Jump to content

Search the Community

Showing results for tags 'oelvn project'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Visual Novels Discussion
    • Visual Novel Talk
    • Recommendations
    • Walkthroughs
    • Game Technical FAQs & Solutions
  • Development Boards
    • Creative Corner
    • Fan Translation Discussion
    • Translation Projects
    • Original Projects
    • Vtuber Programs & Assets
  • Fuwanovel Community
    • Introduce Yourself
    • Members' Lounge
    • Partners & updates
    • Community Coordination and Feedback
  • Other Discussion
    • Anime/Manga Talk
    • General Discussion
    • Gaming Talk
    • The Coliseum of Chatter

Blogs

  • AwesomeCurry Blog
  • The Geek Clinic
  • Anime of the Season
  • Fixings that Aid Men in Performing Better Physically
  • NookGaming Reviews
  • Fabulous on Fuwa
  • Yumi's Corner
  • Phase 10
  • Distractedly Undistracted ~comment te dire ADHD~
  • Project Recruitment
  • Learn Japanese with Eroge: Random Eroge Review
  • The Wonderful World of Slank
  • (NSFW) [18+] Live Now! The Co-Op "Season of Monster Girls" Lewd Mega Bundle!
  • Zero's Talk
  • 13 Common Online Visual Novel Fan Term Definitions
  • Black Heaven
  • Klarkihime Reviews and News
  • Visual Novel Video Essays
  • Hatsumira -from the future undying- Review
  • KuroKairin's Content Wrap-Up
  • OmOneko DevBlog
  • Riku's VN blog   
  • Disearnestly Disearnest
  • Towards The End Sky
  • fgf
  • tay pls
  • Novel21's Blog
  • Ronin Visual Novel Discussions
  • FinalChaos' Blog
  • KagariSoft Blog
  • The Azure Library
  • Moeblog
  • Anime Heaven
  • An Introduction to Ethical Hacking
  • Nemesis' Eroge (エロゲー) Reviews
  • Clephas' VN home
  • Mon Chérie, Ma Chérie
  • An islander's distorted tastes
  • Lino Does Stuff Too You Know
  • Testing 25060
  • Mr Poltroon's Random Codswallop
  • The Ramblings of a Recluse
  • .farside Supplement
  • Anime Was A Mistake
  • Saya no Uta Review
  • Mana
  • denpaarchivist's corner
  • fun2novel's Funtime Hour
  • Glamorous Palestinian Female Escorts
  • fun2novel's Spoiler Hour
  • Glamorous Palestinian Female Escorts
  • Forgotten Visual Novels
  • On A Rainy Day
  • super's VN experiences
  • Satsuki's Bombard Zone
  • Abogado Trafico Greensville Va
  • In The Clouds
  • RCL's Blog
  • Sirus' Blog
  • Sanahtlig's Corner
  • GFL-Redux (GFL porting project)
  • hikki-ota-neet
  • Rooke's ramblings
  • The ECLIPSED
  • Petallush Women's Best Sellers
  • Thoughts of a Rookie
  • anigatari
  • solidbatman vs. Metal Gear Solid
  • WHAT ARE THE MAIN BENEFITS OF PARTYING AT A LUXURY NIGHTCLUB?
  • Lovin' my Vita Loca
  • Unwonted Studios
  • Soloist
  • Random knowledges
  • Rapscallions' Quarter
  • B L O G B O Y S
  • Suika's Space
  • Kitty's Ramblings
  • YandereGirl Blogging & VN Reviews
  • Decay's musings
  • Fuwalegends ~ As told by Fidget Queen
  • starlessn1ght's random stuff
  • Chronopolis' VN Blog
  • firecat's Blog
  • Godline Games
  • AKISEKAI's Blog
  • Shikomizue's Random Game Reviews
  • Zealty
  • Rains' VN and Anime Weather Report
  • Black Rabbit's Coffee Shop
  • The Bookshelf
  • re:Edit
  • MekaMeka Time
  • Seems Legit
  • FuwaReviews Team
  • The Month In Reviews
  • 'What's a tsundere?'
  • solidbatman's Gaming Blog
  • Kaguya does touhou
  • The Better Than Bad It's Good Blog
  • Random stories of Clephas
  • Imgur reviews
  • Zalor's Seminar
  • Dergonu's blog
  • CeruleanGamer's Blogs on Visual Novels with Gameplay!
  • Arc's VN Talk
  • Divided by Rei
  • The Utterly Hopeless Blog
  • Holy Church of Incoherence (Fuwa Branch)
  • Jitaku Keibiin: No Longer Human
  • Pretty Cure on Fuwanovel
  • Forgetful Fuwa
  • John Smith's blog
  • Vn ramblings
  • Dank Mango's
  • Aizen's Rambling Corner
  • The Freditorial
  • Keaton's Terrible Blog
  • Gunpla Blog
  • Reviews and Rants
  • Uncensored and honest reviews
  • Li-Fei's Indie VN Musings
  • Some random blog
  • I am an artist of backgrounds
  • Reading Ginharu Very Slowly
  • Daily Musings
  • The VN dev sector
  • Alei Translation's Blog
  • sm's Random VN Rants
  • Social Justice with Sana-chan
  • Tyrviews
  • Endless Days, Sleepless Nights
  • SJWs leave us gamers & otakus alone & leave what we love alone
  • Vndbreview
  • Daydreamer's Thoughts & Reviews
  • Non chan's moe corner
  • EVN Chronicles
  • Maggie's journal
  • Nobody Cares: The Blog
  • Ranzo's Rancid Ramblings
  • Akshay Attempts Reviews
  • VNs, Streamers, and Exercise!
  • Chuuni Philosophy
  • Mitch and Gaming
  • Discount Nfl Jerseys - Youth Basketball Jerseys Cheap
  • Weiterfechten's Clockworks
  • Anti-Blonde Blog
  • That feeling when someone doesn't mod "le Watakushi"
  • Phantom Visual Novel Reviews
  • Maggie's fics
  • The Kyonyuu Kingdom
  • Word Line Divergence
  • Ramaladni's Gift
  • Review of VNs that I have a physical copy of, including pictures of the physical copy
  • Banter with Asonn.
  • A Closer Look
  • Learning How To Learn Series
  • Kuu's Words Manufactory
  • DivinityCure's Logs
  • onoramblings
  • Bad VN gossip blog
  • Monthly physical visual novel news
  • Lemurian Ruins
  • VN Thoughts
  • Exploring Visual Novels [Pixels, Polygons, Prose VN Feed]
  • Orglings of an Alpacaman
  • A compilation of quality VN from 2000 to 2018
  • Visual Novel Game Reviews
  • HentaiReviews.moe
  • Kickstarters and delays for physical releases
  • Former Spammer's Ramblings
  • Infinity Hole
  • Tsujidou San virgin road
  • Critically Subjective
  • About self satisfaction while playing VN's
  • Mind Of Jardic
  • Sparteh's Philosophy corner - Visual Novel Reviews and Thoughts
  • EVN Chronicles' V-tube Corner

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location


Interests


Projects


Japanese language


Development skill


X.com


Reddit


TikTok


Instagram


Threads


Steam


YouTube


Facebook


Fediverse


GitHub


Visual Novel Database (VNDB)


My Anime List (MAL)


Anime News Network (ANN)


