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  1. TRAILER: Check out the demo! We've developed a pre-alpha demo for a brief look at the project. It features two backgrounds, one pose per main sprite, and a brief selection of music and story. While there are some placeholders and limited features, we hope it provides a glimpse of our vision! The main goal of the demo is to convey the overall atmosphere of the game in how we handle visuals and music. The demo is 2500 words long (around 7 minutes of material). We'd like to shoutout Youngha Hwang for programming the demo via the Ren'Py engine, and putting truckloads of work into custom functionalities! S T O R Y Here's the rundown: you play as Alison Hart, a fresh-out-of-college journalism graduate who is desperate for a job. In fact, you're so desperate that you're willing to apply for an infamous (yet successful) online tabloid that specializes in "supernatural events"—though, really, it's just a collection of tinfoil hat conspiracies. So, when you're assigned to investigate six people who are rumored carry the Spirits of the Zodiacs—whatever that means—you're not worried. After all, the whole idea is just sheer nonsense. Right? A light and fluffy adventure ensues in which you: Are almost crushed by a chandelier. Find yourself in a burning house. Witness an execution. And somewhere along the lines, you start to think that journalism is a lot more complicated than you expected. A B O U T Zodiac•Axis is a commercial visual novel game that will be developed in Ren'Py and released for Mac, PC, and Linux. It is a fusion of suspense, romance, and supernatural fiction with a splash of psychological horror. With a thoroughly developed worldlore, it mixes a contemporary environment with whimsical Asian fantasy. Romance five guys! (Not simultaneously.) Pick from an array of choices. Feign insanity, write a cheesy love song, and assimilate with cardboard boxes. Choices shape Alison’s skillset and allow her to stay alive. Er, that is to say, write good articles. Experience a narrative begins with humor and intrigue, then evolves into heartwarming depth. C H A R A C T E R S L I N K S Dev Blog / Tumblr Twitter
  2. "The Herbalist" is a calm and meditative logic puzzle game from the creators of "Everlasting Summer". Along with Slavya you will need to recreate magical potions recipes. The game features colorful anime style graphics, pleasant soft sounttrack and fruity plot scenes. Plot: One day Slavya came to spend summer at her Grandma's place, but nobody was there to greet her — the hut was empty. Slavya found an old book containing barely readable alchemy recipes. She decided to restore the knowledge lost — maybe she would be able to find out why did her Grandma disappear. Game features: Searching and gathering magical and normal herbs Scores of unique potions and items Lots of rich and spicy plot scenes Game modding with new recipes, locations, events, etc. Links: Our Website Facebook Twitter Download free mobile version Steam Greenlight Download demo
  3. Story Premise Become Aurelia, a rare winged Sylph of Avalon who makes her living as an information broker in the red light district of Yoru. Despite Aurelia’s job, she prefers to live life as peacefully as possible— unless there’s an adventure involved. In her past lies many exploits, some so old they’re nearly forgotten, and some so fresh she can still feel the chills. But there’s one Aurelia cannot forget. One that has come back to haunt her. In the dark depths of the mythical ruins of Atlantis, Aurelia and her best friend—known as the “Pirate Queen” Pax—searched for both knowledge and treasure. But when Aurelia unleashed something far beyond their realm of comprehension, the two barely managed to escape with their lives. When Pax one day comes crashing through Aurelia’s window, only managing to whisper “...that thing...it’s back”, it’s with a resigned and grim determination that she takes on the task of correcting her mistake from the past. Having to choose between having the world obliterated or attempting to save it at the cost of their own lives, the two gather up an assortment of some of the most dangerous people in Yoru. It’s together with these men that they set off to try and stop the ancient and immensely powerful threat. But how do mortals even begin to stop a power that presides over all creation? How can mere mortals stop the power of Chaos? About the Project Mystic Destinies: Echoes is our second planned game, focusing on the antagonists of MDSOA and a new protagonist. This game is planned to be a dark epic that will explore mature themes. Since we have already reached our main Kickstarter goal for the Deluxe version of MDSOA we are now trying to reach the stretch goal for Echoes. If you like what you see for Echoes please consider helping us out by pledging on our Kickstarter! Mystic Destinies: Serendipity of Aeons is an ongoing otome visual novel that has been in development for over a year. To date, three routes have been released that are over 5+ hours each and completely stand alone as separate games. Due to the large scope of our project, we're running low on funding to finish the last two routes in the way we want to and would also like to add extra features and content to flesh out the game. You can try the first three chapters of each available route on Steam. The Team Gesso - Lead Artist/Graphic Designer Xelestial - Leader/Scriptwriter/Editor - [Fuwa] Stormvalkyrie - Lead Creative Writer/Scriptwriter - [Fuwa] Social Media You can find us at: Website || Tumblr || Twitter || Facebook || Patreon Support us on Kickstarter here! If you're interested MDSOA, you can find it here!
