with on HRP and HB, but who's best known for her gorgeous fanart, especially FGO. This will be her first ever time drawing adult content. Hope you like the game, please let us know any comments or feedback you have here or on the respective store pages. And please, before anyone else asks: no, we're not concerned by the recent Steam takedowns and don't think it'll affect us (backtracking or not). Steam Link: https://store.steampowered.com/app/844660/Heart_of_the_Woods/ Itch.io Link: https://vnstudioelan.itch.io/heart-of-the-woods-demo Adult Patch Link: https://vnstudioelan.com/hotw-r18patch/ This demo is a sample of the full game and contains a selection of scenes from across the whole story. We've hand selected the scenes in order to give a taste of the game without spoiling too many of the major plot points (we figured it's a given that Maddie and Abby end up together). To help fill in some of the blanks though, there are demo-exclusive chibi versions of Maddie and Tara who will help fill you in on what's happening along the way. Heart of the Woods is a fantasy yuri visual novel about paranormal investigation, ancient mysteries, and a love between two girls that transcends life and death. Maddie Raines, manager, editor, and general business-handler for her best friend Tara’s popular paranormal vlog series, is swept up in a dangerous supernatural crisis when she’s dragged against her will to the remote European village of Eysenfeld. A strange young woman named Morgan has promised them undeniable proof of real paranormal phenomena, and what she has to offer eclipses anything they’d ever seen before. However, out of all the strange occurrences the three of them bear witness to, one in particular captivates Maddie in a way she’s never been before: the ghost of a young woman. This woman is Abigail, the victim of a centuries-old injustice now bound eternally to the forest surrounding Eysenfeld. Drawn to Maddie in a way she can’t explain, Abigail reveals herself to another person for the first time in more than 200 years. While Tara and Morgan investigate the mysteries surrounding the village itself, Maddie begins to form a bond with Abigail that grows to be more intense than any bond she’s felt before. As she learns the truth about Abigail’s death and imprisonment, she realizes that it falls to her and her friends to break the curse that has ruled over Eysenfeld for centuries. But more importantly than that, it falls to her to finally free the woman she loves. Features: -Chibi characters to fill in the gaps between scenes -Incredible character and CG art from Rosuuri -Fully original backgrounds and soundtrack -Multiple accessibility options -Extra features including a music room, CG viewer, and guest art gallery -At least one really, really gay ghost
  10. Free Demo Available => Steam <= => Itch.io <= => Kickstarter Campaign <= As We Know It is a post-apocalyptic visual novel with heavy branching. Set in a future where the world has become too hot to be safe. Those who can, move underground. You get to experience life as a new resident of Camden, the local underground oasis. Get a job, make friends, find love. Just as you start to get used to this new, protected life everything begins to fall apart. Will you fight on the side of chaos or structure? And how will that affect all of your relationships? Make friends. Make enemies. Everything you do matters. Features: Become friends, or enemies with a diverse, fully fleshed out set of characters! Branching paths from day one, making each play through unique Every path promises different sides of the story, encouraging replay 4 potential love interests 3 potential friends 4 career options with separate events outside of the love interests Spend time with any- and everyone, no matter who you romance, or which job you pick Several endings planned Customize your name and appearance (different skin tones and hair colors) Camden An underground utopia with fresh food, filtered air, and the coldest water you’ll ever taste. Enjoy your spacious living quarters with enough room for the whole family! We have all the amenities you could ever dream of: a gym for your fitness, a library for your mind, and a bar for socializing. Our community center is a hub of activity. Stop by in the mornings for affordable coffee and a friendly chat with your neighbors. All events and meetings are held there as well! Our massive space is taken up mostly by an impressive collection of greenhouses that provide a wealth of resources for Camden. From clothing to medicine, if we can grow it then it’s here. Never worry about fatal power outages again. We use an advanced Geothermal energy system that is as safe as it is efficient. Our impressive security and medical departments keep us protected and healthy. Camden welcomes you to your new, better life. You play as Ashlynn Phillips. Ashlynn is suspicious, but desperate to make this new life work. Her life on the surface was hard. She spent most of it fighting for everything and going without. Now she's safe. Her mother is safe. They have food, water, and shelter. Nothing will get in the way of that ever again, if she has anything to say about it. Or will she change her mind when she sees just what living in Camden can mean? Camila Phillips - Your mother, despite