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  1. TEASER TRAILER Hey! I'm Bee, an indie developer working on a game that I figured you guys would be interested in. This game started as what was to be a web comic, but later developed to fit into a visual novel style format. We're both students from Michigan hoping to pursue game development as a prospective career in the future. We're working on this project alongside a talented cast of voice actors to help make it a more immersive experience. Keizu is a visual novel style adventure about forest spirits, corrupt businesses, family heritage and a story of undying love. Some of the biggest inspirations for this title are game's like To The Moon and Phoenix Wright that feature unique adaptations of the classic VN genre. Keizu is inspired by the art direction and storytelling of the studio Ghibli films as well as that of other narratively driven adventure games such as Ori and The Blind Forest and Night In The Woods. The game has something for everyone featuring a story involving the main character Rowan's struggle to find her place in the world after a tragic accident leaves her fiance dead. When she feels hopeless and lost, the spirits of her ancestors help guide her back to finding herself. Rowan meets new friends, finds new hobbies and helps save the woods near her town from destruction in her journey to recovery. Keizu features full voice acting and a diverse cast of characters. Representation is an important factor in the game's development for us. I know some of you want to hear this so I'll just out and say it. It's gay Some features in the game include things like -Fishing -2D Side scrolling exploration segments featuring hand drawn art and tons of unique locations to see. -A diverse cast of characters and NPCs to meet as you venture through the town of Udosa. -Over 10 hours of content with more coming in DLC updates that will be free to Kickstarter backers upon the game's release. -A full length webcomic following the game's characters in their day to day lives in the same time span as the game's story to help broaden the game world. The game is in an early stage of development and should be fully completed by this time next year. When we started this project and up to now all development expenses have come out of pocket with myself working an extra job to help pay for it. Starting my Freshman year of college this upcoming fall semester, it's not realistic for us to continue doing this. To help aid the game's development, we're taking our game to kickstarter! If you'd like more info check out my studio's website at https://sdsvgame.com/ Our twitter page at https://twitter.com/sdsvgame Itch.io sdsvg.itch.io/keizu Don't miss the Kickstarter campaign's launch July 5th where limited edition merch and rewards will be available! https://www.kickstarter.com/projects/sdsvg/keizu-a-life-in-the-woods
  2. The plot revolves around a group of classmates who are entangled in a dangerous social game that threatens their friendship, principles, and questions their nature. With one person leaving the game each day, friends are forced to choose between who stays and who’s eliminated while something sinister gathers around them. Visual Novel “306” was inspired by Umineko no Naku Koro ni (written by Ryukishi07). It's been in development since 2016 and we are proud to show the results. A lot of hard work has gone into this game. I hope you all enjoy it. Every asset used in the game was created by this team, minus the majority chunk of the BGM and SFX. Created by: ReDHoddie/レッドフディー Art: Gegi Petriashvili, Marie Mzareulishvili Code: ReDHoddie/レッドフディー, Mari Babakishvili Original Score: Gegi Kirtadze (But most of the game music is placeholder OST from various official franchises) Voice Cast : Levan - Ryan Pratt Achi - Josh Portillo Marie - Sam Slade Pavle - Vincent Fabbri Teona - Loganne Digma Tako - Katie Otten Irakli - Josh Portillo Gvanca - Rebecca Chiara Marano Salome - Shakyra Dunn Miranda - Kelly Greenshield and Jenna Oliver Nino - Mari Chavez Mari - Cat Protano Giga - Mylo Reid Lika - Veronica Laux Natuka - Bella Sapphire and Kelsey Jaffer Veronica - Cat Protano Tatia - Kelly Greenshield and Jenna Oliver We hope you enjoy our game. ARTWORK Levan, one of the main characters, member of Tsubame. Achi, one of the main characters, member of Tsubame. Marie, one of the main characters, member of Tsubame. If anyone is interested to be a beta-tester, please let me know. None of us on the team are native English speakers so if anyone wants to help out, it'd be much appreciated. LINKS https://redhoddie.itch.io/306thesecondlap
  3. Hello everyone, I've spent a fair amount of time trying to come up with a good story idea for a visual novel and was wondering if I could get some opinions on a pretty high-level description of my idea. This story would be a sci-fi/mystery visual novel that in its beginning stages, would follow five short character stories, which would be used as a means of introducing each of these individual characters. in these stories, each character is in their senior year and are trying to decide on a college to go to. basically, after their introduction, this university, which I have yet to come up with a name for, would use varying methods to try and influence these 5 students to attend the university. Be it through scholarships, a good athletic program, or a good program for their major, all five of these students are convinced to attend this university. mind you, the person who they are corresponding with is willing to give/say anything in order to convince these five characters to attend. I would release these 5 stories in a sort of episodic format as I completed them. As for the UI, It would have huge significance to the story. basically, the UI would have a sort of futuristic but slightly buggy/distorted look to it. On the bottom of the screen would be five generic silhouettes that would represent each of the five characters. Periodically, I would change the text on the screen to things like "Searching for candidate," etc. Upon completion of one of these stories, I would change the status to "Candidate located" and at that point, the generic silhouette would be replaced by the actual character's silhouette, and the story would become playable. upon completing the character's story, their silhouette would be replaced with their actual character sprite, and the status would change to "Candidate acquired" for a short time before returning to "Searching for candidate." Along with this, files on this futuristic desktop would be unlocked, and become viewable. These files would contain various different images, documents, and sound files, that would both be a means of world-building, and would also give away some juicy details of the overarching story. Once all five of these stories are completed, I would set to work on writing the final, long story. In which, all five characters, along with one new, very significant character, of which you play from the perspective of, would meet at this University. This final story would be pretty relaxed, until the characters start noticing odd things