  4. Hello! We've updated the Ramen Prince to v0.9.5 08/24/2019! This version is available in our patreon page. Links below! Looking for compelling stories coupled with great sexy action? We are BeerBrew and Sharkie of Studio Paper Waifu, and thanks for trying out our game, Ramen no Oujisama (or The Ramen Prince)! This is a H-visual novel that chronicles the loves and tribulations of a young man who, thanks to a generous benefactor, is starting fresh in a new city and opening a new ramen restaurant. Along the way, he meets an eclectic cast of characters, and eventually must learn to juggle business with pleasure. Can he get the girl of his dreams? GAME FEATURES: - 10 planned playable waifu routes with their own unique personalities, stories, kinks, dynamism and interaction with you, the MC. - 10 character routes currently available! - 40+ Animated special scenes that are semi-interactive - *Omake scenarios that expand on the stories in the form of short kinky skits, short stories, side stories, and maybe something right out our main character's dreams - *Secret Codes to enhance the gameplay experience - Available in multiple platforms (Windows, MacOSX, Linux, and Android) - Great music! - In active development! LATEST UPDATE NOTES: We're happy to announce that we have concluded the 9th character route! In this update, we've also advanced the Chinese translation of the Intro area, still incomplete though, but will be update when all the character routes are completed! Please enjoy this release! WHERE TO GET OR PLAY THE GAME: Our Patreon page: https://www.patreon.com/paperwaifu NEWGROUNDS: https://www.newgrounds.com/portal/view/715609 GAMEJOLT: https://gamejolt.com/games/the-ramen-prince/206343 ITCH.IO: https://paperwaifu.itch.io/the-ramen-prince-ramen-no-oujisama *Our games are available online, and on multiple platforms. The Android version is available from our Patreon page, Gamejolt, and Itch.io! WHATS NEW! v0.9.0 - 10-24-2019 - NEW! 10th character route opened! Exclusive to patrons! - NEW! 9th character special scene added! - FIX! MacOS build problem (won't run). - FIX! Image fading problem. - FIX! Image fading problem on load. - OBSERVE: Audio system may be stopped while Chrome 76-77 is out of focus. This may affect audio fades, leaving them hanging. v0.9.0 - 07-29-2019 - NEW! 9th character route finished! Exclusive to patrons! (Only up to chapter 4 in the free demo version for now) - NEW! 2x special scenes up! - NEW! Chinese (ZH-Simplified) translation now covers intro area! v0.8.5 - 05-23-2019 - FIX! Menu-related sound and bugs - FIX! Sound volume related to loading game - FIX! Dialogue auto-scroll bug - FIX! Scenario-related bugs and typos v0.8.5 - 05-12-2019 - NEW! 9th character route opened! Exclusive to patrons! (Only up to chapter 2 in the free demo version for now) - NEW! Options menu added! - NEW! Added global volume controls! - FIX! Bug setting transition between animations. - FIX! Event log text now fixed up! v0.8.1 - 03-31-2019 - NEW! 2 of Mie's special scenes have been recreated! v0.8.0 - 02-17-2019 - NEW! 8th character route finished! Exclusive to patrons! (Only up to chapter 4 in the free demo version for now) - NEW! Chinese Simplified translation (Prologue) - FIX! More bug fixes. New menu system in all versions. - FIX! Plot hole fix! - FIX! FF and Auto bug! - FIX! special scene variable added - FIX! Fireworks scene bug - FIX! Fullscreen bug
  5. Oakwood Academy of Spells and Sorcery is a fun adventure visual novel game filled with romance and intrigue. You play as Toma Tokisawa, a first year student, who tries to get by while encountering a diverse cast of characters along the way! Oakwood features an engaging story with rich dialog accompanied by vivid scenery and character artwork! ^-^ There is also some choice making involved for the player which can lead to side paths/dialog, but is for the most part a kinetic story with one end! The game includes tons of high quality CGs, Backgrounds, and Character sprites! Please check out our link here for any and all information! We are new and could use help! https://www.kickstarter.com/projects/1916629652/oakwood-academy-of-spells-and-sorcery-a-visual-nov
  6. “...A world is supported by four things...the learning of the wise, the justice of the great, the prayers of the righteous and the valor of the brave. But all of these are as nothing without a ruler who knows the art of ruling.” - Frank Herbert When your brother, the King, is killed in an ongoing war with the neighboring country of Tawar, you are named next in line for the throne. No one said wearing a crown would be easy, however. It will take all of your charm, cunning, and strength as a ruler to keep it. There is also the small matter of your suitors... ... An elegant former tutor who seems a little too determined to hold you at arms length, a tempestuous lord whose bid for your hand could decide the fate of the kingdom, and even a surprisingly witty ambassador from the very country you are at war with... Settle the conflict in your kingdom and decide who - if anyone - will be at your side when it ends. Play the official Queen's Crown demo HERE. If you enjoy it, please consider supporting us on Kickstarter and give us an upvote on Steam Greenlight! Nameable, customizable protagonist whose personality is determined completely by you! A stat-building system made up of 3 different stats: Intelligence, Strength, and Charisma Opportunities to build stats manually as well as in casual conversation for heightened role-playing potential! 4 romanceable characters with routes that branch heavily depending on your choices, plus a mini route for any yuri fans! About 30 different endings An estimated 200,000 words of content World-building out the wazoo! Agashi - Project Lead, Creator, and Writer Nero279 - Sprite Artist Saitoki1582 - Secondary Sprite Artist Harliqueen - Graphic Designer ShojiAmasawa - Logo Designer LadyofGatsby - GUI Artist Lady_Luck94 - Character Concept Artist Noyemi K - Composer Barzini - PR and Marketing Atomic-Invasion - Promotional Artist Bonesy - Programmer UPDATED - 09/06/16 DEMO COMPLETE! Only 5 days left in our Kickstarter campaign, and then we'll hit the ground running! If you'd like to follow our progress more closely, we are on Facebook, Twitter, and Tumblr! Thanks all!