Anilist


Kitsu


Discord


Skype


Public E-Mail


Website

  1. I'm Josh, the founder of the Studio Élan. I'm also part of Alienworks, the group that released "Highway Blossoms" and is working on "The Human Reignition Project." With Studio Élan, we just released a demo for our first game, "Heart of the Woods." It's a yuri game through and through, although I primarily consider it to be a fantasy game with romance elements, rather than a romance game with fantasy elements. I've copy/pasted the synopsis for the game below. The demo is available on Steam for PC only, and it's on Itch.io for PC/Mac/Linux. It'll be on Denpasoft probably next week, and we'll also update the Steam version with Mac/Linux versions around then too. There's a free patch to add in the adult content - for the demo, this is just one scene. The character artist for the game is Rosuuri, whom I also worked with on HRP and HB, but who's best known for her gorgeous fanart, especially FGO. This will be her first ever time drawing adult content. Hope you like the game, please let us know any comments or feedback you have here or on the respective store pages. And please, before anyone else asks: no, we're not concerned by the recent Steam takedowns and don't think it'll affect us (backtracking or not). Steam Link: https://store.steampowered.com/app/844660/Heart_of_the_Woods/ Itch.io Link: https://vnstudioelan.itch.io/heart-of-the-woods-demo Adult Patch Link: https://vnstudioelan.com/hotw-r18patch/ This demo is a sample of the full game and contains a selection of scenes from across the whole story. We've hand selected the scenes in order to give a taste of the game without spoiling too many of the major plot points (we figured it's a given that Maddie and Abby end up together). To help fill in some of the blanks though, there are demo-exclusive chibi versions of Maddie and Tara who will help fill you in on what's happening along the way. Heart of the Woods is a fantasy yuri visual novel about paranormal investigation, ancient mysteries, and a love between two girls that transcends life and death. Maddie Raines, manager, editor, and general business-handler for her best friend Tara’s popular paranormal vlog series, is swept up in a dangerous supernatural crisis when she’s dragged against her will to the remote European village of Eysenfeld. A strange young woman named Morgan has promised them undeniable proof of real paranormal phenomena, and what she has to offer eclipses anything they’d ever seen before. However, out of all the strange occurrences the three of them bear witness to, one in particular captivates Maddie in a way she’s never been before: the ghost of a young woman. This woman is Abigail, the victim of a centuries-old injustice now bound eternally to the forest surrounding Eysenfeld. Drawn to Maddie in a way she can’t explain, Abigail reveals herself to another person for the first time in more than 200 years. While Tara and Morgan investigate the mysteries surrounding the village itself, Maddie begins to form a bond with Abigail that grows to be more intense than any bond she’s felt before. As she learns the truth about Abigail’s death and imprisonment, she realizes that it falls to her and her friends to break the curse that has ruled over Eysenfeld for centuries. But more importantly than that, it falls to her to finally free the woman she loves. Features: -Chibi characters to fill in the gaps between scenes -Incredible character and CG art from Rosuuri -Fully original backgrounds and soundtrack -Multiple accessibility options -Extra features including a music room, CG viewer, and guest art gallery -At least one really, really gay ghost
  2. Free Demo Available => Steam <= => Itch.io <= => Kickstarter Campaign <= As We Know It is a post-apocalyptic visual novel with heavy branching. Set in a future where the world has become too hot to be safe. Those who can, move underground. You get to experience life as a new resident of Camden, the local underground oasis. Get a job, make friends, find love. Just as you start to get used to this new, protected life everything begins to fall apart. Will you fight on the side of chaos or structure? And how will that affect all of your relationships? Make friends. Make enemies. Everything you do matters. Features: Become friends, or enemies with a diverse, fully fleshed out set of characters! Branching paths from day one, making each play through unique Every path promises different sides of the story, encouraging replay 4 potential love interests 3 potential friends 4 career options with separate events outside of the love interests Spend time with any- and everyone, no matter who you romance, or which job you pick Several endings planned Customize your name and appearance (different skin tones and hair colors) Camden An underground utopia with fresh food, filtered air, and the coldest water you’ll ever taste. Enjoy your spacious living quarters with enough room for the whole family! We have all the amenities you could ever dream of: a gym for your fitness, a library for your mind, and a bar for socializing. Our community center is a hub of activity. Stop by in the mornings for affordable coffee and a friendly chat with your neighbors. All events and meetings are held there as well! Our massive space is taken up mostly by an impressive collection of greenhouses that provide a wealth of resources for Camden. From clothing to medicine, if we can grow it then it’s here. Never worry about fatal power outages again. We use an advanced Geothermal energy system that is as safe as it is efficient. Our impressive security and medical departments keep us protected and healthy. Camden welcomes you to your new, better life. You play as Ashlynn Phillips. Ashlynn is suspicious, but desperate to make this new life work. Her life on the surface was hard. She spent most of it fighting for everything and going without. Now she's safe. Her mother is safe. They have food, water, and shelter. Nothing will get in the way of that ever again, if she has anything to say about it. Or will she change her mind when she sees just what living in Camden can mean? Camila Phillips - Your mother, despite her airy optimistic nature you know she’s seen some very dark times. You can hear her whimper in her sleep, though she’ll vehemently deny it. Shes content to read romantic stories and daydream until reality catches her attention. Mayor Rick Davidson - The man in charge. Will do whatever it takes to ensure Camden's future success and prosperity. Many of the residents are enamored with the charming mayor, but he seems to have finally taken a personal interest in the doe-eyed Camila Phillips. Jude Myers You can usually find him at the bar with Sam, the closest thing to family he has left. Or in the greenhouse tending to the plants with loud grunge music from the 1990s shaking the walls. If you see him with any tech, you should probably assume it’s contraband and say nothing. Romanceable Eva Turner An overly friendly security officer full of charm, and a sad smile. She'll tackle criminals all day, and then sweep you into her arms and sing karaoke with you all night. Or she’ll challenge you to a race, then feel bad that she didn’t let you win. Romanceable Gloria Miller The sweet Community Affairs Supervisor who wants to keep everyone's spirits up in these dark times. Born in Camden she isn't fully aware of the harsh realities of the surface. Bored of living underground she wants to either shake things up or escape. Romanceable Micah Everett A perfectionist with an eloquent way of speaking, and a quiet voice. Can seem distant at first, but will open up as you get to know him. Tries to throw himself into work as much as possible, and as the community’s head doctor no one tries to stop him. Romanceable Vince Head of security, strict at work, but a caring and sensitive father and friend. Adores his daughter, single but not looking (Sorry Iris), acts as a father figure to Eva, good sense of humor Tabby Sweet little Tabby, likes to study in the gym. 8 years old. Lonely. Smarter than other kids her age. She may think you’re a bit dumb, but is happy to tutor you. Friendable Iris A man crazy flirt with a big smile and a lot of sass. Fun, outgoing, likes just about everyone but her ex. Acts like the southern-belle of Camden. Sam Bad-ass bartender who's been to hell and back. Runs Icarus. Took a young Jude in when she was 17 and they have been family ever since. Don’t steal from her or she will stab you. No really. A lot of attitude and sass. Protective of her loved ones. Friendable Bryan Handsome, charming, friendly, and utterly useless at his job. Has a huge crush on the grumpy librarian, and spends his time at the library when he isn’t napping at work. Trevor Grumpy librarian, not a people-person, may like Bryan more than he seems to, likes books and hates people, would prefer if you just never went to the library ever, dislikes Gloria Miller. Friendable Sprite concept art of Micah and Sam: Background art: GUI: Credits: Development, Writing, Programming: Me (Scribbles) Collaborator: PMscenarios Character Art: Kate Frizzell Logo and GUI Artwork: Sasquatchii Background Art: Exit Mothership Music: Matthew Myers Everything is still being planned out and worked on! I will update periodically. Feedback would be great, and feel free to ask questions!