her airy optimistic nature you know she’s seen some very dark times. You can hear her whimper in her sleep, though she’ll vehemently deny it. Shes content to read romantic stories and daydream until reality catches her attention. Mayor Rick Davidson - The man in charge. Will do whatever it takes to ensure Camden's future success and prosperity. Many of the residents are enamored with the charming mayor, but he seems to have finally taken a personal interest in the doe-eyed Camila Phillips. Jude Myers You can usually find him at the bar with Sam, the closest thing to family he has left. Or in the greenhouse tending to the plants with loud grunge music from the 1990s shaking the walls. If you see him with any tech, you should probably assume it’s contraband and say nothing. Romanceable Eva Turner An overly friendly security officer full of charm, and a sad smile. She'll tackle criminals all day, and then sweep you into her arms and sing karaoke with you all night. Or she’ll challenge you to a race, then feel bad that she didn’t let you win. Romanceable Gloria Miller The sweet Community Affairs Supervisor who wants to keep everyone's spirits up in these dark times. Born in Camden she isn't fully aware of the harsh realities of the surface. Bored of living underground she wants to either shake things up or escape. Romanceable Micah Everett A perfectionist with an eloquent way of speaking, and a quiet voice. Can seem distant at first, but will open up as you get to know him. Tries to throw himself into work as much as possible, and as the community’s head doctor no one tries to stop him. Romanceable Vince Head of security, strict at work, but a caring and sensitive father and friend. Adores his daughter, single but not looking (Sorry Iris), acts as a father figure to Eva, good sense of humor Tabby Sweet little Tabby, likes to study in the gym. 8 years old. Lonely. Smarter than other kids her age. She may think you’re a bit dumb, but is happy to tutor you. Friendable Iris A man crazy flirt with a big smile and a lot of sass. Fun, outgoing, likes just about everyone but her ex. Acts like the southern-belle of Camden. Sam Bad-ass bartender who's been to hell and back. Runs Icarus. Took a young Jude in when she was 17 and they have been family ever since. Don’t steal from her or she will stab you. No really. A lot of attitude and sass. Protective of her loved ones. Friendable Bryan Handsome, charming, friendly, and utterly useless at his job. Has a huge crush on the grumpy librarian, and spends his time at the library when he isn’t napping at work. Trevor Grumpy librarian, not a people-person, may like Bryan more than he seems to, likes books and hates people, would prefer if you just never went to the library ever, dislikes Gloria Miller. Friendable Sprite concept art of Micah and Sam: Background art: GUI: Credits: Development, Writing, Programming: Me (Scribbles) Collaborator: PMscenarios Character Art: Kate Frizzell Logo and GUI Artwork: Sasquatchii Background Art: Exit Mothership Music: Matthew Myers Everything is still being planned out and worked on! I will update periodically. Feedback would be great, and feel free to ask questions!
  11. (Whelp...here goes nothing. This is a game set in JP, but I have a good reason for this, I swear to God!) PS: I LOVE YOU (R18) VNDB Website Demo Team: Eunsun Shin, Toxicmilkk (colorist), Lizm (colorist), Red L. Jameson (editor) I’ve never thought about falling in love. I’m not even sure know what that means. My parents divorced when I was seven, but even before then, for as long as I could remember, their marriage was in tatters, both of them desperately hanging on to something they secretly knew was over. ------- College junior Kei Asakawa doesn’t believe in love. After a childhood spent watching her parents tear each other apart, she wants nothing to do with affairs of the heart. But one special day, she meets three men who could change her outlook on life—and love—forever. PS: I Love You is a dating sim and visual novel in the otome “maiden” game genre, featuring over 100,000 words of original story, stunning illustrations, and three swoon-worthy men to choose from: - Naoki Takayama, the happy-go-lucky baseball star who’s been best friends with Kei since childhood - Haruhito Satou, the cold, efficient businessman hiding a heart of gold and an impoverished past - Shinichi Kougure, Kei’s playboy cafe-owner boss with walls of ice around his heart and a boy band history he’ll be forced to revisit Can Kei win over any of the men who’ve caught her eye, and if so, which one? The road to love won’t be easy, between career-ending injuries, long distance relationships, endless paparazzi, and secret meet-ups, but you’ll decide what path Kei takes. ~70,000 - 100,000k word count (including common routes) Multiple Good Ends (Lukewarm ends, no rapey bad ends) Original OP song composed by nostraightanswer and recorded by rubysakura Naoki's route is free to play, Haruhito/Shinichi is an additional $5 each The game, as of 4.6.2018, is about 25% complete. I've been focusing a great deal of my time working on the art (god, there's so much art) and unfortunately, the script's kind of fallen by the wayside. The synopsis/plotlines are all, er, plotted, so it's just a matter of writing the damn thing. I'm a fast writer, though, so I anticipate being able to complete AT LEAST Naoki's route by the end of this month, which is when I'll send it off to my beta testers. But I'm hoping to have a demo of PS: I<3 U available to play by the end of next week. The script is finished; it's about 15k and the demo will end when you get to the choosing scene. I think a May 30th release is wholly possible. Once the assets are complete, it's a matter of finishing the script, sending it off to the editor, and then programming it. (actually, now that I think about it, May 30 is not that far off, OTL) Once I release the demo on itchio, I'll post up a short questionaire for you folks to fill out, if you would be so kind. No questionaire. Just tell me your thoughts