  7. When you're the only one who remembers... can you trust your own memories? You have been told not to ask questions. Working in isolation, this has never been a problem. That is until you develop an unlikely friendship with a fellow employee, who breaks protocol to talk to you. When that person then disappears without a trace, and no one but you has any memory of their existence, you are forced to search for answers. The others tell you that you must be mistaken, that you are confused, that the isolation has started to get to you. They may be right. You think you might be losing your mind. But I know more about you than you realize...and I know you'll come looking for me. Project Breach is a non-linear adventure/visual novel, currently in development for PC first. Key focus is placed on story, characters, problem solving, and making choices that matter. Project Breach features • a deep storyline with mature themes, and a thrilling mystery at its heart. • multiple plot threads, with multiple endings. • a dynamic dialogue system, with varied and optional paths and fully voiced characters. • a seamless experience, weaving story, problem solving, and cinematic moments together, without having isolated sections for each. Greetings everyone, we are Eastwatch studio. Project Breach is our first title, and is truly a passion project. Our goal is to create something with high production value, and deliver an unforgettable story. As of now we are still early stage, though much of the foundation is in place. The overall story is complete, with the first few chapters completely written. While influences are many, the Zero Escape series is a prime inspiration in terms of storytelling and utilizing the medium. In terms of the art style for Project Breach, inspiration was drawn from cg films from the mid 2000s(such as appleseed ex machina), a style you don't see much of anymore, but we love. Much effort is being put into the development of the environments, making them feel alive and atmospheric. The intent is to build things in a way that when there is a cut to cinematic, it blends seamlessly and doesn't feel disjointed. In Project Breach, you can expect a lengthy, winding thriller mystery, with rich characters and choices that directly effect the story. Thanks for checking out Project Breach, we'll have more to share soon! The official website and cg trailer are just around the corner, so please look out for that. We're very excited for everyone to see more! We invite you to come check out our facebook page for up to date developments. Also if any are interested, I'll be posting some high res shots throughout development on my personal deviantart page, MisterJL (that's me!), where you are also welcome. Official website - http://www.projectbreach.com
  8. The White Violin. An instrument that hasn't been finished with a soul. A device that only resonates with certain beings. Join Luna as she finds out the mystery behind the white violin, the people in the castle, and her own self. Download Demo Screenshots: Support us on Kickstarter here! Also on Greenlight Hi everyone. I haven't been very active on Fuwanovel so I hope I didn't make a mistake posting here. Sorry if I did. We released Vision of Aurora Borealis last year and I really want to thank Fuwanovel and Fuwanovel forums for helping us. This year we are trying to create a different kind of visual novel. I hope you guys will enjoy it too.
  9. ✧✧✧✧✧ In this barren world of endless deserts, almost all live their lives upon large fractions of land floating above the surface. Here there are two types of people: Normals and Abnormals. ✧✧✧✧✧ Buffalo Seer is an eccentric Abnormal who wants nothing more than to use the magic ability within them; future seeing. However, even within their society where everyone has a special power, future seeing is considered dangerous and advised against. Unable to be swayed, Seer finally gains permission to look into their own future, only to receive an unbelievable revelation. Not only have they left Abnormal society, they're married to someone they've never met before. With visions of happiness in their mind, Seer leaves everything behind and ventures to the part of the land fraction where those without magic live; Normal society. Seer is going to convince this stranger that they are meant to be together no matter what it takes, even if it means tagging along on an adventure. In only a few days Seer will learn just how far away that pleasant future is. -Game Purchase Page- Full game features: A 145,000 word script 3 romance-able characters (one male, one female, one agender) Choosing the name and pronouns (he, she, or they) of the protagonist Lite sprite and background animations A variety of choices, all of which are worth selecting (there are no ‘incorrect’ options) 20 beautiful CG images 25 gorgeous background locations (complete!) A lovely soundtrack with almost 40 minutes of original music (complete!) Extra unlockable scenes Buffalo Seer is a driven, goal oriented individual. For most of their life their goal was to use their ability at least once. After that was achieved there was no plan, Seer simply expected to be satisfied with life. However, upon seeing what the future holds Seer immediately created a new goal, finding their future spouse. But then after finding them Seer decided they’d have to get married before they could be fully content. Once that inevitably occurs, who knows? Seer has an odd habit of phrasing things in unnecessarily suspicious ways, that coupled with the way they dress causes them to come across as creepy within Normal society. Seer doesn’t seem to mind. Kea is a police officer who recently transferred to the capital of Vespen in order to work undercover. The job requires an officer to infiltrate a street gang that mainly recruits young teens off the street, hence the outfit they’ve got on. Kea was requested specifically due to their youthful stature and fitting personality, since in informal situations Kea is chatty, fast-talking, and can easily come across as rude or uncultured. While on the job Kea speaks and behaves (somewhat) more seriously. Despite technically being in charge, they are the black sheep of the group. While everyone else is perfectly comfortable bending or even out right breaking the law Kea is, naturally, not so keen on that. But, no matter how often Kea intentionally or accidentally isolates themselves from the others and how much they cause disagreements, they don’t actually want it to be that way. They’d like to get along with the team and have a positive impact on situations, it just seems impossible because of their position. Mapmaker and item collector extraordinaire Piper wouldn’t normally have a reason to be in the capital, however this is an unusual time for her. She is currently on hiatus. She chose to take a break because constant work had worn her down. Before she felt duty call and joined the adventure she had been spending her days wearing nice clothing and drinking tea while discussing good books with pleasant ladies. However, Piper has no intention of wasting time sulking over the loss of the last part of her time off from ruin trekking. In fact, she doesn’t seem to ever spend time being in a poor mood. Piper treats others in a friendly and casual manner but is nothing near an open book. She’s deeply enigmatic. Her courteous nature stems entirely from social obligations rather than genuine interest and that fact becomes rather obvious if you try speaking with her for any extended period of time. January is a man of massive importance and wealth in the region of Vespen, though only due to inheriting it. He has been the Duke of a significant family ever since his mother passed away a few years prior. That