  3. ❅ Update Log ❅ 6 August 2018 - PV release 14 July 2018 - New demo released 13 July 2018 - Script rechecked 29 April 2018 - Demo Release ❅ DOWNLOAD DEMO FOR WINDOWS, MAC AND LINUX FROM ITCH.IO ❅ ❅ KICKSTARTER PAGE ❅ ❅ Demo Gameplay ❅ ❅ Story ❅ The world is full of mysteries and secrets. In the shadows, beyond what the ordinary people can see, demons, witches and other supernatural beings live and fight. But on a night 20 years ago, the balance of this world was offset. Until today, no one knew what truly happened that night. The only sign, one that even normal humans could sense, was the 'Hoshi no Ame': a rain of colorful stars all around the world. Since then, there have been several mysterious occurrences that even supernatural beings could not explain. One of these occurrences is the appearance of the Shin. The Shin is a mysterious special ability granted to a few human children who were born in the past 20 years. However, this power comes at the cost of great misfortune, bringing danger to to the bearer and those around them. Because of this several tragedies happened. Now those children, who have survived such a cruel fate, are slowly gathering in one place to finally reveal the truth: Aurora Academy. Aurora Academy... ... is a famous school with outstanding results in education and sports, but only in the eyes of normal humans. In reality, it's a place designed to protect the children who own a shin. ❅ Main Characters ❅ ❅ Side Characters ❅ ❅ Features ❅ Genres: Fantasy, romance, school life, mystery, comedy, action Rate: 13+, for violence/blood and suggestive themes Screensize: 1920x1080 Commercial or free? Commercial. Platform: PC (Steam), possible iOS and Android Languages: English (French, German later) Possible Endings: 14 (2 endings/love interest, 2 for the common route) The full game will contain: - High replay value, 70+ hours of gameplay through multiple paths . - 6 characters to romance, 20+ side characters - Partly/fully original soundtrack. Opening and ending video. - Engaging character sprites with several poses and variations. - 30+ locations (with season and daytime variations) - 95+ CGs, 10+ chibi CGs ❅ Progress (Demo) ❅ Writing: 100% Sprites: 80% BG: 32% CG: 72% GUI: 100% Music: 100% Programming: 90% ❅ Project Timeline ❅ Demo Release - 2018 April (first version, Features: 2+ hours playtime, 15-18 CGs, ~14 BGs) Op video Release Kickstarter Campaign ❅ The Team ❅ Project Leader, Writer, Main Artist: Raikon Kitsune Composer, Proofreader: Solo Acapello Assistant Artists: Hana Kuro, kamuiji, Piaalit Vocalist: Lunacy Programming: Raikon Kitsune, dansylverstere, Haseo, Dovahkitteh Maya: Promotional and Reward Production Assisstant Engine: Ren'py Proofreaders: AntiquedFae, Anihime, Venom Wolf KeiiPie: Animator ❅ Socials ❅ I'm eager to hear your comments, questions, suggestions, or any feedback! So go ahead and contact me here or on any of these sites Website I Patreon I Discord I Tumblr I Lemmasoft I Twitter I DeviantArt I Instagram I Facebook I Youtube I ❅ Feedback ❅ 1. What do you think of the premise of the VN? 2. Which character(s) captured your interest the most? 3. Any rewards or stretch goals that you would like to see in the kickstarter campaign? 4. Any other comments or questions? Thank you so much for reading and looking forward to your feedback!
  4. Our Kickstarter campaign is LIVE! Tumblr | Twitter | Itch.io Fantasy | Royal Court | Stats Raising Royal Alchemist is a stats-raising Otome | BL RPG in a high-fantasy royal court setting. Keep the main characters alive through the story while improving their skills and craft various items, fulfill quests and advance the country’s development. The King was murdered. The assassins have not been found. And the threat of rebellion hangs over the land. With the succession thrown open and none of the three Royal Princes ready to take the throne, the King’s brother has assumed the Regency. Hoping to protect the nation and its people and help the rightful heir to the throne, the Regent has sought the help from the High Council, a neutral and influential faction of powerful magicians. The delegate it has sent, however, isn’t someone the Eskian aristocracy prefers, for more reasons than it seems. You are the scion of the ancient Rosenkreuz family, the High Council’s delegate and newly appointed Tutor to the Royal Princes. Can you navigate the maze of Eskian politics and guide the princes on the path of power? Or will you succumb to the murky intrigues of the court, and the ever-present danger of assassins? ♦ Male or female protagonist ♦ 3 dateable characters ♦ 2 stats raising systems ♦ Time management & quest system ♦ 10+ Endings ♦ ...and many deaths Download the Demo on itch.io! Download the Demo on Steam! The following is the progress for the demo. Writing: 100% Quests: 100% Sprites: 100% CGs: 80% Programming: 90% Screen Editing: 80% Audio: 90% This project is highly inspired by survival stats raiser such as Long Live The Queen or Princess Maker >w< Which means you will have to raise yours and your bachelor's stats and keep them alive! (Or try to, anyhow xD) It's been lurking in the background for a while, and it's the first VN I was able to work on with other people! Every feedback / suggestion will be really appreciated! >w< Otherwise here are a few questions for the demo! 1. How did you feel about the characters? Interesting? Likeable? Annoying? xD 2. Which character did you like the most? 3. Was the difficulty alright? Did you die at the end of the demo? 4. Anything you expect, plot-wise and gameplay-wise? 5. Any other comments / questions? Let me know >w<b
  5. https://www.kickstarter.com/projects/hbpencilneko/717816440?ref=481002&token=940b5a2c it will be nice to have any sort of feedback from you guys. Or any mistakes. Grammar will do too. If you enjoy the project or any feedbacks, you are welcomed to reply here as well as in the kickstarter page Note that there are somethings that haven't added to the project yet. Here are the followings: Video Japanese Page Translation as well as Chinese Page Translation Some images Character introduction text Thanks
  6. Available on Steam: https://store.steampowered.com/app/857470/NEKOKORO One day Mark's life is turned upside-down thanks to unexpected, cute and fluffy roommates! Not only they are catgirls, but also shapeshifting beings from space! Forced to leave their planet, three sisters find shelter on Earth. Charming, but stupid Rose, timid bookworm Lily and calm engineer Iris! Will they be able to return home? How will they change main character's daily life? Find out in this lighthearted romance Visual Novel intertwined with comedy, a bit of drama, science-fiction and fantasy! Game features: Adorable and fluffy catgirls! Three distinct character stories! Partially animated characters and backgrounds! Pleasant and energetic music! Overflowing cuteness! About 2 hours of content! Meet Lily, Rose and Iris: Estimated release date: Q4 2018. Any feedback will be appreciated! What do you think? Do you have any expectations?
  7. (Whelp...here goes nothing. This is a game set in JP, but I have a good reason for this, I swear to God!) PS: I LOVE YOU (R18) VNDB Website Demo Team: Eunsun Shin, Toxicmilkk (colorist), Lizm (colorist), Red L. Jameson (editor) I’ve never thought about falling in love. I’m not even sure know what that means. My parents divorced when I was seven, but even before then, for as long as I could remember, their marriage was in tatters, both of them desperately hanging on to something they secretly knew was over. ------- College junior Kei Asakawa doesn’t believe in love. After a childhood spent watching her parents tear each other apart, she wants nothing to do with affairs of the heart. But one special day, she meets three men who could change her outlook on life—and love—forever. PS: I Love You is a dating sim and visual novel in the otome “maiden” game genre, featuring over 100,000 words of original story, stunning illustrations, and three swoon-worthy men to choose from: - Naoki Takayama, the happy-go-lucky baseball star who’s been best friends with Kei since childhood - Haruhito Satou, the cold, efficient businessman hiding a heart of gold and an impoverished past - Shinichi Kougure, Kei’s playboy cafe-owner boss with walls of ice around his heart and a boy band history he’ll be forced to revisit Can Kei win over any of the men who’ve caught her eye, and if so, which one? The road to love won’t be easy, between career-ending injuries, long distance relationships, endless paparazzi, and secret meet-ups, but you’ll decide what path Kei takes. ~70,000 - 100,000k word count (including common routes) Multiple Good Ends (Lukewarm ends, no rapey bad ends) Original OP song composed by nostraightanswer and recorded by rubysakura Naoki's route is free to play, Haruhito/Shinichi is an additional $5 each The game, as of 4.6.2018, is about 25% complete. I've been focusing a great deal of my time working on the art (god, there's so much art) and unfortunately, the script's kind of fallen by the wayside. The synopsis/plotlines are all, er, plotted, so it's just a matter of writing the damn thing. I'm a fast writer, though, so I anticipate being able to complete AT LEAST Naoki's route by the end of this month, which is when I'll send it off to my beta testers. But I'm hoping to have a demo of PS: I<3 U available to play by the end of next week. The script is finished; it's about 15k and the demo will end when you get to the choosing scene. I think a May 30th release is wholly possible. Once the assets are complete, it's a matter of finishing the script, sending it off to the editor, and then programming it. (actually, now that I think about it, May 30 is not that far off, OTL) Once I release the demo on itchio, I'll post up a short questionaire for you folks to fill out, if you would be so kind. No questionaire. Just tell me your thoughts
