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  1. Hello everyone. I've been working on this game for about two and a half years; and somehow only just now found out about this place. I am rather poorly informed... Anyways, I've managed to get a fair bit beyond the demo stage and have a fair bit of content made. It still has a ways to go before it is finished, but I think I've got a pretty good start on it at least. Relevant links: Play Now: http://changermcgame.blogspot.com/p/new-play-now.html Patreon: https://www.patreon.com/Changer Walkthrough: http://changermcgame.blogspot.com/p/adventure-high-walkthrough.html The plot Adventure High takes place at a school for would-be adventurers, with the sole mission of training it's students to utilize their unique magical gifts to reclaim lost artifacts and technology from the old world and help make the town a better place to live. You are a first year student at the school, with a gift for Control magic. With this gift, you will develop spells that can be used to help others... or bend them to your will. Will you resist temptation to become a true hero, allow yourself a few minor indulgences along the way, or take advantage of your powers to take complete control of everyone around you? My main goal with the story is to give a lot of focus to player choice. Growing up, I was always disappointed with games such as Fable that promised a deep and rich system where you can be whatever you want to be, only to limit you to maybe 3-4 meaningful choices throughout the entire story. In this game, not only will you get to make numerous plot-changing decisions, but nearly every scene will allow you to cast the spells you've learned on the person you are speaking to. If you see the spell menu icon appear, it means at least one of the spells you can learn could be used in that scene. And the spell menu icon appears in nearly every scene. The Art When I first began work on the project, I was a horrible artist and had no money to pay for art. That has changed over the last year and more than half of my old art has now been replaced with higher quality artwork from other artists, and I have a goal of replacing the rest of my old art, especially the awful backgrounds, as quickly as possible. Here are some examples of some of the artwork present in the game. Artist Credits: RokuMoku: Avatars Caveman Doodles: Splash images Inaneoble: Monster art (Currently Inactive) Old Artwork, for comparison: Progress This is a list of what was added in the last version of the game, which was 0.30: - Avatar for Mr. Drape updated.- Updated Images added to make-out scene with Sarah after the first date.- Variation of Cassandra's Library scene added for her willing slave plotline.- Jane's library scene added.- 2 scenes added to Jane Tamed plot.- You can now command Molly to give you shop items for free (Note, will cause her to get fired if abused)- New shop interface with Derrick if Molly was fired.- 1 new scene added for Molly being fired.- 1 new Caveman Doodles image added to Bimbofication Ending.- Molly's personality change sequences added. (Avatar only changes for Classic art for now)- 1 new scene for Erin added- 1 new area added Final Thoughts So, while I have been working on this game a long time, this is still my first project of this scope. So, I'm sure there are numerous things I probably need to be made aware of, or fix. Any advice, or feedback would be appreciated, as I want to make this game be as good as I can possibly make it.
  2. Hello everyone! I thought I'd post here about the project I am currently working on: Echoes of the Fey - Episode 0: The Immolation We're currently in Steam Greenlight! ABOUT WOODSY STUDIO I (Jenny Gibbons) run Woodsy Studio along with Malcolm Pierce, and this will be our fifth released visual novel. You can find more info about our previous games on our website, which include Serafina's Saga, Serafina's Crown, Quantum Conscience, and Echoes of the Fey: Episode 1. Although we're usually the sole developers of our projects, we hire out for voice acting in our games, and we occasionally recruit other people such as artists and sound designers to help us out. INTRODUCTION TO EPISODE 0: THE IMMOLATION "Echoes of the Fey" is a visual novel series following a flawed but forcefully optimistic heroine, Sofya Rykov, trapped amidst the conflict between Humans and Leshin (elves). For thirty years, the continent of Oraz has been wracked by the great war between its peoples. The East is ruled by the kingdom of the Humans, divided up into counties and family houses. Beyond the great forest of the west is the Leshin, undying men and women with a strong connection to the Fey, capable of powerful magic. Humans cannot wield Fey magic on their own, but they know how to channel it into machines called Fey reactors and manipulate it for their purposes. Deeply offended by this use of Fey energy, the Leshin have been fighting for decades to disarm Humans of their Fey reactor technology. "Echoes of the Fey: Episode 0 - The Immolation" is a short prequel to "Echoes of the Fey: Episode 1 - The Fox's Trail," already released. It reveals the origin of Sofya's strange abilities and how she came to meet Heremon. Although Episode 1 is a commercial project, Episode 0 will be released for FREE upon completion. DEVELOPMENT PROGRESS Currently the project is about 75% done, and the remaining 25% primarily consists of UI touch-ups, bug fixing, and adding features. The script is written, VA is complete, *most* artwork is finished, most of the code foundation is in place, and almost all the scenes have been coded in. This is the first visual novel we've made in Unreal Engine 4, so it has been an interesting adventure so far! Naturally, it was difficult getting started setting up our own visual novel engine within UE4, but now that we've got the hang of it, we're really loving the engine altogether. We've actually had a lot fewer problems so far than we experienced with Game Maker, our previous engine. Before that we used Ren'Py, which is still a fantastic engine for people who don't need to add complex elements to their VN beyond normal branching and dialogue. We've been sitting in Greenlight for awhile, but we're hoping we can get Greenlit by the time we're finished with the game, so we can release it free onto Steam as soon as possible! I'll try to update here as we progress. In the meantime, you can check out Episode 1 of the series, currently discounted for Steam's winter sale!