title is no longer bestowed and every other house in Vespen that had the title at one point has had the lineage die out. With an heirless only child as a Duke, January’s family is currently one step away from joining those other houses in being stripped of their clout. The weight of being the last true noble in the region has not been lost on January. The entire point of the trip is escorting January to a safe house, so in that sense he is an important member of the team. But only in that sense. January isn’t allowed to do anything, much to his frustration. Because of his sheltered upbringing January has spent his entire life having people assume he’s useless or an easy target. It is unclear if the group thinks the same way or if they are simply overprotective. Upon first meeting January he comes across as rather skittish. After Seer shows him his future he resolves to change the way he lives his life. From then on he begins to act more indignant and reckless. He is going to be a contributing member of the team, whether the rest of the group wants him to or not. *Not Pursueable* Trinette is the leader of a bounty hunting gang. The group is famous for its efficiency and willingness to work outside what is legal. However, lawlessness is the last thing you’ll find within the group itself. It is highly organized and functions essentially the way a normal business does. Every employee has a set wage, time off, health coverage, etc. The reason this criminal gang functions this way is because Trinette’s background is mainly in finances. After working for many reputable companies she decided to start a company of her own. She chose a bounty hunting gang simply because it was a position that needed to be filled in the area. If you can look past all her wrongdoing and not take what she does in her job personally, Trinette is a rather amiable woman. Thanks for checking this thread out! Feedback is always appreciated~ ✦Twitter (updates daily) ✦Facebook (updates multiple times a week) ✦Tumblr (updates weekly)
  10. Project Introduction Hello everyone. As you can see by looking to the side, my name is Lavinder. As head of the Saturday Crush Productions, I woud personally like to present our first project "Midsummer Daydream" Visual Novel information Midsummer Daydream is an Otome Eroge visual novel, which promises a refreshingly modern take on romance. The player will fill the shows of our heroine, Yumiko Shirayuki, a recent college graduate who's life is turned upside-down over the course of one eventful summer. Navigate Yumiko through the unique ups and downs that come with open relationships. Midsummer Daydream seeks to break the mold of romance storytelling with it's organic, character-driven conflict. I am very passionate about telling this story using the medium ov visual novels, and Im confident that you the plsyer will enjoy yourself from start to finish. About Us Saturday Crush is a team of like-minded visual novel fans. We were brought together by our shared experiences in developing our own visual novels, and the failiures we've experienced going it solo. It was this commonality that brought us together that brought us together. Together we will see eachother through to success where we once failed indevidually, and we are confident that Midsummer Daydream will be the first of many fine stories told by Saturday crish Our staff consists of: Myself: As the ambiguous leader, my primary responsibilities are that of resource management and allocation of talent. As well, I am one of Saturday Crush's two artists, and programmers. I will dealprimerily in character and CG assets, but offer a wellrounded skillset that fills any role nessecary. Bluebolt: Saturday Crush's second artist, lending his talents to set design. His unique pallets and lush enviormental designs will bring our world to life Snailmusk: Saturday Crush's primary writer. His unique litterary style will be breathing life into our characters and make you feel things you didnt know possible. Sagic: Saturday Crush's eccentric composer. A passionate musician who has been a godsend to us. I'm certain his soulful scores with really take us to the next level. Wolfscythe: Rounds out the team as our general affairs manager and head of project planning. Hes an everyman similar to me who can help out wherever needed, but primarily serves to keep everyone on task and on time. Always pays to have a strict one jn the group. Progress: Ideation: 90% - Midsummer Dayream is pretty much planned out from start to finish. All of our broad strokes are in place. FULL STEAM AHEAD!! Audio Assets: 40% - Sagic has been kicking ass on our soundtrack. It's amazing how much free time students have this time of year. Brings back fond memories Xp Visual Assets: 5% - Rough designs are finalized and in place. Work on animated sprites has begun. Script: 12% - Common Route and all special routes completely outlined. Common route final script started. Programming: 0% - 0 is typically self-explanitory Misc: 0% - playable demo planned. In Closing: Thank you for taking the time to read all of this. It really means a lot to me and all of us at Saturday Crush. We look forward to crafting a story you can enjoy. If you have anything you want to ask or just want to show your support, we would love to hear from you right here on this thread.
  11. Hello! I wanted to take a moment to mention a new VN project that our studio has just released, Errant Heart. I won't blather on too much about it. If you're curious, you may want to check out our Itch.io page, watch our promo video or our sample game play video to get some idea of what to expect. We never got a whole lot of feedback in our later development phase. So we'd appreciate any insight anyone might have on the current v1.0 build. It doesn't have to be much. Even simply describing how well the animations run on your particular computer (and the general specs of said system) would be a great help in allowing us to do things like fine-tune graphics. One way or the other, I hope you enjoy! Thanks much.
  12. Bunka no Kenkyū - Revival of Queen Leyak - Hey everyone, DEVGRU-P back again! After the success of Panzermadels, we wanted to reinvest the money we made into the OELVN community and help get more games made from small teams! One of the groups we have been working with has their game on Kickstarter right now! It's a horror-drama visual novel about an ancient curse and the hunt for the Necronomicon in the jungles of Bali! The team behind the game is based in Indonesia, so we were really excited to help them with this, since it's moving away from the typical 'high school in Japan' setting. Take a look and tell them what you think! (Full disclosure to be transparent about our relationship to the other dev team, we used our money from Panzermadels to help partially fund this game for them, and as such get a small royalty on sales made once it's done). Bunka no Kenkyū -Revival of Queen Leyak- BnK is a thriller-drama visual novel with spices of romance and the supernatural. The story is set in Bali, an exotic island where technology, tradition, and supernatural horrors all lurk under the guise of a modern paradise. The protagonist, Tetsuo Kobayashi is the son of Kyoto University’s leading historian. With his friends in the Culture Research Club, they stumble upon an ancient curse, and are drawn into an international hunt for Queen Leyak’s Necronomicon. With, multiple endings in this visual novel, you can build a relationship with girls such as, Ida Ayu, a native of Bali, and reveal the hidden secrets of the Necronomicon. Or reconnect with your childhood friend, Kyoko Nakamura, and her dark past. Check it out on Kickstarter! And ask us any questions here and we'll do our best to answer them!