  8. SYNOPSIS: You play as Ichigo, a college junior in his third year. He's focusing on his upcoming career in the promising field of sports therapy, and out of the blue, his childhood friend returns to his life! But he's already got a beautiful girlfriend, and a really hot ex-teacher to deal with! How will their paths cross? Hey folks, Latest version of Summer in Springtime is now v0.9.5! Please note, this version's base art has been changed to use our version by default. **WHERE TO GET OR PLAY THE GAME** Our Patreon page: You know where NEWGROUNDS: https://www.newgrounds.com/portal/view/718325 GAMEJOLT: https://gamejolt.com/games/summerinspringtime/297563 ITCH.IO: https://paperwaifu.itch.io/summer-in-springtime Android / Dedicated builds available in Itch.io/GameJolt - This is a free, short game. - The new original character artwork is now in! - Multi-art style support. Old art is in! - Game is still a work in progress! - Features a wide variety of decision paths. - There are more than a dozen different endings to be found here - 23 special scenes are in! 17 playable in Ukyu's style! 5 More supplemental group scenes to be added in! While we initially plan on keeping the game as a short, the game's development is still in progress, and there's a ton of room for expanding the game and the story after v1.0. Let us know what you think! If you have comments, suggestions, bug reports, let us know! What's New! v0.9.5 - 08-01-2019 ________________________________________ - FIX! Improved in-game loading/initialization time of assets v0.9.4 - 06-22-2019 ________________________________________ - NEW! Added 6 more special scenes in Ukyu's style! (Now 23 in total, up to date with the original's special scenes!) v0.9.3 - 06-13-2019 ________________________________________ - NEW! Added 7 more special scenes in Ukyu's style! (Now 17 in total, this is still incomplete!) v0.9.2 - 05-23-2019 ________________________________________ - NEW! Added 7 more special scenes in Ukyu's style! (Now 10 in total, this is still incomplete!) - NEW! Options menu added! - NEW! Added global volume controls! - FIX! Dialog autoscrolling bug - FIX! Sound-related bugs with the menu - FIX! Bug setting transition between animations. - FIX! Event log text now fixed up! v0.9.1 - 05-05-2019 ________________________________________ - NEW! Added Ukyu's new art style and 3 special scenes! (This is still incomplete!) v0.9.0 - 04-03-2019 ________________________________________ - NEW! Additional scene added to one of the special group scenes. - NEW! Several more special scene CZ translations by John_Smit are in! v0.8.8 - 02-17-2018 ________________________________________ - NEW! Additional scene added to one of the special group scenes. - NEW! Menu system! - NEW! Fullscreen toggle! - FIX! FF and Auto buttons screwing with the game when choices are on screen. v0.8.5 - 10-13-2018 ________________________________________ - Multi-artist support - Old artworks now playable v0.8.0 - 10-08-2018 ________________________________________ - 21 of 22 special scenes ready! - New original artworks in! - Partial CZ fan translation by John_Smit in! - Changed the way fan translation are handled. (Duplicate entries are removed.) - Fan translations show up as system font for consistency's sake. English defaults to custom font.
  9. Falling Star is an upcoming romance/drama visual novel spanning over 800k words. If you are interested please read on for more details. Summary: A wish; the magnificent enormous tree standing in the center of Okaraka town is said to have the ability to grant a single wish to whoever manages to climb up to the top. Of course only a handful of people actually believe in this age-old Urban legend. Sasaki Jiro is not one of those people. He's never believed it not even as a small child, now he's finally returning to his home and his opinion hasn't changed in the least. Plagued by strange visions as he returns to his hometown for his final year of high school, Jiro's younger cousin, Inoue Sora somehow manages to get Jiro to join the Astronomy Club. Among the two cousins in the club are Fujimoto Shiro, Jiro's childhood friend, Nura Misaki, a mysterious loner, Chitose Akira, the energetic class president, Hasekura Hinako, a preppy seventh grader, and Sendo Yuichi, a perverted honor student. Eventually, Jiro begins enjoying his time with the Astronomy Club but underneath all the happiness and playful comedy there are dark secrets lurking inside everyone's souls. Characters: Sasaki Jiro- "I hate the world. I think it's a really crappy place. That's why I want to live my life to the fullest. I refuse to let the bastard win." Slightly cynical and skeptical to the core. Jiro is the protagonist of the story. He enjoys messing around with his friends to get a reaction out of them, Sora and Shiro being among his favorite targets. However, despite his usual attitude, he can be a generally nice guy when it counts. Inoue Sora- "Will kissing Shiro really mean I can stay...Alright then, I'll do it!" Naive and gullible, Sora is Jiro's cousin and the president of the Astronomy Club. She's a very kind and polite girl who excels at cooking. She is a good leader and can keep Jiro in check despite usually falling for his jokes. However, she has a tendency to sleepwalk quite frequently, always resulting in chaos. She also is immensely strong despite her gentle appearance. Fujimoto Shiro- "You must wanna have both your arms broken, huh?" Brash and short-tempered, Shiro is Jiro's and Sora's childhood friend and granddaughter of the town's founders. Shiro can be easily aggravated especially by the likes of Jiro and Yuichi. She is a lover of all animals and an avid hater of the heat, often doing whatever it takes to avoid sweating. Chitose Akira- "Hahaha! You guys all actually thought I was gonna pull my skirt down! Upbeat and playful, Akira is the class representative. She loves to play around and as such she usually counters Jiro's teasing with some of her own. However, she knows when to get serious about her job. She also has a tendency to accidentally say blunt things. Akira loves to eat and is frightened of birds. Nura Misaki- "It's horrendous." Cold and aloof, Misaki is a quiet girl in the Astronomy Club. She prefers to be alone and is often eating her lunch on the school's roof. Like Akira, Misaki also has a tendency to be rather blunt, however, in her case, it is completely intentional. Misaki has a fondness for poetry and ketchup and hates being touched. Hasekura Hinako- "Fuee~ I'm an adult!" Proud and stubborn, Hinako is a rich middle school student. She is spoiled and has never been punished for anything. As a result, she takes this as being treated as an adult and thus thinks of herself as such. For some reason, she has a habit of saying "Fuee". She has a strong bond with Akira who she looks up to like a sister. She also is quite addicted to playing crane machines. Hinako loves stuffed animals and hates cats. Sendo Yuichi- "Misaki, my dear. I can see your panties from here. It is truly a lovely angle." Perverted and intelligent, Yuichi is at the top of the third year class. Despite his status of being an honor student as well as a pretty good athlete, he makes no attempt to hide his more indecent qualities. However, somehow he is always there for his friends when it counts the most. Inoue Yoshi- “I LOVE YOU JIRO, MY BOY!!!!!” Loud and hammy, Yoshi is the supervisor of the Astronomy Club. He makes the most out of every day by having as much fun as possible. He cares deeply for Jiro and Sora and is always ready to calm down when he knows they need it. He is completely oblivious to his terrible cooking and music skills. Also feel free to check out our team StarGuide’s social media accounts: https://mobile.twitter.com/StarGuide7 https://m.facebook.com/StarGuide-1723853527657853/?ref=bookmarks Demo: https://dmasterxd.itch.io/falling-star
  10. Sect is a romance, intrigue and story-focused visual novel. Sect follows a young adult in a corrupted city where various shady organizations and groups exist, among them, the Sect of Illuminated stands supreme in instilling fear and brainwashing the masses. To take revenge for the death of his parents, our protagonist decides to create a Sect of his own. More info : Chapter avalaible : 2 Language : English Plateform : Windows, Linux and Android (Mac version will be released later...) Every two weeks, one Chapter will be added to "Sect" You can download it on itch.io : https://vinovel.itch.io/sect-vn Feedback apprecied !
  11. Hello everyone! Description: Sorority Rites is a short kinetic novel game that takes place 3 years before the events of ' The Last Yandere ' and the award-winning horror game ' Dere .Exe '. This kinetic novel centers on new school transfer Myles, an 18-year old nobody, and her attempts to succeed at a deadly initiation ritual. She encounters Venice, the most popular girl on campus, and is forced to stay at a supposedly haunted mansion in order to pass the local sorority's initiation rites. However, things take a much darker turn. Will Myles reject the sorority life? Will she escape the haunted mansion intact? Download this spooky VN for free to find out! Click to download Visual Novel
  12. Hello everyone! Today I wanted to share with you the VN I've been working on with some friends. After that, i wanted to share the peculiar history behind the development, as we've had many questions that can only be answered by asking you directly. It is important to us that you give us your feedback, whether you like the project or not (especially if you don't!): “Rejoice, brothers and sisters, for The Answer has been proclaimed. Blessed be those who know how to listen.” -Nova City foundation chronicles In a world torn apart by crisis, war and hunger, our old leaders faced a dilemma: either find an answer to the conflict or leave humanity to its imminent destruction. They chose the answer. But this answer was not found, it was built. Nova City, humanity´s new hope Nova City is a vibrant symbol of hope and progress. It stands over the ruins of the war-torn world we left behind. Bursting with life and commerce, it seems unthinkable that the city itself is also a massive computer built to house “The Answer”: a system created to govern in the most rational and optimized way, excluding humanity from the exercise of political power. The Answer has brought prosperity to Nova City, and its citizens have lived devoid of major conflicts for over two centuries. Inside an apartment of this city, you wake up to find a tarot card that someone must have slipped under your door. The message is clear: The Fortune Teller has chosen you as the next victim. Afraid to leave your apartment, you rush to your computer to make a call that will change the lives of many people (or even end them) as the delicate balance of power in the city begins to shift. Embark on this noir tale of mystery and intrigue that will pit humanity’s reason against our own inevitable emotional nature. Game & Features From the start, you have locked yourself in your apartment to hide from the serial killer called "The Fortune Teller". In such a predicament, you’ll be interacting with Nova City and its people through your computer’s screen. From your computer, you’ll be able to make calls, tap into people’s phones and gain access to confidential