  3. SYNOPSIS With only one week to complete an important project, you help Natalie manage her busy schedule and decide which activities to prioritize and sacrifice. INFO "Natalie" is a short story with multiple endings. The choices you make directly affects the outcome of the story. Please consider providing a critique if you play the game. Thanks! Download from itch.io PREVIEW PROGRESS Complete, but updates will be made if necessary PROJECT PAGE/DOWNLOAD https://kenibatz.itch.io/natalie
  4. The Cycle of Magic - A Prelude is a free to play Original Visual Novel with a fantasy setting. It was originally meant to be a project submitted to the Summer Novel Festival a year ago, and therefore neither involves money or will surpass a play-length of two hours. The protagonist is Zevair - a tall, imposing demon male who is the last of his kind after a mass exodus that followed the supposed death of the magical energy that once flowed through the land. Players will follow Zevair on a small, yet integral part of his journey, where he is asked to find the young granddaughter of an old woman who had been attacked by the girl's kidnapper. In the "New World" where Zevair is feared and judged simply for his appearance by the youthful humanity, Zevair will discover that not all is at it seems, for there is a mystery to the girl, and a connection that neither of them dared believe real. As it stands, the character sprites are complete. There are only three integral characters in the story: Zevair, the girl, and Zevair's mother, who plays a small, yet important part of the story. This is Zevair - the protagonist of this short story. Despite his tall and imposing stature, Zevair is quite a stand-up fellow, and does what he can to help the people he comes across, even if they're never grateful and try to drive him away. Ten years of solitude have eaten away at his spirits, but he continues to drive forward regardless. This is Zevair's mother - Jezela. She has a superiority complex towards humanity, and considers them to be naught but insects. Very hoity toity and proud, Jezela was once much warmer as a mother than she ended up in the end. This is the girl who Zevair must rescue. About ten years of age. The above artwork is done by akkalime. You can see some more of her work HERE In regards to required assets, I am still in need of an individual willing to work on three to five musical numbers that have an overall genre of mystical fantasy. One song in particular is extra important, and is a lullaby. I already have the melody and lyrics I wish to use, I simply need someone who can bring it to life. Details of the needed assets can be provided upon inquiry. I am also in need of someone who can make a project logo. It doesn't have to be super amazing, but still be decent for the sake of clarity and fitting the overall feel of the project. I hope that this project can be completed and brought to those who enjoy visual novels, and I intend to work on a larger project in the future that will continue this world's story. If you think you'd be willing to help bring this story to life, please let me know. As I said before, this is a free, noncommercial project, so I hope to get any assistance possible. I hope you find this project interesting, and will follow with the production as it comes along, however slowly. Thank you.
  5. HQ and Finished Banner Coming Soon! Hello, everyone! One of our fans mentioned he posted on this site and told me about it and I'm super happy to see how much support FuwaNovel offers for OELVNs! I suppose I should tell you a bit about the game. ZodiaX is in extremely early development. Currently, the game is targeted towards Yaoi audiences, though when we finally begin a KS, we plan to add a funding goal that, if met, will allow us to use a female character as the main protagonist. Ah also! The banner above is just our first designs of our characters. Already they're all going through changes; just wanted to give you guys a bit of an idea as to our very rough sketches. You can find all of our currently released characters, as well as their bios on our TUMBLR CHARACTER PAGE. FEATURES:: • 12 Romantic Pairings to Choose From! • 3 Routes for each Character! Some Romantic, some Lust-filled, and some Violent. • Over 36 Different Endings! Good, Neutral, and Bad for each character. • High-Def Still CGs! • CG Gallery & Scene Replay! • Gorgeous Original Character Models, Backgrounds, and Soundtrack! • Expansive Decision Making. • Your Choices Determine Relationship Status, Dialogue, Consequences, and the Outcome of the Main Story! We also hope to have partial or full voice acting for the game, but that's something we plan to address when we're closer to release. PLOT:: Your choices will play an absolutely integral role in the story. This game is a huge undertaking, and as there are over 36 different endings, we want to make each route as different as possible, so there's little to no repetition. We want to keep the replay value high, and offer our players the most interaction possible between characters. There will be an in-game meter that will keep track of your relationship status with each character, whether negative or positive. Each choice you make will cause that meter to rise or fall, depending on said character's preferences and feelings towards Aster. ZodiaX will have many different branches, and each character's route will intertwine with one to three others, so that the player gets to see different sides and facets of each character depending on who they choose to pursue. Not only will players make romantic choices, but they'll also be making big decisions that affect the world around them. Do you save a little boy, and let Voidwalkers destroy and kill a family-run shop? Do you sacrifice one of your friends to keep the Barrier up and Elune safe? Do you side with the Company and figure the world needs a reset, or do you simply choose to wash your hands of your hometown and run away with your lover? With a myriad of different decisions, we want to keep our players as engaged as possible. TIMEFRAME:: We estimate that making enough content for a demo will take 4 - 6 months, which is when we'lll begin a CrowdFunding campaign, and the full game [ seeing as how huge it is ] should be in early Beta within 12 - 16 months. ZodiaX was created by Noxius and Binary. The idea was formed in mid 2015, and they officially began working on the project in August of this year. They both came up with the concept, characters, and story. All art, music, and other media belongs to their respective artists and ZodiaX. We will be needing people to help spread the word, as well as Beta testers to give us feedback. Character Art:: Noxius Programmer / Social Media:: Binary Background Art:: Spocar Original Soundtrack:: Glitch Nix Seeing as how I'll be the one doing most of the talking, I'm pleased to meet you all! Feel free to call me Binary or 001. Right now, we're looking for people to help us spread the word about the game, as well as those familiar with Unity, and people who are interested to do a test-run on our early Alpha when it's available. Obviously, people who help us will be given lots of goodies~ I. Is the art style appealing? As a VN, our game will ride primarily on the quality / style of our work. II. How do you feel about the story? We get that the whole 'mysterious company' crap has been done before. Cliche? Could it work with a spin? Should we rework that part of the concept entirely? III. 12 characters. It's a lot. Do you think this is a good or a bad thing? How can we be sure to make each interesting? We plan to put in the same amount of time and effort into each route, but aside from that? IV. What do you think of the world building / story setting? We want the game to have an eerie feel to it the majority of the time as the Void creeps slowly closer to Elune. V. Have any general thoughts / questions? We'd be happy to answer and converse with you! We mostly update everything through our TUMBLR. Links to our Twitter, FB, and Instagram can be found there as well. Currently, we're looking for people to give us their opinions and thoughts on the game, as well as to connect with other indie developers who create OELVNs! We hope to be a huge part of the Fuwa community, and sincerely look forward to it! -- Binary, Co-Creator / Writer / Programmer