about the university, and slowly builds up until they try to get to the bottom of whats going on. Essentially, for the mystery aspect, what I have at this point is that the MC of the final game was the son of an esteemed inventor. this inventor's life goal was to create the first truly sentient artificial intelligence capable of feeling emotion and thinking for itself. He passed away before he was ever able to completely achieve his goal. However, he did manage to create the most advanced AI to date. before his death, he told this AI to do whatever was necessary, short of letting anyone come to harm, to create the first truly sentient AI. this gave the inventor a little bit of comfort prior to his passing, as he thought if this AI he created could do it, in a small way, he would have achieved his goal. Upon the inventors passing, the AI began formulating a plan to achieve its inventor's goal. the AI's plan was to attempt to get five people together in the correct environment, where they would have adequate funding and resources to create this first sentient AI. (you see where I'm going with this ). The AI essentially builds a university around itself via the use of robotic, humanoid puppets to found the university, and do all the things it could not, being stuck in place and all. money was no object as the inventor was very successful in many other endeavors and left it all to the AI. the AI then began searching for the best candidates. A few random ideas as well I thought I'd mention: I have an idea for the climax of this final story in which the characters finally find the truth, and find the AI. upon entering the inventor's workshop and finding the AI, the player would immediately notice that on the central screen would be an exact replica of the UI of the game. thus telling them that the answer was in front of their face the whole time. I've also considered a plot thread in which the humanoid puppets that the AI controls sort of have a will of their own, and desire to be truly sentient. Upon completing the game one final set of files would become unlocked. showing the POV of one of the humanoid puppet AI's being created. their body would be in disrepair of course as they would still be in the process of being built. many other projects of the inventors would be visible. the AI would look around before finally focusing on another, humanoid AI, this one in far worse shape. The player would recognize it as the character that led all five of the other characters to the university. however, this AI is not being controlled by the inventor's AI and is acting of its own volition. I've thought about using them as a villain for a future game. Thank you for reading my story idea. any feedback or constructive criticism would be greatly appreciated!
  4. Heyo, I'm Sleepy from EXP-resso Mutt! I wanted to share a point-and-click steampunk horror visual novel we've been working on called "Camera Anima"! It's about twin sisters, floating islands, and a soul-stealing automaton who takes the souls of those who meet his face. If you're interested in what it looks like, check our trailer and demo link below: Demo 3.0 HERE (Mac/PC) Kickstarter Live HERE (Feb 15-March 16) We recently launched on Kickstarter, if you're interested in checking it out. Other than that, we always welcome feedback and questions about the game! SUMMARY “One, two, the bell tolls late “Three, four, don’t forget your Face "Five, six, don’t stay out late "Seven, eight, don’t meet his face "Nine, ten, never wake again” Camera Anima is a point-and-click visual novel game about twin sisters, a series of serial killings stretching across decades, and an automaton who takes the souls of those who meet its face. On the Floating Isles of Awyr, citizens live in a society where their livelihoods and social status are defined by the masks or “Faces” they wear. Though attitudes are slowly changing towards the Face-system, there are rumors that those who wander the streets at night without a Face become prey to the Artisan, doomed to turn up as a stylistically arranged corpse. You take control of Essie Flaversham, whose twin sister is taken by the Artisan. Pursue the Artisan, unravel the history behind them, and save your sister before it's too late. KEY FEATURES Exploration Wheel: Using the exploration wheel, players will be able to interact with objects to Look, Interact, Use Item, and Move. Interactive Environments: Explore and solve a number of levels, combining problem solving with a rich narrative. Timed Events: As events occurs, determine whether it is better to wait or act. 40K+ Words: A rich narrative that includes optional texts, secrets, and bad endings. SCREENSHOTS CREDITS Game Design and Narrative: Sleepy/Domini Gee Concept, Item, and GUI Art: Erin Onufrichuk Character and Background Art: George Aguirre Music: BENI.MARU Special thanks to csettdesigns for logo, Laila Aslund for cover art, and KotoriWorks for trailer. FOLLOW@ Itch.io: https://expressomutt.itch.io/camera-anima Twitter: https://twitter.com/EXPressoMutt Mailing List: http://eepurl.com/coHGRX Dev blog: https://camera-anima.tumblr.com FB: https://twitter.com/EXPressoMutt Thanks for stopping in! Hope you consider giving Camera Anima a try. And if you have any questions or feedback, will be happy to reply!
  5. Kickstarter Campaign live until February 25th! http://kck.st/2GdsDFz Full demo available now! https://thetaugames.itch.io/kosmos-connections Kickstarter Trailer: https://www.youtube.com/watch?v=faMFt1XCG5Q "In this story, the choices you make only matter as much as you want them to. Your perception of these events will determine your outlook on what transpires. 'There is no such thing as a subjective truth… only interpretations of an incomplete picture.'” ***************************************************************** Welcome home! It's been so long since I've last seen you, (Adelfos). Eight years, right? Let's make up for the time we missed out on. This isn't all about me though, as there are others who deserve your time, too: Jennavieve, the stoic and proud boss of Cafe de Luna, and sister-tier friend of mine in your leave; Runia, your dear little sister who wishes to reconnect with you on this vacation; And finally, Tau, your childhood friend (that's me). Let's make the most of your winter vacation and make this week unforgettable! I also have a surprise for you to play while you're here. That's right, I have been making a visual novel! Tada! I would love to hear your thoughts on my pet project, but what's more important is that you have a good time during this week before heading back to college, hehe~ ***************************************************************** This demo is closely representative of the final game (now in the works) and features: -A 16,000 word script (90-120 minutes of gameplay at 10,000 words per hour) -KC's prologue and 1st chapter -11 music tracks -2 CG scenes -Voice acting in important scenes Thanks for your time! I hope that I can only keep making the game better up until release![/b] Gameplay Screenshots Feel free to ask all questions down below! Thank you so much for checking us out!