information. You’ll also be able to hack into security systems in order to, for example, tail someone through traffic light’s camera feeds. During the course of the story, you’ll be able to create alliances with Nova City’s most important factions, gaining powerful friends (and enemies) in the process. Hacklist is currently being developed for PC/Mac. Features: Emotion Compass: Allows you to see how people feel, and how their emotional state changes as you touch certain topics. This will allow you to call bluffs, understand people better, push them to act in certain ways or set the mood for intimate conversations. Profiler: You'll have access to police reports for everyone you speak to. The profiler updates itself as new events unfold, and will give you some insights and hints about your contact's personality, letting you know how people may react differently to the same emotions. Hacklist also presents some new mechanics to the usual VN structure in the form of Apps you can use at any time during your experience: Skall: A videochat app where most dialogues/scenes will happen. Watermelon News: A social network where you'll be able to read people's posts and Nova City News. Remote.hack: Access networks, hack into security cameras, tap phones, and get into other people's computers to reveal their darkest secrets. The story behind the story... (and how your opinion will decide the changes we'll make) So! We're a team of 6 living and working in Caracas, Venezuela. This is a project born a couple of years ago in a itch.io game jam, back when it looked like this: (and yep... that's me!) After the jam, the project leads wanted to continue the project. I couldn't at that time because of my job, so they formed Caustic Games to do it. That's how the second version of Hacklist was born. It was a much more polished product, and it had a new cyberpunk/vaporwave style. This version was approved on Square Enix Collective, where you can still play the demo. (That's Kentai on the center. They grow up so fast! *sniff*) (A screenshot of our pseudo-antagonist Clive Jackson. Remember the name, we'll come back to him in a bit!) The campaign was successful, and we received a lot of feedback that helped us detect some flaws we had. Around this time, 2 of the main artists left the project, and the remaining artist and myself (i had just joined the team) couldn't accurately replicate the previous artist's style, so we were forced to abandon a style we liked in favor of making a new one that we could handle better. Eventually, we rewrote the whole story, keeping the same characters and archetypes mostly intact. But this story was to be set in a futuristic utopia, rather than the bleak future from the previous cyberpunk setting. After some time, we decided that a futuristic Art Deco setting was perfect for the mood of future, progress and empowerment we wanted Nova City to irradiate. ...And then we hit a pretty hard roadblock: none of the characters we were designing were aesthetically cohesive with either the tone and setting, or the environment itself. So we started to make some tests on styles for the characters... ...then we made some more... ...and MORE... We finally set out to define the style and technique we would have for the in-game art, and it went down to these three versions of Clive Jackson (the guy i told you to remember from the previous version!): Aaaand that's where we stand now! we decided internally to go with the third option, as we felt the technique blended better with the background and the character was designed to resemble an Art Deco statue, from the volumetrization to the edgy style from illustrations of the 1920's, 30's and 40's. The thing is, we kind of went open minded about changing the anime style to something that better reflected the world where the story is taking place, but none of us has seen more than a handful of non-anime visual novels, and have no idea if this art style is actually appealing or if it is, on the contrary, something that would disuade readers. Here's where you come into play! We need your feedback and opinion about the project, as asking you guys directly is the only possible way for us to know we're on the right track. We would love it if you took the time to watch the concepts, mockups and screens and tell us, honestly, which images do you find more appealing, and if the current state of art style is something you might want to see in a VN. Do you think non-anime style in VNs is something detrimental? or do you think it-s a welcome change of routine? Please let us know what you think! Thank you for reading through the end! Anything you can comment on the project is a HUGE help for us! -Jorge Veloso AKA "Vel", Artist at Caustic Games Our Team Hacklist on Facebook VNDB entry still in progress...
  13. GET OUR DEMO RIGHT HERE! After a long year of treatment without any positive results, Yuuki asks for his final wish: to return to his hometown and fulfill his promise to meet again with his childhood friend, Saki Nishimura. However, as always, things are hard for him. Saki no longer lives where she used to, and no one knows her whereabouts. The last hint Yuuki got was from the high school Saki had said she wanted to attend—Shimizu High School. Together with his adopted little sister, Mary, and his new tomboyish neighbor, Chihiro, Yuuki keeps searching for the girl, only to meet Asuka Fujimoto, the most popular girl at school, who happens to look like Saki. Sample CGs: See more of our debut project right here! DigitalEZ is an independent game localization, development, and publishing team. We work together with the most talented developers to produce heart-touching games to bring joy to you. Ever since our founding, we've collaborated with several indie developers and helped get their games published, all of which have received very positive reviews. Blissful Work's is a new start-up indie development team that focuses on creating sweet and warm visual novels that can be enjoyed by our international audiences. Our studio is based in Indonesia, but we have people working together from all around the world. Our debut novel, One Last Crane, is a story that is heartwarming and heartbreaking at the same time. Enjoy the roller-coaster ride of one man’s journey as he struggles through his disease, still wanting happiness for his true love. We're very eager to develop this game as soon as possible. Our main goal is to bring bliss to the world through visual novels! If there is something that interests or even bugs you, keep us in the know by replying in this thread!
  14. Please note, Arosia only supports Windows (32/64 bit) in 1920 x 1080 resolution at this time. Arosia is an erotic storybook; it’s a nontraditional visual novel (OELVN). Fully-voiced; written & illustrated by two female artists. We release free updates monthly, adding new characters, stories and paths. VNDB link Arosia will only become more expensive over time. Read more about our pricing plan. You can play Arosia right now by becoming a Patron. We’ll release a free demo and launch early access on Itch.io in April 2018. We will be running a Kickstarter with Early Bird specials in May 2018. Arosia will be available on Steam in June 2018. Join our Community Discord server! Features – Arosia is a non-traditional visual novel, featuring a growing collection of short, erotic tales that can be completed in 20-40 minutes. – We release free updates every single month – Each story offers multiple paths with at least two different endings. – All stories are fully narrated by female voice actresses. – Each story features 5+ gorgeous illustrations by IvyFetish. – All writing by Lily Black, a master storyteller. – Play with your choice of: keyboard, mouse, or gamepad; touch probably supported (but untested atm) – The game runs on a custom game engine that features a clean, functional UI and minimalistic features; the engine is coded and maintained by Lily Black and is developed using Unity 3D. – Our game is not pornographic, but we do offer a free patch that adds in additional, erotic content. Please note, Arosia only supports Windows (32/64 bit) in 1920 x 1080 resolution at this time. Our Growing List of Content March 2018 - The Witch Tree - Summer Route | 7 scenes | 3,300+ Words | 35m+ audio | 8 illustrations April 2018 - Teen Succubus - Poison Route | Work In Progress! More Info We are launching our demo and alpha next month (April 2018)! We decided on pricing for our game. We committed to doing free, monthly updates. We announced a free patch to uncensor our game. Help Us! We really need you! And no, this isn't a plea for patrons. We created a mission statement for partnering with others. This definitely includes you! Please take a moment to read it. And when you're done with that, join our new Community Discord!
  15. Hi guys, I'm Ben and this is my first visual novel that I've made by myself one-man-band style. I'm a professional concept artist who's been working on other people's projects for 8 years and finally decided to make something for my own. I hope you guys can help me on this journey Honest critiques are welcome. The game is coming out on Steam soon, you can visit the page here. Plot: Set in Salem, 1692, at the height of witch hysteria, a family is found murdered in their home ans suspicion quickly falls to something supernatural behind it all. This is a murder mystery where you will investigate the crime and sieve through the evidence the witnesses provide, deduct an outcome and piece together the bigger picture. There are multiple characters that you can accuse of the crime and will need to be thorough to connect all the evidence together. Thanks for looking. Here's some screenshots for ya