  13. Summary: One day, the face of the Earth was changed permanently when it came into contact with a mysterious force known as the “Alpha Nebula”. With it, humans developed various unexplainable abilities, and divided themselves based on those traits. The main factions include: The Tonitrui, the Excedente, the Praecantator, the Permuto, and the Northmanni. All have their own set of unique abilities that came with infamous Alpha Nebula collision, with the exception of the Northmanni who remain largely unchanged. Among these races however, existed a special group of people who managed to retain all the other race’s abilities. They were a very powerful, but small isolated group of people, called “emulators”. Arin Arlento was one of these people, living in a remote village with his grandfather and other emulators. All was going peacefully, until it was attacked by the Northmanni empire, who slaughtered his entire race and kidnapped his childhood friend, Aria. Being the only other survivor, Arin escaped into the Northmanni empire, hiding and plotting his revenge. That is until finding out that Aria is still alive, and is being experimented on by the Northmanni. Resentful of the world that took everything away from him, Arin begins his quest to retrieve his friend, and exact retribution on those who destroyed all that he held dear. It’s one misguided man against the world. Genres:[action, adventure, superpower, psychological, romance, war.] The GUI, done by Trey Fletcher; Structure: the story would be mostly linear as the choices mostly appear during battle and have their instant bad ends attached to it. The common route before each branching point is not very long as it serves to introduce the heroine who you would be branching into. It has an enforced playing order of Alacria->Aniam. Once the reader branches into the four other heroines the main story ends there and it focuses on the specific problems of the heroine. Due to various issues, Episicava would be released in 3 separate volumes as opposed to one whole. Setting: one of the main features of this story is that it is adventure styled. The protagonist and his posse of troubled combat capable girls move about on the various continents to seek new shelter. Each continent represents an ethnicity or fault of human nature. Northmanni- Modern day society. Styled after Japan and America. Fulgur- represents humanity’s scientific progression and the harm it causes. Tribus- represents African tribalism and the cultural implications it puts on its people. Progress: story- 1) prologue- 100% (will be used for demo) 2)part 1- { common route 100%, Alacria's route 70%} 3)part 2- {common route 100%, Aniam's route 70%} art- 1) sprites - 85% 2) bgs - 100% 3) cgs - 95% 4) GUI- 100% 5) Character designs- 100% music- 100% programming - 75% Team; Kotario (me) - Lead dev and main writer Snailmusk - Assistant dev and secondary writer Tristan Hallihan (Cipher) - Secondary writer Tim Reichert - Composer Nathan Cleary - Composer/Sound designer Leo Flores - Concept artist and character design Zhao - Main Character Artist and character design Hanh Chu - Secondary Character Artist Kertasu - Secondary Character artist Alais Legrand - Backgrounds Artist Joe "Bonesy" - Programmer/Marketer/PR Valhalla - Graphic Designer miscellaneous Please show your support for the Episicava visual novel by becoming a patron! thank you! https://www.patreon.com/user?u=3731847 check out our website at : http://epicworksnovels.com Some of our recently done CGS: Some of the backgrounds done by Alais Legrand; Thanks!
  14. Hoping to save your childhood friend from a lifetime transformed into a woman, you have agreed to four dates with the witch who punished him for trying to rape her. She seems honest and open, but you sense something sinister about her.. -It´s an Interactive Visual Novel that offers a large number of decisions that will allow you to reach satisfactory endings unless you have chosen wrongly.- CHARACTERS: You. (Choose your name.) Neus (The Cutie Witch) Dídac (Sporty Roomate) Dídac (more femenine...) Mysterious Butsy Blonde Woman Click Here to see Next Changelogs, Next Updates and Walkthrought. WARNINGS: - ADULT CONTENT. - WORK IN PROGRESS: 70% FINISHED(mostly in sketches, 3 first days (of 5) in color). GENRE: - Date-Sim - Interactive Visual Novel TAGS: - Gender-Bender - Male protagonist - Small tits - Big tits - Sex - Blowjob - Romance - Mystery - Hardcore PLOT: Your roommate and best friend tries to rape Neus, the most introverted of the whole design school, who bites him just after you save her. You discover that bite was not only for self-defense, it also contains a bewitching that turns your roomate step by step into a girl. Who everyday that pases, she seem forgeting more his past and becoming more attracted to you. To save your friend, you make a pact wit Neus to have 4 dates, and the last night she promises to return his original male form to your buddy. Although it seems that she keeps her word, there are sinister things she had not told you yet. GAME FEATURES: -Playtime: +3 hours aprox (Depending on your choices) -15 endings for now. -"Namable protagonist". -A lot of CGs with expressions and opend/closed mouths. -Resolution: 800x600 - Sounds and Music MUSIC in the game by: - Alcaknight - Kevin Macleod QUESTIONS (I would appreciate if you could answer them after playing the game): - What do you think about the Main Menu Presentation animation? - Did you have more than one different ending re-playing it? - Wich is the most boring part of the game in your opinion? - Wich is the most interesting part of the game in your opinion? - Is there any song annoying for the game situation? - Is there any sound you feel it´s wrong or bad recorded? - What do you think about the english translation? - Even if the main scenes didn´t started yet... Is there an interest for ending the story? - Do you have any other kind of opinion about the game?