  6. Elsewhere High - Chapter 1 Welcome to Elsewhere High, "a school for exceptional children." In this visual novel, players are able to immerse themselves in the world of the outcast. Each student at Elsewhere High has fallen short of expectations at their original high school; they've flunked out, skipped class, wrote threatening notes, or grew to be a reprehensible bully. The only prerequisite to admission is failure. Friendships spawn, and feuds arise, but amidst the teen drama and angst it quickly becomes clear that Elsewhere is much, much more than it seems. Chapter one is the first chapter in a planned multi-chapter series that is releasing absolutely free of charge. Subsequent chapters will be sold at a small cost. Main Characters: And here's some screen shots just for fun! Elsewhere High is also running a Greenlight campaign over on Steam! If you'd like to support this project, please consider giving it an upvote on Greenlight. You can reach it's page here: http://steamcommunity.com/sharedfiles/filedetails/?id=782686123 The first chapter will take fast readers about an hour to complete, and slow readers upward of two hours. The novel is mostly kinetic: it offers the reader choices in dialogue and optional scenes, but ultimately will lead all readers to the same place. So, with all of that said, if you'd like to check out the first chapter of Elsewhere High, here is a link to the download page hosted at itch.io! https://penholder.itch.io/elsewhere-high-chapter-1-a-visual-novel-
  7. (11/15/16 -- CAMPAIGN IS CURRENTLY LIVE AT: http://kck.st/2fSVMXm MAID MANSION VNDB AT: https://vndb.org/v20191 Background When the Great War ended seventeen years ago, things were looking grim for the formerly proud nation of Zipang. Defeated by the forces of the Western Coalition, they fell into a state of constant civil unrest and uprisings against the foreign forces. Eventually, a new nationalist movement claiming to restore the old order managed to establish itself and forced the Coalition troops off the mainland within a decade after the end of the war, with only the westernmost island of Honto remaining firmly under control of the foreigners. In the rest of the country, the established democratic structures were abolished and replaced by a pseudo-democratic feudal system in which everybody still has the right to vote but the vote of someone not born into a low class is only worth one tenth of that of higher blood. Of course, with large parts of the Western world against them, the government of Zipang (calling itself the Gohzoku) has more than enough problems running the country, especially economically. Many people live in poverty, and the Gohzoku blames that on the influence of saboteurs, spies and traitors working for the foreign devils. Each week, people suspected of collaboration are arrested and disappear. Every week, someone found guilty is publicly executed. Basic Plot In this bleak world, Yuu has lived a relatively sheltered life. His father died during the war, and his mother took him with her to her parents's house in the countryside until she disappeared in the years of civil unrest in Zipang. Yuu's grandparents on his mother's side raised him, but neither of them could replace his real parents, and he grew up a self-absorbed and egotistical young man. Now his life has suddenly taken a turn for the better. His grandfather on his father's side – a former navy admiral who managed to keep both his fame and wealth during the years of turmoil – recently died and left Yuu his mansion and his wealth under the condition that he never fires the head maid, Takako. This seems quite strange since Takako is still a young woman – could she have meant something more than just a maid to the old man? As Yuu moves in and finds himself in the position as the household's master, he slowly learns that the mansion is more than he thought: Some of the maids act in strange manners, and a government inspector of the Gohzoku is keeping a close eye on the place, determined to uncover its secrets. Rumours say that Yuu's grandfather was a dissident to the government, and that he actively used his mansion as a grounds to hide his co-conspirators. However, now with Yuu taking over the household, many in the government and local townsfolk question whether or not there was any validity to such tales to begin with. Having said that, the fact that Takako was specificially mentioned in his grandfather's will that she not be fired, is troublesome to Yuu, and makes him especially curious about why she's so important. Can she be trusted? He wasn't even all that close to his own grandfather to begin with, as the shared a troubled, strained relationship. How can he trust anyone at this newly-inherited mansion? When the story begins... While playing, you will get to decide whether or not Yuu will tread carefully with his newfound lordship over others. Based on your own actions and actions with other characters, you may end up with one of several different endings (10) for the initial game... Will you allow yourself to be easily influenced? Or will you be harsh and stern, demanding "favors" in return for your hospitality? Are you sympathetic to the government's rebels or are you a staunch protector of the status quo? Regardless, its made clear that the government is watching you, and is keeping tabs on where your loyalty lies - that their secret police examine your every move. The safety or yourself, your maids, and the Gohzoku government may rest with you - all because you inherited a mansion in the countryside. Will the transition to you as the master of this Maid Mansion be tranquil and easy, or downright chaotic? The choice is yours. SPECIAL NOTE: Misaki and Reiko are stretchgoal characters of the game, as shown by stretch goals below. They are not in the main game unless their goal is reached during initial funding next month (November 2016). In addition, there are some editing errors in the character profiles listed above that are known to me, and are being fixed at this time. SPECIAL NOTE#2: Editing errors in the character profiles have been fixed as of October 24th, 2016, and Miyuki sprite profile has been added to this list. © Crazy Cactus Entertainment LLC, 2016 Project Lead: M-G @ Crazy Cactus Entertainment LLC Character Concepts: Hakei Character Sprites (clean-up): Bonkiru CG Artwork: Shunkaku Backgrounds: Ruderoo Lead Writer: B E A N Graphics and GUI: Atomic Invasion Programmer: Bonesy Music: MellowNightz and (other) Trailer: Sunasrose Partnership with: DEVGRU-P FEATURES/NOTES: - The whole point is to choose to be good, deceptive, devious, or downright bad, and these choices will critically change how the story unfolds, both positively and negatively. Based on what you do, you might get the perfect ending with the lady of your dreams and a harem of your own, or be five feet under. Its up to you. - The early focus is on well developed, intricate, and fleshed out romantic pursuits. Further funding helps give all romances a lot of development, growth, and individuality. - Two (2) romance-able characters (quickly expands to 5 with stretch goals). - Story has a focus on light and dark elements, with lots of drama! - Multiple endings (10) for main game, including perfect, neutral, and bad endings (some very bad)... - Some story elements, are both mildly violent but more often than not, very risque. [18+] PROGRESS: - Art (100%) - CGs for demo are complete. - GUI and Coding (95%) - GUI is fully completed, awaiting final assets and demo programming will be finalized tonight (11/15/16). - Writing/Story (95%) - Demo writing is all complete, main story is about 42.5k words down, with half of endings still to go. - Graphics (100%) - All planned graphics are done, but if I need more, this will change. RELEASE DATE: Tuesday, November 15th (LIVE NOW!! -- LINK AT BOTTOM OF PAGE) This will be launched on Kickstarter on that date, and the demo will be ready beforehand, thus abiding by rules set here when the project launches and I will link directly to the campaign. My goal is to be much more active here in the community and will continue to support as many other projects as I can, both with my own feedback and financially. You can even check out my Kickstarter name by searching it, where you will see I have helped fund over 100 different projects, with half or more of those being visual novel projects. But enough of that... Here are my questions for this community. Any help/feedback/support you all give is very much appreciated. I wish I could've gotten this thread up sooner, but I felt I didn't' want to post anything until I had more. As a matter of fact, I do have more I could post here, but I don't want to overwhelm. Anywho, onto the questions!! CAMPAIGN IS CURRENTLY LIVE AT: http://kck.st/2fSVMXm