  16. NOW LIVE ON KICKSTARTER: https://www.kickstarter.com/projects/borokaistudio/omega-pattern-visual-novel OMEGA PATTERN The content of this post is available in Spanish on http://www.patronomega.com/es/kickstarter/kickstarter-patron-omega/ KICKSTARTER VIDEO FIRST PART The Omega Pattern's first part and free demo are already available on Steam (it has been Greenlit by the Community), Itch.io, Google Play and the App Store: http://www.patronomega.com/en/#download ANALYSES Cubed3 (7/10): "Omega Pattern HD is delightful, interesting, and above all else, worth the price of admission... It's going to be a lot of fun to see how this story progresses as the future episodes come out, as Shaiel's story is definitely going to feel unique amongst the many other entries in this genre." GameRamble (7,7/10): “The story is genuinely intriguing and the choices you get to make actually impacts the story, which is a nice touch... The soundtrack is really solid... Fans of the genre who don’t mind trading in length for replay value should definitely try out Omega Pattern.” Softpedia: “A very promising visual novel... Play your part in a strange world controlled by a powerful corporation and make the desired choices to steer the plot... Fight against an evil organization bent on ruling the world... Nice artwork and many choices to be made.” CGR (7,75/10): "At this current point, Omega Pattern is already a great title and it has me awaiting what comes next for my multiple versions of Shaiel and the decisions that have affected the men that he has become." Español Multianime (8.5/10): "La toma de decisiones es un apartado ampliamente diferenciador, ya que en Patrón Omega, dependiendo de las opciones que vayamos tomando, nuestro personaje irá evolucionando, incluso hasta en sus poderes, ya que El Patrón Omega depende de la personalidad del humano, y gracias al abanico de opciones, podemos rejugarlo y en serio se agradece bastante." Uvejuegos (7/10): "Buena historia, personajes interesantes (en su mayoría), critica social recurrente, lenguaje puramente español así como notable diseño visual y musical. Sin duda es un juego que debería llamar más la atención al público, y no sólo al experto en visual novels." WHAT MAKE IT DIFFERENT? Omega Pattern seeks to offer a more personal and deeper experience in the visual novel genre. In Omega Pattern, we ‘reinvent’ the visual novel concept by giving you the opportunity to choose the main character’s personality in a prologue where you will recall his past. Every personality defines a character with his own storyline which will change as you advance on the story and keep making decisions. The results will depend on the consistency of the character and the impact that your decisions have in the world. In addition to this, the narrative style is different from other visual novels, letting you get into the main character’s head instead of being a mere spectator. We avoid the use of tedious descriptions to explain what’s happening and make use of the main character’s reactions and thoughts to make the scenes more realistic. For example, we prefer to use ‘Shit, my jaw!’ instead of ‘He punches me on the chin’.” GAMEPLAY Omega Pattern is a Visual Novel which offers a variable multiple-choice decision system. This means that both the number of decision points and the number of choices or options that you will find in those decision points may vary according to your previous decisions during the game. SYNOPSIS The world where the Omega Pattern story happens is seemingly normal, similar to the one we live in. However, genetics and fate mean that a few individuals are born with a kind of Pattern or special brain signal which lets them develop unique and varied psychic skills that are determined by their life experiences, which form their behavior and character. From the shadows, an organization known as Bioagora controls the world according to its own interests thanks to the power and influences that they get, in part, from their Agents. These Agents are people who own the Pattern and have been coerced, bought, forced and even captured against their will to be brainwashed and indoctrinated, so they can faithfully serve the Bioagora. Shaiel (21 years old), a man who possesses the Pattern, has found himself forced to live in secrecy in order to avoid falling into the hands of the Bioagora. However, as time passes, it gets more difficult to escape from a power which is increasing exponentially. Seeking for allies has become an unavoidable, and it seems that the only alternative available are the Celtas; a small and poorly organized group with unorthodox methods, whose plan to face the Agents and restoring an order different to the Bioagora’s seems near impossible. As the rest of the population stay impassive in a gray world, Shaiel will have Shaiel to play his cards right and find out the truth hidden by the Bioagora, the Celtas and himself. FEATURES Become the Main Character: Decide what to do in the most relevant moments of Shaiel’s past. This will determine his current personality and therefore his psychic abilities and the decisions that you will be able to take in the future. 3 Story Lines: Access to 3 significantly different story lines, which means that you will have a high replay experience where you will find suspense, action, drama, comedy, horror and romance. +6 Hours: The variable multiple-choice decision system that we have implemented for the first part of the visual novel can grant you up to 6 hours of gameplay or more. Mobile Optimized: You will enjoy the same experience both in the Desktop (PC and Mac), Mobile and iPad versions. Full HD: 2048×1536 resolution for iPad users and 1920×1080 for Desktop and Mobile users. Manga Anime Style: 100% original illustrated material. Original Soundtrack: An OST that creates the perfect atmosphere in every situation. GALLERY CG Event Gameplay Decision Game Menu Main Menu Settings ORIGINAL SOUNDTRACK Game Rumble: "...A really good soundtrack. None of the thirteen songs featured on the soundtrack sound like your typical visual novel fare and they all complement the mood of the game nicely. From sinister tracks like “Gurdjief Lessons” and “Death Valley” to melancholic ones like “In Memory Of” and whimsical ones like “Kids,” the songs are all really good..." Listen to the OST! THE FINAL PART: WHY KICKSTARTER? This Kickstarter campaign expects to get funding for the big final part of the visual novel. Borokai Studio is an indie group and Omega Pattern is his first indie visual novel. Besides being indie, Omega Pattern intends to be a very long visual novel (+40 hours). It’s impossible to afford this kind of project by an indie group without economic support, and here’s where the first part of Omega Pattern appears. We covered the first part expenses and released it without Kickstarter, Patreon or any kind of crowdfunding campaign because we wanted to show you the main concept of Omega Pattern (a visual novel where you define the main character’s personality and Pattern) before using this kind of resources. Omega Pattern is not an episodic visual novel. Our current intention is to release DLCs and bundles with the full Beast, King and Astral routes. The decisions you make in the first part give you access to these routes, but they won’t affect their course. This means that you don’t have to replay the first part again when we release the routes DLCs. The decision system that we’ll use for the routes won’t allow us to separate them into more parts since we want that every decision you make can cause an impact on the story as it advances as well as in the endings. Every route will be different and we’d like to give them an estimated duration of 12 hours or more. But don't worry, if we don't manage to fund the final part in this campaign, we will divide the final part into several DLCs depending on the amount pledged by the bakers and we will relaunch a new Kickstarter campaign with a lower goal in order to release the next Omega Pattern's DLC. COST BREAKDOWN Art (35%): Over 85 CGs, 85 BGs, 8 new major characters and several minor characters. We could decrease the number of BGs and increase the number of CGs. Writing and Translation (30%): The original Omega Pattern's script is written in Spanish and we will have to cover an English professional translation. Programming, implemmentation and administration (10%). Music (10%). Kickstarter (10%). Rewards (5%). STRETCH GOALS The Omega Pattern Kickstarter's main goal is 33.000€. If we reach it, we will try to improve the visual novel with these stretch goals. 38.000€: MORE ART. Over 100 CGs and 100 BGs. We could decrease the number of BGs and increase the number of CGs. 43.000€: R-18 CONTENT. We will include some erotic, soft and non-explicit content/scenes (Hollywood style). 65.000€: PROFESSIONAL ENGLISH VOICE ACTING. REWARDS Thank you (1€): Every dollar matters! Thank you very much! First Part (5€): Omega Pattern's first part key on the platform of your choice and access to backer-only updates. Final Part (25€): Key of the final part of Omega Pattern on the platform of your choice (retail price $34,99), access to backer-only updates and your name in a special "thank you" section in the end credits. Beta Access (35€): We really recommend this reward if you have played the first part and you can't wait any longer to play the final part. We will upload an updated version of the game every time we finish a chapter's development and you will be able to play that new chapter and continue your gameplay! It includes access to backer-only updates and your name in a special "thank you" section in the end credits. Digital DVD and Poster (40€): International delivery is expensive and we want to invest as much as possible in the visual novel development. Therefore, we propose you this reward which will allow you to print the DVD cover, disc cover and the A3 size poster on your own. It includes the Beta Access reward. OST+Beta Access (50€): Digital Original Soundtrack (retail price $19.99) and Beta Access reward. OST+Digital DVD and Poster (55€): Digital OST and Digital DVD and Poster reward. Art Lover (60€): The artbook will include creators' anecdotes, development information, sketchesand concepts, etc. This reward includes the Digital artbook and Digital DVD and Poster reward. Multiplatform (65€): Omega Pattern's first and final part on PC and mobile. It includes the first part keys, the last part beta keys, access to backer-only updates and your name in a special "thank you" section in the end credits. Multiplatform+Digital DVD and Poster (70€): Omega Pattern's first and final part on PC and mobile. It includes the first part keys, the last part