  15. Released: can be found here https://store.steampowered.com/app/568770/Cinderella_Phenomenon__OtomeVisual_Novel/ g g Hi everyone! Kooriiko here, the founder of DICESUKI (previously known as DICE and creator of Locked Heart). I am proud to present to you our second game! We've been working so hard on this game ever since Locked Heart was released. The GUI is still not final and the screenshots posted are dummy ones, but otherwise, the overall design will be the same with some potentially minor changes. There are a total of 10+ side characters throughout the game, all with their own unique backstories. You can find more about them once our website for Cinderella Phenomenon is up. Like Locked Heart, we are planning to make this FREE to play. But we are planning on doing a kickstarter to get our funds back because of irl responsibilities. QUESTIONS: 1. What do you think of the plot? Does it interest you? 2. How about the art? Has it improved since Locked Heart? 3. Which route will you pursue first? Any favorite character(s) so far? 4. Do you have any questions? Critiques? Feedback? More updates will be posted on: Facebook: Facebook Page Tumblr: Tumblr We'd really appreciate you following us there as well. Thank you so much for reading!
  16. We're now back on Kickstarter! Try our updated demo, tell us what you think, and consider giving some money to our new Kickstarter if you liked it Chronotopia: Second Skin is a dark rewriting of the fairytale Donkeyskin: princess Kionna lives a peaceful existence in her castle, enjoying her days with her best friend and confidant, Nahima. That is until her father, gone mad since the death of his beloved, decides he should wed the princess instead. Kionna has to find a way to escape from this fate, but how? She doesn’t know it yet, but it’s the beginning of a long nightmare that will take her to the edge of madness. Inspired by a wide range of influences (literature, anime, videogames), Chronotopia is a unique and more mature take on a forgotten fairytale that includes many twists and choices that affect the ending: the princess can either escape with her servant, become a fairy, or die a horrible death. Multiple times. It’s up to you to save …or doom her. A unique take on a forgotten fairytale with many twists Branching story with around 10 endings and 30 hours of playtime An optional archives system to learn more about folklore Two GxG (Nahima and the Fairy) and one GxB (the "Prince") romances possible! Beautiful artwork, with animated backgrounds and special stained-glass illustrations A full original soundtrack with celtic influences Extensive use of RenPy 3D camera for a more dynamic presentation Several segments allowing you to freely explore the castle to discover its secrets Demo available on itchio (Window, Mac, Linux) Website | Devblog | Twitter | Facebook | Tumblr | VNDB Writing / Programming / Project Leader: Helia Art: Anako, Adirosa, Mae, PyriteKite, MelowBee Music: Butterfly Tea, Roganis English Translation: MelesBadger
  17. Released "Treasure of blizzard" is a fantasy themed visual novel inspiring with beautiful arts and interesting game characters. The fate of the protagonist completely depends on your choice. Probably your character may meet his partner in life; however he may also meet the end of his life. You’re the ones to choose. Game features: Based on the original story in a Fantasy World Two girls to start a relationship (and one additional secret character) 10 alternate endings Effects animation Estimated Gameplay Length: 2-10 hours Available for Windows, Mac, and Linux High replay value The young officer is transferred to the capital where he is supposed to be under 24/7 control of the Emperor’s people as a sign of loyalty towards his mutinous father. It’s ironic that the young officer is convoyed by his Childhood friend, Lin. Now she’s serving as one of the Emperor’s guardian and each mission will be valuable for her career. However first, these two have to get over the Mountain Pass and here is a rumor stating the mystical things happen in that place. Steam was allowed to publish it without censorship(Girls Topless). The level of censorship is selected in the settings. Steam - http://store.steampowered.com/app/508260/ Twitter - https://twitter.com/Irich555 (Demo with old graphics) Old demo
  18. In development by ZaSoft [RECRUITING] Synopsis Joto hasn't exactly made the best decisions in his lifetime, could he now have the chance to redo them? And if so, what will negative effects will it have on the world around him? One day after a mysterious dream, a series of mischievous events appear before his eyes. Could these events possibly be foretelling the abilities that he has yet to acquire? Follow Joto as he stumbles upon a mysterious black orb and the chance of a lifetime, the ability to change his past and future. A visual inspired by games and anime like Shin Megami Tensei, Jojo's Bizarre Adventure, Gantz, and many others! Characters Joto The main protagonist of the story. Has made some regretful decisions, will he ever fix them? Mystery Man The mysterious individual that Joto sees in his crazy dreams. Arabella Joto's love interest and secondary protagonist. Jed Joto's annoying boss. How could he put up with such a guy? Bob Bob, a very very evil person. Better to stay away from the likes of him. All these characters have been hand drawn with colored pencil, so they may look a little rough. They they WILL change eventually as the project goes on. If someone with artistic talent wants to join the team and help, just send me an inquirie please. Thanks Progress (7/17/2016) So far all character portraits, scriptwriting, and programming in TyranoBuilder has been done by me. Currently most of the music in the game is just placeholder until I get around to making original tracks. The artwork is just concept at this point, and is open to changes. I eventually plan to make update it and make it digitally, because as of right now colored pencil looks a little rough. I am definitely open to recruiting, so if you have a specific talent and would like to contribute, just shoot me an email at [email protected] and specify what you would like to do. I have created a demo up to the first branching option in the story. The download link is available for free via my Google Drive. So feel free to download and try it yourself. **Added Mac OS Demo 7/24/2016 FREE DEMO: Windows Download MacOS Download The demo is on Windows and MacOS, but I plan to extend support onto iOS and Android eventually. The ZaSoft Team Gary Emmanoyhlidhs Full time programmer who likes to play a lot of video games and watch a lot of anime. I also like to draw and make music as a pastime, writing is sort of a new thing for me. I have a pretty good skill set, so currently I am in charge of the entire project but am interested in recruiting for sure Social Media I will start posting updates via the official Twitter page. Link is below: Twitter For Recruitment Inquiries: [email protected] Thanks for reading, and I hope you do download the demo. Please, stay tuned!