  6. Coming in 1985 to all 3 major personal home computer system formats!
  7. https://store.steampowered.com/app/1204 ... ories_Die/ How stories die Time travel, assassins and one demonic magical gangster bunny. Description: "The perfect story... I will do anything to create it" - ??? The kingdom of Alteria is under threat from the demon king. Luckily, there was a prophecy that when a certain child(called "The Hero of Fortune") will reach the age of 18, he will eat a golden fruit and gain enough powers to defeat the demon king and his army. One day, Prince Horace receives a letter from his father saying "The Hero of Fortune is now in the eastern market, escort him to the castle where he can eat the golden fruit". When Horace goes to the market he meets 3 different girls, each claiming to be the Hero of Fortune. Now Horace must look into the girls and determine who is the real Hero of Fortune, who are the impostors and what do they want. But his adventures won't end there... Features -Three unique routes with different atmospheres, each based on one of the classic RPG roles: The mage, the warrior and the rogue. -350,000 words (which roughly translates to 25 hours of gameplay based on what I read online). -Multiple route mystery! -About 12 endings + true ending. That doesn't count short bad endings, for instance deciding to have sex with the demon princess in an active volcano(which can happen in the story btw). Characters Nozomi Nozomi is a cheerful and energetic girl. She lived in the forest most of her life with her demonic magician gangster bunny mentor(there is an explanation for that), so she doesn't know a lot about civilized society and gets excited about every little thing(with a lot of funny misunderstandings). Nozomi has an endless supply of sexual jokes and has a talent to use them exactly in the worst time. She isn't the sharpest tool in the shed but she has a great affinity for magic.(magic is mainly used by demons) Riko Riko has a short fuse and quite a lot of ego. She won numerous gladiator championships before with her amazing agility. Her ego is quite fragile, and with her childish and stubborn attitude that's quite the explosive combo. She loves drinking and speaking high language. Riko's former family was a family of gladiators, but they disowned her for being too weak. Now Riko plans to beat her father in the finals and take revenge on him. She also possesses a drawing of Horace for some reason... Haruka Haruka is a shy and insecure girl. She is a genius that solves riddles in the blink of an eye and predicts what others will do based on cold logic. She lives in the slums of the Capital and is very physically weak. Although Haruka is insecure most of the time, when she faces an intellectual challenge she transforms into a strong woman with a lot of confidence. She holds some very strong political views regarding the royal family. Contrary to her innocent looks, she is an avid fan of torture. Horace CG3 Final.jpg (43.26 KiB) Viewed 1278 times Horace is the next king of Alteria and trains everyday to become a better king. He is a little spoiled, but he understands how big his responsibility is. He cares a lot about Alteria and will even risk his life to keep his kingdom safe. He is not a genius, but he finds some creative and crazy ideas to solve hard problems. He is a huge gladiator fan and an otaku. He is also quite handsome.(which does help him in some situations...) Some screenshots
  8. Hi everyone! After 3 and a half years, a failed kickstarter campaign, and a recent steam ban (https://kotaku.com/visual-novel-sets-out-to-buck-trends-by-being-less-sexu-1840002895) we are finally launching the first entry of our ambitious Crime Opera series! See our itch.io page here: https://crimeoperastudios.itch.io/crime-opera-the-butterfly-effect Please know that all funds will go directly towards helping us create the sequel (which has already been completely written). It's bigger, longer, more intense, and takes place a full nine years later as our main cast reaches early adulthood! Please do not let the steam ban scare you away, as we are still pegging this at 14+.
  9. Hi, guys! This is Nayru writing. Here's my new solo project! >> Play the DEMO on itch.io << >> Wishlist Blankspace on Steam << >> Kickstarter link << (Successfully funded on November 28th, 2019) Not sure what he's been doing the night before, Chris wakes up in a strange room, handcuffed to a pipe. He doesn't recognize the girl that wakes up next to him, but it seems they're both in a similar predicament. What's their story? Can they get out? Blankspace is an escape room visual novel with point-and-click elements. Interact with Beryl, investigate your surroundings, solve puzzles, and find your way out of a strange-looking room! Genres: mystery, puzzle, suspense, romance Romance: BxG Features: - 2-5 hours of playtime - A story-rich, character-driven narrative - Choices that affect your relationship & ending - Multiple endings - Optional free H-patch (available upon release) - Available for Windows & Linux - Content warning - This story will contain general mature themes, strong language, blood, alcohol consumption, sexual content, and will explore some dark topics, including abuse, depression, and suicide. Please take note of this if you're sensitive to such things. Player discretion is advised. Credits: Nayru - Creator Xolf - Proofreading / Coding Assistance Planned release: Q2 2020 Characters: Screenshots: Follow NoBreadStudio on: Twitter | Tumblr | Instagram | Facebook | Discord | Itch.io | VNDB
  10. In a world where Fate seems to be set in Stone, there's nothing you can do to change it. Or can you? Download the Game on Itch.io "Moirai" is a Visual Novel Style Game, in which you meet Characters from Greek Mythology with a tragic Backstory, and can influence their course of Fate. Exploring the surroundings in a modern City, you can gather more information about the world you're about to plunge into and maybe spot some snarky comments here and there. In the current Chapter you meet Pandora, a young woman who is a victim to her mighty uncle Zeus' revenge. Can you help her out of that situation? Or... do you even want to? We are a Team of 3 Animation&Game Students from Germany, who created this Game as Part of our Bachelor's Degree. Our Goal was to create a Visual Novel which includes an explorable Environment, increasing the Immersion and Player Interactivity. This Version is showing the first Chapter of Three, so not all of the Consequences and Story can be shown. Due to our limited capacities concerning (wo)manpower and time, we decided to only create this Part as a proof of concept for our Thesis. If you liked this, please let us know and support us so we can create the other two Chapters as well! If you played the Game, please take a couple minutes to answer this survey on Itch.io, it would mean a lot to us and help write our Bachelor's Thesis. Our Team: Anneke Stiehler - Programming & Game Design Malika Widmayer - Environment & TechArt Marlena Themann - Characters & Dialogue Wieland Müller - Sound Design
  11. WATCH THE TRAILER "She's perfect." Clint married the girl of his dreams and moved to a new city with her. He was ready to navigate the highs and lows of their relationship, but nobody expected things to go out of control. Artificial Iridescence is a kinetic visual novel that tells the story of long-time sweethearts, Clint and Ava. In between lifestyle adjustments and a secret project, they learn to compromise. But when the gravity of how far reality is from how they imagined it to be, they realize that there's more to marriage than playing house. Forced to face the consequences of their choices, can they survive as husband and wife?