  12. https://www.kickstarter.com/projects/hbpencilneko/717816440?ref=481002&token=940b5a2c it will be nice to have any sort of feedback from you guys. Or any mistakes. Grammar will do too. If you enjoy the project or any feedbacks, you are welcomed to reply here as well as in the kickstarter page Note that there are somethings that haven't added to the project yet. Here are the followings: Video Japanese Page Translation as well as Chinese Page Translation Some images Character introduction text Thanks
  13. Please note, Arosia only supports Windows (32/64 bit) in 1920 x 1080 resolution at this time. Arosia is an erotic storybook; it’s a nontraditional visual novel (OELVN). Fully-voiced; written & illustrated by two female artists. We release free updates monthly, adding new characters, stories and paths. VNDB link Arosia will only become more expensive over time. Read more about our pricing plan. You can play Arosia right now by becoming a Patron. We’ll release a free demo and launch early access on Itch.io in April 2018. We will be running a Kickstarter with Early Bird specials in May 2018. Arosia will be available on Steam in June 2018. Join our Community Discord server! Features – Arosia is a non-traditional visual novel, featuring a growing collection of short, erotic tales that can be completed in 20-40 minutes. – We release free updates every single month – Each story offers multiple paths with at least two different endings. – All stories are fully narrated by female voice actresses. – Each story features 5+ gorgeous illustrations by IvyFetish. – All writing by Lily Black, a master storyteller. – Play with your choice of: keyboard, mouse, or gamepad; touch probably supported (but untested atm) – The game runs on a custom game engine that features a clean, functional UI and minimalistic features; the engine is coded and maintained by Lily Black and is developed using Unity 3D. – Our game is not pornographic, but we do offer a free patch that adds in additional, erotic content. Please note, Arosia only supports Windows (32/64 bit) in 1920 x 1080 resolution at this time. Our Growing List of Content March 2018 - The Witch Tree - Summer Route | 7 scenes | 3,300+ Words | 35m+ audio | 8 illustrations April 2018 - Teen Succubus - Poison Route | Work In Progress! More Info We are launching our demo and alpha next month (April 2018)! We decided on pricing for our game. We committed to doing free, monthly updates. We announced a free patch to uncensor our game. Help Us! We really need you! And no, this isn't a plea for patrons. We created a mission statement for partnering with others. This definitely includes you! Please take a moment to read it. And when you're done with that, join our new Community Discord!
  14. GET OUR DEMO RIGHT HERE! After a long year of treatment without any positive results, Yuuki asks for his final wish: to return to his hometown and fulfill his promise to meet again with his childhood friend, Saki Nishimura. However, as always, things are hard for him. Saki no longer lives where she used to, and no one knows her whereabouts. The last hint Yuuki got was from the high school Saki had said she wanted to attend—Shimizu High School. Together with his adopted little sister, Mary, and his new tomboyish neighbor, Chihiro, Yuuki keeps searching for the girl, only to meet Asuka Fujimoto, the most popular girl at school, who happens to look like Saki. Sample CGs: See more of our debut project right here! DigitalEZ is an independent game localization, development, and publishing team. We work together with the most talented developers to produce heart-touching games to bring joy to you. Ever since our founding, we've collaborated with several indie developers and helped get their games published, all of which have received very positive reviews. Blissful Work's is a new start-up indie development team that focuses on creating sweet and warm visual novels that can be enjoyed by our international audiences. Our studio is based in Indonesia, but we have people working together from all around the world. Our debut novel, One Last Crane, is a story that is heartwarming and heartbreaking at the same time. Enjoy the roller-coaster ride of one man’s journey as he struggles through his disease, still wanting happiness for his true love. We're very eager to develop this game as soon as possible. Our main goal is to bring bliss to the world through visual novels! If there is something that interests or even bugs you, keep us in the know by replying in this thread!