  19. Released. Can be found here : https://store.steampowered.com/app/632900/Serment__Contract_with_a_Devil/ Story Serment - Contract with a Devil is a Visual Novel - Dungeon Crawler - Management Simulation hybrid where you play as 1 of the 4 young and beautiful girls who recently died but is brought back to life by a devil (who also happens to be a young and beautiful girl). Though, instead of claiming your ever so cliche human soul, the devil demands a huge sum of money for payment. You also learn of the dreadful fact that you will die again if the payment is not in time. Can you make enough money in time to save your life? Despite the premise sounding as dark as it is, most of the game will actually be light-hearted slice of life events. Vndb link Features - Choose to play as 1 out of 4 main characters (named by players). - All female characters (main and side). - 3D first person perspective dungeon crawler. - JRPG Classic turn-based Active Time Battles (Like Final Fantasy VII). - Fishing, Cooking, Crafting minigames. - Multiple difficulty options so anyone can enjoy the game. - Potential GxG romance. - Capitalism, ho! Characters Lucifer: The devil who revived our protagonist. One of the most powerful beings in the demon world, but that doesn't stop her from acting like a child sometimes. Maria: Lucifer's assistant and also her best friend (though Lucifer doesn't want to admit it). An easygoing fairy who is a bit of an airhead. Ninja: 1 of the 4 MCs. She enjoys freedom and usually just ends up doing whatever she wants without thinking about consequences. Mercenary: 1 of the 4 MCs and the only one in the demo. Usually a rational girl unless money is involved since she loves money as much as her life. Imagine the horror when she find out about the contract Mage: 1 of the 4 MCs. A dependable girl who's both resourceful and responsible. However, she appears to be carrying a secret ... Freelancer: The last of the 4 MCs. She is rather shy and lacks self-confidence, despite being a jack of all trades. Credits Sprite/ CG Artist: Estherfunworld Background/ Sprite Artist: Thai Chau Studio Chibi Artist: Rosuuri (Artist of The Human Reignition Project/ Highway Blossoms) Logo Artist: Atomic Invasion Animal Artist: ScentOfIvy aka RazzWings Composer: Joshua1207 Story writing and programming are done by our own team (NKT Studio). Progress - 12 July 2016 We recently released a short demo, which can be downloaded here. The demo only has Mercenary as the main character and covers the game up to the first week. Playtime is approximately 1 hour. In addition, Serment is currently on Steam Greenlight. Multiple in-game screenshots and a gameplay video (including the battle system) are available on the Greenlight page. We're also running a crowdfunding campaign on Indiegogo. Do support us if you're interested!
  20. Hello! I'm back with Sweet Volley High and it could use your help on Greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=722210428 I've learned a lot of lessons on my journey (Number 1: Use Ren'Py.) and will be making a big post-mortem post here soon. Lots of lessons, perhaps I can help someone else. But, if you like what I do check out my Patreon for previews of all my upcoming things https://www.patreon.com/NewWestGames Yuri is life, yuri is love friends!
  21. Synopsis Willow Bates: a recent college graduate, who works at a small cafe, lives alone in her childhood home. Lonesome and suffocated by the tedium of working at an unfulfilling job, Willow found a quiet joy in otome games. With few friends and a non-existent love life, shes grown attached to the happiness brought by romance novels. We join our heroine as her mundane days are interrupted the morning she stumbles across strikingly handsome, vaguely familiar men. After a second glance, it all becomes clear: her favorite characters are now real. “Be careful what you wish for.” Quick Info Developer: Audilis Platforms: iOS/Android/Windows/Linux/Mac Main Routes: 6 (Alister, Jin, Dimitri, Faust, Milo, Enzo) Expected Release: Summer 207 KickStarter: Go to Campaign Demo: Download Team: See who they are FAQ: View frequently asked questions Links: Website Tumblr Twitter Facebook Progress Demo/Prologue completed. Work on first two routes started. KickStarter fully funded Greenlit on Steam Features 100% ORIGINAL STORY, ARTWORK AND MUSIC! We are making every cutscene, sprite, background and song ourselves in order to provide an immersive world and consistent experience. 30+ CGs! Each route will feature at least five gorgeous custscene images that can be unlocked throughout the story. SIX ROUTES! Each route features a unique experience. Six romanceable character each offer their own personality and flaws that you will need to approach differently. 18 POSSIBLE ENDINGS! With three different endings for each of the six storylines, there is plenty of replay value. Your ending depends on the choices you make, so choose wisely! GAMEPLAY YOUR WAY! Change the main character's name, remove her sprite, adjust text speed and more. Arrange your settings as you wish to enhance your experience. Videos Teaser Gameplay Screenshots Characters Demo Download Tell us what you think! If you like this project and would like to see it succeed, we can definitely use your help. First, consider pledging to our KickStarter! With that funding, we can complete the game to the quality that we want and have a much better chance of meeting our deadlines for rolling out routes. Also, if you have a Steam account, consider voting for us on Steam Greenlight. Every vote counts, and helps us reach a much broader market for Windows, Mac, and Linux users. Finally, if you have any constructive feedback we would **LOVE** to hear it. We are a young company, and your thoughts, criticism, and suggestions are highly valued. Please leave a reply here or contact us directly if you have anything you'd like to share.