  8. Hey there! So my vn has been done for quite some time... I just haven't been able to release it because I can't find testers. I just need a few people to download the VN from the site (itch) and tell me if it works. Because there's a fairly good chance I did something wrong along the way and need to fix something up. PC and Mac users needed! Here's the link to the itch page, the password is elsewhere https://penholder.itch.io/elsewhere-high-chapter-1-a-visual-novel- Here's a link to the greenlight page for information and screenshots! http://steamcommunity.com/sharedfiles/filedetails/?id=782686123
  9. Hi, I'm Miya! I'm the leader of Truth Unveiled Visual Novel. We need artists, programmers, and more writers for this project. We already have two. Here is everything you need to know and every bit of info we have so far: http://forums.fuwanovel.net/topic/15762-truth-unveiled-gxbsupernaturalromancepsychological/#comment-428907 Contact me here, via email, miyarishirou@yahoo.com or Skype: Miyu "Aoba cake" I look forward to hearing from you. ❤
  10. It’s been five years since the Hayabusa Academy gang graduated from high school, Yuka has just graduated from University and moved to a new city when she receives an invitation from Aya, her best friend, for a class reunion in her country lodge in Cannon Beach, Oregon. What adventures lie for the old friends in this beautiful mountain state? Will there be romance? Will old memories sweep them up into rich and new emotions? Find out in Last Days of Spring 2. GET IT NOW ON STEAM Last Days of Spring 2 features: A rich, light and entertaining storyline that continues on from the events in “Last Days of Spring” The return of some of the beloved characters from “Last Days of Spring” Beautiful and expressive new age music 6 endings (every choice matters) Tons of replay value (over 25,000 words in total) A gorgeous setting split between many of Oregon’s most beautiful towns, parks and mountains.
  11. Hi! Recently I have been creating a new world to set stories in. I am creating a series of shorter games and comics exploring this world. While I am not completely done, I feel as though your feedback would be very much welcome. I want to include you peeps in the development process. What is it? Rooted follows a town built on top of a giant creature wandering through the world. The town is mostly self sufficient - they grow crops and trees on the creature, harvest the giant fur to sew clothes and other materials, and mine the horns of the creature to create more sturdy things such as weapons and foundations. Every once in a while, the creature ceases its endless trot to slumber. For a short while, the giantfolk can visit the ground to trade and mingle before the creature wakes up. To the people living on the creature there are two worlds. The familiar and constant soft and furry world of the town set in the fur of the creature, and the ever changing, moving world of the ground. The world of the ground is always different , forever changing as the creature continues walking onwards. The creature folk are forever moving this way, but also forever rooted to the creature. Intent I want to explore how life on the creature is. To explore their world and use that in context of my own worldview to gain a better understanding of myself. Does the townfolk ever feel trapped? Do their youth run away to the unknown ground world? Does the town traditionally reproduce with people from the ground world to increase their gene pool? What does the ground world think of the creature? What if a city is trampled down, does people get angry and what do they do about it? What happens when they meet another creature with a townt? What if their giant is a predator, for example a spider? Those are some potential plotlines set in this world. For now I am still creating the world and establishing just how it works though! View from a small settlement on the edge of the giant. What do you want from me? I am involving you in the development of Rooted, if you would like to! Here is how it works; Every week or every other week, I will post a new update on the project. I will give you guys a script, a comic, a prototype or simply some artwork. In the same run, I will provide a feedback form, you will hopefully give feedback, and based on your feedback I will pivot accordingly! While I have a vision, I believe it is important to listen to your audience and iterate from there. If you’re into it, I would love to take your opinion into consideration. Okay, let me join! You can leave some feedback and sign up as a tester here - https://docs.google.com/forms/d/e/1FAIpQLSfs_tElhyRJ2VJ0tuiVjBKdcRynAH2Zihld8DfQm_xjpVZe9Q/viewform Who are you? My name is Sebastian Larsson. I am a game design student from Sweden. I am into creating things ranging from games, to comics, to stories. I have been working on Rooted independently for the past couple of weeks. You can follow the development of Rooted here - http://rootedstory.tumblr.com/ ..or hit up my twitter here https://twitter.com/Mnniska Thanks a ton for reading, let me know what you think :)
  12. .: STORY :. Eighty people, either dead or missing. Rumours of monsters that stalk their human prey in the mist-clad forest. Moonlight is a gold mining town in trouble, and only The Falconers can help. The Falconers: Moonlight is a supernatural thriller visual novel set in the 19th Century West Coast of New Zealand. Falconer, Cassandra Winter, is on her first solo mission. Can she save the people of Moonlight from their plight? Or will she disappear into the mist like so many others before her? .: THE FALCONERS :. The Falconers is an IP that mixes historical fact with supernatural thriller and fantasy fiction. Its stories are based in the 19 th Century colonies of the European empires...Britain, Spain, Portugal, France, Sweden, Belgium, Italy, Holland, Germany and Russia. The Falconers are an international organisation of 'monster hunters' devoted to protecting European colonists from the entities that would thwart the spread of 'civilisation' into the wild frontiers. These creatures are 'The Cullers'. And it all starts in New Zealand, the most far-flung frontier of them all. .: CHARACTERS :. .: SCREENSHOTS :. .: THE TEAM :. Writer: Edwin McRae (Path of Exile, Seven Dragon Saga) Artist: Ares (Life of Fire, Nine, Wolflore) Composer: Manuel Marino Producer: Kirawat Sahasewiyon .: PROJECT DETAILS :. Length: Around 3-4 hours. Languages: English (NZ), Thai Platforms: Windows, Mac, Linux Website: https://www.bionicpenguinstudios.com/moonlight Facebook: https://www.facebook.com/falconersmoonlight .: PROGRESS :. Percentage: 48 / 100 Milestone 1 - 30 Oct 2016 - Preview Demo released Milestone 2 - Early 2017 - Demo released Milestone 3 - Q1 2017 - Completed .: DOWNLOAD :. Preview Demo is available to download on itch.io: https://bionicpenguin.itch.io/moonlight .: STEAM GREENLIGHT :. Help put The Falconers: Moonlight on Steam by vote for us on Steam Greenlight.