  15. Sect is a romance, intrigue and story-focused visual novel. Sect follows a young adult in a corrupted city where various shady organizations and groups exist, among them, the Sect of Illuminated stands supreme in instilling fear and brainwashing the masses. To take revenge for the death of his parents, our protagonist decides to create a Sect of his own. More info : Chapter avalaible : 2 Language : English Plateform : Windows, Linux and Android (Mac version will be released later...) Every two weeks, one Chapter will be added to "Sect" You can download it on itch.io : https://vinovel.itch.io/sect-vn Feedback apprecied !
  16. Hello everyone! Today I wanted to share with you the VN I've been working on with some friends. After that, i wanted to share the peculiar history behind the development, as we've had many questions that can only be answered by asking you directly. It is important to us that you give us your feedback, whether you like the project or not (especially if you don't!): “Rejoice, brothers and sisters, for The Answer has been proclaimed. Blessed be those who know how to listen.” -Nova City foundation chronicles In a world torn apart by crisis, war and hunger, our old leaders faced a dilemma: either find an answer to the conflict or leave humanity to its imminent destruction. They chose the answer. But this answer was not found, it was built. Nova City, humanity´s new hope Nova City is a vibrant symbol of hope and progress. It stands over the ruins of the war-torn world we left behind. Bursting with life and commerce, it seems unthinkable that the city itself is also a massive computer built to house “The Answer”: a system created to govern in the most rational and optimized way, excluding humanity from the exercise of political power. The Answer has brought prosperity to Nova City, and its citizens have lived devoid of major conflicts for over two centuries. Inside an apartment of this city, you wake up to find a tarot card that someone must have slipped under your door. The message is clear: The Fortune Teller has chosen you as the next victim. Afraid to leave your apartment, you rush to your computer to make a call that will change the lives of many people (or even end them) as the delicate balance of power in the city begins to shift. Embark on this noir tale of mystery and intrigue that will pit humanity’s reason against our own inevitable emotional nature. Game & Features From the start, you have locked yourself in your apartment to hide from the serial killer called "The Fortune Teller". In such a predicament, you’ll be interacting with Nova City and its people through your computer’s screen. From your computer, you’ll be able to make calls, tap into people’s phones and gain access to confidential information. You’ll also be able to hack into security systems in order to, for example, tail someone through traffic light’s camera feeds. During the course of the story, you’ll be able to create alliances with Nova City’s most important factions, gaining powerful friends (and enemies) in the process. Hacklist is currently being developed for PC/Mac. Features: Emotion Compass: Allows you to see how people feel, and how their emotional state changes as you touch certain topics. This will allow you to call bluffs, understand people better, push them to act in certain ways or set the mood for intimate conversations. Profiler: You'll have access to police reports for everyone you speak to. The profiler updates itself as new events unfold, and will give you some insights and hints about your contact's personality, letting you know how people may react differently to the same emotions. Hacklist also presents some new mechanics to the usual VN structure in the form of Apps you can use at any time during your experience: Skall: A videochat app where most dialogues/scenes will happen. Watermelon News: A social network where you'll be able to read people's posts and Nova City News. Remote.hack: Access networks, hack into security cameras, tap phones, and get into other people's computers to reveal their darkest secrets. The story behind the story... (and how your opinion will decide the changes we'll make) So! We're a team of 6 living and working in Caracas, Venezuela. This is a project born a couple of years ago in a itch.io game jam, back when it looked like this: (and yep... that's me!) After the jam, the project leads wanted to continue the project. I couldn't at that time because of my job, so they formed Caustic Games to do it. That's how the second version of Hacklist was born. It was a much more polished product, and it had a new cyberpunk/vaporwave style. This version was approved on Square Enix Collective, where you can still play the demo. (That's Kentai on the center. They grow up so fast! *sniff*) (A screenshot of our pseudo-antagonist Clive Jackson. Remember the name, we'll come back to him in a bit!) The campaign was successful, and we received a lot of feedback that helped us detect some flaws we had. Around this time, 2 of the main artists left the project, and the remaining artist and myself (i had just joined the team) couldn't accurately replicate the previous artist's style, so we were forced to abandon a style we liked in favor of making a new one that we could handle better. Eventually, we rewrote the whole story, keeping the same characters and archetypes mostly intact. But this story was to be set in a futuristic utopia, rather than the bleak future from the previous cyberpunk setting. After some time, we decided that a futuristic Art Deco setting was perfect for the mood of future, progress and empowerment we wanted Nova City to irradiate. ...And then we hit a pretty hard roadblock: none of the characters we were designing were aesthetically cohesive with either the tone and setting, or the environment itself. So we started to make some tests on styles for the characters... ...then we made some more... ...and MORE... We finally set out to define the style and technique we would have for the in-game art, and it went down to these three versions of Clive Jackson (the guy i told you to remember from the previous version!): Aaaand that's where we stand now! we decided internally to go with the third option, as we felt the technique blended better with the background and the character was designed to resemble an Art Deco statue, from the volumetrization to the edgy style from illustrations of the 1920's, 30's and 40's. The thing is, we kind of went open minded about changing the anime style to something that better reflected the world where the story is taking place, but none of us has seen more than a handful of non-anime visual novels, and have no idea if this art style is actually appealing or if it is, on the contrary, something that would disuade readers. Here's where you come into play! We need your feedback and opinion about the project, as asking you guys directly is the only possible way for us to know we're on the right track. We would love it if you took the time to watch the concepts, mockups and screens and tell us, honestly, which images do you find more appealing, and if the current state of art style is something you might want to see in a VN. Do you think non-anime style in VNs is something detrimental? or do you think it-s a welcome change of routine? Please let us know what you think! Thank you for reading through the end! Anything you can comment on the project is a HUGE help for us! -Jorge Veloso AKA "Vel", Artist at Caustic Games Our Team Hacklist on Facebook VNDB entry still in progress...