beta keys, access to backer-only updates, your name in a special "thank you" section in the end credits and the digital DVD, disc cover and A3 size poster. Art Lover+OST (75€): Digital OST and Art Lover reward. Full Multiplatform (85€): Omega Pattern's first and final part on PC and mobile. It includes the first part keys, the last part beta keys, access to backer-only updates, your name in a special "thank you" section in the end credits and the digital OST, DVD, disc cover and A3 size poster. Full Digital (100€): Omega Pattern's first and final part on PC and mobile. It includes the first part keys, the last part beta keys, access to backer-only updates, your name in a special "thank you" section in the end credits and the digital OST, DVD, disc cover, A3sizeposterand artbook. Physical (350€): The physical goods included on this reward will have an exclusive and limited edition design and they will be personally signed and dedicated by the creators! It includes the physical limited edition DVD, A3posterand artbook personally signed by the creators and the Full Digital reward. Easter Egg (500€): We have already included our own puns, jokesand nods in the first part. Now it's your turn! This reward allows you to introduce an easter egg in the game. It could be a subtle pun or joke in a dialogue, an object in a background, etc. It includes the Physical reward. Junior Character Designer (1000€): We will guide you in the design process of a minor character's appearance, name, alias, personality trait, etc. It includes Junior Character Designer credit and the Easter Egg reward. Junior Graphic Designer (2000€): We will guide you in the graphic design process of one of the major characters. It includes Junior Graphic Designer credit and the Junior Character Designer reward. Executive Producer (3000€): The Omega Pattern's universe is quite big. We already have great material that we would like to use in the future to create a prequel and we don't rule out the idea of working in a sequel too. This reward will grant you access to all these future projects! It includes copies of all our future games, Executive Producer credit and the Junior Graphic Designer reward. QUESTIONS We encourage you to visit the FAQ section of the Omega Pattern Website and Blog but we will be glad to answer your questions on this page too. You can even use the contact form of the website if you prefer it. HELP US SPREAD THE WORD! Follow us on Facebook and Twitter and share our publications! THANKS FOR YOUR SUPPORT!
  17. Idris is a bonds man- a special bonds man. While most of his clients need to bail loved ones out of jail, a few are looking for a reprieve from someone they once knew. For Evalise, all she wanted was to get a bail bond for her boyfriend, when Idris surprised her with a simple but confusing question. What if you could make him forget all about you? Story Evalise's boyfriend has a bit of a wild side... and a bit of a knack for being caught. She arrives at a bail bonds place run by a man named Idris- however, while working out a bail bond, he springs a question about a different kind of bond- a memory bond. With his knife, he's able to sever any ties a person has with someone else, permanently, making the other person completely forget about his client. With one small cut, she'd be able to leave her not-so-great boyfriend behind and move on... Characters Evalise Adams Our protagonist, Evalise. She's 26 and works a regular retail job with a not-so-regular boyfriend who's a repeat petty criminal. Eva isn't the bad girl type, so her friends don't see why she's with him- but to her, it's just a matter of convenience. She was in a car wreck over a year prior to the start of the game, and ever since then her memory has been blurred and she's slowly distanced herself from her friends. So, finding any kind of person who'd show her a bit of comfort- even at the price of having to bail him out of jail a few times- was worth it to her. Idris Whitcher Idris is a bonds dealer who also runs a lesser-known side business of severing the bonds people have with others. He's 28 and likes seeing movies the night they come out, playing with his shelter rescue labrador, and taking long walks on the beach- at least, that's what his dating profile reads. He takes an immediate interest in Evalise, but hasn't exactly tried the whole "dating" and "relationship" thing in a while. ...And many more characters in-game! Details This game was being made for the Indie Game Maker Contest, a month long game jam held by Degica to make a game in any valid RPG Maker engine. I was hoping to finish this game, but alas, I was only able to get a demo finished. So, now I've ported it to Ren'Py and am finishing it, extending it in the process! The concept for this game came from something quite visible in the key art- the red string of fate. While it's not present in the game, it does give a good idea about what the game is about, as it focuses on the bonds forged between people and fate. As it was a starting point for me in development of the story and is an item most people can identify, I placed it front and center in the artwork. Steam Page The current demo is about 15-20 minutes long. Demo Download it on Itch.io!
  18. Hello everyone. I have just updated my kickstarter campaign by adding a link to the demo (just the first few scenes). Please be aware that the music is just a temp track for the moment. Thank you for your patience. I hope you find it of interest. If there are any issues please let me know. I'll try to fix it as soon as possible. Thank you again. Joel Portillo Yelth+Zhana (Prologue: Dawn of Descent) KS yelthzhana01.zip Deep within the jungles of Mesoamerica, sometime after the Spanish Conquistadors established a foothold in the New World, a young man bent on vengeance accidentally calls down an evil as old as the universe itself. The consequences are not his alone to bear. Gameplay Yelth + Zhana is a visual novel. Similar to the adventure books of the 70s and 80s, the player is given an opportunity to interact with the story by choosing a path for the protagonist to follow. The path can lead to a "good", "bad" or "neutral" ending. Depending on the ending, the story may or may not continue onward. The ultimate goal for any player and completest is to discover all the endings. Game Art
  19. WARNING: Rated 16+ for explicit language and some adult themes. Summoning. A magical and incredible ability, granted to the wearers of summoning rings. If you possess such a ring, all you need to do is focus, and the person bound to that ring will teleport to you. Doesn't matter how far away they are, doesn't matter what they're doing... Doesn't matter if they don't WANT TO. Doesn't matter if, oh, I dunno, they're ASLEEP or BRUTALLY INJURED or in the middle of a FUCKING CONVERSATION. ...Sorry, this isn't a story about how cool it is to be able to summon a servant to do your bidding. This is the story of how my life became filled with bullshit. Maybe I'm just enjoying a nice walk outside, looking up at the sun and almost forgetting that my life's the worst, when suddenly ZSHZSHIIIINNGGG!!!! Brad barks at me to help him cut boards for his home remodeling. Then, after we finish, if I'm lucky I might get an entire 8 seconds of free time before ZSHZSHIIIINNGGG!!!! Stella and her rock band need me to set up their musical equipment. Whether it's walking David's night shift as a mall security guard, helping Brenda drag people out of burning buildings, or attempting to protect James from high school bullies, it's safe to say that THIS JOB SUCKS. At least there's Amy...the one person who never forces me to do anything, and is in fact quite nice to me. I think with her help, I might just make it through this year with my emotional sanity intact. That's assuming my boss, Steve the Demon Lord, doesn't find more piles of shit for me to do. In any case, my name's Flin Paltwell, and I hope you enjoy my modern tale. Download: https://semicolonkid.itch.io/summoned Blog: https://summonedvn.wordpress.com Demo Stats: Words: 68k Images: 390+ Songs: 26 Projected Final Word Count: ~300k (153k written so far) Total Progress: ~20% There's a long way to go before completion, especially considering this is a 100% solo project, but I'm determined to get there. I've already put in over a year, so what's a few more? The following screenshots showcase most the characters and just a few of the many, many custom images shown throughout Summoned. Screenshots: If you play the demo, I would love it if you could answer these questions: 1. Does the 3D-ness or the art style in general bug you? Did you get used to it if it did? 2. What do you think of Flin, the cynical protagonist? 3. Who's your most-favorite character? Your least-favorite? How come? 4. Did any of the music seem out-of place or annoying? 5. I believe Summoned gets better and better over time, but the first two hours shown in the demo are burdened with a lot of exposition and setting establishment. Did the demo succeed in grabbing your interest? Are you curious what happens next in the story? 6. Finally, any critiques you may have in general about things you liked or disliked are greatly appreciated! This is a passion project, and I shall strive to make it as good as I can!
  20. Hello everyone. It is the first time I post here. I am new to the Visual novel genre and will be scoping out the rest of the forums for suggestions. In the meantime I am working on a visual novel (on my own) that I am hoping to complete. Please, if you have an opportunity, please visit my campaign. If you do not wish to contribute, its ok. If you have any input, I'd appreciate it. Thank you so much. Joel Portillo
  21. Hello everyone We are a new indie game development studio that is launching a Kickstarter for our first visual novel: Analog Fantasy! Please check it out here: [link] This is a small preview of what the characters will look like: Some of the game art: More information and images can be found on the campaign page: [link] We'd be happy to answer any questions here !