  13. Link to Trailer When a withdrawn virtual reality nerd has the opportunity to beta test a neural device that feels more “real” than reality itself, everything she assumed about the nature of existence is thrown into question. Download the Demo If you play, please take our feedback survey! Steam Page Story Supernovas blaze in the night sky and major natural disasters are commonplace, but the gaming world is abuzz over a revolutionary virtual reality console. The Penta, developed by InterMense founder Jacob Lessard, promises a direct, neural connection more “real” than reality itself. But what does it truly mean for something to be real? When VR nerd Lilya Martel arrives at InterMense as a beta tester, she expects to spend the weekend battling her social anxiety in exchange for the opportunity to enter Vitalia, the flagship Penta simulation.But the creatures of Vitalia seem more intelligent than any current AI could possibly simulate. And between the physical side-effects of the device and suspicious explanations from the developers, clearly all is not as it seems at InterMense. Ben Evers, another beta tester, claims that Vitalia is the world in which he belongs - permanently. When his life is threatened, Lilya sees that she has become involved in something much riskier and more eye-opening than she realized. As Lilya, Ben, and Jacob’s fates intertwine, they must make some of the hardest decisions of their lives, and confront their own beliefs and perceptions of the nature of existence. Features A Thought-Provoking Narrative - with several mind-bending twists and two perspective characters, the story is both philosophically ambitious and deeply personal. Choices That Matter - a heavily branching story line makes the game re-playable. Your decisions have major consequences - ranging from shifting a character’s attitude, to placing them on a different story branch, to re-directing the outcome of the entire game. Expressive Character Art and Visuals - 14 characters (each with various poses and expressions), 12+ background scenes, 17+ CGs/special illustrations, 15+ ending panels. Character and Relationship-Building - rich character development, affected by your choices, and with opportunities for both romantic and non-romantic relationship-building. Romance is optional, and may be pursued from either Lilya or Jacob’s perspective. ^ Work in Progress CG Original Music and Sound Design - by the talented composer Chase Bethea. Characters More character sheets on the way!! [Updated Oct. 26, 2016] Writing: 95% Editing: 25% Character Art: 65% Backgrounds: 50% CGs: 40% GUI: 60% Music/Sfx: 15% Programming: 70% </reality> is being made by the folks at Fancy Fish Games. We are a tiny indie gamedev studio, passionate about making thought-provoking games. Art & Writing: Natalie Maletz (RedOwl) Code & Story: David Maletz (terra0nova) Music & Sound: Chase Bethea What we hope to get out of this thread - Let you know we exist - Share our progress, updates and announcements - Receive feedback, comments, and critique Does the story interest you? Why or why not? Which part(s) of the story description entices you the most? Is the character art appealing to you? Why or why not? How do you feel about the character descriptions? Did they make you interested to know more about the characters? Why or why not? What do you think of the background art? The game focuses on plot/character development (romance is optional) - is that a downside for you? Have you played or are you planning to play the free demo? Any other comments, observations or critique? We want to hear it all! Follow the project on Tumblr! Follow us on Twitter!
  14. Truth Unveiled Hello! My name is Miya and I'm recruiting for Truth Unveiled. I am the team leader. At this time, our team is made up of two programmers, three writers, and I. This is a non commercial project. Our Team pigionsdeliver - Lead writer (on lemma) Otometea - Writer (on lemma) Philip Napier - Writer (Not on this site) Logic Nerd - Lead programmer (on lemma) James Inness - programmer (Not on this site) Our progress so far First, let me say that this game is being built in a custom engine that allows episodic release. It is like Ren'py but has many more features. So the script for Episode 1 (of 5) is finished. It needs editing. If you are interested in being an editor, I can send it to you via email or skype. Information below. For the Episode 1 demo, that puts us at about 30% completion What we Need We need a sprite artist for about 7 sprites with your basic expressions. I, myself, am an artist and would be happy to provide you with basic concept art to aid you. I'll do whatever it takes to make your job easier. We need a background artist, I want these locations to be unique. I'm not above using the creative commons but everyone wants to be original. We need a musician. We have our plot in place and would love to have themes per character as well as menu and dynamic event tracks. This is ambition, but at the least, we need background music. We need an editor. We have a VERY talented writing crew and as a small downside, the script needs to be converted to more layman's terms to appeal to a wider demographic. Summary Truth Unveiled is a GxB otome game about a 24 year old English professor that features the option to reject dating any of the available suitors if you wish. You can befriend them or go your own way to find out just what's boiling beneath the surface of your own psyche. Story Synopsis MC (Main Character) Burroughs has done everything she could to run away from her gift. Now, she is forced to stop running from death. It’s time she unveiled her gift and face her problems head on. MC has been able to see spirits her whole life but since her 24th birthday the problem has escalated. With the help of her inner voice and a range of attractive suitors, she discovers more than she bargained for. And, as big as her problems seem, those who surround her carry secrets of their own, some just as big and others more dangerous than she could’ve ever imagined. Life is never simple but the only option left for MC is to live it. No matter how much she tries to avoid it. A messaging feature will be included. Text the guys, make a friend, or choose a route. You're the one in control. However, the neutral story is available if you do not wish to date! Contact information Contact me! Email: miyarishirou@yahoo.com Skype: robbiesmiracle@gmail.com(do NOT email this account!!!) Google+: Miya Hangouts: Miya Moo Or here in the pms I look forward to hearing from you. (I'm still getting acquainted with this site, so sorry for the weird spacing and irregular font size. I have no idea how to fix it.)