  17. NOW LIVE ON KICKSTARTER: https://www.kickstarter.com/projects/borokaistudio/omega-pattern-visual-novel OMEGA PATTERN The content of this post is available in Spanish on http://www.patronomega.com/es/kickstarter/kickstarter-patron-omega/ KICKSTARTER VIDEO FIRST PART The Omega Pattern's first part and free demo are already available on Steam (it has been Greenlit by the Community), Itch.io, Google Play and the App Store: http://www.patronomega.com/en/#download ANALYSES Cubed3 (7/10): "Omega Pattern HD is delightful, interesting, and above all else, worth the price of admission... It's going to be a lot of fun to see how this story progresses as the future episodes come out, as Shaiel's story is definitely going to feel unique amongst the many other entries in this genre." GameRamble (7,7/10): “The story is genuinely intriguing and the choices you get to make actually impacts the story, which is a nice touch... The soundtrack is really solid... Fans of the genre who don’t mind trading in length for replay value should definitely try out Omega Pattern.” Softpedia: “A very promising visual novel... Play your part in a strange world controlled by a powerful corporation and make the desired choices to steer the plot... Fight against an evil organization bent on ruling the world... Nice artwork and many choices to be made.” CGR (7,75/10): "At this current point, Omega Pattern is already a great title and it has me awaiting what comes next for my multiple versions of Shaiel and the decisions that have affected the men that he has become." Español Multianime (8.5/10): "La toma de decisiones es un apartado ampliamente diferenciador, ya que en Patrón Omega, dependiendo de las opciones que vayamos tomando, nuestro personaje irá evolucionando, incluso hasta en sus poderes, ya que El Patrón Omega depende de la personalidad del humano, y gracias al abanico de opciones, podemos rejugarlo y en serio se agradece bastante." Uvejuegos (7/10): "Buena historia, personajes interesantes (en su mayoría), critica social recurrente, lenguaje puramente español así como notable diseño visual y musical. Sin duda es un juego que debería llamar más la atención al público, y no sólo al experto en visual novels." WHAT MAKE IT DIFFERENT? Omega Pattern seeks to offer a more personal and deeper experience in the visual novel genre. In Omega Pattern, we ‘reinvent’ the visual novel concept by giving you the opportunity to choose the main character’s personality in a prologue where you will recall his past. Every personality defines a character with his own storyline which will change as you advance on the story and keep making decisions. The results will depend on the consistency of the character and the impact that your decisions have in the world. In addition to this, the narrative style is different from other visual novels, letting you get into the main character’s head instead of being a mere spectator. We avoid the use of tedious descriptions to explain what’s happening and make use of the main character’s reactions and thoughts to make the scenes more realistic. For example, we prefer to use ‘Shit, my jaw!’ instead of ‘He punches me on the chin’.” GAMEPLAY Omega Pattern is a Visual Novel which offers a variable multiple-choice decision system. This means that both the number of decision points and the number of choices or options that you will find in those decision points may vary according to your previous decisions during the game. SYNOPSIS The world where the Omega Pattern story happens is seemingly normal, similar to the one we live in. However, genetics and fate mean that a few individuals are born with a kind of Pattern or special brain signal which lets them develop unique and varied psychic skills that are determined by their life experiences, which form their behavior and character. From the shadows, an organization known as Bioagora controls the world according to its own interests thanks to the power and influences that they get, in part, from their Agents. These Agents are people who own the Pattern and have been coerced, bought, forced and even captured against their will to be brainwashed and indoctrinated, so they can faithfully serve the Bioagora. Shaiel (21 years old), a man who possesses the Pattern, has found himself forced to live in secrecy in order to avoid falling into the hands of the Bioagora. However, as time passes, it gets more difficult to escape from a power which is increasing exponentially. Seeking for allies has become an unavoidable, and it seems that the only alternative available are the Celtas; a small and poorly organized group with unorthodox methods, whose plan to face the Agents and restoring an order different to the Bioagora’s seems near impossible. As the rest of the population stay impassive in a gray world, Shaiel will have Shaiel to play his cards right and find out the truth hidden by the Bioagora, the Celtas and himself. FEATURES Become the Main Character: Decide what to do in the most relevant moments of Shaiel’s past. This will determine his current personality and therefore his psychic abilities and the decisions that you will be able to take in the future. 