  12. Hi, guys! Nayru here, one of the two developers from NoBreadStudio. I wanted to introduce you to the second project we've been working on. Just like SoulSet, this one's also of the mystery genre, only with supernatural elements instead of fantasy this time. Check it out and give the demo a try! Any kind of feedback is always welcome! >>> Now Live on Kickstarter! Please support us! <<< >>> Play the demo on Itch.io! <<< Twitter | Tumblr | Instagram | Facebook | Discord | Itch.io | VNDB Summer's here and school's out! Join Kevin and his group of friends as they leave for a much-anticipated trip into the wild outdoors. There will be camping, fishing, hiking... Oh, and campfire stories, of course! But don't believe everything you hear. All the nasty rumors surrounding Wright Lake are surely just that - rumors. Or are they? Whiteheart Woods is a visual novel that explores the themes of friendship, love, and personal secrets, set in a world on the brink of a great change. Experience a story- and character-driven narrative, and make meaningful choices that affect your relationships and determine what endings you get. Genres: supernatural, mystery, comedy, romance, suspense Romance: B x G, B x B 4 pursuable characters (3 female, 1 male) Over 50k words of script (over 5h of gameplay) Multiple endings that depend on your choices Character sprites with blinking animations and various outfits CG, Background and Ending Galleries H-scenes Steam Achievements and Trading Cards Available for Windows, Mac and Linux Just like every summer, Kevin takes a break from the noise and hustle of big city life. Bringing along a group of close friends, he leaves for a week of cabin camping on the shores of a remote lake, deep in the wilderness. But despite being known for its breathtaking, serene beauty and crystal clear waters, the area also holds a reputation for bizarre, unexplained happenings. It isn't long before the group begins to discover that there is more to Wright Lake than even the most outlandish campfire stories would suggest... Content warnings: general mature themes, strong language, use of alcohol, nudity, sexual content. Nayru - Lead Developer / Artist / Writer / Programmer MstMori - Artist / Writer / GUI Designer Marcianek - Background Artist Questions: 1. What parts of the demo did you enjoy/didn't enjoy and why? 2. Which character did you find the most intriguing so far? We'd love to hear what you think!
  13. The Pain They Cause; Devil Gods -Free Edition- Released! Link Summary The Highly Anticipated Visual Novel/RPG -3 Years- In the Making is Finally Here! Set in the UCT (United Countries of Terra). The Pain They Cause; Devil Gods is a visual novel with an enriched story, developed with the help of RPG Maker VX Ace, about three life long friends who come into conflict after a strange phenomenon tears them apart at the seams (literally). -Inspired by popular Visual Novels such as Higurashi no Naku Koro ni and Steins;Gate- In this indie game we ask the question: “Why do creators force their characters to suffer? And how can they really love them?” In a story about trust, betrayal, conflicts of morality and hope vs. reality. Made for Windows PC. *Some images from beta build -Key Features- -Comprehensive Story -Intuitive Keyboard and Mouse Control -RPG Elements -Story Rich -Team- Lead/Sole Developer Art/Music Tekaji/Project C. (Christian Sword) -RPG Maker VX Ace & RTP- Enterbrain -Super Simple Mouse Script 1.10- Script by: Near Fantastica SephirothSpawn Amaranth Games Shaz -Ace Message System v1.05- Script by: Yanfly -Galge Conversation Script- Saba Kan of Petit Rare Official Site: https://projectcdev.wordpress.com/ Download: https://projectcdev.itch.io/the-pain-they-cause-devil-gods Social Media |Twitter|DeviantArt|Wattpad| Developers Note: Thank you for taking interest in my project. I know you all have a lot of questions! Please take this time to view the project's project page here if you have the time and are seeking immediate answers as they may have been answered already by yours truly. I never would have thought this project could grow so big. It was one part experimentation and one part dedication and heart. It was very explosive and if given the opportunity. I would very well like to do it all again. Here I present to you the free copy of this game (donations optional). The game itself is completed and the overall development is done. However, I hope to add more content over time along with other improvements and renditions. Let's just see how this one goes. Shall we? All in all. Thank you for this moment of your time and I look forward to sharing it all with you. My enjoyment I mean as you play the game and test the story for yourselves! Please share your experience!
  14. So I've been working really hard on this VN for the last few months and I'd love to get more feedback of this game. Spectra is a Different Visual Novel that takes your expectation and throws them straight out of the window. You play yourself as you try to help out a mysterious personified color to fix the program they inhabit and to get the Art program Spectra to run again. But beware! Everything isn't always what it seems and things will go crazy the longer you play. The Game is about 2 hours long and features a lot of choices as well as a literally colorful cast of characters. Check it out here: https://daleeny.itch.io/spectra Feel free to tell me what you liked and disliked about the game so I can update Spectra and make it even better over time! Thank you for your time!