  15. Hey there guys, I have updated my page to include information on the three main characters in my VN Elsewhere High! I will update it with secondary characters soon. In the meantime, check out the page, tell me what you think of the art, and maybe leave a comment/vote! Thanks a bunch http://steamcommunity.com/sharedfiles/filedetails/?id=782686123
  16. Hi, guys! We just started with a project called "Monster Prom". It's a game meant to be played from 1 to 4 players that mixes "choose-your-own-adventure" and "dating sim" mechanics. You will have a limited number of turns to explore a highschool full of weird and amazing events that will let you meet your six classmates. Each event will let you raise or lose your stats and improve or mess with your relationship with the NPCs. In the end you will ask one of the NPCs to go to prom with you. Similar to The Yawhg (Awesome game, check it out!) We're planning to launch a Kickstarter campaign soon! (October 25th) STRENGHTS OF THE GAME > Cool art > Funny situations and dialogues > A Multiplayer game to play with friends and laugh w/ the situations. A funny experience to share! What do you think?
  17. Cyberpunk VN

    Hello! First of all, this is my second post (but is like the first one) so I want to say: hey everyone. This web is like a VN paradise, I love it haha I've been working on a Cyberpunk VN for a month, mostly on the script but I have some art already and I wanted to show it to you. Hope you like it. I have a lot more but of couse I can't post it. So, thats the art but I want to talk a bit about the story and all of that, just because this is my first VN and I'm excited about it. As is said on the title the game will have a Cyberpunk/Sci-fi thematic with some soft philosophy on it and a lot of robots. All the protagonists are girls (with a bit of Yuri even if this is not an eroge~) Right now I'm thinking about using TyranoBuilder as engine, because I don't know anything about scripting, I'm not sure if is the best option though. I'm a bit worried about the music and the translation because: even if I have experience drawing and writing, this is my first time composing music so I will upload a couple of tracks in the future and you can tell me if they are any good. And since I'm spanish, I need to translate the script but my english is nowhere near perfect, so I may need help to correct the mistakes I will make translating the script. Thats all for now, I'll gladly answer any questions ;D Thanks everyone for reading me. Cheers.
  18. Manuscript: Another Way[RenPy][0.3.21 DEMO] We are recently released the first public demo of our game. Version 0.3.07, a Prologue and the First chapter, just the tecnical preview. This adult game is in a VN format, but also contains immersive RPG style aspects, including character development, combat and exploration systems. Manuscript: Another Way storyline: The main protagonist of this game was an ordinary, (or not?), college student; without a girlfriend. Two campus girls hold romantic interest for him, but he lacks the confidence to approach them. Our 'hero' finds himself in another world full of magic and adventure through a twist of fate, with monstergirl counterparts to his romantic interests in this world... Will he be able to accomplish in this fantasy realm, what he has lacked the willpower for in the real world? Features : - A lot of different endings that reveals new aspects of the story and characters. - Choices made by the player during the game affect relationship levels and actions with the characters. - The greater the intimacy of the protagonist to the girls, the more effectively they fight. And vice versa, any actions of the protagonist will affect the attitude of the girls. - Several story arcs, that are depending of the protagonists choices. - Development of romantic relationship between characters grows gradually, and future choices are dependent on their personal history and actions. - Original graphics. The main plot will be an all sex relationship between the protagonist and two girls, but there will be multiple sideplot scenes with different sexual content and fetishes. Type of content & fetishes: - Catgirl transformation - Bunnygirl transformation - Big breast - Small breast In the future versions we planning: - Tentacles - Fail over Rape - M/F and F/F - Threesome - Female masturbation - Futanari - Mind control - Dendrophilia - Defloration - Creampie Expected release date: ~ 20 Oct Here is a link to our Patreon page, where you can not only download a demo, but also support us. https://www.patreon.com/greatchicken You can download latest demo from the Blogspot: https://greatchickenstudio.blogspot.com VNDB link: https://vndb.org/v20090 Thank you for download the game. Please let us know what you think about it, we will glad to see the feedback!
  19. Please Vote YES Kim Yoon-Ji has a fantastic opportunity come up during her spring break; her affluent architect uncle has a business trip to New York and has asked her to housesit his luxury Seoul apartment for him. Comedy and romance ensues as she moves to Seoul for this time period and meets an interesting set of locals who proceed to show her around! What will happen next? It’s up to you! Live out this charming romantic comedy Otome visual novel and see if you can find your Seoulmate! Featuring A fun, light and comedic storyline. A pleasant and charming soundtrack An entertaining and addictive mini-game. Loveable and charismatic characters Six endings
  20. In Starry Dreams, the player is a new resident of Sunflower Apartments, where they meet several interesting characters- two of which who want to open their own bakery! As the story progresses, the success of the bakery hinges on whether or not the player is good enough friends with the characters. The player plays as the nameable protagonist who has just moved into the apartments of most of the characters in Starry Dreams. There are a total of 6 characters in Starry Dreams, not including the player character. You build relationships with the characters, which decides how the story progresses. The better a friend you are to some of them- how much you support them- dictates if their dreams and goals are accomplished. The aim of the project is to make a light-hearted LGBT story that's cute but doesn't focus on the characters being LGBT- instead, it's about their lives and their goals. Two characters, Marion and Frederika, are a non-binary couple who want to build a bakery together. Two other characters, Licellia and Bricie, are a lesbian couple that have their own aspirations, developed later in the story. Starry Dreams focuses on becoming friends with the characters and either supporting their dreams or being apathetic to them. Progress Sprites: 100% done CGs: 80% BGs: 80% Writing: 100% Scripting: 100% GUI: 100% Demo Beta Download Here I'm currently requesting feedback on the beta version!