  22. DEMO IS OUT. GRAB IT HERE AND LEAVE SOME FEEDBACK. https://kuroi-usagi.itch.io/aul Steam and Itch.io release coming August 1st. https://store.steampowered.com/app/904050/American_University_Life_Welcome_Week/ I'd like to finally announce the first visual novel that I am producing. American University Life is an 18+, slice of life kinetic visual novel that centers around Skye and his new college friends. Set in the fictional, tropical paradise Leuther Island, a newly admitted state to the United States of America. Thanks to the efforts of the EPA and the Paris Agreement, Leuther Island has been declared an ecological haven, funded by tourism and retired billionaires. The streets are filled with eco-friendly smart cars, sprawling "green" metropolises sport the latest generation of technology, and the campus is right across the street from the beach! Premise Skye arrives to Leuther Island to attend school at the University of Leuther Island. It's like a dream. The dormitories are like villas right out of a tropical getaway magazine. The dining hall is a restaurant that serves gourmet food buffet style. There's even a golf course and five star gym? What doesn't this school have? Wait a minute, what was that? ...There are only five students at this school? Leslie Herkowitz is the first student you meet at the University of Leuther. Originally from Australia, she is 22 years old, having spent the last several years working to make enough money to study abroad in the United States. She's coming to school undeclared, unsure of what to study in college, but has a clear career goal in mind to become a wildlife activist. What could this school on a tropical paradise have in store for our foreign student? Andrea Sanchez is coming to the University on an athletic scholarship for soccer. She is all fun and games, but nothing will stand in her way of playing on the big stage. Unfortunately, being one of only five students at the school has put a damper on those plans. One can only imagine if her passion is enough to carry her forward, or will she give it all up? Belleruche Fontaine is a musical genius. She jumped on the chance to transfer schools when she learned that the University of Leuther is seeking students of exceptional artistic talents. A school with nearly no students, a haven to herself in peace? Nothing is too pristine, she didn't expect her parents to be moving with her, keeping a close eye on their daughter only a short drive away. Sara Su-Cheng, like some of us, picked a college as far away from her family as she could. Finally, she would have a room of her own. Finally, her belongings wouldn't be mishandled by her younger siblings. And finally, she could waste away the days on her computer. Too bad, some of the students here don't want to leave her be. Worse yet, she doesn't know how to hang out with people her age! *Character heights not to scale Thanks for checking out what little content I have so far! If you have stuck around this long to read this message, then that must mean you're a bit interested in it, I hope. The project itself is going at a steady pace, and I am still searching for people to complete the rest of the assets. This VN is pretty short since this only spans the length of the welcome week. It's around 35k words, and can easily be finished in one sitting. My hope is that if this takes off to some semblance of financial gain (I intend this to be commercial), then I would look in to using the profits to fund a much larger chapter of the game to span the entirety of a school year. It won't be a day by day basis, instead, the story will be scene by scene and the passage of time will be clued in through the narrative. I've debated with myself to some lengths about whether I wanted player choice in this game. Unfortunately, I am producing it alone and have come under tough financial constraints. (I missed out on a lot of steam sales this past autumn and winter in order to fund this!) I do wish, if this game is profitably successful, to incorporate player choice into the next chapter of this game! All that being said, what do you all think? Have we seen enough chitty romcom harems? Or are there not enough of it? I read/watched a lot of manga, anime, visual novels, and some light novels, all of which originated from Japan and close-knit dojin circles. I wanted to pull VERY loosely from my college experience and create a story out of it through the shoes of a westerner. I don't want this story to be a harem, though. In spite of what it may appear at first glance, I wanted to make it a wholesome and touching experience for Skye and the players to read. Stay tuned! I will update the other two characters once my character artist finishes them. Character backgrounds and additional screenshots to be updated soon! In the meantime, tell me what you think of the art? What do you think should be kept in mind as I tread the American college lifestyle? Things to touch on in the narrative or artistically to differentiate this game from other works? How should this newbie move forward in publishing and distributing his game when it is completed?
  23. Hey guys, Vanis here. I'm the programmer for Tentakero and I wanted to share with you guys our current game in development. Project Cappuccino. Some of you may have seen our demo on websites like NewGrounds and GameJolt but we have a downloadable version for you to try that's a lot nicer looking. (You can blow it up full screen ;P) https://docs.google.com/document/d/1LERjBBcUQ5dx33AdQhFMSJxEvYrHHOybjR083bM2zYI/edit?usp=sharing About the Game You've landed a job at the Resting Bean Cafe & Inn! Friendly coworkers, great pay, a cute uniform-- It's like a dream come true! However, appearances can sometimes be deceiving... You quickly discover that the Resting Bean has it's share of secrets. Teamed up with Sophie, you decide to investigate the mysterious happenings in the cafe, but it will prove to be a harder task when your carnal desires seem to distract you at every turn. Just what will you discover? Game Play The general story content can be played through in VN fashion, proceeding through chapters. At the moment, we are currently working on Chapter 2, a portion of which is available in our demo. During the work day, you assign tasks to your maids, earning you money which you will then be able to use in our shop system once it is in place. The shop will allow you to buy new toys to use in NSFW game scenes with the girls. Screenshots Characters Sophie moved to the city from a small rural town. Her initial goal was to find a part time job while she studied, however, she fell in love with working at the Resting Bean Cafe and decided to devote full time to her job. She now dreams of owning her own cafe or restaurant one day. Sophie practiced Jiu-Jitsu back in her hometown and has recently become a black belt. A true social butterfly who loves meeting new people and making new friends. The present manager of the Resting Bean Cafe. Mira tends to be secretive about her past. To date, no one has learned much about her. She can be stern at times but seems friendly during most interactions. Some would call her a perfectionist with expensive tastes. Sophie has noticed that she’s rather lazy when it comes to manual work and would prefer to offload her responsibilities on others. The original owner and manager of the Resting Bean Cafe. She claims that her puppet like appearance is the result of a curse placed on her, however, Colette has been secretive about how it happened and refuses to give any details. Her mannerisms can be cold and distant, making her true feelings difficult to read. From what you can tell, her relationship with Mira is a strained one. What is she hiding? Social Media If you would like to keep up with ongoing development of the game, you can follow us basically anywhere: http://twitter.com/tentakero http://tentakero.tumblr.com There's more in store when it comes to characters but we aren't ready to present that just yet. We'll be updating this thread periodically with new content that has been added, primarily when a new public build is released. We appreciate any feedback/questions as we are constantly trying to improve any issues people may come across. Thanks! - Vanis
  24. Hey everyone! After a few months of delays, I am proud to finally release my first full-fledged visual novel. https://alonsobetancor.itch.io/so-long-summer-days (Description taken directly from website) "So long, summer days" follows Enrique "Pan" Domingo on his quest to actually do something. Through a potent mixture of laziness and a somewhat inspiring determination, he's managed to live a jobless life in a nameless suburb since before he even got married. It's worn on his wife and he's not really sure if he's tired of it either. There's something a little sad about this life. Between scrounging for cigarettes or nothing at all, you can't help but wonder if there's anything else. But these dog days will end. Thousands of them lay dead on the shore. He knows he can't linger but he has to watch. Summer can't last forever. Featuring -A valid use of a half hour -Full voice acting and an original soundtrack -Fully illustrated (and entirely hand drawn) Starring Vaughan Farrar Ashley Harrah with Julian Bane Wyatt Manieri An original score by George Buccino with samples from One True God and Xavier Cugat Art by Kelley Karlok Diego de Miguel Ally Godsil and a script by Alonso Betancor (also it's my first post here)
  25. Hi there! I see amazing posts on our forums and lemma soft's forums with these beautiful pictures that lead to links and I'd really like to know how to do that as well. For example, a lot of posts promoting their projects have a button that says "Support our Kickstarter" or "Download Our Demo." Does anyone know how I could do that? Also, I've seen the same thing on reddit which I have no clue how they did that because everytime I Google how to do those things it always says you can only post direct links from imgur. But if anyone knows how to do the same buttons for reddit or even how to make pictures show up in reddit, I'd really appreciate the help. Also, this is going to make me sound really dumb but does the tag [BxG] mean boy and girl? I've also seen [GxB] and I'm like... is that different? Lol thanks for the help!
×
×
  • Create New...