  15. Project Introduction My First Castellan is Elysium Studios' first visual novel and it's a romance-mystery in an alternate history universe. Visual Novel Synopsis Ever thought you had a bad day at work? Harlequin Beaumont has you beat. You see, he just got a sweet job as Castellan of Vernon and on his first day in town, his family’s reputation as a bunch of party animals precedes him. This, of course, makes him seem like a young, naive fool to his new personal assistant, Ruby Fox. After trying to joke around with the castle’s security staff, he proceeds to his room to retire for the night… only to be held down and injected with a magical elixir. When he wakes up three days later, he finds his best friend, the Crown Prince of Cordonia, at his bed side… and he is now a she. You both work together to try to hunt down the truth of the conspiracy against you as you fulfill your obligations as Castellan. Navigating both the Royal Court and the nobility, as well as Cordonia’s seedy criminal underbelly, you can discover a plot that stretches to the highest levels of Cordonian society that leaves you wondering, can you really trust anyone? In Episode One, you get to know Northwinter, the capitol of Vernon and your new home. And what better way than a festival? After you are installed as Castellan of Vernon, you get thrown into the celebration of the Greater Feast and culminating with the Winter Solstice. However, the conspirators who changed Harley left something very important behind: one of their own! Because of the crowds and tourists, he's having a hard time leaving Northwinter. Your objective is to hunt him down while not panicking the crowd and get the details about what happened to you. Staff or Team Members Apart from myself, we also have Madison Taylor (artist from the Least Likely Magical Girl web comic) doing the background art and DaphInteresting (character artist who did the Panzermadels art) doing the character art. Matthew Myers (L33tMusic) is doing the original sound track, Atomic-Invasion is doing the logo and GUI, and WhiteCharisma is finishing up the trailer. Progress The project is 100% written and since we've gotten to the point where we've gotten as much assets as we could with the resources we have, we're going to be launching a Kickstarter soon. Background art is around 10-15% completed, character art is 7% done, the theme song for the OST is done, and we're working to get started on the GUI. Originally, the game was a one-off, 100,000 word VN but after serious thought and introspection, we decided to make it into a series because the pacing was wrong doing it in one go with only 100,000 words. We're aiming for an August early release on Steam/itch.io and a December full release. Extra relevant information My First Castellan on itch.io Contact info: [email protected]
  16. Roadwarden is an interactive fiction in which you explore and change a hostile, grim realm. Everyone knows to stay away from the wilderness. Most people would never risk a lonely journey. Roadwardens not only accept this struggle, they embrace it. They deliver messages, assist merchants, burn human corpses and, if possible, get rid of beasts and highwaymen. They live on the road, die young or retire early. It’s a dangerous job, but a respectable one. And it pays well. Main Features: Explore and change the world. Travel through a detailed fantasy setting filled with secrets, challenges and uniquely harsh lore. Have immersive conversations. To gain support of dozens of NPCs, you need to earn their trust during complex dialogues and sidequests. Create your own character through role-playing and decisions. Shape your background, abilities, beliefs and personality. Unveil the local mysteries. Investigate, use your wit and make connections to understand the true nature of this realm. Overcome your weaknesses. The wilderness is full of dangers and you can trust nobody. Find your path to success against all odds. You can find more information as well as the free demo on the game's website! So, what do you think? Have you got any idea how can we call this game's genre? : P
  17. Produced by MIYU Studio, MIYU is an upcoming commercial episodic kinetic visual novel about depression, mental health awareness, time, space, life and love. One fateful night you’re walking along the beach a few days before your vacation finishes and you see a girl standing by herself. Not wanting to leave her alone you decide to interact with her. For this one simple action it catches the attention of Yahdeus the God Of Gods, it leads to a domino effect that changes your life forever and also the world. An episodic story that expands beyond multiple time and dimension where you must uncover the secrets of the universe and potentially discover a secret that has been kept away from humanity since the beginning of time. CHARACTERS: Takeru: A shy but smart young adult who just finished college and has decided to take a break before setting off and finally starting his career as a Counselor. He's known for being shy and curious with knowing everything that there is to life. However, even his close friend Tomoya finds him distant at times. He loves to play games and read manga during his free time. Unbeknownst to everyone, Takeru suffers from depression and anxiety due to his traumatic childhood. Miyu: She’s a very sweet girl who wants to do her best in the world and leave her mark on it. However, she’s been raised by an abusive father and mother who constantly verbally abuse her for having mental development issues. There’s also this sense of mystery surrounding her life. Sometimes she hears voices in her head talking to her but the only word she hears is “Yahdeus”. She’s never figured out what it means but has decided to not tell anyone about it. Her hobbies consist of painting, bird watching and playing video games. FEATURES: Kinectic Episodic Novel, 5 hours long Screenshots DEVELOPMENT UPDATES * Please check back around 3/31/2019 for the next update! FUTURE PLANS: Demo, Kickstarter, Website Episode 2, Patreon for future projects NOTE: MIYU is an episodic kinectic visual novel that will be broken up to 5 parts. The writing for part 1 is around 60% done. It needs a significant amount of editing and proofreading, but I’m hoping this story should be released in late July/August. The character art that is currently displayed is a place holder until future notice when I am able to swap them out for the final character art. The story will be commercial and should cost around $6.99 For more updates please check this post weekly for weekly updates. I am hoping to have a demo done in a month. Tell me what you think about what is shown so far. We will soon have a website completed for the project.