3 Story Lines: Access to 3 significantly different story lines, which means that you will have a high replay experience where you will find suspense, action, drama, comedy, horror and romance. +6 Hours: The variable multiple-choice decision system that we have implemented for the first part of the visual novel can grant you up to 6 hours of gameplay or more. Mobile Optimized: You will enjoy the same experience both in the Desktop (PC and Mac), Mobile and iPad versions. Full HD: 2048×1536 resolution for iPad users and 1920×1080 for Desktop and Mobile users. Manga Anime Style: 100% original illustrated material. Original Soundtrack: An OST that creates the perfect atmosphere in every situation. GALLERY CG Event Gameplay Decision Game Menu Main Menu Settings ORIGINAL SOUNDTRACK Game Rumble: "...A really good soundtrack. None of the thirteen songs featured on the soundtrack sound like your typical visual novel fare and they all complement the mood of the game nicely. From sinister tracks like “Gurdjief Lessons” and “Death Valley” to melancholic ones like “In Memory Of” and whimsical ones like “Kids,” the songs are all really good..." Listen to the OST! THE FINAL PART: WHY KICKSTARTER? This Kickstarter campaign expects to get funding for the big final part of the visual novel. Borokai Studio is an indie group and Omega Pattern is his first indie visual novel. Besides being indie, Omega Pattern intends to be a very long visual novel (+40 hours). It’s impossible to afford this kind of project by an indie group without economic support, and here’s where the first part of Omega Pattern appears. We covered the first part expenses and released it without Kickstarter, Patreon or any kind of crowdfunding campaign because we wanted to show you the main concept of Omega Pattern (a visual novel where you define the main character’s personality and Pattern) before using this kind of resources. Omega Pattern is not an episodic visual novel. Our current intention is to release DLCs and bundles with the full Beast, King and Astral routes. The decisions you make in the first part give you access to these routes, but they won’t affect their course. This means that you don’t have to replay the first part again when we release the routes DLCs. The decision system that we’ll use for the routes won’t allow us to separate them into more parts since we want that every decision you make can cause an impact on the story as it advances as well as in the endings. Every route will be different and we’d like to give them an estimated duration of 12 hours or more. But don't worry, if we don't manage to fund the final part in this campaign, we will divide the final part into several DLCs depending on the amount pledged by the bakers and we will relaunch a new Kickstarter campaign with a lower goal in order to release the next Omega Pattern's DLC. COST BREAKDOWN Art (35%): Over 85 CGs, 85 BGs, 8 new major characters and several minor characters. We could decrease the number of BGs and increase the number of CGs. Writing and Translation (30%): The original Omega Pattern's script is written in Spanish and we will have to cover an English professional translation. Programming, implemmentation and administration (10%). Music (10%). Kickstarter (10%). Rewards (5%). STRETCH GOALS The Omega Pattern Kickstarter's main goal is 33.000€. If we reach it, we will try to improve the visual novel with these stretch goals. 38.000€: MORE ART. Over 100 CGs and 100 BGs. We could decrease the number of BGs and increase the number of CGs. 43.000€: R-18 CONTENT. We will include some erotic, soft and non-explicit content/scenes (Hollywood style). 65.000€: PROFESSIONAL ENGLISH VOICE ACTING. REWARDS Thank you (1€): Every dollar matters! Thank you very much! First Part (5€): Omega Pattern's first part key on the platform of your choice and access to backer-only updates. Final Part (25€): Key of the final part of Omega Pattern on the platform of your choice (retail price $34,99), access to backer-only updates and your name in a special "thank you" section in the end credits. Beta Access (35€): We really recommend this reward if you have played the first part and you can't wait any longer to play the final part. We will upload an updated version of the game every time we finish a chapter's development and you will be able to play that new chapter and continue your gameplay! It includes access to backer-only updates and your name in a special "thank you" section in the end credits. Digital DVD and Poster (40€): International delivery is expensive and we want to invest as much as possible in the visual novel development. Therefore, we propose you this reward which will allow you to print the DVD cover, disc cover and the A3 size poster on your own. It includes the Beta Access reward. OST+Beta Access (50€): Digital Original Soundtrack (retail price $19.99) and Beta Access reward. OST+Digital DVD and Poster (55€): Digital OST and Digital DVD and Poster reward. Art Lover (60€): The artbook will include creators' anecdotes, development information, sketchesand concepts, etc. This reward includes the Digital artbook and Digital DVD and Poster reward. Multiplatform (65€): Omega Pattern's first and final part on PC and mobile. It includes the first part keys, the last part beta keys, access to backer-only updates and your name in a special "thank you" section in the end credits. Multiplatform+Digital DVD and Poster (70€): Omega Pattern's first and final part on PC and mobile. It includes the first part keys, the last part beta keys, access to backer-only updates, your name in a special "thank you" section in the end credits and the digital DVD, disc cover and A3 size poster. Art Lover+OST (75€): Digital OST and Art Lover reward. Full Multiplatform (85€): Omega Pattern's first and final part on PC and mobile. It includes the first part keys, the last part beta keys, access to backer-only updates, your name in a special "thank you" section in the end credits and the digital OST, DVD, disc cover and A3 size poster. Full Digital (100€): Omega Pattern's first and final part on PC and mobile. It includes the first part keys, the last part beta keys, access to backer-only updates, your name in a special "thank you" section in the end credits and the digital OST, DVD, disc cover, A3sizeposterand artbook. Physical (350€): The physical goods included on this reward will have an exclusive and limited edition design and they will be personally signed and dedicated by the creators! It includes the physical limited edition DVD, A3posterand artbook personally signed by the creators and the Full Digital reward. Easter Egg (500€): We have already included our own puns, jokesand nods in the first part. Now it's your turn! This reward allows you to introduce an easter egg in the game. It could be a subtle pun or joke in a dialogue, an object in a background, etc. It includes the Physical reward. Junior Character Designer (1000€): We will guide you in the design process of a minor character's appearance, name, alias, personality trait, etc. It includes Junior Character Designer credit and the Easter Egg reward. Junior Graphic Designer (2000€): We will guide you in the graphic design process of one of the major characters. It includes Junior Graphic Designer credit and the Junior Character Designer reward. Executive Producer (3000€): The Omega Pattern's universe is quite big. We already have great material that we would like to use in the future to create a prequel and we don't rule out the idea of working in a sequel too. This reward will grant you access to all these future projects! It includes copies of all our future games, Executive Producer credit and the Junior Graphic Designer reward. QUESTIONS We encourage you to visit the FAQ section of the Omega Pattern Website and Blog but we will be glad to answer your questions on this page too. You can even use the contact form of the website if you prefer it. HELP US SPREAD THE WORD! Follow us on Facebook and Twitter and share our publications! THANKS FOR YOUR SUPPORT!
  18. Hi guys, I'm Ben and this is my first visual novel that I've made by myself one-man-band style. I'm a professional concept artist who's been working on other people's projects for 8 years and finally decided to make something for my own. I hope you guys can help me on this journey Honest critiques are welcome. The game is coming out on Steam soon, you can visit the page here. Plot: Set in Salem, 1692, at the height of witch hysteria, a family is found murdered in their home ans suspicion quickly falls to something supernatural behind it all. This is a murder mystery where you will investigate the crime and sieve through the evidence the witnesses provide, deduct an outcome and piece together the bigger picture. There are multiple characters that you can accuse of the crime and will need to be thorough to connect all the evidence together. Thanks for looking. Here's some screenshots for ya
  19. The Last Yandere: Cursed Dark is a short sci-fi horror visual novel that takes place within the mythology of the AppSir Games Universe. The surreal story of The Last Yandere: Cursed Dark takes place in November 2017. After losing his memories three years prior, a lonely man seeks to rebuild his life and uncover the truth behind his pixelated nightmares. While applying for a job at AppSir, Inc., the game development company plunges into chaos as nightmarish glitches start appearing in their games. Soon after, he meets a mysterious woman named Kara Gentner. Day by day, things start to feel just a bit different. Daily experiences are becoming a blur and just the smallest things seem to be off. At night, he hears a strange hum around his room before night terrors haunt him in his sleep. His new friend Kara is starting to show her sinister side, too. The man is terrified, and maybe he’s right to be.