  21. We at 7 Keys Studios have finally launched the crowdfunding campaign for Angels - our vision of a next generation SciFi VR Visual Novel. This comes in parallel to making Chapter 1 available for free on Steam. Find the media kit here. The goal of the campaign is to raise enough money to finance the production of the rest of the story, which is fully voiced and works on a variety of platforms. The production began when Milan Kazarka the creator of the Invisible Apartment visual novel series met with Stan Kuhn who’s been creating virtual and augmented reality products for an assortment of clients. Angels & Demigods was a story which Milan had in store for years, waiting for the right platform to release it on. Stan had the software platform ready to create a new visual novel engine that would bring the genre into VR. The plan was not to reinvent the genre in 3D, but rather to use the best of the principles from making traditional visual novel games, keep the art number one priority and work around the fact that high resolution illustrations are better than 3D textures. We managed to create an immersive experience by carefully working with high-resolution illustrations rather than 3D models. This focus on art-style, the atmosphere makes the experience so authentic and the game so unique and fit for VR. Unlike many current VR games we designed Angels & Demigods around the idea of storytelling in VR, so it’s not just straight up port of existing game mechanics. It’s a unique experience. We work with some great artists and musicians - Henrique “Kite” Xavier who has worked on the Invisible Apartment series, Roly Porter who’s been recognized by Rolling Stone as a musician you should know, Sebastian Bach combining classical and electronic music and voice actors like Sally Feng and JB Coleman. Angels & Demigods is a tribute to both SciFi and anime. It’s a manifestation of ideas collected over the course of many years. - “Angels & Demigods is a story and a set of ideas I had on my mind and on paper in my drawer for a long time waiting for the right moment. I’ve been writing down ideas for stories for fifteen years now. I’m a huge fan of sci-fi, anime. My huge inspiration are movies like The Dune, The Fifth Elementand manga like Battle Angel Alita and works by Tsutomu Nihei. I like to imagine worlds far in the future, beings with superpowers and a the environment a cultural mix. I never really wanted to release any of my stories on paper, since I found the book form of publishing quite limiting. I’m a huge fan of comics, though I never embraced the medium myself for my own work. Still, I like to express my ideas visually. Discovering the visual novel medium was a blessing. I realized that I was able to publish a story in an interactive format and that opened new possibilities. My first visual novel was Invisible Apartment, which transformed to a series of four parts over the course of the last years. With Angels & Demigods we’re taking things further. I was blown away by the first prototypes in which we just experimented with putting a few characters and music into a 360° space. As someone who writes interactive fiction I couldn’t imagine a better platform.” - Milan Kazarka - - in the media: https://versions.killscreen.com/new-game-studio-making-visual-novel-vr/ - pre release article on Killscreen http://www.mobilevrdaily.com/coming-soon/angels-and-demigods-preview/ - pre release article on MobileVRDaily Gameplay videos: https://www.youtube.com/watch?v=uPmyrZ50a4c https://www.youtube.com/watch?v=bo-NoYjJB1U https://www.youtube.com/watch?v=ZHSk7DVvq8Y
  22. TRAILER: Check out the demo! We've developed a pre-alpha demo for a brief look at the project. It features two backgrounds, one pose per main sprite, and a brief selection of music and story. While there are some placeholders and limited features, we hope it provides a glimpse of our vision! The main goal of the demo is to convey the overall atmosphere of the game in how we handle visuals and music. The demo is 2500 words long (around 7 minutes of material). We'd like to shoutout Youngha Hwang for programming the demo via the Ren'Py engine, and putting truckloads of work into custom functionalities! S T O R Y Here's the rundown: you play as Alison Hart, a fresh-out-of-college journalism graduate who is desperate for a job. In fact, you're so desperate that you're willing to apply for an infamous (yet successful) online tabloid that specializes in "supernatural events"—though, really, it's just a collection of tinfoil hat conspiracies. So, when you're assigned to investigate six people who are rumored carry the Spirits of the Zodiacs—whatever that means—you're not worried. After all, the whole idea is just sheer nonsense. Right? A light and fluffy adventure ensues in which you: Are almost crushed by a chandelier. Find yourself in a burning house. Witness an execution. And somewhere along the lines, you start to think that journalism is a lot more complicated than you expected. A B O U T Zodiac•Axis is a commercial visual novel game that will be developed in Ren'Py and released for Mac, PC, and Linux. It is a fusion of suspense, romance, and supernatural fiction with a splash of psychological horror. With a thoroughly developed worldlore, it mixes a contemporary environment with whimsical Asian fantasy. Romance five guys! (Not simultaneously.) Pick from an array of choices. Feign insanity, write a cheesy love song, and assimilate with cardboard boxes. Choices shape Alison’s skillset and allow her to stay alive. Er, that is to say, write good articles. Experience a narrative begins with humor and intrigue, then evolves into heartwarming depth. C H A R A C T E R S L I N K S Dev Blog / Tumblr Twitter
  23. "The Herbalist" is a calm and meditative logic puzzle game from the creators of "Everlasting Summer". Along with Slavya you will need to recreate magical potions recipes. The game features colorful anime style graphics, pleasant soft sounttrack and fruity plot scenes. Plot: One day Slavya came to spend summer at her Grandma's place, but nobody was there to greet her — the hut was empty. Slavya found an old book containing barely readable alchemy recipes. She decided to restore the knowledge lost — maybe she would be able to find out why did her Grandma disappear. Game features: Searching and gathering magical and normal herbs Scores of unique potions and items Lots of rich and spicy plot scenes Game modding with new recipes, locations, events, etc. Links: Our Website Facebook Twitter Download free mobile version Steam Greenlight Download demo