  18. Hello! I'm here again to represent the original work of my team. We called ourselves The Wrecking Crew. Previously we've created a meme card battle visual novel called Dark Lords Don't Give A . Now, our current ongoing project is called CloudNovel Breakdown. Before we start, you need to know that The Wrecking Crew is basically a gathering of CloudNovel developers who want to have fun by trolling players. Kinda like a stress-reliever break from our actual, serious project. So yeah, from times to times, we gathered together and do a small project like this. A HEAVY WARNING: Do not play our game if you're depressed, stressed or anticipating a serious game. STORY Play as the main character (customizable name), a noob developer in an engine CloudNovel. As she is about to publish her first visual novel, a bug occurred! Now, she is responsible to go on the journey, entering the visual novels' worlds one by one to find a magic button that will reset the server as well as fixing all the bugs. Story Origin Actually, the story is inspired by the actual incident that happens in CloudNovel. At that time, the users of CloudNovel was growing in numbers so we had to move to a new server to accommodate those numbers. However, after we moved, something went wrong with the server where the site would slow down abruptly and sometimes just inaccessible. Thus, while we're waiting for the server company to fix this problem, the only temporary solution to solve this was by asking the site owner, Sonya to press the reset button. SO here comes the actual, real and unofficial description of the game. You create a game, you publish it, a bug happens. Called site owner, wait for the bugs to be fixed, but oh shoot! Your bugs are contagious! You are forced to enter the visual novel world to find that magic button in the hope it will fix the engine. NOTE: Due to your contagious bug, the visual novel worlds you entered would have bugs too. Anyway, we hope you a safe journey. FEATURES: We worked with several artists/developers/writers to do this. Each of them will make their own visual novel inside the game. So we will have different styles of art and for non-artist developers cum writers, they will be using a free art material. So in other words, features we'll be having are: FREE! Different art style from different artists (including unfinished art) or free-to-use art Different genres of story (all-in-one VN) Bugs, many bugs Sometimes, MC would transmigrate to a different body in certain worlds, so MC can also be male sometimes. MAIN CHARACTER is a female character who is eager to try out a visual novel engine and somehow she ended up making a bug while she's trying to publish her first visual novel. Original MC Art by fluffness MC in another visual novel world Art by megumi ART AND SCREENSHOT Yup, we've made the MC cries a lot. Art by Haryu If you haven't realized yet, this is a meme game. We've made this for fun. This is our stress-reliever. If you decide to try playing this game, please do note that YOUR ENJOYMENT IS NOT GUARANTEED! We planned to release this game on the 1st April on CloudNovel site.
  19. -- MISADVENTURES OF LAURA SILVER: CHAPTER I -- STEAM COMING SOON PAGE DEMO AVAILABLE Cheb, Czechoslovakia, 1935. During the interwar period, detective and gun enthusiast extraordinaire Laura Silver and her companion, former police officer Orewell Cooper, are sent to Czechoslovakia to a rather peculiar investigation. Their target? A mysterious creature lurking in the murky waters of Cheb. After their arrival, they are ready to investigate, disguised as two journalists. However, following a suspicious death in the hotel, their plans are interrupted. Also, who is this lost child sitting out in the cold? Features >6-7 hours of gameplay. >70.000+ words. >Eight hours of total gameplay. >Over 100 decisions. >Multiple endings. >Available for Windows, Mac & Linux. We are happy to inform that the development of Laura Silver is mostly complete, and you can play a closed beta copy by requesting a key from HERE! Please let us know what you think about our game, we appreciate every comment! Thank you! LINKS INSTAGRAM / TUMBLR / TWITTER / FACEBOOK / ITCH.IO / WEBSITE / VNDB / PATREON / DISCORD
  20. KICKSTARTER || TWITTER Welcome to Love Shore, a city that transforms at night. The futuristic metropolis also just happens to also be populated with cyborgs, old gods hidden in the depths of a criminal underground, and humans eager to crawl their way to the top, no matter what the cost. After a fertility crisis changed the landscape of the city for good, a single company stepped in to help the residents: Life S. Incorporated, a biotech firm that claimed to be able to build life out of raw DNA, creating a fully formed human with thoughts, feelings, and morality of their own. Their minds, physical appearance, and personality would be drawn from their parents’ DNA, but the children would be ‘born’ using artificial bodies. This new generation would be called the S.Humans: a non-aging, tough form of new life. Love Shore is a visual novel game that takes concepts we've always loved in sci-fi, action, and horror and blends them together to create something wild. It features a queer, diverse cast, a seemingly endless city, and a story of coming into yourself and doing what you think is right…with a heavy dose of drama and violence mixed in for good measure. Love Shore features two playable protagonists with four romanceable options, each with their own storylines. The cast is entirely LGBT+. The game’s projected features will include 12 chapters, 24 possible endings, 60 CGs, 25 unique locations, and an original soundtrack. Follow one of two protagonists, Farah or Sam, as you investigate the city's criminal underbelly, and help your companions on their quests for redemption, love, and power. Love Shore has a cast of vastly different individuals, from S.Humans to Gods. Each person is unique in their motivations and in the way they interact with the world, and with you. Be careful to choose your friends and lovers wisely. Protagonists Love Shore is a vast and intricate city, and you’re going to need some local help to find out what’s going on. Each of your companions have different strengths, weaknesses, and connections that can either help or hinder you. Your companions can be your love interests, or you can just pursue true bromance: the choice is yours. All companions in Love Shore have an approval rating for Sam or Farah, based on their interactions with them, and these ratings can unlock new dialogue and different paths! If you want to check out all the companions, check out our Kickstarter! THE TEAM The beautiful sprites featured in Love Shore (as well as all the CGs) are done by Kabo. They are the lead character designer with a deep love for fashion and neon. (Hence, perfect for Love Shore). Zi is the amazing individual behind all the environments you