  20. Hello everyone. I have just updated my kickstarter campaign by adding a link to the demo (just the first few scenes). Please be aware that the music is just a temp track for the moment. Thank you for your patience. I hope you find it of interest. If there are any issues please let me know. I'll try to fix it as soon as possible. Thank you again. Joel Portillo Yelth+Zhana (Prologue: Dawn of Descent) KS yelthzhana01.zip Deep within the jungles of Mesoamerica, sometime after the Spanish Conquistadors established a foothold in the New World, a young man bent on vengeance accidentally calls down an evil as old as the universe itself. The consequences are not his alone to bear. Gameplay Yelth + Zhana is a visual novel. Similar to the adventure books of the 70s and 80s, the player is given an opportunity to interact with the story by choosing a path for the protagonist to follow. The path can lead to a "good", "bad" or "neutral" ending. Depending on the ending, the story may or may not continue onward. The ultimate goal for any player and completest is to discover all the endings. Game Art
  21. Hello everyone. It is the first time I post here. I am new to the Visual novel genre and will be scoping out the rest of the forums for suggestions. In the meantime I am working on a visual novel (on my own) that I am hoping to complete. Please, if you have an opportunity, please visit my campaign. If you do not wish to contribute, its ok. If you have any input, I'd appreciate it. Thank you so much. Joel Portillo
  22. Hello everyone We are a new indie game development studio that is launching a Kickstarter for our first visual novel: Analog Fantasy! Please check it out here: [link] This is a small preview of what the characters will look like: Some of the game art: More information and images can be found on the campaign page: [link] We'd be happy to answer any questions here !
  23. Project Introduction Team Name: AdultSciFi Game Name: Last Days of the Universe Visual Novel Information A super-massive black-hole is continously expanding in the center of a universe on the verge of collapse. Entire civilizations have been destroyed, others have escaped... for a while. No one is safe. You are the leader (female or male depending on the Patreon support) of a world facing obliteration. Will you find a way to escape the impending doom? Last Days of the Universe is the title of the first project by AdultSciFi. It's an adult science-fiction visual novel. The game is programmed in Unity and will be available for PC and other platforms (to be determined). Development versions will be released from time to time. Team Members AdultSciFi (Me ) Websites http://AdultSciFi.net Patreon PROGRESS 2016/05/14 I am currently at the very beginning of the project. There is an image gallery on the project's website to show how the visuals of the game will look. I am currently starting work on a prototype to evaluate how the game will play. 2016/07/20 I am currently working on the first sex scene of the game. 2016/08/14 Continuing work on the story and images. 2016/08/29 WIP Download available on the game's website! Let me know what you think!
  24. Hey everyone! After a few months of delays, I am proud to finally release my first full-fledged visual novel. https://alonsobetancor.itch.io/so-long-summer-days (Description taken directly from website) "So long, summer days" follows Enrique "Pan" Domingo on his quest to actually do something. Through a potent mixture of laziness and a somewhat inspiring determination, he's managed to live a jobless life in a nameless suburb since before he even got married. It's worn on his wife and he's not really sure if he's tired of it either. There's something a little sad about this life. Between scrounging for cigarettes or nothing at all, you can't help but wonder if there's anything else. But these dog days will end. Thousands of them lay dead on the shore. He knows he can't linger but he has to watch. Summer can't last forever. Featuring -A valid use of a half hour -Full voice acting and an original soundtrack -Fully illustrated (and entirely hand drawn) Starring Vaughan Farrar Ashley Harrah with Julian Bane Wyatt Manieri An original score by George Buccino with samples from One True God and Xavier Cugat Art by Kelley Karlok Diego de Miguel Ally Godsil and a script by Alonso Betancor (also it's my first post here)
  25. Hi there! I see amazing posts on our forums and lemma soft's forums with these beautiful pictures that lead to links and I'd really like to know how to do that as well. For example, a lot of posts promoting their projects have a button that says "Support our Kickstarter" or "Download Our Demo." Does anyone know how I could do that? Also, I've seen the same thing on reddit which I have no clue how they did that because everytime I Google how to do those things it always says you can only post direct links from imgur. But if anyone knows how to do the same buttons for reddit or even how to make pictures show up in reddit, I'd really appreciate the help. Also, this is going to make me sound really dumb but does the tag [BxG] mean boy and girl? I've also seen [GxB] and I'm like... is that different? Lol thanks for the help!
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