  24. Story Premise Become Aurelia, a rare winged Sylph of Avalon who makes her living as an information broker in the red light district of Yoru. Despite Aurelia’s job, she prefers to live life as peacefully as possible— unless there’s an adventure involved. In her past lies many exploits, some so old they’re nearly forgotten, and some so fresh she can still feel the chills. But there’s one Aurelia cannot forget. One that has come back to haunt her. In the dark depths of the mythical ruins of Atlantis, Aurelia and her best friend—known as the “Pirate Queen” Pax—searched for both knowledge and treasure. But when Aurelia unleashed something far beyond their realm of comprehension, the two barely managed to escape with their lives. When Pax one day comes crashing through Aurelia’s window, only managing to whisper “...that thing...it’s back”, it’s with a resigned and grim determination that she takes on the task of correcting her mistake from the past. Having to choose between having the world obliterated or attempting to save it at the cost of their own lives, the two gather up an assortment of some of the most dangerous people in Yoru. It’s together with these men that they set off to try and stop the ancient and immensely powerful threat. But how do mortals even begin to stop a power that presides over all creation? How can mere mortals stop the power of Chaos? About the Project Mystic Destinies: Echoes is our second planned game, focusing on the antagonists of MDSOA and a new protagonist. This game is planned to be a dark epic that will explore mature themes. Since we have already reached our main Kickstarter goal for the Deluxe version of MDSOA we are now trying to reach the stretch goal for Echoes. If you like what you see for Echoes please consider helping us out by pledging on our Kickstarter! Mystic Destinies: Serendipity of Aeons is an ongoing otome visual novel that has been in development for over a year. To date, three routes have been released that are over 5+ hours each and completely stand alone as separate games. Due to the large scope of our project, we're running low on funding to finish the last two routes in the way we want to and would also like to add extra features and content to flesh out the game. You can try the first three chapters of each available route on Steam. The Team Gesso - Lead Artist/Graphic Designer Xelestial - Leader/Scriptwriter/Editor - [Fuwa] Stormvalkyrie - Lead Creative Writer/Scriptwriter - [Fuwa] Social Media You can find us at: Website || Tumblr || Twitter || Facebook || Patreon Support us on Kickstarter here! If you're interested MDSOA, you can find it here!
  25. Hello! We've updated the Ramen Prince to v0.9.5 08/24/2019! This version is available in our patreon page. Links below! Looking for compelling stories coupled with great sexy action? We are BeerBrew and Sharkie of Studio Paper Waifu, and thanks for trying out our game, Ramen no Oujisama (or The Ramen Prince)! This is a H-visual novel that chronicles the loves and tribulations of a young man who, thanks to a generous benefactor, is starting fresh in a new city and opening a new ramen restaurant. Along the way, he meets an eclectic cast of characters, and eventually must learn to juggle business with pleasure. Can he get the girl of his dreams? GAME FEATURES: - 10 planned playable waifu routes with their own unique personalities, stories, kinks, dynamism and interaction with you, the MC. - 10 character routes currently available! - 40+ Animated special scenes that are semi-interactive - *Omake scenarios that expand on the stories in the form of short kinky skits, short stories, side stories, and maybe something right out our main character's dreams - *Secret Codes to enhance the gameplay experience - Available in multiple platforms (Windows, MacOSX, Linux, and Android) - Great music! - In active development! LATEST UPDATE NOTES: We're happy to announce that we have concluded the 9th character route! In this update, we've also advanced the Chinese translation of the Intro area, still incomplete though, but will be update when all the character routes are completed! Please enjoy this release! WHERE TO GET OR PLAY THE GAME: Our Patreon page: https://www.patreon.com/paperwaifu NEWGROUNDS: https://www.newgrounds.com/portal/view/715609 GAMEJOLT: https://gamejolt.com/games/the-ramen-prince/206343 ITCH.IO: https://paperwaifu.itch.io/the-ramen-prince-ramen-no-oujisama *Our games are available online, and on multiple platforms. The Android version is available from our Patreon page, Gamejolt, and Itch.io! WHATS NEW! v0.9.0 - 10-24-2019 - NEW! 10th character route opened! Exclusive to patrons! - NEW! 9th character special scene added! - FIX! MacOS build problem (won't run). - FIX! Image fading problem. - FIX! Image fading problem on load. - OBSERVE: Audio system may be stopped while Chrome 76-77 is out of focus. This may affect audio fades, leaving them hanging. v0.9.0 - 07-29-2019 - NEW! 9th character route finished! Exclusive to patrons! (Only up to chapter 4 in the free demo version for now) - NEW! 2x special scenes up! - NEW! Chinese (ZH-Simplified) translation now covers intro area! v0.8.5 - 05-23-2019 - FIX! Menu-related sound and bugs - FIX! Sound volume related to loading game - FIX! Dialogue auto-scroll bug - FIX! Scenario-related bugs and typos v0.8.5 - 05-12-2019 - NEW! 9th character route opened! Exclusive to patrons! (Only up to chapter 2 in the free demo version for now) - NEW! Options menu added! - NEW! Added global volume controls! - FIX! Bug setting transition between animations. - FIX! Event log text now fixed up! v0.8.1 - 03-31-2019 - NEW! 2 of Mie's special scenes have been recreated! v0.8.0 - 02-17-2019 - NEW! 8th character route finished! Exclusive to patrons! (Only up to chapter 4 in the free demo version for now) - NEW! Chinese Simplified translation (Prologue) - FIX! More bug fixes. New menu system in all versions. - FIX! Plot hole fix! - FIX! FF and Auto bug! - FIX! special scene variable added - FIX! Fireworks scene bug - FIX! Fullscreen bug