see in game! She is an illustrator and concept artist who loves doing promotional work inspired by film. And that beautiful menu you see above? That’s by our UI Designer Sonja, who contributes a retro-sleek and professional look to the game. Besides being a huge memer, they have worked on a variety of design projects and games, both personal and professional. Son M. and Emmett are the co-writers of Love Shore, who additionally moonlight as producers for the game. Jason is a freelance programmer, and founder of indie gamedev studio Stray Basilisk. He's a dedicated sci-fi nerd, and card-carrying Philip K Dick and Stanislaw Lem fanboy. Jason joined the team to help bring Perfect Garbage's creative vision for Love Shore into reality. Jayson is the musical brains behind our soundtrack. He is an independent artist, musician who makes his own music and has worked on sound design for a handful of projects. Our theme song (the one that plays during the credits/menu) was composed and produced by 1X4X44R exclusively for Love Shore. If you like the sound, check out their other music! We are trying to reach $50,000 on Kickstarter! It's a steep goal, I know, but to pay for the art fairly, the music and programming, it's the smallest amount we could ask! The majority of the funding goes straight into the art (53%). Art - 53% UI Design - 4% Game Development / Programming - 22% Sound - 2% Writing - 19% [DEMO FOR MAC OR PC] Features the “First Chapter” of Love Shore and acts as a World/Character introduction to showcase the art, music and storytelling that will be present in the completed game. Two main characters with completely unique, yet intertwining stories to choose from Each character has four romanceable options Rated 17+ for mature language, sexual themes, and violence. THE DEMO DOES NOT INCLUDE MATURE CONTENT. The demo of Love Shore is a work in progress, showcasing our team’s abilities to produce a story of this caliber. There are no save/load options but should take only 30 minutes to play both character introductions. There are an estimated 12 chapters per route included in the final game. Thanks for taking the time to look over this! It's a project I'm very passionate about and I'm still learning my way, even during this kickstarter! Please Enjoy! KICKSTARTER
  21. Original 2012 game: DOWNLOAD HERE New Kickstarter Demo: Available online on CloudNovel | Download PC or Mac here SUMMARY Isis, your average American teenager, happens upon a part-time job opening at Café Rouge. During the day, it is your normal quaint cafe and bakery. When the night takes over, it is transformed into a five-star restaurant theatre cafe, with live stage performances and first-class customers coming in the middle of the night. As Isis delves deeper into this strange cafe, she becomes tangled in the mystery of its haunted world. Will she find friends or foe? Will she follow fate or make her own destiny? Will she find love? That's for you to decide... Features: + Complex, branching storyline + Multiple Ending + Change the protagonist's main name + 3 Dateable Ikemen (Depending on stretch goals reached on Kickstarter, this may change) + Original GUI + Original OST Hello everybody! We're so so excited to tell you guys that Café Rouge is coming back, on CloudNovel, as CloudNovel's first commercial game! That means it will only be available online on the web and on mobile devices, with in-game purchases (there will be no download for PC or Mac). To play the full 8+ hour long game, it'll only cost $2.49 to purchase 1000 CloudPoints (CP OR you can earn points for free per day by sharing Cafe Rouge's official CloudNovel play page on your social media (Twitter, Reddit, etc)! The only thing different is the brand new character art (and slightly rewritten the story to fix all plot holes, THE MYSTERY WILL BE REVEALED FINALLY)!!! The artist who is doing the art for Cafe Rouge has worked for Rejet (creator of Diabolik Lovers) and Otomate (PlayStation 4, PlayStation Vita, and PC otome games company in Japan) For those interested, or who don't know Diabolik Lovers or Otomate, they are very popular brand name otome games in Japan. We are PRETTY sure if you are an avid otome games fan, you heard of them. So for those who don't know Cafe Rouge, it is an online flash game created back in 2012. Sonya created it back when she was 18 years old, and it grew viral with 1.6 million plays. The video trailer with the original 2012 game is below. She didn't finish telling the story because She grew bored of it back then, but now she's ready to remake Cafe Rouge on CloudNovel, fix all the plotholes by rewriting the story (most of it will be the same) and use brand new art from artists who've worked on professional otome games from Japan. This will be CloudNovel's first commercial game with in-game purchases of 1-5 points cost per choice button. What I'm going to do is make Cafe Rouge up till chapter 3 FREE as a demo, and after chapter 3 it'll cost you points to continue playing the game. Don't worry, if you can't spend money YOU CAN EARN POINTS FOR FREE. A new feature coming soon to CloudNovel is earning free points by sharing CloudNovel visual novels on social media. You will earn 1 point per day for sharing a visual novel on your twitter, Redditt, etc. (That point earned can only be used as in-game purchases on the visual novel you shared). Characters (Main Character & 3 Dateable Bachelors) Other Characters Background Sample Watch 2012 Video Trailer (Trailer for 2019 will be coming soon!) FOLLOW US Follow us to get the update: Twitter: https://twitter.com/cloudnovel CloudNovel: https://cloudnovel.net/sonya
  22. Agent of Love Agent of Love VNDB Link Play as a detective. Live life as a woman. Use your choices wisely to uncover hidden mysteries and solve intriguing cases. Experience Asian family drama and let love find you in this Agent of Love Otome Visual Novel. Takasuke now available on AppStore, PlayStore and Steam!!! Download and play the Prologue and Chapter 1 of each character FREE Payment for the full story required in the Character Menu page Agent Of Love Game Trailer Agent Of Love Theme Song - Hitorikiri no Michi (The path of loneliness) GAME SUMMARY As the adopted daughter of the Police Chief Commissioner of Japan, you have learnt to navigate the glittering world of celebrities and politicians that come with your father's position. But as a detective in the force, your occupation exposes you to an underground society, full of crime and intrigue. Your eventful, action-packed lifestyle, leaves you susceptible to danger, putting you at risk with no time for romance. So when you receive a call from your father, asking you to meet him in his office... ...you never expected love to come your way. But things are not always what they seem, especially when it comes to matters of the heart. What mysteries surround the men that come into your life? Can you wade through