  22. TLDR: Hey! I'm shilling our business sim / dark comedy Idol Manager that offers a more realistic, "grimbright" take on the genre. Coming 2017 for PC, Mac and Linux. The premise: You take on the role of manager at a small (but growing!) talent agency. As you cultivate and train the newest generation of young pop stars, you'll have to decide who to hire and who to fire, who gets promoted when things go well and who gets reprimanded when things get sour. The personal lives of these young celebrities are a part of your business, and the life of a pop star isn't always a happy one. Their crowning personal achievements can be your greatest commercial successes, but their emotional meltdowns and PR nightmares can spell financial disaster for your company. Features: Idol Manager is a more realistic take on the Japanese pop idol industry, with a strong focus on the controversial issues that real producers have to deal with. Decide how to deal with crises including gossip, vandalism, stalkers, or threats directed at your agency and the pop idols you manage. Manage relationships between the different pop idols in your group, as you deal with cliques, internal feuds, and bullying. Grow your fanbase by varying your tactics and appealing to a wide variety of demographics. Produce singles, hold concerts, and organize overseas tours to capitalize on your group's popularity and bring in revenue. Hire staffers to help deal with logistics and keep your agency running smoothly. Screenshots Project status: About 40% done We do plan to have a small Kickstarter for it in the future to fund more features (including 18+ content) and speed up the development, but we'll finish the game regardless of its success. Keep up with the project: Website @idolmanagergame Tumblr @sadambober - designer, programmer @kuiperdesu - co-designer, writer @ai_wa_ - artist Cover art by @Ninamo_lcr
  23. Under development by EggDev. Synopsis Satan has urgent matters to attend to and must leave Hell! He is unsure that the demons will properly live up to his expectations in his absence and be able to truly represent what Hell is. To remedy the situation he decides to issue a true test of demonic will power. The Chaos Championship An all out competition between the three highest ranking demons in Hell to see who can destroy and spread what Satan will deem as true Chaos. The victor is offered their very own circle of Hell to rule over. An entire domain personalized to their tastes, no request too large! Faced with this irresistible offer, Jaya, Meridia and Kijo agree to undertake the challenge in order to prove which one of them is the greatest demon in all of Hell. The Demons Meridia Resident bookworm and owner of the nicest hair in all of Hell. A stern believer in rules and an aspiring writer. (Rumor has it her books aren't very good) Her ghostly companion follows her wherever she goes and tries to keep her safe. (Emphasis on tries.) She decides that using demons is the best way to win the Chaos Championship. What better way to raise Hell than using Hell itself? Sprite Jaya - (PROMO ART COMING SOON) Brash and difficult to handle, Jaya acts before she thinks and has a huge appetite. Physically the strongest of all demons and she is usually seen bragging about it. She decides to invade Heaven in an attempt to win the Chaos Championship. Sprite Kijo The demon with the split personality. Incredibly lazy and always wanting to sleep. Everything is too much of a hassle and she has a difficult time controlling her sudden personality flips. Ends up drawing the short straw and has to go to Earth in order to attempt to win the Chaos Championship. Sprite Other Characters Coming Soon! The EggDev Team We are a married couple that has dabbled in gamedev before. One day we decided to actually devote to it when we were able to afford a sandwich from our old crappy flash games. Gauzra In charge of all the writing/music and actual programming of the game. Fortunately I've got a bit of experience with audio and music and have worked in IT, giving me a somewhat rounded skill set. Zombzilla The in house artist. Been drawing since she was about 12 or 13 years old. Huge work load on her for all art assets but we are progressing at a rapid pace. Additionally responsible for ghost writing and catching any mistakes I make. (There are a lot of them.) Progress Report - 6/28/16 Progress Report - 8/31/16 It's been a while since we've posted an update, we recently moved states and it took us about a month to finally get everything together and back on track. Never fear though, we've got a mockup teaser with a completed background. Hope you guys enjoy bright colors! Social Media and More Little bits and pieces of our day to day work can be found on Twitter, Instagram and Tumblr. You guys should follow us for instant updates! Twitter Instagram Tumblr We are planning on completing an 18+ version and a SFW version that will be hopefully releasable on Steam. There is also the possibility of taking our idea to kickstarter but there are no solid plans for that in place yet. At least not until we have more completed CG's and are further along production. Thank you so much for taking the time to read this! Stay tuned!
  24. Along the Edge is a visual novel set in the European countryside, where your choices impact the main character's personality and appearance. Story: Daphné is at a dead-end. She's unsatisfied by her personal and professional life. So, when she inherits an old family house in a remote part of the country, she jumps at the opportunity to start anew. Does she decide to embrace her legacy or does she hang on to her old way of life? Along the Edge is developed by a small team located at Bordeaux (France). It's our second narrative project, and our first one for desktop computers. Here's a link to our website: http://alongtheedge-game.com/ Trailer: Progress: Finished. Available on itch.io: https://nova-box.itch.io/alongtheedge Now available on Steam : http://store.steampowered.com/app/504390/
  25. Hi there everyone! We are currently seeking a background artist to join our noble cause in creating a unique visual novel experience. For information on the project, check: https://lemmasoft.renai.us/forums/viewtopic.php?f=43&t=38900 For further questions and expressions of interest, please email me at [email protected] with samples of your work. Thanks for the support! Sincerely, YourGeekGoddess
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