all the lies and deceit to find the truth? Or... Will your love lead you on a destructive path of heartbreak, misery...and death? FEATURES Each main story features: *20+ chapters for each main story (Currently 4 to choose from) *45k+ words *Happy, Normal and Bad Endings *5CGs each character *His POV is relevant and gives more insight to his backstory Ryosei Asakawa Your flirtatious childhood friend is heir to a powerful political family. But what is the cost of this privilege, and to what extent would you go to save him? Dr Hajime Fukuyama You've always known him as a person who dedicates his life to the wellbeing of others. But how well do you really know the man behind those glasses? Shiro Your lives intersect as you cross each other's paths... ...but will this red string of fate lead you to your chosen destiny? Or tangle you further in its intricate web? Takasuke Hiraishi Specialising in IT, your grumpy, sharp-tongued tsundere colleague is regularly exposed to an enormous amount of information. What troublesome intel did he find to cause such a conflicted gaze in his eyes? Ayumu Kitagawa A national idol with a multitude of passionate fans. But at what point does adoration evolve into something more dangerous? Kouhei Takeuchi Your stern adoptive older brother with the fierce and piercing glare. But why do you sometimes catch him gazing at you with such a painful expression? GAME DESCRIPTION Agent of Love is a dark* romantic drama about a woman and the struggles she will face as she treads through various personal and social expectations. She will also come across cases so disturbing, that you may hesitate on the choices she has to make as the stories reach their respective endings. Agent of Love is written from a first person perspective to encourage user immersion allowing the player to engage and empathise with the protagonist.To see through her eyes, feel her emotions and choose the path that best suits her situation or be ready to face the consequences. You can find more information on our website www.delusionalinc.com The game can be downloaded using the below links Agent of Love IOS Apple AppStore linkAgent of Love Android GooglePlay Link Agent of Love Steam Store Link About Delusional Delusional is an independent and self-funded developer of interactive Visual Novels (VN), based in Sydney, Australia, focusing on the genre of Josei Romance in Otome games, a Romance Dating Simulation for the female audience. Delusional started with a couple of friends having a common goal: to provide realistic stories that have richer content, deeper and darker* storylines, engaging characters and an immersive delusional world to heighten the user experience. With Josei as a genre of our Otome games, Delusional aims to develop and create a romantic world to deliver a rollercoaster ride of emotions for fans to explore josei romance at their fingertips. Please follow us on the below social media links to keep updated Delusional Inc - Facebook Delusional Inc - Twitter Delusional Inc - Tumblr Delusional Inc - Instagram Thank you all for your support
  23. "We thought we were helping mankind ... but all we did was create another monster." DEVELOPMENT BLOG I FACEBOOK I ITCH.IO In a time where human life is sparse and fragile; Adeline, a prisoner of the government has kept quiet about all she has seen. She was once a unique asset to the government and she participated in a group effort to keep humanity safe. But somehow the organization she was a part of began to crumble and all that was left was a pile of bodies and Adeline. It's been over 6 months of containment for her and she has yet to reveal anything to anyone. Until you come in. *Play as multiple characters to gain alternate perspectives of the story to discover the truth. *Light RPG elements throughout the entire game. *Option to turn off Blood/Gore/ and Horror elements in CG's. *Point and Click options to search backgrounds and new locations. MORE CHARACTERS AND DETAILS TO BE ADDED IN THE NEAR FUTURE. PERTAINING TO DEMO ONLY SPRITES: 20% MUSIC: 15% SCRIPT: 100% PROGRAMMING: 10% RPG PROGRAMMING: 20% GUI: 15% LOGO: 100% BG: 0% CG: 0% ADDITIONAL INFO: DEMO RELEASE IS SCHEDULED FOR MAY 2019 AND A KICKSTARTER CAMPAIGN WOULD FOLLOW 2 WEEKS LATER. WE ARE STILL IN EARLY DEVELOPMENT, BUT QUESTIONS AND SUGGESTIONS ARE MORE THAN WELCOME! WE WILL UPDATE AS DEVELOPMENT CONTINUES. THANK YOU FOR YOUR TIME! QUESTIONS AND FEEDBACK ARE WELCOME! *Are you interested in playing the demo? *Are light RPG elements an enhancement to a game or a distraction? *Is the artwork satisfying for a visual novel so far? *Any tips on improvement, ideas or suggestions as we develop the game?
  24. Tap It Games presents to you our project - Perseverance, visual novel about survival & redemption ABOUT Release date: AVAILABLE NOW! Screensize: 1920x1080 Length: 20,000 words Genre: Adventure, Horror, Mystery, Drama Rating: 17+ for Violence MAIN GAME FEATURES PLAY At your own pace IMMERSE yourself in a gripping story EXPERIENCE the first installment of a larger plot CHOOSE and create your own version of Jack UNLOCK dozen Steam Achievements STORY BEHIND THE PROJECT Perseverance is a horror & drama visual novel about survival and redemption. The idea for the project came back in 2011. First works were made, such as the outline of the story and first concept art for characters. Unfortunately, the project went into a drawer for many years. The reason behind it was our focus on developing other games, such as 9 Clues and 9 Clues 2. Fortunately, the project survived and was 'resurrected' by at the end of 2017. We approached to the Perseverance with new energy and fresh look. Our aim was to give players a gripping story and show them the drama of individuals in the face of terrifying events. As we decided to make Perseverance an episodic production, we would like to give you some insight of what to expect from the story in Perseverance: Part 1. SYNOPSIS In Part 1 you play as Jack Cutter, a father who is struggling to keep his family together. He's a ‘go-to' guy in his hometown of Grey Ville. On the surface Grey Ville looks like a peaceful city, but research conducted in a nearby military base gives the town a mysterious aura. Residents prefer to stay away from it, however, they love to speculate on what's going on there. Things take an unexpected turn and the area is quarantined. Meanwhile, a mysterious woman is after a fugitive. Her superiors expect her to fulfill her orders as usual. But they are not telling her everything. The person she's after is more than what she appears to be. Soon both Jack and the mystery agent will find themselves in a middle of a crisis that will change them forever. LINKS TRY OUT THE DEMO TEASER VNDB INDIEDB WEBSITE TWITTER FACEBOOK INSTAGRAM QUESTIONS 1.What do you think about the story/setting so far? 2.Any comments or questions?:)
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